From 43394c8a8908442982e3a7e25975c31b3c952923 Mon Sep 17 00:00:00 2001 From: Nikolas Date: Sun, 27 Oct 2024 12:52:55 +0200 Subject: root --- 3rdparty/include/glm/gtx/euler_angles.hpp | 156 ++++++++++++++++++++++++++++++ 1 file changed, 156 insertions(+) create mode 100644 3rdparty/include/glm/gtx/euler_angles.hpp (limited to '3rdparty/include/glm/gtx/euler_angles.hpp') diff --git a/3rdparty/include/glm/gtx/euler_angles.hpp b/3rdparty/include/glm/gtx/euler_angles.hpp new file mode 100644 index 0000000..7a1cb36 --- /dev/null +++ b/3rdparty/include/glm/gtx/euler_angles.hpp @@ -0,0 +1,156 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref gtx_euler_angles +/// @file glm/gtx/euler_angles.hpp +/// @date 2005-12-21 / 2011-06-07 +/// @author Christophe Riccio +/// +/// @see core (dependence) +/// @see gtc_half_float (dependence) +/// +/// @defgroup gtx_euler_angles GLM_GTX_euler_angles +/// @ingroup gtx +/// +/// @brief Build matrices from Euler angles. +/// +/// need to be included to use these functionalities. +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) +# pragma message("GLM: GLM_GTX_euler_angles extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_euler_angles + /// @{ + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL tmat4x4 eulerAngleX( + T const & angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL tmat4x4 eulerAngleY( + T const & angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL tmat4x4 eulerAngleZ( + T const & angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL tmat4x4 eulerAngleXY( + T const & angleX, + T const & angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL tmat4x4 eulerAngleYX( + T const & angleY, + T const & angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL tmat4x4 eulerAngleXZ( + T const & angleX, + T const & angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL tmat4x4 eulerAngleZX( + T const & angle, + T const & angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL tmat4x4 eulerAngleYZ( + T const & angleY, + T const & angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL tmat4x4 eulerAngleZY( + T const & angleZ, + T const & angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL tmat4x4 eulerAngleYXZ( + T const & yaw, + T const & pitch, + T const & roll); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL tmat4x4 yawPitchRoll( + T const & yaw, + T const & pitch, + T const & roll); + + /// Creates a 2D 2 * 2 rotation matrix from an euler angle. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL tmat2x2 orientate2(T const & angle); + + /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL tmat3x3 orientate3(T const & angle); + + /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL tmat3x3 orientate3(tvec3 const & angles); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL tmat4x4 orientate4(tvec3 const & angles); + + /// @} +}//namespace glm + +#include "euler_angles.inl" -- cgit v1.2.3