#include "config.h" #include "graphics.h" #include "gameobject.h" #include using namespace std; GameObject::GameObject(float pos_x, float pos_y, float size_x, float size_y, float orientation, string texture){ this -> pos_x = pos_x; this -> pos_y = pos_y; this -> size_x = size_x; this -> size_y = size_y; this -> orientation = orientation; this -> texture = texture; terminate = false; } GameObject::~GameObject(){ } void GameObject::update(){ if((pos_x < 0 - WINDOW_WIDTH) || (pos_x > WINDOW_WIDTH*2) || (pos_y < 0 - WINDOW_HEIGHT) || (pos_y > WINDOW_HEIGHT*2)) terminate = true; } void GameObject::draw(){ graphics::Brush br; br.outline_opacity = 0.0f; br.texture = string(ASSET_PATH) + texture + ".png"; graphics::setOrientation(orientation); graphics::drawRect(pos_x, pos_y, size_x, size_y, br); graphics::resetPose(); } float GameObject::getPosX(){ return pos_x; } float GameObject::getPosY(){ return pos_y; } float GameObject::getSizeX(){ return size_x; } float GameObject::getSizeY(){ return size_y; } float GameObject::getOrientation(){ return orientation; } float GameObject::getRadius(){ return (size_y + size_x)/4; } bool GameObject::getTerminate(){ return terminate; } string GameObject::getTexture(){ return texture; } void GameObject::setPosX(float pos_x){ this -> pos_x = pos_x; } void GameObject::setPosY(float pos_y){ this -> pos_y = pos_y; } void GameObject::setTerminate(bool terminate){ this -> terminate = terminate; } bool GameObject::collidable(){ return true; }