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authorNikolas <nikolas@boutalas.com>2024-10-27 12:52:55 +0200
committerNikolas <nikolas@boutalas.com>2024-10-27 12:52:55 +0200
commit43394c8a8908442982e3a7e25975c31b3c952923 (patch)
tree2facd563e29f48fe3b0653ac5c113998940b4d5e /3rdparty/include/SDL2/SDL_metal.h
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diff --git a/3rdparty/include/SDL2/SDL_metal.h b/3rdparty/include/SDL2/SDL_metal.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_metal.h
+ *
+ * Header file for functions to creating Metal layers and views on SDL windows.
+ */
+
+#ifndef SDL_metal_h_
+#define SDL_metal_h_
+
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
+ *
+ * \note This can be cast directly to an NSView or UIView.
+ */
+typedef void *SDL_MetalView;
+
+/**
+ * \name Metal support functions
+ */
+/* @{ */
+
+/**
+ * \brief Create a CAMetalLayer-backed NSView/UIView and attach it to the
+ * specified window.
+ *
+ * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
+ * own. It is up to user code to do that.
+ *
+ * The returned handle can be casted directly to a NSView or UIView, and the
+ * CAMetalLayer can be accessed from the view's 'layer' property.
+ *
+ * \code
+ * SDL_MetalView metalview = SDL_Metal_CreateView(window);
+ * UIView *uiview = (__bridge UIView *)metalview;
+ * CAMetalLayer *metallayer = (CAMetalLayer *)uiview.layer;
+ * // [...]
+ * SDL_Metal_DestroyView(metalview);
+ * \endcode
+ *
+ * \sa SDL_Metal_DestroyView
+ */
+extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
+
+/**
+ * \brief Destroy an existing SDL_MetalView object.
+ *
+ * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
+ * called after SDL_CreateWindow.
+ *
+ * \sa SDL_Metal_CreateView
+ */
+extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
+
+/* @} *//* Metal support functions */
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_metal_h_ */