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authorNikolas <nikolas@boutalas.com>2024-10-27 12:52:55 +0200
committerNikolas <nikolas@boutalas.com>2024-10-27 12:52:55 +0200
commit43394c8a8908442982e3a7e25975c31b3c952923 (patch)
tree2facd563e29f48fe3b0653ac5c113998940b4d5e /3rdparty/include/SDL2/SDL_touch.h
Diffstat (limited to '3rdparty/include/SDL2/SDL_touch.h')
-rw-r--r--3rdparty/include/SDL2/SDL_touch.h102
1 files changed, 102 insertions, 0 deletions
diff --git a/3rdparty/include/SDL2/SDL_touch.h b/3rdparty/include/SDL2/SDL_touch.h
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+++ b/3rdparty/include/SDL2/SDL_touch.h
@@ -0,0 +1,102 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_touch.h
+ *
+ * Include file for SDL touch event handling.
+ */
+
+#ifndef SDL_touch_h_
+#define SDL_touch_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef Sint64 SDL_TouchID;
+typedef Sint64 SDL_FingerID;
+
+typedef enum
+{
+ SDL_TOUCH_DEVICE_INVALID = -1,
+ SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */
+ SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
+ SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */
+} SDL_TouchDeviceType;
+
+typedef struct SDL_Finger
+{
+ SDL_FingerID id;
+ float x;
+ float y;
+ float pressure;
+} SDL_Finger;
+
+/* Used as the device ID for mouse events simulated with touch input */
+#define SDL_TOUCH_MOUSEID ((Uint32)-1)
+
+/* Used as the SDL_TouchID for touch events simulated with mouse input */
+#define SDL_MOUSE_TOUCHID ((Sint64)-1)
+
+
+/* Function prototypes */
+
+/**
+ * \brief Get the number of registered touch devices.
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
+
+/**
+ * \brief Get the touch ID with the given index, or 0 if the index is invalid.
+ */
+extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
+
+/**
+ * \brief Get the type of the given touch device.
+ */
+extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
+
+/**
+ * \brief Get the number of active fingers for a given touch device.
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
+
+/**
+ * \brief Get the finger object of the given touch, with the given index.
+ */
+extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_touch_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */