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authorNikolas <nikolas@boutalas.com>2024-10-27 12:52:55 +0200
committerNikolas <nikolas@boutalas.com>2024-10-27 12:52:55 +0200
commit43394c8a8908442982e3a7e25975c31b3c952923 (patch)
tree2facd563e29f48fe3b0653ac5c113998940b4d5e /3rdparty/include/SDL2/SDL_vulkan.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 2017, Mark Callow
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_vulkan.h
+ *
+ * Header file for functions to creating Vulkan surfaces on SDL windows.
+ */
+
+#ifndef SDL_vulkan_h_
+#define SDL_vulkan_h_
+
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Avoid including vulkan.h, don't define VkInstance if it's already included */
+#ifdef VULKAN_H_
+#define NO_SDL_VULKAN_TYPEDEFS
+#endif
+#ifndef NO_SDL_VULKAN_TYPEDEFS
+#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
+
+#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
+#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
+#else
+#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
+#endif
+
+VK_DEFINE_HANDLE(VkInstance)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
+
+#endif /* !NO_SDL_VULKAN_TYPEDEFS */
+
+typedef VkInstance SDL_vulkanInstance;
+typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
+
+/**
+ * \name Vulkan support functions
+ *
+ * \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API
+ * is compatable with Tizen's implementation of Vulkan in SDL.
+ */
+/* @{ */
+
+/**
+ * \brief Dynamically load a Vulkan loader library.
+ *
+ * \param [in] path The platform dependent Vulkan loader library name, or
+ * \c NULL.
+ *
+ * \return \c 0 on success, or \c -1 if the library couldn't be loaded.
+ *
+ * If \a path is NULL SDL will use the value of the environment variable
+ * \c SDL_VULKAN_LIBRARY, if set, otherwise it loads the default Vulkan
+ * loader library.
+ *
+ * This should be called after initializing the video driver, but before
+ * creating any Vulkan windows. If no Vulkan loader library is loaded, the
+ * default library will be loaded upon creation of the first Vulkan window.
+ *
+ * \note It is fairly common for Vulkan applications to link with \a libvulkan
+ * instead of explicitly loading it at run time. This will work with
+ * SDL provided the application links to a dynamic library and both it
+ * and SDL use the same search path.
+ *
+ * \note If you specify a non-NULL \c path, an application should retrieve all
+ * of the Vulkan functions it uses from the dynamic library using
+ * \c SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee
+ * \c path points to the same vulkan loader library the application
+ * linked to.
+ *
+ * \note On Apple devices, if \a path is NULL, SDL will attempt to find
+ * the vkGetInstanceProcAddr address within all the mach-o images of
+ * the current process. This is because it is fairly common for Vulkan
+ * applications to link with libvulkan (and historically MoltenVK was
+ * provided as a static library). If it is not found then, on macOS, SDL
+ * will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib,
+ * followed by \c libvulkan.dylib, in that order.
+ * On iOS SDL will attempt to load \c libvulkan.dylib only. Applications
+ * using a dynamic framework or .dylib must ensure it is included in its
+ * application bundle.
+ *
+ * \note On non-Apple devices, application linking with a static libvulkan is
+ * not supported. Either do not link to the Vulkan loader or link to a
+ * dynamic library version.
+ *
+ * \note This function will fail if there are no working Vulkan drivers
+ * installed.
+ *
+ * \sa SDL_Vulkan_GetVkGetInstanceProcAddr()
+ * \sa SDL_Vulkan_UnloadLibrary()
+ */
+extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
+
+/**
+ * \brief Get the address of the \c vkGetInstanceProcAddr function.
+ *
+ * \note This should be called after either calling SDL_Vulkan_LoadLibrary
+ * or creating an SDL_Window with the SDL_WINDOW_VULKAN flag.
+ */
+extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
+
+/**
+ * \brief Unload the Vulkan loader library previously loaded by
+ * \c SDL_Vulkan_LoadLibrary().
+ *
+ * \sa SDL_Vulkan_LoadLibrary()
+ */
+extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
+
+/**
+ * \brief Get the names of the Vulkan instance extensions needed to create
+ * a surface with \c SDL_Vulkan_CreateSurface().
+ *
+ * \param [in] \c NULL or window Window for which the required Vulkan instance
+ * extensions should be retrieved
+ * \param [in,out] pCount pointer to an \c unsigned related to the number of
+ * required Vulkan instance extensions
+ * \param [out] pNames \c NULL or a pointer to an array to be filled with the
+ * required Vulkan instance extensions
+ *
+ * \return \c SDL_TRUE on success, \c SDL_FALSE on error.
+ *
+ * If \a pNames is \c NULL, then the number of required Vulkan instance
+ * extensions is returned in pCount. Otherwise, \a pCount must point to a
+ * variable set to the number of elements in the \a pNames array, and on
+ * return the variable is overwritten with the number of names actually
+ * written to \a pNames. If \a pCount is less than the number of required
+ * extensions, at most \a pCount structures will be written. If \a pCount
+ * is smaller than the number of required extensions, \c SDL_FALSE will be
+ * returned instead of \c SDL_TRUE, to indicate that not all the required
+ * extensions were returned.
+ *
+ * \note If \c window is not NULL, it will be checked against its creation
+ * flags to ensure that the Vulkan flag is present. This parameter
+ * will be removed in a future major release.
+ *
+ * \note The returned list of extensions will contain \c VK_KHR_surface
+ * and zero or more platform specific extensions
+ *
+ * \note The extension names queried here must be enabled when calling
+ * VkCreateInstance, otherwise surface creation will fail.
+ *
+ * \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag
+ * or be \c NULL
+ *
+ * \code
+ * unsigned int count;
+ * // get count of required extensions
+ * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL))
+ * handle_error();
+ *
+ * static const char *const additionalExtensions[] =
+ * {
+ * VK_EXT_DEBUG_REPORT_EXTENSION_NAME, // example additional extension
+ * };
+ * size_t additionalExtensionsCount = sizeof(additionalExtensions) / sizeof(additionalExtensions[0]);
+ * size_t extensionCount = count + additionalExtensionsCount;
+ * const char **names = malloc(sizeof(const char *) * extensionCount);
+ * if(!names)
+ * handle_error();
+ *
+ * // get names of required extensions
+ * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names))
+ * handle_error();
+ *
+ * // copy additional extensions after required extensions
+ * for(size_t i = 0; i < additionalExtensionsCount; i++)
+ * names[i + count] = additionalExtensions[i];
+ *
+ * VkInstanceCreateInfo instanceCreateInfo = {};
+ * instanceCreateInfo.enabledExtensionCount = extensionCount;
+ * instanceCreateInfo.ppEnabledExtensionNames = names;
+ * // fill in rest of instanceCreateInfo
+ *
+ * VkInstance instance;
+ * // create the Vulkan instance
+ * VkResult result = vkCreateInstance(&instanceCreateInfo, NULL, &instance);
+ * free(names);
+ * \endcode
+ *
+ * \sa SDL_Vulkan_CreateSurface()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
+ SDL_Window *window,
+ unsigned int *pCount,
+ const char **pNames);
+
+/**
+ * \brief Create a Vulkan rendering surface for a window.
+ *
+ * \param [in] window SDL_Window to which to attach the rendering surface.
+ * \param [in] instance handle to the Vulkan instance to use.
+ * \param [out] surface pointer to a VkSurfaceKHR handle to receive the
+ * handle of the newly created surface.
+ *
+ * \return \c SDL_TRUE on success, \c SDL_FALSE on error.
+ *
+ * \code
+ * VkInstance instance;
+ * SDL_Window *window;
+ *
+ * // create instance and window
+ *
+ * // create the Vulkan surface
+ * VkSurfaceKHR surface;
+ * if(!SDL_Vulkan_CreateSurface(window, instance, &surface))
+ * handle_error();
+ * \endcode
+ *
+ * \note \a window should have been created with the \c SDL_WINDOW_VULKAN flag.
+ *
+ * \note \a instance should have been created with the extensions returned
+ * by \c SDL_Vulkan_CreateSurface() enabled.
+ *
+ * \sa SDL_Vulkan_GetInstanceExtensions()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(
+ SDL_Window *window,
+ VkInstance instance,
+ VkSurfaceKHR* surface);
+
+/**
+ * \brief Get the size of a window's underlying drawable in pixels (for use
+ * with setting viewport, scissor & etc).
+ *
+ * \param window SDL_Window from which the drawable size should be queried
+ * \param w Pointer to variable for storing the width in pixels,
+ * may be NULL
+ * \param h Pointer to variable for storing the height in pixels,
+ * may be NULL
+ *
+ * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
+ * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
+ * platform with high-DPI support (Apple calls this "Retina"), and not disabled
+ * by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
+ *
+ * \note On macOS high-DPI support must be enabled for an application by
+ * setting NSHighResolutionCapable to true in its Info.plist.
+ *
+ * \sa SDL_GetWindowSize()
+ * \sa SDL_CreateWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
+ int *w, int *h);
+
+/* @} *//* Vulkan support functions */
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_vulkan_h_ */