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author | Nikolas <nikolas@boutalas.com> | 2024-10-27 12:52:55 +0200 |
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committer | Nikolas <nikolas@boutalas.com> | 2024-10-27 12:52:55 +0200 |
commit | 43394c8a8908442982e3a7e25975c31b3c952923 (patch) | |
tree | 2facd563e29f48fe3b0653ac5c113998940b4d5e /3rdparty/include/glm/gtc/epsilon.inl |
Diffstat (limited to '3rdparty/include/glm/gtc/epsilon.inl')
-rw-r--r-- | 3rdparty/include/glm/gtc/epsilon.inl | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/3rdparty/include/glm/gtc/epsilon.inl b/3rdparty/include/glm/gtc/epsilon.inl new file mode 100644 index 0000000..8e65e97 --- /dev/null +++ b/3rdparty/include/glm/gtc/epsilon.inl @@ -0,0 +1,154 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref gtc_epsilon +/// @file glm/gtc/epsilon.inl +/// @date 2012-04-07 / 2012-04-07 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +// Dependency: +#include "quaternion.hpp" +#include "../vector_relational.hpp" +#include "../common.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" + +namespace glm +{ + template <> + GLM_FUNC_QUALIFIER bool epsilonEqual + ( + float const & x, + float const & y, + float const & epsilon + ) + { + return abs(x - y) < epsilon; + } + + template <> + GLM_FUNC_QUALIFIER bool epsilonEqual + ( + double const & x, + double const & y, + double const & epsilon + ) + { + return abs(x - y) < epsilon; + } + + template <> + GLM_FUNC_QUALIFIER bool epsilonNotEqual + ( + float const & x, + float const & y, + float const & epsilon + ) + { + return abs(x - y) >= epsilon; + } + + template <> + GLM_FUNC_QUALIFIER bool epsilonNotEqual + ( + double const & x, + double const & y, + double const & epsilon + ) + { + return abs(x - y) >= epsilon; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual + ( + vecType<T, P> const & x, + vecType<T, P> const & y, + T const & epsilon + ) + { + return lessThan(abs(x - y), vecType<T, P>(epsilon)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual + ( + vecType<T, P> const & x, + vecType<T, P> const & y, + vecType<T, P> const & epsilon + ) + { + return lessThan(abs(x - y), vecType<T, P>(epsilon)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual + ( + vecType<T, P> const & x, + vecType<T, P> const & y, + T const & epsilon + ) + { + return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual + ( + vecType<T, P> const & x, + vecType<T, P> const & y, + vecType<T, P> const & epsilon + ) + { + return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<bool, P> epsilonEqual + ( + tquat<T, P> const & x, + tquat<T, P> const & y, + T const & epsilon + ) + { + tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); + return lessThan(abs(v), tvec4<T, P>(epsilon)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<bool, P> epsilonNotEqual + ( + tquat<T, P> const & x, + tquat<T, P> const & y, + T const & epsilon + ) + { + tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); + return greaterThanEqual(abs(v), tvec4<T, P>(epsilon)); + } +}//namespace glm |