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authorNikolas <nikolas@boutalas.com>2024-10-27 12:52:55 +0200
committerNikolas <nikolas@boutalas.com>2024-10-27 12:52:55 +0200
commit43394c8a8908442982e3a7e25975c31b3c952923 (patch)
tree2facd563e29f48fe3b0653ac5c113998940b4d5e /src/shot.cpp
Diffstat (limited to 'src/shot.cpp')
-rw-r--r--src/shot.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/shot.cpp b/src/shot.cpp
new file mode 100644
index 0000000..bbe7d42
--- /dev/null
+++ b/src/shot.cpp
@@ -0,0 +1,28 @@
+#include "shot.h"
+#include "graphics.h"
+#include "config.h"
+
+using namespace std;
+
+Shot::Shot(float pos_x, float pos_y, float size_x, float size_y, float orientation, string texture, float speed) : MovingGameObject(pos_x, pos_y, size_x, size_y, orientation, texture, speed){
+
+ graphics::playSound(string(ASSET_PATH) + this -> getTexture() + ".mp3", 0.5f, false);
+
+}
+
+Shot::~Shot(){
+
+}
+
+void Shot::update(){
+
+ MovingGameObject::update();
+
+ float pos_y = this -> getPosY();
+ float speed = this -> getSpeed();
+
+ pos_y -= speed * graphics::getDeltaTime();
+
+ this -> setPosY(pos_y);
+
+} \ No newline at end of file