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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_video.h
+ *
+ * Header file for SDL video functions.
+ */
+
+#ifndef SDL_video_h_
+#define SDL_video_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_pixels.h"
+#include "SDL_rect.h"
+#include "SDL_surface.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief The structure that defines a display mode
+ *
+ * \sa SDL_GetNumDisplayModes()
+ * \sa SDL_GetDisplayMode()
+ * \sa SDL_GetDesktopDisplayMode()
+ * \sa SDL_GetCurrentDisplayMode()
+ * \sa SDL_GetClosestDisplayMode()
+ * \sa SDL_SetWindowDisplayMode()
+ * \sa SDL_GetWindowDisplayMode()
+ */
+typedef struct
+{
+ Uint32 format; /**< pixel format */
+ int w; /**< width, in screen coordinates */
+ int h; /**< height, in screen coordinates */
+ int refresh_rate; /**< refresh rate (or zero for unspecified) */
+ void *driverdata; /**< driver-specific data, initialize to 0 */
+} SDL_DisplayMode;
+
+/**
+ * \brief The type used to identify a window
+ *
+ * \sa SDL_CreateWindow()
+ * \sa SDL_CreateWindowFrom()
+ * \sa SDL_DestroyWindow()
+ * \sa SDL_GetWindowData()
+ * \sa SDL_GetWindowFlags()
+ * \sa SDL_GetWindowGrab()
+ * \sa SDL_GetWindowPosition()
+ * \sa SDL_GetWindowSize()
+ * \sa SDL_GetWindowTitle()
+ * \sa SDL_HideWindow()
+ * \sa SDL_MaximizeWindow()
+ * \sa SDL_MinimizeWindow()
+ * \sa SDL_RaiseWindow()
+ * \sa SDL_RestoreWindow()
+ * \sa SDL_SetWindowData()
+ * \sa SDL_SetWindowFullscreen()
+ * \sa SDL_SetWindowGrab()
+ * \sa SDL_SetWindowIcon()
+ * \sa SDL_SetWindowPosition()
+ * \sa SDL_SetWindowSize()
+ * \sa SDL_SetWindowBordered()
+ * \sa SDL_SetWindowResizable()
+ * \sa SDL_SetWindowTitle()
+ * \sa SDL_ShowWindow()
+ */
+typedef struct SDL_Window SDL_Window;
+
+/**
+ * \brief The flags on a window
+ *
+ * \sa SDL_GetWindowFlags()
+ */
+typedef enum
+{
+ SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
+ SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
+ SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
+ SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
+ SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
+ SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
+ SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
+ SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
+ SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
+ SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
+ SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
+ SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
+ SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
+ SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
+ On macOS NSHighResolutionCapable must be set true in the
+ application's Info.plist for this to have any effect. */
+ SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */
+ SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
+ SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
+ SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
+ SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
+ SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
+ SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */
+} SDL_WindowFlags;
+
+/**
+ * \brief Used to indicate that you don't care what the window position is.
+ */
+#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
+#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
+#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
+#define SDL_WINDOWPOS_ISUNDEFINED(X) \
+ (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
+
+/**
+ * \brief Used to indicate that the window position should be centered.
+ */
+#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
+#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
+#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
+#define SDL_WINDOWPOS_ISCENTERED(X) \
+ (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
+
+/**
+ * \brief Event subtype for window events
+ */
+typedef enum
+{
+ SDL_WINDOWEVENT_NONE, /**< Never used */
+ SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
+ SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
+ SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
+ redrawn */
+ SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
+ */
+ SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
+ SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
+ a result of an API call or through the
+ system or user changing the window size. */
+ SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
+ SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
+ SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
+ and position */
+ SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
+ SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
+ SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
+ SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
+ SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
+ SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
+ SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
+} SDL_WindowEventID;
+
+/**
+ * \brief Event subtype for display events
+ */
+typedef enum
+{
+ SDL_DISPLAYEVENT_NONE, /**< Never used */
+ SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */
+} SDL_DisplayEventID;
+
+typedef enum
+{
+ SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
+ SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
+ SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
+ SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
+ SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
+} SDL_DisplayOrientation;
+
+/**
+ * \brief An opaque handle to an OpenGL context.
+ */
+typedef void *SDL_GLContext;
+
+/**
+ * \brief OpenGL configuration attributes
+ */
+typedef enum
+{
+ SDL_GL_RED_SIZE,
+ SDL_GL_GREEN_SIZE,
+ SDL_GL_BLUE_SIZE,
+ SDL_GL_ALPHA_SIZE,
+ SDL_GL_BUFFER_SIZE,
+ SDL_GL_DOUBLEBUFFER,
+ SDL_GL_DEPTH_SIZE,
+ SDL_GL_STENCIL_SIZE,
+ SDL_GL_ACCUM_RED_SIZE,
+ SDL_GL_ACCUM_GREEN_SIZE,
+ SDL_GL_ACCUM_BLUE_SIZE,
+ SDL_GL_ACCUM_ALPHA_SIZE,
+ SDL_GL_STEREO,
+ SDL_GL_MULTISAMPLEBUFFERS,
+ SDL_GL_MULTISAMPLESAMPLES,
+ SDL_GL_ACCELERATED_VISUAL,
+ SDL_GL_RETAINED_BACKING,
+ SDL_GL_CONTEXT_MAJOR_VERSION,
+ SDL_GL_CONTEXT_MINOR_VERSION,
+ SDL_GL_CONTEXT_EGL,
+ SDL_GL_CONTEXT_FLAGS,
+ SDL_GL_CONTEXT_PROFILE_MASK,
+ SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
+ SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
+ SDL_GL_CONTEXT_RESET_NOTIFICATION,
+ SDL_GL_CONTEXT_NO_ERROR
+} SDL_GLattr;
+
+typedef enum
+{
+ SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
+ SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
+ SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
+} SDL_GLprofile;
+
+typedef enum
+{
+ SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
+ SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
+ SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
+ SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
+} SDL_GLcontextFlag;
+
+typedef enum
+{
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
+} SDL_GLcontextReleaseFlag;
+
+typedef enum
+{
+ SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
+ SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
+} SDL_GLContextResetNotification;
+
+/* Function prototypes */
+
+/**
+ * \brief Get the number of video drivers compiled into SDL
+ *
+ * \sa SDL_GetVideoDriver()
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
+
+/**
+ * \brief Get the name of a built in video driver.
+ *
+ * \note The video drivers are presented in the order in which they are
+ * normally checked during initialization.
+ *
+ * \sa SDL_GetNumVideoDrivers()
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
+
+/**
+ * \brief Initialize the video subsystem, optionally specifying a video driver.
+ *
+ * \param driver_name Initialize a specific driver by name, or NULL for the
+ * default video driver.
+ *
+ * \return 0 on success, -1 on error
+ *
+ * This function initializes the video subsystem; setting up a connection
+ * to the window manager, etc, and determines the available display modes
+ * and pixel formats, but does not initialize a window or graphics mode.
+ *
+ * \sa SDL_VideoQuit()
+ */
+extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
+
+/**
+ * \brief Shuts down the video subsystem.
+ *
+ * This function closes all windows, and restores the original video mode.
+ *
+ * \sa SDL_VideoInit()
+ */
+extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
+
+/**
+ * \brief Returns the name of the currently initialized video driver.
+ *
+ * \return The name of the current video driver or NULL if no driver
+ * has been initialized
+ *
+ * \sa SDL_GetNumVideoDrivers()
+ * \sa SDL_GetVideoDriver()
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
+
+/**
+ * \brief Returns the number of available video displays.
+ *
+ * \sa SDL_GetDisplayBounds()
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
+
+/**
+ * \brief Get the name of a display in UTF-8 encoding
+ *
+ * \return The name of a display, or NULL for an invalid display index.
+ *
+ * \sa SDL_GetNumVideoDisplays()
+ */
+extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
+
+/**
+ * \brief Get the desktop area represented by a display, with the primary
+ * display located at 0,0
+ *
+ * \return 0 on success, or -1 if the index is out of range.
+ *
+ * \sa SDL_GetNumVideoDisplays()
+ */
+extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
+
+/**
+ * \brief Get the usable desktop area represented by a display, with the
+ * primary display located at 0,0
+ *
+ * This is the same area as SDL_GetDisplayBounds() reports, but with portions
+ * reserved by the system removed. For example, on Mac OS X, this subtracts
+ * the area occupied by the menu bar and dock.
+ *
+ * Setting a window to be fullscreen generally bypasses these unusable areas,
+ * so these are good guidelines for the maximum space available to a
+ * non-fullscreen window.
+ *
+ * \return 0 on success, or -1 if the index is out of range.
+ *
+ * \sa SDL_GetDisplayBounds()
+ * \sa SDL_GetNumVideoDisplays()
+ */
+extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
+
+/**
+ * \brief Get the dots/pixels-per-inch for a display
+ *
+ * \note Diagonal, horizontal and vertical DPI can all be optionally
+ * returned if the parameter is non-NULL.
+ *
+ * \return 0 on success, or -1 if no DPI information is available or the index is out of range.
+ *
+ * \sa SDL_GetNumVideoDisplays()
+ */
+extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
+
+/**
+ * \brief Get the orientation of a display
+ *
+ * \return The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available.
+ *
+ * \sa SDL_GetNumVideoDisplays()
+ */
+extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
+
+/**
+ * \brief Returns the number of available display modes.
+ *
+ * \sa SDL_GetDisplayMode()
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
+
+/**
+ * \brief Fill in information about a specific display mode.
+ *
+ * \note The display modes are sorted in this priority:
+ * \li bits per pixel -> more colors to fewer colors
+ * \li width -> largest to smallest
+ * \li height -> largest to smallest
+ * \li refresh rate -> highest to lowest
+ *
+ * \sa SDL_GetNumDisplayModes()
+ */
+extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
+ SDL_DisplayMode * mode);
+
+/**
+ * \brief Fill in information about the desktop display mode.
+ */
+extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
+
+/**
+ * \brief Fill in information about the current display mode.
+ */
+extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
+
+
+/**
+ * \brief Get the closest match to the requested display mode.
+ *
+ * \param displayIndex The index of display from which mode should be queried.
+ * \param mode The desired display mode
+ * \param closest A pointer to a display mode to be filled in with the closest
+ * match of the available display modes.
+ *
+ * \return The passed in value \c closest, or NULL if no matching video mode
+ * was available.
+ *
+ * The available display modes are scanned, and \c closest is filled in with the
+ * closest mode matching the requested mode and returned. The mode format and
+ * refresh_rate default to the desktop mode if they are 0. The modes are
+ * scanned with size being first priority, format being second priority, and
+ * finally checking the refresh_rate. If all the available modes are too
+ * small, then NULL is returned.
+ *
+ * \sa SDL_GetNumDisplayModes()
+ * \sa SDL_GetDisplayMode()
+ */
+extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
+
+/**
+ * \brief Get the display index associated with a window.
+ *
+ * \return the display index of the display containing the center of the
+ * window, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
+
+/**
+ * \brief Set the display mode used when a fullscreen window is visible.
+ *
+ * By default the window's dimensions and the desktop format and refresh rate
+ * are used.
+ *
+ * \param window The window for which the display mode should be set.
+ * \param mode The mode to use, or NULL for the default mode.
+ *
+ * \return 0 on success, or -1 if setting the display mode failed.
+ *
+ * \sa SDL_GetWindowDisplayMode()
+ * \sa SDL_SetWindowFullscreen()
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
+ const SDL_DisplayMode
+ * mode);
+
+/**
+ * \brief Fill in information about the display mode used when a fullscreen
+ * window is visible.
+ *
+ * \sa SDL_SetWindowDisplayMode()
+ * \sa SDL_SetWindowFullscreen()
+ */
+extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
+ SDL_DisplayMode * mode);
+
+/**
+ * \brief Get the pixel format associated with the window.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
+
+/**
+ * \brief Create a window with the specified position, dimensions, and flags.
+ *
+ * \param title The title of the window, in UTF-8 encoding.
+ * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
+ * ::SDL_WINDOWPOS_UNDEFINED.
+ * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
+ * ::SDL_WINDOWPOS_UNDEFINED.
+ * \param w The width of the window, in screen coordinates.
+ * \param h The height of the window, in screen coordinates.
+ * \param flags The flags for the window, a mask of any of the following:
+ * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
+ * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
+ * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
+ * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED,
+ * ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN.
+ *
+ * \return The created window, or NULL if window creation failed.
+ *
+ * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
+ * in pixels may differ from its size in screen coordinates on platforms with
+ * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
+ * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(),
+ * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the
+ * drawable size in pixels.
+ *
+ * If the window is created with any of the SDL_WINDOW_OPENGL or
+ * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
+ * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
+ * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
+ *
+ * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
+ * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
+ *
+ * \note On non-Apple devices, SDL requires you to either not link to the
+ * Vulkan loader or link to a dynamic library version. This limitation
+ * may be removed in a future version of SDL.
+ *
+ * \sa SDL_DestroyWindow()
+ * \sa SDL_GL_LoadLibrary()
+ * \sa SDL_Vulkan_LoadLibrary()
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
+ int x, int y, int w,
+ int h, Uint32 flags);
+
+/**
+ * \brief Create an SDL window from an existing native window.
+ *
+ * \param data A pointer to driver-dependent window creation data
+ *
+ * \return The created window, or NULL if window creation failed.
+ *
+ * \sa SDL_DestroyWindow()
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
+
+/**
+ * \brief Get the numeric ID of a window, for logging purposes.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
+
+/**
+ * \brief Get a window from a stored ID, or NULL if it doesn't exist.
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
+
+/**
+ * \brief Get the window flags.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
+
+/**
+ * \brief Set the title of a window, in UTF-8 format.
+ *
+ * \sa SDL_GetWindowTitle()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
+ const char *title);
+
+/**
+ * \brief Get the title of a window, in UTF-8 format.
+ *
+ * \sa SDL_SetWindowTitle()
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
+
+/**
+ * \brief Set the icon for a window.
+ *
+ * \param window The window for which the icon should be set.
+ * \param icon The icon for the window.
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
+ SDL_Surface * icon);
+
+/**
+ * \brief Associate an arbitrary named pointer with a window.
+ *
+ * \param window The window to associate with the pointer.
+ * \param name The name of the pointer.
+ * \param userdata The associated pointer.
+ *
+ * \return The previous value associated with 'name'
+ *
+ * \note The name is case-sensitive.
+ *
+ * \sa SDL_GetWindowData()
+ */
+extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
+ const char *name,
+ void *userdata);
+
+/**
+ * \brief Retrieve the data pointer associated with a window.
+ *
+ * \param window The window to query.
+ * \param name The name of the pointer.
+ *
+ * \return The value associated with 'name'
+ *
+ * \sa SDL_SetWindowData()
+ */
+extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
+ const char *name);
+
+/**
+ * \brief Set the position of a window.
+ *
+ * \param window The window to reposition.
+ * \param x The x coordinate of the window in screen coordinates, or
+ * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
+ * \param y The y coordinate of the window in screen coordinates, or
+ * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
+ *
+ * \note The window coordinate origin is the upper left of the display.
+ *
+ * \sa SDL_GetWindowPosition()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
+ int x, int y);
+
+/**
+ * \brief Get the position of a window.
+ *
+ * \param window The window to query.
+ * \param x Pointer to variable for storing the x position, in screen
+ * coordinates. May be NULL.
+ * \param y Pointer to variable for storing the y position, in screen
+ * coordinates. May be NULL.
+ *
+ * \sa SDL_SetWindowPosition()
+ */
+extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
+ int *x, int *y);
+
+/**
+ * \brief Set the size of a window's client area.
+ *
+ * \param window The window to resize.
+ * \param w The width of the window, in screen coordinates. Must be >0.
+ * \param h The height of the window, in screen coordinates. Must be >0.
+ *
+ * \note Fullscreen windows automatically match the size of the display mode,
+ * and you should use SDL_SetWindowDisplayMode() to change their size.
+ *
+ * The window size in screen coordinates may differ from the size in pixels, if
+ * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
+ * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
+ * SDL_GetRendererOutputSize() to get the real client area size in pixels.
+ *
+ * \sa SDL_GetWindowSize()
+ * \sa SDL_SetWindowDisplayMode()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
+ int h);
+
+/**
+ * \brief Get the size of a window's client area.
+ *
+ * \param window The window to query.
+ * \param w Pointer to variable for storing the width, in screen
+ * coordinates. May be NULL.
+ * \param h Pointer to variable for storing the height, in screen
+ * coordinates. May be NULL.
+ *
+ * The window size in screen coordinates may differ from the size in pixels, if
+ * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
+ * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
+ * SDL_GetRendererOutputSize() to get the real client area size in pixels.
+ *
+ * \sa SDL_SetWindowSize()
+ */
+extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
+ int *h);
+
+/**
+ * \brief Get the size of a window's borders (decorations) around the client area.
+ *
+ * \param window The window to query.
+ * \param top Pointer to variable for storing the size of the top border. NULL is permitted.
+ * \param left Pointer to variable for storing the size of the left border. NULL is permitted.
+ * \param bottom Pointer to variable for storing the size of the bottom border. NULL is permitted.
+ * \param right Pointer to variable for storing the size of the right border. NULL is permitted.
+ *
+ * \return 0 on success, or -1 if getting this information is not supported.
+ *
+ * \note if this function fails (returns -1), the size values will be
+ * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as
+ * if the window in question was borderless.
+ */
+extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
+ int *top, int *left,
+ int *bottom, int *right);
+
+/**
+ * \brief Set the minimum size of a window's client area.
+ *
+ * \param window The window to set a new minimum size.
+ * \param min_w The minimum width of the window, must be >0
+ * \param min_h The minimum height of the window, must be >0
+ *
+ * \note You can't change the minimum size of a fullscreen window, it
+ * automatically matches the size of the display mode.
+ *
+ * \sa SDL_GetWindowMinimumSize()
+ * \sa SDL_SetWindowMaximumSize()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
+ int min_w, int min_h);
+
+/**
+ * \brief Get the minimum size of a window's client area.
+ *
+ * \param window The window to query.
+ * \param w Pointer to variable for storing the minimum width, may be NULL
+ * \param h Pointer to variable for storing the minimum height, may be NULL
+ *
+ * \sa SDL_GetWindowMaximumSize()
+ * \sa SDL_SetWindowMinimumSize()
+ */
+extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
+ int *w, int *h);
+
+/**
+ * \brief Set the maximum size of a window's client area.
+ *
+ * \param window The window to set a new maximum size.
+ * \param max_w The maximum width of the window, must be >0
+ * \param max_h The maximum height of the window, must be >0
+ *
+ * \note You can't change the maximum size of a fullscreen window, it
+ * automatically matches the size of the display mode.
+ *
+ * \sa SDL_GetWindowMaximumSize()
+ * \sa SDL_SetWindowMinimumSize()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
+ int max_w, int max_h);
+
+/**
+ * \brief Get the maximum size of a window's client area.
+ *
+ * \param window The window to query.
+ * \param w Pointer to variable for storing the maximum width, may be NULL
+ * \param h Pointer to variable for storing the maximum height, may be NULL
+ *
+ * \sa SDL_GetWindowMinimumSize()
+ * \sa SDL_SetWindowMaximumSize()
+ */
+extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
+ int *w, int *h);
+
+/**
+ * \brief Set the border state of a window.
+ *
+ * This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
+ * add or remove the border from the actual window. This is a no-op if the
+ * window's border already matches the requested state.
+ *
+ * \param window The window of which to change the border state.
+ * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
+ *
+ * \note You can't change the border state of a fullscreen window.
+ *
+ * \sa SDL_GetWindowFlags()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
+ SDL_bool bordered);
+
+/**
+ * \brief Set the user-resizable state of a window.
+ *
+ * This will add or remove the window's SDL_WINDOW_RESIZABLE flag and
+ * allow/disallow user resizing of the window. This is a no-op if the
+ * window's resizable state already matches the requested state.
+ *
+ * \param window The window of which to change the resizable state.
+ * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow.
+ *
+ * \note You can't change the resizable state of a fullscreen window.
+ *
+ * \sa SDL_GetWindowFlags()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
+ SDL_bool resizable);
+
+/**
+ * \brief Show a window.
+ *
+ * \sa SDL_HideWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
+
+/**
+ * \brief Hide a window.
+ *
+ * \sa SDL_ShowWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
+
+/**
+ * \brief Raise a window above other windows and set the input focus.
+ */
+extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
+
+/**
+ * \brief Make a window as large as possible.
+ *
+ * \sa SDL_RestoreWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
+
+/**
+ * \brief Minimize a window to an iconic representation.
+ *
+ * \sa SDL_RestoreWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
+
+/**
+ * \brief Restore the size and position of a minimized or maximized window.
+ *
+ * \sa SDL_MaximizeWindow()
+ * \sa SDL_MinimizeWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
+
+/**
+ * \brief Set a window's fullscreen state.
+ *
+ * \return 0 on success, or -1 if setting the display mode failed.
+ *
+ * \sa SDL_SetWindowDisplayMode()
+ * \sa SDL_GetWindowDisplayMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
+ Uint32 flags);
+
+/**
+ * \brief Get the SDL surface associated with the window.
+ *
+ * \return The window's framebuffer surface, or NULL on error.
+ *
+ * A new surface will be created with the optimal format for the window,
+ * if necessary. This surface will be freed when the window is destroyed.
+ *
+ * \note You may not combine this with 3D or the rendering API on this window.
+ *
+ * \sa SDL_UpdateWindowSurface()
+ * \sa SDL_UpdateWindowSurfaceRects()
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
+
+/**
+ * \brief Copy the window surface to the screen.
+ *
+ * \return 0 on success, or -1 on error.
+ *
+ * \sa SDL_GetWindowSurface()
+ * \sa SDL_UpdateWindowSurfaceRects()
+ */
+extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
+
+/**
+ * \brief Copy a number of rectangles on the window surface to the screen.
+ *
+ * \return 0 on success, or -1 on error.
+ *
+ * \sa SDL_GetWindowSurface()
+ * \sa SDL_UpdateWindowSurface()
+ */
+extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
+ const SDL_Rect * rects,
+ int numrects);
+
+/**
+ * \brief Set a window's input grab mode.
+ *
+ * \param window The window for which the input grab mode should be set.
+ * \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
+ *
+ * If the caller enables a grab while another window is currently grabbed,
+ * the other window loses its grab in favor of the caller's window.
+ *
+ * \sa SDL_GetWindowGrab()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
+ SDL_bool grabbed);
+
+/**
+ * \brief Get a window's input grab mode.
+ *
+ * \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
+ *
+ * \sa SDL_SetWindowGrab()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
+
+/**
+ * \brief Get the window that currently has an input grab enabled.
+ *
+ * \return This returns the window if input is grabbed, and NULL otherwise.
+ *
+ * \sa SDL_SetWindowGrab()
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
+
+/**
+ * \brief Set the brightness (gamma correction) for a window.
+ *
+ * \return 0 on success, or -1 if setting the brightness isn't supported.
+ *
+ * \sa SDL_GetWindowBrightness()
+ * \sa SDL_SetWindowGammaRamp()
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
+
+/**
+ * \brief Get the brightness (gamma correction) for a window.
+ *
+ * \return The last brightness value passed to SDL_SetWindowBrightness()
+ *
+ * \sa SDL_SetWindowBrightness()
+ */
+extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
+
+/**
+ * \brief Set the opacity for a window
+ *
+ * \param window The window which will be made transparent or opaque
+ * \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be
+ * clamped internally between 0.0f and 1.0f.
+ *
+ * \return 0 on success, or -1 if setting the opacity isn't supported.
+ *
+ * \sa SDL_GetWindowOpacity()
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
+
+/**
+ * \brief Get the opacity of a window.
+ *
+ * If transparency isn't supported on this platform, opacity will be reported
+ * as 1.0f without error.
+ *
+ * \param window The window in question.
+ * \param out_opacity Opacity (0.0f - transparent, 1.0f - opaque)
+ *
+ * \return 0 on success, or -1 on error (invalid window, etc).
+ *
+ * \sa SDL_SetWindowOpacity()
+ */
+extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
+
+/**
+ * \brief Sets the window as a modal for another window (TODO: reconsider this function and/or its name)
+ *
+ * \param modal_window The window that should be modal
+ * \param parent_window The parent window
+ *
+ * \return 0 on success, or -1 otherwise.
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
+
+/**
+ * \brief Explicitly sets input focus to the window.
+ *
+ * You almost certainly want SDL_RaiseWindow() instead of this function. Use
+ * this with caution, as you might give focus to a window that's completely
+ * obscured by other windows.
+ *
+ * \param window The window that should get the input focus
+ *
+ * \return 0 on success, or -1 otherwise.
+ * \sa SDL_RaiseWindow()
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
+
+/**
+ * \brief Set the gamma ramp for a window.
+ *
+ * \param window The window for which the gamma ramp should be set.
+ * \param red The translation table for the red channel, or NULL.
+ * \param green The translation table for the green channel, or NULL.
+ * \param blue The translation table for the blue channel, or NULL.
+ *
+ * \return 0 on success, or -1 if gamma ramps are unsupported.
+ *
+ * Set the gamma translation table for the red, green, and blue channels
+ * of the video hardware. Each table is an array of 256 16-bit quantities,
+ * representing a mapping between the input and output for that channel.
+ * The input is the index into the array, and the output is the 16-bit
+ * gamma value at that index, scaled to the output color precision.
+ *
+ * \sa SDL_GetWindowGammaRamp()
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
+ const Uint16 * red,
+ const Uint16 * green,
+ const Uint16 * blue);
+
+/**
+ * \brief Get the gamma ramp for a window.
+ *
+ * \param window The window from which the gamma ramp should be queried.
+ * \param red A pointer to a 256 element array of 16-bit quantities to hold
+ * the translation table for the red channel, or NULL.
+ * \param green A pointer to a 256 element array of 16-bit quantities to hold
+ * the translation table for the green channel, or NULL.
+ * \param blue A pointer to a 256 element array of 16-bit quantities to hold
+ * the translation table for the blue channel, or NULL.
+ *
+ * \return 0 on success, or -1 if gamma ramps are unsupported.
+ *
+ * \sa SDL_SetWindowGammaRamp()
+ */
+extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
+ Uint16 * red,
+ Uint16 * green,
+ Uint16 * blue);
+
+/**
+ * \brief Possible return values from the SDL_HitTest callback.
+ *
+ * \sa SDL_HitTest
+ */
+typedef enum
+{
+ SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
+ SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
+ SDL_HITTEST_RESIZE_TOPLEFT,
+ SDL_HITTEST_RESIZE_TOP,
+ SDL_HITTEST_RESIZE_TOPRIGHT,
+ SDL_HITTEST_RESIZE_RIGHT,
+ SDL_HITTEST_RESIZE_BOTTOMRIGHT,
+ SDL_HITTEST_RESIZE_BOTTOM,
+ SDL_HITTEST_RESIZE_BOTTOMLEFT,
+ SDL_HITTEST_RESIZE_LEFT
+} SDL_HitTestResult;
+
+/**
+ * \brief Callback used for hit-testing.
+ *
+ * \sa SDL_SetWindowHitTest
+ */
+typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
+ const SDL_Point *area,
+ void *data);
+
+/**
+ * \brief Provide a callback that decides if a window region has special properties.
+ *
+ * Normally windows are dragged and resized by decorations provided by the
+ * system window manager (a title bar, borders, etc), but for some apps, it
+ * makes sense to drag them from somewhere else inside the window itself; for
+ * example, one might have a borderless window that wants to be draggable
+ * from any part, or simulate its own title bar, etc.
+ *
+ * This function lets the app provide a callback that designates pieces of
+ * a given window as special. This callback is run during event processing
+ * if we need to tell the OS to treat a region of the window specially; the
+ * use of this callback is known as "hit testing."
+ *
+ * Mouse input may not be delivered to your application if it is within
+ * a special area; the OS will often apply that input to moving the window or
+ * resizing the window and not deliver it to the application.
+ *
+ * Specifying NULL for a callback disables hit-testing. Hit-testing is
+ * disabled by default.
+ *
+ * Platforms that don't support this functionality will return -1
+ * unconditionally, even if you're attempting to disable hit-testing.
+ *
+ * Your callback may fire at any time, and its firing does not indicate any
+ * specific behavior (for example, on Windows, this certainly might fire
+ * when the OS is deciding whether to drag your window, but it fires for lots
+ * of other reasons, too, some unrelated to anything you probably care about
+ * _and when the mouse isn't actually at the location it is testing_).
+ * Since this can fire at any time, you should try to keep your callback
+ * efficient, devoid of allocations, etc.
+ *
+ * \param window The window to set hit-testing on.
+ * \param callback The callback to call when doing a hit-test.
+ * \param callback_data An app-defined void pointer passed to the callback.
+ * \return 0 on success, -1 on error (including unsupported).
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
+ SDL_HitTest callback,
+ void *callback_data);
+
+/**
+ * \brief Destroy a window.
+ */
+extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
+
+
+/**
+ * \brief Returns whether the screensaver is currently enabled (default off).
+ *
+ * \sa SDL_EnableScreenSaver()
+ * \sa SDL_DisableScreenSaver()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
+
+/**
+ * \brief Allow the screen to be blanked by a screensaver
+ *
+ * \sa SDL_IsScreenSaverEnabled()
+ * \sa SDL_DisableScreenSaver()
+ */
+extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
+
+/**
+ * \brief Prevent the screen from being blanked by a screensaver
+ *
+ * \sa SDL_IsScreenSaverEnabled()
+ * \sa SDL_EnableScreenSaver()
+ */
+extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
+
+
+/**
+ * \name OpenGL support functions
+ */
+/* @{ */
+
+/**
+ * \brief Dynamically load an OpenGL library.
+ *
+ * \param path The platform dependent OpenGL library name, or NULL to open the
+ * default OpenGL library.
+ *
+ * \return 0 on success, or -1 if the library couldn't be loaded.
+ *
+ * This should be done after initializing the video driver, but before
+ * creating any OpenGL windows. If no OpenGL library is loaded, the default
+ * library will be loaded upon creation of the first OpenGL window.
+ *
+ * \note If you do this, you need to retrieve all of the GL functions used in
+ * your program from the dynamic library using SDL_GL_GetProcAddress().
+ *
+ * \sa SDL_GL_GetProcAddress()
+ * \sa SDL_GL_UnloadLibrary()
+ */
+extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
+
+/**
+ * \brief Get the address of an OpenGL function.
+ */
+extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
+
+/**
+ * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
+ *
+ * \sa SDL_GL_LoadLibrary()
+ */
+extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
+
+/**
+ * \brief Return true if an OpenGL extension is supported for the current
+ * context.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
+ *extension);
+
+/**
+ * \brief Reset all previously set OpenGL context attributes to their default values
+ */
+extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
+
+/**
+ * \brief Set an OpenGL window attribute before window creation.
+ *
+ * \return 0 on success, or -1 if the attribute could not be set.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
+
+/**
+ * \brief Get the actual value for an attribute from the current context.
+ *
+ * \return 0 on success, or -1 if the attribute could not be retrieved.
+ * The integer at \c value will be modified in either case.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
+
+/**
+ * \brief Create an OpenGL context for use with an OpenGL window, and make it
+ * current.
+ *
+ * \sa SDL_GL_DeleteContext()
+ */
+extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
+ window);
+
+/**
+ * \brief Set up an OpenGL context for rendering into an OpenGL window.
+ *
+ * \note The context must have been created with a compatible window.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
+ SDL_GLContext context);
+
+/**
+ * \brief Get the currently active OpenGL window.
+ */
+extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
+
+/**
+ * \brief Get the currently active OpenGL context.
+ */
+extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
+
+/**
+ * \brief Get the size of a window's underlying drawable in pixels (for use
+ * with glViewport).
+ *
+ * \param window Window from which the drawable size should be queried
+ * \param w Pointer to variable for storing the width in pixels, may be NULL
+ * \param h Pointer to variable for storing the height in pixels, may be NULL
+ *
+ * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
+ * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
+ * platform with high-DPI support (Apple calls this "Retina"), and not disabled
+ * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
+ *
+ * \sa SDL_GetWindowSize()
+ * \sa SDL_CreateWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
+ int *h);
+
+/**
+ * \brief Set the swap interval for the current OpenGL context.
+ *
+ * \param interval 0 for immediate updates, 1 for updates synchronized with the
+ * vertical retrace. If the system supports it, you may
+ * specify -1 to allow late swaps to happen immediately
+ * instead of waiting for the next retrace.
+ *
+ * \return 0 on success, or -1 if setting the swap interval is not supported.
+ *
+ * \sa SDL_GL_GetSwapInterval()
+ */
+extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
+
+/**
+ * \brief Get the swap interval for the current OpenGL context.
+ *
+ * \return 0 if there is no vertical retrace synchronization, 1 if the buffer
+ * swap is synchronized with the vertical retrace, and -1 if late
+ * swaps happen immediately instead of waiting for the next retrace.
+ * If the system can't determine the swap interval, or there isn't a
+ * valid current context, this will return 0 as a safe default.
+ *
+ * \sa SDL_GL_SetSwapInterval()
+ */
+extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
+
+/**
+ * \brief Swap the OpenGL buffers for a window, if double-buffering is
+ * supported.
+ */
+extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
+
+/**
+ * \brief Delete an OpenGL context.
+ *
+ * \sa SDL_GL_CreateContext()
+ */
+extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
+
+/* @} *//* OpenGL support functions */
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_video_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */