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+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_random
+/// @file glm/gtc/random.hpp
+/// @date 2011-09-18 / 2011-09-18
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtx_random (extended)
+///
+/// @defgroup gtc_random GLM_GTC_random
+/// @ingroup gtc
+///
+/// @brief Generate random number from various distribution methods.
+///
+/// <glm/gtc/random.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+// Dependency:
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+# pragma message("GLM: GLM_GTC_random extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_random
+ /// @{
+
+ /// Generate random numbers in the interval [Min, Max], according a linear distribution
+ ///
+ /// @param Min
+ /// @param Max
+ /// @tparam genType Value type. Currently supported: half (not recommanded), float or double scalars and vectors.
+ /// @see gtc_random
+ template <typename genTYpe>
+ GLM_FUNC_DECL genTYpe linearRand(
+ genTYpe Min,
+ genTYpe Max);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> linearRand(
+ vecType<T, P> const & Min,
+ vecType<T, P> const & Max);
+
+ /// Generate random numbers in the interval [Min, Max], according a gaussian distribution
+ ///
+ /// @param Mean
+ /// @param Deviation
+ /// @see gtc_random
+ template <typename genType>
+ GLM_FUNC_DECL genType gaussRand(
+ genType Mean,
+ genType Deviation);
+
+ /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
+ ///
+ /// @param Radius
+ /// @see gtc_random
+ template <typename T>
+ GLM_FUNC_DECL tvec2<T, defaultp> circularRand(
+ T Radius);
+
+ /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
+ ///
+ /// @param Radius
+ /// @see gtc_random
+ template <typename T>
+ GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand(
+ T Radius);
+
+ /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
+ ///
+ /// @param Radius
+ /// @see gtc_random
+ template <typename T>
+ GLM_FUNC_DECL tvec2<T, defaultp> diskRand(
+ T Radius);
+
+ /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
+ ///
+ /// @param Radius
+ /// @see gtc_random
+ template <typename T>
+ GLM_FUNC_DECL tvec3<T, defaultp> ballRand(
+ T Radius);
+
+ /// @}
+}//namespace glm
+
+#include "random.inl"