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+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_matrix_transform_2d
+/// @file glm/gtx/matrix_transform_2d.hpp
+/// @date 2014-02-20
+/// @author Miguel Ángel Pérez Martínez
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d
+/// @ingroup gtx
+///
+/// @brief Defines functions that generate common 2d transformation matrices.
+///
+/// <glm/gtx/matrix_transform_2d.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+// Dependency:
+#include "../mat3x3.hpp"
+#include "../vec2.hpp"
+
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_transform_2d
+ /// @{
+
+ /// Builds a translation 3 * 3 matrix created from a vector of 2 components.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param v Coordinates of a translation vector.
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> translate(
+ tmat3x3<T, P> const & m,
+ tvec2<T, P> const & v);
+
+ /// Builds a rotation 3 * 3 matrix created from an angle.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> rotate(
+ tmat3x3<T, P> const & m,
+ T angle);
+
+ /// Builds a scale 3 * 3 matrix created from a vector of 2 components.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param v Coordinates of a scale vector.
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> scale(
+ tmat3x3<T, P> const & m,
+ tvec2<T, P> const & v);
+
+ /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param y Shear factor.
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX(
+ tmat3x3<T, P> const & m,
+ T y);
+
+ /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param x Shear factor.
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY(
+ tmat3x3<T, P> const & m,
+ T x);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_transform_2d.inl"