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Diffstat (limited to '3rdparty/include/glm/gtx/norm.inl')
-rw-r--r-- | 3rdparty/include/glm/gtx/norm.inl | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/3rdparty/include/glm/gtx/norm.inl b/3rdparty/include/glm/gtx/norm.inl new file mode 100644 index 0000000..2b8e982 --- /dev/null +++ b/3rdparty/include/glm/gtx/norm.inl @@ -0,0 +1,170 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref gtx_norm +/// @file glm/gtx/norm.inl +/// @date 2005-12-21 / 2008-07-24 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + template <typename T> + GLM_FUNC_QUALIFIER T length2 + ( + T const & x + ) + { + return x * x; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T length2 + ( + tvec2<T, P> const & x + ) + { + return dot(x, x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T length2 + ( + tvec3<T, P> const & x + ) + { + return dot(x, x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T length2 + ( + tvec4<T, P> const & x + ) + { + return dot(x, x); + } + + template <typename T> + GLM_FUNC_QUALIFIER T distance2 + ( + T const & p0, + T const & p1 + ) + { + return length2(p1 - p0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T distance2 + ( + tvec2<T, P> const & p0, + tvec2<T, P> const & p1 + ) + { + return length2(p1 - p0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T distance2 + ( + tvec3<T, P> const & p0, + tvec3<T, P> const & p1 + ) + { + return length2(p1 - p0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T distance2 + ( + tvec4<T, P> const & p0, + tvec4<T, P> const & p1 + ) + { + return length2(p1 - p0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T l1Norm + ( + tvec3<T, P> const & a, + tvec3<T, P> const & b + ) + { + return abs(b.x - a.x) + abs(b.y - a.y) + abs(b.z - a.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T l1Norm + ( + tvec3<T, P> const & v + ) + { + return abs(v.x) + abs(v.y) + abs(v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T l2Norm + ( + tvec3<T, P> const & a, + tvec3<T, P> const & b + ) + { + return length(b - a); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T l2Norm + ( + tvec3<T, P> const & v + ) + { + return length(v); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T lxNorm + ( + tvec3<T, P> const & x, + tvec3<T, P> const & y, + unsigned int Depth + ) + { + return pow(pow(y.x - x.x, T(Depth)) + pow(y.y - x.y, T(Depth)) + pow(y.z - x.z, T(Depth)), T(1) / T(Depth)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T lxNorm + ( + tvec3<T, P> const & v, + unsigned int Depth + ) + { + return pow(pow(v.x, T(Depth)) + pow(v.y, T(Depth)) + pow(v.z, T(Depth)), T(1) / T(Depth)); + } + +}//namespace glm |