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+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_rotate_vector
+/// @file glm/gtx/rotate_vector.hpp
+/// @date 2006-11-02 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_transform (dependence)
+///
+/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
+/// @ingroup gtx
+///
+/// @brief Function to directly rotate a vector
+///
+/// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/transform.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+# pragma message("GLM: GLM_GTX_rotate_vector extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_rotate_vector
+ /// @{
+
+ /// Returns Spherical interpolation between two vectors
+ ///
+ /// @param x A first vector
+ /// @param y A second vector
+ /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+ ///
+ /// @see gtx_rotate_vector
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> slerp(
+ tvec3<T, P> const & x,
+ tvec3<T, P> const & y,
+ T const & a);
+
+ //! Rotate a two dimensional vector.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> rotate(
+ tvec2<T, P> const & v,
+ T const & angle);
+
+ //! Rotate a three dimensional vector around an axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> rotate(
+ tvec3<T, P> const & v,
+ T const & angle,
+ tvec3<T, P> const & normal);
+
+ //! Rotate a four dimensional vector around an axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> rotate(
+ tvec4<T, P> const & v,
+ T const & angle,
+ tvec3<T, P> const & normal);
+
+ //! Rotate a three dimensional vector around the X axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> rotateX(
+ tvec3<T, P> const & v,
+ T const & angle);
+
+ //! Rotate a three dimensional vector around the Y axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> rotateY(
+ tvec3<T, P> const & v,
+ T const & angle);
+
+ //! Rotate a three dimensional vector around the Z axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> rotateZ(
+ tvec3<T, P> const & v,
+ T const & angle);
+
+ //! Rotate a four dimentionnals vector around the X axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> rotateX(
+ tvec4<T, P> const & v,
+ T const & angle);
+
+ //! Rotate a four dimensional vector around the X axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> rotateY(
+ tvec4<T, P> const & v,
+ T const & angle);
+
+ //! Rotate a four dimensional vector around the X axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> rotateZ(
+ tvec4<T, P> const & v,
+ T const & angle);
+
+ //! Build a rotation matrix from a normal and a up vector.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> orientation(
+ tvec3<T, P> const & Normal,
+ tvec3<T, P> const & Up);
+
+ /// @}
+}//namespace glm
+
+#include "rotate_vector.inl"