summaryrefslogtreecommitdiff
path: root/3rdparty/include/glm/gtx/simd_quat.inl
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/include/glm/gtx/simd_quat.inl')
-rw-r--r--3rdparty/include/glm/gtx/simd_quat.inl645
1 files changed, 645 insertions, 0 deletions
diff --git a/3rdparty/include/glm/gtx/simd_quat.inl b/3rdparty/include/glm/gtx/simd_quat.inl
new file mode 100644
index 0000000..f9dd4c0
--- /dev/null
+++ b/3rdparty/include/glm/gtx/simd_quat.inl
@@ -0,0 +1,645 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_simd_quat
+/// @file glm/gtx/simd_quat.inl
+/// @date 2013-04-22 / 2014-11-25
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail{
+
+
+//////////////////////////////////////
+// Debugging
+#if 0
+void print(__m128 v)
+{
+ GLM_ALIGN(16) float result[4];
+ _mm_store_ps(result, v);
+
+ printf("__m128: %f %f %f %f\n", result[0], result[1], result[2], result[3]);
+}
+
+void print(const fvec4SIMD &v)
+{
+ printf("fvec4SIMD: %f %f %f %f\n", v.x, v.y, v.z, v.w);
+}
+#endif
+
+
+//////////////////////////////////////
+// Implicit basic constructors
+
+GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD()
+# ifdef GLM_FORCE_NO_CTOR_INIT
+ : Data(_mm_set_ps(1.0f, 0.0f, 0.0f, 0.0f))
+# endif
+{}
+
+GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(__m128 const & Data) :
+ Data(Data)
+{}
+
+GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(fquatSIMD const & q) :
+ Data(q.Data)
+{}
+
+
+//////////////////////////////////////
+// Explicit basic constructors
+
+GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(float const & w, float const & x, float const & y, float const & z) :
+ Data(_mm_set_ps(w, z, y, x))
+{}
+
+GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(quat const & q) :
+ Data(_mm_set_ps(q.w, q.z, q.y, q.x))
+{}
+
+GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(vec3 const & eulerAngles)
+{
+ vec3 c = glm::cos(eulerAngles * 0.5f);
+ vec3 s = glm::sin(eulerAngles * 0.5f);
+
+ Data = _mm_set_ps(
+ (c.x * c.y * c.z) + (s.x * s.y * s.z),
+ (c.x * c.y * s.z) - (s.x * s.y * c.z),
+ (c.x * s.y * c.z) + (s.x * c.y * s.z),
+ (s.x * c.y * c.z) - (c.x * s.y * s.z));
+}
+
+
+//////////////////////////////////////
+// Unary arithmetic operators
+
+GLM_FUNC_QUALIFIER fquatSIMD& fquatSIMD::operator=(fquatSIMD const & q)
+{
+ this->Data = q.Data;
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fquatSIMD& fquatSIMD::operator*=(float const & s)
+{
+ this->Data = _mm_mul_ps(this->Data, _mm_set_ps1(s));
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fquatSIMD& fquatSIMD::operator/=(float const & s)
+{
+ this->Data = _mm_div_ps(Data, _mm_set1_ps(s));
+ return *this;
+}
+
+
+
+// negate operator
+GLM_FUNC_QUALIFIER fquatSIMD operator- (fquatSIMD const & q)
+{
+ return fquatSIMD(_mm_mul_ps(q.Data, _mm_set_ps(-1.0f, -1.0f, -1.0f, -1.0f)));
+}
+
+// operator+
+GLM_FUNC_QUALIFIER fquatSIMD operator+ (fquatSIMD const & q1, fquatSIMD const & q2)
+{
+ return fquatSIMD(_mm_add_ps(q1.Data, q2.Data));
+}
+
+//operator*
+GLM_FUNC_QUALIFIER fquatSIMD operator* (fquatSIMD const & q1, fquatSIMD const & q2)
+{
+ // SSE2 STATS:
+ // 11 shuffle
+ // 8 mul
+ // 8 add
+
+ // SSE4 STATS:
+ // 3 shuffle
+ // 4 mul
+ // 4 dpps
+
+ __m128 mul0 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(0, 1, 2, 3)));
+ __m128 mul1 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(1, 0, 3, 2)));
+ __m128 mul2 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(2, 3, 0, 1)));
+ __m128 mul3 = _mm_mul_ps(q1.Data, q2.Data);
+
+# if((GLM_ARCH & GLM_ARCH_SSE4))
+ __m128 add0 = _mm_dp_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f), 0xff);
+ __m128 add1 = _mm_dp_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f), 0xff);
+ __m128 add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f), 0xff);
+ __m128 add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f), 0xff);
+# else
+ mul0 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f));
+ __m128 add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul0, mul0));
+ add0 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1));
+
+ mul1 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f));
+ __m128 add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul1, mul1));
+ add1 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1));
+
+ mul2 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f));
+ __m128 add2 = _mm_add_ps(mul2, _mm_movehl_ps(mul2, mul2));
+ add2 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1));
+
+ mul3 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f));
+ __m128 add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul3, mul3));
+ add3 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1));
+#endif
+
+
+ // This SIMD code is a politically correct way of doing this, but in every test I've tried it has been slower than
+ // the final code below. I'll keep this here for reference - maybe somebody else can do something better...
+ //
+ //__m128 xxyy = _mm_shuffle_ps(add0, add1, _MM_SHUFFLE(0, 0, 0, 0));
+ //__m128 zzww = _mm_shuffle_ps(add2, add3, _MM_SHUFFLE(0, 0, 0, 0));
+ //
+ //return _mm_shuffle_ps(xxyy, zzww, _MM_SHUFFLE(2, 0, 2, 0));
+
+ float x;
+ float y;
+ float z;
+ float w;
+
+ _mm_store_ss(&x, add0);
+ _mm_store_ss(&y, add1);
+ _mm_store_ss(&z, add2);
+ _mm_store_ss(&w, add3);
+
+ return detail::fquatSIMD(w, x, y, z);
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator* (fquatSIMD const & q, fvec4SIMD const & v)
+{
+ static const __m128 two = _mm_set1_ps(2.0f);
+
+ __m128 q_wwww = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 q_swp0 = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 0, 2, 1));
+ __m128 q_swp1 = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 1, 0, 2));
+ __m128 v_swp0 = _mm_shuffle_ps(v.Data, v.Data, _MM_SHUFFLE(3, 0, 2, 1));
+ __m128 v_swp1 = _mm_shuffle_ps(v.Data, v.Data, _MM_SHUFFLE(3, 1, 0, 2));
+
+ __m128 uv = _mm_sub_ps(_mm_mul_ps(q_swp0, v_swp1), _mm_mul_ps(q_swp1, v_swp0));
+ __m128 uv_swp0 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 0, 2, 1));
+ __m128 uv_swp1 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 1, 0, 2));
+ __m128 uuv = _mm_sub_ps(_mm_mul_ps(q_swp0, uv_swp1), _mm_mul_ps(q_swp1, uv_swp0));
+
+
+ uv = _mm_mul_ps(uv, _mm_mul_ps(q_wwww, two));
+ uuv = _mm_mul_ps(uuv, two);
+
+ return _mm_add_ps(v.Data, _mm_add_ps(uv, uuv));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator* (fvec4SIMD const & v, fquatSIMD const & q)
+{
+ return glm::inverse(q) * v;
+}
+
+GLM_FUNC_QUALIFIER fquatSIMD operator* (fquatSIMD const & q, float s)
+{
+ return fquatSIMD(_mm_mul_ps(q.Data, _mm_set1_ps(s)));
+}
+
+GLM_FUNC_QUALIFIER fquatSIMD operator* (float s, fquatSIMD const & q)
+{
+ return fquatSIMD(_mm_mul_ps(_mm_set1_ps(s), q.Data));
+}
+
+
+//operator/
+GLM_FUNC_QUALIFIER fquatSIMD operator/ (fquatSIMD const & q, float s)
+{
+ return fquatSIMD(_mm_div_ps(q.Data, _mm_set1_ps(s)));
+}
+
+
+}//namespace detail
+
+
+GLM_FUNC_QUALIFIER quat quat_cast
+(
+ detail::fquatSIMD const & x
+)
+{
+ GLM_ALIGN(16) quat Result;
+ _mm_store_ps(&Result[0], x.Data);
+
+ return Result;
+}
+
+template <typename T>
+GLM_FUNC_QUALIFIER detail::fquatSIMD quatSIMD_cast_impl(const T m0[], const T m1[], const T m2[])
+{
+ T trace = m0[0] + m1[1] + m2[2] + T(1.0);
+ if (trace > T(0))
+ {
+ T s = static_cast<T>(0.5) / sqrt(trace);
+
+ return _mm_set_ps(
+ static_cast<float>(T(0.25) / s),
+ static_cast<float>((m0[1] - m1[0]) * s),
+ static_cast<float>((m2[0] - m0[2]) * s),
+ static_cast<float>((m1[2] - m2[1]) * s));
+ }
+ else
+ {
+ if (m0[0] > m1[1])
+ {
+ if (m0[0] > m2[2])
+ {
+ // X is biggest.
+ T s = sqrt(m0[0] - m1[1] - m2[2] + T(1.0)) * T(0.5);
+
+ return _mm_set_ps(
+ static_cast<float>((m1[2] - m2[1]) * s),
+ static_cast<float>((m2[0] + m0[2]) * s),
+ static_cast<float>((m0[1] + m1[0]) * s),
+ static_cast<float>(T(0.5) * s));
+ }
+ }
+ else
+ {
+ if (m1[1] > m2[2])
+ {
+ // Y is biggest.
+ T s = sqrt(m1[1] - m0[0] - m2[2] + T(1.0)) * T(0.5);
+
+ return _mm_set_ps(
+ static_cast<float>((m2[0] - m0[2]) * s),
+ static_cast<float>((m1[2] + m2[1]) * s),
+ static_cast<float>(T(0.5) * s),
+ static_cast<float>((m0[1] + m1[0]) * s));
+ }
+ }
+
+ // Z is biggest.
+ T s = sqrt(m2[2] - m0[0] - m1[1] + T(1.0)) * T(0.5);
+
+ return _mm_set_ps(
+ static_cast<float>((m0[1] - m1[0]) * s),
+ static_cast<float>(T(0.5) * s),
+ static_cast<float>((m1[2] + m2[1]) * s),
+ static_cast<float>((m2[0] + m0[2]) * s));
+ }
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD quatSIMD_cast
+(
+ detail::fmat4x4SIMD const & m
+)
+{
+ // Scalar implementation for now.
+ GLM_ALIGN(16) float m0[4];
+ GLM_ALIGN(16) float m1[4];
+ GLM_ALIGN(16) float m2[4];
+
+ _mm_store_ps(m0, m[0].Data);
+ _mm_store_ps(m1, m[1].Data);
+ _mm_store_ps(m2, m[2].Data);
+
+ return quatSIMD_cast_impl(m0, m1, m2);
+}
+
+template <typename T, precision P>
+GLM_FUNC_QUALIFIER detail::fquatSIMD quatSIMD_cast
+(
+ tmat4x4<T, P> const & m
+)
+{
+ return quatSIMD_cast_impl(&m[0][0], &m[1][0], &m[2][0]);
+}
+
+template <typename T, precision P>
+GLM_FUNC_QUALIFIER detail::fquatSIMD quatSIMD_cast
+(
+ tmat3x3<T, P> const & m
+)
+{
+ return quatSIMD_cast_impl(&m[0][0], &m[1][0], &m[2][0]);
+}
+
+
+GLM_FUNC_QUALIFIER detail::fmat4x4SIMD mat4SIMD_cast
+(
+ detail::fquatSIMD const & q
+)
+{
+ detail::fmat4x4SIMD result;
+
+ __m128 _wwww = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 _xyzw = q.Data;
+ __m128 _zxyw = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 1, 0, 2));
+ __m128 _yzxw = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 0, 2, 1));
+
+ __m128 _xyzw2 = _mm_add_ps(_xyzw, _xyzw);
+ __m128 _zxyw2 = _mm_shuffle_ps(_xyzw2, _xyzw2, _MM_SHUFFLE(3, 1, 0, 2));
+ __m128 _yzxw2 = _mm_shuffle_ps(_xyzw2, _xyzw2, _MM_SHUFFLE(3, 0, 2, 1));
+
+ __m128 _tmp0 = _mm_sub_ps(_mm_set1_ps(1.0f), _mm_mul_ps(_yzxw2, _yzxw));
+ _tmp0 = _mm_sub_ps(_tmp0, _mm_mul_ps(_zxyw2, _zxyw));
+
+ __m128 _tmp1 = _mm_mul_ps(_yzxw2, _xyzw);
+ _tmp1 = _mm_add_ps(_tmp1, _mm_mul_ps(_zxyw2, _wwww));
+
+ __m128 _tmp2 = _mm_mul_ps(_zxyw2, _xyzw);
+ _tmp2 = _mm_sub_ps(_tmp2, _mm_mul_ps(_yzxw2, _wwww));
+
+
+ // There's probably a better, more politically correct way of doing this...
+ result[0].Data = _mm_set_ps(
+ 0.0f,
+ reinterpret_cast<float*>(&_tmp2)[0],
+ reinterpret_cast<float*>(&_tmp1)[0],
+ reinterpret_cast<float*>(&_tmp0)[0]);
+
+ result[1].Data = _mm_set_ps(
+ 0.0f,
+ reinterpret_cast<float*>(&_tmp1)[1],
+ reinterpret_cast<float*>(&_tmp0)[1],
+ reinterpret_cast<float*>(&_tmp2)[1]);
+
+ result[2].Data = _mm_set_ps(
+ 0.0f,
+ reinterpret_cast<float*>(&_tmp0)[2],
+ reinterpret_cast<float*>(&_tmp2)[2],
+ reinterpret_cast<float*>(&_tmp1)[2]);
+
+ result[3].Data = _mm_set_ps(
+ 1.0f,
+ 0.0f,
+ 0.0f,
+ 0.0f);
+
+
+ return result;
+}
+
+GLM_FUNC_QUALIFIER mat4 mat4_cast
+(
+ detail::fquatSIMD const & q
+)
+{
+ return mat4_cast(mat4SIMD_cast(q));
+}
+
+
+
+GLM_FUNC_QUALIFIER float length
+(
+ detail::fquatSIMD const & q
+)
+{
+ return glm::sqrt(dot(q, q));
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD normalize
+(
+ detail::fquatSIMD const & q
+)
+{
+ return _mm_mul_ps(q.Data, _mm_set1_ps(1.0f / length(q)));
+}
+
+GLM_FUNC_QUALIFIER float dot
+(
+ detail::fquatSIMD const & q1,
+ detail::fquatSIMD const & q2
+)
+{
+ float result;
+ _mm_store_ss(&result, detail::sse_dot_ps(q1.Data, q2.Data));
+
+ return result;
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD mix
+(
+ detail::fquatSIMD const & x,
+ detail::fquatSIMD const & y,
+ float const & a
+)
+{
+ float cosTheta = dot(x, y);
+
+ if (cosTheta > 1.0f - glm::epsilon<float>())
+ {
+ return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
+ }
+ else
+ {
+ float angle = glm::acos(cosTheta);
+
+
+ float s0 = glm::sin((1.0f - a) * angle);
+ float s1 = glm::sin(a * angle);
+ float d = 1.0f / glm::sin(angle);
+
+ return (s0 * x + s1 * y) * d;
+ }
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD lerp
+(
+ detail::fquatSIMD const & x,
+ detail::fquatSIMD const & y,
+ float const & a
+)
+{
+ // Lerp is only defined in [0, 1]
+ assert(a >= 0.0f);
+ assert(a <= 1.0f);
+
+ return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD slerp
+(
+ detail::fquatSIMD const & x,
+ detail::fquatSIMD const & y,
+ float const & a
+)
+{
+ detail::fquatSIMD z = y;
+
+ float cosTheta = dot(x, y);
+
+ // If cosTheta < 0, the interpolation will take the long way around the sphere.
+ // To fix this, one quat must be negated.
+ if (cosTheta < 0.0f)
+ {
+ z = -y;
+ cosTheta = -cosTheta;
+ }
+
+ // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
+ if(cosTheta > 1.0f - epsilon<float>())
+ {
+ return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
+ }
+ else
+ {
+ float angle = glm::acos(cosTheta);
+
+
+ float s0 = glm::sin((1.0f - a) * angle);
+ float s1 = glm::sin(a * angle);
+ float d = 1.0f / glm::sin(angle);
+
+ return (s0 * x + s1 * y) * d;
+ }
+}
+
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD fastMix
+(
+ detail::fquatSIMD const & x,
+ detail::fquatSIMD const & y,
+ float const & a
+)
+{
+ float cosTheta = dot(x, y);
+
+ if (cosTheta > 1.0f - glm::epsilon<float>())
+ {
+ return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
+ }
+ else
+ {
+ float angle = glm::fastAcos(cosTheta);
+
+
+ __m128 s = glm::fastSin(_mm_set_ps((1.0f - a) * angle, a * angle, angle, 0.0f));
+
+ __m128 s0 = _mm_shuffle_ps(s, s, _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 s1 = _mm_shuffle_ps(s, s, _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 d = _mm_div_ps(_mm_set1_ps(1.0f), _mm_shuffle_ps(s, s, _MM_SHUFFLE(1, 1, 1, 1)));
+
+ return _mm_mul_ps(_mm_add_ps(_mm_mul_ps(s0, x.Data), _mm_mul_ps(s1, y.Data)), d);
+ }
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD fastSlerp
+(
+ detail::fquatSIMD const & x,
+ detail::fquatSIMD const & y,
+ float const & a
+)
+{
+ detail::fquatSIMD z = y;
+
+ float cosTheta = dot(x, y);
+ if (cosTheta < 0.0f)
+ {
+ z = -y;
+ cosTheta = -cosTheta;
+ }
+
+
+ if(cosTheta > 1.0f - epsilon<float>())
+ {
+ return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
+ }
+ else
+ {
+ float angle = glm::fastAcos(cosTheta);
+
+
+ __m128 s = glm::fastSin(_mm_set_ps((1.0f - a) * angle, a * angle, angle, 0.0f));
+
+ __m128 s0 = _mm_shuffle_ps(s, s, _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 s1 = _mm_shuffle_ps(s, s, _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 d = _mm_div_ps(_mm_set1_ps(1.0f), _mm_shuffle_ps(s, s, _MM_SHUFFLE(1, 1, 1, 1)));
+
+ return _mm_mul_ps(_mm_add_ps(_mm_mul_ps(s0, x.Data), _mm_mul_ps(s1, y.Data)), d);
+ }
+}
+
+
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD conjugate
+(
+ detail::fquatSIMD const & q
+)
+{
+ return detail::fquatSIMD(_mm_mul_ps(q.Data, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f)));
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD inverse
+(
+ detail::fquatSIMD const & q
+)
+{
+ return conjugate(q) / dot(q, q);
+}
+
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD angleAxisSIMD
+(
+ float const & angle,
+ vec3 const & v
+)
+{
+ float s = glm::sin(angle * 0.5f);
+
+ return _mm_set_ps(
+ glm::cos(angle * 0.5f),
+ v.z * s,
+ v.y * s,
+ v.x * s);
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD angleAxisSIMD
+(
+ float const & angle,
+ float const & x,
+ float const & y,
+ float const & z
+)
+{
+ return angleAxisSIMD(angle, vec3(x, y, z));
+}
+
+
+GLM_FUNC_QUALIFIER __m128 fastSin(__m128 x)
+{
+ static const __m128 c0 = _mm_set1_ps(0.16666666666666666666666666666667f);
+ static const __m128 c1 = _mm_set1_ps(0.00833333333333333333333333333333f);
+ static const __m128 c2 = _mm_set1_ps(0.00019841269841269841269841269841f);
+
+ __m128 x3 = _mm_mul_ps(x, _mm_mul_ps(x, x));
+ __m128 x5 = _mm_mul_ps(x3, _mm_mul_ps(x, x));
+ __m128 x7 = _mm_mul_ps(x5, _mm_mul_ps(x, x));
+
+ __m128 y0 = _mm_mul_ps(x3, c0);
+ __m128 y1 = _mm_mul_ps(x5, c1);
+ __m128 y2 = _mm_mul_ps(x7, c2);
+
+ return _mm_sub_ps(_mm_add_ps(_mm_sub_ps(x, y0), y1), y2);
+}
+
+
+}//namespace glm