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#pragma once
#include "movinggameobject.h"
#include <string>
using namespace std;
class Player : public MovingGameObject {
float last_time_shot;
public:
Player(float pos_x, float pos_y, float size_x, float size_y, float orientation, string texture, float speed);
virtual ~Player();
void update() override;
void draw() override;
};
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