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authorNikolas <nikolas@boutalas.com>2024-10-27 12:52:55 +0200
committerNikolas <nikolas@boutalas.com>2024-10-27 12:52:55 +0200
commit43394c8a8908442982e3a7e25975c31b3c952923 (patch)
tree2facd563e29f48fe3b0653ac5c113998940b4d5e /3rdparty/include/glm/detail
Diffstat (limited to '3rdparty/include/glm/detail')
-rw-r--r--3rdparty/include/glm/detail/_features.hpp428
-rw-r--r--3rdparty/include/glm/detail/_fixes.hpp59
-rw-r--r--3rdparty/include/glm/detail/_noise.hpp136
-rw-r--r--3rdparty/include/glm/detail/_swizzle.hpp833
-rw-r--r--3rdparty/include/glm/detail/_swizzle_func.hpp725
-rw-r--r--3rdparty/include/glm/detail/_vectorize.hpp160
-rw-r--r--3rdparty/include/glm/detail/dummy.cpp232
-rw-r--r--3rdparty/include/glm/detail/func_common.hpp456
-rw-r--r--3rdparty/include/glm/detail/func_common.inl758
-rw-r--r--3rdparty/include/glm/detail/func_exponential.hpp132
-rw-r--r--3rdparty/include/glm/detail/func_exponential.inl161
-rw-r--r--3rdparty/include/glm/detail/func_geometric.hpp142
-rw-r--r--3rdparty/include/glm/detail/func_geometric.inl201
-rw-r--r--3rdparty/include/glm/detail/func_integer.hpp232
-rw-r--r--3rdparty/include/glm/detail/func_integer.inl393
-rw-r--r--3rdparty/include/glm/detail/func_matrix.hpp178
-rw-r--r--3rdparty/include/glm/detail/func_matrix.inl310
-rw-r--r--3rdparty/include/glm/detail/func_noise.hpp93
-rw-r--r--3rdparty/include/glm/detail/func_noise.inl388
-rw-r--r--3rdparty/include/glm/detail/func_packing.hpp197
-rw-r--r--3rdparty/include/glm/detail/func_packing.inl119
-rw-r--r--3rdparty/include/glm/detail/func_trigonometric.hpp205
-rw-r--r--3rdparty/include/glm/detail/func_trigonometric.inl224
-rw-r--r--3rdparty/include/glm/detail/func_vector_relational.hpp140
-rw-r--r--3rdparty/include/glm/detail/func_vector_relational.inl131
-rw-r--r--3rdparty/include/glm/detail/glm.cpp286
-rw-r--r--3rdparty/include/glm/detail/intrinsic_common.hpp87
-rw-r--r--3rdparty/include/glm/detail/intrinsic_common.inl313
-rw-r--r--3rdparty/include/glm/detail/intrinsic_exponential.hpp77
-rw-r--r--3rdparty/include/glm/detail/intrinsic_exponential.inl27
-rw-r--r--3rdparty/include/glm/detail/intrinsic_geometric.hpp74
-rw-r--r--3rdparty/include/glm/detail/intrinsic_geometric.inl147
-rw-r--r--3rdparty/include/glm/detail/intrinsic_integer.hpp48
-rw-r--r--3rdparty/include/glm/detail/intrinsic_integer.inl139
-rw-r--r--3rdparty/include/glm/detail/intrinsic_matrix.hpp67
-rw-r--r--3rdparty/include/glm/detail/intrinsic_matrix.inl1070
-rw-r--r--3rdparty/include/glm/detail/intrinsic_trigonometric.hpp46
-rw-r--r--3rdparty/include/glm/detail/intrinsic_trigonometric.inl27
-rw-r--r--3rdparty/include/glm/detail/intrinsic_vector_relational.hpp46
-rw-r--r--3rdparty/include/glm/detail/intrinsic_vector_relational.inl366
-rw-r--r--3rdparty/include/glm/detail/precision.hpp44
-rw-r--r--3rdparty/include/glm/detail/setup.hpp962
-rw-r--r--3rdparty/include/glm/detail/type_float.hpp96
-rw-r--r--3rdparty/include/glm/detail/type_gentype.hpp224
-rw-r--r--3rdparty/include/glm/detail/type_gentype.inl370
-rw-r--r--3rdparty/include/glm/detail/type_half.hpp48
-rw-r--r--3rdparty/include/glm/detail/type_half.inl277
-rw-r--r--3rdparty/include/glm/detail/type_int.hpp326
-rw-r--r--3rdparty/include/glm/detail/type_mat.hpp793
-rw-r--r--3rdparty/include/glm/detail/type_mat.inl32
-rw-r--r--3rdparty/include/glm/detail/type_mat2x2.hpp223
-rw-r--r--3rdparty/include/glm/detail/type_mat2x2.inl548
-rw-r--r--3rdparty/include/glm/detail/type_mat2x3.hpp201
-rw-r--r--3rdparty/include/glm/detail/type_mat2x3.inl506
-rw-r--r--3rdparty/include/glm/detail/type_mat2x4.hpp202
-rw-r--r--3rdparty/include/glm/detail/type_mat2x4.inl515
-rw-r--r--3rdparty/include/glm/detail/type_mat3x2.hpp207
-rw-r--r--3rdparty/include/glm/detail/type_mat3x2.inl540
-rw-r--r--3rdparty/include/glm/detail/type_mat3x3.hpp230
-rw-r--r--3rdparty/include/glm/detail/type_mat3x3.inl631
-rw-r--r--3rdparty/include/glm/detail/type_mat3x4.hpp206
-rw-r--r--3rdparty/include/glm/detail/type_mat3x4.inl579
-rw-r--r--3rdparty/include/glm/detail/type_mat4x2.hpp212
-rw-r--r--3rdparty/include/glm/detail/type_mat4x2.inl587
-rw-r--r--3rdparty/include/glm/detail/type_mat4x3.hpp211
-rw-r--r--3rdparty/include/glm/detail/type_mat4x3.inl631
-rw-r--r--3rdparty/include/glm/detail/type_mat4x4.hpp235
-rw-r--r--3rdparty/include/glm/detail/type_mat4x4.inl790
-rw-r--r--3rdparty/include/glm/detail/type_vec.hpp518
-rw-r--r--3rdparty/include/glm/detail/type_vec.inl31
-rw-r--r--3rdparty/include/glm/detail/type_vec1.hpp322
-rw-r--r--3rdparty/include/glm/detail/type_vec1.inl616
-rw-r--r--3rdparty/include/glm/detail/type_vec2.hpp403
-rw-r--r--3rdparty/include/glm/detail/type_vec2.inl909
-rw-r--r--3rdparty/include/glm/detail/type_vec3.hpp425
-rw-r--r--3rdparty/include/glm/detail/type_vec3.inl1042
-rw-r--r--3rdparty/include/glm/detail/type_vec4.hpp531
-rw-r--r--3rdparty/include/glm/detail/type_vec4.inl1124
-rw-r--r--3rdparty/include/glm/detail/type_vec4_avx.inl41
-rw-r--r--3rdparty/include/glm/detail/type_vec4_avx2.inl41
-rw-r--r--3rdparty/include/glm/detail/type_vec4_sse2.inl120
81 files changed, 26402 insertions, 0 deletions
diff --git a/3rdparty/include/glm/detail/_features.hpp b/3rdparty/include/glm/detail/_features.hpp
new file mode 100644
index 0000000..b0aa303
--- /dev/null
+++ b/3rdparty/include/glm/detail/_features.hpp
@@ -0,0 +1,428 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/_features.hpp
+/// @date 2013-02-20 / 2013-02-20
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+// #define GLM_CXX98_EXCEPTIONS
+// #define GLM_CXX98_RTTI
+
+// #define GLM_CXX11_RVALUE_REFERENCES
+// Rvalue references - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
+
+// GLM_CXX11_TRAILING_RETURN
+// Rvalue references for *this - GCC not supported
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
+
+// GLM_CXX11_NONSTATIC_MEMBER_INIT
+// Initialization of class objects by rvalues - GCC any
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
+
+// GLM_CXX11_NONSTATIC_MEMBER_INIT
+// Non-static data member initializers - GCC 4.7
+// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
+
+// #define GLM_CXX11_VARIADIC_TEMPLATE
+// Variadic templates - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
+
+//
+// Extending variadic template template parameters - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
+
+// #define GLM_CXX11_GENERALIZED_INITIALIZERS
+// Initializer lists - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
+
+// #define GLM_CXX11_STATIC_ASSERT
+// Static assertions - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
+
+// #define GLM_CXX11_AUTO_TYPE
+// auto-typed variables - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
+
+// #define GLM_CXX11_AUTO_TYPE
+// Multi-declarator auto - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
+
+// #define GLM_CXX11_AUTO_TYPE
+// Removal of auto as a storage-class specifier - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
+
+// #define GLM_CXX11_AUTO_TYPE
+// New function declarator syntax - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
+
+// #define GLM_CXX11_LAMBDAS
+// New wording for C++0x lambdas - GCC 4.5
+// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
+
+// #define GLM_CXX11_DECLTYPE
+// Declared type of an expression - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
+
+//
+// Right angle brackets - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
+
+//
+// Default template arguments for function templates DR226 GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
+
+//
+// Solving the SFINAE problem for expressions DR339 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
+
+// #define GLM_CXX11_ALIAS_TEMPLATE
+// Template aliases N2258 GCC 4.7
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
+
+//
+// Extern templates N1987 Yes
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
+
+// #define GLM_CXX11_NULLPTR
+// Null pointer constant N2431 GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
+
+// #define GLM_CXX11_STRONG_ENUMS
+// Strongly-typed enums N2347 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
+
+//
+// Forward declarations for enums N2764 GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
+
+//
+// Generalized attributes N2761 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
+
+//
+// Generalized constant expressions N2235 GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
+
+//
+// Alignment support N2341 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
+
+// #define GLM_CXX11_DELEGATING_CONSTRUCTORS
+// Delegating constructors N1986 GCC 4.7
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
+
+//
+// Inheriting constructors N2540 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
+
+// #define GLM_CXX11_EXPLICIT_CONVERSIONS
+// Explicit conversion operators N2437 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
+
+//
+// New character types N2249 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
+
+//
+// Unicode string literals N2442 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
+
+//
+// Raw string literals N2442 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
+
+//
+// Universal character name literals N2170 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
+
+// #define GLM_CXX11_USER_LITERALS
+// User-defined literals N2765 GCC 4.7
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
+
+//
+// Standard Layout Types N2342 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
+
+// #define GLM_CXX11_DEFAULTED_FUNCTIONS
+// #define GLM_CXX11_DELETED_FUNCTIONS
+// Defaulted and deleted functions N2346 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
+
+//
+// Extended friend declarations N1791 GCC 4.7
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
+
+//
+// Extending sizeof N2253 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
+
+// #define GLM_CXX11_INLINE_NAMESPACES
+// Inline namespaces N2535 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
+
+// #define GLM_CXX11_UNRESTRICTED_UNIONS
+// Unrestricted unions N2544 GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
+
+// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
+// Local and unnamed types as template arguments N2657 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
+
+// #define GLM_CXX11_RANGE_FOR
+// Range-based for N2930 GCC 4.6
+// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
+
+// #define GLM_CXX11_OVERRIDE_CONTROL
+// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7
+// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
+
+//
+// Minimal support for garbage collection and reachability-based leak detection N2670 No
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
+
+// #define GLM_CXX11_NOEXCEPT
+// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
+
+//
+// Defining move special member functions N3053 GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
+
+//
+// Sequence points N2239 Yes
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
+
+//
+// Atomic operations N2427 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
+
+//
+// Strong Compare and Exchange N2748 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
+
+//
+// Bidirectional Fences N2752 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
+
+//
+// Memory model N2429 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
+
+//
+// Data-dependency ordering: atomics and memory model N2664 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
+
+//
+// Propagating exceptions N2179 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
+
+//
+// Abandoning a process and at_quick_exit N2440 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
+
+//
+// Allow atomics use in signal handlers N2547 Yes
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
+
+//
+// Thread-local storage N2659 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
+
+//
+// Dynamic initialization and destruction with concurrency N2660 GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
+
+//
+// __func__ predefined identifier N2340 GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
+
+//
+// C99 preprocessor N1653 GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
+
+//
+// long long N1811 GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
+
+//
+// Extended integral types N1988 Yes
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
+
+#if(GLM_COMPILER & GLM_COMPILER_GCC)
+
+# if(GLM_COMPILER >= GLM_COMPILER_GCC43)
+# define GLM_CXX11_STATIC_ASSERT
+# endif
+
+#elif(GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
+# if(__has_feature(cxx_exceptions))
+# define GLM_CXX98_EXCEPTIONS
+# endif
+
+# if(__has_feature(cxx_rtti))
+# define GLM_CXX98_RTTI
+# endif
+
+# if(__has_feature(cxx_access_control_sfinae))
+# define GLM_CXX11_ACCESS_CONTROL_SFINAE
+# endif
+
+# if(__has_feature(cxx_alias_templates))
+# define GLM_CXX11_ALIAS_TEMPLATE
+# endif
+
+# if(__has_feature(cxx_alignas))
+# define GLM_CXX11_ALIGNAS
+# endif
+
+# if(__has_feature(cxx_attributes))
+# define GLM_CXX11_ATTRIBUTES
+# endif
+
+# if(__has_feature(cxx_constexpr))
+# define GLM_CXX11_CONSTEXPR
+# endif
+
+# if(__has_feature(cxx_decltype))
+# define GLM_CXX11_DECLTYPE
+# endif
+
+# if(__has_feature(cxx_default_function_template_args))
+# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
+# endif
+
+# if(__has_feature(cxx_defaulted_functions))
+# define GLM_CXX11_DEFAULTED_FUNCTIONS
+# endif
+
+# if(__has_feature(cxx_delegating_constructors))
+# define GLM_CXX11_DELEGATING_CONSTRUCTORS
+# endif
+
+# if(__has_feature(cxx_deleted_functions))
+# define GLM_CXX11_DELETED_FUNCTIONS
+# endif
+
+# if(__has_feature(cxx_explicit_conversions))
+# define GLM_CXX11_EXPLICIT_CONVERSIONS
+# endif
+
+# if(__has_feature(cxx_generalized_initializers))
+# define GLM_CXX11_GENERALIZED_INITIALIZERS
+# endif
+
+# if(__has_feature(cxx_implicit_moves))
+# define GLM_CXX11_IMPLICIT_MOVES
+# endif
+
+# if(__has_feature(cxx_inheriting_constructors))
+# define GLM_CXX11_INHERITING_CONSTRUCTORS
+# endif
+
+# if(__has_feature(cxx_inline_namespaces))
+# define GLM_CXX11_INLINE_NAMESPACES
+# endif
+
+# if(__has_feature(cxx_lambdas))
+# define GLM_CXX11_LAMBDAS
+# endif
+
+# if(__has_feature(cxx_local_type_template_args))
+# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
+# endif
+
+# if(__has_feature(cxx_noexcept))
+# define GLM_CXX11_NOEXCEPT
+# endif
+
+# if(__has_feature(cxx_nonstatic_member_init))
+# define GLM_CXX11_NONSTATIC_MEMBER_INIT
+# endif
+
+# if(__has_feature(cxx_nullptr))
+# define GLM_CXX11_NULLPTR
+# endif
+
+# if(__has_feature(cxx_override_control))
+# define GLM_CXX11_OVERRIDE_CONTROL
+# endif
+
+# if(__has_feature(cxx_reference_qualified_functions))
+# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
+# endif
+
+# if(__has_feature(cxx_range_for))
+# define GLM_CXX11_RANGE_FOR
+# endif
+
+# if(__has_feature(cxx_raw_string_literals))
+# define GLM_CXX11_RAW_STRING_LITERALS
+# endif
+
+# if(__has_feature(cxx_rvalue_references))
+# define GLM_CXX11_RVALUE_REFERENCES
+# endif
+
+# if(__has_feature(cxx_static_assert))
+# define GLM_CXX11_STATIC_ASSERT
+# endif
+
+# if(__has_feature(cxx_auto_type))
+# define GLM_CXX11_AUTO_TYPE
+# endif
+
+# if(__has_feature(cxx_strong_enums))
+# define GLM_CXX11_STRONG_ENUMS
+# endif
+
+# if(__has_feature(cxx_trailing_return))
+# define GLM_CXX11_TRAILING_RETURN
+# endif
+
+# if(__has_feature(cxx_unicode_literals))
+# define GLM_CXX11_UNICODE_LITERALS
+# endif
+
+# if(__has_feature(cxx_unrestricted_unions))
+# define GLM_CXX11_UNRESTRICTED_UNIONS
+# endif
+
+# if(__has_feature(cxx_user_literals))
+# define GLM_CXX11_USER_LITERALS
+# endif
+
+# if(__has_feature(cxx_variadic_templates))
+# define GLM_CXX11_VARIADIC_TEMPLATES
+# endif
+
+#endif//(GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
diff --git a/3rdparty/include/glm/detail/_fixes.hpp b/3rdparty/include/glm/detail/_fixes.hpp
new file mode 100644
index 0000000..0405f33
--- /dev/null
+++ b/3rdparty/include/glm/detail/_fixes.hpp
@@ -0,0 +1,59 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/_fixes.hpp
+/// @date 2011-02-21 / 2011-11-22
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include <cmath>
+
+//! Workaround for compatibility with other libraries
+#ifdef max
+#undef max
+#endif
+
+//! Workaround for compatibility with other libraries
+#ifdef min
+#undef min
+#endif
+
+//! Workaround for Android
+#ifdef isnan
+#undef isnan
+#endif
+
+//! Workaround for Android
+#ifdef isinf
+#undef isinf
+#endif
+
+//! Workaround for Chrone Native Client
+#ifdef log2
+#undef log2
+#endif
+
diff --git a/3rdparty/include/glm/detail/_noise.hpp b/3rdparty/include/glm/detail/_noise.hpp
new file mode 100644
index 0000000..e887597
--- /dev/null
+++ b/3rdparty/include/glm/detail/_noise.hpp
@@ -0,0 +1,136 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/_noise.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../common.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER T mod289(T const & x)
+ {
+ return x - floor(x * static_cast<T>(1.0) / static_cast<T>(289.0)) * static_cast<T>(289.0);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T permute(T const & x)
+ {
+ return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> permute(tvec2<T, P> const & x)
+ {
+ return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> permute(tvec3<T, P> const & x)
+ {
+ return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> permute(tvec4<T, P> const & x)
+ {
+ return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+ }
+/*
+ template <typename T, precision P, template<typename> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> permute(vecType<T, P> const & x)
+ {
+ return mod289(((x * T(34)) + T(1)) * x);
+ }
+*/
+ template <typename T>
+ GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
+ {
+ return T(1.79284291400159) - T(0.85373472095314) * r;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> taylorInvSqrt(tvec2<T, P> const & r)
+ {
+ return T(1.79284291400159) - T(0.85373472095314) * r;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> taylorInvSqrt(tvec3<T, P> const & r)
+ {
+ return T(1.79284291400159) - T(0.85373472095314) * r;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> taylorInvSqrt(tvec4<T, P> const & r)
+ {
+ return T(1.79284291400159) - T(0.85373472095314) * r;
+ }
+/*
+ template <typename T, precision P, template<typename> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> taylorInvSqrt(vecType<T, P> const & r)
+ {
+ return T(1.79284291400159) - T(0.85373472095314) * r;
+ }
+*/
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> fade(tvec2<T, P> const & t)
+ {
+ return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> fade(tvec3<T, P> const & t)
+ {
+ return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> fade(tvec4<T, P> const & t)
+ {
+ return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+ }
+/*
+ template <typename T, precision P, template <typename> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fade(vecType<T, P> const & t)
+ {
+ return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+ }
+*/
+}//namespace detail
+}//namespace glm
+
diff --git a/3rdparty/include/glm/detail/_swizzle.hpp b/3rdparty/include/glm/detail/_swizzle.hpp
new file mode 100644
index 0000000..2f23d0e
--- /dev/null
+++ b/3rdparty/include/glm/detail/_swizzle.hpp
@@ -0,0 +1,833 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/_swizzle.hpp
+/// @date 2006-04-20 / 2011-02-16
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+namespace glm{
+namespace detail
+{
+ // Internal class for implementing swizzle operators
+ template <typename T, int N>
+ struct _swizzle_base0
+ {
+ typedef T value_type;
+
+ protected:
+ GLM_FUNC_QUALIFIER value_type& elem (size_t i) { return (reinterpret_cast<value_type*>(_buffer))[i]; }
+ GLM_FUNC_QUALIFIER const value_type& elem (size_t i) const { return (reinterpret_cast<const value_type*>(_buffer))[i]; }
+
+ // Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
+ // The size 1 buffer is assumed to aligned to the actual members so that the
+ // elem()
+ char _buffer[1];
+ };
+
+ template <typename T, precision P, typename V, int E0, int E1, int E2, int E3, int N>
+ struct _swizzle_base1 : public _swizzle_base0<T, N>
+ {
+ };
+
+ template <typename T, precision P, typename V, int E0, int E1>
+ struct _swizzle_base1<T, P, V,E0,E1,-1,-2,2> : public _swizzle_base0<T, 2>
+ {
+ GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1)); }
+ };
+
+ template <typename T, precision P, typename V, int E0, int E1, int E2>
+ struct _swizzle_base1<T, P, V,E0,E1,E2,-1,3> : public _swizzle_base0<T, 3>
+ {
+ GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2)); }
+ };
+
+ template <typename T, precision P, typename V, int E0, int E1, int E2, int E3>
+ struct _swizzle_base1<T, P, V,E0,E1,E2,E3,4> : public _swizzle_base0<T, 4>
+ {
+ GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
+ };
+
+ // Internal class for implementing swizzle operators
+ /*
+ Template parameters:
+
+ ValueType = type of scalar values (e.g. float, double)
+ VecType = class the swizzle is applies to (e.g. tvec3<float>)
+ N = number of components in the vector (e.g. 3)
+ E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
+
+ DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
+ containing duplicate elements so that they cannot be used as r-values).
+ */
+ template <typename ValueType, precision P, typename VecType, int N, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
+ struct _swizzle_base2 : public _swizzle_base1<ValueType, P, VecType,E0,E1,E2,E3,N>
+ {
+ typedef VecType vec_type;
+ typedef ValueType value_type;
+
+ GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const ValueType& t)
+ {
+ for (int i = 0; i < N; ++i)
+ (*this)[i] = t;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const VecType& that)
+ {
+ struct op {
+ GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e = t; }
+ };
+ _apply_op(that, op());
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER void operator -= (const VecType& that)
+ {
+ struct op {
+ GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e -= t; }
+ };
+ _apply_op(that, op());
+ }
+
+ GLM_FUNC_QUALIFIER void operator += (const VecType& that)
+ {
+ struct op {
+ GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e += t; }
+ };
+ _apply_op(that, op());
+ }
+
+ GLM_FUNC_QUALIFIER void operator *= (const VecType& that)
+ {
+ struct op {
+ GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e *= t; }
+ };
+ _apply_op(that, op());
+ }
+
+ GLM_FUNC_QUALIFIER void operator /= (const VecType& that)
+ {
+ struct op {
+ GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e /= t; }
+ };
+ _apply_op(that, op());
+ }
+
+ GLM_FUNC_QUALIFIER value_type& operator[] (size_t i)
+ {
+ const int offset_dst[4] = { E0, E1, E2, E3 };
+ return this->elem(offset_dst[i]);
+ }
+ GLM_FUNC_QUALIFIER value_type operator[] (size_t i) const
+ {
+ const int offset_dst[4] = { E0, E1, E2, E3 };
+ return this->elem(offset_dst[i]);
+ }
+
+ protected:
+ template <typename T>
+ GLM_FUNC_QUALIFIER void _apply_op(const VecType& that, T op)
+ {
+ // Make a copy of the data in this == &that.
+ // The copier should optimize out the copy in cases where the function is
+ // properly inlined and the copy is not necessary.
+ ValueType t[N];
+ for (int i = 0; i < N; ++i)
+ t[i] = that[i];
+ for (int i = 0; i < N; ++i)
+ op( (*this)[i], t[i] );
+ }
+ };
+
+ // Specialization for swizzles containing duplicate elements. These cannot be modified.
+ template <typename ValueType, precision P, typename VecType, int N, int E0, int E1, int E2, int E3>
+ struct _swizzle_base2<ValueType, P, VecType,N,E0,E1,E2,E3,1> : public _swizzle_base1<ValueType, P, VecType,E0,E1,E2,E3,N>
+ {
+ typedef VecType vec_type;
+ typedef ValueType value_type;
+
+ struct Stub {};
+ GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const &) { return *this; }
+
+ GLM_FUNC_QUALIFIER value_type operator[] (size_t i) const
+ {
+ const int offset_dst[4] = { E0, E1, E2, E3 };
+ return this->elem(offset_dst[i]);
+ }
+ };
+
+ template <int N,typename ValueType, precision P, typename VecType, int E0,int E1,int E2,int E3>
+ struct _swizzle : public _swizzle_base2<ValueType, P, VecType, N, E0, E1, E2, E3, (E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>
+ {
+ typedef _swizzle_base2<ValueType, P, VecType,N,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)> base_type;
+
+ using base_type::operator=;
+
+ GLM_FUNC_QUALIFIER operator VecType () const { return (*this)(); }
+ };
+
+//
+// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
+//
+#define _GLM_SWIZZLE_TEMPLATE1 template <int N, typename T, precision P, typename V, int E0, int E1, int E2, int E3>
+#define _GLM_SWIZZLE_TEMPLATE2 template <int N, typename T, precision P, typename V, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
+#define _GLM_SWIZZLE_TYPE1 _swizzle<N, T, P, V, E0, E1, E2, E3>
+#define _GLM_SWIZZLE_TYPE2 _swizzle<N, T, P, V, F0, F1, F2, F3>
+
+//
+// Wrapper for a binary operator (e.g. u.yy + v.zy)
+//
+#define _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
+ _GLM_SWIZZLE_TEMPLATE2 \
+ GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
+ { \
+ return a() OPERAND b(); \
+ } \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const V& b) \
+ { \
+ return a() OPERAND b; \
+ } \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER V operator OPERAND ( const V& a, const _GLM_SWIZZLE_TYPE1& b) \
+ { \
+ return a OPERAND b(); \
+ }
+
+//
+// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
+//
+#define _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b) \
+ { \
+ return a() OPERAND b; \
+ } \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER V operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b) \
+ { \
+ return a OPERAND b(); \
+ }
+
+//
+// Macro for wrapping a function taking one argument (e.g. abs())
+//
+#define _GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a) \
+ { \
+ return FUNCTION(a()); \
+ }
+
+//
+// Macro for wrapping a function taking two vector arguments (e.g. dot()).
+//
+#define _GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
+ _GLM_SWIZZLE_TEMPLATE2 \
+ GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
+ { \
+ return FUNCTION(a(), b()); \
+ } \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b) \
+ { \
+ return FUNCTION(a(), b()); \
+ } \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename V& b) \
+ { \
+ return FUNCTION(a(), b); \
+ } \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const _GLM_SWIZZLE_TYPE1& b) \
+ { \
+ return FUNCTION(a, b()); \
+ }
+
+//
+// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
+//
+#define _GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
+ _GLM_SWIZZLE_TEMPLATE2 \
+ GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b, const T& c) \
+ { \
+ return FUNCTION(a(), b(), c); \
+ } \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
+ { \
+ return FUNCTION(a(), b(), c); \
+ } \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
+ { \
+ return FUNCTION(a(), b, c); \
+ } \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
+ { \
+ return FUNCTION(a, b(), c); \
+ }
+
+}//namespace detail
+}//namespace glm
+
+namespace glm
+{
+ namespace detail
+ {
+ _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
+ _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
+ _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
+ _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
+ _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
+ _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
+ }
+
+ //
+ // Swizzles are distinct types from the unswizzled type. The below macros will
+ // provide template specializations for the swizzle types for the given functions
+ // so that the compiler does not have any ambiguity to choosing how to handle
+ // the function.
+ //
+ // The alternative is to use the operator()() when calling the function in order
+ // to explicitly convert the swizzled type to the unswizzled type.
+ //
+
+ //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);
+ //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);
+ //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);
+ //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);
+ //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);
+
+ //_GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
+ //_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
+ //_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
+ //_GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
+}
+
+#define _GLM_SWIZZLE2_2_MEMBERS(T, P, V, E0,E1) \
+ struct { detail::_swizzle<2, T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
+ struct { detail::_swizzle<2, T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
+ struct { detail::_swizzle<2, T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
+ struct { detail::_swizzle<2, T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; };
+
+#define _GLM_SWIZZLE2_3_MEMBERS(T, P, V, E0,E1) \
+ struct { detail::_swizzle<3,T, P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3,T, P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3,T, P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3,T, P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3,T, P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3,T, P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3,T, P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3,T, P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; };
+
+#define _GLM_SWIZZLE2_4_MEMBERS(T, P, V, E0,E1) \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
+
+#define _GLM_SWIZZLE3_2_MEMBERS(T, P, V, E0,E1,E2) \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 0,2,-1,-2> E0 ## E2; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 1,2,-1,-2> E1 ## E2; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 2,0,-1,-2> E2 ## E0; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 2,1,-1,-2> E2 ## E1; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 2,2,-1,-2> E2 ## E2; };
+
+#define _GLM_SWIZZLE3_3_MEMBERS(T, P, V ,E0,E1,E2) \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,0,2,-1> E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,1,2,-1> E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,2,0,-1> E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,2,1,-1> E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,2,2,-1> E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,0,2,-1> E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,1,2,-1> E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,2,0,-1> E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,2,1,-1> E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,2,2,-1> E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,0,0,-1> E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,0,1,-1> E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,0,2,-1> E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,1,0,-1> E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,1,1,-1> E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,1,2,-1> E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,2,0,-1> E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,2,1,-1> E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,2,2,-1> E2 ## E2 ## E2; };
+
+#define _GLM_SWIZZLE3_4_MEMBERS(T, P, V, E0,E1,E2) \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V<T, P>, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
+
+#define _GLM_SWIZZLE4_2_MEMBERS(T, P, V, E0,E1,E2,E3) \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 0,2,-1,-2> E0 ## E2; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 0,3,-1,-2> E0 ## E3; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 1,2,-1,-2> E1 ## E2; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 1,3,-1,-2> E1 ## E3; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 2,0,-1,-2> E2 ## E0; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 2,1,-1,-2> E2 ## E1; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 2,2,-1,-2> E2 ## E2; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 2,3,-1,-2> E2 ## E3; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 3,0,-1,-2> E3 ## E0; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 3,1,-1,-2> E3 ## E1; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 3,2,-1,-2> E3 ## E2; }; \
+ struct { detail::_swizzle<2,T, P, V<T, P>, 3,3,-1,-2> E3 ## E3; };
+
+#define _GLM_SWIZZLE4_3_MEMBERS(T,P, V, E0,E1,E2,E3) \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,0,2,-1> E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,0,3,-1> E0 ## E0 ## E3; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,1,2,-1> E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,1,3,-1> E0 ## E1 ## E3; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,2,0,-1> E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,2,1,-1> E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,2,2,-1> E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,2,3,-1> E0 ## E2 ## E3; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,3,0,-1> E0 ## E3 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,3,1,-1> E0 ## E3 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,3,2,-1> E0 ## E3 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 0,3,3,-1> E0 ## E3 ## E3; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,0,2,-1> E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,0,3,-1> E1 ## E0 ## E3; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,1,2,-1> E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,1,3,-1> E1 ## E1 ## E3; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,2,0,-1> E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,2,1,-1> E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,2,2,-1> E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,2,3,-1> E1 ## E2 ## E3; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,3,0,-1> E1 ## E3 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,3,1,-1> E1 ## E3 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,3,2,-1> E1 ## E3 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 1,3,3,-1> E1 ## E3 ## E3; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,0,0,-1> E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,0,1,-1> E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,0,2,-1> E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,0,3,-1> E2 ## E0 ## E3; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,1,0,-1> E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,1,1,-1> E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,1,2,-1> E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,1,3,-1> E2 ## E1 ## E3; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,2,0,-1> E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,2,1,-1> E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,2,2,-1> E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,2,3,-1> E2 ## E2 ## E3; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,3,0,-1> E2 ## E3 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,3,1,-1> E2 ## E3 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,3,2,-1> E2 ## E3 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 2,3,3,-1> E2 ## E3 ## E3; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 3,0,0,-1> E3 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 3,0,1,-1> E3 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 3,0,2,-1> E3 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 3,0,3,-1> E3 ## E0 ## E3; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 3,1,0,-1> E3 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 3,1,1,-1> E3 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 3,1,2,-1> E3 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 3,1,3,-1> E3 ## E1 ## E3; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 3,2,0,-1> E3 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 3,2,1,-1> E3 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 3,2,2,-1> E3 ## E2 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 3,2,3,-1> E3 ## E2 ## E3; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 3,3,0,-1> E3 ## E3 ## E0; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 3,3,1,-1> E3 ## E3 ## E1; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 3,3,2,-1> E3 ## E3 ## E2; }; \
+ struct { detail::_swizzle<3,T,P, V<T, P>, 3,3,3,-1> E3 ## E3 ## E3; };
+
+#define _GLM_SWIZZLE4_4_MEMBERS(T, P, V, E0,E1,E2,E3) \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
diff --git a/3rdparty/include/glm/detail/_swizzle_func.hpp b/3rdparty/include/glm/detail/_swizzle_func.hpp
new file mode 100644
index 0000000..464109d
--- /dev/null
+++ b/3rdparty/include/glm/detail/_swizzle_func.hpp
@@ -0,0 +1,725 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/_swizzle_func.hpp
+/// @date 2011-10-16 / 2011-10-16
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#define GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
+ SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B() CONST \
+ { \
+ return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
+ }
+
+#define GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \
+ SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C() CONST \
+ { \
+ return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
+ }
+
+#define GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
+ SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C ## D() CONST \
+ { \
+ return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
+ }
+
+#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
+ template <typename TMPL_TYPE> \
+ SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B() CONST \
+ { \
+ return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
+ }
+
+#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \
+ template <typename TMPL_TYPE> \
+ SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C() CONST \
+ { \
+ return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
+ }
+
+#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
+ template <typename TMPL_TYPE> \
+ SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C ## D() CONST \
+ { \
+ return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
+ }
+
+#define GLM_MUTABLE
+
+#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE) \
+ GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, x, y) \
+ GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, r, g) \
+ GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, s, t)
+
+//GLM_SWIZZLE_GEN_REF_FROM_VEC2(valType, detail::vec2, detail::ref2)
+
+#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B)
+
+#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B, A)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE) \
+ GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, x, y, z) \
+ GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, r, g, b) \
+ GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, s, t, p)
+
+//GLM_SWIZZLE_GEN_REF_FROM_VEC3(valType, detail::vec3, detail::ref2, detail::ref3)
+
+#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, C)
+
+#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B)
+
+#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C, A)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
+ GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
+ GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
+ GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
+
+//GLM_SWIZZLE_GEN_REF_FROM_VEC4(valType, detail::vec4, detail::ref2, detail::ref3, detail::ref4)
+
+#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B)
+
+#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B)
+
+#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t)
+
+//GLM_SWIZZLE_GEN_VEC_FROM_VEC2(valType, detail::vec2, detail::vec2, detail::vec3, detail::vec4)
+
+#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C)
+
+#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C)
+
+#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p)
+
+//GLM_SWIZZLE_GEN_VEC_FROM_VEC3(valType, detail::vec3, detail::vec2, detail::vec3, detail::vec4)
+
+#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D)
+
+#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D)
+
+#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, D)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
+
+//GLM_SWIZZLE_GEN_VEC_FROM_VEC4(valType, detail::vec4, detail::vec2, detail::vec3, detail::vec4)
diff --git a/3rdparty/include/glm/detail/_vectorize.hpp b/3rdparty/include/glm/detail/_vectorize.hpp
new file mode 100644
index 0000000..53cf5b3
--- /dev/null
+++ b/3rdparty/include/glm/detail/_vectorize.hpp
@@ -0,0 +1,160 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/_vectorize.hpp
+/// @date 2011-10-14 / 2011-10-14
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "type_vec1.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename R, typename T, precision P, template <typename, precision> class vecType>
+ struct functor1{};
+
+ template <typename R, typename T, precision P>
+ struct functor1<R, T, P, tvec1>
+ {
+ GLM_FUNC_QUALIFIER static tvec1<R, P> call(R (*Func) (T x), tvec1<T, P> const & v)
+ {
+ return tvec1<R, P>(Func(v.x));
+ }
+ };
+
+ template <typename R, typename T, precision P>
+ struct functor1<R, T, P, tvec2>
+ {
+ GLM_FUNC_QUALIFIER static tvec2<R, P> call(R (*Func) (T x), tvec2<T, P> const & v)
+ {
+ return tvec2<R, P>(Func(v.x), Func(v.y));
+ }
+ };
+
+ template <typename R, typename T, precision P>
+ struct functor1<R, T, P, tvec3>
+ {
+ GLM_FUNC_QUALIFIER static tvec3<R, P> call(R (*Func) (T x), tvec3<T, P> const & v)
+ {
+ return tvec3<R, P>(Func(v.x), Func(v.y), Func(v.z));
+ }
+ };
+
+ template <typename R, typename T, precision P>
+ struct functor1<R, T, P, tvec4>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<R, P> call(R (*Func) (T x), tvec4<T, P> const & v)
+ {
+ return tvec4<R, P>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ struct functor2{};
+
+ template <typename T, precision P>
+ struct functor2<T, P, tvec1>
+ {
+ GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, tvec1<T, P> const & b)
+ {
+ return tvec1<T, P>(Func(a.x, b.x));
+ }
+ };
+
+ template <typename T, precision P>
+ struct functor2<T, P, tvec2>
+ {
+ GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, tvec2<T, P> const & b)
+ {
+ return tvec2<T, P>(Func(a.x, b.x), Func(a.y, b.y));
+ }
+ };
+
+ template <typename T, precision P>
+ struct functor2<T, P, tvec3>
+ {
+ GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, tvec3<T, P> const & b)
+ {
+ return tvec3<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
+ }
+ };
+
+ template <typename T, precision P>
+ struct functor2<T, P, tvec4>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, tvec4<T, P> const & b)
+ {
+ return tvec4<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ struct functor2_vec_sca{};
+
+ template <typename T, precision P>
+ struct functor2_vec_sca<T, P, tvec1>
+ {
+ GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, T b)
+ {
+ return tvec1<T, P>(Func(a.x, b));
+ }
+ };
+
+ template <typename T, precision P>
+ struct functor2_vec_sca<T, P, tvec2>
+ {
+ GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, T b)
+ {
+ return tvec2<T, P>(Func(a.x, b), Func(a.y, b));
+ }
+ };
+
+ template <typename T, precision P>
+ struct functor2_vec_sca<T, P, tvec3>
+ {
+ GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, T b)
+ {
+ return tvec3<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
+ }
+ };
+
+ template <typename T, precision P>
+ struct functor2_vec_sca<T, P, tvec4>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, T b)
+ {
+ return tvec4<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
+ }
+ };
+}//namespace detail
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/dummy.cpp b/3rdparty/include/glm/detail/dummy.cpp
new file mode 100644
index 0000000..09a2ae5
--- /dev/null
+++ b/3rdparty/include/glm/detail/dummy.cpp
@@ -0,0 +1,232 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/dummy.cpp
+/// @date 2011-01-19 / 2011-06-15
+/// @author Christophe Riccio
+///
+/// GLM is a header only library. There is nothing to compile.
+/// dummy.cpp exist only a wordaround for CMake file.
+///////////////////////////////////////////////////////////////////////////////////
+
+#define GLM_MESSAGES
+#include <glm/glm.hpp>
+#include <glm/ext.hpp>
+#include <limits>
+
+struct material
+{
+ glm::vec4 emission; // Ecm
+ glm::vec4 ambient; // Acm
+ glm::vec4 diffuse; // Dcm
+ glm::vec4 specular; // Scm
+ float shininess; // Srm
+};
+
+struct light
+{
+ glm::vec4 ambient; // Acli
+ glm::vec4 diffuse; // Dcli
+ glm::vec4 specular; // Scli
+ glm::vec4 position; // Ppli
+ glm::vec4 halfVector; // Derived: Hi
+ glm::vec3 spotDirection; // Sdli
+ float spotExponent; // Srli
+ float spotCutoff; // Crli
+ // (range: [0.0,90.0], 180.0)
+ float spotCosCutoff; // Derived: cos(Crli)
+ // (range: [1.0,0.0],-1.0)
+ float constantAttenuation; // K0
+ float linearAttenuation; // K1
+ float quadraticAttenuation;// K2
+};
+
+
+// Sample 1
+#include <glm/vec3.hpp>// glm::vec3
+#include <glm/geometric.hpp>// glm::cross, glm::normalize
+
+glm::vec3 computeNormal
+(
+ glm::vec3 const & a,
+ glm::vec3 const & b,
+ glm::vec3 const & c
+)
+{
+ return glm::normalize(glm::cross(c - a, b - a));
+}
+
+typedef unsigned int GLuint;
+#define GL_FALSE 0
+void glUniformMatrix4fv(GLuint, int, int, float*){}
+
+// Sample 2
+#include <glm/vec3.hpp> // glm::vec3
+#include <glm/vec4.hpp> // glm::vec4, glm::ivec4
+#include <glm/mat4x4.hpp> // glm::mat4
+#include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective
+#include <glm/gtc/type_ptr.hpp> // glm::value_ptr
+void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate)
+{
+ glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f);
+ glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate));
+ glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
+ glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
+ glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
+ glm::mat4 MVP = Projection * View * Model;
+ glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP));
+}
+
+// Sample 3
+#include <glm/vec2.hpp>// glm::vec2
+#include <glm/packing.hpp>// glm::packUnorm2x16
+#include <glm/integer.hpp>// glm::uint
+#include <glm/gtc/type_precision.hpp>// glm::i8vec2, glm::i32vec2
+std::size_t const VertexCount = 4;
+// Float quad geometry
+std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);
+glm::vec2 const PositionDataF32[VertexCount] =
+{
+ glm::vec2(-1.0f,-1.0f),
+ glm::vec2( 1.0f,-1.0f),
+ glm::vec2( 1.0f, 1.0f),
+ glm::vec2(-1.0f, 1.0f)
+ };
+// Half-float quad geometry
+std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint);
+glm::uint const PositionDataF16[VertexCount] =
+{
+ glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))),
+ glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, -1.0f))),
+ glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, 1.0f))),
+ glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, 1.0f)))
+};
+// 8 bits signed integer quad geometry
+std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2);
+glm::i8vec2 const PositionDataI8[VertexCount] =
+{
+ glm::i8vec2(-1,-1),
+ glm::i8vec2( 1,-1),
+ glm::i8vec2( 1, 1),
+ glm::i8vec2(-1, 1)
+};
+// 32 bits signed integer quad geometry
+std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2);
+glm::i32vec2 const PositionDataI32[VertexCount] =
+{
+ glm::i32vec2 (-1,-1),
+ glm::i32vec2 ( 1,-1),
+ glm::i32vec2 ( 1, 1),
+ glm::i32vec2 (-1, 1)
+};
+
+struct intersection
+{
+ glm::vec4 position;
+ glm::vec3 normal;
+};
+
+/*
+// Sample 4
+#include <glm/vec3.hpp>// glm::vec3
+#include <glm/geometric.hpp>// glm::normalize, glm::dot, glm::reflect
+#include <glm/exponential.hpp>// glm::pow
+#include <glm/gtc/random.hpp>// glm::vecRand3
+glm::vec3 lighting
+(
+ intersection const & Intersection,
+ material const & Material,
+ light const & Light,
+ glm::vec3 const & View
+)
+{
+ glm::vec3 Color(0.0f);
+ glm::vec3 LightVertor(glm::normalize(
+ Light.position - Intersection.position +
+ glm::vecRand3(0.0f, Light.inaccuracy));
+
+ if(!shadow(Intersection.position, Light.position, LightVertor))
+ {
+ float Diffuse = glm::dot(Intersection.normal, LightVector);
+ if(Diffuse <= 0.0f)
+ return Color;
+ if(Material.isDiffuse())
+ Color += Light.color() * Material.diffuse * Diffuse;
+ if(Material.isSpecular())
+ {
+ glm::vec3 Reflect(glm::reflect(
+ glm::normalize(-LightVector),
+ glm::normalize(Intersection.normal)));
+ float Dot = glm::dot(Reflect, View);
+ float Base = Dot > 0.0f ? Dot : 0.0f;
+ float Specular = glm::pow(Base, Material.exponent);
+ Color += Material.specular * Specular;
+ }
+ }
+ return Color;
+}
+*/
+
+
+template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
+T normalizeDotA(vecType<T, P> const & x, vecType<T, P> const & y)
+{
+ return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
+}
+
+#define GLM_TEMPLATE_GENTYPE typename T, glm::precision P, template<typename, glm::precision> class
+
+template <GLM_TEMPLATE_GENTYPE vecType>
+T normalizeDotB(vecType<T, P> const & x, vecType<T, P> const & y)
+{
+ return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
+}
+
+template <typename vecType>
+typename vecType::value_type normalizeDotC(vecType const & a, vecType const & b)
+{
+ return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b));
+}
+
+int main()
+{
+ glm::vec1 o(1);
+ glm::vec2 a(1);
+ glm::vec3 b(1);
+ glm::vec4 c(1);
+
+ glm::quat q;
+ glm::dualquat p;
+
+ glm::mat4 m(1);
+
+ float a0 = normalizeDotA(a, a);
+ float b0 = normalizeDotB(b, b);
+ float c0 = normalizeDotC(c, c);
+
+ return 0;
+}
diff --git a/3rdparty/include/glm/detail/func_common.hpp b/3rdparty/include/glm/detail/func_common.hpp
new file mode 100644
index 0000000..08b69c8
--- /dev/null
+++ b/3rdparty/include/glm/detail/func_common.hpp
@@ -0,0 +1,456 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_common.hpp
+/// @date 2008-03-08 / 2010-01-26
+/// @author Christophe Riccio
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+///
+/// @defgroup core_func_common Common functions
+/// @ingroup core
+///
+/// These all operate component-wise. The description is per component.
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "setup.hpp"
+#include "precision.hpp"
+#include "type_int.hpp"
+#include "_fixes.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_common
+ /// @{
+
+ /// Returns x if x >= 0; otherwise, it returns -x.
+ ///
+ /// @tparam genType floating-point or signed integer; scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType abs(genType x);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x);
+
+ /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
+ ///
+ /// @tparam genType Floating-point or signed integer; scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x);
+
+ /// Returns a value equal to the nearest integer that is less then or equal to x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x);
+
+ /// Returns a value equal to the nearest integer to x
+ /// whose absolute value is not larger than the absolute value of x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x);
+
+ /// Returns a value equal to the nearest integer to x.
+ /// The fraction 0.5 will round in a direction chosen by the
+ /// implementation, presumably the direction that is fastest.
+ /// This includes the possibility that round(x) returns the
+ /// same value as roundEven(x) for all values of x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x);
+
+ /// Returns a value equal to the nearest integer to x.
+ /// A fractional part of 0.5 will round toward the nearest even
+ /// integer. (Both 3.5 and 4.5 for x will return 4.0.)
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ /// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x);
+
+ /// Returns a value equal to the nearest integer
+ /// that is greater than or equal to x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x);
+
+ /// Return x - floor(x).
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType fract(genType x);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x);
+
+ /// Modulus. Returns x - y * floor(x / y)
+ /// for each component in x using the floating point value y.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType mod(genType x, genType y);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns the fractional part of x and sets i to the integer
+ /// part (as a whole number floating point value). Both the
+ /// return value and the output parameter will have the same
+ /// sign as x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType modf(genType x, genType & i);
+
+ /// Returns y if y < x; otherwise, it returns x.
+ ///
+ /// @tparam genType Floating-point or integer; scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType min(genType x, genType y);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns y if x < y; otherwise, it returns x.
+ ///
+ /// @tparam genType Floating-point or integer; scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType max(genType x, genType y);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns min(max(x, minVal), maxVal) for each component in x
+ /// using the floating-point values minVal and maxVal.
+ ///
+ /// @tparam genType Floating-point or integer; scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal);
+
+ /// If genTypeU is a floating scalar or vector:
+ /// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
+ /// x and y using the floating-point value a.
+ /// The value for a is not restricted to the range [0, 1].
+ ///
+ /// If genTypeU is a boolean scalar or vector:
+ /// Selects which vector each returned component comes
+ /// from. For a component of <a> that is false, the
+ /// corresponding component of x is returned. For a
+ /// component of a that is true, the corresponding
+ /// component of y is returned. Components of x and y that
+ /// are not selected are allowed to be invalid floating point
+ /// values and will have no effect on the results. Thus, this
+ /// provides different functionality than
+ /// genType mix(genType x, genType y, genType(a))
+ /// where a is a Boolean vector.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ ///
+ /// @param[in] x Value to interpolate.
+ /// @param[in] y Value to interpolate.
+ /// @param[in] a Interpolant.
+ ///
+ /// @tparam genTypeT Floating point scalar or vector.
+ /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
+ ///
+ /// @code
+ /// #include <glm/glm.hpp>
+ /// ...
+ /// float a;
+ /// bool b;
+ /// glm::dvec3 e;
+ /// glm::dvec3 f;
+ /// glm::vec4 g;
+ /// glm::vec4 h;
+ /// ...
+ /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
+ /// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
+ /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
+ /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
+ /// @endcode
+ template <typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a);
+
+ template <typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a);
+
+ template <typename genTypeT, typename genTypeU>
+ GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
+
+ /// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType step(genType edge, genType x);
+
+ /// Returns 0.0 if x < edge, otherwise it returns 1.0.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <template <typename, precision> class vecType, typename T, precision P>
+ GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x);
+
+ /// Returns 0.0 if x < edge, otherwise it returns 1.0.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <template <typename, precision> class vecType, typename T, precision P>
+ GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x);
+
+ /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
+ /// performs smooth Hermite interpolation between 0 and 1
+ /// when edge0 < x < edge1. This is useful in cases where
+ /// you would want a threshold function with a smooth
+ /// transition. This is equivalent to:
+ /// genType t;
+ /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
+ /// return t * t * (3 - 2 * t);
+ /// Results are undefined if edge0 >= edge1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x);
+
+ /// Returns true if x holds a NaN (not a number)
+ /// representation in the underlying implementation's set of
+ /// floating point representations. Returns false otherwise,
+ /// including for implementations with no NaN
+ /// representations.
+ ///
+ /// /!\ When using compiler fast math, this function may fail.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x);
+
+ /// Returns true if x holds a positive infinity or negative
+ /// infinity representation in the underlying implementation's
+ /// set of floating point representations. Returns false
+ /// otherwise, including for implementations with no infinity
+ /// representations.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x);
+
+ /// Returns a signed integer value representing
+ /// the encoding of a floating-point value. The floating-point
+ /// value's bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ GLM_FUNC_DECL int floatBitsToInt(float const & v);
+
+ /// Returns a signed integer value representing
+ /// the encoding of a floating-point value. The floatingpoint
+ /// value's bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <template <typename, precision> class vecType, precision P>
+ GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
+
+ /// Returns a unsigned integer value representing
+ /// the encoding of a floating-point value. The floatingpoint
+ /// value's bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ GLM_FUNC_DECL uint floatBitsToUint(float const & v);
+
+ /// Returns a unsigned integer value representing
+ /// the encoding of a floating-point value. The floatingpoint
+ /// value's bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <template <typename, precision> class vecType, precision P>
+ GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v);
+
+ /// Returns a floating-point value corresponding to a signed
+ /// integer encoding of a floating-point value.
+ /// If an inf or NaN is passed in, it will not signal, and the
+ /// resulting floating point value is unspecified. Otherwise,
+ /// the bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ GLM_FUNC_DECL float intBitsToFloat(int const & v);
+
+ /// Returns a floating-point value corresponding to a signed
+ /// integer encoding of a floating-point value.
+ /// If an inf or NaN is passed in, it will not signal, and the
+ /// resulting floating point value is unspecified. Otherwise,
+ /// the bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <template <typename, precision> class vecType, precision P>
+ GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v);
+
+ /// Returns a floating-point value corresponding to a
+ /// unsigned integer encoding of a floating-point value.
+ /// If an inf or NaN is passed in, it will not signal, and the
+ /// resulting floating point value is unspecified. Otherwise,
+ /// the bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ GLM_FUNC_DECL float uintBitsToFloat(uint const & v);
+
+ /// Returns a floating-point value corresponding to a
+ /// unsigned integer encoding of a floating-point value.
+ /// If an inf or NaN is passed in, it will not signal, and the
+ /// resulting floating point value is unspecified. Otherwise,
+ /// the bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <template <typename, precision> class vecType, precision P>
+ GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v);
+
+ /// Computes and returns a * b + c.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
+
+ /// Splits x into a floating-point significand in the range
+ /// [0.5, 1.0) and an integral exponent of two, such that:
+ /// x = significand * exp(2, exponent)
+ ///
+ /// The significand is returned by the function and the
+ /// exponent is returned in the parameter exp. For a
+ /// floating-point value of zero, the significant and exponent
+ /// are both zero. For a floating-point value that is an
+ /// infinity or is not a number, the results are undefined.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType, typename genIType>
+ GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
+
+ /// Builds a floating-point number from x and the
+ /// corresponding integral exponent of two in exp, returning:
+ /// significand * exp(2, exponent)
+ ///
+ /// If this product is too large to be represented in the
+ /// floating-point type, the result is undefined.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType, typename genIType>
+ GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
+
+ /// @}
+}//namespace glm
+
+#include "func_common.inl"
+
diff --git a/3rdparty/include/glm/detail/func_common.inl b/3rdparty/include/glm/detail/func_common.inl
new file mode 100644
index 0000000..83252de
--- /dev/null
+++ b/3rdparty/include/glm/detail/func_common.inl
@@ -0,0 +1,758 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_common.inl
+/// @date 2008-08-03 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "func_vector_relational.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include "_vectorize.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+ template <typename genFIType, bool /*signed*/>
+ struct compute_abs
+ {};
+
+ template <typename genFIType>
+ struct compute_abs<genFIType, true>
+ {
+ GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
+ {
+ GLM_STATIC_ASSERT(
+ std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed,
+ "'abs' only accept floating-point and integer scalar or vector inputs");
+
+ return x >= genFIType(0) ? x : -x;
+ // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
+ }
+ };
+
+ template <typename genFIType>
+ struct compute_abs<genFIType, false>
+ {
+ GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
+ {
+ GLM_STATIC_ASSERT(
+ !std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer,
+ "'abs' only accept floating-point and integer scalar or vector inputs");
+ return x;
+ }
+ };
+
+ template <typename T, typename U, precision P, template <class, precision> class vecType>
+ struct compute_mix_vector
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559, "'mix' only accept floating-point inputs for the interpolator a");
+
+ return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
+ }
+ };
+
+ template <typename T, precision P, template <class, precision> class vecType>
+ struct compute_mix_vector<T, bool, P, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<bool, P> const & a)
+ {
+ vecType<T, P> Result(uninitialize);
+ for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
+ Result[i] = a[i] ? y[i] : x[i];
+ return Result;
+ }
+ };
+
+ template <typename T, typename U, precision P, template <class, precision> class vecType>
+ struct compute_mix_scalar
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, U const & a)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559, "'mix' only accept floating-point inputs for the interpolator a");
+
+ return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
+ }
+ };
+
+ template <typename T, precision P, template <class, precision> class vecType>
+ struct compute_mix_scalar<T, bool, P, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, bool const & a)
+ {
+ return a ? y : x;
+ }
+ };
+
+ template <typename T, typename U>
+ struct compute_mix
+ {
+ GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, U const & a)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559, "'mix' only accept floating-point inputs for the interpolator a");
+
+ return static_cast<T>(static_cast<U>(x) + a * static_cast<U>(y - x));
+ }
+ };
+
+ template <typename T>
+ struct compute_mix<T, bool>
+ {
+ GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, bool const & a)
+ {
+ return a ? y : x;
+ }
+ };
+
+ template <typename T, precision P, template <class, precision> class vecType, bool isFloat = true, bool isSigned = true>
+ struct compute_sign
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+ {
+ return vecType<T, P>(glm::lessThan(vecType<T, P>(0), x)) - vecType<T, P>(glm::lessThan(x, vecType<T, P>(0)));
+ }
+ };
+
+ template <typename T, precision P, template <class, precision> class vecType>
+ struct compute_sign<T, P, vecType, false, false>
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+ {
+ return vecType<T, P>(glm::greaterThan(x , vecType<T, P>(0)));
+ }
+ };
+
+ template <typename T, precision P, template <class, precision> class vecType>
+ struct compute_sign<T, P, vecType, false, true>
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+ {
+ T const Shift(static_cast<T>(sizeof(T) * 8 - 1));
+ vecType<T, P> const y(vecType<typename make_unsigned<T>::type, P>(-x) >> typename make_unsigned<T>::type(Shift));
+
+ return (x >> Shift) | y;
+ }
+ };
+
+ template <typename T, precision P, template <class, precision> class vecType, typename genType, bool isFloat = true>
+ struct compute_mod
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, genType const & b)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
+ return a - b * floor(a / b);
+ }
+ };
+}//namespace detail
+
+ // abs
+ template <>
+ GLM_FUNC_QUALIFIER int32 abs(int32 x)
+ {
+ int32 const y = x >> 31;
+ return (x ^ y) - y;
+ }
+
+ template <typename genFIType>
+ GLM_FUNC_QUALIFIER genFIType abs(genFIType x)
+ {
+ return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> abs(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(abs, x);
+ }
+
+ // sign
+ // fast and works for any type
+ template <typename genFIType>
+ GLM_FUNC_QUALIFIER genFIType sign(genFIType x)
+ {
+ GLM_STATIC_ASSERT(
+ std::numeric_limits<genFIType>::is_iec559 || (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
+ "'sign' only accept signed inputs");
+
+ return detail::compute_sign<genFIType, defaultp, tvec1, std::numeric_limits<genFIType>::is_iec559>::call(tvec1<genFIType>(x)).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> sign(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(
+ std::numeric_limits<T>::is_iec559 || (std::numeric_limits<T>::is_signed && std::numeric_limits<T>::is_integer),
+ "'sign' only accept signed inputs");
+
+ return detail::compute_sign<T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x);
+ }
+
+ // floor
+ using ::std::floor;
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> floor(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(floor, x);
+ }
+
+ // trunc
+# if GLM_HAS_CXX11_STL
+ using ::std::trunc;
+# else
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType trunc(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'trunc' only accept floating-point inputs");
+
+ return x < static_cast<genType>(0) ? -floor(-x) : floor(x);
+ }
+# endif
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> trunc(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(trunc, x);
+ }
+
+ // round
+# if GLM_HAS_CXX11_STL
+ using ::std::round;
+# else
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType round(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'round' only accept floating-point inputs");
+
+ return x < static_cast<genType>(0) ? static_cast<genType>(int(x - static_cast<genType>(0.5))) : static_cast<genType>(int(x + static_cast<genType>(0.5)));
+ }
+# endif
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> round(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(round, x);
+ }
+
+/*
+ // roundEven
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType roundEven(genType const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
+
+ return genType(int(x + genType(int(x) % 2)));
+ }
+*/
+
+ // roundEven
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType roundEven(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
+
+ int Integer = static_cast<int>(x);
+ genType IntegerPart = static_cast<genType>(Integer);
+ genType FractionalPart = fract(x);
+
+ if(FractionalPart > static_cast<genType>(0.5) || FractionalPart < static_cast<genType>(0.5))
+ {
+ return round(x);
+ }
+ else if((Integer % 2) == 0)
+ {
+ return IntegerPart;
+ }
+ else if(x <= static_cast<genType>(0)) // Work around...
+ {
+ return IntegerPart - static_cast<genType>(1);
+ }
+ else
+ {
+ return IntegerPart + static_cast<genType>(1);
+ }
+ //else // Bug on MinGW 4.5.2
+ //{
+ // return mix(IntegerPart + genType(-1), IntegerPart + genType(1), x <= genType(0));
+ //}
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> roundEven(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(roundEven, x);
+ }
+
+ // ceil
+ using ::std::ceil;
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> ceil(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(ceil, x);
+ }
+
+ // fract
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fract(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fract' only accept floating-point inputs");
+
+ return fract(tvec1<genType>(x)).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fract(vecType<T, P> const & x)
+ {
+ return x - floor(x);
+ }
+
+ // mod
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType mod(genType x, genType y)
+ {
+ return mod(tvec1<genType>(x), y).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & x, T y)
+ {
+ return detail::compute_mod<T, P, vecType, T, std::numeric_limits<T>::is_iec559>::call(x, y);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ return detail::compute_mod<T, P, vecType, vecType<T, P>, std::numeric_limits<T>::is_iec559>::call(x, y);
+ }
+
+ // modf
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType modf(genType x, genType & i)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'modf' only accept floating-point inputs");
+
+ return std::modf(x, &i);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> modf(tvec1<T, P> const & x, tvec1<T, P> & i)
+ {
+ return tvec1<T, P>(
+ modf(x.x, i.x));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> modf(tvec2<T, P> const & x, tvec2<T, P> & i)
+ {
+ return tvec2<T, P>(
+ modf(x.x, i.x),
+ modf(x.y, i.y));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> modf(tvec3<T, P> const & x, tvec3<T, P> & i)
+ {
+ return tvec3<T, P>(
+ modf(x.x, i.x),
+ modf(x.y, i.y),
+ modf(x.z, i.z));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> modf(tvec4<T, P> const & x, tvec4<T, P> & i)
+ {
+ return tvec4<T, P>(
+ modf(x.x, i.x),
+ modf(x.y, i.y),
+ modf(x.z, i.z),
+ modf(x.w, i.w));
+ }
+
+ //// Only valid if (INT_MIN <= x-y <= INT_MAX)
+ //// min(x,y)
+ //r = y + ((x - y) & ((x - y) >> (sizeof(int) *
+ //CHAR_BIT - 1)));
+ //// max(x,y)
+ //r = x - ((x - y) & ((x - y) >> (sizeof(int) *
+ //CHAR_BIT - 1)));
+
+ // min
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType min(genType x, genType y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'min' only accept floating-point or integer inputs");
+
+ return x < y ? x : y;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, T b)
+ {
+ return detail::functor2_vec_sca<T, P, vecType>::call(min, a, b);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, vecType<T, P> const & b)
+ {
+ return detail::functor2<T, P, vecType>::call(min, a, b);
+ }
+
+ // max
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType max(genType x, genType y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'max' only accept floating-point or integer inputs");
+
+ return x > y ? x : y;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, T b)
+ {
+ return detail::functor2_vec_sca<T, P, vecType>::call(max, a, b);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, vecType<T, P> const & b)
+ {
+ return detail::functor2<T, P, vecType>::call(max, a, b);
+ }
+
+ // clamp
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType clamp(genType x, genType minVal, genType maxVal)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'clamp' only accept floating-point or integer inputs");
+
+ return min(max(x, minVal), maxVal);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs");
+
+ return min(max(x, minVal), maxVal);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs");
+
+ return min(max(x, minVal), maxVal);
+ }
+
+ template <typename genTypeT, typename genTypeU>
+ GLM_FUNC_QUALIFIER genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
+ {
+ return detail::compute_mix<genTypeT, genTypeU>::call(x, y, a);
+ }
+
+ template <typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a)
+ {
+ return detail::compute_mix_scalar<T, U, P, vecType>::call(x, y, a);
+ }
+
+ template <typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a)
+ {
+ return detail::compute_mix_vector<T, U, P, vecType>::call(x, y, a);
+ }
+
+ // step
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType step(genType edge, genType x)
+ {
+ return mix(static_cast<genType>(1), static_cast<genType>(0), glm::lessThan(x, edge));
+ }
+
+ template <template <typename, precision> class vecType, typename T, precision P>
+ GLM_FUNC_QUALIFIER vecType<T, P> step(T edge, vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'step' only accept floating-point inputs");
+
+ return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, vecType<T, P>(edge)));
+ }
+
+ template <template <typename, precision> class vecType, typename T, precision P>
+ GLM_FUNC_QUALIFIER vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x)
+ {
+ return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, edge));
+ }
+
+ // smoothstep
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'smoothstep' only accept floating-point inputs");
+
+ genType const tmp(clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1)));
+ return tmp * tmp * (genType(3) - genType(2) * tmp);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'smoothstep' only accept floating-point inputs");
+
+ vecType<T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
+ return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'smoothstep' only accept floating-point inputs");
+
+ vecType<T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
+ return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
+ }
+
+# if GLM_HAS_CXX11_STL
+ using std::isnan;
+# else
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool isnan(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isnan' only accept floating-point inputs");
+
+# if GLM_HAS_CXX11_STL
+ return std::isnan(x);
+# elif GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_INTEL)
+ return _isnan(x) != 0;
+# elif GLM_COMPILER & (GLM_COMPILER_GCC | (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
+# if GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L
+ return _isnan(x) != 0;
+# else
+ return std::isnan(x);
+# endif
+# elif GLM_COMPILER & GLM_COMPILER_CUDA
+ return isnan(x) != 0;
+# else
+ return std::isnan(x);
+# endif
+ }
+# endif
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> isnan(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
+
+ return detail::functor1<bool, T, P, vecType>::call(isnan, x);
+ }
+
+# if GLM_HAS_CXX11_STL
+ using std::isinf;
+# else
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool isinf(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isinf' only accept floating-point inputs");
+
+# if GLM_HAS_CXX11_STL
+ return std::isinf(x);
+# elif GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC)
+ return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
+# elif GLM_COMPILER & (GLM_COMPILER_GCC | (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
+# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L)
+ return _isinf(x) != 0;
+# else
+ return std::isinf(x);
+# endif
+# elif GLM_COMPILER & GLM_COMPILER_CUDA
+ // http://developer.download.nvidia.com/compute/cuda/4_2/rel/toolkit/docs/online/group__CUDA__MATH__DOUBLE_g13431dd2b40b51f9139cbb7f50c18fab.html#g13431dd2b40b51f9139cbb7f50c18fab
+ return isinf(double(x)) != 0;
+# else
+ return std::isinf(x);
+# endif
+ }
+# endif
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> isinf(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
+
+ return detail::functor1<bool, T, P, vecType>::call(isinf, x);
+ }
+
+ GLM_FUNC_QUALIFIER int floatBitsToInt(float const & v)
+ {
+ return reinterpret_cast<int&>(const_cast<float&>(v));
+ }
+
+ template <template <typename, precision> class vecType, precision P>
+ GLM_FUNC_QUALIFIER vecType<int, P> floatBitsToInt(vecType<float, P> const & v)
+ {
+ return reinterpret_cast<vecType<int, P>&>(const_cast<vecType<float, P>&>(v));
+ }
+
+ GLM_FUNC_QUALIFIER uint floatBitsToUint(float const & v)
+ {
+ return reinterpret_cast<uint&>(const_cast<float&>(v));
+ }
+
+ template <template <typename, precision> class vecType, precision P>
+ GLM_FUNC_QUALIFIER vecType<uint, P> floatBitsToUint(vecType<float, P> const & v)
+ {
+ return reinterpret_cast<vecType<uint, P>&>(const_cast<vecType<float, P>&>(v));
+ }
+
+ GLM_FUNC_QUALIFIER float intBitsToFloat(int const & v)
+ {
+ return reinterpret_cast<float&>(const_cast<int&>(v));
+ }
+
+ template <template <typename, precision> class vecType, precision P>
+ GLM_FUNC_QUALIFIER vecType<float, P> intBitsToFloat(vecType<int, P> const & v)
+ {
+ return reinterpret_cast<vecType<float, P>&>(const_cast<vecType<int, P>&>(v));
+ }
+
+ GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const & v)
+ {
+ return reinterpret_cast<float&>(const_cast<uint&>(v));
+ }
+
+ template <template <typename, precision> class vecType, precision P>
+ GLM_FUNC_QUALIFIER vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v)
+ {
+ return reinterpret_cast<vecType<float, P>&>(const_cast<vecType<uint, P>&>(v));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fma(genType const & a, genType const & b, genType const & c)
+ {
+ return a * b + c;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType frexp(genType x, int & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'frexp' only accept floating-point inputs");
+
+ return std::frexp(x, exp);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> frexp(tvec1<T, P> const & x, tvec1<int, P> & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'frexp' only accept floating-point inputs");
+
+ return tvec1<T, P>(std::frexp(x.x, exp.x));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> frexp(tvec2<T, P> const & x, tvec2<int, P> & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'frexp' only accept floating-point inputs");
+
+ return tvec2<T, P>(
+ frexp(x.x, exp.x),
+ frexp(x.y, exp.y));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> frexp(tvec3<T, P> const & x, tvec3<int, P> & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'frexp' only accept floating-point inputs");
+
+ return tvec3<T, P>(
+ frexp(x.x, exp.x),
+ frexp(x.y, exp.y),
+ frexp(x.z, exp.z));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> frexp(tvec4<T, P> const & x, tvec4<int, P> & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'frexp' only accept floating-point inputs");
+
+ return tvec4<T, P>(
+ frexp(x.x, exp.x),
+ frexp(x.y, exp.y),
+ frexp(x.z, exp.z),
+ frexp(x.w, exp.w));
+ }
+
+ template <typename genType, precision P>
+ GLM_FUNC_QUALIFIER genType ldexp(genType const & x, int const & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'ldexp' only accept floating-point inputs");
+
+ return std::ldexp(x, exp);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> ldexp(tvec1<T, P> const & x, tvec1<int, P> const & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ldexp' only accept floating-point inputs");
+
+ return tvec1<T, P>(
+ ldexp(x.x, exp.x));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> ldexp(tvec2<T, P> const & x, tvec2<int, P> const & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ldexp' only accept floating-point inputs");
+
+ return tvec2<T, P>(
+ ldexp(x.x, exp.x),
+ ldexp(x.y, exp.y));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> ldexp(tvec3<T, P> const & x, tvec3<int, P> const & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ldexp' only accept floating-point inputs");
+
+ return tvec3<T, P>(
+ ldexp(x.x, exp.x),
+ ldexp(x.y, exp.y),
+ ldexp(x.z, exp.z));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> ldexp(tvec4<T, P> const & x, tvec4<int, P> const & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ldexp' only accept floating-point inputs");
+
+ return tvec4<T, P>(
+ ldexp(x.x, exp.x),
+ ldexp(x.y, exp.y),
+ ldexp(x.z, exp.z),
+ ldexp(x.w, exp.w));
+ }
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/func_exponential.hpp b/3rdparty/include/glm/detail/func_exponential.hpp
new file mode 100644
index 0000000..9277990
--- /dev/null
+++ b/3rdparty/include/glm/detail/func_exponential.hpp
@@ -0,0 +1,132 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_exponential.hpp
+/// @date 2008-08-08 / 2011-06-14
+/// @author Christophe Riccio
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+///
+/// @defgroup core_func_exponential Exponential functions
+/// @ingroup core
+///
+/// These all operate component-wise. The description is per component.
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "type_vec1.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include <cmath>
+
+namespace glm
+{
+ /// @addtogroup core_func_exponential
+ /// @{
+
+ /// Returns 'base' raised to the power 'exponent'.
+ ///
+ /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision.
+ /// @param exponent Floating point value representing the 'exponent'.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent);
+
+ /// Returns the natural exponentiation of x, i.e., e^x.
+ ///
+ /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v);
+
+ /// Returns the natural logarithm of v, i.e.,
+ /// returns the value y which satisfies the equation x = e^y.
+ /// Results are undefined if v <= 0.
+ ///
+ /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> log(vecType<T, P> const & v);
+
+ /// Returns 2 raised to the v power.
+ ///
+ /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> exp2(vecType<T, P> const & v);
+
+ /// Returns the base 2 log of x, i.e., returns the value y,
+ /// which satisfies the equation x = 2 ^ y.
+ ///
+ /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> log2(vecType<T, P> const & v);
+
+ /// Returns the positive square root of v.
+ ///
+ /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ //template <typename genType>
+ //GLM_FUNC_DECL genType sqrt(genType const & x);
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & v);
+
+ /// Returns the reciprocal of the positive square root of v.
+ ///
+ /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> inversesqrt(vecType<T, P> const & v);
+
+ /// @}
+}//namespace glm
+
+#include "func_exponential.inl"
diff --git a/3rdparty/include/glm/detail/func_exponential.inl b/3rdparty/include/glm/detail/func_exponential.inl
new file mode 100644
index 0000000..d558392
--- /dev/null
+++ b/3rdparty/include/glm/detail/func_exponential.inl
@@ -0,0 +1,161 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_exponential.inl
+/// @date 2008-08-03 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "func_vector_relational.hpp"
+#include "_vectorize.hpp"
+#include <limits>
+#include <cmath>
+#include <cassert>
+
+namespace glm{
+namespace detail
+{
+# if GLM_HAS_CXX11_STL
+ using std::log2;
+# else
+ template <typename genType>
+ genType log2(genType Value)
+ {
+ return std::log(Value) * static_cast<genType>(1.4426950408889634073599246810019);
+ }
+# endif
+
+ template <typename T, precision P, template <class, precision> class vecType, bool isFloat = true>
+ struct compute_log2
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & vec)
+ {
+ return detail::functor1<T, T, P, vecType>::call(log2, vec);
+ }
+ };
+
+ template <template <class, precision> class vecType, typename T, precision P>
+ struct compute_inversesqrt
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+ {
+ return static_cast<T>(1) / sqrt(x);
+ }
+ };
+
+ template <template <class, precision> class vecType>
+ struct compute_inversesqrt<vecType, float, lowp>
+ {
+ GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & x)
+ {
+ vecType<float, lowp> tmp(x);
+ vecType<float, lowp> xhalf(tmp * 0.5f);
+ vecType<uint, lowp>* p = reinterpret_cast<vecType<uint, lowp>*>(const_cast<vecType<float, lowp>*>(&x));
+ vecType<uint, lowp> i = vecType<uint, lowp>(0x5f375a86) - (*p >> vecType<uint, lowp>(1));
+ vecType<float, lowp>* ptmp = reinterpret_cast<vecType<float, lowp>*>(&i);
+ tmp = *ptmp;
+ tmp = tmp * (1.5f - xhalf * tmp * tmp);
+ return tmp;
+ }
+ };
+}//namespace detail
+
+ // pow
+ using std::pow;
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent)
+ {
+ return detail::functor2<T, P, vecType>::call(pow, base, exponent);
+ }
+
+ // exp
+ using std::exp;
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> exp(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(exp, x);
+ }
+
+ // log
+ using std::log;
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> log(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(log, x);
+ }
+
+ //exp2, ln2 = 0.69314718055994530941723212145818f
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType exp2(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'exp2' only accept floating-point inputs");
+
+ return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> exp2(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(exp2, x);
+ }
+
+ // log2, ln2 = 0.69314718055994530941723212145818f
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType log2(genType x)
+ {
+ return log2(tvec1<genType>(x)).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> log2(vecType<T, P> const & x)
+ {
+ return detail::compute_log2<T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x);
+ }
+
+ // sqrt
+ using std::sqrt;
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> sqrt(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
+ return detail::functor1<T, T, P, vecType>::call(sqrt, x);
+ }
+
+ // inversesqrt
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType inversesqrt(genType x)
+ {
+ return static_cast<genType>(1) / sqrt(x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
+ return detail::compute_inversesqrt<vecType, T, P>::call(x);
+ }
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/func_geometric.hpp b/3rdparty/include/glm/detail/func_geometric.hpp
new file mode 100644
index 0000000..cdbcc7b
--- /dev/null
+++ b/3rdparty/include/glm/detail/func_geometric.hpp
@@ -0,0 +1,142 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_geometric.hpp
+/// @date 2008-08-03 / 2011-06-14
+/// @author Christophe Riccio
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+///
+/// @defgroup core_func_geometric Geometric functions
+/// @ingroup core
+///
+/// These operate on vectors as vectors, not component-wise.
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "type_vec3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_geometric
+ /// @{
+
+ /// Returns the length of x, i.e., sqrt(x * x).
+ ///
+ /// @tparam genType Floating-point vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL T length(
+ vecType<T, P> const & x);
+
+ /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+ ///
+ /// @tparam genType Floating-point vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL T distance(
+ vecType<T, P> const & p0,
+ vecType<T, P> const & p1);
+
+ /// Returns the dot product of x and y, i.e., result = x * y.
+ ///
+ /// @tparam genType Floating-point vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL T dot(
+ vecType<T, P> const & x,
+ vecType<T, P> const & y);
+
+ /// Returns the cross product of x and y.
+ ///
+ /// @tparam valType Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> cross(
+ tvec3<T, P> const & x,
+ tvec3<T, P> const & y);
+
+ /// Returns a vector in the same direction as x but with length of 1.
+ /// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> normalize(
+ vecType<T, P> const & x);
+
+ /// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
+ ///
+ /// @tparam genType Floating-point vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> faceforward(
+ vecType<T, P> const & N,
+ vecType<T, P> const & I,
+ vecType<T, P> const & Nref);
+
+ /// For the incident vector I and surface orientation N,
+ /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
+ ///
+ /// @tparam genType Floating-point vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType reflect(
+ genType const & I,
+ genType const & N);
+
+ /// For the incident vector I and surface normal N,
+ /// and the ratio of indices of refraction eta,
+ /// return the refraction vector.
+ ///
+ /// @tparam genType Floating-point vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> refract(
+ vecType<T, P> const & I,
+ vecType<T, P> const & N,
+ T eta);
+
+ /// @}
+}//namespace glm
+
+#include "func_geometric.inl"
diff --git a/3rdparty/include/glm/detail/func_geometric.inl b/3rdparty/include/glm/detail/func_geometric.inl
new file mode 100644
index 0000000..0673718
--- /dev/null
+++ b/3rdparty/include/glm/detail/func_geometric.inl
@@ -0,0 +1,201 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_geometric.inl
+/// @date 2008-08-03 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "func_exponential.hpp"
+#include "func_common.hpp"
+#include "type_vec2.hpp"
+#include "type_vec4.hpp"
+#include "type_float.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <template <class, precision> class vecType, typename T, precision P>
+ struct compute_dot{};
+
+ template <typename T, precision P>
+ struct compute_dot<tvec1, T, P>
+ {
+ GLM_FUNC_QUALIFIER static T call(tvec1<T, P> const & a, tvec1<T, P> const & b)
+ {
+ return a.x * b.x;
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_dot<tvec2, T, P>
+ {
+ GLM_FUNC_QUALIFIER static T call(tvec2<T, P> const & x, tvec2<T, P> const & y)
+ {
+ tvec2<T, P> tmp(x * y);
+ return tmp.x + tmp.y;
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_dot<tvec3, T, P>
+ {
+ GLM_FUNC_QUALIFIER static T call(tvec3<T, P> const & x, tvec3<T, P> const & y)
+ {
+ tvec3<T, P> tmp(x * y);
+ return tmp.x + tmp.y + tmp.z;
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_dot<tvec4, T, P>
+ {
+ GLM_FUNC_QUALIFIER static T call(tvec4<T, P> const & x, tvec4<T, P> const & y)
+ {
+ tvec4<T, P> tmp(x * y);
+ return (tmp.x + tmp.y) + (tmp.z + tmp.w);
+ }
+ };
+}//namespace detail
+
+ // length
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType length(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' only accept floating-point inputs");
+
+ return abs(x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER T length(vecType<T, P> const & v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
+
+ return sqrt(dot(v, v));
+ }
+
+ // distance
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType distance(genType const & p0, genType const & p1)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' only accept floating-point inputs");
+
+ return length(p1 - p0);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER T distance(vecType<T, P> const & p0, vecType<T, P> const & p1)
+ {
+ return length(p1 - p0);
+ }
+
+ // dot
+ template <typename T>
+ GLM_FUNC_QUALIFIER T dot(T x, T y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
+ return x * y;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER T dot(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
+ return detail::compute_dot<vecType, T, P>::call(x, y);
+ }
+
+ // cross
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> cross(tvec3<T, P> const & x, tvec3<T, P> const & y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' only accept floating-point inputs");
+
+ return tvec3<T, P>(
+ x.y * y.z - y.y * x.z,
+ x.z * y.x - y.z * x.x,
+ x.x * y.y - y.x * x.y);
+ }
+
+ // normalize
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType normalize(genType const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' only accept floating-point inputs");
+
+ return x < genType(0) ? genType(-1) : genType(1);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> normalize(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
+
+ return x * inversesqrt(dot(x, x));
+ }
+
+ // faceforward
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType faceforward(genType const & N, genType const & I, genType const & Nref)
+ {
+ return dot(Nref, I) < static_cast<genType>(0) ? N : -N;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> faceforward(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref)
+ {
+ return dot(Nref, I) < static_cast<T>(0) ? N : -N;
+ }
+
+ // reflect
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType reflect(genType const & I, genType const & N)
+ {
+ return I - N * dot(N, I) * static_cast<genType>(2);
+ }
+
+ // refract
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType refract(genType const & I, genType const & N, genType const & eta)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' only accept floating-point inputs");
+
+ genType const dotValue(dot(N, I));
+ genType const k(static_cast<genType>(1) - eta * eta * (static_cast<genType>(1) - dotValue * dotValue));
+ return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> refract(vecType<T, P> const & I, vecType<T, P> const & N, T eta)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs");
+
+ T const dotValue(dot(N, I));
+ T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
+ return (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast<T>(k >= static_cast<T>(0));
+ }
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/func_integer.hpp b/3rdparty/include/glm/detail/func_integer.hpp
new file mode 100644
index 0000000..fa32fa1
--- /dev/null
+++ b/3rdparty/include/glm/detail/func_integer.hpp
@@ -0,0 +1,232 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_integer.hpp
+/// @date 2010-03-17 / 2011-06-18
+/// @author Christophe Riccio
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+///
+/// @defgroup core_func_integer Integer functions
+/// @ingroup core
+///
+/// These all operate component-wise. The description is per component.
+/// The notation [a, b] means the set of bits from bit-number a through bit-number
+/// b, inclusive. The lowest-order bit is bit 0.
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "setup.hpp"
+#include "precision.hpp"
+#include "func_common.hpp"
+#include "func_vector_relational.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_integer
+ /// @{
+
+ /// Adds 32-bit unsigned integer x and y, returning the sum
+ /// modulo pow(2, 32). The value carry is set to 0 if the sum was
+ /// less than pow(2, 32), or to 1 otherwise.
+ ///
+ /// @tparam genUType Unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<uint, P> uaddCarry(
+ vecType<uint, P> const & x,
+ vecType<uint, P> const & y,
+ vecType<uint, P> & carry);
+
+ /// Subtracts the 32-bit unsigned integer y from x, returning
+ /// the difference if non-negative, or pow(2, 32) plus the difference
+ /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
+ ///
+ /// @tparam genUType Unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<uint, P> usubBorrow(
+ vecType<uint, P> const & x,
+ vecType<uint, P> const & y,
+ vecType<uint, P> & borrow);
+
+ /// Multiplies 32-bit integers x and y, producing a 64-bit
+ /// result. The 32 least-significant bits are returned in lsb.
+ /// The 32 most-significant bits are returned in msb.
+ ///
+ /// @tparam genUType Unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL void umulExtended(
+ vecType<uint, P> const & x,
+ vecType<uint, P> const & y,
+ vecType<uint, P> & msb,
+ vecType<uint, P> & lsb);
+
+ /// Multiplies 32-bit integers x and y, producing a 64-bit
+ /// result. The 32 least-significant bits are returned in lsb.
+ /// The 32 most-significant bits are returned in msb.
+ ///
+ /// @tparam genIType Signed integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL void imulExtended(
+ vecType<int, P> const & x,
+ vecType<int, P> const & y,
+ vecType<int, P> & msb,
+ vecType<int, P> & lsb);
+
+ /// Extracts bits [offset, offset + bits - 1] from value,
+ /// returning them in the least significant bits of the result.
+ /// For unsigned data types, the most significant bits of the
+ /// result will be set to zero. For signed data types, the
+ /// most significant bits will be set to the value of bit offset + base - 1.
+ ///
+ /// If bits is zero, the result will be zero. The result will be
+ /// undefined if offset or bits is negative, or if the sum of
+ /// offset and bits is greater than the number of bits used
+ /// to store the operand.
+ ///
+ /// @tparam T Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> bitfieldExtract(
+ vecType<T, P> const & Value,
+ int Offset,
+ int Bits);
+
+ /// Returns the insertion the bits least-significant bits of insert into base.
+ ///
+ /// The result will have bits [offset, offset + bits - 1] taken
+ /// from bits [0, bits - 1] of insert, and all other bits taken
+ /// directly from the corresponding bits of base. If bits is
+ /// zero, the result will simply be base. The result will be
+ /// undefined if offset or bits is negative, or if the sum of
+ /// offset and bits is greater than the number of bits used to
+ /// store the operand.
+ ///
+ /// @tparam T Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> bitfieldInsert(
+ vecType<T, P> const & Base,
+ vecType<T, P> const & Insert,
+ int Offset,
+ int Bits);
+
+ /// Returns the reversal of the bits of value.
+ /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
+ /// where bits is the total number of bits used to represent value.
+ ///
+ /// @tparam T Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> bitfieldReverse(vecType<T, P> const & v);
+
+ /// Returns the number of bits set to 1 in the binary representation of value.
+ ///
+ /// @tparam T Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL int bitCount(genType v);
+
+ /// Returns the number of bits set to 1 in the binary representation of value.
+ ///
+ /// @tparam T Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<int, P> bitCount(vecType<T, P> const & v);
+
+ /// Returns the bit number of the least significant bit set to
+ /// 1 in the binary representation of value.
+ /// If value is zero, -1 will be returned.
+ ///
+ /// @tparam T Signed or unsigned integer scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <typename genIUType>
+ GLM_FUNC_DECL int findLSB(genIUType x);
+
+ /// Returns the bit number of the least significant bit set to
+ /// 1 in the binary representation of value.
+ /// If value is zero, -1 will be returned.
+ ///
+ /// @tparam T Signed or unsigned integer scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<int, P> findLSB(vecType<T, P> const & v);
+
+ /// Returns the bit number of the most significant bit in the binary representation of value.
+ /// For positive integers, the result will be the bit number of the most significant bit set to 1.
+ /// For negative integers, the result will be the bit number of the most significant
+ /// bit set to 0. For a value of zero or negative one, -1 will be returned.
+ ///
+ /// @tparam T Signed or unsigned integer scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <typename genIUType>
+ GLM_FUNC_DECL int findMSB(genIUType x);
+
+ /// Returns the bit number of the most significant bit in the binary representation of value.
+ /// For positive integers, the result will be the bit number of the most significant bit set to 1.
+ /// For negative integers, the result will be the bit number of the most significant
+ /// bit set to 0. For a value of zero or negative one, -1 will be returned.
+ ///
+ /// @tparam T Signed or unsigned integer scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<int, P> findMSB(vecType<T, P> const & v);
+
+ /// @}
+}//namespace glm
+
+#include "func_integer.inl"
diff --git a/3rdparty/include/glm/detail/func_integer.inl b/3rdparty/include/glm/detail/func_integer.inl
new file mode 100644
index 0000000..31eddf9
--- /dev/null
+++ b/3rdparty/include/glm/detail/func_integer.inl
@@ -0,0 +1,393 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_integer.inl
+/// @date 2010-03-17 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include "type_int.hpp"
+#include "_vectorize.hpp"
+#if(GLM_ARCH != GLM_ARCH_PURE)
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+# include <intrin.h>
+# pragma intrinsic(_BitScanReverse)
+#endif//(GLM_COMPILER & GLM_COMPILER_VC)
+#endif//(GLM_ARCH != GLM_ARCH_PURE)
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER T mask(T Bits)
+ {
+ return Bits >= sizeof(T) * 8 ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1);
+ }
+
+ template <bool EXEC = false>
+ struct compute_bitfieldReverseStep
+ {
+ template <typename T, glm::precision P, template <class, glm::precision> class vecType>
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
+ {
+ return v;
+ }
+ };
+
+ template <>
+ struct compute_bitfieldReverseStep<true>
+ {
+ template <typename T, glm::precision P, template <class, glm::precision> class vecType>
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
+ {
+ return (v & Mask) << Shift | (v & (~Mask)) >> Shift;
+ }
+ };
+
+ template <bool EXEC = false>
+ struct compute_bitfieldBitCountStep
+ {
+ template <typename T, glm::precision P, template <class, glm::precision> class vecType>
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
+ {
+ return v;
+ }
+ };
+
+ template <>
+ struct compute_bitfieldBitCountStep<true>
+ {
+ template <typename T, glm::precision P, template <class, glm::precision> class vecType>
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
+ {
+ return (v & Mask) + ((v >> Shift) & Mask);
+ }
+ };
+
+ template <typename genIUType, size_t Bits>
+ struct compute_findLSB
+ {
+ GLM_FUNC_QUALIFIER static int call(genIUType Value)
+ {
+ if(Value == 0)
+ return -1;
+
+ return glm::bitCount(~Value & (Value - static_cast<genIUType>(1)));
+ }
+ };
+
+# if GLM_HAS_BITSCAN_WINDOWS
+ template <typename genIUType>
+ struct compute_findLSB<genIUType, 32>
+ {
+ GLM_FUNC_QUALIFIER static int call(genIUType Value)
+ {
+ unsigned long Result(0);
+ unsigned char IsNotNull = _BitScanForward(&Result, *reinterpret_cast<unsigned long*>(&Value));
+ return IsNotNull ? int(Result) : -1;
+ }
+ };
+
+# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
+ template <typename genIUType>
+ struct compute_findLSB<genIUType, 64>
+ {
+ GLM_FUNC_QUALIFIER static int call(genIUType Value)
+ {
+ unsigned long Result(0);
+ unsigned char IsNotNull = _BitScanForward64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
+ return IsNotNull ? int(Result) : -1;
+ }
+ };
+# endif
+# endif//GLM_HAS_BITSCAN_WINDOWS
+
+ template <typename T, glm::precision P, template <class, glm::precision> class vecType, bool EXEC = true>
+ struct compute_findMSB_step_vec
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, T Shift)
+ {
+ return x | (x >> Shift);
+ }
+ };
+
+ template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
+ struct compute_findMSB_step_vec<T, P, vecType, false>
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, T)
+ {
+ return x;
+ }
+ };
+
+ template <typename T, glm::precision P, template <typename, glm::precision> class vecType, int>
+ struct compute_findMSB_vec
+ {
+ GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & vec)
+ {
+ vecType<T, P> x(vec);
+ x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 1));
+ x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 2));
+ x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 4));
+ x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 16>::call(x, static_cast<T>( 8));
+ x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 32>::call(x, static_cast<T>(16));
+ x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 64>::call(x, static_cast<T>(32));
+ return vecType<int, P>(sizeof(T) * 8 - 1) - glm::bitCount(~x);
+ }
+ };
+
+# if GLM_HAS_BITSCAN_WINDOWS
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER int compute_findMSB_32(genIUType Value)
+ {
+ unsigned long Result(0);
+ unsigned char IsNotNull = _BitScanReverse(&Result, *reinterpret_cast<unsigned long*>(&Value));
+ return IsNotNull ? int(Result) : -1;
+ }
+
+ template <typename T, glm::precision P, template <class, glm::precision> class vecType>
+ struct compute_findMSB_vec<T, P, vecType, 32>
+ {
+ GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x)
+ {
+ return detail::functor1<int, T, P, vecType>::call(compute_findMSB_32, x);
+ }
+ };
+
+# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER int compute_findMSB_64(genIUType Value)
+ {
+ unsigned long Result(0);
+ unsigned char IsNotNull = _BitScanReverse64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
+ return IsNotNull ? int(Result) : -1;
+ }
+
+ template <typename T, glm::precision P, template <class, glm::precision> class vecType>
+ struct compute_findMSB_vec<T, P, vecType, 64>
+ {
+ GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x)
+ {
+ return detail::functor1<int, T, P, vecType>::call(compute_findMSB_64, x);
+ }
+ };
+# endif
+# endif//GLM_HAS_BITSCAN_WINDOWS
+}//namespace detail
+
+ // uaddCarry
+ GLM_FUNC_QUALIFIER uint uaddCarry(uint const & x, uint const & y, uint & Carry)
+ {
+ uint64 const Value64(static_cast<uint64>(x) + static_cast<uint64>(y));
+ uint64 const Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
+ Carry = Value64 > Max32 ? 1 : 0;
+ return static_cast<uint32>(Value64 % (Max32 + static_cast<uint64>(1)));
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<uint, P> uaddCarry(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Carry)
+ {
+ vecType<uint64, P> Value64(vecType<uint64, P>(x) + vecType<uint64, P>(y));
+ vecType<uint64, P> Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
+ Carry = mix(vecType<uint32, P>(0), vecType<uint32, P>(1), greaterThan(Value64, Max32));
+ return vecType<uint32,P>(Value64 % (Max32 + static_cast<uint64>(1)));
+ }
+
+ // usubBorrow
+ GLM_FUNC_QUALIFIER uint usubBorrow(uint const & x, uint const & y, uint & Borrow)
+ {
+ GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
+
+ Borrow = x >= y ? static_cast<uint32>(0) : static_cast<uint32>(1);
+ if(y >= x)
+ return y - x;
+ else
+ return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<uint, P> usubBorrow(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Borrow)
+ {
+ Borrow = mix(vecType<uint, P>(1), vecType<uint, P>(0), greaterThanEqual(x, y));
+ vecType<uint, P> const YgeX(y - x);
+ vecType<uint, P> const XgeY(vecType<uint32, P>((static_cast<int64>(1) << static_cast<int64>(32)) + (vecType<int64, P>(y) - vecType<int64, P>(x))));
+ return mix(XgeY, YgeX, greaterThanEqual(y, x));
+ }
+
+ // umulExtended
+ GLM_FUNC_QUALIFIER void umulExtended(uint const & x, uint const & y, uint & msb, uint & lsb)
+ {
+ GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
+
+ uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y);
+ uint32* PointerMSB = (reinterpret_cast<uint32*>(&Value64) + 1);
+ msb = *PointerMSB;
+ uint32* PointerLSB = (reinterpret_cast<uint32*>(&Value64) + 0);
+ lsb = *PointerLSB;
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER void umulExtended(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & msb, vecType<uint, P> & lsb)
+ {
+ GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
+
+ vecType<uint64, P> Value64(vecType<uint64, P>(x) * vecType<uint64, P>(y));
+ msb = vecType<uint32, P>(Value64 >> static_cast<uint64>(32));
+ lsb = vecType<uint32, P>(Value64);
+ }
+
+ // imulExtended
+ GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int & msb, int & lsb)
+ {
+ GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
+
+ int64 Value64 = static_cast<int64>(x) * static_cast<int64>(y);
+ int32* PointerMSB = (reinterpret_cast<int32*>(&Value64) + 1);
+ msb = *PointerMSB;
+ int32* PointerLSB = (reinterpret_cast<int32*>(&Value64));
+ lsb = *PointerLSB;
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER void imulExtended(vecType<int, P> const & x, vecType<int, P> const & y, vecType<int, P> & msb, vecType<int, P> & lsb)
+ {
+ GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
+
+ vecType<int64, P> Value64(vecType<int64, P>(x) * vecType<int64, P>(y));
+ lsb = vecType<int32, P>(Value64 & static_cast<int64>(0xFFFFFFFF));
+ msb = vecType<int32, P>((Value64 >> static_cast<int64>(32)) & static_cast<int64>(0xFFFFFFFF));
+ }
+
+ // bitfieldExtract
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType bitfieldExtract(genIUType Value, int Offset, int Bits)
+ {
+ return bitfieldExtract(tvec1<genIUType>(Value), Offset, Bits).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> bitfieldExtract(vecType<T, P> const & Value, int Offset, int Bits)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldExtract' only accept integer inputs");
+
+ return (Value >> static_cast<T>(Offset)) & static_cast<T>(detail::mask(Bits));
+ }
+
+ // bitfieldInsert
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const & Base, genIUType const & Insert, int Offset, int Bits)
+ {
+ return bitfieldInsert(tvec1<genIUType>(Base), tvec1<genIUType>(Insert), Offset, Bits).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> bitfieldInsert(vecType<T, P> const & Base, vecType<T, P> const & Insert, int Offset, int Bits)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldInsert' only accept integer values");
+
+ T const Mask = static_cast<T>(detail::mask(Bits) << Offset);
+ return (Base & ~Mask) | (Insert & Mask);
+ }
+
+ // bitfieldReverse
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType bitfieldReverse(genType x)
+ {
+ return bitfieldReverse(glm::tvec1<genType, glm::defaultp>(x)).x;
+ }
+
+ template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> bitfieldReverse(vecType<T, P> const & v)
+ {
+ vecType<T, P> x(v);
+ x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1));
+ x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2));
+ x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
+ x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 16>::call(x, T(0x00FF00FF00FF00FFull), static_cast<T>( 8));
+ x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 32>::call(x, T(0x0000FFFF0000FFFFull), static_cast<T>(16));
+ x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 64>::call(x, T(0x00000000FFFFFFFFull), static_cast<T>(32));
+ return x;
+ }
+
+ // bitCount
+ template <typename genType>
+ GLM_FUNC_QUALIFIER int bitCount(genType x)
+ {
+ return bitCount(glm::tvec1<genType, glm::defaultp>(x)).x;
+ }
+
+ template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<int, P> bitCount(vecType<T, P> const & v)
+ {
+ vecType<typename detail::make_unsigned<T>::type, P> x(*reinterpret_cast<vecType<typename detail::make_unsigned<T>::type, P> const *>(&v));
+ x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
+ x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
+ x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
+ x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
+ x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
+ x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
+ return vecType<int, P>(x);
+ }
+
+ // findLSB
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER int findLSB(genIUType Value)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
+
+ return detail::compute_findLSB<genIUType, sizeof(genIUType) * 8>::call(Value);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<int, P> findLSB(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findLSB' only accept integer values");
+
+ return detail::functor1<int, T, P, vecType>::call(findLSB, x);
+ }
+
+ // findMSB
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER int findMSB(genIUType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
+
+ return findMSB(tvec1<genIUType>(x)).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<int, P> findMSB(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findMSB' only accept integer values");
+
+ return detail::compute_findMSB_vec<T, P, vecType, sizeof(T) * 8>::call(x);
+ }
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/func_matrix.hpp b/3rdparty/include/glm/detail/func_matrix.hpp
new file mode 100644
index 0000000..5a9cb11
--- /dev/null
+++ b/3rdparty/include/glm/detail/func_matrix.hpp
@@ -0,0 +1,178 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_matrix.hpp
+/// @date 2008-08-03 / 2011-06-15
+/// @author Christophe Riccio
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+///
+/// @defgroup core_func_matrix Matrix functions
+/// @ingroup core
+///
+/// For each of the following built-in matrix functions, there is both a
+/// single-precision floating point version, where all arguments and return values
+/// are single precision, and a double-precision floating version, where all
+/// arguments and return values are double precision. Only the single-precision
+/// floating point version is shown.
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+// Dependencies
+#include "../detail/precision.hpp"
+#include "../detail/setup.hpp"
+#include "../detail/type_mat.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../mat2x2.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x4.hpp"
+#include "../mat3x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x4.hpp"
+#include "../mat4x2.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x4.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec2, tvec2>
+ {
+ typedef tmat2x2<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec2, tvec3>
+ {
+ typedef tmat2x3<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec2, tvec4>
+ {
+ typedef tmat2x4<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec3, tvec2>
+ {
+ typedef tmat3x2<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec3, tvec3>
+ {
+ typedef tmat3x3<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec3, tvec4>
+ {
+ typedef tmat3x4<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec4, tvec2>
+ {
+ typedef tmat4x2<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec4, tvec3>
+ {
+ typedef tmat4x3<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec4, tvec4>
+ {
+ typedef tmat4x4<T, P> type;
+ };
+
+}//namespace detail
+
+ /// @addtogroup core_func_matrix
+ /// @{
+
+ /// Multiply matrix x by matrix y component-wise, i.e.,
+ /// result[i][j] is the scalar product of x[i][j] and y[i][j].
+ ///
+ /// @tparam matType Floating-point matrix types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
+
+ /// Treats the first parameter c as a column vector
+ /// and the second parameter r as a row vector
+ /// and does a linear algebraic matrix multiply c * r.
+ ///
+ /// @tparam matType Floating-point matrix types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
+ GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
+
+ /// Returns the transposed matrix of x
+ ///
+ /// @tparam matType Floating-point matrix types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2012))
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
+# endif
+
+ /// Return the determinant of a squared matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_DECL T determinant(matType<T, P> const & m);
+
+ /// Return the inverse of a squared matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
+
+ /// @}
+}//namespace glm
+
+#include "func_matrix.inl"
diff --git a/3rdparty/include/glm/detail/func_matrix.inl b/3rdparty/include/glm/detail/func_matrix.inl
new file mode 100644
index 0000000..1ebed1f
--- /dev/null
+++ b/3rdparty/include/glm/detail/func_matrix.inl
@@ -0,0 +1,310 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_matrix.inl
+/// @date 2008-03-08 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "../geometric.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+ template <template <class, precision> class matType, typename T, precision P>
+ struct compute_transpose{};
+
+ template <typename T, precision P>
+ struct compute_transpose<tmat2x2, T, P>
+ {
+ GLM_FUNC_QUALIFIER static tmat2x2<T, P> call(tmat2x2<T, P> const & m)
+ {
+ tmat2x2<T, P> result(uninitialize);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ return result;
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_transpose<tmat2x3, T, P>
+ {
+ GLM_FUNC_QUALIFIER static tmat3x2<T, P> call(tmat2x3<T, P> const & m)
+ {
+ tmat3x2<T, P> result(uninitialize);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[2][0] = m[0][2];
+ result[2][1] = m[1][2];
+ return result;
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_transpose<tmat2x4, T, P>
+ {
+ GLM_FUNC_QUALIFIER static tmat4x2<T, P> call(tmat2x4<T, P> const & m)
+ {
+ tmat4x2<T, P> result(uninitialize);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[2][0] = m[0][2];
+ result[2][1] = m[1][2];
+ result[3][0] = m[0][3];
+ result[3][1] = m[1][3];
+ return result;
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_transpose<tmat3x2, T, P>
+ {
+ GLM_FUNC_QUALIFIER static tmat2x3<T, P> call(tmat3x2<T, P> const & m)
+ {
+ tmat2x3<T, P> result(uninitialize);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[0][2] = m[2][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[1][2] = m[2][1];
+ return result;
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_transpose<tmat3x3, T, P>
+ {
+ GLM_FUNC_QUALIFIER static tmat3x3<T, P> call(tmat3x3<T, P> const & m)
+ {
+ tmat3x3<T, P> result(uninitialize);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[0][2] = m[2][0];
+
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[1][2] = m[2][1];
+
+ result[2][0] = m[0][2];
+ result[2][1] = m[1][2];
+ result[2][2] = m[2][2];
+ return result;
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_transpose<tmat3x4, T, P>
+ {
+ GLM_FUNC_QUALIFIER static tmat4x3<T, P> call(tmat3x4<T, P> const & m)
+ {
+ tmat4x3<T, P> result(uninitialize);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[0][2] = m[2][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[1][2] = m[2][1];
+ result[2][0] = m[0][2];
+ result[2][1] = m[1][2];
+ result[2][2] = m[2][2];
+ result[3][0] = m[0][3];
+ result[3][1] = m[1][3];
+ result[3][2] = m[2][3];
+ return result;
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_transpose<tmat4x2, T, P>
+ {
+ GLM_FUNC_QUALIFIER static tmat2x4<T, P> call(tmat4x2<T, P> const & m)
+ {
+ tmat2x4<T, P> result(uninitialize);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[0][2] = m[2][0];
+ result[0][3] = m[3][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[1][2] = m[2][1];
+ result[1][3] = m[3][1];
+ return result;
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_transpose<tmat4x3, T, P>
+ {
+ GLM_FUNC_QUALIFIER static tmat3x4<T, P> call(tmat4x3<T, P> const & m)
+ {
+ tmat3x4<T, P> result(uninitialize);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[0][2] = m[2][0];
+ result[0][3] = m[3][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[1][2] = m[2][1];
+ result[1][3] = m[3][1];
+ result[2][0] = m[0][2];
+ result[2][1] = m[1][2];
+ result[2][2] = m[2][2];
+ result[2][3] = m[3][2];
+ return result;
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_transpose<tmat4x4, T, P>
+ {
+ GLM_FUNC_QUALIFIER static tmat4x4<T, P> call(tmat4x4<T, P> const & m)
+ {
+ tmat4x4<T, P> result(uninitialize);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[0][2] = m[2][0];
+ result[0][3] = m[3][0];
+
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[1][2] = m[2][1];
+ result[1][3] = m[3][1];
+
+ result[2][0] = m[0][2];
+ result[2][1] = m[1][2];
+ result[2][2] = m[2][2];
+ result[2][3] = m[3][2];
+
+ result[3][0] = m[0][3];
+ result[3][1] = m[1][3];
+ result[3][2] = m[2][3];
+ result[3][3] = m[3][3];
+ return result;
+ }
+ };
+
+ template <template <class, precision> class matType, typename T, precision P>
+ struct compute_determinant{};
+
+ template <typename T, precision P>
+ struct compute_determinant<tmat2x2, T, P>
+ {
+ GLM_FUNC_QUALIFIER static T call(tmat2x2<T, P> const & m)
+ {
+ return m[0][0] * m[1][1] - m[1][0] * m[0][1];
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_determinant<tmat3x3, T, P>
+ {
+ GLM_FUNC_QUALIFIER static T call(tmat3x3<T, P> const & m)
+ {
+ return
+ + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
+ - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+ + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_determinant<tmat4x4, T, P>
+ {
+ GLM_FUNC_QUALIFIER static T call(tmat4x4<T, P> const & m)
+ {
+ T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+
+ tvec4<T, P> DetCof(
+ + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
+ - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
+ - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
+
+ return
+ m[0][0] * DetCof[0] + m[0][1] * DetCof[1] +
+ m[0][2] * DetCof[2] + m[0][3] * DetCof[3];
+ }
+ };
+}//namespace detail
+
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_QUALIFIER matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'matrixCompMult' only accept floating-point inputs");
+
+ matType<T, P> result(uninitialize);
+ for(detail::component_count_t i = 0; i < detail::component_count(result); ++i)
+ result[i] = x[i] * y[i];
+ return result;
+ }
+
+ template<typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
+ GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'outerProduct' only accept floating-point inputs");
+
+ typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type m(uninitialize);
+ for(detail::component_count_t i = 0; i < detail::component_count(m); ++i)
+ m[i] = c * r[i];
+ return m;
+ }
+
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_QUALIFIER typename matType<T, P>::transpose_type transpose(matType<T, P> const & m)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
+ return detail::compute_transpose<matType, T, P>::call(m);
+ }
+
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_QUALIFIER T determinant(matType<T, P> const & m)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'determinant' only accept floating-point inputs");
+ return detail::compute_determinant<matType, T, P>::call(m);
+ }
+
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_QUALIFIER matType<T, P> inverse(matType<T, P> const & m)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs");
+ return detail::compute_inverse(m);
+ }
+
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/func_noise.hpp b/3rdparty/include/glm/detail/func_noise.hpp
new file mode 100644
index 0000000..a827087
--- /dev/null
+++ b/3rdparty/include/glm/detail/func_noise.hpp
@@ -0,0 +1,93 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_noise.hpp
+/// @date 2008-08-01 / 2011-06-18
+/// @author Christophe Riccio
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
+///
+/// @defgroup core_func_noise Noise functions
+/// @ingroup core
+///
+/// Noise functions are stochastic functions that can be used to increase visual
+/// complexity. Values returned by the following noise functions give the
+/// appearance of randomness, but are not truly random.
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "type_vec1.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "setup.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_noise
+ /// @{
+
+ /// Returns a 1D noise value based on the input value x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL typename genType::value_type noise1(genType const & x);
+
+ /// Returns a 2D noise value based on the input value x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL tvec2<typename genType::value_type, defaultp> noise2(genType const & x);
+
+ /// Returns a 3D noise value based on the input value x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL tvec3<typename genType::value_type, defaultp> noise3(genType const & x);
+
+ /// Returns a 4D noise value based on the input value x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL tvec4<typename genType::value_type, defaultp> noise4(genType const & x);
+
+ /// @}
+}//namespace glm
+
+#include "func_noise.inl"
diff --git a/3rdparty/include/glm/detail/func_noise.inl b/3rdparty/include/glm/detail/func_noise.inl
new file mode 100644
index 0000000..10901e6
--- /dev/null
+++ b/3rdparty/include/glm/detail/func_noise.inl
@@ -0,0 +1,388 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_noise.inl
+/// @date 2008-08-01 / 2011-09-27
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "../detail/_noise.hpp"
+#include "./func_common.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> grad4(T const & j, tvec4<T, P> const & ip)
+ {
+ tvec3<T, P> pXYZ = floor(fract(tvec3<T, P>(j) * tvec3<T, P>(ip)) * T(7)) * ip[2] - T(1);
+ T pW = static_cast<T>(1.5) - dot(abs(pXYZ), tvec3<T, P>(1));
+ tvec4<T, P> s = tvec4<T, P>(lessThan(tvec4<T, P>(pXYZ, pW), tvec4<T, P>(0.0)));
+ pXYZ = pXYZ + (tvec3<T, P>(s) * T(2) - T(1)) * s.w;
+ return tvec4<T, P>(pXYZ, pW);
+ }
+}//namespace detail
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T noise1(T const & x)
+ {
+ return noise1(tvec2<T, defaultp>(x, T(0)));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T, defaultp> noise2(T const & x)
+ {
+ return tvec2<T, defaultp>(
+ noise1(x + T(0.0)),
+ noise1(x + T(1.0)));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T, defaultp> noise3(T const & x)
+ {
+ return tvec3<T, defaultp>(
+ noise1(x - T(1.0)),
+ noise1(x + T(0.0)),
+ noise1(x + T(1.0)));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T, defaultp> noise4(T const & x)
+ {
+ return tvec4<T, defaultp>(
+ noise1(x - T(1.0)),
+ noise1(x + T(0.0)),
+ noise1(x + T(1.0)),
+ noise1(x + T(2.0)));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T noise1(tvec2<T, P> const & v)
+ {
+ tvec4<T, P> const C = tvec4<T, P>(
+ T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
+ T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
+ T(-0.577350269189626), // -1.0 + 2.0 * C.x
+ T( 0.024390243902439)); // 1.0 / 41.0
+
+ // First corner
+ tvec2<T, P> i = floor(v + dot(v, tvec2<T, P>(C[1])));
+ tvec2<T, P> x0 = v - i + dot(i, tvec2<T, P>(C[0]));
+
+ // Other corners
+ //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
+ //i1.y = 1.0 - i1.x;
+ tvec2<T, P> i1 = (x0.x > x0.y) ? tvec2<T, P>(1, 0) : tvec2<T, P>(0, 1);
+
+ // x0 = x0 - 0.0 + 0.0 * C.xx ;
+ // x1 = x0 - i1 + 1.0 * C.xx ;
+ // x2 = x0 - 1.0 + 2.0 * C.xx ;
+ tvec4<T, P> x12 = tvec4<T, P>(x0.x, x0.y, x0.x, x0.y) + tvec4<T, P>(C.x, C.x, C.z, C.z);
+ x12 = tvec4<T, P>(tvec2<T, P>(x12) - i1, x12.z, x12.w);
+
+ // Permutations
+ i = mod(i, T(289)); // Avoid truncation effects in permutation
+ tvec3<T, P> p = detail::permute(
+ detail::permute(i.y + tvec3<T, P>(T(0), i1.y, T(1))) + i.x + tvec3<T, P>(T(0), i1.x, T(1)));
+
+ tvec3<T, P> m = max(T(0.5) - tvec3<T, P>(
+ dot(x0, x0),
+ dot(tvec2<T, P>(x12.x, x12.y), tvec2<T, P>(x12.x, x12.y)),
+ dot(tvec2<T, P>(x12.z, x12.w), tvec2<T, P>(x12.z, x12.w))), T(0));
+
+ m = m * m;
+ m = m * m;
+
+ // Gradients: 41 points uniformly over a line, mapped onto a diamond.
+ // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
+
+ tvec3<T, P> x = static_cast<T>(2) * fract(p * C.w) - T(1);
+ tvec3<T, P> h = abs(x) - T(0.5);
+ tvec3<T, P> ox = floor(x + T(0.5));
+ tvec3<T, P> a0 = x - ox;
+
+ // Normalise gradients implicitly by scaling m
+ // Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
+ m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
+
+ // Compute final noise value at P
+ tvec3<T, P> g;
+ g.x = a0.x * x0.x + h.x * x0.y;
+ //g.yz = a0.yz * x12.xz + h.yz * x12.yw;
+ g.y = a0.y * x12.x + h.y * x12.y;
+ g.z = a0.z * x12.z + h.z * x12.w;
+ return T(130) * dot(m, g);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T noise1(tvec3<T, P> const & v)
+ {
+ tvec2<T, P> const C(1.0 / 6.0, 1.0 / 3.0);
+ tvec4<T, P> const D(0.0, 0.5, 1.0, 2.0);
+
+ // First corner
+ tvec3<T, P> i(floor(v + dot(v, tvec3<T, P>(C.y))));
+ tvec3<T, P> x0(v - i + dot(i, tvec3<T, P>(C.x)));
+
+ // Other corners
+ tvec3<T, P> g(step(tvec3<T, P>(x0.y, x0.z, x0.x), x0));
+ tvec3<T, P> l(T(1) - g);
+ tvec3<T, P> i1(min(g, tvec3<T, P>(l.z, l.x, l.y)));
+ tvec3<T, P> i2(max(g, tvec3<T, P>(l.z, l.x, l.y)));
+
+ // x0 = x0 - 0.0 + 0.0 * C.xxx;
+ // x1 = x0 - i1 + 1.0 * C.xxx;
+ // x2 = x0 - i2 + 2.0 * C.xxx;
+ // x3 = x0 - 1.0 + 3.0 * C.xxx;
+ tvec3<T, P> x1(x0 - i1 + C.x);
+ tvec3<T, P> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
+ tvec3<T, P> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
+
+ // Permutations
+ i = mod289(i);
+ tvec4<T, P> p(detail::permute(detail::permute(detail::permute(
+ i.z + tvec4<T, P>(T(0), i1.z, i2.z, T(1))) +
+ i.y + tvec4<T, P>(T(0), i1.y, i2.y, T(1))) +
+ i.x + tvec4<T, P>(T(0), i1.x, i2.x, T(1))));
+
+ // Gradients: 7x7 points over a square, mapped onto an octahedron.
+ // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
+ T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
+ tvec3<T, P> ns(n_ * tvec3<T, P>(D.w, D.y, D.z) - tvec3<T, P>(D.x, D.z, D.x));
+
+ tvec4<T, P> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
+
+ tvec4<T, P> x_(floor(j * ns.z));
+ tvec4<T, P> y_(floor(j - T(7) * x_)); // mod(j,N)
+
+ tvec4<T, P> x(x_ * ns.x + ns.y);
+ tvec4<T, P> y(y_ * ns.x + ns.y);
+ tvec4<T, P> h(T(1) - abs(x) - abs(y));
+
+ tvec4<T, P> b0(x.x, x.y, y.x, y.y);
+ tvec4<T, P> b1(x.z, x.w, y.z, y.w);
+
+ // vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
+ // vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
+ tvec4<T, P> s0(floor(b0) * T(2) + T(1));
+ tvec4<T, P> s1(floor(b1) * T(2) + T(1));
+ tvec4<T, P> sh(-step(h, tvec4<T, P>(0.0)));
+
+ tvec4<T, P> a0 = tvec4<T, P>(b0.x, b0.z, b0.y, b0.w) + tvec4<T, P>(s0.x, s0.z, s0.y, s0.w) * tvec4<T, P>(sh.x, sh.x, sh.y, sh.y);
+ tvec4<T, P> a1 = tvec4<T, P>(b1.x, b1.z, b1.y, b1.w) + tvec4<T, P>(s1.x, s1.z, s1.y, s1.w) * tvec4<T, P>(sh.z, sh.z, sh.w, sh.w);
+
+ tvec3<T, P> p0(a0.x, a0.y, h.x);
+ tvec3<T, P> p1(a0.z, a0.w, h.y);
+ tvec3<T, P> p2(a1.x, a1.y, h.z);
+ tvec3<T, P> p3(a1.z, a1.w, h.w);
+
+ // Normalise gradients
+ tvec4<T, P> norm = taylorInvSqrt(tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
+ p0 *= norm.x;
+ p1 *= norm.y;
+ p2 *= norm.z;
+ p3 *= norm.w;
+
+ // Mix final noise value
+ tvec4<T, P> m = max(T(0.6) - tvec4<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0));
+ m = m * m;
+ return T(42) * dot(m * m, tvec4<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T noise1(tvec4<T, P> const & v)
+ {
+ tvec4<T, P> const C(
+ 0.138196601125011, // (5 - sqrt(5))/20 G4
+ 0.276393202250021, // 2 * G4
+ 0.414589803375032, // 3 * G4
+ -0.447213595499958); // -1 + 4 * G4
+
+ // (sqrt(5) - 1)/4 = F4, used once below
+ T const F4 = static_cast<T>(0.309016994374947451);
+
+ // First corner
+ tvec4<T, P> i = floor(v + dot(v, tvec4<T, P>(F4)));
+ tvec4<T, P> x0 = v - i + dot(i, tvec4<T, P>(C.x));
+
+ // Other corners
+
+ // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
+ tvec4<T, P> i0;
+ tvec3<T, P> isX = step(tvec3<T, P>(x0.y, x0.z, x0.w), tvec3<T, P>(x0.x));
+ tvec3<T, P> isYZ = step(tvec3<T, P>(x0.z, x0.w, x0.w), tvec3<T, P>(x0.y, x0.y, x0.z));
+
+ // i0.x = dot(isX, vec3(1.0));
+ //i0.x = isX.x + isX.y + isX.z;
+ //i0.yzw = static_cast<T>(1) - isX;
+ i0 = tvec4<T, P>(isX.x + isX.y + isX.z, T(1) - isX);
+
+ // i0.y += dot(isYZ.xy, vec2(1.0));
+ i0.y += isYZ.x + isYZ.y;
+
+ //i0.zw += 1.0 - tvec2<T, P>(isYZ.x, isYZ.y);
+ i0.z += static_cast<T>(1) - isYZ.x;
+ i0.w += static_cast<T>(1) - isYZ.y;
+ i0.z += isYZ.z;
+ i0.w += static_cast<T>(1) - isYZ.z;
+
+ // i0 now contains the unique values 0,1,2,3 in each channel
+ tvec4<T, P> i3 = clamp(i0, T(0), T(1));
+ tvec4<T, P> i2 = clamp(i0 - T(1), T(0), T(1));
+ tvec4<T, P> i1 = clamp(i0 - T(2), T(0), T(1));
+
+ // x0 = x0 - 0.0 + 0.0 * C.xxxx
+ // x1 = x0 - i1 + 0.0 * C.xxxx
+ // x2 = x0 - i2 + 0.0 * C.xxxx
+ // x3 = x0 - i3 + 0.0 * C.xxxx
+ // x4 = x0 - 1.0 + 4.0 * C.xxxx
+ tvec4<T, P> x1 = x0 - i1 + C.x;
+ tvec4<T, P> x2 = x0 - i2 + C.y;
+ tvec4<T, P> x3 = x0 - i3 + C.z;
+ tvec4<T, P> x4 = x0 + C.w;
+
+ // Permutations
+ i = mod(i, T(289));
+ T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
+ tvec4<T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
+ i.w + tvec4<T, P>(i1.w, i2.w, i3.w, T(1))) +
+ i.z + tvec4<T, P>(i1.z, i2.z, i3.z, T(1))) +
+ i.y + tvec4<T, P>(i1.y, i2.y, i3.y, T(1))) +
+ i.x + tvec4<T, P>(i1.x, i2.x, i3.x, T(1)));
+
+ // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
+ // 7*7*6 = 294, which is close to the ring size 17*17 = 289.
+ tvec4<T, P> ip = tvec4<T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
+
+ tvec4<T, P> p0 = detail::grad4(j0, ip);
+ tvec4<T, P> p1 = detail::grad4(j1.x, ip);
+ tvec4<T, P> p2 = detail::grad4(j1.y, ip);
+ tvec4<T, P> p3 = detail::grad4(j1.z, ip);
+ tvec4<T, P> p4 = detail::grad4(j1.w, ip);
+
+ // Normalise gradients
+ tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
+ p0 *= norm.x;
+ p1 *= norm.y;
+ p2 *= norm.z;
+ p3 *= norm.w;
+ p4 *= taylorInvSqrt(dot(p4, p4));
+
+ // Mix contributions from the five corners
+ tvec3<T, P> m0 = max(T(0.6) - tvec3<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0));
+ tvec2<T, P> m1 = max(T(0.6) - tvec2<T, P>(dot(x3, x3), dot(x4, x4) ), T(0));
+ m0 = m0 * m0;
+ m1 = m1 * m1;
+
+ return T(49) * (
+ dot(m0 * m0, tvec3<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
+ dot(m1 * m1, tvec2<T, P>(dot(p3, x3), dot(p4, x4))));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> noise2(tvec2<T, P> const & x)
+ {
+ return tvec2<T, P>(
+ noise1(x + tvec2<T, P>(0.0)),
+ noise1(tvec2<T, P>(0.0) - x));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> noise2(tvec3<T, P> const & x)
+ {
+ return tvec2<T, P>(
+ noise1(x + tvec3<T, P>(0.0)),
+ noise1(tvec3<T, P>(0.0) - x));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> noise2(tvec4<T, P> const & x)
+ {
+ return tvec2<T, P>(
+ noise1(x + tvec4<T, P>(0)),
+ noise1(tvec4<T, P>(0) - x));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> noise3(tvec2<T, P> const & x)
+ {
+ return tvec3<T, P>(
+ noise1(x - tvec2<T, P>(1.0)),
+ noise1(x + tvec2<T, P>(0.0)),
+ noise1(x + tvec2<T, P>(1.0)));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> noise3(tvec3<T, P> const & x)
+ {
+ return tvec3<T, P>(
+ noise1(x - tvec3<T, P>(1.0)),
+ noise1(x + tvec3<T, P>(0.0)),
+ noise1(x + tvec3<T, P>(1.0)));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> noise3(tvec4<T, P> const & x)
+ {
+ return tvec3<T, P>(
+ noise1(x - tvec4<T, P>(1)),
+ noise1(x + tvec4<T, P>(0)),
+ noise1(x + tvec4<T, P>(1)));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> noise4(tvec2<T, P> const & x)
+ {
+ return tvec4<T, P>(
+ noise1(x - tvec2<T, P>(1)),
+ noise1(x + tvec2<T, P>(0)),
+ noise1(x + tvec2<T, P>(1)),
+ noise1(x + tvec2<T, P>(2)));
+ }
+
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> noise4(tvec3<T, P> const & x)
+ {
+ return tvec4<T, P>(
+ noise1(x - tvec3<T, P>(1)),
+ noise1(x + tvec3<T, P>(0)),
+ noise1(x + tvec3<T, P>(1)),
+ noise1(x + tvec3<T, P>(2)));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> noise4(tvec4<T, P> const & x)
+ {
+ return tvec4<T, P>(
+ noise1(x - tvec4<T, P>(1)),
+ noise1(x + tvec4<T, P>(0)),
+ noise1(x + tvec4<T, P>(1)),
+ noise1(x + tvec4<T, P>(2)));
+ }
+
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/func_packing.hpp b/3rdparty/include/glm/detail/func_packing.hpp
new file mode 100644
index 0000000..bce0fe5
--- /dev/null
+++ b/3rdparty/include/glm/detail/func_packing.hpp
@@ -0,0 +1,197 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_packing.hpp
+/// @date 2010-03-17 / 2011-06-15
+/// @author Christophe Riccio
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+/// @see gtc_packing
+///
+/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
+/// @ingroup core
+///
+/// These functions do not operate component-wise, rather as described in each case.
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "type_vec2.hpp"
+#include "type_vec4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_packing
+ /// @{
+
+ /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v);
+
+ /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v);
+
+ /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v);
+
+ /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v);
+
+ /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnorm2x16: f / 65535.0
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p);
+
+ /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p);
+
+ /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnorm4x8: f / 255.0
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p);
+
+ /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm4x8: clamp(f / 127.0, -1, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p);
+
+ /// Returns a double-precision value obtained by packing the components of v into a 64-bit value.
+ /// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
+ /// Otherwise, the bit- level representation of v is preserved.
+ /// The first vector component specifies the 32 least significant bits;
+ /// the second component specifies the 32 most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL double packDouble2x32(uvec2 const & v);
+
+ /// Returns a two-component unsigned integer vector representation of v.
+ /// The bit-level representation of v is preserved.
+ /// The first component of the vector contains the 32 least significant bits of the double;
+ /// the second component consists the 32 most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uvec2 unpackDouble2x32(double v);
+
+ /// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
+ /// to the 16-bit floating-point representation found in the OpenGL Specification,
+ /// and then packing these two 16- bit integers into a 32-bit unsigned integer.
+ /// The first vector component specifies the 16 least-significant bits of the result;
+ /// the second component specifies the 16 most-significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint packHalf2x16(vec2 const & v);
+
+ /// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
+ /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
+ /// and converting them to 32-bit floating-point values.
+ /// The first component of the vector is obtained from the 16 least-significant bits of v;
+ /// the second component is obtained from the 16 most-significant bits of v.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec2 unpackHalf2x16(uint v);
+
+ /// @}
+}//namespace glm
+
+#include "func_packing.inl"
diff --git a/3rdparty/include/glm/detail/func_packing.inl b/3rdparty/include/glm/detail/func_packing.inl
new file mode 100644
index 0000000..3132a27
--- /dev/null
+++ b/3rdparty/include/glm/detail/func_packing.inl
@@ -0,0 +1,119 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_packing.inl
+/// @date 2010-03-17 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "func_common.hpp"
+#include "type_half.hpp"
+#include "../fwd.hpp"
+
+namespace glm
+{
+ GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v)
+ {
+ u16vec2 const Topack(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
+ return reinterpret_cast<uint const &>(Topack);
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p)
+ {
+ vec2 Unpack(reinterpret_cast<u16vec2 const &>(p));
+ return Unpack * float(1.5259021896696421759365224689097e-5); // 1.0 / 65535.0
+ }
+
+ GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v)
+ {
+ i16vec2 const Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
+ return reinterpret_cast<uint const &>(Topack);
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p)
+ {
+ vec2 const Unpack(reinterpret_cast<i16vec2 const &>(p));
+ return clamp(
+ Unpack * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
+ -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v)
+ {
+ u8vec4 const Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
+ return reinterpret_cast<uint const &>(Topack);
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p)
+ {
+ vec4 const Unpack(reinterpret_cast<u8vec4 const&>(p));
+ return Unpack * float(0.0039215686274509803921568627451); // 1 / 255
+ }
+
+ GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v)
+ {
+ i8vec4 const Topack(round(clamp(v ,-1.0f, 1.0f) * 127.0f));
+ return reinterpret_cast<uint const &>(Topack);
+ }
+
+ GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p)
+ {
+ vec4 const Unpack(reinterpret_cast<i8vec4 const &>(p));
+ return clamp(
+ Unpack * 0.0078740157480315f, // 1.0f / 127.0f
+ -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v)
+ {
+ return reinterpret_cast<double const &>(v);
+ }
+
+ GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v)
+ {
+ return reinterpret_cast<uvec2 const &>(v);
+ }
+
+ GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v)
+ {
+ i16vec2 const Unpack(
+ detail::toFloat16(v.x),
+ detail::toFloat16(v.y));
+
+ return reinterpret_cast<uint const &>(Unpack);
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v)
+ {
+ i16vec2 const Unpack(reinterpret_cast<i16vec2 const &>(v));
+
+ return vec2(
+ detail::toFloat32(Unpack.x),
+ detail::toFloat32(Unpack.y));
+ }
+}//namespace glm
+
diff --git a/3rdparty/include/glm/detail/func_trigonometric.hpp b/3rdparty/include/glm/detail/func_trigonometric.hpp
new file mode 100644
index 0000000..d43961b
--- /dev/null
+++ b/3rdparty/include/glm/detail/func_trigonometric.hpp
@@ -0,0 +1,205 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_trigonometric.hpp
+/// @date 2008-08-01 / 2011-06-15
+/// @author Christophe Riccio
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+///
+/// @defgroup core_func_trigonometric Angle and Trigonometry Functions
+/// @ingroup core
+///
+/// Function parameters specified as angle are assumed to be in units of radians.
+/// In no case will any of these functions result in a divide by zero error. If
+/// the divisor of a ratio is 0, then results will be undefined.
+///
+/// These all operate component-wise. The description is per component.
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "setup.hpp"
+#include "precision.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_trigonometric
+ /// @{
+
+ /// Converts degrees to radians and returns the result.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> radians(vecType<T, P> const & degrees);
+
+ /// Converts radians to degrees and returns the result.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> degrees(vecType<T, P> const & radians);
+
+ /// The standard trigonometric sine function.
+ /// The values returned by this function will range from [-1, 1].
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> sin(vecType<T, P> const & angle);
+
+ /// The standard trigonometric cosine function.
+ /// The values returned by this function will range from [-1, 1].
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> cos(vecType<T, P> const & angle);
+
+ /// The standard trigonometric tangent function.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> tan(vecType<T, P> const & angle);
+
+ /// Arc sine. Returns an angle whose sine is x.
+ /// The range of values returned by this function is [-PI/2, PI/2].
+ /// Results are undefined if |x| > 1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> asin(vecType<T, P> const & x);
+
+ /// Arc cosine. Returns an angle whose sine is x.
+ /// The range of values returned by this function is [0, PI].
+ /// Results are undefined if |x| > 1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> acos(vecType<T, P> const & x);
+
+ /// Arc tangent. Returns an angle whose tangent is y/x.
+ /// The signs of x and y are used to determine what
+ /// quadrant the angle is in. The range of values returned
+ /// by this function is [-PI, PI]. Results are undefined
+ /// if x and y are both 0.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y, vecType<T, P> const & x);
+
+ /// Arc tangent. Returns an angle whose tangent is y_over_x.
+ /// The range of values returned by this function is [-PI/2, PI/2].
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y_over_x);
+
+ /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> sinh(vecType<T, P> const & angle);
+
+ /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> cosh(vecType<T, P> const & angle);
+
+ /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> tanh(vecType<T, P> const & angle);
+
+ /// Arc hyperbolic sine; returns the inverse of sinh.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> asinh(vecType<T, P> const & x);
+
+ /// Arc hyperbolic cosine; returns the non-negative inverse
+ /// of cosh. Results are undefined if x < 1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> acosh(vecType<T, P> const & x);
+
+ /// Arc hyperbolic tangent; returns the inverse of tanh.
+ /// Results are undefined if abs(x) >= 1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> atanh(vecType<T, P> const & x);
+
+ /// @}
+}//namespace glm
+
+#include "func_trigonometric.inl"
diff --git a/3rdparty/include/glm/detail/func_trigonometric.inl b/3rdparty/include/glm/detail/func_trigonometric.inl
new file mode 100644
index 0000000..a710525
--- /dev/null
+++ b/3rdparty/include/glm/detail/func_trigonometric.inl
@@ -0,0 +1,224 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_trigonometric.inl
+/// @date 2008-08-03 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "_vectorize.hpp"
+#include <cmath>
+#include <limits>
+
+namespace glm
+{
+ // radians
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType radians(genType degrees)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'radians' only accept floating-point input");
+
+ return degrees * static_cast<genType>(0.01745329251994329576923690768489);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> radians(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(radians, v);
+ }
+
+ // degrees
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType degrees(genType radians)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'degrees' only accept floating-point input");
+
+ return radians * static_cast<genType>(57.295779513082320876798154814105);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> degrees(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(degrees, v);
+ }
+
+ // sin
+ using ::std::sin;
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> sin(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(sin, v);
+ }
+
+ // cos
+ using std::cos;
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> cos(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(cos, v);
+ }
+
+ // tan
+ using std::tan;
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> tan(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(tan, v);
+ }
+
+ // asin
+ using std::asin;
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> asin(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(asin, v);
+ }
+
+ // acos
+ using std::acos;
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> acos(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(acos, v);
+ }
+
+ // atan
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType atan(genType const & y, genType const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
+
+ return ::std::atan2(y, x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> atan(vecType<T, P> const & a, vecType<T, P> const & b)
+ {
+ return detail::functor2<T, P, vecType>::call(atan2, a, b);
+ }
+
+ using std::atan;
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> atan(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(atan, v);
+ }
+
+ // sinh
+ using std::sinh;
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> sinh(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(sinh, v);
+ }
+
+ // cosh
+ using std::cosh;
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> cosh(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(cosh, v);
+ }
+
+ // tanh
+ using std::tanh;
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> tanh(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(tanh, v);
+ }
+
+ // asinh
+# if GLM_HAS_CXX11_STL
+ using std::asinh;
+# else
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType asinh(genType const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asinh' only accept floating-point input");
+
+ return (x < static_cast<genType>(0) ? static_cast<genType>(-1) : (x > static_cast<genType>(0) ? static_cast<genType>(1) : static_cast<genType>(0))) * log(abs(x) + sqrt(static_cast<genType>(1) + x * x));
+ }
+# endif
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> asinh(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(asinh, v);
+ }
+
+ // acosh
+# if GLM_HAS_CXX11_STL
+ using std::acosh;
+# else
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType acosh(genType const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input");
+
+ if(x < static_cast<genType>(1))
+ return static_cast<genType>(0);
+ return log(x + sqrt(x * x - static_cast<genType>(1)));
+ }
+# endif
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> acosh(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(acosh, v);
+ }
+
+ // atanh
+# if GLM_HAS_CXX11_STL
+ using std::atanh;
+# else
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType atanh(genType const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input");
+
+ if(abs(x) >= static_cast<genType>(1))
+ return 0;
+ return static_cast<genType>(0.5) * log((static_cast<genType>(1) + x) / (static_cast<genType>(1) - x));
+ }
+# endif
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> atanh(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(atanh, v);
+ }
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/func_vector_relational.hpp b/3rdparty/include/glm/detail/func_vector_relational.hpp
new file mode 100644
index 0000000..9252fcd
--- /dev/null
+++ b/3rdparty/include/glm/detail/func_vector_relational.hpp
@@ -0,0 +1,140 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_vector_relational.hpp
+/// @date 2008-08-03 / 2011-06-15
+/// @author Christophe Riccio
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+///
+/// @defgroup core_func_vector_relational Vector Relational Functions
+/// @ingroup core
+///
+/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
+/// operate on scalars and produce scalar Boolean results. For vector results,
+/// use the following built-in functions.
+///
+/// In all cases, the sizes of all the input and return vectors for any particular
+/// call must match.
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "precision.hpp"
+#include "setup.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_vector_relational
+ /// @{
+
+ /// Returns the component-wise comparison result of x < y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x <= y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x > y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x >= y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x == y.
+ ///
+ /// @tparam vecType Floating-point, integer or boolean vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x != y.
+ ///
+ /// @tparam vecType Floating-point, integer or boolean vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns true if any component of x is true.
+ ///
+ /// @tparam vecType Boolean vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL bool any(vecType<bool, P> const & v);
+
+ /// Returns true if all components of x are true.
+ ///
+ /// @tparam vecType Boolean vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL bool all(vecType<bool, P> const & v);
+
+ /// Returns the component-wise logical complement of x.
+ /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
+ ///
+ /// @tparam vecType Boolean vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> not_(vecType<bool, P> const & v);
+
+ /// @}
+}//namespace glm
+
+#include "func_vector_relational.inl"
diff --git a/3rdparty/include/glm/detail/func_vector_relational.inl b/3rdparty/include/glm/detail/func_vector_relational.inl
new file mode 100644
index 0000000..72106d6
--- /dev/null
+++ b/3rdparty/include/glm/detail/func_vector_relational.inl
@@ -0,0 +1,131 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_vector_relational.inl
+/// @date 2008-08-03 / 2011-09-09
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include <limits>
+
+namespace glm
+{
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ assert(detail::component_count(x) == detail::component_count(y));
+
+ vecType<bool, P> Result(uninitialize);
+ for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
+ Result[i] = x[i] < y[i];
+
+ return Result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ assert(detail::component_count(x) == detail::component_count(y));
+
+ vecType<bool, P> Result(uninitialize);
+ for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
+ Result[i] = x[i] <= y[i];
+ return Result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ assert(detail::component_count(x) == detail::component_count(y));
+
+ vecType<bool, P> Result(uninitialize);
+ for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
+ Result[i] = x[i] > y[i];
+ return Result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ assert(detail::component_count(x) == detail::component_count(y));
+
+ vecType<bool, P> Result(uninitialize);
+ for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
+ Result[i] = x[i] >= y[i];
+ return Result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ assert(detail::component_count(x) == detail::component_count(y));
+
+ vecType<bool, P> Result(uninitialize);
+ for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
+ Result[i] = x[i] == y[i];
+ return Result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ assert(detail::component_count(x) == detail::component_count(y));
+
+ vecType<bool, P> Result(uninitialize);
+ for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
+ Result[i] = x[i] != y[i];
+ return Result;
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER bool any(vecType<bool, P> const & v)
+ {
+ bool Result = false;
+ for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
+ Result = Result || v[i];
+ return Result;
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER bool all(vecType<bool, P> const & v)
+ {
+ bool Result = true;
+ for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
+ Result = Result && v[i];
+ return Result;
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> not_(vecType<bool, P> const & v)
+ {
+ vecType<bool, P> Result(uninitialize);
+ for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
+ Result[i] = !v[i];
+ return Result;
+ }
+}//namespace glm
+
diff --git a/3rdparty/include/glm/detail/glm.cpp b/3rdparty/include/glm/detail/glm.cpp
new file mode 100644
index 0000000..d48b47c
--- /dev/null
+++ b/3rdparty/include/glm/detail/glm.cpp
@@ -0,0 +1,286 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/glm.cpp
+/// @date 2013-04-22 / 2013-04-22
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/quaternion.hpp>
+#include <glm/gtx/dual_quaternion.hpp>
+
+namespace glm
+{
+// tvec1 type explicit instantiation
+template struct tvec1<uint8, lowp>;
+template struct tvec1<uint16, lowp>;
+template struct tvec1<uint32, lowp>;
+template struct tvec1<uint64, lowp>;
+template struct tvec1<int8, lowp>;
+template struct tvec1<int16, lowp>;
+template struct tvec1<int32, lowp>;
+template struct tvec1<int64, lowp>;
+template struct tvec1<float32, lowp>;
+template struct tvec1<float64, lowp>;
+
+template struct tvec1<uint8, mediump>;
+template struct tvec1<uint16, mediump>;
+template struct tvec1<uint32, mediump>;
+template struct tvec1<uint64, mediump>;
+template struct tvec1<int8, mediump>;
+template struct tvec1<int16, mediump>;
+template struct tvec1<int32, mediump>;
+template struct tvec1<int64, mediump>;
+template struct tvec1<float32, mediump>;
+template struct tvec1<float64, mediump>;
+
+template struct tvec1<uint8, highp>;
+template struct tvec1<uint16, highp>;
+template struct tvec1<uint32, highp>;
+template struct tvec1<uint64, highp>;
+template struct tvec1<int8, highp>;
+template struct tvec1<int16, highp>;
+template struct tvec1<int32, highp>;
+template struct tvec1<int64, highp>;
+template struct tvec1<float32, highp>;
+template struct tvec1<float64, highp>;
+
+// tvec2 type explicit instantiation
+template struct tvec2<uint8, lowp>;
+template struct tvec2<uint16, lowp>;
+template struct tvec2<uint32, lowp>;
+template struct tvec2<uint64, lowp>;
+template struct tvec2<int8, lowp>;
+template struct tvec2<int16, lowp>;
+template struct tvec2<int32, lowp>;
+template struct tvec2<int64, lowp>;
+template struct tvec2<float32, lowp>;
+template struct tvec2<float64, lowp>;
+
+template struct tvec2<uint8, mediump>;
+template struct tvec2<uint16, mediump>;
+template struct tvec2<uint32, mediump>;
+template struct tvec2<uint64, mediump>;
+template struct tvec2<int8, mediump>;
+template struct tvec2<int16, mediump>;
+template struct tvec2<int32, mediump>;
+template struct tvec2<int64, mediump>;
+template struct tvec2<float32, mediump>;
+template struct tvec2<float64, mediump>;
+
+template struct tvec2<uint8, highp>;
+template struct tvec2<uint16, highp>;
+template struct tvec2<uint32, highp>;
+template struct tvec2<uint64, highp>;
+template struct tvec2<int8, highp>;
+template struct tvec2<int16, highp>;
+template struct tvec2<int32, highp>;
+template struct tvec2<int64, highp>;
+template struct tvec2<float32, highp>;
+template struct tvec2<float64, highp>;
+
+// tvec3 type explicit instantiation
+template struct tvec3<uint8, lowp>;
+template struct tvec3<uint16, lowp>;
+template struct tvec3<uint32, lowp>;
+template struct tvec3<uint64, lowp>;
+template struct tvec3<int8, lowp>;
+template struct tvec3<int16, lowp>;
+template struct tvec3<int32, lowp>;
+template struct tvec3<int64, lowp>;
+template struct tvec3<float32, lowp>;
+template struct tvec3<float64, lowp>;
+
+template struct tvec3<uint8, mediump>;
+template struct tvec3<uint16, mediump>;
+template struct tvec3<uint32, mediump>;
+template struct tvec3<uint64, mediump>;
+template struct tvec3<int8, mediump>;
+template struct tvec3<int16, mediump>;
+template struct tvec3<int32, mediump>;
+template struct tvec3<int64, mediump>;
+template struct tvec3<float32, mediump>;
+template struct tvec3<float64, mediump>;
+
+template struct tvec3<uint8, highp>;
+template struct tvec3<uint16, highp>;
+template struct tvec3<uint32, highp>;
+template struct tvec3<uint64, highp>;
+template struct tvec3<int8, highp>;
+template struct tvec3<int16, highp>;
+template struct tvec3<int32, highp>;
+template struct tvec3<int64, highp>;
+template struct tvec3<float32, highp>;
+template struct tvec3<float64, highp>;
+
+// tvec4 type explicit instantiation
+template struct tvec4<uint8, lowp>;
+template struct tvec4<uint16, lowp>;
+template struct tvec4<uint32, lowp>;
+template struct tvec4<uint64, lowp>;
+template struct tvec4<int8, lowp>;
+template struct tvec4<int16, lowp>;
+template struct tvec4<int32, lowp>;
+template struct tvec4<int64, lowp>;
+template struct tvec4<float32, lowp>;
+template struct tvec4<float64, lowp>;
+
+template struct tvec4<uint8, mediump>;
+template struct tvec4<uint16, mediump>;
+template struct tvec4<uint32, mediump>;
+template struct tvec4<uint64, mediump>;
+template struct tvec4<int8, mediump>;
+template struct tvec4<int16, mediump>;
+template struct tvec4<int32, mediump>;
+template struct tvec4<int64, mediump>;
+template struct tvec4<float32, mediump>;
+template struct tvec4<float64, mediump>;
+
+template struct tvec4<uint8, highp>;
+template struct tvec4<uint16, highp>;
+template struct tvec4<uint32, highp>;
+template struct tvec4<uint64, highp>;
+template struct tvec4<int8, highp>;
+template struct tvec4<int16, highp>;
+template struct tvec4<int32, highp>;
+template struct tvec4<int64, highp>;
+template struct tvec4<float32, highp>;
+template struct tvec4<float64, highp>;
+
+// tmat2x2 type explicit instantiation
+template struct tmat2x2<float32, lowp>;
+template struct tmat2x2<float64, lowp>;
+
+template struct tmat2x2<float32, mediump>;
+template struct tmat2x2<float64, mediump>;
+
+template struct tmat2x2<float32, highp>;
+template struct tmat2x2<float64, highp>;
+
+// tmat2x3 type explicit instantiation
+template struct tmat2x3<float32, lowp>;
+template struct tmat2x3<float64, lowp>;
+
+template struct tmat2x3<float32, mediump>;
+template struct tmat2x3<float64, mediump>;
+
+template struct tmat2x3<float32, highp>;
+template struct tmat2x3<float64, highp>;
+
+// tmat2x4 type explicit instantiation
+template struct tmat2x4<float32, lowp>;
+template struct tmat2x4<float64, lowp>;
+
+template struct tmat2x4<float32, mediump>;
+template struct tmat2x4<float64, mediump>;
+
+template struct tmat2x4<float32, highp>;
+template struct tmat2x4<float64, highp>;
+
+// tmat3x2 type explicit instantiation
+template struct tmat3x2<float32, lowp>;
+template struct tmat3x2<float64, lowp>;
+
+template struct tmat3x2<float32, mediump>;
+template struct tmat3x2<float64, mediump>;
+
+template struct tmat3x2<float32, highp>;
+template struct tmat3x2<float64, highp>;
+
+// tmat3x3 type explicit instantiation
+template struct tmat3x3<float32, lowp>;
+template struct tmat3x3<float64, lowp>;
+
+template struct tmat3x3<float32, mediump>;
+template struct tmat3x3<float64, mediump>;
+
+template struct tmat3x3<float32, highp>;
+template struct tmat3x3<float64, highp>;
+
+// tmat3x4 type explicit instantiation
+template struct tmat3x4<float32, lowp>;
+template struct tmat3x4<float64, lowp>;
+
+template struct tmat3x4<float32, mediump>;
+template struct tmat3x4<float64, mediump>;
+
+template struct tmat3x4<float32, highp>;
+template struct tmat3x4<float64, highp>;
+
+// tmat4x2 type explicit instantiation
+template struct tmat4x2<float32, lowp>;
+template struct tmat4x2<float64, lowp>;
+
+template struct tmat4x2<float32, mediump>;
+template struct tmat4x2<float64, mediump>;
+
+template struct tmat4x2<float32, highp>;
+template struct tmat4x2<float64, highp>;
+
+// tmat4x3 type explicit instantiation
+template struct tmat4x3<float32, lowp>;
+template struct tmat4x3<float64, lowp>;
+
+template struct tmat4x3<float32, mediump>;
+template struct tmat4x3<float64, mediump>;
+
+template struct tmat4x3<float32, highp>;
+template struct tmat4x3<float64, highp>;
+
+// tmat4x4 type explicit instantiation
+template struct tmat4x4<float32, lowp>;
+template struct tmat4x4<float64, lowp>;
+
+template struct tmat4x4<float32, mediump>;
+template struct tmat4x4<float64, mediump>;
+
+template struct tmat4x4<float32, highp>;
+template struct tmat4x4<float64, highp>;
+
+// tquat type explicit instantiation
+template struct tquat<float32, lowp>;
+template struct tquat<float64, lowp>;
+
+template struct tquat<float32, mediump>;
+template struct tquat<float64, mediump>;
+
+template struct tquat<float32, highp>;
+template struct tquat<float64, highp>;
+
+//tdualquat type explicit instantiation
+template struct tdualquat<float32, lowp>;
+template struct tdualquat<float64, lowp>;
+
+template struct tdualquat<float32, mediump>;
+template struct tdualquat<float64, mediump>;
+
+template struct tdualquat<float32, highp>;
+template struct tdualquat<float64, highp>;
+
+}//namespace glm
+
diff --git a/3rdparty/include/glm/detail/intrinsic_common.hpp b/3rdparty/include/glm/detail/intrinsic_common.hpp
new file mode 100644
index 0000000..8cb1a1c
--- /dev/null
+++ b/3rdparty/include/glm/detail/intrinsic_common.hpp
@@ -0,0 +1,87 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/intrinsic_common.hpp
+/// @date 2009-05-11 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "setup.hpp"
+
+#if(!(GLM_ARCH & GLM_ARCH_SSE2))
+# error "SSE2 instructions not supported or enabled"
+#else
+
+namespace glm{
+namespace detail
+{
+ __m128 sse_abs_ps(__m128 x);
+
+ __m128 sse_sgn_ps(__m128 x);
+
+ //floor
+ __m128 sse_flr_ps(__m128 v);
+
+ //trunc
+ __m128 sse_trc_ps(__m128 v);
+
+ //round
+ __m128 sse_nd_ps(__m128 v);
+
+ //roundEven
+ __m128 sse_rde_ps(__m128 v);
+
+ __m128 sse_rnd_ps(__m128 x);
+
+ __m128 sse_ceil_ps(__m128 v);
+
+ __m128 sse_frc_ps(__m128 x);
+
+ __m128 sse_mod_ps(__m128 x, __m128 y);
+
+ __m128 sse_modf_ps(__m128 x, __m128i & i);
+
+ //GLM_FUNC_QUALIFIER __m128 sse_min_ps(__m128 x, __m128 y)
+
+ //GLM_FUNC_QUALIFIER __m128 sse_max_ps(__m128 x, __m128 y)
+
+ __m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal);
+
+ __m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a);
+
+ __m128 sse_stp_ps(__m128 edge, __m128 x);
+
+ __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
+
+ __m128 sse_nan_ps(__m128 x);
+
+ __m128 sse_inf_ps(__m128 x);
+
+}//namespace detail
+}//namespace glm
+
+#include "intrinsic_common.inl"
+
+#endif//GLM_ARCH
diff --git a/3rdparty/include/glm/detail/intrinsic_common.inl b/3rdparty/include/glm/detail/intrinsic_common.inl
new file mode 100644
index 0000000..bd9774b
--- /dev/null
+++ b/3rdparty/include/glm/detail/intrinsic_common.inl
@@ -0,0 +1,313 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/intrinsic_common.inl
+/// @date 2009-05-08 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail{
+
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+#pragma warning(push)
+#pragma warning(disable : 4510 4512 4610)
+#endif
+
+ union ieee754_QNAN
+ {
+ const float f;
+ struct i
+ {
+ const unsigned int mantissa:23, exp:8, sign:1;
+ };
+
+ ieee754_QNAN() : f(0.0)/*, mantissa(0x7FFFFF), exp(0xFF), sign(0x0)*/ {}
+ };
+
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+#pragma warning(pop)
+#endif
+
+ static const __m128 GLM_VAR_USED zero = _mm_setzero_ps();
+ static const __m128 GLM_VAR_USED one = _mm_set_ps1(1.0f);
+ static const __m128 GLM_VAR_USED minus_one = _mm_set_ps1(-1.0f);
+ static const __m128 GLM_VAR_USED two = _mm_set_ps1(2.0f);
+ static const __m128 GLM_VAR_USED three = _mm_set_ps1(3.0f);
+ static const __m128 GLM_VAR_USED pi = _mm_set_ps1(3.1415926535897932384626433832795f);
+ static const __m128 GLM_VAR_USED hundred_eighty = _mm_set_ps1(180.f);
+ static const __m128 GLM_VAR_USED pi_over_hundred_eighty = _mm_set_ps1(0.017453292519943295769236907684886f);
+ static const __m128 GLM_VAR_USED hundred_eighty_over_pi = _mm_set_ps1(57.295779513082320876798154814105f);
+
+ static const ieee754_QNAN absMask;
+ static const __m128 GLM_VAR_USED abs4Mask = _mm_set_ps1(absMask.f);
+
+ static const __m128 GLM_VAR_USED _epi32_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(static_cast<int>(0x80000000)));
+ //static const __m128 GLM_VAR_USED _epi32_inv_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF));
+ //static const __m128 GLM_VAR_USED _epi32_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000));
+ //static const __m128 GLM_VAR_USED _epi32_inv_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x807FFFFF));
+ //static const __m128 GLM_VAR_USED _epi32_min_norm_pos = _mm_castsi128_ps(_mm_set1_epi32(0x00800000));
+ static const __m128 GLM_VAR_USED _epi32_0 = _mm_set_ps1(0);
+ static const __m128 GLM_VAR_USED _epi32_1 = _mm_set_ps1(1);
+ static const __m128 GLM_VAR_USED _epi32_2 = _mm_set_ps1(2);
+ static const __m128 GLM_VAR_USED _epi32_3 = _mm_set_ps1(3);
+ static const __m128 GLM_VAR_USED _epi32_4 = _mm_set_ps1(4);
+ static const __m128 GLM_VAR_USED _epi32_5 = _mm_set_ps1(5);
+ static const __m128 GLM_VAR_USED _epi32_6 = _mm_set_ps1(6);
+ static const __m128 GLM_VAR_USED _epi32_7 = _mm_set_ps1(7);
+ static const __m128 GLM_VAR_USED _epi32_8 = _mm_set_ps1(8);
+ static const __m128 GLM_VAR_USED _epi32_9 = _mm_set_ps1(9);
+ static const __m128 GLM_VAR_USED _epi32_127 = _mm_set_ps1(127);
+ //static const __m128 GLM_VAR_USED _epi32_ninf = _mm_castsi128_ps(_mm_set1_epi32(0xFF800000));
+ //static const __m128 GLM_VAR_USED _epi32_pinf = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000));
+
+ static const __m128 GLM_VAR_USED _ps_1_3 = _mm_set_ps1(0.33333333333333333333333333333333f);
+ static const __m128 GLM_VAR_USED _ps_0p5 = _mm_set_ps1(0.5f);
+ static const __m128 GLM_VAR_USED _ps_1 = _mm_set_ps1(1.0f);
+ static const __m128 GLM_VAR_USED _ps_m1 = _mm_set_ps1(-1.0f);
+ static const __m128 GLM_VAR_USED _ps_2 = _mm_set_ps1(2.0f);
+ static const __m128 GLM_VAR_USED _ps_3 = _mm_set_ps1(3.0f);
+ static const __m128 GLM_VAR_USED _ps_127 = _mm_set_ps1(127.0f);
+ static const __m128 GLM_VAR_USED _ps_255 = _mm_set_ps1(255.0f);
+ static const __m128 GLM_VAR_USED _ps_2pow23 = _mm_set_ps1(8388608.0f);
+
+ static const __m128 GLM_VAR_USED _ps_1_0_0_0 = _mm_set_ps(1.0f, 0.0f, 0.0f, 0.0f);
+ static const __m128 GLM_VAR_USED _ps_0_1_0_0 = _mm_set_ps(0.0f, 1.0f, 0.0f, 0.0f);
+ static const __m128 GLM_VAR_USED _ps_0_0_1_0 = _mm_set_ps(0.0f, 0.0f, 1.0f, 0.0f);
+ static const __m128 GLM_VAR_USED _ps_0_0_0_1 = _mm_set_ps(0.0f, 0.0f, 0.0f, 1.0f);
+
+ static const __m128 GLM_VAR_USED _ps_pi = _mm_set_ps1(3.1415926535897932384626433832795f);
+ static const __m128 GLM_VAR_USED _ps_pi2 = _mm_set_ps1(6.283185307179586476925286766560f);
+ static const __m128 GLM_VAR_USED _ps_2_pi = _mm_set_ps1(0.63661977236758134307553505349006f);
+ static const __m128 GLM_VAR_USED _ps_pi_2 = _mm_set_ps1(1.5707963267948966192313216916398f);
+ static const __m128 GLM_VAR_USED _ps_4_pi = _mm_set_ps1(1.2732395447351626861510701069801f);
+ static const __m128 GLM_VAR_USED _ps_pi_4 = _mm_set_ps1(0.78539816339744830961566084581988f);
+
+ static const __m128 GLM_VAR_USED _ps_sincos_p0 = _mm_set_ps1(0.15707963267948963959e1f);
+ static const __m128 GLM_VAR_USED _ps_sincos_p1 = _mm_set_ps1(-0.64596409750621907082e0f);
+ static const __m128 GLM_VAR_USED _ps_sincos_p2 = _mm_set_ps1(0.7969262624561800806e-1f);
+ static const __m128 GLM_VAR_USED _ps_sincos_p3 = _mm_set_ps1(-0.468175413106023168e-2f);
+ static const __m128 GLM_VAR_USED _ps_tan_p0 = _mm_set_ps1(-1.79565251976484877988e7f);
+ static const __m128 GLM_VAR_USED _ps_tan_p1 = _mm_set_ps1(1.15351664838587416140e6f);
+ static const __m128 GLM_VAR_USED _ps_tan_p2 = _mm_set_ps1(-1.30936939181383777646e4f);
+ static const __m128 GLM_VAR_USED _ps_tan_q0 = _mm_set_ps1(-5.38695755929454629881e7f);
+ static const __m128 GLM_VAR_USED _ps_tan_q1 = _mm_set_ps1(2.50083801823357915839e7f);
+ static const __m128 GLM_VAR_USED _ps_tan_q2 = _mm_set_ps1(-1.32089234440210967447e6f);
+ static const __m128 GLM_VAR_USED _ps_tan_q3 = _mm_set_ps1(1.36812963470692954678e4f);
+ static const __m128 GLM_VAR_USED _ps_tan_poleval = _mm_set_ps1(3.68935e19f);
+ static const __m128 GLM_VAR_USED _ps_atan_t0 = _mm_set_ps1(-0.91646118527267623468e-1f);
+ static const __m128 GLM_VAR_USED _ps_atan_t1 = _mm_set_ps1(-0.13956945682312098640e1f);
+ static const __m128 GLM_VAR_USED _ps_atan_t2 = _mm_set_ps1(-0.94393926122725531747e2f);
+ static const __m128 GLM_VAR_USED _ps_atan_t3 = _mm_set_ps1(0.12888383034157279340e2f);
+ static const __m128 GLM_VAR_USED _ps_atan_s0 = _mm_set_ps1(0.12797564625607904396e1f);
+ static const __m128 GLM_VAR_USED _ps_atan_s1 = _mm_set_ps1(0.21972168858277355914e1f);
+ static const __m128 GLM_VAR_USED _ps_atan_s2 = _mm_set_ps1(0.68193064729268275701e1f);
+ static const __m128 GLM_VAR_USED _ps_atan_s3 = _mm_set_ps1(0.28205206687035841409e2f);
+
+ static const __m128 GLM_VAR_USED _ps_exp_hi = _mm_set_ps1(88.3762626647949f);
+ static const __m128 GLM_VAR_USED _ps_exp_lo = _mm_set_ps1(-88.3762626647949f);
+ static const __m128 GLM_VAR_USED _ps_exp_rln2 = _mm_set_ps1(1.4426950408889634073599f);
+ static const __m128 GLM_VAR_USED _ps_exp_p0 = _mm_set_ps1(1.26177193074810590878e-4f);
+ static const __m128 GLM_VAR_USED _ps_exp_p1 = _mm_set_ps1(3.02994407707441961300e-2f);
+ static const __m128 GLM_VAR_USED _ps_exp_q0 = _mm_set_ps1(3.00198505138664455042e-6f);
+ static const __m128 GLM_VAR_USED _ps_exp_q1 = _mm_set_ps1(2.52448340349684104192e-3f);
+ static const __m128 GLM_VAR_USED _ps_exp_q2 = _mm_set_ps1(2.27265548208155028766e-1f);
+ static const __m128 GLM_VAR_USED _ps_exp_q3 = _mm_set_ps1(2.00000000000000000009e0f);
+ static const __m128 GLM_VAR_USED _ps_exp_c1 = _mm_set_ps1(6.93145751953125e-1f);
+ static const __m128 GLM_VAR_USED _ps_exp_c2 = _mm_set_ps1(1.42860682030941723212e-6f);
+ static const __m128 GLM_VAR_USED _ps_exp2_hi = _mm_set_ps1(127.4999961853f);
+ static const __m128 GLM_VAR_USED _ps_exp2_lo = _mm_set_ps1(-127.4999961853f);
+ static const __m128 GLM_VAR_USED _ps_exp2_p0 = _mm_set_ps1(2.30933477057345225087e-2f);
+ static const __m128 GLM_VAR_USED _ps_exp2_p1 = _mm_set_ps1(2.02020656693165307700e1f);
+ static const __m128 GLM_VAR_USED _ps_exp2_p2 = _mm_set_ps1(1.51390680115615096133e3f);
+ static const __m128 GLM_VAR_USED _ps_exp2_q0 = _mm_set_ps1(2.33184211722314911771e2f);
+ static const __m128 GLM_VAR_USED _ps_exp2_q1 = _mm_set_ps1(4.36821166879210612817e3f);
+ static const __m128 GLM_VAR_USED _ps_log_p0 = _mm_set_ps1(-7.89580278884799154124e-1f);
+ static const __m128 GLM_VAR_USED _ps_log_p1 = _mm_set_ps1(1.63866645699558079767e1f);
+ static const __m128 GLM_VAR_USED _ps_log_p2 = _mm_set_ps1(-6.41409952958715622951e1f);
+ static const __m128 GLM_VAR_USED _ps_log_q0 = _mm_set_ps1(-3.56722798256324312549e1f);
+ static const __m128 GLM_VAR_USED _ps_log_q1 = _mm_set_ps1(3.12093766372244180303e2f);
+ static const __m128 GLM_VAR_USED _ps_log_q2 = _mm_set_ps1(-7.69691943550460008604e2f);
+ static const __m128 GLM_VAR_USED _ps_log_c0 = _mm_set_ps1(0.693147180559945f);
+ static const __m128 GLM_VAR_USED _ps_log2_c0 = _mm_set_ps1(1.44269504088896340735992f);
+
+GLM_FUNC_QUALIFIER __m128 sse_abs_ps(__m128 x)
+{
+ return _mm_and_ps(glm::detail::abs4Mask, x);
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_sgn_ps(__m128 x)
+{
+ __m128 Neg = _mm_set1_ps(-1.0f);
+ __m128 Pos = _mm_set1_ps(1.0f);
+
+ __m128 Cmp0 = _mm_cmplt_ps(x, zero);
+ __m128 Cmp1 = _mm_cmpgt_ps(x, zero);
+
+ __m128 And0 = _mm_and_ps(Cmp0, Neg);
+ __m128 And1 = _mm_and_ps(Cmp1, Pos);
+
+ return _mm_or_ps(And0, And1);
+}
+
+//floor
+GLM_FUNC_QUALIFIER __m128 sse_flr_ps(__m128 x)
+{
+ __m128 rnd0 = sse_rnd_ps(x);
+ __m128 cmp0 = _mm_cmplt_ps(x, rnd0);
+ __m128 and0 = _mm_and_ps(cmp0, glm::detail::_ps_1);
+ __m128 sub0 = _mm_sub_ps(rnd0, and0);
+ return sub0;
+}
+
+//trunc
+/*
+GLM_FUNC_QUALIFIER __m128 _mm_trc_ps(__m128 v)
+{
+ return __m128();
+}
+*/
+//round
+GLM_FUNC_QUALIFIER __m128 sse_rnd_ps(__m128 x)
+{
+ __m128 and0 = _mm_and_ps(glm::detail::_epi32_sign_mask, x);
+ __m128 or0 = _mm_or_ps(and0, glm::detail::_ps_2pow23);
+ __m128 add0 = _mm_add_ps(x, or0);
+ __m128 sub0 = _mm_sub_ps(add0, or0);
+ return sub0;
+}
+
+//roundEven
+GLM_FUNC_QUALIFIER __m128 sse_rde_ps(__m128 x)
+{
+ __m128 and0 = _mm_and_ps(glm::detail::_epi32_sign_mask, x);
+ __m128 or0 = _mm_or_ps(and0, glm::detail::_ps_2pow23);
+ __m128 add0 = _mm_add_ps(x, or0);
+ __m128 sub0 = _mm_sub_ps(add0, or0);
+ return sub0;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_ceil_ps(__m128 x)
+{
+ __m128 rnd0 = sse_rnd_ps(x);
+ __m128 cmp0 = _mm_cmpgt_ps(x, rnd0);
+ __m128 and0 = _mm_and_ps(cmp0, glm::detail::_ps_1);
+ __m128 add0 = _mm_add_ps(rnd0, and0);
+ return add0;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_frc_ps(__m128 x)
+{
+ __m128 flr0 = sse_flr_ps(x);
+ __m128 sub0 = _mm_sub_ps(x, flr0);
+ return sub0;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_mod_ps(__m128 x, __m128 y)
+{
+ __m128 div0 = _mm_div_ps(x, y);
+ __m128 flr0 = sse_flr_ps(div0);
+ __m128 mul0 = _mm_mul_ps(y, flr0);
+ __m128 sub0 = _mm_sub_ps(x, mul0);
+ return sub0;
+}
+
+/// TODO
+/*
+GLM_FUNC_QUALIFIER __m128 sse_modf_ps(__m128 x, __m128i & i)
+{
+ __m128 empty;
+ return empty;
+}
+*/
+
+//GLM_FUNC_QUALIFIER __m128 _mm_min_ps(__m128 x, __m128 y)
+
+//GLM_FUNC_QUALIFIER __m128 _mm_max_ps(__m128 x, __m128 y)
+
+GLM_FUNC_QUALIFIER __m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal)
+{
+ __m128 min0 = _mm_min_ps(v, maxVal);
+ __m128 max0 = _mm_max_ps(min0, minVal);
+ return max0;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a)
+{
+ __m128 sub0 = _mm_sub_ps(glm::detail::one, a);
+ __m128 mul0 = _mm_mul_ps(v1, sub0);
+ __m128 mul1 = _mm_mul_ps(v2, a);
+ __m128 add0 = _mm_add_ps(mul0, mul1);
+ return add0;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_stp_ps(__m128 edge, __m128 x)
+{
+ __m128 cmp = _mm_cmple_ps(x, edge);
+ if(_mm_movemask_ps(cmp) == 0)
+ return glm::detail::one;
+ else
+ return glm::detail::zero;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x)
+{
+ __m128 sub0 = _mm_sub_ps(x, edge0);
+ __m128 sub1 = _mm_sub_ps(edge1, edge0);
+ __m128 div0 = _mm_sub_ps(sub0, sub1);
+ __m128 clp0 = sse_clp_ps(div0, glm::detail::zero, glm::detail::one);
+ __m128 mul0 = _mm_mul_ps(glm::detail::two, clp0);
+ __m128 sub2 = _mm_sub_ps(glm::detail::three, mul0);
+ __m128 mul1 = _mm_mul_ps(clp0, clp0);
+ __m128 mul2 = _mm_mul_ps(mul1, sub2);
+ return mul2;
+}
+
+/// \todo
+//GLM_FUNC_QUALIFIER __m128 sse_nan_ps(__m128 x)
+//{
+// __m128 empty;
+// return empty;
+//}
+
+/// \todo
+//GLM_FUNC_QUALIFIER __m128 sse_inf_ps(__m128 x)
+//{
+// __m128 empty;
+// return empty;
+//}
+
+// SSE scalar reciprocal sqrt using rsqrt op, plus one Newton-Rhaphson iteration
+// By Elan Ruskin, http://assemblyrequired.crashworks.org/
+GLM_FUNC_QUALIFIER __m128 sse_sqrt_wip_ss(__m128 const & x)
+{
+ __m128 const recip = _mm_rsqrt_ss(x); // "estimate" opcode
+ __m128 const half = _mm_set_ps1(0.5f);
+ __m128 const halfrecip = _mm_mul_ss(half, recip);
+ __m128 const threeminus_xrr = _mm_sub_ss(three, _mm_mul_ss(x, _mm_mul_ss (recip, recip)));
+ return _mm_mul_ss(halfrecip, threeminus_xrr);
+}
+
+}//namespace detail
+}//namespace glms
+
diff --git a/3rdparty/include/glm/detail/intrinsic_exponential.hpp b/3rdparty/include/glm/detail/intrinsic_exponential.hpp
new file mode 100644
index 0000000..96d0129
--- /dev/null
+++ b/3rdparty/include/glm/detail/intrinsic_exponential.hpp
@@ -0,0 +1,77 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/intrinsic_exponential.hpp
+/// @date 2009-05-11 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "setup.hpp"
+
+#if(!(GLM_ARCH & GLM_ARCH_SSE2))
+# error "SSE2 instructions not supported or enabled"
+#else
+
+namespace glm{
+namespace detail
+{
+/*
+GLM_FUNC_QUALIFIER __m128 sse_rsqrt_nr_ss(__m128 const x)
+{
+ __m128 recip = _mm_rsqrt_ss( x ); // "estimate" opcode
+ const static __m128 three = { 3, 3, 3, 3 }; // aligned consts for fast load
+ const static __m128 half = { 0.5,0.5,0.5,0.5 };
+ __m128 halfrecip = _mm_mul_ss( half, recip );
+ __m128 threeminus_xrr = _mm_sub_ss( three, _mm_mul_ss( x, _mm_mul_ss ( recip, recip ) ) );
+ return _mm_mul_ss( halfrecip, threeminus_xrr );
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_normalize_fast_ps( float * RESTRICT vOut, float * RESTRICT vIn )
+{
+ __m128 x = _mm_load_ss(&vIn[0]);
+ __m128 y = _mm_load_ss(&vIn[1]);
+ __m128 z = _mm_load_ss(&vIn[2]);
+
+ const __m128 l = // compute x*x + y*y + z*z
+ _mm_add_ss(
+ _mm_add_ss( _mm_mul_ss(x,x),
+ _mm_mul_ss(y,y)
+ ),
+ _mm_mul_ss( z, z )
+ );
+
+
+ const __m128 rsqt = _mm_rsqrt_nr_ss( l );
+ _mm_store_ss( &vOut[0] , _mm_mul_ss( rsqt, x ) );
+ _mm_store_ss( &vOut[1] , _mm_mul_ss( rsqt, y ) );
+ _mm_store_ss( &vOut[2] , _mm_mul_ss( rsqt, z ) );
+
+ return _mm_mul_ss( l , rsqt );
+}
+*/
+}//namespace detail
+}//namespace glm
+
+#endif//GLM_ARCH
diff --git a/3rdparty/include/glm/detail/intrinsic_exponential.inl b/3rdparty/include/glm/detail/intrinsic_exponential.inl
new file mode 100644
index 0000000..9dba23c
--- /dev/null
+++ b/3rdparty/include/glm/detail/intrinsic_exponential.inl
@@ -0,0 +1,27 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/intrinsic_exponential.inl
+/// @date 2011-06-15 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
diff --git a/3rdparty/include/glm/detail/intrinsic_geometric.hpp b/3rdparty/include/glm/detail/intrinsic_geometric.hpp
new file mode 100644
index 0000000..ecfbb03
--- /dev/null
+++ b/3rdparty/include/glm/detail/intrinsic_geometric.hpp
@@ -0,0 +1,74 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/intrinsic_geometric.hpp
+/// @date 2009-05-08 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "setup.hpp"
+
+#if(!(GLM_ARCH & GLM_ARCH_SSE2))
+# error "SSE2 instructions not supported or enabled"
+#else
+
+#include "intrinsic_common.hpp"
+
+namespace glm{
+namespace detail
+{
+ //length
+ __m128 sse_len_ps(__m128 x);
+
+ //distance
+ __m128 sse_dst_ps(__m128 p0, __m128 p1);
+
+ //dot
+ __m128 sse_dot_ps(__m128 v1, __m128 v2);
+
+ // SSE1
+ __m128 sse_dot_ss(__m128 v1, __m128 v2);
+
+ //cross
+ __m128 sse_xpd_ps(__m128 v1, __m128 v2);
+
+ //normalize
+ __m128 sse_nrm_ps(__m128 v);
+
+ //faceforward
+ __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref);
+
+ //reflect
+ __m128 sse_rfe_ps(__m128 I, __m128 N);
+
+ //refract
+ __m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta);
+
+}//namespace detail
+}//namespace glm
+
+#include "intrinsic_geometric.inl"
+
+#endif//GLM_ARCH
diff --git a/3rdparty/include/glm/detail/intrinsic_geometric.inl b/3rdparty/include/glm/detail/intrinsic_geometric.inl
new file mode 100644
index 0000000..3a3e4b0
--- /dev/null
+++ b/3rdparty/include/glm/detail/intrinsic_geometric.inl
@@ -0,0 +1,147 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/intrinsic_geometric.inl
+/// @date 2009-05-08 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail{
+
+//length
+GLM_FUNC_QUALIFIER __m128 sse_len_ps(__m128 x)
+{
+ __m128 dot0 = sse_dot_ps(x, x);
+ __m128 sqt0 = _mm_sqrt_ps(dot0);
+ return sqt0;
+}
+
+//distance
+GLM_FUNC_QUALIFIER __m128 sse_dst_ps(__m128 p0, __m128 p1)
+{
+ __m128 sub0 = _mm_sub_ps(p0, p1);
+ __m128 len0 = sse_len_ps(sub0);
+ return len0;
+}
+
+//dot
+GLM_FUNC_QUALIFIER __m128 sse_dot_ps(__m128 v1, __m128 v2)
+{
+
+# if(GLM_ARCH & GLM_ARCH_AVX)
+ return _mm_dp_ps(v1, v2, 0xff);
+# else
+ __m128 mul0 = _mm_mul_ps(v1, v2);
+ __m128 swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1));
+ __m128 add0 = _mm_add_ps(mul0, swp0);
+ __m128 swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3));
+ __m128 add1 = _mm_add_ps(add0, swp1);
+ return add1;
+# endif
+}
+
+// SSE1
+GLM_FUNC_QUALIFIER __m128 sse_dot_ss(__m128 v1, __m128 v2)
+{
+ __m128 mul0 = _mm_mul_ps(v1, v2);
+ __m128 mov0 = _mm_movehl_ps(mul0, mul0);
+ __m128 add0 = _mm_add_ps(mov0, mul0);
+ __m128 swp1 = _mm_shuffle_ps(add0, add0, 1);
+ __m128 add1 = _mm_add_ss(add0, swp1);
+ return add1;
+}
+
+//cross
+GLM_FUNC_QUALIFIER __m128 sse_xpd_ps(__m128 v1, __m128 v2)
+{
+ __m128 swp0 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 0, 2, 1));
+ __m128 swp1 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 1, 0, 2));
+ __m128 swp2 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 0, 2, 1));
+ __m128 swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2));
+ __m128 mul0 = _mm_mul_ps(swp0, swp3);
+ __m128 mul1 = _mm_mul_ps(swp1, swp2);
+ __m128 sub0 = _mm_sub_ps(mul0, mul1);
+ return sub0;
+}
+
+//normalize
+GLM_FUNC_QUALIFIER __m128 sse_nrm_ps(__m128 v)
+{
+ __m128 dot0 = sse_dot_ps(v, v);
+ __m128 isr0 = _mm_rsqrt_ps(dot0);
+ __m128 mul0 = _mm_mul_ps(v, isr0);
+ return mul0;
+}
+
+//faceforward
+GLM_FUNC_QUALIFIER __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref)
+{
+ //__m128 dot0 = _mm_dot_ps(v, v);
+ //__m128 neg0 = _mm_neg_ps(N);
+ //__m128 sgn0 = _mm_sgn_ps(dot0);
+ //__m128 mix0 = _mm_mix_ps(N, neg0, sgn0);
+ //return mix0;
+
+ __m128 dot0 = sse_dot_ps(Nref, I);
+ __m128 sgn0 = sse_sgn_ps(dot0);
+ __m128 mul0 = _mm_mul_ps(sgn0, glm::detail::minus_one);
+ __m128 mul1 = _mm_mul_ps(N, mul0);
+ return mul1;
+}
+
+//reflect
+GLM_FUNC_QUALIFIER __m128 sse_rfe_ps(__m128 I, __m128 N)
+{
+ __m128 dot0 = sse_dot_ps(N, I);
+ __m128 mul0 = _mm_mul_ps(N, dot0);
+ __m128 mul1 = _mm_mul_ps(mul0, glm::detail::two);
+ __m128 sub0 = _mm_sub_ps(I, mul1);
+ return sub0;
+}
+
+//refract
+GLM_FUNC_QUALIFIER __m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta)
+{
+ __m128 dot0 = sse_dot_ps(N, I);
+ __m128 mul0 = _mm_mul_ps(eta, eta);
+ __m128 mul1 = _mm_mul_ps(dot0, dot0);
+ __m128 sub0 = _mm_sub_ps(glm::detail::one, mul0);
+ __m128 sub1 = _mm_sub_ps(glm::detail::one, mul1);
+ __m128 mul2 = _mm_mul_ps(sub0, sub1);
+
+ if(_mm_movemask_ps(_mm_cmplt_ss(mul2, glm::detail::zero)) == 0)
+ return glm::detail::zero;
+
+ __m128 sqt0 = _mm_sqrt_ps(mul2);
+ __m128 mul3 = _mm_mul_ps(eta, dot0);
+ __m128 add0 = _mm_add_ps(mul3, sqt0);
+ __m128 mul4 = _mm_mul_ps(add0, N);
+ __m128 mul5 = _mm_mul_ps(eta, I);
+ __m128 sub2 = _mm_sub_ps(mul5, mul4);
+
+ return sub2;
+}
+
+}//namespace detail
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/intrinsic_integer.hpp b/3rdparty/include/glm/detail/intrinsic_integer.hpp
new file mode 100644
index 0000000..e4f07bc
--- /dev/null
+++ b/3rdparty/include/glm/detail/intrinsic_integer.hpp
@@ -0,0 +1,48 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/intrinsic_integer.hpp
+/// @date 2009-05-11 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "glm/glm.hpp"
+
+#if(!(GLM_ARCH & GLM_ARCH_SSE2))
+# error "SSE2 instructions not supported or enabled"
+#else
+
+namespace glm{
+namespace detail
+{
+ __m128i _mm_bit_interleave_si128(__m128i x);
+ __m128i _mm_bit_interleave_si128(__m128i x, __m128i y);
+
+}//namespace detail
+}//namespace glm
+
+#include "intrinsic_integer.inl"
+
+#endif//GLM_ARCH
diff --git a/3rdparty/include/glm/detail/intrinsic_integer.inl b/3rdparty/include/glm/detail/intrinsic_integer.inl
new file mode 100644
index 0000000..90426e3
--- /dev/null
+++ b/3rdparty/include/glm/detail/intrinsic_integer.inl
@@ -0,0 +1,139 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/intrinsic_integer.inl
+/// @date 2009-05-08 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ inline __m128i _mm_bit_interleave_si128(__m128i x)
+ {
+ __m128i const Mask4 = _mm_set1_epi32(0x0000FFFF);
+ __m128i const Mask3 = _mm_set1_epi32(0x00FF00FF);
+ __m128i const Mask2 = _mm_set1_epi32(0x0F0F0F0F);
+ __m128i const Mask1 = _mm_set1_epi32(0x33333333);
+ __m128i const Mask0 = _mm_set1_epi32(0x55555555);
+
+ __m128i Reg1;
+ __m128i Reg2;
+
+ // REG1 = x;
+ // REG2 = y;
+ //Reg1 = _mm_unpacklo_epi64(x, y);
+ Reg1 = x;
+
+ //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
+ //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
+ Reg2 = _mm_slli_si128(Reg1, 2);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask4);
+
+ //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
+ //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
+ Reg2 = _mm_slli_si128(Reg1, 1);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask3);
+
+ //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
+ //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
+ Reg2 = _mm_slli_epi32(Reg1, 4);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask2);
+
+ //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
+ //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
+ Reg2 = _mm_slli_epi32(Reg1, 2);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask1);
+
+ //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
+ //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
+ Reg2 = _mm_slli_epi32(Reg1, 1);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask0);
+
+ //return REG1 | (REG2 << 1);
+ Reg2 = _mm_slli_epi32(Reg1, 1);
+ Reg2 = _mm_srli_si128(Reg2, 8);
+ Reg1 = _mm_or_si128(Reg1, Reg2);
+
+ return Reg1;
+ }
+
+ inline __m128i _mm_bit_interleave_si128(__m128i x, __m128i y)
+ {
+ __m128i const Mask4 = _mm_set1_epi32(0x0000FFFF);
+ __m128i const Mask3 = _mm_set1_epi32(0x00FF00FF);
+ __m128i const Mask2 = _mm_set1_epi32(0x0F0F0F0F);
+ __m128i const Mask1 = _mm_set1_epi32(0x33333333);
+ __m128i const Mask0 = _mm_set1_epi32(0x55555555);
+
+ __m128i Reg1;
+ __m128i Reg2;
+
+ // REG1 = x;
+ // REG2 = y;
+ Reg1 = _mm_unpacklo_epi64(x, y);
+
+ //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
+ //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
+ Reg2 = _mm_slli_si128(Reg1, 2);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask4);
+
+ //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
+ //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
+ Reg2 = _mm_slli_si128(Reg1, 1);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask3);
+
+ //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
+ //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
+ Reg2 = _mm_slli_epi32(Reg1, 4);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask2);
+
+ //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
+ //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
+ Reg2 = _mm_slli_epi32(Reg1, 2);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask1);
+
+ //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
+ //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
+ Reg2 = _mm_slli_epi32(Reg1, 1);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask0);
+
+ //return REG1 | (REG2 << 1);
+ Reg2 = _mm_slli_epi32(Reg1, 1);
+ Reg2 = _mm_srli_si128(Reg2, 8);
+ Reg1 = _mm_or_si128(Reg1, Reg2);
+
+ return Reg1;
+ }
+}//namespace detail
+}//namespace glms
diff --git a/3rdparty/include/glm/detail/intrinsic_matrix.hpp b/3rdparty/include/glm/detail/intrinsic_matrix.hpp
new file mode 100644
index 0000000..e41b162
--- /dev/null
+++ b/3rdparty/include/glm/detail/intrinsic_matrix.hpp
@@ -0,0 +1,67 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/intrinsic_common.hpp
+/// @date 2009-06-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "setup.hpp"
+
+#if(!(GLM_ARCH & GLM_ARCH_SSE2))
+# error "SSE2 instructions not supported or enabled"
+#else
+
+#include "intrinsic_geometric.hpp"
+
+namespace glm{
+namespace detail
+{
+ void sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
+
+ void sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
+
+ __m128 sse_mul_ps(__m128 m[4], __m128 v);
+
+ __m128 sse_mul_ps(__m128 v, __m128 m[4]);
+
+ void sse_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]);
+
+ void sse_transpose_ps(__m128 const in[4], __m128 out[4]);
+
+ void sse_inverse_ps(__m128 const in[4], __m128 out[4]);
+
+ void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]);
+
+ __m128 sse_det_ps(__m128 const m[4]);
+
+ __m128 sse_slow_det_ps(__m128 const m[4]);
+
+}//namespace detail
+}//namespace glm
+
+#include "intrinsic_matrix.inl"
+
+#endif//GLM_ARCH
diff --git a/3rdparty/include/glm/detail/intrinsic_matrix.inl b/3rdparty/include/glm/detail/intrinsic_matrix.inl
new file mode 100644
index 0000000..380ffe4
--- /dev/null
+++ b/3rdparty/include/glm/detail/intrinsic_matrix.inl
@@ -0,0 +1,1070 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/intrinsic_common.inl
+/// @date 2009-06-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail{
+
+static const __m128 GLM_VAR_USED _m128_rad_ps = _mm_set_ps1(3.141592653589793238462643383279f / 180.f);
+static const __m128 GLM_VAR_USED _m128_deg_ps = _mm_set_ps1(180.f / 3.141592653589793238462643383279f);
+
+template <typename matType>
+GLM_FUNC_QUALIFIER matType sse_comp_mul_ps
+(
+ __m128 const in1[4],
+ __m128 const in2[4],
+ __m128 out[4]
+)
+{
+ out[0] = _mm_mul_ps(in1[0], in2[0]);
+ out[1] = _mm_mul_ps(in1[1], in2[1]);
+ out[2] = _mm_mul_ps(in1[2], in2[2]);
+ out[3] = _mm_mul_ps(in1[3], in2[3]);
+}
+
+GLM_FUNC_QUALIFIER void sse_add_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4])
+{
+ {
+ out[0] = _mm_add_ps(in1[0], in2[0]);
+ out[1] = _mm_add_ps(in1[1], in2[1]);
+ out[2] = _mm_add_ps(in1[2], in2[2]);
+ out[3] = _mm_add_ps(in1[3], in2[3]);
+ }
+}
+
+GLM_FUNC_QUALIFIER void sse_sub_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4])
+{
+ {
+ out[0] = _mm_sub_ps(in1[0], in2[0]);
+ out[1] = _mm_sub_ps(in1[1], in2[1]);
+ out[2] = _mm_sub_ps(in1[2], in2[2]);
+ out[3] = _mm_sub_ps(in1[3], in2[3]);
+ }
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_mul_ps(__m128 const m[4], __m128 v)
+{
+ __m128 v0 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 v1 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 v2 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 v3 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(m[0], v0);
+ __m128 m1 = _mm_mul_ps(m[1], v1);
+ __m128 m2 = _mm_mul_ps(m[2], v2);
+ __m128 m3 = _mm_mul_ps(m[3], v3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ return a2;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_mul_ps(__m128 v, __m128 const m[4])
+{
+ __m128 i0 = m[0];
+ __m128 i1 = m[1];
+ __m128 i2 = m[2];
+ __m128 i3 = m[3];
+
+ __m128 m0 = _mm_mul_ps(v, i0);
+ __m128 m1 = _mm_mul_ps(v, i1);
+ __m128 m2 = _mm_mul_ps(v, i2);
+ __m128 m3 = _mm_mul_ps(v, i3);
+
+ __m128 u0 = _mm_unpacklo_ps(m0, m1);
+ __m128 u1 = _mm_unpackhi_ps(m0, m1);
+ __m128 a0 = _mm_add_ps(u0, u1);
+
+ __m128 u2 = _mm_unpacklo_ps(m2, m3);
+ __m128 u3 = _mm_unpackhi_ps(m2, m3);
+ __m128 a1 = _mm_add_ps(u2, u3);
+
+ __m128 f0 = _mm_movelh_ps(a0, a1);
+ __m128 f1 = _mm_movehl_ps(a1, a0);
+ __m128 f2 = _mm_add_ps(f0, f1);
+
+ return f2;
+}
+
+GLM_FUNC_QUALIFIER void sse_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4])
+{
+ {
+ __m128 e0 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 e1 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 e2 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 e3 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(in1[0], e0);
+ __m128 m1 = _mm_mul_ps(in1[1], e1);
+ __m128 m2 = _mm_mul_ps(in1[2], e2);
+ __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ out[0] = a2;
+ }
+
+ {
+ __m128 e0 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 e1 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 e2 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 e3 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(in1[0], e0);
+ __m128 m1 = _mm_mul_ps(in1[1], e1);
+ __m128 m2 = _mm_mul_ps(in1[2], e2);
+ __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ out[1] = a2;
+ }
+
+ {
+ __m128 e0 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 e1 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 e2 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 e3 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(in1[0], e0);
+ __m128 m1 = _mm_mul_ps(in1[1], e1);
+ __m128 m2 = _mm_mul_ps(in1[2], e2);
+ __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ out[2] = a2;
+ }
+
+ {
+ //(__m128&)_mm_shuffle_epi32(__m128i&)in2[0], _MM_SHUFFLE(3, 3, 3, 3))
+ __m128 e0 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 e1 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 e2 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 e3 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(in1[0], e0);
+ __m128 m1 = _mm_mul_ps(in1[1], e1);
+ __m128 m2 = _mm_mul_ps(in1[2], e2);
+ __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ out[3] = a2;
+ }
+}
+
+GLM_FUNC_QUALIFIER void sse_transpose_ps(__m128 const in[4], __m128 out[4])
+{
+ __m128 tmp0 = _mm_shuffle_ps(in[0], in[1], 0x44);
+ __m128 tmp2 = _mm_shuffle_ps(in[0], in[1], 0xEE);
+ __m128 tmp1 = _mm_shuffle_ps(in[2], in[3], 0x44);
+ __m128 tmp3 = _mm_shuffle_ps(in[2], in[3], 0xEE);
+
+ out[0] = _mm_shuffle_ps(tmp0, tmp1, 0x88);
+ out[1] = _mm_shuffle_ps(tmp0, tmp1, 0xDD);
+ out[2] = _mm_shuffle_ps(tmp2, tmp3, 0x88);
+ out[3] = _mm_shuffle_ps(tmp2, tmp3, 0xDD);
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_slow_det_ps(__m128 const in[4])
+{
+ __m128 Fac0;
+ {
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac0 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac1;
+ {
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac1 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+
+ __m128 Fac2;
+ {
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac2 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac3;
+ {
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac3 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac4;
+ {
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac4 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac5;
+ {
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac5 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
+ __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
+
+ // m[1][0]
+ // m[0][0]
+ // m[0][0]
+ // m[0][0]
+ __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][1]
+ // m[0][1]
+ // m[0][1]
+ // m[0][1]
+ __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][2]
+ // m[0][2]
+ // m[0][2]
+ // m[0][2]
+ __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][3]
+ // m[0][3]
+ // m[0][3]
+ // m[0][3]
+ __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // col0
+ // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
+ // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
+ // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
+ // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
+ __m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
+ __m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
+ __m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
+ __m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
+ __m128 Add00 = _mm_add_ps(Sub00, Mul02);
+ __m128 Inv0 = _mm_mul_ps(SignB, Add00);
+
+ // col1
+ // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
+ // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
+ // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
+ // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
+ __m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
+ __m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
+ __m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
+ __m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
+ __m128 Add01 = _mm_add_ps(Sub01, Mul05);
+ __m128 Inv1 = _mm_mul_ps(SignA, Add01);
+
+ // col2
+ // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
+ // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
+ // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
+ // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
+ __m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
+ __m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
+ __m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
+ __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
+ __m128 Add02 = _mm_add_ps(Sub02, Mul08);
+ __m128 Inv2 = _mm_mul_ps(SignB, Add02);
+
+ // col3
+ // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
+ // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
+ // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
+ // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
+ __m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
+ __m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
+ __m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
+ __m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
+ __m128 Add03 = _mm_add_ps(Sub03, Mul11);
+ __m128 Inv3 = _mm_mul_ps(SignA, Add03);
+
+ __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
+
+ // valType Determinant = m[0][0] * Inverse[0][0]
+ // + m[0][1] * Inverse[1][0]
+ // + m[0][2] * Inverse[2][0]
+ // + m[0][3] * Inverse[3][0];
+ __m128 Det0 = sse_dot_ps(in[0], Row2);
+ return Det0;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_detd_ps
+(
+ __m128 const m[4]
+)
+{
+ // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(
+
+ //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+
+ // First 2 columns
+ __m128 Swp2A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 1, 1, 2)));
+ __m128 Swp3A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(3, 2, 3, 3)));
+ __m128 MulA = _mm_mul_ps(Swp2A, Swp3A);
+
+ // Second 2 columns
+ __m128 Swp2B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(3, 2, 3, 3)));
+ __m128 Swp3B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(0, 1, 1, 2)));
+ __m128 MulB = _mm_mul_ps(Swp2B, Swp3B);
+
+ // Columns subtraction
+ __m128 SubE = _mm_sub_ps(MulA, MulB);
+
+ // Last 2 rows
+ __m128 Swp2C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 0, 1, 2)));
+ __m128 Swp3C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(1, 2, 0, 0)));
+ __m128 MulC = _mm_mul_ps(Swp2C, Swp3C);
+ __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC);
+
+ //tvec4<T, P> DetCof(
+ // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
+ // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
+ // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
+
+ __m128 SubFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubE), _MM_SHUFFLE(2, 1, 0, 0)));
+ __m128 SwpFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(0, 0, 0, 1)));
+ __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA);
+
+ __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1));
+ __m128 SubFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpB), _MM_SHUFFLE(3, 1, 1, 0)));//SubF[0], SubE[3], SubE[3], SubE[1];
+ __m128 SwpFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(1, 1, 2, 2)));
+ __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB);
+
+ __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB);
+
+ __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2));
+ __m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2, 0)));
+ __m128 SwpFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(2, 3, 3, 3)));
+ __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC);
+
+ __m128 AddRes = _mm_add_ps(SubRes, MulFacC);
+ __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f));
+
+ //return m[0][0] * DetCof[0]
+ // + m[0][1] * DetCof[1]
+ // + m[0][2] * DetCof[2]
+ // + m[0][3] * DetCof[3];
+
+ return sse_dot_ps(m[0], DetCof);
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_det_ps
+(
+ __m128 const m[4]
+)
+{
+ // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(add)
+
+ //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+
+ // First 2 columns
+ __m128 Swp2A = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 1, 1, 2));
+ __m128 Swp3A = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(3, 2, 3, 3));
+ __m128 MulA = _mm_mul_ps(Swp2A, Swp3A);
+
+ // Second 2 columns
+ __m128 Swp2B = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(3, 2, 3, 3));
+ __m128 Swp3B = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(0, 1, 1, 2));
+ __m128 MulB = _mm_mul_ps(Swp2B, Swp3B);
+
+ // Columns subtraction
+ __m128 SubE = _mm_sub_ps(MulA, MulB);
+
+ // Last 2 rows
+ __m128 Swp2C = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 0, 1, 2));
+ __m128 Swp3C = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(1, 2, 0, 0));
+ __m128 MulC = _mm_mul_ps(Swp2C, Swp3C);
+ __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC);
+
+ //tvec4<T, P> DetCof(
+ // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
+ // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
+ // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
+
+ __m128 SubFacA = _mm_shuffle_ps(SubE, SubE, _MM_SHUFFLE(2, 1, 0, 0));
+ __m128 SwpFacA = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(0, 0, 0, 1));
+ __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA);
+
+ __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1));
+ __m128 SubFacB = _mm_shuffle_ps(SubTmpB, SubTmpB, _MM_SHUFFLE(3, 1, 1, 0));//SubF[0], SubE[3], SubE[3], SubE[1];
+ __m128 SwpFacB = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(1, 1, 2, 2));
+ __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB);
+
+ __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB);
+
+ __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2));
+ __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0));
+ __m128 SwpFacC = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(2, 3, 3, 3));
+ __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC);
+
+ __m128 AddRes = _mm_add_ps(SubRes, MulFacC);
+ __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f));
+
+ //return m[0][0] * DetCof[0]
+ // + m[0][1] * DetCof[1]
+ // + m[0][2] * DetCof[2]
+ // + m[0][3] * DetCof[3];
+
+ return sse_dot_ps(m[0], DetCof);
+}
+
+GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
+{
+ __m128 Fac0;
+ {
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac0 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac1;
+ {
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac1 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+
+ __m128 Fac2;
+ {
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac2 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac3;
+ {
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac3 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac4;
+ {
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac4 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac5;
+ {
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac5 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
+ __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
+
+ // m[1][0]
+ // m[0][0]
+ // m[0][0]
+ // m[0][0]
+ __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][1]
+ // m[0][1]
+ // m[0][1]
+ // m[0][1]
+ __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][2]
+ // m[0][2]
+ // m[0][2]
+ // m[0][2]
+ __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][3]
+ // m[0][3]
+ // m[0][3]
+ // m[0][3]
+ __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // col0
+ // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
+ // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
+ // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
+ // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
+ __m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
+ __m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
+ __m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
+ __m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
+ __m128 Add00 = _mm_add_ps(Sub00, Mul02);
+ __m128 Inv0 = _mm_mul_ps(SignB, Add00);
+
+ // col1
+ // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
+ // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
+ // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
+ // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
+ __m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
+ __m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
+ __m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
+ __m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
+ __m128 Add01 = _mm_add_ps(Sub01, Mul05);
+ __m128 Inv1 = _mm_mul_ps(SignA, Add01);
+
+ // col2
+ // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
+ // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
+ // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
+ // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
+ __m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
+ __m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
+ __m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
+ __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
+ __m128 Add02 = _mm_add_ps(Sub02, Mul08);
+ __m128 Inv2 = _mm_mul_ps(SignB, Add02);
+
+ // col3
+ // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
+ // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
+ // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
+ // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
+ __m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
+ __m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
+ __m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
+ __m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
+ __m128 Add03 = _mm_add_ps(Sub03, Mul11);
+ __m128 Inv3 = _mm_mul_ps(SignA, Add03);
+
+ __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
+
+ // valType Determinant = m[0][0] * Inverse[0][0]
+ // + m[0][1] * Inverse[1][0]
+ // + m[0][2] * Inverse[2][0]
+ // + m[0][3] * Inverse[3][0];
+ __m128 Det0 = sse_dot_ps(in[0], Row2);
+ __m128 Rcp0 = _mm_div_ps(one, Det0);
+ //__m128 Rcp0 = _mm_rcp_ps(Det0);
+
+ // Inverse /= Determinant;
+ out[0] = _mm_mul_ps(Inv0, Rcp0);
+ out[1] = _mm_mul_ps(Inv1, Rcp0);
+ out[2] = _mm_mul_ps(Inv2, Rcp0);
+ out[3] = _mm_mul_ps(Inv3, Rcp0);
+}
+
+GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
+{
+ __m128 Fac0;
+ {
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac0 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac1;
+ {
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac1 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+
+ __m128 Fac2;
+ {
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac2 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac3;
+ {
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac3 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac4;
+ {
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac4 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac5;
+ {
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac5 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
+ __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
+
+ // m[1][0]
+ // m[0][0]
+ // m[0][0]
+ // m[0][0]
+ __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][1]
+ // m[0][1]
+ // m[0][1]
+ // m[0][1]
+ __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][2]
+ // m[0][2]
+ // m[0][2]
+ // m[0][2]
+ __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][3]
+ // m[0][3]
+ // m[0][3]
+ // m[0][3]
+ __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // col0
+ // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
+ // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
+ // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
+ // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
+ __m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
+ __m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
+ __m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
+ __m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
+ __m128 Add00 = _mm_add_ps(Sub00, Mul02);
+ __m128 Inv0 = _mm_mul_ps(SignB, Add00);
+
+ // col1
+ // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
+ // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
+ // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
+ // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
+ __m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
+ __m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
+ __m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
+ __m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
+ __m128 Add01 = _mm_add_ps(Sub01, Mul05);
+ __m128 Inv1 = _mm_mul_ps(SignA, Add01);
+
+ // col2
+ // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
+ // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
+ // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
+ // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
+ __m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
+ __m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
+ __m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
+ __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
+ __m128 Add02 = _mm_add_ps(Sub02, Mul08);
+ __m128 Inv2 = _mm_mul_ps(SignB, Add02);
+
+ // col3
+ // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
+ // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
+ // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
+ // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
+ __m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
+ __m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
+ __m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
+ __m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
+ __m128 Add03 = _mm_add_ps(Sub03, Mul11);
+ __m128 Inv3 = _mm_mul_ps(SignA, Add03);
+
+ __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
+
+ // valType Determinant = m[0][0] * Inverse[0][0]
+ // + m[0][1] * Inverse[1][0]
+ // + m[0][2] * Inverse[2][0]
+ // + m[0][3] * Inverse[3][0];
+ __m128 Det0 = sse_dot_ps(in[0], Row2);
+ __m128 Rcp0 = _mm_rcp_ps(Det0);
+ //__m128 Rcp0 = _mm_div_ps(one, Det0);
+ // Inverse /= Determinant;
+ out[0] = _mm_mul_ps(Inv0, Rcp0);
+ out[1] = _mm_mul_ps(Inv1, Rcp0);
+ out[2] = _mm_mul_ps(Inv2, Rcp0);
+ out[3] = _mm_mul_ps(Inv3, Rcp0);
+}
+/*
+GLM_FUNC_QUALIFIER void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4])
+{
+ float a = glm::radians(Angle);
+ float c = cos(a);
+ float s = sin(a);
+
+ glm::vec4 AxisA(v[0], v[1], v[2], float(0));
+ __m128 AxisB = _mm_set_ps(AxisA.w, AxisA.z, AxisA.y, AxisA.x);
+ __m128 AxisC = detail::sse_nrm_ps(AxisB);
+
+ __m128 Cos0 = _mm_set_ss(c);
+ __m128 CosA = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Sin0 = _mm_set_ss(s);
+ __m128 SinA = _mm_shuffle_ps(Sin0, Sin0, _MM_SHUFFLE(0, 0, 0, 0));
+
+ // tvec3<T, P> temp = (valType(1) - c) * axis;
+ __m128 Temp0 = _mm_sub_ps(one, CosA);
+ __m128 Temp1 = _mm_mul_ps(Temp0, AxisC);
+
+ //Rotate[0][0] = c + temp[0] * axis[0];
+ //Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
+ //Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
+ __m128 Axis0 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 TmpA0 = _mm_mul_ps(Axis0, AxisC);
+ __m128 CosA0 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 1, 0));
+ __m128 TmpA1 = _mm_add_ps(CosA0, TmpA0);
+ __m128 SinA0 = SinA;//_mm_set_ps(0.0f, s, -s, 0.0f);
+ __m128 TmpA2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 1, 2, 3));
+ __m128 TmpA3 = _mm_mul_ps(SinA0, TmpA2);
+ __m128 TmpA4 = _mm_add_ps(TmpA1, TmpA3);
+
+ //Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
+ //Rotate[1][1] = c + temp[1] * axis[1];
+ //Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
+ __m128 Axis1 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 TmpB0 = _mm_mul_ps(Axis1, AxisC);
+ __m128 CosA1 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 0, 1));
+ __m128 TmpB1 = _mm_add_ps(CosA1, TmpB0);
+ __m128 SinB0 = SinA;//_mm_set_ps(-s, 0.0f, s, 0.0f);
+ __m128 TmpB2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 0, 3, 2));
+ __m128 TmpB3 = _mm_mul_ps(SinA0, TmpB2);
+ __m128 TmpB4 = _mm_add_ps(TmpB1, TmpB3);
+
+ //Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
+ //Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
+ //Rotate[2][2] = c + temp[2] * axis[2];
+ __m128 Axis2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 TmpC0 = _mm_mul_ps(Axis2, AxisC);
+ __m128 CosA2 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 0, 1, 1));
+ __m128 TmpC1 = _mm_add_ps(CosA2, TmpC0);
+ __m128 SinC0 = SinA;//_mm_set_ps(s, -s, 0.0f, 0.0f);
+ __m128 TmpC2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 3, 0, 1));
+ __m128 TmpC3 = _mm_mul_ps(SinA0, TmpC2);
+ __m128 TmpC4 = _mm_add_ps(TmpC1, TmpC3);
+
+ __m128 Result[4];
+ Result[0] = TmpA4;
+ Result[1] = TmpB4;
+ Result[2] = TmpC4;
+ Result[3] = _mm_set_ps(1, 0, 0, 0);
+
+ //tmat4x4<valType> Result(uninitialize);
+ //Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
+ //Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
+ //Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
+ //Result[3] = m[3];
+ //return Result;
+ sse_mul_ps(in, Result, out);
+}
+*/
+GLM_FUNC_QUALIFIER void sse_outer_ps(__m128 const & c, __m128 const & r, __m128 out[4])
+{
+ out[0] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(0, 0, 0, 0)));
+ out[1] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(1, 1, 1, 1)));
+ out[2] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(2, 2, 2, 2)));
+ out[3] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(3, 3, 3, 3)));
+}
+
+}//namespace detail
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/intrinsic_trigonometric.hpp b/3rdparty/include/glm/detail/intrinsic_trigonometric.hpp
new file mode 100644
index 0000000..bf2c9e2
--- /dev/null
+++ b/3rdparty/include/glm/detail/intrinsic_trigonometric.hpp
@@ -0,0 +1,46 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/intrinsic_trigonometric.hpp
+/// @date 2009-06-09 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "setup.hpp"
+
+#if(!(GLM_ARCH & GLM_ARCH_SSE2))
+# error "SSE2 instructions not supported or enabled"
+#else
+
+namespace glm{
+namespace detail
+{
+
+}//namespace detail
+}//namespace glm
+
+#include "intrinsic_trigonometric.inl"
+
+#endif//GLM_ARCH
diff --git a/3rdparty/include/glm/detail/intrinsic_trigonometric.inl b/3rdparty/include/glm/detail/intrinsic_trigonometric.inl
new file mode 100644
index 0000000..5941ca3
--- /dev/null
+++ b/3rdparty/include/glm/detail/intrinsic_trigonometric.inl
@@ -0,0 +1,27 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/intrinsic_trigonometric.inl
+/// @date 2011-06-15 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
diff --git a/3rdparty/include/glm/detail/intrinsic_vector_relational.hpp b/3rdparty/include/glm/detail/intrinsic_vector_relational.hpp
new file mode 100644
index 0000000..fe7e902
--- /dev/null
+++ b/3rdparty/include/glm/detail/intrinsic_vector_relational.hpp
@@ -0,0 +1,46 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/intrinsic_vector_relational.hpp
+/// @date 2009-06-09 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "setup.hpp"
+
+#if(!(GLM_ARCH & GLM_ARCH_SSE2))
+# error "SSE2 instructions not supported or enabled"
+#else
+
+namespace glm{
+namespace detail
+{
+
+}//namespace detail
+}//namespace glm
+
+#include "intrinsic_vector_relational.inl"
+
+#endif//GLM_ARCH
diff --git a/3rdparty/include/glm/detail/intrinsic_vector_relational.inl b/3rdparty/include/glm/detail/intrinsic_vector_relational.inl
new file mode 100644
index 0000000..e7445ed
--- /dev/null
+++ b/3rdparty/include/glm/detail/intrinsic_vector_relational.inl
@@ -0,0 +1,366 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/intrinsic_vector_relational.inl
+/// @date 2009-06-09 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+//
+//// lessThan
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename tvec2<T, P>::bool_type lessThan
+//(
+// tvec2<T, P> const & x,
+// tvec2<T, P> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename tvec2<bool>::bool_type(x.x < y.x, x.y < y.y);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename tvec3<T, P>::bool_type lessThan
+//(
+// tvec3<T, P> const & x,
+// tvec3<T, P> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename tvec3<bool>::bool_type(x.x < y.x, x.y < y.y, x.z < y.z);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename tvec4<T, P>::bool_type lessThan
+//(
+// tvec4<T, P> const & x,
+// tvec4<T, P> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename tvec4<bool>::bool_type(x.x < y.x, x.y < y.y, x.z < y.z, x.w < y.w);
+//}
+//
+//// lessThanEqual
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename tvec2<T, P>::bool_type lessThanEqual
+//(
+// tvec2<T, P> const & x,
+// tvec2<T, P> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename tvec2<bool>::bool_type(x.x <= y.x, x.y <= y.y);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename tvec3<T, P>::bool_type lessThanEqual
+//(
+// tvec3<T, P> const & x,
+// tvec3<T, P> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename tvec3<bool>::bool_type(x.x <= y.x, x.y <= y.y, x.z <= y.z);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename tvec4<T, P>::bool_type lessThanEqual
+//(
+// tvec4<T, P> const & x,
+// tvec4<T, P> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename tvec4<bool>::bool_type(x.x <= y.x, x.y <= y.y, x.z <= y.z, x.w <= y.w);
+//}
+//
+//// greaterThan
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename tvec2<T, P>::bool_type greaterThan
+//(
+// tvec2<T, P> const & x,
+// tvec2<T, P> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename tvec2<bool>::bool_type(x.x > y.x, x.y > y.y);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename tvec3<T, P>::bool_type greaterThan
+//(
+// tvec3<T, P> const & x,
+// tvec3<T, P> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename tvec3<bool>::bool_type(x.x > y.x, x.y > y.y, x.z > y.z);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename tvec4<T, P>::bool_type greaterThan
+//(
+// tvec4<T, P> const & x,
+// tvec4<T, P> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename tvec4<bool>::bool_type(x.x > y.x, x.y > y.y, x.z > y.z, x.w > y.w);
+//}
+//
+//// greaterThanEqual
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename tvec2<T, P>::bool_type greaterThanEqual
+//(
+// tvec2<T, P> const & x,
+// tvec2<T, P> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename tvec2<bool>::bool_type(x.x >= y.x, x.y >= y.y);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename tvec3<T, P>::bool_type greaterThanEqual
+//(
+// tvec3<T, P> const & x,
+// tvec3<T, P> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename tvec3<bool>::bool_type(x.x >= y.x, x.y >= y.y, x.z >= y.z);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename tvec4<T, P>::bool_type greaterThanEqual
+//(
+// tvec4<T, P> const & x,
+// tvec4<T, P> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename tvec4<bool>::bool_type(x.x >= y.x, x.y >= y.y, x.z >= y.z, x.w >= y.w);
+//}
+//
+//// equal
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename tvec2<T, P>::bool_type equal
+//(
+// tvec2<T, P> const & x,
+// tvec2<T, P> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint ||
+// detail::type<valType>::is_bool);
+//
+// return typename tvec2<T, P>::bool_type(x.x == y.x, x.y == y.y);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename tvec3<T, P>::bool_type equal
+//(
+// tvec3<T, P> const & x,
+// tvec3<T, P> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint ||
+// detail::type<valType>::is_bool);
+//
+// return typename tvec3<T, P>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename tvec4<T, P>::bool_type equal
+//(
+// tvec4<T, P> const & x,
+// tvec4<T, P> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint ||
+// detail::type<valType>::is_bool);
+//
+// return typename tvec4<T, P>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z, x.w == y.w);
+//}
+//
+//// notEqual
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename tvec2<T, P>::bool_type notEqual
+//(
+// tvec2<T, P> const & x,
+// tvec2<T, P> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint ||
+// detail::type<valType>::is_bool);
+//
+// return typename tvec2<T, P>::bool_type(x.x != y.x, x.y != y.y);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename tvec3<T, P>::bool_type notEqual
+//(
+// tvec3<T, P> const & x,
+// tvec3<T, P> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint ||
+// detail::type<valType>::is_bool);
+//
+// return typename tvec3<T, P>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename tvec4<T, P>::bool_type notEqual
+//(
+// tvec4<T, P> const & x,
+// tvec4<T, P> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint ||
+// detail::type<valType>::is_bool);
+//
+// return typename tvec4<T, P>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z, x.w != y.w);
+//}
+//
+//// any
+//GLM_FUNC_QUALIFIER bool any(tvec2<bool> const & x)
+//{
+// return x.x || x.y;
+//}
+//
+//GLM_FUNC_QUALIFIER bool any(tvec3<bool> const & x)
+//{
+// return x.x || x.y || x.z;
+//}
+//
+//GLM_FUNC_QUALIFIER bool any(tvec4<bool> const & x)
+//{
+// return x.x || x.y || x.z || x.w;
+//}
+//
+//// all
+//GLM_FUNC_QUALIFIER bool all(const tvec2<bool>& x)
+//{
+// return x.x && x.y;
+//}
+//
+//GLM_FUNC_QUALIFIER bool all(const tvec3<bool>& x)
+//{
+// return x.x && x.y && x.z;
+//}
+//
+//GLM_FUNC_QUALIFIER bool all(const tvec4<bool>& x)
+//{
+// return x.x && x.y && x.z && x.w;
+//}
+//
+//// not
+//GLM_FUNC_QUALIFIER tvec2<bool>::bool_type not_
+//(
+// tvec2<bool> const & v
+//)
+//{
+// return tvec2<bool>::bool_type(!v.x, !v.y);
+//}
+//
+//GLM_FUNC_QUALIFIER tvec3<bool>::bool_type not_
+//(
+// tvec3<bool> const & v
+//)
+//{
+// return tvec3<bool>::bool_type(!v.x, !v.y, !v.z);
+//}
+//
+//GLM_FUNC_QUALIFIER tvec4<bool>::bool_type not_
+//(
+// tvec4<bool> const & v
+//)
+//{
+// return tvec4<bool>::bool_type(!v.x, !v.y, !v.z, !v.w);
+//} \ No newline at end of file
diff --git a/3rdparty/include/glm/detail/precision.hpp b/3rdparty/include/glm/detail/precision.hpp
new file mode 100644
index 0000000..2be5e23
--- /dev/null
+++ b/3rdparty/include/glm/detail/precision.hpp
@@ -0,0 +1,44 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/precision.hpp
+/// @date 2013-04-01 / 2013-04-01
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+namespace glm
+{
+ enum precision
+ {
+ highp,
+ mediump,
+ lowp,
+ defaultp = highp
+ };
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/setup.hpp b/3rdparty/include/glm/detail/setup.hpp
new file mode 100644
index 0000000..17a0c4c
--- /dev/null
+++ b/3rdparty/include/glm/detail/setup.hpp
@@ -0,0 +1,962 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/setup.hpp
+/// @date 2006-11-13 / 2014-10-05
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include <cassert>
+#include <cstddef>
+
+///////////////////////////////////////////////////////////////////////////////////
+// Version
+
+#define GLM_VERSION 96
+#define GLM_VERSION_MAJOR 0
+#define GLM_VERSION_MINOR 9
+#define GLM_VERSION_PATCH 6
+#define GLM_VERSION_REVISION 3
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_VERSION_DISPLAYED))
+# define GLM_MESSAGE_VERSION_DISPLAYED
+# pragma message ("GLM: version 0.9.6.3")
+#endif//GLM_MESSAGE
+
+///////////////////////////////////////////////////////////////////////////////////
+// Platform
+
+#define GLM_PLATFORM_UNKNOWN 0x00000000
+#define GLM_PLATFORM_WINDOWS 0x00010000
+#define GLM_PLATFORM_LINUX 0x00020000
+#define GLM_PLATFORM_APPLE 0x00040000
+//#define GLM_PLATFORM_IOS 0x00080000
+#define GLM_PLATFORM_ANDROID 0x00100000
+#define GLM_PLATFORM_CHROME_NACL 0x00200000
+#define GLM_PLATFORM_UNIX 0x00400000
+#define GLM_PLATFORM_QNXNTO 0x00800000
+#define GLM_PLATFORM_WINCE 0x01000000
+
+#ifdef GLM_FORCE_PLATFORM_UNKNOWN
+# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN
+#elif defined(__QNXNTO__)
+# define GLM_PLATFORM GLM_PLATFORM_QNXNTO
+#elif defined(__APPLE__)
+# define GLM_PLATFORM GLM_PLATFORM_APPLE
+#elif defined(WINCE)
+# define GLM_PLATFORM GLM_PLATFORM_WINCE
+#elif defined(_WIN32)
+# define GLM_PLATFORM GLM_PLATFORM_WINDOWS
+#elif defined(__native_client__)
+# define GLM_PLATFORM GLM_PLATFORM_CHROME_NACL
+#elif defined(__ANDROID__)
+# define GLM_PLATFORM GLM_PLATFORM_ANDROID
+#elif defined(__linux)
+# define GLM_PLATFORM GLM_PLATFORM_LINUX
+#elif defined(__unix)
+# define GLM_PLATFORM GLM_PLATFORM_UNIX
+#else
+# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN
+#endif//
+
+// Report platform detection
+#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_PLATFORM_DISPLAYED))
+# define GLM_MESSAGE_PLATFORM_DISPLAYED
+# if(GLM_PLATFORM & GLM_PLATFORM_QNXNTO)
+# pragma message("GLM: QNX platform detected")
+//# elif(GLM_PLATFORM & GLM_PLATFORM_IOS)
+//# pragma message("GLM: iOS platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_APPLE)
+# pragma message("GLM: Apple platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_WINCE)
+# pragma message("GLM: WinCE platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
+# pragma message("GLM: Windows platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_CHROME_NACL)
+# pragma message("GLM: Native Client detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+# pragma message("GLM: Android platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_LINUX)
+# pragma message("GLM: Linux platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_UNIX)
+# pragma message("GLM: UNIX platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_UNKNOWN)
+# pragma message("GLM: platform unknown")
+# else
+# pragma message("GLM: platform not detected")
+# endif
+#endif//GLM_MESSAGE
+
+///////////////////////////////////////////////////////////////////////////////////
+// Compiler
+
+// User defines: GLM_FORCE_COMPILER_UNKNOWN
+// TODO ? __llvm__
+
+#define GLM_COMPILER_UNKNOWN 0x00000000
+
+// Intel
+#define GLM_COMPILER_INTEL 0x00100000
+#define GLM_COMPILER_INTEL12 0x00100010
+#define GLM_COMPILER_INTEL12_1 0x00100020
+#define GLM_COMPILER_INTEL13 0x00100030
+#define GLM_COMPILER_INTEL14 0x00100040
+#define GLM_COMPILER_INTEL15 0x00100050
+
+// Visual C++ defines
+#define GLM_COMPILER_VC 0x01000000
+#define GLM_COMPILER_VC2010 0x01000090
+#define GLM_COMPILER_VC2012 0x010000A0
+#define GLM_COMPILER_VC2013 0x010000B0
+#define GLM_COMPILER_VC2015 0x010000C0
+
+// GCC defines
+#define GLM_COMPILER_GCC 0x02000000
+#define GLM_COMPILER_GCC44 0x020000B0
+#define GLM_COMPILER_GCC45 0x020000C0
+#define GLM_COMPILER_GCC46 0x020000D0
+#define GLM_COMPILER_GCC47 0x020000E0
+#define GLM_COMPILER_GCC48 0x020000F0
+#define GLM_COMPILER_GCC49 0x02000100
+#define GLM_COMPILER_GCC50 0x02000200
+
+// CUDA
+#define GLM_COMPILER_CUDA 0x10000000
+#define GLM_COMPILER_CUDA40 0x10000040
+#define GLM_COMPILER_CUDA41 0x10000050
+#define GLM_COMPILER_CUDA42 0x10000060
+#define GLM_COMPILER_CUDA50 0x10000070
+#define GLM_COMPILER_CUDA60 0x10000080
+#define GLM_COMPILER_CUDA65 0x10000090
+
+// LLVM
+#define GLM_COMPILER_LLVM 0x20000000
+#define GLM_COMPILER_LLVM32 0x20000030
+#define GLM_COMPILER_LLVM33 0x20000040
+#define GLM_COMPILER_LLVM34 0x20000050
+#define GLM_COMPILER_LLVM35 0x20000060
+
+// Apple Clang
+#define GLM_COMPILER_APPLE_CLANG 0x40000000
+#define GLM_COMPILER_APPLE_CLANG40 0x40000010
+#define GLM_COMPILER_APPLE_CLANG41 0x40000020
+#define GLM_COMPILER_APPLE_CLANG42 0x40000030
+#define GLM_COMPILER_APPLE_CLANG50 0x40000040
+#define GLM_COMPILER_APPLE_CLANG51 0x40000050
+#define GLM_COMPILER_APPLE_CLANG60 0x40000060
+
+// Build model
+#define GLM_MODEL_32 0x00000010
+#define GLM_MODEL_64 0x00000020
+
+// Force generic C++ compiler
+#ifdef GLM_FORCE_COMPILER_UNKNOWN
+# define GLM_COMPILER GLM_COMPILER_UNKNOWN
+
+#elif defined(__INTEL_COMPILER)
+# if __INTEL_COMPILER == 1200
+# define GLM_COMPILER GLM_COMPILER_INTEL12
+# elif __INTEL_COMPILER == 1210
+# define GLM_COMPILER GLM_COMPILER_INTEL12_1
+# elif __INTEL_COMPILER == 1300
+# define GLM_COMPILER GLM_COMPILER_INTEL13
+# elif __INTEL_COMPILER == 1400
+# define GLM_COMPILER GLM_COMPILER_INTEL14
+# elif __INTEL_COMPILER >= 1500
+# define GLM_COMPILER GLM_COMPILER_INTEL15
+# else
+# define GLM_COMPILER GLM_COMPILER_INTEL
+# endif
+
+// CUDA
+#elif defined(__CUDACC__)
+# if !defined(CUDA_VERSION) && !defined(GLM_FORCE_CUDA)
+# include <cuda.h> // make sure version is defined since nvcc does not define it itself!
+# endif
+# if CUDA_VERSION < 3000
+# error "GLM requires CUDA 3.0 or higher"
+# else
+# define GLM_COMPILER GLM_COMPILER_CUDA
+# endif
+
+// Visual C++
+#elif defined(_MSC_VER)
+# if _MSC_VER < 1600
+# error "GLM requires Visual C++ 2010 or higher"
+# elif _MSC_VER == 1600
+# define GLM_COMPILER GLM_COMPILER_VC2010
+# elif _MSC_VER == 1700
+# define GLM_COMPILER GLM_COMPILER_VC2012
+# elif _MSC_VER == 1800
+# define GLM_COMPILER GLM_COMPILER_VC2013
+# elif _MSC_VER >= 1900
+# define GLM_COMPILER GLM_COMPILER_VC2015
+# else//_MSC_VER
+# define GLM_COMPILER GLM_COMPILER_VC
+# endif//_MSC_VER
+
+// Clang
+#elif defined(__clang__)
+# if GLM_PLATFORM & GLM_PLATFORM_APPLE
+# if __clang_major__ == 4 && __clang_minor__ == 0
+# define GLM_COMPILER GLM_COMPILER_APPLE_CLANG40
+# elif __clang_major__ == 4 && __clang_minor__ == 1
+# define GLM_COMPILER GLM_COMPILER_APPLE_CLANG41
+# elif __clang_major__ == 4 && __clang_minor__ == 2
+# define GLM_COMPILER GLM_COMPILER_APPLE_CLANG42
+# elif __clang_major__ == 5 && __clang_minor__ == 0
+# define GLM_COMPILER GLM_COMPILER_APPLE_CLANG50
+# elif __clang_major__ == 5 && __clang_minor__ == 1
+# define GLM_COMPILER GLM_COMPILER_APPLE_CLANG51
+# elif __clang_major__ >= 6
+# define GLM_COMPILER GLM_COMPILER_APPLE_CLANG60
+# endif
+# else
+# if __clang_major__ == 3 && __clang_minor__ == 0
+# define GLM_COMPILER GLM_COMPILER_LLVM30
+# elif __clang_major__ == 3 && __clang_minor__ == 1
+# define GLM_COMPILER GLM_COMPILER_LLVM31
+# elif __clang_major__ == 3 && __clang_minor__ == 2
+# define GLM_COMPILER GLM_COMPILER_LLVM32
+# elif __clang_major__ == 3 && __clang_minor__ == 3
+# define GLM_COMPILER GLM_COMPILER_LLVM33
+# elif __clang_major__ == 3 && __clang_minor__ == 4
+# define GLM_COMPILER GLM_COMPILER_LLVM34
+# elif __clang_major__ == 3 && __clang_minor__ == 5
+# define GLM_COMPILER GLM_COMPILER_LLVM35
+# else
+# define GLM_COMPILER GLM_COMPILER_LLVM35
+# endif
+# endif
+
+// G++
+#elif defined(__GNUC__) || defined(__MINGW32__)
+# if (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
+# define GLM_COMPILER (GLM_COMPILER_GCC42)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 3)
+# define GLM_COMPILER (GLM_COMPILER_GCC43)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 4)
+# define GLM_COMPILER (GLM_COMPILER_GCC44)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 5)
+# define GLM_COMPILER (GLM_COMPILER_GCC45)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 6)
+# define GLM_COMPILER (GLM_COMPILER_GCC46)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 7)
+# define GLM_COMPILER (GLM_COMPILER_GCC47)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 8)
+# define GLM_COMPILER (GLM_COMPILER_GCC48)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ >= 9)
+# define GLM_COMPILER (GLM_COMPILER_GCC49)
+# elif (__GNUC__ > 4 )
+# define GLM_COMPILER (GLM_COMPILER_GCC50)
+# else
+# define GLM_COMPILER (GLM_COMPILER_GCC)
+# endif
+
+#else
+# define GLM_COMPILER GLM_COMPILER_UNKNOWN
+#endif
+
+#ifndef GLM_COMPILER
+#error "GLM_COMPILER undefined, your compiler may not be supported by GLM. Add #define GLM_COMPILER 0 to ignore this message."
+#endif//GLM_COMPILER
+
+// Report compiler detection
+#if defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_COMPILER_DISPLAYED)
+# define GLM_MESSAGE_COMPILER_DISPLAYED
+# if GLM_COMPILER & GLM_COMPILER_CUDA
+# pragma message("GLM: CUDA compiler detected")
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# pragma message("GLM: Visual C++ compiler detected")
+# elif GLM_COMPILER & GLM_COMPILER_APPLE_CLANG
+# pragma message("GLM: Clang compiler detected")
+# elif GLM_COMPILER & GLM_COMPILER_LLVM
+# pragma message("GLM: LLVM compiler detected")
+# elif GLM_COMPILER & GLM_COMPILER_INTEL
+# pragma message("GLM: Intel Compiler detected")
+# elif GLM_COMPILER & GLM_COMPILER_GCC
+# pragma message("GLM: GCC compiler detected")
+# else
+# pragma message("GLM: Compiler not detected")
+# endif
+#endif//GLM_MESSAGE
+
+///////////////////////////////////////////////////////////////////////////////////
+// Build model
+
+#if defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__)
+# define GLM_MODEL GLM_MODEL_64
+#elif defined(__i386__) || defined(__ppc__)
+# define GLM_MODEL GLM_MODEL_32
+#else
+# define GLM_MODEL GLM_MODEL_32
+#endif//
+
+#if !defined(GLM_MODEL) && GLM_COMPILER != 0
+# error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
+#endif//GLM_MODEL
+
+#if defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_MODEL_DISPLAYED)
+# define GLM_MESSAGE_MODEL_DISPLAYED
+# if(GLM_MODEL == GLM_MODEL_64)
+# pragma message("GLM: 64 bits model")
+# elif(GLM_MODEL == GLM_MODEL_32)
+# pragma message("GLM: 32 bits model")
+# endif//GLM_MODEL
+#endif//GLM_MESSAGE
+
+///////////////////////////////////////////////////////////////////////////////////
+// C++ Version
+
+// User defines: GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_FORCE_CXX11, GLM_FORCE_CXX14
+
+#define GLM_LANG_CXX98_FLAG (1 << 1)
+#define GLM_LANG_CXX03_FLAG (1 << 2)
+#define GLM_LANG_CXX0X_FLAG (1 << 3)
+#define GLM_LANG_CXX11_FLAG (1 << 4)
+#define GLM_LANG_CXX1Y_FLAG (1 << 5)
+#define GLM_LANG_CXX14_FLAG (1 << 6)
+#define GLM_LANG_CXX1Z_FLAG (1 << 7)
+#define GLM_LANG_CXXMS_FLAG (1 << 8)
+#define GLM_LANG_CXXGNU_FLAG (1 << 9)
+
+#define GLM_LANG_CXX98 GLM_LANG_CXX98_FLAG
+#define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG)
+#define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG)
+#define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG)
+#define GLM_LANG_CXX1Y (GLM_LANG_CXX11 | GLM_LANG_CXX1Y_FLAG)
+#define GLM_LANG_CXX14 (GLM_LANG_CXX1Y | GLM_LANG_CXX14_FLAG)
+#define GLM_LANG_CXX1Z (GLM_LANG_CXX14 | GLM_LANG_CXX1Z_FLAG)
+#define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG
+#define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG
+
+#if defined(GLM_FORCE_CXX14)
+# undef GLM_FORCE_CXX11
+# undef GLM_FORCE_CXX03
+# undef GLM_FORCE_CXX98
+# define GLM_LANG GLM_LANG_CXX14
+#elif defined(GLM_FORCE_CXX11)
+# undef GLM_FORCE_CXX03
+# undef GLM_FORCE_CXX98
+# define GLM_LANG GLM_LANG_CXX11
+#elif defined(GLM_FORCE_CXX03)
+# undef GLM_FORCE_CXX98
+# define GLM_LANG GLM_LANG_CXX03
+#elif defined(GLM_FORCE_CXX98)
+# define GLM_LANG GLM_LANG_CXX98
+#else
+# if GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM)
+# if __cplusplus >= 201402L // GLM_COMPILER_LLVM34 + -std=c++14
+# define GLM_LANG GLM_LANG_CXX14
+# elif __has_feature(cxx_decltype_auto) && __has_feature(cxx_aggregate_nsdmi) // GLM_COMPILER_LLVM33 + -std=c++1y
+# define GLM_LANG GLM_LANG_CXX1Y
+# elif __cplusplus >= 201103L // GLM_COMPILER_LLVM33 + -std=c++11
+# define GLM_LANG GLM_LANG_CXX11
+# elif __has_feature(cxx_static_assert) // GLM_COMPILER_LLVM29 + -std=c++11
+# define GLM_LANG GLM_LANG_CXX0X
+# elif __cplusplus >= 199711L
+# define GLM_LANG GLM_LANG_CXX98
+# else
+# define GLM_LANG GLM_LANG_CXX
+# endif
+# elif GLM_COMPILER & GLM_COMPILER_GCC
+# if __cplusplus >= 201402L
+# define GLM_LANG GLM_LANG_CXX14
+# elif __cplusplus >= 201103L
+# define GLM_LANG GLM_LANG_CXX11
+# elif defined(__GXX_EXPERIMENTAL_CXX0X__)
+# define GLM_LANG GLM_LANG_CXX0X
+# else
+# define GLM_LANG GLM_LANG_CXX98
+# endif
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# ifdef _MSC_EXTENSIONS
+# if __cplusplus >= 201402L
+# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_CXXMS_FLAG)
+//# elif GLM_COMPILER >= GLM_COMPILER_VC2015
+//# define GLM_LANG (GLM_LANG_CXX1Y | GLM_LANG_CXXMS_FLAG)
+# elif __cplusplus >= 201103L
+# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_CXXMS_FLAG)
+# elif GLM_COMPILER >= GLM_COMPILER_VC2010
+# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG)
+# elif __cplusplus >= 199711L
+# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_CXXMS_FLAG)
+# else
+# define GLM_LANG (GLM_LANG_CXX | GLM_LANG_CXXMS_FLAG)
+# endif
+# else
+# if __cplusplus >= 201402L
+# define GLM_LANG GLM_LANG_CXX14
+//# elif GLM_COMPILER >= GLM_COMPILER_VC2015
+//# define GLM_LANG GLM_LANG_CXX1Y
+# elif __cplusplus >= 201103L
+# define GLM_LANG GLM_LANG_CXX11
+# elif GLM_COMPILER >= GLM_COMPILER_VC2010
+# define GLM_LANG GLM_LANG_CXX0X
+# elif __cplusplus >= 199711L
+# define GLM_LANG GLM_LANG_CXX98
+# else
+# define GLM_LANG GLM_LANG_CXX
+# endif
+# endif
+# elif GLM_COMPILER & GLM_COMPILER_INTEL
+# ifdef _MSC_EXTENSIONS
+# if __cplusplus >= 201402L
+# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_CXXMS_FLAG)
+# elif __cplusplus >= 201103L
+# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_CXXMS_FLAG)
+# elif GLM_COMPILER >= GLM_COMPILER_INTEL13
+# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG)
+# elif __cplusplus >= 199711L
+# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_CXXMS_FLAG)
+# else
+# define GLM_LANG (GLM_LANG_CXX | GLM_LANG_CXXMS_FLAG)
+# endif
+# else
+# if __cplusplus >= 201402L
+# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_CXXMS_FLAG)
+# elif __cplusplus >= 201103L
+# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_CXXMS_FLAG)
+# elif GLM_COMPILER >= GLM_COMPILER_INTEL13
+# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG)
+# elif __cplusplus >= 199711L
+# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_CXXMS_FLAG)
+# else
+# define GLM_LANG (GLM_LANG_CXX | GLM_LANG_CXXMS_FLAG)
+# endif
+# endif
+# else // Unkown compiler
+# if __cplusplus >= 201402L
+# define GLM_LANG GLM_LANG_CXX14
+# elif __cplusplus >= 201103L
+# define GLM_LANG GLM_LANG_CXX11
+# elif __cplusplus >= 199711L
+# define GLM_LANG GLM_LANG_CXX98
+# else
+# define GLM_LANG GLM_LANG_CXX // Good luck with that!
+# endif
+# ifndef GLM_FORCE_PURE
+# define GLM_FORCE_PURE
+# endif
+# endif
+#endif
+
+#if defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_LANG_DISPLAYED)
+# define GLM_MESSAGE_LANG_DISPLAYED
+
+# if GLM_LANG & GLM_LANG_CXX1Z_FLAG
+# pragma message("GLM: C++1z")
+# elif GLM_LANG & GLM_LANG_CXX14_FLAG
+# pragma message("GLM: C++14")
+# elif GLM_LANG & GLM_LANG_CXX1Y_FLAG
+# pragma message("GLM: C++1y")
+# elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# pragma message("GLM: C++11")
+# elif GLM_LANG & GLM_LANG_CXX0X_FLAG
+# pragma message("GLM: C++0x")
+# elif GLM_LANG & GLM_LANG_CXX03_FLAG
+# pragma message("GLM: C++03")
+# elif GLM_LANG & GLM_LANG_CXX98_FLAG
+# pragma message("GLM: C++98")
+# else
+# pragma message("GLM: C++ language undetected")
+# endif//GLM_LANG
+
+# if GLM_LANG & (GLM_LANG_CXXGNU_FLAG | GLM_LANG_CXXMS_FLAG)
+# pragma message("GLM: Language extensions enabled")
+# endif//GLM_LANG
+#endif//GLM_MESSAGE
+
+///////////////////////////////////////////////////////////////////////////////////
+// Has of C++ features
+
+// http://clang.llvm.org/cxx_status.html
+// http://gcc.gnu.org/projects/cxx0x.html
+// http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx
+
+#if GLM_PLATFORM == GLM_PLATFORM_ANDROID
+# define GLM_HAS_CXX11_STL 0
+#elif GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG)
+# define GLM_HAS_CXX11_STL __has_include(<__config>)
+#else
+# define GLM_HAS_CXX11_STL ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && \
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2013)))
+#endif
+
+// N1720
+#if GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG)
+# define GLM_HAS_STATIC_ASSERT __has_feature(cxx_static_assert)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_STATIC_ASSERT 1
+#else
+# define GLM_HAS_STATIC_ASSERT (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC43)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2010)))
+#endif
+
+// N1988
+#if GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_EXTENDED_INTEGER_TYPE 1
+#else
+# define GLM_HAS_EXTENDED_INTEGER_TYPE (\
+ ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2012)) || \
+ ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC43)) || \
+ ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_LLVM) && (GLM_COMPILER >= GLM_COMPILER_LLVM30)) || \
+ ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_APPLE_CLANG) && (GLM_COMPILER >= GLM_COMPILER_APPLE_CLANG40)))
+#endif
+
+// N2235
+#if GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG)
+# define GLM_HAS_CONSTEXPR __has_feature(cxx_constexpr)
+# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_CONSTEXPR 1
+# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR
+#else
+# define GLM_HAS_CONSTEXPR (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)))
+# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR || ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2015))
+#endif
+
+// N2672
+#if GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG)
+# define GLM_HAS_INITIALIZER_LISTS __has_feature(cxx_generalized_initializers)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_INITIALIZER_LISTS 1
+#else
+# define GLM_HAS_INITIALIZER_LISTS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC44)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2013)))
+#endif
+
+// N2544 Unrestricted unions
+#if GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG)
+# define GLM_HAS_UNRESTRICTED_UNIONS __has_feature(cxx_unrestricted_unions)
+#elif GLM_LANG & (GLM_LANG_CXX11_FLAG | GLM_LANG_CXXMS_FLAG)
+# define GLM_HAS_UNRESTRICTED_UNIONS 1
+#else
+# define GLM_HAS_UNRESTRICTED_UNIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)))
+#endif
+
+// N2346
+#if GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG)
+# define GLM_HAS_DEFAULTED_FUNCTIONS __has_feature(cxx_defaulted_functions)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_DEFAULTED_FUNCTIONS 1
+#else
+# define GLM_HAS_DEFAULTED_FUNCTIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC44)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2013)))
+#endif
+
+// N2118
+#if GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG)
+# define GLM_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_RVALUE_REFERENCES 1
+#else
+# define GLM_HAS_RVALUE_REFERENCES (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC43)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2012)))
+#endif
+
+// N2437 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
+#if GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG)
+# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS 1
+#else
+# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC45)) || \
+ ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2013)))
+#endif
+
+// N2258 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
+#if GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG)
+# define GLM_HAS_TEMPLATE_ALIASES __has_feature(cxx_alias_templates)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_TEMPLATE_ALIASES 1
+#else
+# define GLM_HAS_TEMPLATE_ALIASES (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL12_1)) || \
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC47)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2013)))
+#endif
+
+// N2930 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
+#if GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG)
+# define GLM_HAS_RANGE_FOR __has_feature(cxx_range_for)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_RANGE_FOR 1
+#else
+# define GLM_HAS_RANGE_FOR (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)) || \
+ ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL13)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2012)))
+#endif
+
+//
+#if GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_ASSIGNABLE 1
+#else
+# define GLM_HAS_ASSIGNABLE (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC49)))
+#endif
+
+//
+#define GLM_HAS_TRIVIAL_QUERIES 0//( \
+ //((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2013)))
+
+//
+#if GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_MAKE_SIGNED 1
+#else
+# define GLM_HAS_MAKE_SIGNED (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2013)))
+#endif
+
+//
+#if GLM_ARCH == GLM_ARCH_PURE
+# define GLM_HAS_BITSCAN_WINDOWS 0
+#else
+# define GLM_HAS_BITSCAN_WINDOWS (GLM_PLATFORM & GLM_PLATFORM_WINDOWS) && (\
+ (GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_LLVM | GLM_COMPILER_INTEL))
+#endif
+
+// OpenMP
+#ifdef _OPENMP
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# if GLM_COMPILER >= GLM_COMPILER_GCC47
+# define GLM_HAS_OPENMP 31
+# elif GLM_COMPILER >= GLM_COMPILER_GCC44
+# define GLM_HAS_OPENMP 30
+# elif GLM_COMPILER >= GLM_COMPILER_GCC42
+# define GLM_HAS_OPENMP 25
+# endif
+# endif// GLM_COMPILER & GLM_COMPILER_GCC
+
+# if GLM_COMPILER & GLM_COMPILER_VC
+# if GLM_COMPILER >= GLM_COMPILER_VC2010
+# define GLM_HAS_OPENMP 20
+# endif
+# endif// GLM_COMPILER & GLM_COMPILER_VC
+#endif
+
+// Not standard
+#define GLM_HAS_ANONYMOUS_UNION (GLM_LANG & GLM_LANG_CXXMS_FLAG)
+
+///////////////////////////////////////////////////////////////////////////////////
+// Platform
+
+// User defines: GLM_FORCE_PURE GLM_FORCE_SSE2 GLM_FORCE_SSE3 GLM_FORCE_AVX GLM_FORCE_AVX2
+
+//#define GLM_ARCH_PURE 0x0000
+//#define GLM_ARCH_ARM 0x0001
+//#define GLM_ARCH_X86 0x0002
+//#define GLM_ARCH_SSE2 0x0004
+//#define GLM_ARCH_SSE3 0x0008
+//#define GLM_ARCH_SSE4 0x0010
+#define GLM_ARCH_AVX 0x0020
+//#define GLM_ARCH_AVX2 0x0040
+
+#if defined(GLM_FORCE_PURE)
+# define GLM_ARCH GLM_ARCH_PURE
+#elif defined(GLM_FORCE_AVX2)
+# define GLM_ARCH (GLM_ARCH_AVX2 | GLM_ARCH_AVX | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+#elif defined(GLM_FORCE_AVX)
+# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+#elif defined(GLM_FORCE_SSE4)
+# define GLM_ARCH (GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+#elif defined(GLM_FORCE_SSE3)
+# define GLM_ARCH (GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+#elif defined(GLM_FORCE_SSE2)
+# define GLM_ARCH (GLM_ARCH_SSE2)
+#elif (GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM | GLM_COMPILER_GCC)) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_LINUX))
+# if(__AVX2__)
+# define GLM_ARCH (GLM_ARCH_AVX2 | GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+# elif(__AVX__)
+# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+# elif(__SSE3__)
+# define GLM_ARCH (GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+# elif(__SSE2__)
+# define GLM_ARCH (GLM_ARCH_SSE2)
+# else
+# define GLM_ARCH GLM_ARCH_PURE
+# endif
+#elif (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))
+# if defined(_M_ARM_FP)
+# define GLM_ARCH (GLM_ARCH_ARM)
+# elif defined(__AVX2__)
+# define GLM_ARCH (GLM_ARCH_AVX2 | GLM_ARCH_AVX | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+# elif defined(__AVX__)
+# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+# elif _M_IX86_FP == 2
+# define GLM_ARCH (GLM_ARCH_SSE2)
+# else
+# define GLM_ARCH (GLM_ARCH_PURE)
+# endif
+#elif (GLM_COMPILER & GLM_COMPILER_GCC) && (defined(__i386__) || defined(__x86_64__))
+# if defined(__AVX2__)
+# define GLM_ARCH (GLM_ARCH_AVX2 | GLM_ARCH_AVX | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+# elif defined(__AVX__)
+# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+# elif defined(__SSE4_1__ )
+# define GLM_ARCH (GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+# elif defined(__SSE3__)
+# define GLM_ARCH (GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+# elif defined(__SSE2__)
+# define GLM_ARCH (GLM_ARCH_SSE2)
+# else
+# define GLM_ARCH (GLM_ARCH_PURE)
+# endif
+#else
+# define GLM_ARCH GLM_ARCH_PURE
+#endif
+
+// With MinGW-W64, including intrinsic headers before intrin.h will produce some errors. The problem is
+// that windows.h (and maybe other headers) will silently include intrin.h, which of course causes problems.
+// To fix, we just explicitly include intrin.h here.
+#if defined(__MINGW64__) && (GLM_ARCH != GLM_ARCH_PURE)
+# include <intrin.h>
+#endif
+
+#if GLM_ARCH & GLM_ARCH_AVX2
+# include <immintrin.h>
+#endif//GLM_ARCH
+#if GLM_ARCH & GLM_ARCH_AVX
+# include <immintrin.h>
+#endif//GLM_ARCH
+#if GLM_ARCH & GLM_ARCH_SSE4
+# include <smmintrin.h>
+#endif//GLM_ARCH
+#if GLM_ARCH & GLM_ARCH_SSE3
+# include <pmmintrin.h>
+#endif//GLM_ARCH
+#if GLM_ARCH & GLM_ARCH_SSE2
+# include <emmintrin.h>
+# if(GLM_COMPILER == GLM_COMPILER_VC2005) // VC2005 is missing some intrinsics, workaround
+ inline float _mm_cvtss_f32(__m128 A) { return A.m128_f32[0]; }
+ inline __m128 _mm_castpd_ps(__m128d PD) { union { __m128 ps; __m128d pd; } c; c.pd = PD; return c.ps; }
+ inline __m128d _mm_castps_pd(__m128 PS) { union { __m128 ps; __m128d pd; } c; c.ps = PS; return c.pd; }
+ inline __m128i _mm_castps_si128(__m128 PS) { union { __m128 ps; __m128i pi; } c; c.ps = PS; return c.pi; }
+ inline __m128 _mm_castsi128_ps(__m128i PI) { union { __m128 ps; __m128i pi; } c; c.pi = PI; return c.ps; }
+# endif
+#endif//GLM_ARCH
+
+#if defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_ARCH_DISPLAYED)
+# define GLM_MESSAGE_ARCH_DISPLAYED
+# if(GLM_ARCH == GLM_ARCH_PURE)
+# pragma message("GLM: Platform independent code")
+# elif(GLM_ARCH & GLM_ARCH_ARM)
+# pragma message("GLM: ARM instruction set")
+# elif(GLM_ARCH & GLM_ARCH_AVX2)
+# pragma message("GLM: AVX2 instruction set")
+# elif(GLM_ARCH & GLM_ARCH_AVX)
+# pragma message("GLM: AVX instruction set")
+# elif(GLM_ARCH & GLM_ARCH_SSE3)
+# pragma message("GLM: SSE3 instruction set")
+# elif(GLM_ARCH & GLM_ARCH_SSE2)
+# pragma message("GLM: SSE2 instruction set")
+# endif//GLM_ARCH
+#endif//GLM_MESSAGE
+
+///////////////////////////////////////////////////////////////////////////////////
+// Static assert
+
+#if GLM_HAS_STATIC_ASSERT
+# define GLM_STATIC_ASSERT(x, message) static_assert(x, message)
+#elif defined(BOOST_STATIC_ASSERT)
+# define GLM_STATIC_ASSERT(x, message) BOOST_STATIC_ASSERT(x)
+#elif GLM_COMPILER & GLM_COMPILER_VC
+# define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1]
+#else
+# define GLM_STATIC_ASSERT(x, message)
+# define GLM_STATIC_ASSERT_NULL
+#endif//GLM_LANG
+
+///////////////////////////////////////////////////////////////////////////////////
+// Qualifiers
+
+#if GLM_COMPILER & GLM_COMPILER_CUDA
+# define GLM_CUDA_FUNC_DEF __device__ __host__
+# define GLM_CUDA_FUNC_DECL __device__ __host__
+#else
+# define GLM_CUDA_FUNC_DEF
+# define GLM_CUDA_FUNC_DECL
+#endif
+
+#if GLM_COMPILER & GLM_COMPILER_GCC
+# define GLM_VAR_USED __attribute__ ((unused))
+#else
+# define GLM_VAR_USED
+#endif
+
+#if defined(GLM_FORCE_INLINE)
+# if GLM_COMPILER & GLM_COMPILER_VC
+# define GLM_INLINE __forceinline
+# define GLM_NEVER_INLINE __declspec((noinline))
+# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM)
+# define GLM_INLINE inline __attribute__((__always_inline__))
+# define GLM_NEVER_INLINE __attribute__((__noinline__))
+# else
+# define GLM_INLINE inline
+# define GLM_NEVER_INLINE
+# endif//GLM_COMPILER
+#else
+# define GLM_INLINE inline
+# define GLM_NEVER_INLINE
+#endif//defined(GLM_FORCE_INLINE)
+
+#define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL
+#define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE
+
+///////////////////////////////////////////////////////////////////////////////////
+// Swizzle operators
+
+// User defines: GLM_SWIZZLE
+
+#if defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED)
+# define GLM_MESSAGE_SWIZZLE_DISPLAYED
+# if defined(GLM_SWIZZLE)
+# pragma message("GLM: Swizzling operators enabled")
+# else
+# pragma message("GLM: Swizzling operators disabled, #define GLM_SWIZZLE to enable swizzle operators")
+# endif
+#endif//GLM_MESSAGE
+
+///////////////////////////////////////////////////////////////////////////////////
+// Qualifiers
+
+#if (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))
+# define GLM_DEPRECATED __declspec(deprecated)
+# define GLM_ALIGN(x) __declspec(align(x))
+# define GLM_ALIGNED_STRUCT(x) struct __declspec(align(x))
+# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef __declspec(align(alignment)) type name
+# define GLM_RESTRICT __declspec(restrict)
+# define GLM_RESTRICT_VAR __restrict
+#elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM | GLM_COMPILER_CUDA | GLM_COMPILER_INTEL)
+# define GLM_DEPRECATED __attribute__((__deprecated__))
+# define GLM_ALIGN(x) __attribute__((aligned(x)))
+# define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x)))
+# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __attribute__((aligned(alignment)))
+# define GLM_RESTRICT __restrict__
+# define GLM_RESTRICT_VAR __restrict__
+#else
+# define GLM_DEPRECATED
+# define GLM_ALIGN
+# define GLM_ALIGNED_STRUCT(x) struct
+# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name
+# define GLM_RESTRICT
+# define GLM_RESTRICT_VAR
+#endif//GLM_COMPILER
+
+#if GLM_HAS_CONSTEXPR
+# define GLM_CONSTEXPR constexpr
+#else
+# define GLM_CONSTEXPR
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Length type
+
+// User defines: GLM_FORCE_SIZE_T_LENGTH GLM_FORCE_SIZE_FUNC
+
+namespace glm
+{
+ using std::size_t;
+# if defined(GLM_FORCE_SIZE_T_LENGTH) || defined(GLM_FORCE_SIZE_FUNC)
+ typedef size_t length_t;
+# else
+ typedef int length_t;
+# endif
+
+namespace detail
+{
+# ifdef GLM_FORCE_SIZE_FUNC
+ typedef size_t component_count_t;
+# else
+ typedef length_t component_count_t;
+# endif
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR component_count_t component_count(genType const & m)
+ {
+# ifdef GLM_FORCE_SIZE_FUNC
+ return m.size();
+# else
+ return m.length();
+# endif
+ }
+}//namespace detail
+}//namespace glm
+
+#if defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_FORCE_SIZE_T_LENGTH)
+# define GLM_MESSAGE_FORCE_SIZE_T_LENGTH
+# if defined GLM_FORCE_SIZE_FUNC
+# pragma message("GLM: .length() is replaced by .size() and returns a std::size_t")
+# elif defined GLM_FORCE_SIZE_T_LENGTH
+# pragma message("GLM: .length() returns glm::length_t, a typedef of std::size_t")
+# else
+# pragma message("GLM: .length() returns glm::length_t, a typedef of int following the GLSL specification")
+# endif
+#endif//GLM_MESSAGE
+
+///////////////////////////////////////////////////////////////////////////////////
+// countof
+
+#ifndef __has_feature
+# define __has_feature(x) 0 // Compatibility with non-clang compilers.
+#endif
+
+#if GLM_HAS_CONSTEXPR_PARTIAL
+ namespace glm
+ {
+ template <typename T, std::size_t N>
+ constexpr std::size_t countof(T const (&)[N])
+ {
+ return N;
+ }
+ }//namespace glm
+# define GLM_COUNTOF(arr) glm::countof(arr)
+#elif _MSC_VER
+# define GLM_COUNTOF(arr) _countof(arr)
+#else
+# define GLM_COUNTOF(arr) sizeof(arr) / sizeof(arr[0])
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Uninitialize constructors
+
+namespace glm
+{
+ enum ctor{uninitialize};
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/type_float.hpp b/3rdparty/include/glm/detail/type_float.hpp
new file mode 100644
index 0000000..81d00b6
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_float.hpp
@@ -0,0 +1,96 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_float.hpp
+/// @date 2008-08-22 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "setup.hpp"
+
+namespace glm{
+namespace detail
+{
+ typedef float float32;
+ typedef double float64;
+}//namespace detail
+
+ typedef float lowp_float_t;
+ typedef float mediump_float_t;
+ typedef double highp_float_t;
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// Low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef lowp_float_t lowp_float;
+
+ /// Medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mediump_float_t mediump_float;
+
+ /// High precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef highp_float_t highp_float;
+
+#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef mediump_float float_t;
+#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef highp_float float_t;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef mediump_float float_t;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef lowp_float float_t;
+#else
+# error "GLM error: multiple default precision requested for floating-point types"
+#endif
+
+ typedef float float32;
+ typedef double float64;
+
+////////////////////
+// check type sizes
+#ifndef GLM_STATIC_ASSERT_NULL
+ GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform");
+#endif//GLM_STATIC_ASSERT_NULL
+
+ /// @}
+
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/type_gentype.hpp b/3rdparty/include/glm/detail/type_gentype.hpp
new file mode 100644
index 0000000..cfa6386
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_gentype.hpp
@@ -0,0 +1,224 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_gentype.hpp
+/// @date 2008-10-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+namespace glm
+{
+ enum profile
+ {
+ nice,
+ fast,
+ simd
+ };
+
+ typedef std::size_t sizeType;
+
+namespace detail
+{
+ template
+ <
+ typename VALTYPE,
+ template <typename> class TYPE
+ >
+ struct genType
+ {
+ public:
+ enum ctor{null};
+
+ typedef VALTYPE value_type;
+ typedef VALTYPE & value_reference;
+ typedef VALTYPE * value_pointer;
+ typedef VALTYPE const * value_const_pointer;
+ typedef TYPE<bool> bool_type;
+
+ typedef sizeType size_type;
+ static bool is_vector();
+ static bool is_matrix();
+
+ typedef TYPE<VALTYPE> type;
+ typedef TYPE<VALTYPE> * pointer;
+ typedef TYPE<VALTYPE> const * const_pointer;
+ typedef TYPE<VALTYPE> const * const const_pointer_const;
+ typedef TYPE<VALTYPE> * const pointer_const;
+ typedef TYPE<VALTYPE> & reference;
+ typedef TYPE<VALTYPE> const & const_reference;
+ typedef TYPE<VALTYPE> const & param_type;
+
+ //////////////////////////////////////
+ // Address (Implementation details)
+
+ value_const_pointer value_address() const{return value_pointer(this);}
+ value_pointer value_address(){return value_pointer(this);}
+
+ //protected:
+ // enum kind
+ // {
+ // GEN_TYPE,
+ // VEC_TYPE,
+ // MAT_TYPE
+ // };
+
+ // typedef typename TYPE::kind kind;
+ };
+
+ template
+ <
+ typename VALTYPE,
+ template <typename> class TYPE
+ >
+ bool genType<VALTYPE, TYPE>::is_vector()
+ {
+ return true;
+ }
+/*
+ template <typename valTypeT, unsigned int colT, unsigned int rowT, profile proT = nice>
+ class base
+ {
+ public:
+ //////////////////////////////////////
+ // Traits
+
+ typedef sizeType size_type;
+ typedef valTypeT value_type;
+
+ typedef base<value_type, colT, rowT> class_type;
+
+ typedef base<bool, colT, rowT> bool_type;
+ typedef base<value_type, rowT, 1> col_type;
+ typedef base<value_type, colT, 1> row_type;
+ typedef base<value_type, rowT, colT> transpose_type;
+
+ static size_type col_size();
+ static size_type row_size();
+ static size_type value_size();
+ static bool is_scalar();
+ static bool is_vector();
+ static bool is_matrix();
+
+ private:
+ // Data
+ col_type value[colT];
+
+ public:
+ //////////////////////////////////////
+ // Constructors
+ base();
+ base(class_type const & m);
+
+ explicit base(T const & x);
+ explicit base(value_type const * const x);
+ explicit base(col_type const * const x);
+
+ //////////////////////////////////////
+ // Conversions
+ template <typename vU, uint cU, uint rU, profile pU>
+ explicit base(base<vU, cU, rU, pU> const & m);
+
+ //////////////////////////////////////
+ // Accesses
+ col_type& operator[](size_type i);
+ col_type const & operator[](size_type i) const;
+
+ //////////////////////////////////////
+ // Unary updatable operators
+ class_type& operator= (class_type const & x);
+ class_type& operator+= (T const & x);
+ class_type& operator+= (class_type const & x);
+ class_type& operator-= (T const & x);
+ class_type& operator-= (class_type const & x);
+ class_type& operator*= (T const & x);
+ class_type& operator*= (class_type const & x);
+ class_type& operator/= (T const & x);
+ class_type& operator/= (class_type const & x);
+ class_type& operator++ ();
+ class_type& operator-- ();
+ };
+*/
+
+ //template <typename T>
+ //struct traits
+ //{
+ // static const bool is_signed = false;
+ // static const bool is_float = false;
+ // static const bool is_vector = false;
+ // static const bool is_matrix = false;
+ // static const bool is_genType = false;
+ // static const bool is_genIType = false;
+ // static const bool is_genUType = false;
+ //};
+
+ //template <>
+ //struct traits<half>
+ //{
+ // static const bool is_float = true;
+ // static const bool is_genType = true;
+ //};
+
+ //template <>
+ //struct traits<float>
+ //{
+ // static const bool is_float = true;
+ // static const bool is_genType = true;
+ //};
+
+ //template <>
+ //struct traits<double>
+ //{
+ // static const bool is_float = true;
+ // static const bool is_genType = true;
+ //};
+
+ //template <typename genType>
+ //struct desc
+ //{
+ // typedef genType type;
+ // typedef genType * pointer;
+ // typedef genType const* const_pointer;
+ // typedef genType const *const const_pointer_const;
+ // typedef genType *const pointer_const;
+ // typedef genType & reference;
+ // typedef genType const& const_reference;
+ // typedef genType const& param_type;
+
+ // typedef typename genType::value_type value_type;
+ // typedef typename genType::size_type size_type;
+ // static const typename size_type value_size;
+ //};
+
+ //template <typename genType>
+ //const typename desc<genType>::size_type desc<genType>::value_size = genType::value_size();
+
+}//namespace detail
+}//namespace glm
+
+//#include "type_gentype.inl"
diff --git a/3rdparty/include/glm/detail/type_gentype.inl b/3rdparty/include/glm/detail/type_gentype.inl
new file mode 100644
index 0000000..e46e774
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_gentype.inl
@@ -0,0 +1,370 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_gentype.inl
+/// @date 2008-10-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail{
+
+/////////////////////////////////
+// Static functions
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::col_size()
+{
+ return cT;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::row_size()
+{
+ return rT;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::value_size()
+{
+ return rT * cT;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+bool base<vT, cT, rT, pT>::is_scalar()
+{
+ return rT == 1 && cT == 1;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+bool base<vT, cT, rT, pT>::is_vector()
+{
+ return rT == 1;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+bool base<vT, cT, rT, pT>::is_matrix()
+{
+ return rT != 1;
+}
+
+/////////////////////////////////
+// Constructor
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base()
+{
+ memset(&this->value, 0, cT * rT * sizeof(vT));
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base
+(
+ typename base<vT, cT, rT, pT>::class_type const & m
+)
+{
+ for
+ (
+ typename genType<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+ i < base<vT, cT, rT, pT>::col_size();
+ ++i
+ )
+ {
+ this->value[i] = m[i];
+ }
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base
+(
+ typename base<vT, cT, rT, pT>::T const & x
+)
+{
+ if(rT == 1) // vector
+ {
+ for
+ (
+ typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+ i < base<vT, cT, rT, pT>::col_size();
+ ++i
+ )
+ {
+ this->value[i][rT] = x;
+ }
+ }
+ else // matrix
+ {
+ memset(&this->value, 0, cT * rT * sizeof(vT));
+
+ typename base<vT, cT, rT, pT>::size_type stop = cT < rT ? cT : rT;
+
+ for
+ (
+ typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+ i < stop;
+ ++i
+ )
+ {
+ this->value[i][i] = x;
+ }
+ }
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base
+(
+ typename base<vT, cT, rT, pT>::value_type const * const x
+)
+{
+ memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base
+(
+ typename base<vT, cT, rT, pT>::col_type const * const x
+)
+{
+ for
+ (
+ typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+ i < base<vT, cT, rT, pT>::col_size();
+ ++i
+ )
+ {
+ this->value[i] = x[i];
+ }
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+template <typename vU, uint cU, uint rU, profile pU>
+base<vT, cT, rT, pT>::base
+(
+ base<vU, cU, rU, pU> const & m
+)
+{
+ for
+ (
+ typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+ i < base<vT, cT, rT, pT>::col_size();
+ ++i
+ )
+ {
+ this->value[i] = base<vT, cT, rT, pT>(m[i]);
+ }
+}
+
+//////////////////////////////////////
+// Accesses
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::col_type& base<vT, cT, rT, pT>::operator[]
+(
+ typename base<vT, cT, rT, pT>::size_type i
+)
+{
+ return this->value[i];
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::col_type const & base<vT, cT, rT, pT>::operator[]
+(
+ typename base<vT, cT, rT, pT>::size_type i
+) const
+{
+ return this->value[i];
+}
+
+//////////////////////////////////////
+// Unary updatable operators
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator=
+(
+ typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+ memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
+(
+ typename base<vT, cT, rT, pT>::T const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] += x;
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
+(
+ typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] += x[j][i];
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
+(
+ typename base<vT, cT, rT, pT>::T const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] -= x;
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
+(
+ typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] -= x[j][i];
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
+(
+ typename base<vT, cT, rT, pT>::T const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] *= x;
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
+(
+ typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] *= x[j][i];
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
+(
+ typename base<vT, cT, rT, pT>::T const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] /= x;
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
+(
+ typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] /= x[j][i];
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator++ ()
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ ++this->value[j][i];
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-- ()
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ --this->value[j][i];
+
+ return *this;
+}
+
+} //namespace detail
+} //namespace glm
diff --git a/3rdparty/include/glm/detail/type_half.hpp b/3rdparty/include/glm/detail/type_half.hpp
new file mode 100644
index 0000000..6f6fae2
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_half.hpp
@@ -0,0 +1,48 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_half.hpp
+/// @date 2008-08-17 / 2011-09-20
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "setup.hpp"
+
+namespace glm{
+namespace detail
+{
+ typedef short hdata;
+
+ GLM_FUNC_DECL float toFloat32(hdata value);
+ GLM_FUNC_DECL hdata toFloat16(float const & value);
+
+}//namespace detail
+}//namespace glm
+
+#include "type_half.inl"
diff --git a/3rdparty/include/glm/detail/type_half.inl b/3rdparty/include/glm/detail/type_half.inl
new file mode 100644
index 0000000..ff8740c
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_half.inl
@@ -0,0 +1,277 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+///
+/// This half implementation is based on OpenEXR which is Copyright (c) 2002,
+/// Industrial Light & Magic, a division of Lucas Digital Ltd. LLC
+///
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_half.inl
+/// @date 2008-08-17 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ GLM_FUNC_QUALIFIER float overflow()
+ {
+ volatile float f = 1e10;
+
+ for(int i = 0; i < 10; ++i)
+ f *= f; // this will overflow before the for loop terminates
+ return f;
+ }
+
+ union uif32
+ {
+ GLM_FUNC_QUALIFIER uif32() :
+ i(0)
+ {}
+
+ GLM_FUNC_QUALIFIER uif32(float f) :
+ f(f)
+ {}
+
+ GLM_FUNC_QUALIFIER uif32(uint32 i) :
+ i(i)
+ {}
+
+ float f;
+ uint32 i;
+ };
+
+ GLM_FUNC_QUALIFIER float toFloat32(hdata value)
+ {
+ int s = (value >> 15) & 0x00000001;
+ int e = (value >> 10) & 0x0000001f;
+ int m = value & 0x000003ff;
+
+ if(e == 0)
+ {
+ if(m == 0)
+ {
+ //
+ // Plus or minus zero
+ //
+
+ detail::uif32 result;
+ result.i = (unsigned int)(s << 31);
+ return result.f;
+ }
+ else
+ {
+ //
+ // Denormalized number -- renormalize it
+ //
+
+ while(!(m & 0x00000400))
+ {
+ m <<= 1;
+ e -= 1;
+ }
+
+ e += 1;
+ m &= ~0x00000400;
+ }
+ }
+ else if(e == 31)
+ {
+ if(m == 0)
+ {
+ //
+ // Positive or negative infinity
+ //
+
+ uif32 result;
+ result.i = (unsigned int)((s << 31) | 0x7f800000);
+ return result.f;
+ }
+ else
+ {
+ //
+ // Nan -- preserve sign and significand bits
+ //
+
+ uif32 result;
+ result.i = (unsigned int)((s << 31) | 0x7f800000 | (m << 13));
+ return result.f;
+ }
+ }
+
+ //
+ // Normalized number
+ //
+
+ e = e + (127 - 15);
+ m = m << 13;
+
+ //
+ // Assemble s, e and m.
+ //
+
+ uif32 Result;
+ Result.i = (unsigned int)((s << 31) | (e << 23) | m);
+ return Result.f;
+ }
+
+ GLM_FUNC_QUALIFIER hdata toFloat16(float const & f)
+ {
+ uif32 Entry;
+ Entry.f = f;
+ int i = (int)Entry.i;
+
+ //
+ // Our floating point number, f, is represented by the bit
+ // pattern in integer i. Disassemble that bit pattern into
+ // the sign, s, the exponent, e, and the significand, m.
+ // Shift s into the position where it will go in in the
+ // resulting half number.
+ // Adjust e, accounting for the different exponent bias
+ // of float and half (127 versus 15).
+ //
+
+ int s = (i >> 16) & 0x00008000;
+ int e = ((i >> 23) & 0x000000ff) - (127 - 15);
+ int m = i & 0x007fffff;
+
+ //
+ // Now reassemble s, e and m into a half:
+ //
+
+ if(e <= 0)
+ {
+ if(e < -10)
+ {
+ //
+ // E is less than -10. The absolute value of f is
+ // less than half_MIN (f may be a small normalized
+ // float, a denormalized float or a zero).
+ //
+ // We convert f to a half zero.
+ //
+
+ return hdata(s);
+ }
+
+ //
+ // E is between -10 and 0. F is a normalized float,
+ // whose magnitude is less than __half_NRM_MIN.
+ //
+ // We convert f to a denormalized half.
+ //
+
+ m = (m | 0x00800000) >> (1 - e);
+
+ //
+ // Round to nearest, round "0.5" up.
+ //
+ // Rounding may cause the significand to overflow and make
+ // our number normalized. Because of the way a half's bits
+ // are laid out, we don't have to treat this case separately;
+ // the code below will handle it correctly.
+ //
+
+ if(m & 0x00001000)
+ m += 0x00002000;
+
+ //
+ // Assemble the half from s, e (zero) and m.
+ //
+
+ return hdata(s | (m >> 13));
+ }
+ else if(e == 0xff - (127 - 15))
+ {
+ if(m == 0)
+ {
+ //
+ // F is an infinity; convert f to a half
+ // infinity with the same sign as f.
+ //
+
+ return hdata(s | 0x7c00);
+ }
+ else
+ {
+ //
+ // F is a NAN; we produce a half NAN that preserves
+ // the sign bit and the 10 leftmost bits of the
+ // significand of f, with one exception: If the 10
+ // leftmost bits are all zero, the NAN would turn
+ // into an infinity, so we have to set at least one
+ // bit in the significand.
+ //
+
+ m >>= 13;
+
+ return hdata(s | 0x7c00 | m | (m == 0));
+ }
+ }
+ else
+ {
+ //
+ // E is greater than zero. F is a normalized float.
+ // We try to convert f to a normalized half.
+ //
+
+ //
+ // Round to nearest, round "0.5" up
+ //
+
+ if(m & 0x00001000)
+ {
+ m += 0x00002000;
+
+ if(m & 0x00800000)
+ {
+ m = 0; // overflow in significand,
+ e += 1; // adjust exponent
+ }
+ }
+
+ //
+ // Handle exponent overflow
+ //
+
+ if (e > 30)
+ {
+ overflow(); // Cause a hardware floating point overflow;
+
+ return hdata(s | 0x7c00);
+ // if this returns, the half becomes an
+ } // infinity with the same sign as f.
+
+ //
+ // Assemble the half from s, e and m.
+ //
+
+ return hdata(s | (e << 10) | (m >> 13));
+ }
+ }
+
+}//namespace detail
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/type_int.hpp b/3rdparty/include/glm/detail/type_int.hpp
new file mode 100644
index 0000000..6aacdc1
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_int.hpp
@@ -0,0 +1,326 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_int.hpp
+/// @date 2008-08-22 / 2013-03-30
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "setup.hpp"
+#if GLM_HAS_MAKE_SIGNED
+# include <type_traits>
+#endif
+
+#if GLM_HAS_EXTENDED_INTEGER_TYPE
+# include <cstdint>
+#endif
+
+namespace glm{
+namespace detail
+{
+# if GLM_HAS_EXTENDED_INTEGER_TYPE
+ typedef std::int8_t int8;
+ typedef std::int16_t int16;
+ typedef std::int32_t int32;
+ typedef std::int64_t int64;
+
+ typedef std::uint8_t uint8;
+ typedef std::uint16_t uint16;
+ typedef std::uint32_t uint32;
+ typedef std::uint64_t uint64;
+# else
+# if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available
+ typedef int64_t sint64;
+ typedef uint64_t uint64;
+# elif GLM_COMPILER & GLM_COMPILER_VC
+ typedef signed __int64 sint64;
+ typedef unsigned __int64 uint64;
+# elif GLM_COMPILER & GLM_COMPILER_GCC
+ __extension__ typedef signed long long sint64;
+ __extension__ typedef unsigned long long uint64;
+# else//unknown compiler
+ typedef signed long long sint64;
+ typedef unsigned long long uint64;
+# endif//GLM_COMPILER
+
+ typedef signed char int8;
+ typedef signed short int16;
+ typedef signed int int32;
+ typedef sint64 int64;
+
+ typedef unsigned char uint8;
+ typedef unsigned short uint16;
+ typedef unsigned int uint32;
+ typedef uint64 uint64;
+#endif//
+
+ typedef signed int lowp_int_t;
+ typedef signed int mediump_int_t;
+ typedef signed int highp_int_t;
+
+ typedef unsigned int lowp_uint_t;
+ typedef unsigned int mediump_uint_t;
+ typedef unsigned int highp_uint_t;
+
+# if GLM_HAS_MAKE_SIGNED
+ using std::make_signed;
+ using std::make_unsigned;
+
+# else//GLM_HAS_MAKE_SIGNED
+ template <typename genType>
+ struct make_signed
+ {};
+
+ template <>
+ struct make_signed<char>
+ {
+ typedef char type;
+ };
+
+ template <>
+ struct make_signed<short>
+ {
+ typedef short type;
+ };
+
+ template <>
+ struct make_signed<int>
+ {
+ typedef int type;
+ };
+
+ template <>
+ struct make_signed<long>
+ {
+ typedef long type;
+ };
+
+ template <>
+ struct make_signed<long long>
+ {
+ typedef long long type;
+ };
+
+ template <>
+ struct make_signed<unsigned char>
+ {
+ typedef char type;
+ };
+
+ template <>
+ struct make_signed<unsigned short>
+ {
+ typedef short type;
+ };
+
+ template <>
+ struct make_signed<unsigned int>
+ {
+ typedef int type;
+ };
+
+ template <>
+ struct make_signed<unsigned long>
+ {
+ typedef long type;
+ };
+
+ template <>
+ struct make_signed<unsigned long long>
+ {
+ typedef long long type;
+ };
+
+ template <typename genType>
+ struct make_unsigned
+ {};
+
+ template <>
+ struct make_unsigned<char>
+ {
+ typedef unsigned char type;
+ };
+
+ template <>
+ struct make_unsigned<short>
+ {
+ typedef unsigned short type;
+ };
+
+ template <>
+ struct make_unsigned<int>
+ {
+ typedef unsigned int type;
+ };
+
+ template <>
+ struct make_unsigned<long>
+ {
+ typedef unsigned long type;
+ };
+
+ template <>
+ struct make_unsigned<long long>
+ {
+ typedef unsigned long long type;
+ };
+
+ template <>
+ struct make_unsigned<unsigned char>
+ {
+ typedef unsigned char type;
+ };
+
+ template <>
+ struct make_unsigned<unsigned short>
+ {
+ typedef unsigned short type;
+ };
+
+ template <>
+ struct make_unsigned<unsigned int>
+ {
+ typedef unsigned int type;
+ };
+
+ template <>
+ struct make_unsigned<unsigned long>
+ {
+ typedef unsigned long type;
+ };
+
+ template <>
+ struct make_unsigned<unsigned long long>
+ {
+ typedef unsigned long long type;
+ };
+# endif//GLM_HAS_MAKE_SIGNED
+}//namespace detail
+
+ typedef detail::int8 int8;
+ typedef detail::int16 int16;
+ typedef detail::int32 int32;
+ typedef detail::int64 int64;
+
+ typedef detail::uint8 uint8;
+ typedef detail::uint16 uint16;
+ typedef detail::uint32 uint32;
+ typedef detail::uint64 uint64;
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// Low precision signed integer.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef detail::lowp_int_t lowp_int;
+
+ /// Medium precision signed integer.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef detail::mediump_int_t mediump_int;
+
+ /// High precision signed integer.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef detail::highp_int_t highp_int;
+
+ /// Low precision unsigned integer.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef detail::lowp_uint_t lowp_uint;
+
+ /// Medium precision unsigned integer.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef detail::mediump_uint_t mediump_uint;
+
+ /// High precision unsigned integer.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef detail::highp_uint_t highp_uint;
+
+#if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
+ typedef mediump_int int_t;
+#elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
+ typedef highp_int int_t;
+#elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
+ typedef mediump_int int_t;
+#elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_int int_t;
+#else
+# error "GLM error: multiple default precision requested for signed interger types"
+#endif
+
+#if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
+ typedef mediump_uint uint_t;
+#elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
+ typedef highp_uint uint_t;
+#elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
+ typedef mediump_uint uint_t;
+#elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT))
+ typedef lowp_uint uint_t;
+#else
+# error "GLM error: multiple default precision requested for unsigned interger types"
+#endif
+
+ /// Unsigned integer type.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+ typedef unsigned int uint;
+
+ /// @}
+
+////////////////////
+// check type sizes
+#ifndef GLM_STATIC_ASSERT_NULL
+ GLM_STATIC_ASSERT(sizeof(glm::int8) == 1, "int8 size isn't 1 byte on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::int16) == 2, "int16 size isn't 2 bytes on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::int32) == 4, "int32 size isn't 4 bytes on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::int64) == 8, "int64 size isn't 8 bytes on this platform");
+
+ GLM_STATIC_ASSERT(sizeof(glm::uint8) == 1, "uint8 size isn't 1 byte on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::uint16) == 2, "uint16 size isn't 2 bytes on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::uint32) == 4, "uint32 size isn't 4 bytes on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::uint64) == 8, "uint64 size isn't 8 bytes on this platform");
+#endif//GLM_STATIC_ASSERT_NULL
+
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/type_mat.hpp b/3rdparty/include/glm/detail/type_mat.hpp
new file mode 100644
index 0000000..2e4f511
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat.hpp
@@ -0,0 +1,793 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat.hpp
+/// @date 2010-01-26 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "precision.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType>
+ struct outerProduct_trait{};
+}//namespace detail
+
+ template <typename T, precision P> struct tvec2;
+ template <typename T, precision P> struct tvec3;
+ template <typename T, precision P> struct tvec4;
+ template <typename T, precision P> struct tmat2x2;
+ template <typename T, precision P> struct tmat2x3;
+ template <typename T, precision P> struct tmat2x4;
+ template <typename T, precision P> struct tmat3x2;
+ template <typename T, precision P> struct tmat3x3;
+ template <typename T, precision P> struct tmat3x4;
+ template <typename T, precision P> struct tmat4x2;
+ template <typename T, precision P> struct tmat4x3;
+ template <typename T, precision P> struct tmat4x4;
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 2 columns of 2 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<float, lowp> lowp_mat2;
+
+ /// 2 columns of 2 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<float, mediump> mediump_mat2;
+
+ /// 2 columns of 2 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<float, highp> highp_mat2;
+
+ /// 2 columns of 2 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<float, lowp> lowp_mat2x2;
+
+ /// 2 columns of 2 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<float, mediump> mediump_mat2x2;
+
+ /// 2 columns of 2 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<float, highp> highp_mat2x2;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 2 columns of 3 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x3<float, lowp> lowp_mat2x3;
+
+ /// 2 columns of 3 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x3<float, mediump> mediump_mat2x3;
+
+ /// 2 columns of 3 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x3<float, highp> highp_mat2x3;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 2 columns of 4 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x4<float, lowp> lowp_mat2x4;
+
+ /// 2 columns of 4 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x4<float, mediump> mediump_mat2x4;
+
+ /// 2 columns of 4 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x4<float, highp> highp_mat2x4;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 3 columns of 2 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x2<float, lowp> lowp_mat3x2;
+
+ /// 3 columns of 2 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x2<float, mediump> mediump_mat3x2;
+
+ /// 3 columns of 2 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x2<float, highp> highp_mat3x2;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 3 columns of 3 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, lowp> lowp_mat3;
+
+ /// 3 columns of 3 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, mediump> mediump_mat3;
+
+ /// 3 columns of 3 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, highp> highp_mat3;
+
+ /// 3 columns of 3 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, lowp> lowp_mat3x3;
+
+ /// 3 columns of 3 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, mediump> mediump_mat3x3;
+
+ /// 3 columns of 3 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, highp> highp_mat3x3;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 3 columns of 4 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x4<float, lowp> lowp_mat3x4;
+
+ /// 3 columns of 4 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x4<float, mediump> mediump_mat3x4;
+
+ /// 3 columns of 4 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x4<float, highp> highp_mat3x4;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 4 columns of 2 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x2<float, lowp> lowp_mat4x2;
+
+ /// 4 columns of 2 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x2<float, mediump> mediump_mat4x2;
+
+ /// 4 columns of 2 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x2<float, highp> highp_mat4x2;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 4 columns of 3 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x3<float, lowp> lowp_mat4x3;
+
+ /// 4 columns of 3 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x3<float, mediump> mediump_mat4x3;
+
+ /// 4 columns of 3 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x3<float, highp> highp_mat4x3;
+
+ /// @}
+
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 4 columns of 4 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<float, lowp> lowp_mat4;
+
+ /// 4 columns of 4 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<float, mediump> mediump_mat4;
+
+ /// 4 columns of 4 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<float, highp> highp_mat4;
+
+ /// 4 columns of 4 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<float, lowp> lowp_mat4x4;
+
+ /// 4 columns of 4 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<float, mediump> mediump_mat4x4;
+
+ /// 4 columns of 4 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<float, highp> highp_mat4x4;
+
+ /// @}
+
+ /// @addtogroup core_types
+ /// @{
+
+ //////////////////////////
+ // Float definition
+
+#if(defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef lowp_mat2x2 mat2x2;
+ typedef lowp_mat2x3 mat2x3;
+ typedef lowp_mat2x4 mat2x4;
+ typedef lowp_mat3x2 mat3x2;
+ typedef lowp_mat3x3 mat3x3;
+ typedef lowp_mat3x4 mat3x4;
+ typedef lowp_mat4x2 mat4x2;
+ typedef lowp_mat4x3 mat4x3;
+ typedef lowp_mat4x4 mat4x4;
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+ typedef mediump_mat2x2 mat2x2;
+ typedef mediump_mat2x3 mat2x3;
+ typedef mediump_mat2x4 mat2x4;
+ typedef mediump_mat3x2 mat3x2;
+ typedef mediump_mat3x3 mat3x3;
+ typedef mediump_mat3x4 mat3x4;
+ typedef mediump_mat4x2 mat4x2;
+ typedef mediump_mat4x3 mat4x3;
+ typedef mediump_mat4x4 mat4x4;
+#else
+ //! 2 columns of 2 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_mat2x2 mat2x2;
+
+ //! 2 columns of 3 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_mat2x3 mat2x3;
+
+ //! 2 columns of 4 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_mat2x4 mat2x4;
+
+ //! 3 columns of 2 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_mat3x2 mat3x2;
+
+ //! 3 columns of 3 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_mat3x3 mat3x3;
+
+ //! 3 columns of 4 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_mat3x4 mat3x4;
+
+ //! 4 columns of 2 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_mat4x2 mat4x2;
+
+ //! 4 columns of 3 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_mat4x3 mat4x3;
+
+ //! 4 columns of 4 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_mat4x4 mat4x4;
+
+#endif//GLM_PRECISION
+
+ //! 2 columns of 2 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat2x2 mat2;
+
+ //! 3 columns of 3 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat3x3 mat3;
+
+ //! 4 columns of 4 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat4x4 mat4;
+
+ //////////////////////////
+ // Double definition
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 2 columns of 2 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<double, lowp> lowp_dmat2;
+
+ /// 2 columns of 2 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<double, mediump> mediump_dmat2;
+
+ /// 2 columns of 2 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<double, highp> highp_dmat2;
+
+ /// 2 columns of 2 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<double, lowp> lowp_dmat2x2;
+
+ /// 2 columns of 2 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<double, mediump> mediump_dmat2x2;
+
+ /// 2 columns of 2 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<double, highp> highp_dmat2x2;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 2 columns of 3 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x3<double, lowp> lowp_dmat2x3;
+
+ /// 2 columns of 3 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x3<double, mediump> mediump_dmat2x3;
+
+ /// 2 columns of 3 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x3<double, highp> highp_dmat2x3;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 2 columns of 4 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x4<double, lowp> lowp_dmat2x4;
+
+ /// 2 columns of 4 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x4<double, mediump> mediump_dmat2x4;
+
+ /// 2 columns of 4 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x4<double, highp> highp_dmat2x4;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 3 columns of 2 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x2<double, lowp> lowp_dmat3x2;
+
+ /// 3 columns of 2 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x2<double, mediump> mediump_dmat3x2;
+
+ /// 3 columns of 2 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x2<double, highp> highp_dmat3x2;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 3 columns of 3 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, lowp> lowp_dmat3;
+
+ /// 3 columns of 3 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<double, mediump> mediump_dmat3;
+
+ /// 3 columns of 3 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<double, highp> highp_dmat3;
+
+ /// 3 columns of 3 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<double, lowp> lowp_dmat3x3;
+
+ /// 3 columns of 3 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<double, mediump> mediump_dmat3x3;
+
+ /// 3 columns of 3 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<double, highp> highp_dmat3x3;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 3 columns of 4 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x4<double, lowp> lowp_dmat3x4;
+
+ /// 3 columns of 4 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x4<double, mediump> mediump_dmat3x4;
+
+ /// 3 columns of 4 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x4<double, highp> highp_dmat3x4;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 4 columns of 2 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x2<double, lowp> lowp_dmat4x2;
+
+ /// 4 columns of 2 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x2<double, mediump> mediump_dmat4x2;
+
+ /// 4 columns of 2 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x2<double, highp> highp_dmat4x2;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 4 columns of 3 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x3<double, lowp> lowp_dmat4x3;
+
+ /// 4 columns of 3 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x3<double, mediump> mediump_dmat4x3;
+
+ /// 4 columns of 3 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x3<double, highp> highp_dmat4x3;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 4 columns of 4 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<double, lowp> lowp_dmat4;
+
+ /// 4 columns of 4 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<double, mediump> mediump_dmat4;
+
+ /// 4 columns of 4 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<double, highp> highp_dmat4;
+
+ /// 4 columns of 4 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<double, lowp> lowp_dmat4x4;
+
+ /// 4 columns of 4 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<double, mediump> mediump_dmat4x4;
+
+ /// 4 columns of 4 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<double, highp> highp_dmat4x4;
+
+ /// @}
+
+#if(defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef lowp_dmat2x2 dmat2x2;
+ typedef lowp_dmat2x3 dmat2x3;
+ typedef lowp_dmat2x4 dmat2x4;
+ typedef lowp_dmat3x2 dmat3x2;
+ typedef lowp_dmat3x3 dmat3x3;
+ typedef lowp_dmat3x4 dmat3x4;
+ typedef lowp_dmat4x2 dmat4x2;
+ typedef lowp_dmat4x3 dmat4x3;
+ typedef lowp_dmat4x4 dmat4x4;
+#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+ typedef mediump_dmat2x2 dmat2x2;
+ typedef mediump_dmat2x3 dmat2x3;
+ typedef mediump_dmat2x4 dmat2x4;
+ typedef mediump_dmat3x2 dmat3x2;
+ typedef mediump_dmat3x3 dmat3x3;
+ typedef mediump_dmat3x4 dmat3x4;
+ typedef mediump_dmat4x2 dmat4x2;
+ typedef mediump_dmat4x3 dmat4x3;
+ typedef mediump_dmat4x4 dmat4x4;
+#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
+
+ //! 2 * 2 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat2x2 dmat2;
+
+ //! 3 * 3 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat3x3 dmat3;
+
+ //! 4 * 4 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat4x4 dmat4;
+
+ //! 2 * 2 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat2x2 dmat2x2;
+
+ //! 2 * 3 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat2x3 dmat2x3;
+
+ //! 2 * 4 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat2x4 dmat2x4;
+
+ //! 3 * 2 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat3x2 dmat3x2;
+
+ /// 3 * 3 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat3x3 dmat3x3;
+
+ /// 3 * 4 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat3x4 dmat3x4;
+
+ /// 4 * 2 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat4x2 dmat4x2;
+
+ /// 4 * 3 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat4x3 dmat4x3;
+
+ /// 4 * 4 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat4x4 dmat4x4;
+
+#endif//GLM_PRECISION
+
+ /// @}
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/type_mat.inl b/3rdparty/include/glm/detail/type_mat.inl
new file mode 100644
index 0000000..d6f43ab
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat.inl
@@ -0,0 +1,32 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat.inl
+/// @date 2011-06-15 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
diff --git a/3rdparty/include/glm/detail/type_mat2x2.hpp b/3rdparty/include/glm/detail/type_mat2x2.hpp
new file mode 100644
index 0000000..046ceac
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat2x2.hpp
@@ -0,0 +1,223 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat2x2.hpp
+/// @date 2005-01-27 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tmat2x2
+ {
+ typedef tvec2<T, P> col_type;
+ typedef tvec2<T, P> row_type;
+ typedef tmat2x2<T, P> type;
+ typedef tmat2x2<T, P> transpose_type;
+ typedef T value_type;
+
+ template <typename U, precision Q>
+ friend tvec2<U, Q> operator/(tmat2x2<U, Q> const & m, tvec2<U, Q> const & v);
+ template <typename U, precision Q>
+ friend tvec2<U, Q> operator/(tvec2<U, Q> const & v, tmat2x2<U, Q> const & m);
+
+ private:
+ /// @cond DETAIL
+ col_type value[2];
+ /// @endcond
+
+ public:
+ //////////////////////////////////////
+ // Constructors
+ GLM_FUNC_DECL tmat2x2();
+ GLM_FUNC_DECL tmat2x2(tmat2x2<T, P> const & m);
+ template <precision Q>
+ GLM_FUNC_DECL tmat2x2(tmat2x2<T, Q> const & m);
+
+ GLM_FUNC_DECL explicit tmat2x2(ctor);
+ GLM_FUNC_DECL explicit tmat2x2(T const & x);
+ GLM_FUNC_DECL tmat2x2(
+ T const & x1, T const & y1,
+ T const & x2, T const & y2);
+ GLM_FUNC_DECL tmat2x2(
+ col_type const & v1,
+ col_type const & v2);
+
+ //////////////////////////////////////
+ // Conversions
+ template <typename U, typename V, typename M, typename N>
+ GLM_FUNC_DECL tmat2x2(
+ U const & x1, V const & y1,
+ M const & x2, N const & y2);
+
+ template <typename U, typename V>
+ GLM_FUNC_DECL tmat2x2(
+ tvec2<U, P> const & v1,
+ tvec2<V, P> const & v2);
+
+ //////////////////////////////////////
+ // Matrix conversions
+
+# ifdef GLM_FORCE_EXPLICIT_CTOR
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tmat2x2(tmat2x2<U, Q> const & m);
+# else
+ template <typename U, precision Q>
+ GLM_FUNC_DECL tmat2x2(tmat2x2<U, Q> const & m);
+# endif
+
+ GLM_FUNC_DECL explicit tmat2x2(tmat3x3<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x2(tmat4x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x2(tmat2x3<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x2(tmat3x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x2(tmat2x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x2(tmat4x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x2(tmat3x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x2(tmat4x3<T, P> const & x);
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ typedef size_t size_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const;
+
+ GLM_FUNC_DECL col_type & operator[](size_type i);
+ GLM_FUNC_DECL col_type const & operator[](size_type i) const;
+# else
+ typedef length_t length_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tmat2x2<T, P> & operator=(tmat2x2<T, P> const & v);
+
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T, P> & operator=(tmat2x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T, P> & operator+=(tmat2x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T, P> & operator-=(tmat2x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T, P> & operator*=(tmat2x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T, P> & operator/=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T, P> & operator/=(tmat2x2<U, P> const & m);
+
+ //////////////////////////////////////
+ // Increment and decrement operators
+
+ GLM_FUNC_DECL tmat2x2<T, P> & operator++ ();
+ GLM_FUNC_DECL tmat2x2<T, P> & operator-- ();
+ GLM_FUNC_DECL tmat2x2<T, P> operator++(int);
+ GLM_FUNC_DECL tmat2x2<T, P> operator--(int);
+ };
+
+ // Binary operators
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator+(T const & s, tmat2x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator-(T const & s, tmat2x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat2x2<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator*(T const & s, tmat2x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat2x2<T, P>::col_type operator*(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat2x2<T, P>::row_type operator*(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat3x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat4x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator/(tmat2x2<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator/(T const & s, tmat2x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat2x2<T, P>::col_type operator/(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat2x2<T, P>::row_type operator/(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator/(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> const operator-(tmat2x2<T, P> const & m);
+} //namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat2x2.inl"
+#endif
diff --git a/3rdparty/include/glm/detail/type_mat2x2.inl b/3rdparty/include/glm/detail/type_mat2x2.inl
new file mode 100644
index 0000000..779cc09
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat2x2.inl
@@ -0,0 +1,548 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat2x2.inl
+/// @date 2005-01-16 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> compute_inverse(tmat2x2<T, P> const & m)
+ {
+ T OneOverDeterminant = static_cast<T>(1) / (
+ + m[0][0] * m[1][1]
+ - m[1][0] * m[0][1]);
+
+ tmat2x2<T, P> Inverse(
+ + m[1][1] * OneOverDeterminant,
+ - m[0][1] * OneOverDeterminant,
+ - m[1][0] * OneOverDeterminant,
+ + m[0][0] * OneOverDeterminant);
+
+ return Inverse;
+ }
+}//namespace detail
+
+ //////////////////////////////////////////////////////////////
+ // Constructors
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->value[0] = col_type(1, 0);
+ this->value[1] = col_type(0, 1);
+# endif
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ }
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x2<T, Q> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(T const & s)
+ {
+ this->value[0] = col_type(s, 0);
+ this->value[1] = col_type(0, s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+ (
+ T const & x0, T const & y0,
+ T const & x1, T const & y1
+ )
+ {
+ this->value[0] = col_type(x0, y0);
+ this->value[1] = col_type(x1, y1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(col_type const & v0, col_type const & v1)
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ }
+
+ //////////////////////////////////////
+ // Conversion constructors
+ template <typename T, precision P>
+ template <typename X1, typename Y1, typename X2, typename Y2>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+ (
+ X1 const & x1, Y1 const & y1,
+ X2 const & x2, Y2 const & y2
+ )
+ {
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
+ }
+
+ template <typename T, precision P>
+ template <typename V1, typename V2>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tvec2<V1, P> const & v1, tvec2<V2, P> const & v2)
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ }
+
+ //////////////////////////////////////////////////////////////
+ // mat2x2 matrix conversions
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x2<U, Q> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat4x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat2x2<T, P>::size_type tmat2x2<T, P>::size() const
+ {
+ return 2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type & tmat2x2<T, P>::operator[](typename tmat2x2<T, P>::size_type i)
+ {
+ assert(i < this->size());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type const & tmat2x2<T, P>::operator[](typename tmat2x2<T, P>::size_type i) const
+ {
+ assert(i < this->size());
+ return this->value[i];
+ }
+# else
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat2x2<T, P>::length_type tmat2x2<T, P>::length() const
+ {
+ return 2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type & tmat2x2<T, P>::operator[](typename tmat2x2<T, P>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type const & tmat2x2<T, P>::operator[](typename tmat2x2<T, P>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////////////////////////////
+ // Unary updatable operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator=(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator=(tmat2x2<U, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator+=(tmat2x2<U, P> const & m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-=(tmat2x2<U, P> const & m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*=(tmat2x2<U, P> const & m)
+ {
+ return (*this = *this * m);
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/=(tmat2x2<U, P> const & m)
+ {
+ return (*this = *this * detail::compute_inverse<T, P>(m));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> tmat2x2<T, P>::operator++(int)
+ {
+ tmat2x2<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> tmat2x2<T, P>::operator--(int)
+ {
+ tmat2x2<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Binary operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(tmat2x2<T, P> const & m, T const & s)
+ {
+ return tmat2x2<T, P>(
+ m[0] + s,
+ m[1] + s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(T const & s, tmat2x2<T, P> const & m)
+ {
+ return tmat2x2<T, P>(
+ m[0] + s,
+ m[1] + s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
+ {
+ return tmat2x2<T, P>(
+ m1[0] + m2[0],
+ m1[1] + m2[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(tmat2x2<T, P> const & m, T const & s)
+ {
+ return tmat2x2<T, P>(
+ m[0] - s,
+ m[1] - s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(T const & s, tmat2x2<T, P> const & m)
+ {
+ return tmat2x2<T, P>(
+ s - m[0],
+ s - m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
+ {
+ return tmat2x2<T, P>(
+ m1[0] - m2[0],
+ m1[1] - m2[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat2x2<T, P> const & m, T const & s)
+ {
+ return tmat2x2<T, P>(
+ m[0] * s,
+ m[1] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(T const & s, tmat2x2<T, P> const & m)
+ {
+ return tmat2x2<T, P>(
+ m[0] * s,
+ m[1] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type operator*
+ (
+ tmat2x2<T, P> const & m,
+ typename tmat2x2<T, P>::row_type const & v
+ )
+ {
+ return tvec2<T, P>(
+ m[0][0] * v.x + m[1][0] * v.y,
+ m[0][1] * v.x + m[1][1] * v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::row_type operator*
+ (
+ typename tmat2x2<T, P>::col_type const & v,
+ tmat2x2<T, P> const & m
+ )
+ {
+ return tvec2<T, P>(
+ v.x * m[0][0] + v.y * m[0][1],
+ v.x * m[1][0] + v.y * m[1][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
+ {
+ return tmat2x2<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat3x2<T, P> const & m2)
+ {
+ return tmat3x2<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat4x2<T, P> const & m2)
+ {
+ return tmat4x2<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
+ m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
+ m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/(tmat2x2<T, P> const & m, T const & s)
+ {
+ return tmat2x2<T, P>(
+ m[0] / s,
+ m[1] / s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/(T const & s, tmat2x2<T, P> const & m)
+ {
+ return tmat2x2<T, P>(
+ s / m[0],
+ s / m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type operator/(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v)
+ {
+ return detail::compute_inverse<T, P>(m) * v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::row_type operator/(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m)
+ {
+ return v * detail::compute_inverse<T, P>(m);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
+ {
+ tmat2x2<T, P> m1_copy(m1);
+ return m1_copy /= m2;
+ }
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> const operator-(tmat2x2<T, P> const & m)
+ {
+ return tmat2x2<T, P>(
+ -m[0],
+ -m[1]);
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]);
+ }
+} //namespace glm
diff --git a/3rdparty/include/glm/detail/type_mat2x3.hpp b/3rdparty/include/glm/detail/type_mat2x3.hpp
new file mode 100644
index 0000000..9986e88
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat2x3.hpp
@@ -0,0 +1,201 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat2x3.hpp
+/// @date 2006-10-01 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tmat2x3
+ {
+ typedef tvec3<T, P> col_type;
+ typedef tvec2<T, P> row_type;
+ typedef tmat2x3<T, P> type;
+ typedef tmat3x2<T, P> transpose_type;
+ typedef T value_type;
+
+ private:
+ /// @cond DETAIL
+ col_type value[2];
+ /// @endcond
+
+ public:
+ // Constructors
+ GLM_FUNC_DECL tmat2x3();
+ GLM_FUNC_DECL tmat2x3(tmat2x3<T, P> const & m);
+ template <precision Q>
+ GLM_FUNC_DECL tmat2x3(tmat2x3<T, Q> const & m);
+
+ GLM_FUNC_DECL explicit tmat2x3(ctor);
+ GLM_FUNC_DECL explicit tmat2x3(T const & s);
+ GLM_FUNC_DECL tmat2x3(
+ T const & x0, T const & y0, T const & z0,
+ T const & x1, T const & y1, T const & z1);
+ GLM_FUNC_DECL tmat2x3(
+ col_type const & v0,
+ col_type const & v1);
+
+ //////////////////////////////////////
+ // Conversions
+
+ template <typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
+ GLM_FUNC_DECL tmat2x3(
+ X1 const & x1, Y1 const & y1, Z1 const & z1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2);
+
+ template <typename U, typename V>
+ GLM_FUNC_DECL tmat2x3(
+ tvec3<U, P> const & v1,
+ tvec3<V, P> const & v2);
+
+ //////////////////////////////////////
+ // Matrix conversion
+
+# ifdef GLM_FORCE_EXPLICIT_CTOR
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tmat2x3(tmat2x3<U, Q> const & m);
+# else
+ template <typename U, precision Q>
+ GLM_FUNC_DECL tmat2x3(tmat2x3<U, Q> const & m);
+# endif
+
+ GLM_FUNC_DECL explicit tmat2x3(tmat2x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x3(tmat3x3<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x3(tmat4x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x3(tmat2x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x3(tmat3x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x3(tmat3x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x3(tmat4x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x3(tmat4x3<T, P> const & x);
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ typedef size_t size_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const;
+
+ GLM_FUNC_DECL col_type & operator[](size_type i);
+ GLM_FUNC_DECL col_type const & operator[](size_type i) const;
+# else
+ typedef length_t length_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tmat2x3<T, P> & operator=(tmat2x3<T, P> const & m);
+
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T, P> & operator=(tmat2x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T, P> & operator+=(tmat2x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T, P> & operator-=(tmat2x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T, P> & operator/=(U s);
+
+ //////////////////////////////////////
+ // Increment and decrement operators
+
+ GLM_FUNC_DECL tmat2x3<T, P> & operator++ ();
+ GLM_FUNC_DECL tmat2x3<T, P> & operator-- ();
+ GLM_FUNC_DECL tmat2x3<T, P> operator++(int);
+ GLM_FUNC_DECL tmat2x3<T, P> operator--(int);
+ };
+
+ // Binary operators
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat2x3<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator*(T const & s, tmat2x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat2x3<T, P>::col_type operator*(tmat2x3<T, P> const & m, typename tmat2x3<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat2x3<T, P>::row_type operator*(typename tmat2x3<T, P>::col_type const & v, tmat2x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat2x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator/(tmat2x3<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator/(T const & s, tmat2x3<T, P> const & m);
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> const operator-(tmat2x3<T, P> const & m);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat2x3.inl"
+#endif
diff --git a/3rdparty/include/glm/detail/type_mat2x3.inl b/3rdparty/include/glm/detail/type_mat2x3.inl
new file mode 100644
index 0000000..32c30fd
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat2x3.inl
@@ -0,0 +1,506 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat2x3.inl
+/// @date 2006-08-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ //////////////////////////////////////////////////////////////
+ // Constructors
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->value[0] = col_type(1, 0, 0);
+ this->value[1] = col_type(0, 1, 0);
+# endif
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ }
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x3<T, Q> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(T const & s)
+ {
+ this->value[0] = col_type(s, 0, 0);
+ this->value[1] = col_type(0, s, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+ (
+ T const & x0, T const & y0, T const & z0,
+ T const & x1, T const & y1, T const & z1
+ )
+ {
+ this->value[0] = col_type(x0, y0, z0);
+ this->value[1] = col_type(x1, y1, z1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(col_type const & v0, col_type const & v1)
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ }
+
+ //////////////////////////////////////
+ // Conversion constructors
+ template <typename T, precision P>
+ template <
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+ (
+ X1 const & x1, Y1 const & y1, Z1 const & z1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2
+ )
+ {
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
+ }
+
+ template <typename T, precision P>
+ template <typename V1, typename V2>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tvec3<V1, P> const & v1, tvec3<V2, P> const & v2)
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ }
+
+ //////////////////////////////////////
+ // Matrix conversions
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x3<U, Q> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat4x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat2x3<T, P>::size_type tmat2x3<T, P>::size() const
+ {
+ return 2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type & tmat2x3<T, P>::operator[](typename tmat2x3<T, P>::size_type i)
+ {
+ assert(i < this->size());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type const & tmat2x3<T, P>::operator[](typename tmat2x3<T, P>::size_type i) const
+ {
+ assert(i < this->size());
+ return this->value[i];
+ }
+# else
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat2x3<T, P>::length_type tmat2x3<T, P>::length() const
+ {
+ return 2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type & tmat2x3<T, P>::operator[](typename tmat2x3<T, P>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type const & tmat2x3<T, P>::operator[](typename tmat2x3<T, P>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////////////////////////////
+ // Unary updatable operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator=(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator=(tmat2x3<U, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator+=(tmat2x3<U, P> const & m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator-=(tmat2x3<U, P> const & m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> tmat2x3<T, P>::operator++(int)
+ {
+ tmat2x3<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> tmat2x3<T, P>::operator--(int)
+ {
+ tmat2x3<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Binary operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+(tmat2x3<T, P> const & m, T const & s)
+ {
+ return tmat2x3<T, P>(
+ m[0] + s,
+ m[1] + s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2)
+ {
+ return tmat2x3<T, P>(
+ m1[0] + m2[0],
+ m1[1] + m2[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator-(tmat2x3<T, P> const & m, T const & s)
+ {
+ return tmat2x3<T, P>(
+ m[0] - s,
+ m[1] - s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator-(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2)
+ {
+ return tmat2x3<T, P>(
+ m1[0] - m2[0],
+ m1[1] - m2[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat2x3<T, P> const & m, T const & s)
+ {
+ return tmat2x3<T, P>(
+ m[0] * s,
+ m[1] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(T const & s, tmat2x3<T, P> const & m)
+ {
+ return tmat2x3<T, P>(
+ m[0] * s,
+ m[1] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type operator*
+ (
+ tmat2x3<T, P> const & m,
+ typename tmat2x3<T, P>::row_type const & v)
+ {
+ return typename tmat2x3<T, P>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y,
+ m[0][1] * v.x + m[1][1] * v.y,
+ m[0][2] * v.x + m[1][2] * v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::row_type operator*
+ (
+ typename tmat2x3<T, P>::col_type const & v,
+ tmat2x3<T, P> const & m)
+ {
+ return typename tmat2x3<T, P>::row_type(
+ v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
+ v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat2x2<T, P> const & m2)
+ {
+ return tmat2x3<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2)
+ {
+ T SrcA00 = m1[0][0];
+ T SrcA01 = m1[0][1];
+ T SrcA02 = m1[0][2];
+ T SrcA10 = m1[1][0];
+ T SrcA11 = m1[1][1];
+ T SrcA12 = m1[1][2];
+
+ T SrcB00 = m2[0][0];
+ T SrcB01 = m2[0][1];
+ T SrcB10 = m2[1][0];
+ T SrcB11 = m2[1][1];
+ T SrcB20 = m2[2][0];
+ T SrcB21 = m2[2][1];
+
+ tmat3x3<T, P> Result(uninitialize);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2)
+ {
+ return tmat4x3<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
+ m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
+ m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
+ m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1],
+ m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator/(tmat2x3<T, P> const & m, T const & s)
+ {
+ return tmat2x3<T, P>(
+ m[0] / s,
+ m[1] / s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator/(T const & s, tmat2x3<T, P> const & m)
+ {
+ return tmat2x3<T, P>(
+ s / m[0],
+ s / m[1]);
+ }
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> const operator-(tmat2x3<T, P> const & m)
+ {
+ return tmat2x3<T, P>(
+ -m[0],
+ -m[1]);
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]);
+ }
+} //namespace glm
diff --git a/3rdparty/include/glm/detail/type_mat2x4.hpp b/3rdparty/include/glm/detail/type_mat2x4.hpp
new file mode 100644
index 0000000..9239e9c
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat2x4.hpp
@@ -0,0 +1,202 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat2x4.hpp
+/// @date 2006-08-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_vec4.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tmat2x4
+ {
+ typedef tvec4<T, P> col_type;
+ typedef tvec2<T, P> row_type;
+ typedef tmat2x4<T, P> type;
+ typedef tmat4x2<T, P> transpose_type;
+ typedef T value_type;
+
+ private:
+ /// @cond DETAIL
+ col_type value[2];
+ /// @endcond
+
+ public:
+ // Constructors
+ GLM_FUNC_DECL tmat2x4();
+ GLM_FUNC_DECL tmat2x4(tmat2x4<T, P> const & m);
+ template <precision Q>
+ GLM_FUNC_DECL tmat2x4(tmat2x4<T, Q> const & m);
+
+ GLM_FUNC_DECL explicit tmat2x4(ctor);
+ GLM_FUNC_DECL explicit tmat2x4(T const & s);
+ GLM_FUNC_DECL tmat2x4(
+ T const & x0, T const & y0, T const & z0, T const & w0,
+ T const & x1, T const & y1, T const & z1, T const & w1);
+ GLM_FUNC_DECL tmat2x4(
+ col_type const & v0,
+ col_type const & v1);
+
+ //////////////////////////////////////
+ // Conversions
+ template <
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2>
+ GLM_FUNC_DECL tmat2x4(
+ X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2);
+
+ template <typename U, typename V>
+ GLM_FUNC_DECL tmat2x4(
+ tvec4<U, P> const & v1,
+ tvec4<V, P> const & v2);
+
+ //////////////////////////////////////
+ // Matrix conversions
+
+# ifdef GLM_FORCE_EXPLICIT_CTOR
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tmat2x4(tmat2x4<U, Q> const & m);
+# else
+ template <typename U, precision Q>
+ GLM_FUNC_DECL tmat2x4(tmat2x4<U, Q> const & m);
+# endif
+
+ GLM_FUNC_DECL explicit tmat2x4(tmat2x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat3x3<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat4x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat2x3<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat3x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat3x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat4x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat4x3<T, P> const & x);
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ typedef size_t size_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const;
+
+ GLM_FUNC_DECL col_type & operator[](size_type i);
+ GLM_FUNC_DECL col_type const & operator[](size_type i) const;
+# else
+ typedef length_t length_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tmat2x4<T, P> & operator=(tmat2x4<T, P> const & m);
+
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T, P> & operator=(tmat2x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T, P> & operator+=(tmat2x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T, P> & operator-=(tmat2x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T, P> & operator/=(U s);
+
+ //////////////////////////////////////
+ // Increment and decrement operators
+
+ GLM_FUNC_DECL tmat2x4<T, P> & operator++ ();
+ GLM_FUNC_DECL tmat2x4<T, P> & operator-- ();
+ GLM_FUNC_DECL tmat2x4<T, P> operator++(int);
+ GLM_FUNC_DECL tmat2x4<T, P> operator--(int);
+ };
+
+ // Binary operators
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat2x4<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator*(T const & s, tmat2x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat2x4<T, P>::col_type operator*(tmat2x4<T, P> const & m, typename tmat2x4<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat2x4<T, P>::row_type operator*(typename tmat2x4<T, P>::col_type const & v, tmat2x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat4x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat2x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat3x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator/(tmat2x4<T, P> const & m, T s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator/(T s, tmat2x4<T, P> const & m);
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> const operator-(tmat2x4<T, P> const & m);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat2x4.inl"
+#endif
diff --git a/3rdparty/include/glm/detail/type_mat2x4.inl b/3rdparty/include/glm/detail/type_mat2x4.inl
new file mode 100644
index 0000000..fcf5d31
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat2x4.inl
@@ -0,0 +1,515 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat2x4.inl
+/// @date 2006-08-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ //////////////////////////////////////////////////////////////
+ // Constructors
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->value[0] = col_type(1, 0, 0, 0);
+ this->value[1] = col_type(0, 1, 0, 0);
+# endif
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ }
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x4<T, Q> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(T const & s)
+ {
+ value_type const Zero(0);
+ this->value[0] = col_type(s, Zero, Zero, Zero);
+ this->value[1] = col_type(Zero, s, Zero, Zero);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+ (
+ T const & x0, T const & y0, T const & z0, T const & w0,
+ T const & x1, T const & y1, T const & z1, T const & w1
+ )
+ {
+ this->value[0] = col_type(x0, y0, z0, w0);
+ this->value[1] = col_type(x1, y1, z1, w1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(col_type const & v0, col_type const & v1)
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ }
+
+ //////////////////////////////////////
+ // Conversion constructors
+ template <typename T, precision P>
+ template <
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+ (
+ X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2
+ )
+ {
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
+ }
+
+ template <typename T, precision P>
+ template <typename V1, typename V2>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tvec4<V1, P> const & v1, tvec4<V2, P> const & v2)
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ }
+
+ //////////////////////////////////////
+ // Matrix conversions
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x4<U, Q> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat4x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat2x4<T, P>::size_type tmat2x4<T, P>::size() const
+ {
+ return 2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type & tmat2x4<T, P>::operator[](typename tmat2x4<T, P>::size_type i)
+ {
+ assert(i < this->size());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type const & tmat2x4<T, P>::operator[](typename tmat2x4<T, P>::size_type i) const
+ {
+ assert(i < this->size());
+ return this->value[i];
+ }
+# else
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat2x4<T, P>::length_type tmat2x4<T, P>::length() const
+ {
+ return 2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type & tmat2x4<T, P>::operator[](typename tmat2x4<T, P>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type const & tmat2x4<T, P>::operator[](typename tmat2x4<T, P>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////////////////////////////
+ // Unary updatable operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator=(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator=(tmat2x4<U, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator+=(tmat2x4<U, P> const & m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator-=(tmat2x4<U, P> const & m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> & tmat2x4<T, P>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> tmat2x4<T, P>::operator++(int)
+ {
+ tmat2x4<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> tmat2x4<T, P>::operator--(int)
+ {
+ tmat2x4<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Binary operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+(tmat2x4<T, P> const & m, T const & s)
+ {
+ return tmat2x4<T, P>(
+ m[0] + s,
+ m[1] + s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2)
+ {
+ return tmat2x4<T, P>(
+ m1[0] + m2[0],
+ m1[1] + m2[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-(tmat2x4<T, P> const & m, T const & s)
+ {
+ return tmat2x4<T, P>(
+ m[0] - s,
+ m[1] - s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2)
+ {
+ return tmat2x4<T, P>(
+ m1[0] - m2[0],
+ m1[1] - m2[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat2x4<T, P> const & m, T const & s)
+ {
+ return tmat2x4<T, P>(
+ m[0] * s,
+ m[1] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(T const & s, tmat2x4<T, P> const & m)
+ {
+ return tmat2x4<T, P>(
+ m[0] * s,
+ m[1] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type operator*(tmat2x4<T, P> const & m, typename tmat2x4<T, P>::row_type const & v)
+ {
+ return typename tmat2x4<T, P>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y,
+ m[0][1] * v.x + m[1][1] * v.y,
+ m[0][2] * v.x + m[1][2] * v.y,
+ m[0][3] * v.x + m[1][3] * v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::row_type operator*(typename tmat2x4<T, P>::col_type const & v, tmat2x4<T, P> const & m)
+ {
+ return typename tmat2x4<T, P>::row_type(
+ v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
+ v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat4x2<T, P> const & m2)
+ {
+ T SrcA00 = m1[0][0];
+ T SrcA01 = m1[0][1];
+ T SrcA02 = m1[0][2];
+ T SrcA03 = m1[0][3];
+ T SrcA10 = m1[1][0];
+ T SrcA11 = m1[1][1];
+ T SrcA12 = m1[1][2];
+ T SrcA13 = m1[1][3];
+
+ T SrcB00 = m2[0][0];
+ T SrcB01 = m2[0][1];
+ T SrcB10 = m2[1][0];
+ T SrcB11 = m2[1][1];
+ T SrcB20 = m2[2][0];
+ T SrcB21 = m2[2][1];
+ T SrcB30 = m2[3][0];
+ T SrcB31 = m2[3][1];
+
+ tmat4x4<T, P> Result(uninitialize);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
+ Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
+ Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
+ Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21;
+ Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31;
+ Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31;
+ Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31;
+ Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat2x2<T, P> const & m2)
+ {
+ return tmat2x4<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
+ m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
+ m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat3x2<T, P> const & m2)
+ {
+ return tmat3x4<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
+ m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
+ m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
+ m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
+ m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator/(tmat2x4<T, P> const & m, T s)
+ {
+ return tmat2x4<T, P>(
+ m[0] / s,
+ m[1] / s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator/(T s, tmat2x4<T, P> const & m)
+ {
+ return tmat2x4<T, P>(
+ s / m[0],
+ s / m[1]);
+ }
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> const operator-(tmat2x4<T, P> const & m)
+ {
+ return tmat2x4<T, P>(
+ -m[0],
+ -m[1]);
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]);
+ }
+} //namespace glm
diff --git a/3rdparty/include/glm/detail/type_mat3x2.hpp b/3rdparty/include/glm/detail/type_mat3x2.hpp
new file mode 100644
index 0000000..9fd573f
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat3x2.hpp
@@ -0,0 +1,207 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat3x2.hpp
+/// @date 2006-08-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tmat3x2
+ {
+ typedef tvec2<T, P> col_type;
+ typedef tvec3<T, P> row_type;
+ typedef tmat3x2<T, P> type;
+ typedef tmat2x3<T, P> transpose_type;
+ typedef T value_type;
+
+ private:
+ /// @cond DETAIL
+ col_type value[3];
+ /// @endcond
+
+ public:
+ // Constructors
+ GLM_FUNC_DECL tmat3x2();
+ GLM_FUNC_DECL tmat3x2(tmat3x2<T, P> const & m);
+ template <precision Q>
+ GLM_FUNC_DECL tmat3x2(tmat3x2<T, Q> const & m);
+
+ GLM_FUNC_DECL explicit tmat3x2(ctor);
+ GLM_FUNC_DECL explicit tmat3x2(T const & s);
+ GLM_FUNC_DECL tmat3x2(
+ T const & x0, T const & y0,
+ T const & x1, T const & y1,
+ T const & x2, T const & y2);
+ GLM_FUNC_DECL tmat3x2(
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2);
+
+ //////////////////////////////////////
+ // Conversions
+
+ template<
+ typename X1, typename Y1,
+ typename X2, typename Y2,
+ typename X3, typename Y3>
+ GLM_FUNC_DECL tmat3x2(
+ X1 const & x1, Y1 const & y1,
+ X2 const & x2, Y2 const & y2,
+ X3 const & x3, Y3 const & y3);
+
+ template <typename V1, typename V2, typename V3>
+ GLM_FUNC_DECL tmat3x2(
+ tvec2<V1, P> const & v1,
+ tvec2<V2, P> const & v2,
+ tvec2<V3, P> const & v3);
+
+ //////////////////////////////////////
+ // Matrix conversions
+
+# ifdef GLM_FORCE_EXPLICIT_CTOR
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tmat3x2(tmat3x2<U, Q> const & m);
+# else
+ template <typename U, precision Q>
+ GLM_FUNC_DECL tmat3x2(tmat3x2<U, Q> const & m);
+# endif
+
+ GLM_FUNC_DECL explicit tmat3x2(tmat2x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x2(tmat3x3<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x2(tmat4x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x2(tmat2x3<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x2(tmat2x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x2(tmat3x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x2(tmat4x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x2(tmat4x3<T, P> const & x);
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ typedef size_t size_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const;
+
+ GLM_FUNC_DECL col_type & operator[](size_type i);
+ GLM_FUNC_DECL col_type const & operator[](size_type i) const;
+# else
+ typedef length_t length_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tmat3x2<T, P> & operator=(tmat3x2<T, P> const & m);
+
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T, P> & operator=(tmat3x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T, P> & operator+=(tmat3x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T, P> & operator-=(tmat3x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T, P> & operator/=(U s);
+
+ //////////////////////////////////////
+ // Increment and decrement operators
+
+ GLM_FUNC_DECL tmat3x2<T, P> & operator++ ();
+ GLM_FUNC_DECL tmat3x2<T, P> & operator-- ();
+ GLM_FUNC_DECL tmat3x2<T, P> operator++(int);
+ GLM_FUNC_DECL tmat3x2<T, P> operator--(int);
+ };
+
+ // Binary operators
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat3x2<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator*(T const & s, tmat3x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat3x2<T, P>::col_type operator*(tmat3x2<T, P> const & m, typename tmat3x2<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat3x2<T, P>::row_type operator*(typename tmat3x2<T, P>::col_type const & v, tmat3x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat2x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat3x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat4x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator/(tmat3x2<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator/(T const & s, tmat3x2<T, P> const & m);
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> const operator-(tmat3x2<T, P> const & m);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat3x2.inl"
+#endif
diff --git a/3rdparty/include/glm/detail/type_mat3x2.inl b/3rdparty/include/glm/detail/type_mat3x2.inl
new file mode 100644
index 0000000..d42a9ae
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat3x2.inl
@@ -0,0 +1,540 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat3x2.inl
+/// @date 2006-08-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ //////////////////////////////////////////////////////////////
+ // Constructors
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->value[0] = col_type(1, 0);
+ this->value[1] = col_type(0, 1);
+ this->value[2] = col_type(0, 0);
+# endif
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ }
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x2<T, Q> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(T const & s)
+ {
+ this->value[0] = col_type(s, 0);
+ this->value[1] = col_type(0, s);
+ this->value[2] = col_type(0, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+ (
+ T const & x0, T const & y0,
+ T const & x1, T const & y1,
+ T const & x2, T const & y2
+ )
+ {
+ this->value[0] = col_type(x0, y0);
+ this->value[1] = col_type(x1, y1);
+ this->value[2] = col_type(x2, y2);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+ (
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ }
+
+ //////////////////////////////////////
+ // Conversion constructors
+ template <typename T, precision P>
+ template <
+ typename X1, typename Y1,
+ typename X2, typename Y2,
+ typename X3, typename Y3>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+ (
+ X1 const & x1, Y1 const & y1,
+ X2 const & x2, Y2 const & y2,
+ X3 const & x3, Y3 const & y3
+ )
+ {
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
+ this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
+ }
+
+ template <typename T, precision P>
+ template <typename V1, typename V2, typename V3>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+ (
+ tvec2<V1, P> const & v1,
+ tvec2<V2, P> const & v2,
+ tvec2<V3, P> const & v3
+ )
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ }
+
+ //////////////////////////////////////////////////////////////
+ // mat3x2 matrix conversions
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x2<U, Q> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat4x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(T(0));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(T(0));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat3x2<T, P>::size_type tmat3x2<T, P>::size() const
+ {
+ return 3;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type & tmat3x2<T, P>::operator[](typename tmat3x2<T, P>::size_type i)
+ {
+ assert(i < this->size());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type const & tmat3x2<T, P>::operator[](typename tmat3x2<T, P>::size_type i) const
+ {
+ assert(i < this->size());
+ return this->value[i];
+ }
+# else
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat3x2<T, P>::length_type tmat3x2<T, P>::length() const
+ {
+ return 3;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type & tmat3x2<T, P>::operator[](typename tmat3x2<T, P>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type const & tmat3x2<T, P>::operator[](typename tmat3x2<T, P>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////////////////////////////
+ // Unary updatable operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator=(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator=(tmat3x2<U, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator+=(tmat3x2<U, P> const & m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator-=(tmat3x2<U, P> const & m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> & tmat3x2<T, P>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> tmat3x2<T, P>::operator++(int)
+ {
+ tmat3x2<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> tmat3x2<T, P>::operator--(int)
+ {
+ tmat3x2<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Binary operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+(tmat3x2<T, P> const & m, T const & s)
+ {
+ return tmat3x2<T, P>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2)
+ {
+ return tmat3x2<T, P>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-(tmat3x2<T, P> const & m, T const & s)
+ {
+ return tmat3x2<T, P>(
+ m[0] - s,
+ m[1] - s,
+ m[2] - s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2)
+ {
+ return tmat3x2<T, P>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat3x2<T, P> const & m, T const & s)
+ {
+ return tmat3x2<T, P>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(T const & s, tmat3x2<T, P> const & m)
+ {
+ return tmat3x2<T, P>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type operator*(tmat3x2<T, P> const & m, typename tmat3x2<T, P>::row_type const & v)
+ {
+ return typename tmat3x2<T, P>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::row_type operator*(typename tmat3x2<T, P>::col_type const & v, tmat3x2<T, P> const & m)
+ {
+ return typename tmat3x2<T, P>::row_type(
+ v.x * m[0][0] + v.y * m[0][1],
+ v.x * m[1][0] + v.y * m[1][1],
+ v.x * m[2][0] + v.y * m[2][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat2x3<T, P> const & m2)
+ {
+ const T SrcA00 = m1[0][0];
+ const T SrcA01 = m1[0][1];
+ const T SrcA10 = m1[1][0];
+ const T SrcA11 = m1[1][1];
+ const T SrcA20 = m1[2][0];
+ const T SrcA21 = m1[2][1];
+
+ const T SrcB00 = m2[0][0];
+ const T SrcB01 = m2[0][1];
+ const T SrcB02 = m2[0][2];
+ const T SrcB10 = m2[1][0];
+ const T SrcB11 = m2[1][1];
+ const T SrcB12 = m2[1][2];
+
+ tmat2x2<T, P> Result(uninitialize);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat3x3<T, P> const & m2)
+ {
+ return tmat3x2<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat4x3<T, P> const & m2)
+ {
+ return tmat4x2<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
+ m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
+ m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator/(tmat3x2<T, P> const & m, T const & s)
+ {
+ return tmat3x2<T, P>(
+ m[0] / s,
+ m[1] / s,
+ m[2] / s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator/(T const & s, tmat3x2<T, P> const & m)
+ {
+ return tmat3x2<T, P>(
+ s / m[0],
+ s / m[1],
+ s / m[2]);
+ }
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> const operator-(tmat3x2<T, P> const & m)
+ {
+ return tmat3x2<T, P>(
+ -m[0],
+ -m[1],
+ -m[2]);
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
+ }
+} //namespace glm
diff --git a/3rdparty/include/glm/detail/type_mat3x3.hpp b/3rdparty/include/glm/detail/type_mat3x3.hpp
new file mode 100644
index 0000000..dddfc53
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat3x3.hpp
@@ -0,0 +1,230 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat3x3.hpp
+/// @date 2005-01-27 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec3.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tmat3x3
+ {
+ typedef tvec3<T, P> col_type;
+ typedef tvec3<T, P> row_type;
+ typedef tmat3x3<T, P> type;
+ typedef tmat3x3<T, P> transpose_type;
+ typedef T value_type;
+
+ template <typename U, precision Q>
+ friend tvec3<U, Q> operator/(tmat3x3<U, Q> const & m, tvec3<U, Q> const & v);
+ template <typename U, precision Q>
+ friend tvec3<U, Q> operator/(tvec3<U, Q> const & v, tmat3x3<U, Q> const & m);
+
+ private:
+ /// @cond DETAIL
+ col_type value[3];
+ /// @endcond
+
+ public:
+ // Constructors
+ GLM_FUNC_DECL tmat3x3();
+ GLM_FUNC_DECL tmat3x3(tmat3x3<T, P> const & m);
+ template <precision Q>
+ GLM_FUNC_DECL tmat3x3(tmat3x3<T, Q> const & m);
+
+ GLM_FUNC_DECL explicit tmat3x3(ctor);
+ GLM_FUNC_DECL explicit tmat3x3(T const & s);
+ GLM_FUNC_DECL tmat3x3(
+ T const & x0, T const & y0, T const & z0,
+ T const & x1, T const & y1, T const & z1,
+ T const & x2, T const & y2, T const & z2);
+ GLM_FUNC_DECL tmat3x3(
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2);
+
+ //////////////////////////////////////
+ // Conversions
+
+ template<
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2,
+ typename X3, typename Y3, typename Z3>
+ GLM_FUNC_DECL tmat3x3(
+ X1 const & x1, Y1 const & y1, Z1 const & z1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3);
+
+ template <typename V1, typename V2, typename V3>
+ GLM_FUNC_DECL tmat3x3(
+ tvec3<V1, P> const & v1,
+ tvec3<V2, P> const & v2,
+ tvec3<V3, P> const & v3);
+
+ //////////////////////////////////////
+ // Matrix conversions
+
+# ifdef GLM_FORCE_EXPLICIT_CTOR
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tmat3x3(tmat3x3<U, Q> const & m);
+# else
+ template <typename U, precision Q>
+ GLM_FUNC_DECL tmat3x3(tmat3x3<U, Q> const & m);
+# endif
+
+ GLM_FUNC_DECL explicit tmat3x3(tmat2x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x3(tmat4x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x3(tmat2x3<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x3(tmat3x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x3(tmat2x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x3(tmat4x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x3(tmat3x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x3(tmat4x3<T, P> const & x);
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ typedef size_t size_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const;
+
+ GLM_FUNC_DECL col_type & operator[](size_type i);
+ GLM_FUNC_DECL col_type const & operator[](size_type i) const;
+# else
+ typedef length_t length_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tmat3x3<T, P> & operator=(tmat3x3<T, P> const & m);
+
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T, P> & operator=(tmat3x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T, P> & operator+=(tmat3x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T, P> & operator-=(tmat3x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T, P> & operator*=(tmat3x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T, P> & operator/=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T, P> & operator/=(tmat3x3<U, P> const & m);
+
+ //////////////////////////////////////
+ // Increment and decrement operators
+
+ GLM_FUNC_DECL tmat3x3<T, P> & operator++();
+ GLM_FUNC_DECL tmat3x3<T, P> & operator--();
+ GLM_FUNC_DECL tmat3x3<T, P> operator++(int);
+ GLM_FUNC_DECL tmat3x3<T, P> operator--(int);
+ };
+
+ // Binary operators
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator+(T const & s, tmat3x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator-(T const & s, tmat3x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat3x3<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator*(T const & s, tmat3x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat3x3<T, P>::col_type operator*(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat3x3<T, P>::row_type operator*(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat2x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat4x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator/(tmat3x3<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator/(T const & s, tmat3x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat3x3<T, P>::col_type operator/(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat3x3<T, P>::row_type operator/(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator/(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> const operator-(tmat3x3<T, P> const & m);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat3x3.inl"
+#endif
diff --git a/3rdparty/include/glm/detail/type_mat3x3.inl b/3rdparty/include/glm/detail/type_mat3x3.inl
new file mode 100644
index 0000000..ad933d3
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat3x3.inl
@@ -0,0 +1,631 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat3x3.inl
+/// @date 2005-01-27 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> compute_inverse(tmat3x3<T, P> const & m)
+ {
+ T OneOverDeterminant = static_cast<T>(1) / (
+ + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
+ - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+ + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]));
+
+ tmat3x3<T, P> Inverse(uninitialize);
+ Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant;
+ Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant;
+ Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant;
+ Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant;
+ Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant;
+ Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant;
+ Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant;
+ Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant;
+ Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant;
+
+ return Inverse;
+ }
+}//namespace detail
+
+ //////////////////////////////////////////////////////////////
+ // Constructors
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->value[0] = col_type(1, 0, 0);
+ this->value[1] = col_type(0, 1, 0);
+ this->value[2] = col_type(0, 0, 1);
+# endif
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ }
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x3<T, Q> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(T const & s)
+ {
+ this->value[0] = col_type(s, 0, 0);
+ this->value[1] = col_type(0, s, 0);
+ this->value[2] = col_type(0, 0, s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+ (
+ T const & x0, T const & y0, T const & z0,
+ T const & x1, T const & y1, T const & z1,
+ T const & x2, T const & y2, T const & z2
+ )
+ {
+ this->value[0] = col_type(x0, y0, z0);
+ this->value[1] = col_type(x1, y1, z1);
+ this->value[2] = col_type(x2, y2, z2);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+ (
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ }
+
+ //////////////////////////////////////
+ // Conversion constructors
+ template <typename T, precision P>
+ template <
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2,
+ typename X3, typename Y3, typename Z3>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+ (
+ X1 const & x1, Y1 const & y1, Z1 const & z1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3
+ )
+ {
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
+ this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
+ }
+
+ template <typename T, precision P>
+ template <typename V1, typename V2, typename V3>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+ (
+ tvec3<V1, P> const & v1,
+ tvec3<V2, P> const & v2,
+ tvec3<V3, P> const & v3
+ )
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Conversions
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x3<U, Q> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat4x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = col_type(0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat3x3<T, P>::size_type tmat3x3<T, P>::size() const
+ {
+ return 3;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type & tmat3x3<T, P>::operator[](typename tmat3x3<T, P>::size_type i)
+ {
+ assert(i < this->size());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type const & tmat3x3<T, P>::operator[](typename tmat3x3<T, P>::size_type i) const
+ {
+ assert(i < this->size());
+ return this->value[i];
+ }
+# else
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat3x3<T, P>::length_type tmat3x3<T, P>::length() const
+ {
+ return 3;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type & tmat3x3<T, P>::operator[](typename tmat3x3<T, P>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type const & tmat3x3<T, P>::operator[](typename tmat3x3<T, P>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////////////////////////////
+ // Operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator=(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator=(tmat3x3<U, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator+=(tmat3x3<U, P> const & m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator-=(tmat3x3<U, P> const & m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator*=(tmat3x3<U, P> const & m)
+ {
+ return (*this = *this * m);
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator/=(tmat3x3<U, P> const & m)
+ {
+ return (*this = *this * detail::compute_inverse<T, P>(m));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> tmat3x3<T, P>::operator++(int)
+ {
+ tmat3x3<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> tmat3x3<T, P>::operator--(int)
+ {
+ tmat3x3<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Binary operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(tmat3x3<T, P> const & m, T const & s)
+ {
+ return tmat3x3<T, P>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(T const & s, tmat3x3<T, P> const & m)
+ {
+ return tmat3x3<T, P>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
+ {
+ return tmat3x3<T, P>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(tmat3x3<T, P> const & m, T const & s)
+ {
+ return tmat3x3<T, P>(
+ m[0] - s,
+ m[1] - s,
+ m[2] - s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(T const & s, tmat3x3<T, P> const & m)
+ {
+ return tmat3x3<T, P>(
+ s - m[0],
+ s - m[1],
+ s - m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
+ {
+ return tmat3x3<T, P>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat3x3<T, P> const & m, T const & s)
+ {
+ return tmat3x3<T, P>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(T const & s, tmat3x3<T, P> const & m)
+ {
+ return tmat3x3<T, P>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type operator*(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v)
+ {
+ return typename tmat3x3<T, P>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
+ m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::row_type operator*(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m)
+ {
+ return typename tmat3x3<T, P>::row_type(
+ m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z,
+ m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z,
+ m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
+ {
+ T const SrcA00 = m1[0][0];
+ T const SrcA01 = m1[0][1];
+ T const SrcA02 = m1[0][2];
+ T const SrcA10 = m1[1][0];
+ T const SrcA11 = m1[1][1];
+ T const SrcA12 = m1[1][2];
+ T const SrcA20 = m1[2][0];
+ T const SrcA21 = m1[2][1];
+ T const SrcA22 = m1[2][2];
+
+ T const SrcB00 = m2[0][0];
+ T const SrcB01 = m2[0][1];
+ T const SrcB02 = m2[0][2];
+ T const SrcB10 = m2[1][0];
+ T const SrcB11 = m2[1][1];
+ T const SrcB12 = m2[1][2];
+ T const SrcB20 = m2[2][0];
+ T const SrcB21 = m2[2][1];
+ T const SrcB22 = m2[2][2];
+
+ tmat3x3<T, P> Result(uninitialize);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat2x3<T, P> const & m2)
+ {
+ return tmat2x3<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat4x3<T, P> const & m2)
+ {
+ return tmat4x3<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
+ m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
+ m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
+ m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2],
+ m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/(tmat3x3<T, P> const & m, T const & s)
+ {
+ return tmat3x3<T, P>(
+ m[0] / s,
+ m[1] / s,
+ m[2] / s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/(T const & s, tmat3x3<T, P> const & m)
+ {
+ return tmat3x3<T, P>(
+ s / m[0],
+ s / m[1],
+ s / m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type operator/(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v)
+ {
+ return detail::compute_inverse<T, P>(m) * v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::row_type operator/(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m)
+ {
+ return v * detail::compute_inverse<T, P>(m);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
+ {
+ tmat3x3<T, P> m1_copy(m1);
+ return m1_copy /= m2;
+ }
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> const operator-(tmat3x3<T, P> const & m)
+ {
+ return tmat3x3<T, P>(
+ -m[0],
+ -m[1],
+ -m[2]);
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
+ }
+} //namespace glm
diff --git a/3rdparty/include/glm/detail/type_mat3x4.hpp b/3rdparty/include/glm/detail/type_mat3x4.hpp
new file mode 100644
index 0000000..7814e3f
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat3x4.hpp
@@ -0,0 +1,206 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat3x4.hpp
+/// @date 2006-08-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tmat3x4
+ {
+ typedef tvec4<T, P> col_type;
+ typedef tvec3<T, P> row_type;
+ typedef tmat3x4<T, P> type;
+ typedef tmat4x3<T, P> transpose_type;
+ typedef T value_type;
+
+ private:
+ /// @cond DETAIL
+ col_type value[3];
+ /// @endcond
+
+ public:
+ // Constructors
+ GLM_FUNC_DECL tmat3x4();
+ GLM_FUNC_DECL tmat3x4(tmat3x4<T, P> const & m);
+ template <precision Q>
+ GLM_FUNC_DECL tmat3x4(tmat3x4<T, Q> const & m);
+
+ GLM_FUNC_DECL explicit tmat3x4(ctor);
+ GLM_FUNC_DECL explicit tmat3x4(T const & s);
+ GLM_FUNC_DECL tmat3x4(
+ T const & x0, T const & y0, T const & z0, T const & w0,
+ T const & x1, T const & y1, T const & z1, T const & w1,
+ T const & x2, T const & y2, T const & z2, T const & w2);
+ GLM_FUNC_DECL tmat3x4(
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2);
+
+ //////////////////////////////////////
+ // Conversions
+ template<
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2,
+ typename X3, typename Y3, typename Z3, typename W3>
+ GLM_FUNC_DECL tmat3x4(
+ X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3);
+
+ template <typename V1, typename V2, typename V3>
+ GLM_FUNC_DECL tmat3x4(
+ tvec4<V1, P> const & v1,
+ tvec4<V2, P> const & v2,
+ tvec4<V3, P> const & v3);
+
+ //////////////////////////////////////
+ // Matrix conversion
+
+# ifdef GLM_FORCE_EXPLICIT_CTOR
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tmat3x4(tmat3x4<U, Q> const & m);
+# else
+ template <typename U, precision Q>
+ GLM_FUNC_DECL tmat3x4(tmat3x4<U, Q> const & m);
+# endif
+
+ GLM_FUNC_DECL explicit tmat3x4(tmat2x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x4(tmat3x3<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x4(tmat4x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x4(tmat2x3<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x4(tmat3x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x4(tmat2x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x4(tmat4x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat3x4(tmat4x3<T, P> const & x);
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ typedef size_t size_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const;
+
+ GLM_FUNC_DECL col_type & operator[](size_type i);
+ GLM_FUNC_DECL col_type const & operator[](size_type i) const;
+# else
+ typedef length_t length_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tmat3x4<T, P> & operator=(tmat3x4<T, P> const & m);
+
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T, P> & operator=(tmat3x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T, P> & operator+=(tmat3x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T, P> & operator-=(tmat3x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T, P> & operator/=(U s);
+
+ //////////////////////////////////////
+ // Increment and decrement operators
+
+ GLM_FUNC_DECL tmat3x4<T, P> & operator++();
+ GLM_FUNC_DECL tmat3x4<T, P> & operator--();
+ GLM_FUNC_DECL tmat3x4<T, P> operator++(int);
+ GLM_FUNC_DECL tmat3x4<T, P> operator--(int);
+ };
+
+ // Binary operators
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat3x4<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator*(T const & s, tmat3x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat3x4<T, P>::col_type operator*(tmat3x4<T, P> const & m, typename tmat3x4<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat3x4<T, P>::row_type operator*(typename tmat3x4<T, P>::col_type const & v, tmat3x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat4x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat2x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat3x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator/(tmat3x4<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator/(T const & s, tmat3x4<T, P> const & m);
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> const operator-(tmat3x4<T, P> const & m);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat3x4.inl"
+#endif
diff --git a/3rdparty/include/glm/detail/type_mat3x4.inl b/3rdparty/include/glm/detail/type_mat3x4.inl
new file mode 100644
index 0000000..03e0c2c
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat3x4.inl
@@ -0,0 +1,579 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat3x4.inl
+/// @date 2006-08-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ //////////////////////////////////////////////////////////////
+ // Constructors
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->value[0] = col_type(1, 0, 0, 0);
+ this->value[1] = col_type(0, 1, 0, 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+# endif
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ }
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x4<T, Q> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(T const & s)
+ {
+ value_type const Zero(0);
+ this->value[0] = col_type(s, Zero, Zero, Zero);
+ this->value[1] = col_type(Zero, s, Zero, Zero);
+ this->value[2] = col_type(Zero, Zero, s, Zero);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+ (
+ T const & x0, T const & y0, T const & z0, T const & w0,
+ T const & x1, T const & y1, T const & z1, T const & w1,
+ T const & x2, T const & y2, T const & z2, T const & w2
+ )
+ {
+ this->value[0] = col_type(x0, y0, z0, w0);
+ this->value[1] = col_type(x1, y1, z1, w1);
+ this->value[2] = col_type(x2, y2, z2, w2);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+ (
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ }
+
+ //////////////////////////////////////
+ // Conversion constructors
+ template <typename T, precision P>
+ template <
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2,
+ typename X3, typename Y3, typename Z3, typename W3>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+ (
+ X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3
+ )
+ {
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
+ this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
+ }
+
+ template <typename T, precision P>
+ template <typename V1, typename V2, typename V3>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+ (
+ tvec4<V1, P> const & v1,
+ tvec4<V2, P> const & v2,
+ tvec4<V3, P> const & v3
+ )
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ }
+
+ // Conversion
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x4<U, Q> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat4x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ this->value[2] = col_type(m[2], 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0, 0, 1, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ this->value[2] = col_type(m[2], 1, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 0);
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat3x4<T, P>::size_type tmat3x4<T, P>::size() const
+ {
+ return 3;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type & tmat3x4<T, P>::operator[](typename tmat3x4<T, P>::size_type i)
+ {
+ assert(i < this->size());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type const & tmat3x4<T, P>::operator[](typename tmat3x4<T, P>::size_type i) const
+ {
+ assert(i < this->size());
+ return this->value[i];
+ }
+# else
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat3x4<T, P>::length_type tmat3x4<T, P>::length() const
+ {
+ return 3;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type & tmat3x4<T, P>::operator[](typename tmat3x4<T, P>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type const & tmat3x4<T, P>::operator[](typename tmat3x4<T, P>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////////////////////////////
+ // Unary updatable operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator=(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator=(tmat3x4<U, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator+=(tmat3x4<U, P> const & m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator-=(tmat3x4<U, P> const & m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> & tmat3x4<T, P>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> tmat3x4<T, P>::operator++(int)
+ {
+ tmat3x4<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> tmat3x4<T, P>::operator--(int)
+ {
+ tmat3x4<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Binary operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+(tmat3x4<T, P> const & m, T const & s)
+ {
+ return tmat3x4<T, P>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2)
+ {
+ return tmat3x4<T, P>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-(tmat3x4<T, P> const & m, T const & s)
+ {
+ return tmat3x4<T, P>(
+ m[0] - s,
+ m[1] - s,
+ m[2] - s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2)
+ {
+ return tmat3x4<T, P>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat3x4<T, P> const & m, T const & s)
+ {
+ return tmat3x4<T, P>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(T const & s, tmat3x4<T, P> const & m)
+ {
+ return tmat3x4<T, P>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type operator*
+ (
+ tmat3x4<T, P> const & m,
+ typename tmat3x4<T, P>::row_type const & v
+ )
+ {
+ return typename tmat3x4<T, P>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
+ m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z,
+ m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::row_type operator*
+ (
+ typename tmat3x4<T, P>::col_type const & v,
+ tmat3x4<T, P> const & m
+ )
+ {
+ return typename tmat3x4<T, P>::row_type(
+ v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
+ v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3],
+ v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat4x3<T, P> const & m2)
+ {
+ const T SrcA00 = m1[0][0];
+ const T SrcA01 = m1[0][1];
+ const T SrcA02 = m1[0][2];
+ const T SrcA03 = m1[0][3];
+ const T SrcA10 = m1[1][0];
+ const T SrcA11 = m1[1][1];
+ const T SrcA12 = m1[1][2];
+ const T SrcA13 = m1[1][3];
+ const T SrcA20 = m1[2][0];
+ const T SrcA21 = m1[2][1];
+ const T SrcA22 = m1[2][2];
+ const T SrcA23 = m1[2][3];
+
+ const T SrcB00 = m2[0][0];
+ const T SrcB01 = m2[0][1];
+ const T SrcB02 = m2[0][2];
+ const T SrcB10 = m2[1][0];
+ const T SrcB11 = m2[1][1];
+ const T SrcB12 = m2[1][2];
+ const T SrcB20 = m2[2][0];
+ const T SrcB21 = m2[2][1];
+ const T SrcB22 = m2[2][2];
+ const T SrcB30 = m2[3][0];
+ const T SrcB31 = m2[3][1];
+ const T SrcB32 = m2[3][2];
+
+ tmat4x4<T, P> Result(uninitialize);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
+ Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01 + SrcA23 * SrcB02;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
+ Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11 + SrcA23 * SrcB12;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
+ Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21 + SrcA23 * SrcB22;
+ Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31 + SrcA20 * SrcB32;
+ Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31 + SrcA21 * SrcB32;
+ Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31 + SrcA22 * SrcB32;
+ Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31 + SrcA23 * SrcB32;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat2x3<T, P> const & m2)
+ {
+ return tmat2x4<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
+ m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
+ m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat3x3<T, P> const & m2)
+ {
+ return tmat3x4<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
+ m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
+ m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
+ m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
+ m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator/(tmat3x4<T, P> const & m, T const & s)
+ {
+ return tmat3x4<T, P>(
+ m[0] / s,
+ m[1] / s,
+ m[2] / s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator/(T const & s, tmat3x4<T, P> const & m)
+ {
+ return tmat3x4<T, P>(
+ s / m[0],
+ s / m[1],
+ s / m[2]);
+ }
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> const operator-(tmat3x4<T, P> const & m)
+ {
+ return tmat3x4<T, P>(
+ -m[0],
+ -m[1],
+ -m[2]);
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
+ }
+} //namespace glm
diff --git a/3rdparty/include/glm/detail/type_mat4x2.hpp b/3rdparty/include/glm/detail/type_mat4x2.hpp
new file mode 100644
index 0000000..d529ecb
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat4x2.hpp
@@ -0,0 +1,212 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat4x2.hpp
+/// @date 2006-10-01 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_vec4.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tmat4x2
+ {
+ typedef tvec2<T, P> col_type;
+ typedef tvec4<T, P> row_type;
+ typedef tmat4x2<T, P> type;
+ typedef tmat2x4<T, P> transpose_type;
+ typedef T value_type;
+
+ private:
+ /// @cond DETAIL
+ col_type value[4];
+ /// @endcond
+
+ public:
+ // Constructors
+ GLM_FUNC_DECL tmat4x2();
+ GLM_FUNC_DECL tmat4x2(tmat4x2<T, P> const & m);
+ template <precision Q>
+ GLM_FUNC_DECL tmat4x2(tmat4x2<T, Q> const & m);
+
+ GLM_FUNC_DECL explicit tmat4x2(ctor);
+ GLM_FUNC_DECL explicit tmat4x2(T const & x);
+ GLM_FUNC_DECL tmat4x2(
+ T const & x0, T const & y0,
+ T const & x1, T const & y1,
+ T const & x2, T const & y2,
+ T const & x3, T const & y3);
+ GLM_FUNC_DECL tmat4x2(
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2,
+ col_type const & v3);
+
+ //////////////////////////////////////
+ // Conversions
+
+ template <
+ typename X1, typename Y1,
+ typename X2, typename Y2,
+ typename X3, typename Y3,
+ typename X4, typename Y4>
+ GLM_FUNC_DECL tmat4x2(
+ X1 const & x1, Y1 const & y1,
+ X2 const & x2, Y2 const & y2,
+ X3 const & x3, Y3 const & y3,
+ X4 const & x4, Y4 const & y4);
+
+ template <typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_DECL tmat4x2(
+ tvec2<V1, P> const & v1,
+ tvec2<V2, P> const & v2,
+ tvec2<V3, P> const & v3,
+ tvec2<V4, P> const & v4);
+
+ //////////////////////////////////////
+ // Matrix conversions
+
+# ifdef GLM_FORCE_EXPLICIT_CTOR
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tmat4x2(tmat4x2<U, Q> const & m);
+# else
+ template <typename U, precision Q>
+ GLM_FUNC_DECL tmat4x2(tmat4x2<U, Q> const & m);
+# endif
+
+ GLM_FUNC_DECL explicit tmat4x2(tmat2x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x2(tmat3x3<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x2(tmat4x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x2(tmat2x3<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x2(tmat3x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x2(tmat2x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x2(tmat4x3<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x2(tmat3x4<T, P> const & x);
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ typedef size_t size_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const;
+
+ GLM_FUNC_DECL col_type & operator[](size_type i);
+ GLM_FUNC_DECL col_type const & operator[](size_type i) const;
+# else
+ typedef length_t length_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tmat4x2<T, P> & operator=(tmat4x2<T, P> const & m);
+
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T, P> & operator=(tmat4x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T, P> & operator+=(tmat4x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T, P> & operator-=(tmat4x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T, P> & operator/=(U s);
+
+ //////////////////////////////////////
+ // Increment and decrement operators
+
+ GLM_FUNC_DECL tmat4x2<T, P> & operator++ ();
+ GLM_FUNC_DECL tmat4x2<T, P> & operator-- ();
+ GLM_FUNC_DECL tmat4x2<T, P> operator++(int);
+ GLM_FUNC_DECL tmat4x2<T, P> operator--(int);
+ };
+
+ // Binary operators
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat4x2<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator*(T const & s, tmat4x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat4x2<T, P>::col_type operator*(tmat4x2<T, P> const & m, typename tmat4x2<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat4x2<T, P>::row_type operator*(typename tmat4x2<T, P>::col_type const & v, tmat4x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat3x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat4x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat2x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator/(tmat4x2<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator/(T const & s, tmat4x2<T, P> const & m);
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> const operator-(tmat4x2<T, P> const & m);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat4x2.inl"
+#endif
diff --git a/3rdparty/include/glm/detail/type_mat4x2.inl b/3rdparty/include/glm/detail/type_mat4x2.inl
new file mode 100644
index 0000000..dac9ff0
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat4x2.inl
@@ -0,0 +1,587 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat4x2.inl
+/// @date 2006-10-01 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ //////////////////////////////////////////////////////////////
+ // Constructors
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->value[0] = col_type(1, 0);
+ this->value[1] = col_type(0, 1);
+ this->value[2] = col_type(0, 0);
+ this->value[3] = col_type(0, 0);
+# endif
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ this->value[3] = m.value[3];
+ }
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x2<T, Q> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ this->value[3] = m.value[3];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(T const & s)
+ {
+ value_type const Zero(0);
+ this->value[0] = col_type(s, Zero);
+ this->value[1] = col_type(Zero, s);
+ this->value[2] = col_type(Zero, Zero);
+ this->value[3] = col_type(Zero, Zero);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+ (
+ T const & x0, T const & y0,
+ T const & x1, T const & y1,
+ T const & x2, T const & y2,
+ T const & x3, T const & y3
+ )
+ {
+ this->value[0] = col_type(x0, y0);
+ this->value[1] = col_type(x1, y1);
+ this->value[2] = col_type(x2, y2);
+ this->value[3] = col_type(x3, y3);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+ (
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2,
+ col_type const & v3
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ this->value[3] = v3;
+ }
+
+ //////////////////////////////////////
+ // Conversion constructors
+
+ template <typename T, precision P>
+ template <
+ typename X1, typename Y1,
+ typename X2, typename Y2,
+ typename X3, typename Y3,
+ typename X4, typename Y4>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+ (
+ X1 const & x1, Y1 const & y1,
+ X2 const & x2, Y2 const & y2,
+ X3 const & x3, Y3 const & y3,
+ X4 const & x4, Y4 const & y4
+ )
+ {
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
+ this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
+ this->value[3] = col_type(static_cast<T>(x4), value_type(y4));
+ }
+
+ template <typename T, precision P>
+ template <typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+ (
+ tvec2<V1, P> const & v1,
+ tvec2<V2, P> const & v2,
+ tvec2<V3, P> const & v3,
+ tvec2<V4, P> const & v4
+ )
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ this->value[3] = col_type(v4);
+ }
+
+ //////////////////////////////////////
+ // Conversion
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x2<U, Q> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(0);
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat4x2<T, P>::size_type tmat4x2<T, P>::size() const
+ {
+ return 4;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type & tmat4x2<T, P>::operator[](typename tmat4x2<T, P>::size_type i)
+ {
+ assert(i < this->size());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type const & tmat4x2<T, P>::operator[](typename tmat4x2<T, P>::size_type i) const
+ {
+ assert(i < this->size());
+ return this->value[i];
+ }
+# else
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat4x2<T, P>::length_type tmat4x2<T, P>::length() const
+ {
+ return 4;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type & tmat4x2<T, P>::operator[](typename tmat4x2<T, P>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type const & tmat4x2<T, P>::operator[](typename tmat4x2<T, P>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////////////////////////////
+ // Unary updatable operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>& tmat4x2<T, P>::operator=(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>& tmat4x2<T, P>::operator=(tmat4x2<U, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ this->value[3] += s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator+=(tmat4x2<U, P> const & m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ this->value[3] += m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ this->value[3] -= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator-=(tmat4x2<U, P> const & m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ this->value[3] -= m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ this->value[3] *= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ this->value[3] /= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ ++this->value[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ --this->value[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> tmat4x2<T, P>::operator++(int)
+ {
+ tmat4x2<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> tmat4x2<T, P>::operator--(int)
+ {
+ tmat4x2<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Binary operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+(tmat4x2<T, P> const & m, T const & s)
+ {
+ return tmat4x2<T, P>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s,
+ m[3] + s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2)
+ {
+ return tmat4x2<T, P>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2],
+ m1[3] + m2[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-(tmat4x2<T, P> const & m, T const & s)
+ {
+ return tmat4x2<T, P>(
+ m[0] - s,
+ m[1] - s,
+ m[2] - s,
+ m[3] - s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2)
+ {
+ return tmat4x2<T, P>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2],
+ m1[3] - m2[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat4x2<T, P> const & m, T const & s)
+ {
+ return tmat4x2<T, P>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(T const & s, tmat4x2<T, P> const & m)
+ {
+ return tmat4x2<T, P>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type operator*(tmat4x2<T, P> const & m, typename tmat4x2<T, P>::row_type const & v)
+ {
+ return typename tmat4x2<T, P>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::row_type operator*(typename tmat4x2<T, P>::col_type const & v, tmat4x2<T, P> const & m)
+ {
+ return typename tmat4x2<T, P>::row_type(
+ v.x * m[0][0] + v.y * m[0][1],
+ v.x * m[1][0] + v.y * m[1][1],
+ v.x * m[2][0] + v.y * m[2][1],
+ v.x * m[3][0] + v.y * m[3][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat2x4<T, P> const & m2)
+ {
+ T const SrcA00 = m1[0][0];
+ T const SrcA01 = m1[0][1];
+ T const SrcA10 = m1[1][0];
+ T const SrcA11 = m1[1][1];
+ T const SrcA20 = m1[2][0];
+ T const SrcA21 = m1[2][1];
+ T const SrcA30 = m1[3][0];
+ T const SrcA31 = m1[3][1];
+
+ T const SrcB00 = m2[0][0];
+ T const SrcB01 = m2[0][1];
+ T const SrcB02 = m2[0][2];
+ T const SrcB03 = m2[0][3];
+ T const SrcB10 = m2[1][0];
+ T const SrcB11 = m2[1][1];
+ T const SrcB12 = m2[1][2];
+ T const SrcB13 = m2[1][3];
+
+ tmat2x2<T, P> Result(uninitialize);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat3x4<T, P> const & m2)
+ {
+ return tmat3x2<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat4x4<T, P> const & m2)
+ {
+ return tmat4x2<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
+ m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
+ m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator/(tmat4x2<T, P> const & m, T const & s)
+ {
+ return tmat4x2<T, P>(
+ m[0] / s,
+ m[1] / s,
+ m[2] / s,
+ m[3] / s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator/(T const & s, tmat4x2<T, P> const & m)
+ {
+ return tmat4x2<T, P>(
+ s / m[0],
+ s / m[1],
+ s / m[2],
+ s / m[3]);
+ }
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> const operator-(tmat4x2<T, P> const & m)
+ {
+ return tmat4x2<T, P>(
+ -m[0],
+ -m[1],
+ -m[2],
+ -m[3]);
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
+ }
+} //namespace glm
diff --git a/3rdparty/include/glm/detail/type_mat4x3.hpp b/3rdparty/include/glm/detail/type_mat4x3.hpp
new file mode 100644
index 0000000..8bde1ac
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat4x3.hpp
@@ -0,0 +1,211 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat4x3.hpp
+/// @date 2006-08-04 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tmat4x3
+ {
+ typedef tvec3<T, P> col_type;
+ typedef tvec4<T, P> row_type;
+ typedef tmat4x3<T, P> type;
+ typedef tmat3x4<T, P> transpose_type;
+ typedef T value_type;
+
+ private:
+ // Data
+ col_type value[4];
+
+ public:
+ // Constructors
+ GLM_FUNC_DECL tmat4x3();
+ GLM_FUNC_DECL tmat4x3(tmat4x3<T, P> const & m);
+ template <precision Q>
+ GLM_FUNC_DECL tmat4x3(tmat4x3<T, Q> const & m);
+
+ GLM_FUNC_DECL explicit tmat4x3(ctor);
+ GLM_FUNC_DECL explicit tmat4x3(T const & x);
+ GLM_FUNC_DECL tmat4x3(
+ T const & x0, T const & y0, T const & z0,
+ T const & x1, T const & y1, T const & z1,
+ T const & x2, T const & y2, T const & z2,
+ T const & x3, T const & y3, T const & z3);
+ GLM_FUNC_DECL tmat4x3(
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2,
+ col_type const & v3);
+
+ //////////////////////////////////////
+ // Conversions
+
+ template <
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2,
+ typename X3, typename Y3, typename Z3,
+ typename X4, typename Y4, typename Z4>
+ GLM_FUNC_DECL tmat4x3(
+ X1 const & x1, Y1 const & y1, Z1 const & z1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3,
+ X4 const & x4, Y4 const & y4, Z4 const & z4);
+
+ template <typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_DECL tmat4x3(
+ tvec3<V1, P> const & v1,
+ tvec3<V2, P> const & v2,
+ tvec3<V3, P> const & v3,
+ tvec3<V4, P> const & v4);
+
+ //////////////////////////////////////
+ // Matrix conversions
+
+# ifdef GLM_FORCE_EXPLICIT_CTOR
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tmat4x3(tmat4x3<U, Q> const & m);
+# else
+ template <typename U, precision Q>
+ GLM_FUNC_DECL tmat4x3(tmat4x3<U, Q> const & m);
+# endif
+
+ GLM_FUNC_DECL explicit tmat4x3(tmat2x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x3(tmat3x3<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x3(tmat4x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x3(tmat2x3<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x3(tmat3x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x3(tmat2x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x3(tmat4x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x3(tmat3x4<T, P> const & x);
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ typedef size_t size_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const;
+
+ GLM_FUNC_DECL col_type & operator[](size_type i);
+ GLM_FUNC_DECL col_type const & operator[](size_type i) const;
+# else
+ typedef length_t length_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tmat4x3<T, P> & operator=(tmat4x3<T, P> const & m);
+
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T, P> & operator=(tmat4x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T, P> & operator+=(tmat4x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T, P> & operator-=(tmat4x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T, P> & operator/=(U s);
+
+ //////////////////////////////////////
+ // Increment and decrement operators
+
+ GLM_FUNC_DECL tmat4x3<T, P> & operator++();
+ GLM_FUNC_DECL tmat4x3<T, P> & operator--();
+ GLM_FUNC_DECL tmat4x3<T, P> operator++(int);
+ GLM_FUNC_DECL tmat4x3<T, P> operator--(int);
+ };
+
+ // Binary operators
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat4x3<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator*(T const & s, tmat4x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat4x3<T, P>::col_type operator*(tmat4x3<T, P> const & m, typename tmat4x3<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat4x3<T, P>::row_type operator*(typename tmat4x3<T, P>::col_type const & v, tmat4x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat2x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat3x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat4x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator/(tmat4x3<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator/(T const & s, tmat4x3<T, P> const & m);
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> const operator-(tmat4x3<T, P> const & m);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat4x3.inl"
+#endif //GLM_EXTERNAL_TEMPLATE
diff --git a/3rdparty/include/glm/detail/type_mat4x3.inl b/3rdparty/include/glm/detail/type_mat4x3.inl
new file mode 100644
index 0000000..d5c62c8
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat4x3.inl
@@ -0,0 +1,631 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat4x3.inl
+/// @date 2006-04-17 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ //////////////////////////////////////////////////////////////
+ // Constructors
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->value[0] = col_type(1, 0, 0);
+ this->value[1] = col_type(0, 1, 0);
+ this->value[2] = col_type(0, 0, 1);
+ this->value[3] = col_type(0, 0, 0);
+# endif
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ this->value[3] = m.value[3];
+ }
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x3<T, Q> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ this->value[3] = m.value[3];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(T const & s)
+ {
+ this->value[0] = col_type(s, 0, 0);
+ this->value[1] = col_type(0, s, 0);
+ this->value[2] = col_type(0, 0, s);
+ this->value[3] = col_type(0, 0, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+ (
+ T const & x0, T const & y0, T const & z0,
+ T const & x1, T const & y1, T const & z1,
+ T const & x2, T const & y2, T const & z2,
+ T const & x3, T const & y3, T const & z3
+ )
+ {
+ this->value[0] = col_type(x0, y0, z0);
+ this->value[1] = col_type(x1, y1, z1);
+ this->value[2] = col_type(x2, y2, z2);
+ this->value[3] = col_type(x3, y3, z3);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+ (
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2,
+ col_type const & v3
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ this->value[3] = v3;
+ }
+
+ //////////////////////////////////////
+ // Conversion constructors
+
+ template <typename T, precision P>
+ template <
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2,
+ typename X3, typename Y3, typename Z3,
+ typename X4, typename Y4, typename Z4>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+ (
+ X1 const & x1, Y1 const & y1, Z1 const & z1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3,
+ X4 const & x4, Y4 const & y4, Z4 const & z4
+ )
+ {
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
+ this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
+ this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4));
+ }
+
+ template <typename T, precision P>
+ template <typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+ (
+ tvec3<V1, P> const & v1,
+ tvec3<V2, P> const & v2,
+ tvec3<V3, P> const & v3,
+ tvec3<V4, P> const & v4
+ )
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ this->value[3] = col_type(v4);
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Matrix conversions
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x3<U, Q> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 1);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0, 0, 1);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 1);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0, 0, 1);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 1);
+ this->value[3] = col_type(m[3], 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(0);
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat4x3<T, P>::size_type tmat4x3<T, P>::size() const
+ {
+ return 4;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type & tmat4x3<T, P>::operator[](typename tmat4x3<T, P>::size_type i)
+ {
+ assert(i < this->size());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type const & tmat4x3<T, P>::operator[](typename tmat4x3<T, P>::size_type i) const
+ {
+ assert(i < this->size());
+ return this->value[i];
+ }
+# else
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat4x3<T, P>::length_type tmat4x3<T, P>::length() const
+ {
+ return 4;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type & tmat4x3<T, P>::operator[](typename tmat4x3<T, P>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type const & tmat4x3<T, P>::operator[](typename tmat4x3<T, P>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////////////////////////////
+ // Unary updatable operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>& tmat4x3<T, P>::operator=(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>& tmat4x3<T, P>::operator=(tmat4x3<U, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ this->value[3] += s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator+=(tmat4x3<U, P> const & m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ this->value[3] += m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ this->value[3] -= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator-=(tmat4x3<U, P> const & m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ this->value[3] -= m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ this->value[3] *= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ this->value[3] /= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ ++this->value[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ --this->value[3];
+ return *this;
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Binary operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+(tmat4x3<T, P> const & m, T const & s)
+ {
+ return tmat4x3<T, P>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s,
+ m[3] + s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2)
+ {
+ return tmat4x3<T, P>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2],
+ m1[3] + m2[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator-(tmat4x3<T, P> const & m, T const & s)
+ {
+ return tmat4x3<T, P>(
+ m[0] - s,
+ m[1] - s,
+ m[2] - s,
+ m[3] - s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator-(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2)
+ {
+ return tmat4x3<T, P>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2],
+ m1[3] - m2[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat4x3<T, P> const & m, T const & s)
+ {
+ return tmat4x3<T, P>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(T const & s, tmat4x3<T, P> const & m)
+ {
+ return tmat4x3<T, P>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type operator*
+ (
+ tmat4x3<T, P> const & m,
+ typename tmat4x3<T, P>::row_type const & v)
+ {
+ return typename tmat4x3<T, P>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w,
+ m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::row_type operator*
+ (
+ typename tmat4x3<T, P>::col_type const & v,
+ tmat4x3<T, P> const & m)
+ {
+ return typename tmat4x3<T, P>::row_type(
+ v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
+ v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2],
+ v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2],
+ v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat2x4<T, P> const & m2)
+ {
+ return tmat2x3<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat3x4<T, P> const & m2)
+ {
+ T const SrcA00 = m1[0][0];
+ T const SrcA01 = m1[0][1];
+ T const SrcA02 = m1[0][2];
+ T const SrcA10 = m1[1][0];
+ T const SrcA11 = m1[1][1];
+ T const SrcA12 = m1[1][2];
+ T const SrcA20 = m1[2][0];
+ T const SrcA21 = m1[2][1];
+ T const SrcA22 = m1[2][2];
+ T const SrcA30 = m1[3][0];
+ T const SrcA31 = m1[3][1];
+ T const SrcA32 = m1[3][2];
+
+ T const SrcB00 = m2[0][0];
+ T const SrcB01 = m2[0][1];
+ T const SrcB02 = m2[0][2];
+ T const SrcB03 = m2[0][3];
+ T const SrcB10 = m2[1][0];
+ T const SrcB11 = m2[1][1];
+ T const SrcB12 = m2[1][2];
+ T const SrcB13 = m2[1][3];
+ T const SrcB20 = m2[2][0];
+ T const SrcB21 = m2[2][1];
+ T const SrcB22 = m2[2][2];
+ T const SrcB23 = m2[2][3];
+
+ tmat3x3<T, P> Result(uninitialize);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat4x4<T, P> const & m2)
+ {
+ return tmat4x3<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
+ m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
+ m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
+ m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3],
+ m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator/(tmat4x3<T, P> const & m, T const & s)
+ {
+ return tmat4x3<T, P>(
+ m[0] / s,
+ m[1] / s,
+ m[2] / s,
+ m[3] / s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator/(T const & s, tmat4x3<T, P> const & m)
+ {
+ return tmat4x3<T, P>(
+ s / m[0],
+ s / m[1],
+ s / m[2],
+ s / m[3]);
+ }
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> const operator-(tmat4x3<T, P> const & m)
+ {
+ return tmat4x3<T, P>(
+ -m[0],
+ -m[1],
+ -m[2],
+ -m[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> const operator++(tmat4x3<T, P> const & m, int)
+ {
+ return tmat4x3<T, P>(
+ m[0] + T(1),
+ m[1] + T(1),
+ m[2] + T(1),
+ m[3] + T(1));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> const operator--(tmat4x3<T, P> const & m, int)
+ {
+ return tmat4x3<T, P>(
+ m[0] - T(1),
+ m[1] - T(1),
+ m[2] - T(1),
+ m[3] - T(1));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> tmat4x3<T, P>::operator++(int)
+ {
+ tmat4x3<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> tmat4x3<T, P>::operator--(int)
+ {
+ tmat4x3<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
+ }
+} //namespace glm
diff --git a/3rdparty/include/glm/detail/type_mat4x4.hpp b/3rdparty/include/glm/detail/type_mat4x4.hpp
new file mode 100644
index 0000000..dcb7269
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat4x4.hpp
@@ -0,0 +1,235 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat4x4.hpp
+/// @date 2005-01-27 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec4.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tmat4x4
+ {
+ typedef tvec4<T, P> col_type;
+ typedef tvec4<T, P> row_type;
+ typedef tmat4x4<T, P> type;
+ typedef tmat4x4<T, P> transpose_type;
+ typedef T value_type;
+
+ template <typename U, precision Q>
+ friend tvec4<U, Q> operator/(tmat4x4<U, Q> const & m, tvec4<U, Q> const & v);
+ template <typename U, precision Q>
+ friend tvec4<U, Q> operator/(tvec4<U, Q> const & v, tmat4x4<U, Q> const & m);
+
+ private:
+ /// @cond DETAIL
+ col_type value[4];
+ /// @endcond
+
+ public:
+ // Constructors
+ GLM_FUNC_DECL tmat4x4();
+ GLM_FUNC_DECL tmat4x4(tmat4x4<T, P> const & m);
+ template <precision Q>
+ GLM_FUNC_DECL tmat4x4(tmat4x4<T, Q> const & m);
+
+ GLM_FUNC_DECL explicit tmat4x4(ctor);
+ GLM_FUNC_DECL explicit tmat4x4(T const & x);
+ GLM_FUNC_DECL tmat4x4(
+ T const & x0, T const & y0, T const & z0, T const & w0,
+ T const & x1, T const & y1, T const & z1, T const & w1,
+ T const & x2, T const & y2, T const & z2, T const & w2,
+ T const & x3, T const & y3, T const & z3, T const & w3);
+ GLM_FUNC_DECL tmat4x4(
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2,
+ col_type const & v3);
+
+ //////////////////////////////////////
+ // Conversions
+
+ template <
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2,
+ typename X3, typename Y3, typename Z3, typename W3,
+ typename X4, typename Y4, typename Z4, typename W4>
+ GLM_FUNC_DECL tmat4x4(
+ X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
+ X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4);
+
+ template <typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_DECL tmat4x4(
+ tvec4<V1, P> const & v1,
+ tvec4<V2, P> const & v2,
+ tvec4<V3, P> const & v3,
+ tvec4<V4, P> const & v4);
+
+ //////////////////////////////////////
+ // Matrix conversions
+
+# ifdef GLM_FORCE_EXPLICIT_CTOR
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tmat4x4(tmat4x4<U, Q> const & m);
+# else
+ template <typename U, precision Q>
+ GLM_FUNC_DECL tmat4x4(tmat4x4<U, Q> const & m);
+# endif
+
+ GLM_FUNC_DECL explicit tmat4x4(tmat2x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x4(tmat3x3<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x4(tmat2x3<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x4(tmat3x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x4(tmat2x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x4(tmat4x2<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x4(tmat3x4<T, P> const & x);
+ GLM_FUNC_DECL explicit tmat4x4(tmat4x3<T, P> const & x);
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ typedef size_t size_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const;
+
+ GLM_FUNC_DECL col_type & operator[](size_type i);
+ GLM_FUNC_DECL col_type const & operator[](size_type i) const;
+# else
+ typedef length_t length_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tmat4x4<T, P> & operator=(tmat4x4<T, P> const & m);
+
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> & operator=(tmat4x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> & operator+=(tmat4x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> & operator-=(tmat4x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> & operator*=(tmat4x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> & operator/=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> & operator/=(tmat4x4<U, P> const & m);
+
+ //////////////////////////////////////
+ // Increment and decrement operators
+
+ GLM_FUNC_DECL tmat4x4<T, P> & operator++();
+ GLM_FUNC_DECL tmat4x4<T, P> & operator--();
+ GLM_FUNC_DECL tmat4x4<T, P> operator++(int);
+ GLM_FUNC_DECL tmat4x4<T, P> operator--(int);
+ };
+
+ // Binary operators
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator+(T const & s, tmat4x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator-(T const & s, tmat4x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat4x4<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator*(T const & s, tmat4x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator*(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator*(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat2x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat3x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator/(tmat4x4<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator/(T const & s, tmat4x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator/(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator/(typename tmat4x4<T, P>::col_type & v, tmat4x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator/(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> const operator-(tmat4x4<T, P> const & m);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat4x4.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/3rdparty/include/glm/detail/type_mat4x4.inl b/3rdparty/include/glm/detail/type_mat4x4.inl
new file mode 100644
index 0000000..103be5b
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_mat4x4.inl
@@ -0,0 +1,790 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_mat4x4.inl
+/// @date 2005-01-27 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> compute_inverse(tmat4x4<T, P> const & m)
+ {
+ T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+ T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+ T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+ T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+ T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+ T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ tvec4<T, P> Fac0(Coef00, Coef00, Coef02, Coef03);
+ tvec4<T, P> Fac1(Coef04, Coef04, Coef06, Coef07);
+ tvec4<T, P> Fac2(Coef08, Coef08, Coef10, Coef11);
+ tvec4<T, P> Fac3(Coef12, Coef12, Coef14, Coef15);
+ tvec4<T, P> Fac4(Coef16, Coef16, Coef18, Coef19);
+ tvec4<T, P> Fac5(Coef20, Coef20, Coef22, Coef23);
+
+ tvec4<T, P> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
+ tvec4<T, P> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
+ tvec4<T, P> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
+ tvec4<T, P> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
+
+ tvec4<T, P> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
+ tvec4<T, P> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
+ tvec4<T, P> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
+ tvec4<T, P> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
+
+ tvec4<T, P> SignA(+1, -1, +1, -1);
+ tvec4<T, P> SignB(-1, +1, -1, +1);
+ tmat4x4<T, P> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB);
+
+ tvec4<T, P> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
+
+ tvec4<T, P> Dot0(m[0] * Row0);
+ T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w);
+
+ T OneOverDeterminant = static_cast<T>(1) / Dot1;
+
+ return Inverse * OneOverDeterminant;
+ }
+}//namespace detail
+
+ //////////////////////////////////////////////////////////////
+ // Constructors
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->value[0] = col_type(1, 0, 0, 0);
+ this->value[1] = col_type(0, 1, 0, 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+ this->value[3] = col_type(0, 0, 0, 1);
+# endif
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x4<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ }
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x4<T, Q> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(T const & s)
+ {
+ this->value[0] = col_type(s, 0, 0, 0);
+ this->value[1] = col_type(0, s, 0, 0);
+ this->value[2] = col_type(0, 0, s, 0);
+ this->value[3] = col_type(0, 0, 0, s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+ (
+ T const & x0, T const & y0, T const & z0, T const & w0,
+ T const & x1, T const & y1, T const & z1, T const & w1,
+ T const & x2, T const & y2, T const & z2, T const & w2,
+ T const & x3, T const & y3, T const & z3, T const & w3
+ )
+ {
+ this->value[0] = col_type(x0, y0, z0, w0);
+ this->value[1] = col_type(x1, y1, z1, w1);
+ this->value[2] = col_type(x2, y2, z2, w2);
+ this->value[3] = col_type(x3, y3, z3, w3);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+ (
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2,
+ col_type const & v3
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ this->value[3] = v3;
+ }
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+ (
+ tmat4x4<U, Q> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+ }
+
+ //////////////////////////////////////
+ // Conversion constructors
+ template <typename T, precision P>
+ template <
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2,
+ typename X3, typename Y3, typename Z3, typename W3,
+ typename X4, typename Y4, typename Z4, typename W4>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+ (
+ X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
+ X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<X1>::is_iec559 || std::numeric_limits<X1>::is_integer, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Y1>::is_iec559 || std::numeric_limits<Y1>::is_integer, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Z1>::is_iec559 || std::numeric_limits<Z1>::is_integer, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<W1>::is_iec559 || std::numeric_limits<W1>::is_integer, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
+
+ GLM_STATIC_ASSERT(std::numeric_limits<X2>::is_iec559 || std::numeric_limits<X2>::is_integer, "*mat4x4 constructor only takes float and integer types, 5th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Y2>::is_iec559 || std::numeric_limits<Y2>::is_integer, "*mat4x4 constructor only takes float and integer types, 6th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Z2>::is_iec559 || std::numeric_limits<Z2>::is_integer, "*mat4x4 constructor only takes float and integer types, 7th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<W2>::is_iec559 || std::numeric_limits<W2>::is_integer, "*mat4x4 constructor only takes float and integer types, 8th parameter type invalid.");
+
+ GLM_STATIC_ASSERT(std::numeric_limits<X3>::is_iec559 || std::numeric_limits<X3>::is_integer, "*mat4x4 constructor only takes float and integer types, 9th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Y3>::is_iec559 || std::numeric_limits<Y3>::is_integer, "*mat4x4 constructor only takes float and integer types, 10th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Z3>::is_iec559 || std::numeric_limits<Z3>::is_integer, "*mat4x4 constructor only takes float and integer types, 11th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<W3>::is_iec559 || std::numeric_limits<W3>::is_integer, "*mat4x4 constructor only takes float and integer types, 12th parameter type invalid.");
+
+ GLM_STATIC_ASSERT(std::numeric_limits<X4>::is_iec559 || std::numeric_limits<X4>::is_integer, "*mat4x4 constructor only takes float and integer types, 13th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Y4>::is_iec559 || std::numeric_limits<Y4>::is_integer, "*mat4x4 constructor only takes float and integer types, 14th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Z4>::is_iec559 || std::numeric_limits<Z4>::is_integer, "*mat4x4 constructor only takes float and integer types, 15th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<W4>::is_iec559 || std::numeric_limits<W4>::is_integer, "*mat4x4 constructor only takes float and integer types, 16th parameter type invalid.");
+
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
+ this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
+ this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4), value_type(w4));
+ }
+
+ template <typename T, precision P>
+ template <typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+ (
+ tvec4<V1, P> const & v1,
+ tvec4<V2, P> const & v2,
+ tvec4<V3, P> const & v3,
+ tvec4<V4, P> const & v4
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<V1>::is_iec559 || std::numeric_limits<V1>::is_integer, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<V2>::is_iec559 || std::numeric_limits<V2>::is_integer, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<V3>::is_iec559 || std::numeric_limits<V3>::is_integer, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<V4>::is_iec559 || std::numeric_limits<V4>::is_integer, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
+
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ this->value[3] = col_type(v4);
+ }
+
+ //////////////////////////////////////
+ // Matrix convertion constructors
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ this->value[2] = col_type(0);
+ this->value[3] = col_type(0, 0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 0);
+ this->value[3] = col_type(0, 0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(0);
+ this->value[3] = col_type(0, 0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ this->value[2] = col_type(m[2], 0, 0);
+ this->value[3] = col_type(0, 0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = col_type(0);
+ this->value[3] = col_type(0, 0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ this->value[2] = col_type(0);
+ this->value[3] = col_type(0, 0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = col_type(0, 0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 0);
+ this->value[3] = col_type(m[3], 1);
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat4x4<T, P>::size_type tmat4x4<T, P>::size() const
+ {
+ return 4;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type & tmat4x4<T, P>::operator[](typename tmat4x4<T, P>::size_type i)
+ {
+ assert(i < this->size());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type const & tmat4x4<T, P>::operator[](typename tmat4x4<T, P>::size_type i) const
+ {
+ assert(i < this->size());
+ return this->value[i];
+ }
+# else
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat4x4<T, P>::length_type tmat4x4<T, P>::length() const
+ {
+ return 4;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type & tmat4x4<T, P>::operator[](typename tmat4x4<T, P>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type const & tmat4x4<T, P>::operator[](typename tmat4x4<T, P>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////////////////////////////
+ // Operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator=(tmat4x4<T, P> const & m)
+ {
+ //memcpy could be faster
+ //memcpy(&this->value, &m.value, 16 * sizeof(valType));
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator=(tmat4x4<U, P> const & m)
+ {
+ //memcpy could be faster
+ //memcpy(&this->value, &m.value, 16 * sizeof(valType));
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ this->value[3] += s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator+=(tmat4x4<U, P> const & m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ this->value[3] += m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ this->value[3] -= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator-=(tmat4x4<U, P> const & m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ this->value[3] -= m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ this->value[3] *= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator*=(tmat4x4<U, P> const & m)
+ {
+ return (*this = *this * m);
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ this->value[3] /= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator/=(tmat4x4<U, P> const & m)
+ {
+ return (*this = *this * detail::compute_inverse<T, P>(m));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ ++this->value[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ --this->value[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> tmat4x4<T, P>::operator++(int)
+ {
+ tmat4x4<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> tmat4x4<T, P>::operator--(int)
+ {
+ tmat4x4<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // Binary operators
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(tmat4x4<T, P> const & m, T const & s)
+ {
+ return tmat4x4<T, P>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s,
+ m[3] + s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(T const & s, tmat4x4<T, P> const & m)
+ {
+ return tmat4x4<T, P>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s,
+ m[3] + s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
+ {
+ return tmat4x4<T, P>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2],
+ m1[3] + m2[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(tmat4x4<T, P> const & m, T const & s)
+ {
+ return tmat4x4<T, P>(
+ m[0] - s,
+ m[1] - s,
+ m[2] - s,
+ m[3] - s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(T const & s, tmat4x4<T, P> const & m)
+ {
+ return tmat4x4<T, P>(
+ s - m[0],
+ s - m[1],
+ s - m[2],
+ s - m[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
+ {
+ return tmat4x4<T, P>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2],
+ m1[3] - m2[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat4x4<T, P> const & m, T const & s)
+ {
+ return tmat4x4<T, P>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(T const & s, tmat4x4<T, P> const & m)
+ {
+ return tmat4x4<T, P>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type operator*
+ (
+ tmat4x4<T, P> const & m,
+ typename tmat4x4<T, P>::row_type const & v
+ )
+ {
+/*
+ __m128 v0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 v1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 v2 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 v3 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(m[0].data, v0);
+ __m128 m1 = _mm_mul_ps(m[1].data, v1);
+ __m128 a0 = _mm_add_ps(m0, m1);
+
+ __m128 m2 = _mm_mul_ps(m[2].data, v2);
+ __m128 m3 = _mm_mul_ps(m[3].data, v3);
+ __m128 a1 = _mm_add_ps(m2, m3);
+
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ return typename tmat4x4<T, P>::col_type(a2);
+*/
+
+ typename tmat4x4<T, P>::col_type const Mov0(v[0]);
+ typename tmat4x4<T, P>::col_type const Mov1(v[1]);
+ typename tmat4x4<T, P>::col_type const Mul0 = m[0] * Mov0;
+ typename tmat4x4<T, P>::col_type const Mul1 = m[1] * Mov1;
+ typename tmat4x4<T, P>::col_type const Add0 = Mul0 + Mul1;
+ typename tmat4x4<T, P>::col_type const Mov2(v[2]);
+ typename tmat4x4<T, P>::col_type const Mov3(v[3]);
+ typename tmat4x4<T, P>::col_type const Mul2 = m[2] * Mov2;
+ typename tmat4x4<T, P>::col_type const Mul3 = m[3] * Mov3;
+ typename tmat4x4<T, P>::col_type const Add1 = Mul2 + Mul3;
+ typename tmat4x4<T, P>::col_type const Add2 = Add0 + Add1;
+ return Add2;
+
+/*
+ return typename tmat4x4<T, P>::col_type(
+ m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3],
+ m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3],
+ m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3],
+ m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3]);
+*/
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::row_type operator*
+ (
+ typename tmat4x4<T, P>::col_type const & v,
+ tmat4x4<T, P> const & m
+ )
+ {
+ return typename tmat4x4<T, P>::row_type(
+ m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3],
+ m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3],
+ m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3],
+ m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat2x4<T, P> const & m2)
+ {
+ return tmat2x4<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
+ m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
+ m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat3x4<T, P> const & m2)
+ {
+ return tmat3x4<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
+ m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
+ m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
+ m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
+ m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2] + m1[3][3] * m2[2][3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
+ {
+ typename tmat4x4<T, P>::col_type const SrcA0 = m1[0];
+ typename tmat4x4<T, P>::col_type const SrcA1 = m1[1];
+ typename tmat4x4<T, P>::col_type const SrcA2 = m1[2];
+ typename tmat4x4<T, P>::col_type const SrcA3 = m1[3];
+
+ typename tmat4x4<T, P>::col_type const SrcB0 = m2[0];
+ typename tmat4x4<T, P>::col_type const SrcB1 = m2[1];
+ typename tmat4x4<T, P>::col_type const SrcB2 = m2[2];
+ typename tmat4x4<T, P>::col_type const SrcB3 = m2[3];
+
+ tmat4x4<T, P> Result(uninitialize);
+ Result[0] = SrcA0 * SrcB0[0] + SrcA1 * SrcB0[1] + SrcA2 * SrcB0[2] + SrcA3 * SrcB0[3];
+ Result[1] = SrcA0 * SrcB1[0] + SrcA1 * SrcB1[1] + SrcA2 * SrcB1[2] + SrcA3 * SrcB1[3];
+ Result[2] = SrcA0 * SrcB2[0] + SrcA1 * SrcB2[1] + SrcA2 * SrcB2[2] + SrcA3 * SrcB2[3];
+ Result[3] = SrcA0 * SrcB3[0] + SrcA1 * SrcB3[1] + SrcA2 * SrcB3[2] + SrcA3 * SrcB3[3];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/(tmat4x4<T, P> const & m, T const & s)
+ {
+ return tmat4x4<T, P>(
+ m[0] / s,
+ m[1] / s,
+ m[2] / s,
+ m[3] / s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/(T const & s, tmat4x4<T, P> const & m)
+ {
+ return tmat4x4<T, P>(
+ s / m[0],
+ s / m[1],
+ s / m[2],
+ s / m[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type operator/(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v)
+ {
+ return detail::compute_inverse<T, P>(m) * v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::row_type operator/(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m)
+ {
+ return v * detail::compute_inverse<T, P>(m);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
+ {
+ tmat4x4<T, P> m1_copy(m1);
+ return m1_copy /= m2;
+ }
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> const operator-(tmat4x4<T, P> const & m)
+ {
+ return tmat4x4<T, P>(
+ -m[0],
+ -m[1],
+ -m[2],
+ -m[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> const operator++(tmat4x4<T, P> const & m, int)
+ {
+ return tmat4x4<T, P>(
+ m[0] + static_cast<T>(1),
+ m[1] + static_cast<T>(1),
+ m[2] + static_cast<T>(1),
+ m[3] + static_cast<T>(1));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> const operator--(tmat4x4<T, P> const & m, int)
+ {
+ return tmat4x4<T, P>(
+ m[0] - static_cast<T>(1),
+ m[1] - static_cast<T>(1),
+ m[2] - static_cast<T>(1),
+ m[3] - static_cast<T>(1));
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
+ }
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/type_vec.hpp b/3rdparty/include/glm/detail/type_vec.hpp
new file mode 100644
index 0000000..c14f234
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_vec.hpp
@@ -0,0 +1,518 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_vec.hpp
+/// @date 2010-01-26 / 2014-10-05
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "precision.hpp"
+#include "type_int.hpp"
+
+namespace glm
+{
+ template <typename T, precision P> struct tvec1;
+ template <typename T, precision P> struct tvec2;
+ template <typename T, precision P> struct tvec3;
+ template <typename T, precision P> struct tvec4;
+
+ typedef tvec1<float, highp> highp_vec1_t;
+ typedef tvec1<float, mediump> mediump_vec1_t;
+ typedef tvec1<float, lowp> lowp_vec1_t;
+ typedef tvec1<double, highp> highp_dvec1_t;
+ typedef tvec1<double, mediump> mediump_dvec1_t;
+ typedef tvec1<double, lowp> lowp_dvec1_t;
+ typedef tvec1<int, highp> highp_ivec1_t;
+ typedef tvec1<int, mediump> mediump_ivec1_t;
+ typedef tvec1<int, lowp> lowp_ivec1_t;
+ typedef tvec1<uint, highp> highp_uvec1_t;
+ typedef tvec1<uint, mediump> mediump_uvec1_t;
+ typedef tvec1<uint, lowp> lowp_uvec1_t;
+ typedef tvec1<bool, highp> highp_bvec1_t;
+ typedef tvec1<bool, mediump> mediump_bvec1_t;
+ typedef tvec1<bool, lowp> lowp_bvec1_t;
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 2 components vector of high single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<float, highp> highp_vec2;
+
+ /// 2 components vector of medium single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<float, mediump> mediump_vec2;
+
+ /// 2 components vector of low single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<float, lowp> lowp_vec2;
+
+ /// 2 components vector of high double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<double, highp> highp_dvec2;
+
+ /// 2 components vector of medium double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<double, mediump> mediump_dvec2;
+
+ /// 2 components vector of low double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<double, lowp> lowp_dvec2;
+
+ /// 2 components vector of high precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<int, highp> highp_ivec2;
+
+ /// 2 components vector of medium precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<int, mediump> mediump_ivec2;
+
+ /// 2 components vector of low precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<int, lowp> lowp_ivec2;
+
+ /// 2 components vector of high precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<uint, highp> highp_uvec2;
+
+ /// 2 components vector of medium precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<uint, mediump> mediump_uvec2;
+
+ /// 2 components vector of low precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<uint, lowp> lowp_uvec2;
+
+ /// 2 components vector of high precision bool numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<bool, highp> highp_bvec2;
+
+ /// 2 components vector of medium precision bool numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<bool, mediump> mediump_bvec2;
+
+ /// 2 components vector of low precision bool numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<bool, lowp> lowp_bvec2;
+
+ /// @}
+
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 3 components vector of high single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<float, highp> highp_vec3;
+
+ /// 3 components vector of medium single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<float, mediump> mediump_vec3;
+
+ /// 3 components vector of low single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<float, lowp> lowp_vec3;
+
+ /// 3 components vector of high double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<double, highp> highp_dvec3;
+
+ /// 3 components vector of medium double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<double, mediump> mediump_dvec3;
+
+ /// 3 components vector of low double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<double, lowp> lowp_dvec3;
+
+ /// 3 components vector of high precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<int, highp> highp_ivec3;
+
+ /// 3 components vector of medium precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<int, mediump> mediump_ivec3;
+
+ /// 3 components vector of low precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<int, lowp> lowp_ivec3;
+
+ /// 3 components vector of high precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<uint, highp> highp_uvec3;
+
+ /// 3 components vector of medium precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<uint, mediump> mediump_uvec3;
+
+ /// 3 components vector of low precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<uint, lowp> lowp_uvec3;
+
+ /// 3 components vector of high precision bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<bool, highp> highp_bvec3;
+
+ /// 3 components vector of medium precision bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<bool, mediump> mediump_bvec3;
+
+ /// 3 components vector of low precision bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<bool, lowp> lowp_bvec3;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 4 components vector of high single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<float, highp> highp_vec4;
+
+ /// 4 components vector of medium single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<float, mediump> mediump_vec4;
+
+ /// 4 components vector of low single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<float, lowp> lowp_vec4;
+
+ /// 4 components vector of high double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<double, highp> highp_dvec4;
+
+ /// 4 components vector of medium double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<double, mediump> mediump_dvec4;
+
+ /// 4 components vector of low double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<double, lowp> lowp_dvec4;
+
+ /// 4 components vector of high precision signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<int, highp> highp_ivec4;
+
+ /// 4 components vector of medium precision signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<int, mediump> mediump_ivec4;
+
+ /// 4 components vector of low precision signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<int, lowp> lowp_ivec4;
+
+ /// 4 components vector of high precision unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<uint, highp> highp_uvec4;
+
+ /// 4 components vector of medium precision unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<uint, mediump> mediump_uvec4;
+
+ /// 4 components vector of low precision unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<uint, lowp> lowp_uvec4;
+
+ /// 4 components vector of high precision bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<bool, highp> highp_bvec4;
+
+ /// 4 components vector of medium precision bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<bool, mediump> mediump_bvec4;
+
+ /// 4 components vector of low precision bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<bool, lowp> lowp_bvec4;
+
+ /// @}
+
+ /// @addtogroup core_types
+ /// @{
+
+ //////////////////////////
+ // Default float definition
+
+#if(defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef lowp_vec2 vec2;
+ typedef lowp_vec3 vec3;
+ typedef lowp_vec4 vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+ typedef mediump_vec2 vec2;
+ typedef mediump_vec3 vec3;
+ typedef mediump_vec4 vec4;
+#else //defined(GLM_PRECISION_HIGHP_FLOAT)
+ /// 2 components vector of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_vec2 vec2;
+
+ //! 3 components vector of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_vec3 vec3;
+
+ //! 4 components vector of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_vec4 vec4;
+#endif//GLM_PRECISION
+
+ //////////////////////////
+ // Default double definition
+
+#if(defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef lowp_dvec2 dvec2;
+ typedef lowp_dvec3 dvec3;
+ typedef lowp_dvec4 dvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+ typedef mediump_dvec2 dvec2;
+ typedef mediump_dvec3 dvec3;
+ typedef mediump_dvec4 dvec4;
+#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
+ /// 2 components vector of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_dvec2 dvec2;
+
+ //! 3 components vector of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_dvec3 dvec3;
+
+ //! 4 components vector of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_dvec4 dvec4;
+#endif//GLM_PRECISION
+
+ //////////////////////////
+ // Signed integer definition
+
+#if(defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_ivec2 ivec2;
+ typedef lowp_ivec3 ivec3;
+ typedef lowp_ivec4 ivec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef mediump_ivec2 ivec2;
+ typedef mediump_ivec3 ivec3;
+ typedef mediump_ivec4 ivec4;
+#else //defined(GLM_PRECISION_HIGHP_INT)
+ //! 2 components vector of signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_ivec2 ivec2;
+
+ //! 3 components vector of signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_ivec3 ivec3;
+
+ //! 4 components vector of signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_ivec4 ivec4;
+#endif//GLM_PRECISION
+
+ //////////////////////////
+ // Unsigned integer definition
+
+#if(defined(GLM_PRECISION_LOWP_UINT))
+ typedef lowp_uvec2 uvec2;
+ typedef lowp_uvec3 uvec3;
+ typedef lowp_uvec4 uvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+ typedef mediump_uvec2 uvec2;
+ typedef mediump_uvec3 uvec3;
+ typedef mediump_uvec4 uvec4;
+#else //defined(GLM_PRECISION_HIGHP_UINT)
+ /// 2 components vector of unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_uvec2 uvec2;
+
+ /// 3 components vector of unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_uvec3 uvec3;
+
+ /// 4 components vector of unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_uvec4 uvec4;
+#endif//GLM_PRECISION
+
+ //////////////////////////
+ // Boolean definition
+
+#if(defined(GLM_PRECISION_LOWP_BOOL))
+ typedef lowp_bvec2 bvec2;
+ typedef lowp_bvec3 bvec3;
+ typedef lowp_bvec4 bvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
+ typedef mediump_bvec2 bvec2;
+ typedef mediump_bvec3 bvec3;
+ typedef mediump_bvec4 bvec4;
+#else //defined(GLM_PRECISION_HIGHP_BOOL)
+ //! 2 components vector of boolean.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_bvec2 bvec2;
+
+ //! 3 components vector of boolean.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_bvec3 bvec3;
+
+ //! 4 components vector of boolean.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_bvec4 bvec4;
+#endif//GLM_PRECISION
+
+ /// @}
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/type_vec.inl b/3rdparty/include/glm/detail/type_vec.inl
new file mode 100644
index 0000000..2021980
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_vec.inl
@@ -0,0 +1,31 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_vec.inl
+/// @date 2011-06-15 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
diff --git a/3rdparty/include/glm/detail/type_vec1.hpp b/3rdparty/include/glm/detail/type_vec1.hpp
new file mode 100644
index 0000000..3550d03
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_vec1.hpp
@@ -0,0 +1,322 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_vec1.hpp
+/// @date 2008-08-25 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec.hpp"
+#ifdef GLM_SWIZZLE
+# if GLM_HAS_ANONYMOUS_UNION
+# include "_swizzle.hpp"
+# else
+# include "_swizzle_func.hpp"
+# endif
+#endif //GLM_SWIZZLE
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tvec1
+ {
+ //////////////////////////////////////
+ // Implementation detail
+
+ typedef tvec1<T, P> type;
+ typedef tvec1<bool, P> bool_type;
+ typedef T value_type;
+
+ //////////////////////////////////////
+ // Data
+
+# if GLM_HAS_ANONYMOUS_UNION
+ union
+ {
+ T x;
+ T r;
+ T s;
+/*
+# ifdef GLM_SWIZZLE
+ _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, x)
+ _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, r)
+ _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, s)
+ _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, x)
+ _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, r)
+ _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, s)
+ _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, x)
+ _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, r)
+ _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, s)
+# endif//GLM_SWIZZLE*/
+ };
+# else
+ union {T x, r, s;};
+/*
+# ifdef GLM_SWIZZLE
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, P, tvec2, tvec2, tvec3, tvec4)
+# endif//GLM_SWIZZLE*/
+# endif
+
+ //////////////////////////////////////
+ // Accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ /// Return the count of components of the vector
+ typedef size_t size_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR size_type size() const;
+
+ GLM_FUNC_DECL T & operator[](size_type i);
+ GLM_FUNC_DECL T const & operator[](size_type i) const;
+# else
+ /// Return the count of components of the vector
+ typedef length_t length_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
+
+ GLM_FUNC_DECL T & operator[](length_type i);
+ GLM_FUNC_DECL T const & operator[](length_type i) const;
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ GLM_FUNC_DECL tvec1();
+ GLM_FUNC_DECL tvec1(tvec1<T, P> const & v);
+ template <precision Q>
+ GLM_FUNC_DECL tvec1(tvec1<T, Q> const & v);
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ GLM_FUNC_DECL explicit tvec1(ctor);
+ GLM_FUNC_DECL explicit tvec1(T const & s);
+
+ //////////////////////////////////////
+ // Conversion vector constructors
+
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tvec1(tvec2<U, Q> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tvec1(tvec3<U, Q> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tvec1(tvec4<U, Q> const & v);
+
+# ifdef GLM_FORCE_EXPLICIT_CTOR
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tvec1(tvec1<U, Q> const & v);
+# else
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL tvec1(tvec1<U, Q> const & v);
+# endif
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+# if(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
+ template <int E0>
+ GLM_FUNC_DECL tvec1(detail::_swizzle<1, T, P, tvec1<T, P>, E0, -1,-2,-3> const & that)
+ {
+ *this = that();
+ }
+# endif//(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tvec1<T, P> & operator=(tvec1<T, P> const & v);
+
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator+=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator+=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator-=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator-=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator*=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator*=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator/=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator/=(tvec1<U, P> const & v);
+
+ //////////////////////////////////////
+ // Increment and decrement operators
+
+ GLM_FUNC_DECL tvec1<T, P> & operator++();
+ GLM_FUNC_DECL tvec1<T, P> & operator--();
+ GLM_FUNC_DECL tvec1<T, P> operator++(int);
+ GLM_FUNC_DECL tvec1<T, P> operator--(int);
+
+ //////////////////////////////////////
+ // Unary bit operators
+
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator%=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator%=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator&=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator&=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator|=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator|=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator^=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator^=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator<<=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator<<=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator>>=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator>>=(tvec1<U, P> const & v);
+ };
+
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator+(T const & s, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator-(tvec1<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator-(T const & s, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator- (tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator*(tvec1<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator*(T const & s, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator*(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator/(tvec1<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator/(T const & s, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator/(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator-(tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator==(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator!=(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator%(tvec1<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator%(T const & s, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator%(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator&(tvec1<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator&(T const & s, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator&(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator|(tvec1<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator|(T const & s, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator|(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator^(tvec1<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator^(T const & s, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator^(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator<<(tvec1<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator<<(T const & s, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator<<(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator>>(tvec1<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator>>(T const & s, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator>>(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator~(tvec1<T, P> const & v);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec1.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/3rdparty/include/glm/detail/type_vec1.inl b/3rdparty/include/glm/detail/type_vec1.inl
new file mode 100644
index 0000000..bd756cd
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_vec1.inl
@@ -0,0 +1,616 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_vec1.inl
+/// @date 2008-08-25 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1()
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ : x(0)
+# endif
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(tvec1<T, P> const & v)
+ : x(v.x)
+ {}
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(tvec1<T, Q> const & v)
+ : x(v.x)
+ {}
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(T const & s)
+ : x(s)
+ {}
+
+ //////////////////////////////////////
+ // Conversion vector constructors
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(tvec1<U, Q> const & v)
+ : x(static_cast<T>(v.x))
+ {}
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(tvec2<U, Q> const & v)
+ : x(static_cast<T>(v.x))
+ {}
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(tvec3<U, Q> const & v)
+ : x(static_cast<T>(v.x))
+ {}
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(tvec4<U, Q> const & v)
+ : x(static_cast<T>(v.x))
+ {}
+
+ //////////////////////////////////////
+ // Component accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec1<T, P>::size_type tvec1<T, P>::size() const
+ {
+ return 1;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T & tvec1<T, P>::operator[](typename tvec1<T, P>::size_type i)
+ {
+ assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this));
+ return (&x)[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T const & tvec1<T, P>::operator[](typename tvec1<T, P>::size_type i) const
+ {
+ assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this));
+ return (&x)[i];
+ }
+# else
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec1<T, P>::length_type tvec1<T, P>::length() const
+ {
+ return 1;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T & tvec1<T, P>::operator[](typename tvec1<T, P>::length_type i)
+ {
+ assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this));
+ return (&x)[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T const & tvec1<T, P>::operator[](typename tvec1<T, P>::length_type i) const
+ {
+ assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this));
+ return (&x)[i];
+ }
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator=(tvec1<T, P> const & v)
+ {
+ this->x = v.x;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator=(tvec1<U, P> const & v)
+ {
+ this->x = static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator+=(U const & s)
+ {
+ this->x += static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator+=(tvec1<U, P> const & v)
+ {
+ this->x += static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator-=(U const & s)
+ {
+ this->x -= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator-=(tvec1<U, P> const & v)
+ {
+ this->x -= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator*=(U const & s)
+ {
+ this->x *= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator*=(tvec1<U, P> const & v)
+ {
+ this->x *= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator/=(U const & s)
+ {
+ this->x /= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator/=(tvec1<U, P> const & v)
+ {
+ this->x /= static_cast<T>(v.x);
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Increment and decrement operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator++()
+ {
+ ++this->x;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator--()
+ {
+ --this->x;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> tvec1<T, P>::operator++(int)
+ {
+ tvec1<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> tvec1<T, P>::operator--(int)
+ {
+ tvec1<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return (v1.x == v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return (v1.x != v2.x);
+ }
+
+ //////////////////////////////////////
+ // Unary bit operators
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator%=(U const & s)
+ {
+ this->x %= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator%=(tvec1<U, P> const & v)
+ {
+ this->x %= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator&=(U const & s)
+ {
+ this->x &= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator&=(tvec1<U, P> const & v)
+ {
+ this->x &= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator|=(U const & s)
+ {
+ this->x |= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator|=(tvec1<U, P> const & v)
+ {
+ this->x |= U(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator^=(U const & s)
+ {
+ this->x ^= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator^=(tvec1<U, P> const & v)
+ {
+ this->x ^= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator<<=(U const & s)
+ {
+ this->x <<= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator<<=(tvec1<U, P> const & v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator>>=(U const & s)
+ {
+ this->x >>= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator>>=(tvec1<U, P> const & v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Binary arithmetic operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator+(tvec1<T, P> const & v, T const & s)
+ {
+ return tvec1<T, P>(
+ v.x + s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator+(T const & s, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ s + v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator+(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x + v2.x);
+ }
+
+ //operator-
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator-(tvec1<T, P> const & v, T const & s)
+ {
+ return tvec1<T, P>(
+ v.x - s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator-(T const & s, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ s - v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator-(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x - v2.x);
+ }
+
+ //operator*
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator*(tvec1<T, P> const & v, T const & s)
+ {
+ return tvec1<T, P>(
+ v.x * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator*(T const & s, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ s * v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator*(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x * v2.x);
+ }
+
+ //operator/
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator/(tvec1<T, P> const & v, T const & s)
+ {
+ return tvec1<T, P>(
+ v.x / s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator/(T const & s, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ s / v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator/(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x / v2.x);
+ }
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator-(tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ -v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator++(tvec1<T, P> const & v, int)
+ {
+ return tvec1<T, P>(
+ v.x + T(1));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator--(tvec1<T, P> const & v, int)
+ {
+ return tvec1<T, P>(
+ v.x - T(1));
+ }
+
+ //////////////////////////////////////
+ // Binary bit operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator%(tvec1<T, P> const & v, T const & s)
+ {
+ return tvec1<T, P>(
+ v.x % s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator%(T const & s, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ s % v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator%(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x % v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator&(tvec1<T, P> const & v, T const & s)
+ {
+ return tvec1<T, P>(
+ v.x & s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator&(T const & s, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ s & v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator&(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x & v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator|(tvec1<T, P> const & v, T const & s)
+ {
+ return tvec1<T, P>(
+ v.x | s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator|(T const & s, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ s | v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator|(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x | v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator^(tvec1<T, P> const & v, T const & s)
+ {
+ return tvec1<T, P>(
+ v.x ^ s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator^(T const & s, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ s ^ v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator^(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x ^ v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator<<(tvec1<T, P> const & v, T const & s)
+ {
+ return tvec1<T, P>(
+ v.x << s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator<<(T const & s, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ s << v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator<<(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x << v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator>>(tvec1<T, P> const & v, T const & s)
+ {
+ return tvec1<T, P>(
+ v.x >> s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator>>(T const & s, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ s >> v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator>>(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x >> v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator~(tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ ~v.x);
+ }
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/type_vec2.hpp b/3rdparty/include/glm/detail/type_vec2.hpp
new file mode 100644
index 0000000..29cfa09
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_vec2.hpp
@@ -0,0 +1,403 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_vec2.hpp
+/// @date 2008-08-18 / 2013-08-27
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+//#include "../fwd.hpp"
+#include "type_vec.hpp"
+#ifdef GLM_SWIZZLE
+# if GLM_HAS_ANONYMOUS_UNION
+# include "_swizzle.hpp"
+# else
+# include "_swizzle_func.hpp"
+# endif
+#endif //GLM_SWIZZLE
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tvec2
+ {
+ //////////////////////////////////////
+ // Implementation detail
+
+ typedef tvec2<T, P> type;
+ typedef tvec2<bool, P> bool_type;
+ typedef T value_type;
+
+ //////////////////////////////////////
+ // Data
+
+# if GLM_HAS_ANONYMOUS_UNION
+ union
+ {
+ struct{ T x, y; };
+ struct{ T r, g; };
+ struct{ T s, t; };
+
+# ifdef GLM_SWIZZLE
+ _GLM_SWIZZLE2_2_MEMBERS(T, P, tvec2, x, y)
+ _GLM_SWIZZLE2_2_MEMBERS(T, P, tvec2, r, g)
+ _GLM_SWIZZLE2_2_MEMBERS(T, P, tvec2, s, t)
+ _GLM_SWIZZLE2_3_MEMBERS(T, P, tvec3, x, y)
+ _GLM_SWIZZLE2_3_MEMBERS(T, P, tvec3, r, g)
+ _GLM_SWIZZLE2_3_MEMBERS(T, P, tvec3, s, t)
+ _GLM_SWIZZLE2_4_MEMBERS(T, P, tvec4, x, y)
+ _GLM_SWIZZLE2_4_MEMBERS(T, P, tvec4, r, g)
+ _GLM_SWIZZLE2_4_MEMBERS(T, P, tvec4, s, t)
+# endif//GLM_SWIZZLE
+ };
+# else
+ union {T x, r, s;};
+ union {T y, g, t;};
+
+# ifdef GLM_SWIZZLE
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P, tvec2, tvec2, tvec3, tvec4)
+# endif//GLM_SWIZZLE
+# endif
+
+ //////////////////////////////////////
+ // Component accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ /// Return the count of components of the vector
+ typedef size_t size_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR size_type size() const;
+
+ GLM_FUNC_DECL T & operator[](size_type i);
+ GLM_FUNC_DECL T const & operator[](size_type i) const;
+# else
+ /// Return the count of components of the vector
+ typedef length_t length_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
+
+ GLM_FUNC_DECL T & operator[](length_type i);
+ GLM_FUNC_DECL T const & operator[](length_type i) const;
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ GLM_FUNC_DECL tvec2();
+ GLM_FUNC_DECL tvec2(tvec2<T, P> const & v);
+ template <precision Q>
+ GLM_FUNC_DECL tvec2(tvec2<T, Q> const & v);
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ GLM_FUNC_DECL explicit tvec2(ctor);
+ GLM_FUNC_DECL explicit tvec2(T const & s);
+ GLM_FUNC_DECL tvec2(T const & s1, T const & s2);
+
+ //////////////////////////////////////
+ // Conversion constructors
+
+ /// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B>
+ GLM_FUNC_DECL tvec2(A const & x, B const & y);
+ template <typename A, typename B>
+ GLM_FUNC_DECL tvec2(tvec1<A, P> const & v1, tvec1<B, P> const & v2);
+
+ //////////////////////////////////////
+ // Conversion vector constructors
+
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tvec2(tvec3<U, Q> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tvec2(tvec4<U, Q> const & v);
+
+# ifdef GLM_FORCE_EXPLICIT_CTOR
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tvec2(tvec2<U, Q> const & v);
+# else
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL tvec2(tvec2<U, Q> const & v);
+# endif
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+# if GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE)
+ template <int E0, int E1>
+ GLM_FUNC_DECL tvec2(detail::_swizzle<2, T, P, tvec2<T, P>, E0, E1,-1,-2> const & that)
+ {
+ *this = that();
+ }
+# endif// GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE)
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tvec2<T, P>& operator=(tvec2<T, P> const & v);
+
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator=(tvec2<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator+=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator+=(tvec2<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator-=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator-=(tvec2<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator*=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator*=(tvec2<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator/=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator/=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator/=(tvec2<U, P> const & v);
+
+ //////////////////////////////////////
+ // Increment and decrement operators
+
+ GLM_FUNC_DECL tvec2<T, P> & operator++();
+ GLM_FUNC_DECL tvec2<T, P> & operator--();
+ GLM_FUNC_DECL tvec2<T, P> operator++(int);
+ GLM_FUNC_DECL tvec2<T, P> operator--(int);
+
+ //////////////////////////////////////
+ // Unary bit operators
+
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator%=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator%=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator%=(tvec2<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator&=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator&=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator&=(tvec2<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator|=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator|=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator|=(tvec2<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator^=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator^=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator^=(tvec2<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator<<=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator<<=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator<<=(tvec2<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator>>=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator>>=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator>>=(tvec2<U, P> const & v);
+ };
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator+(T const & s, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator+(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator-(T const & s, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator-(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator*(T const & s, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator*(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator/(T const & s, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator/(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator%(T const & s, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator%(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator&(T const & s, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator&(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator|(T const & s, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator|(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator^(T const & s, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator^(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator<<(T const & s, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator<<(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator>>(T const & s, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator>>(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator~(tvec2<T, P> const & v);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec2.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/3rdparty/include/glm/detail/type_vec2.inl b/3rdparty/include/glm/detail/type_vec2.inl
new file mode 100644
index 0000000..4db2947
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_vec2.inl
@@ -0,0 +1,909 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_tvec2.inl
+/// @date 2008-08-18 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+#ifdef GLM_FORCE_SIZE_FUNC
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR size_t tvec2<T, P>::size() const
+ {
+ return 2;
+ }
+#else
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tvec2<T, P>::length() const
+ {
+ return 2;
+ }
+#endif
+
+ //////////////////////////////////////
+ // Accesses
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T & tvec2<T, P>::operator[](length_t i)
+ {
+ assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this));
+ return (&x)[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T const & tvec2<T, P>::operator[](length_t i) const
+ {
+ assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this));
+ return (&x)[i];
+ }
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2()
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ : x(0), y(0)
+# endif
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(tvec2<T, P> const & v)
+ : x(v.x), y(v.y)
+ {}
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(tvec2<T, Q> const & v)
+ : x(v.x), y(v.y)
+ {}
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(T const & s)
+ : x(s), y(s)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(T const & s1, T const & s2)
+ : x(s1), y(s2)
+ {}
+
+ //////////////////////////////////////
+ // Conversion scalar constructors
+
+ template <typename T, precision P>
+ template <typename A, typename B>
+ GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(A const & a, B const & b)
+ : x(static_cast<T>(a))
+ , y(static_cast<T>(b))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B>
+ GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(tvec1<A, P> const & a, tvec1<B, P> const & b)
+ : x(static_cast<T>(a.x))
+ , y(static_cast<T>(b.x))
+ {}
+
+ //////////////////////////////////////
+ // Conversion vector constructors
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(tvec2<U, Q> const & v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ {}
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(tvec3<U, Q> const & v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ {}
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(tvec4<U, Q> const & v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ {}
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator=(tvec2<T, P> const & v)
+ {
+ this->x = v.x;
+ this->y = v.y;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator=(tvec2<U, P> const & v)
+ {
+ this->x = static_cast<T>(v.x);
+ this->y = static_cast<T>(v.y);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator+=(U s)
+ {
+ this->x += static_cast<T>(s);
+ this->y += static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator+=(tvec1<U, P> const & v)
+ {
+ this->x += static_cast<T>(v.x);
+ this->y += static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator+=(tvec2<U, P> const & v)
+ {
+ this->x += static_cast<T>(v.x);
+ this->y += static_cast<T>(v.y);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator-=(U s)
+ {
+ this->x -= static_cast<T>(s);
+ this->y -= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator-=(tvec1<U, P> const & v)
+ {
+ this->x -= static_cast<T>(v.x);
+ this->y -= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator-=(tvec2<U, P> const & v)
+ {
+ this->x -= static_cast<T>(v.x);
+ this->y -= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator*=(U s)
+ {
+ this->x *= static_cast<T>(s);
+ this->y *= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator*=(tvec1<U, P> const & v)
+ {
+ this->x *= static_cast<T>(v.x);
+ this->y *= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator*=(tvec2<U, P> const & v)
+ {
+ this->x *= static_cast<T>(v.x);
+ this->y *= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator/=(U s)
+ {
+ this->x /= static_cast<T>(s);
+ this->y /= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator/=(tvec1<U, P> const & v)
+ {
+ this->x /= static_cast<T>(v.x);
+ this->y /= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator/=(tvec2<U, P> const & v)
+ {
+ this->x /= static_cast<T>(v.x);
+ this->y /= static_cast<T>(v.y);
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Increment and decrement operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator++()
+ {
+ ++this->x;
+ ++this->y;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator--()
+ {
+ --this->x;
+ --this->y;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> tvec2<T, P>::operator++(int)
+ {
+ tvec2<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> tvec2<T, P>::operator--(int)
+ {
+ tvec2<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return (v1.x == v2.x) && (v1.y == v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return (v1.x != v2.x) || (v1.y != v2.y);
+ }
+
+ //////////////////////////////////////
+ // Unary bit operators
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator%=(U s)
+ {
+ this->x %= static_cast<T>(s);
+ this->y %= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator%=(tvec1<U, P> const & v)
+ {
+ this->x %= static_cast<T>(v.x);
+ this->y %= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator%=(tvec2<U, P> const & v)
+ {
+ this->x %= static_cast<T>(v.x);
+ this->y %= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator&=(U s)
+ {
+ this->x &= static_cast<T>(s);
+ this->y &= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator&=(tvec1<U, P> const & v)
+ {
+ this->x &= static_cast<T>(v.x);
+ this->y &= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator&=(tvec2<U, P> const & v)
+ {
+ this->x &= static_cast<T>(v.x);
+ this->y &= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator|=(U s)
+ {
+ this->x |= static_cast<T>(s);
+ this->y |= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator|=(tvec1<U, P> const & v)
+ {
+ this->x |= static_cast<T>(v.x);
+ this->y |= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator|=(tvec2<U, P> const & v)
+ {
+ this->x |= static_cast<T>(v.x);
+ this->y |= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator^=(U s)
+ {
+ this->x ^= static_cast<T>(s);
+ this->y ^= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator^=(tvec1<U, P> const & v)
+ {
+ this->x ^= static_cast<T>(v.x);
+ this->y ^= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator^=(tvec2<U, P> const & v)
+ {
+ this->x ^= static_cast<T>(v.x);
+ this->y ^= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator<<=(U s)
+ {
+ this->x <<= static_cast<T>(s);
+ this->y <<= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator<<=(tvec1<U, P> const & v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ this->y <<= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator<<=(tvec2<U, P> const & v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ this->y <<= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator>>=(U s)
+ {
+ this->x >>= static_cast<T>(s);
+ this->y >>= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator>>=(tvec1<U, P> const & v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ this->y >>= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator>>=(tvec2<U, P> const & v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ this->y >>= static_cast<T>(v.y);
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Binary arithmetic operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec2<T, P> const & v, T const & s)
+ {
+ return tvec2<T, P>(
+ v.x + s,
+ v.y + s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x + v2.x,
+ v1.y + v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator+(T const & s, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ s + v.x,
+ s + v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x + v2.x,
+ v1.x + v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x + v2.x,
+ v1.y + v2.y);
+ }
+
+ //operator-
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v, T const & s)
+ {
+ return tvec2<T, P>(
+ v.x - s,
+ v.y - s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x - v2.x,
+ v1.y - v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator-(T const & s, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ s - v.x,
+ s - v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x - v2.x,
+ v1.x - v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x - v2.x,
+ v1.y - v2.y);
+ }
+
+ //operator*
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec2<T, P> const & v1, T const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x * v2,
+ v1.y * v2);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x * v2.x,
+ v1.y * v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator*(T const & s, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ s * v.x,
+ s * v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x * v2.x,
+ v1.x * v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x * v2.x,
+ v1.y * v2.y);
+ }
+
+ //operator/
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec2<T, P> const & v, T const & s)
+ {
+ return tvec2<T, P>(
+ v.x / s,
+ v.y / s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x / v2.x,
+ v1.y / v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator/(T const & s, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ s / v.x,
+ s / v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x / v2.x,
+ v1.x / v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x / v2.x,
+ v1.y / v2.y);
+ }
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ -v.x,
+ -v.y);
+ }
+
+ //////////////////////////////////////
+ // Binary bit operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec2<T, P> const & v, T const & s)
+ {
+ return tvec2<T, P>(
+ v.x % s,
+ v.y % s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x % v2.x,
+ v1.y % v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator%(T const & s, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ s % v.x,
+ s % v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x % v2.x,
+ v1.x % v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x % v2.x,
+ v1.y % v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec2<T, P> const & v, T const & s)
+ {
+ return tvec2<T, P>(
+ v.x & s,
+ v.y & s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x & v2.x,
+ v1.y & v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator&(T const & s, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ s & v.x,
+ s & v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x & v2.x,
+ v1.x & v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x & v2.x,
+ v1.y & v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec2<T, P> const & v, T const & s)
+ {
+ return tvec2<T, P>(
+ v.x | s,
+ v.y | s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x | v2.x,
+ v1.y | v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator|(T const & s, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ s | v.x,
+ s | v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x | v2.x,
+ v1.x | v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x | v2.x,
+ v1.y | v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec2<T, P> const & v, T const & s)
+ {
+ return tvec2<T, P>(
+ v.x ^ s,
+ v.y ^ s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x ^ v2.x,
+ v1.y ^ v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator^(T const & s, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ s ^ v.x,
+ s ^ v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x ^ v2.x,
+ v1.x ^ v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x ^ v2.x,
+ v1.y ^ v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec2<T, P> const & v, T const & s)
+ {
+ return tvec2<T, P>(
+ v.x << s,
+ v.y << s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x << v2.x,
+ v1.y << v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(T const & s, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ s << v.x,
+ s << v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x << v2.x,
+ v1.x << v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x << v2.x,
+ v1.y << v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec2<T, P> const & v, T const & s)
+ {
+ return tvec2<T, P>(
+ v.x >> s,
+ v.y >> s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x >> v2.x,
+ v1.y >> v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(T const & s, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ s >> v.x,
+ s >> v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x >> v2.x,
+ v1.x >> v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x >> v2.x,
+ v1.y >> v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator~(tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ ~v.x,
+ ~v.y);
+ }
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/type_vec3.hpp b/3rdparty/include/glm/detail/type_vec3.hpp
new file mode 100644
index 0000000..5f0673b
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_vec3.hpp
@@ -0,0 +1,425 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_vec3.hpp
+/// @date 2008-08-22 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+//#include "../fwd.hpp"
+#include "type_vec.hpp"
+#ifdef GLM_SWIZZLE
+# if GLM_HAS_ANONYMOUS_UNION
+# include "_swizzle.hpp"
+# else
+# include "_swizzle_func.hpp"
+# endif
+#endif //GLM_SWIZZLE
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tvec3
+ {
+ //////////////////////////////////////
+ // Implementation detail
+
+ typedef tvec3<T, P> type;
+ typedef tvec3<bool, P> bool_type;
+ typedef T value_type;
+
+ //////////////////////////////////////
+ // Data
+
+# if GLM_HAS_ANONYMOUS_UNION
+ union
+ {
+ struct{ T x, y, z; };
+ struct{ T r, g, b; };
+ struct{ T s, t, p; };
+
+# ifdef GLM_SWIZZLE
+ _GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, x, y, z)
+ _GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, r, g, b)
+ _GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, s, t, p)
+ _GLM_SWIZZLE3_3_MEMBERS(T, P, tvec3, x, y, z)
+ _GLM_SWIZZLE3_3_MEMBERS(T, P, tvec3, r, g, b)
+ _GLM_SWIZZLE3_3_MEMBERS(T, P, tvec3, s, t, p)
+ _GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, x, y, z)
+ _GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, r, g, b)
+ _GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, s, t, p)
+# endif//GLM_SWIZZLE
+ };
+# else
+ union { T x, r, s; };
+ union { T y, g, t; };
+ union { T z, b, p; };
+
+# ifdef GLM_SWIZZLE
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P, tvec3, tvec2, tvec3, tvec4)
+# endif//GLM_SWIZZLE
+# endif//GLM_LANG
+
+ //////////////////////////////////////
+ // Component accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ /// Return the count of components of the vector
+ typedef size_t size_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR size_type size() const;
+
+ GLM_FUNC_DECL T & operator[](size_type i);
+ GLM_FUNC_DECL T const & operator[](size_type i) const;
+# else
+ /// Return the count of components of the vector
+ typedef length_t length_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
+
+ GLM_FUNC_DECL T & operator[](length_type i);
+ GLM_FUNC_DECL T const & operator[](length_type i) const;
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ GLM_FUNC_DECL tvec3();
+ GLM_FUNC_DECL tvec3(tvec3<T, P> const & v);
+ template <precision Q>
+ GLM_FUNC_DECL tvec3(tvec3<T, Q> const & v);
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ GLM_FUNC_DECL explicit tvec3(ctor);
+ GLM_FUNC_DECL explicit tvec3(T const & s);
+ GLM_FUNC_DECL tvec3(T const & a, T const & b, T const & c);
+
+ //////////////////////////////////////
+ // Conversion scalar constructors
+
+ /// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C>
+ GLM_FUNC_DECL tvec3(A const & a, B const & b, C const & c);
+ template <typename A, typename B, typename C>
+ GLM_FUNC_DECL tvec3(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c);
+
+ //////////////////////////////////////
+ // Conversion vector constructors
+
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_DECL explicit tvec3(tvec2<A, Q> const & a, B const & b);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_DECL explicit tvec3(tvec2<A, Q> const & a, tvec1<B, Q> const & b);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_DECL explicit tvec3(A const & a, tvec2<B, Q> const & b);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_DECL explicit tvec3(tvec1<A, Q> const & a, tvec2<B, Q> const & b);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tvec3(tvec4<U, Q> const & v);
+
+# ifdef GLM_FORCE_EXPLICIT_CTOR
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tvec3(tvec3<U, Q> const & v);
+# else
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL tvec3(tvec3<U, Q> const & v);
+# endif
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+# if GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE)
+ template <int E0, int E1, int E2>
+ GLM_FUNC_DECL tvec3(detail::_swizzle<3, T, P, tvec3<T, P>, E0, E1, E2, -1> const & that)
+ {
+ *this = that();
+ }
+
+ template <int E0, int E1>
+ GLM_FUNC_DECL tvec3(detail::_swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v, T const & s)
+ {
+ *this = tvec3<T, P>(v(), s);
+ }
+
+ template <int E0, int E1>
+ GLM_FUNC_DECL tvec3(T const & s, detail::_swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v)
+ {
+ *this = tvec3<T, P>(s, v());
+ }
+# endif// GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE)
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tvec3<T, P> & operator=(tvec3<T, P> const & v);
+
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator=(tvec3<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator+=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator+=(tvec3<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator-=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator-=(tvec3<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator*=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator*=(tvec3<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator/=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator/=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator/=(tvec3<U, P> const & v);
+
+ //////////////////////////////////////
+ // Increment and decrement operators
+
+ GLM_FUNC_DECL tvec3<T, P> & operator++();
+ GLM_FUNC_DECL tvec3<T, P> & operator--();
+ GLM_FUNC_DECL tvec3<T, P> operator++(int);
+ GLM_FUNC_DECL tvec3<T, P> operator--(int);
+
+ //////////////////////////////////////
+ // Unary bit operators
+
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator%=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator%=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator%=(tvec3<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator&=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator&=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator&=(tvec3<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator|=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator|=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator|=(tvec3<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator^=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator^=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator^=(tvec3<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator<<=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator<<=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator<<=(tvec3<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator>>=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator>>=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator>>=(tvec3<U, P> const & v);
+ };
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator+(T const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator+(tvec1<T, P> const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator-(T const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator-(tvec1<T, P> const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator*(T const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator*(tvec1<T, P> const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator/(T const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator/(tvec1<T, P> const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator%(T const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator%(tvec1<T, P> const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator&(T const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator&(tvec1<T, P> const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator|(T const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator|(tvec1<T, P> const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator^(T const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator^(tvec1<T, P> const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator<<(T const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator<<(tvec1<T, P> const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator>>(T const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator>>(tvec1<T, P> const & s, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator~(tvec3<T, P> const & v);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec3.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/3rdparty/include/glm/detail/type_vec3.inl b/3rdparty/include/glm/detail/type_vec3.inl
new file mode 100644
index 0000000..b2088d8
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_vec3.inl
@@ -0,0 +1,1042 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_tvec3.inl
+/// @date 2008-08-22 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3()
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ : x(0), y(0), z(0)
+# endif
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(tvec3<T, P> const & v)
+ : x(v.x), y(v.y), z(v.z)
+ {}
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(tvec3<T, Q> const & v)
+ : x(v.x), y(v.y), z(v.z)
+ {}
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(T const & s)
+ : x(s), y(s), z(s)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(T const & a, T const & b, T const & c)
+ : x(a), y(b), z(c)
+ {}
+
+ //////////////////////////////////////
+ // Conversion scalar constructors
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C>
+ GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(A const & a, B const & b, C const & c) :
+ x(static_cast<T>(a)),
+ y(static_cast<T>(b)),
+ z(static_cast<T>(c))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C>
+ GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c) :
+ x(static_cast<T>(a)),
+ y(static_cast<T>(b)),
+ z(static_cast<T>(c))
+ {}
+
+ //////////////////////////////////////
+ // Conversion vector constructors
+
+ template <typename T, precision P>
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(tvec2<A, Q> const & a, B const & b) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(a.y)),
+ z(static_cast<T>(b))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(tvec2<A, Q> const & a, tvec1<B, Q> const & b) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(a.y)),
+ z(static_cast<T>(b.x))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(A const & a, tvec2<B, Q> const & b) :
+ x(static_cast<T>(a)),
+ y(static_cast<T>(b.x)),
+ z(static_cast<T>(b.y))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(tvec1<A, Q> const & a, tvec2<B, Q> const & b) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(b.x)),
+ z(static_cast<T>(b.y))
+ {}
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(tvec3<U, Q> const & v) :
+ x(static_cast<T>(v.x)),
+ y(static_cast<T>(v.y)),
+ z(static_cast<T>(v.z))
+ {}
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(tvec4<U, Q> const & v) :
+ x(static_cast<T>(v.x)),
+ y(static_cast<T>(v.y)),
+ z(static_cast<T>(v.z))
+ {}
+
+ //////////////////////////////////////
+ // Component accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec3<T, P>::size_type tvec3<T, P>::size() const
+ {
+ return 3;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T & tvec3<T, P>::operator[](typename tvec3<T, P>::size_type i)
+ {
+ assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this));
+ return (&x)[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T const & tvec3<T, P>::operator[](typename tvec3<T, P>::size_type i) const
+ {
+ assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this));
+ return (&x)[i];
+ }
+# else
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec3<T, P>::length_type tvec3<T, P>::length() const
+ {
+ return 3;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T & tvec3<T, P>::operator[](typename tvec3<T, P>::length_type i)
+ {
+ assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this));
+ return (&x)[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T const & tvec3<T, P>::operator[](typename tvec3<T, P>::length_type i) const
+ {
+ assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this));
+ return (&x)[i];
+ }
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P>& tvec3<T, P>::operator=(tvec3<T, P> const & v)
+ {
+ this->x = v.x;
+ this->y = v.y;
+ this->z = v.z;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P>& tvec3<T, P>::operator=(tvec3<U, P> const & v)
+ {
+ this->x = static_cast<T>(v.x);
+ this->y = static_cast<T>(v.y);
+ this->z = static_cast<T>(v.z);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+=(U s)
+ {
+ this->x += static_cast<T>(s);
+ this->y += static_cast<T>(s);
+ this->z += static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+=(tvec1<U, P> const & v)
+ {
+ this->x += static_cast<T>(v.x);
+ this->y += static_cast<T>(v.x);
+ this->z += static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+=(tvec3<U, P> const & v)
+ {
+ this->x += static_cast<T>(v.x);
+ this->y += static_cast<T>(v.y);
+ this->z += static_cast<T>(v.z);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-=(U s)
+ {
+ this->x -= static_cast<T>(s);
+ this->y -= static_cast<T>(s);
+ this->z -= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-=(tvec1<U, P> const & v)
+ {
+ this->x -= static_cast<T>(v.x);
+ this->y -= static_cast<T>(v.x);
+ this->z -= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-=(tvec3<U, P> const & v)
+ {
+ this->x -= static_cast<T>(v.x);
+ this->y -= static_cast<T>(v.y);
+ this->z -= static_cast<T>(v.z);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*=(U s)
+ {
+ this->x *= static_cast<T>(s);
+ this->y *= static_cast<T>(s);
+ this->z *= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*=(tvec1<U, P> const & v)
+ {
+ this->x *= static_cast<T>(v.x);
+ this->y *= static_cast<T>(v.x);
+ this->z *= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*=(tvec3<U, P> const & v)
+ {
+ this->x *= static_cast<T>(v.x);
+ this->y *= static_cast<T>(v.y);
+ this->z *= static_cast<T>(v.z);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/=(U s)
+ {
+ this->x /= static_cast<T>(s);
+ this->y /= static_cast<T>(s);
+ this->z /= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/=(tvec1<U, P> const & v)
+ {
+ this->x /= static_cast<T>(v.x);
+ this->y /= static_cast<T>(v.x);
+ this->z /= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/=(tvec3<U, P> const & v)
+ {
+ this->x /= static_cast<T>(v.x);
+ this->y /= static_cast<T>(v.y);
+ this->z /= static_cast<T>(v.z);
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Increment and decrement operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator++()
+ {
+ ++this->x;
+ ++this->y;
+ ++this->z;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator--()
+ {
+ --this->x;
+ --this->y;
+ --this->z;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> tvec3<T, P>::operator++(int)
+ {
+ tvec3<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> tvec3<T, P>::operator--(int)
+ {
+ tvec3<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ //////////////////////////////////////
+ // Unary bit operators
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%=(U s)
+ {
+ this->x %= s;
+ this->y %= s;
+ this->z %= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%=(tvec1<U, P> const & v)
+ {
+ this->x %= v.x;
+ this->y %= v.x;
+ this->z %= v.x;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%=(tvec3<U, P> const & v)
+ {
+ this->x %= v.x;
+ this->y %= v.y;
+ this->z %= v.z;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&=(U s)
+ {
+ this->x &= s;
+ this->y &= s;
+ this->z &= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&=(tvec1<U, P> const & v)
+ {
+ this->x &= v.x;
+ this->y &= v.x;
+ this->z &= v.x;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&=(tvec3<U, P> const & v)
+ {
+ this->x &= v.x;
+ this->y &= v.y;
+ this->z &= v.z;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|=(U s)
+ {
+ this->x |= s;
+ this->y |= s;
+ this->z |= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|=(tvec1<U, P> const & v)
+ {
+ this->x |= v.x;
+ this->y |= v.x;
+ this->z |= v.x;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|=(tvec3<U, P> const & v)
+ {
+ this->x |= v.x;
+ this->y |= v.y;
+ this->z |= v.z;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^=(U s)
+ {
+ this->x ^= s;
+ this->y ^= s;
+ this->z ^= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^=(tvec1<U, P> const & v)
+ {
+ this->x ^= v.x;
+ this->y ^= v.x;
+ this->z ^= v.x;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^=(tvec3<U, P> const & v)
+ {
+ this->x ^= v.x;
+ this->y ^= v.y;
+ this->z ^= v.z;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<=(U s)
+ {
+ this->x <<= s;
+ this->y <<= s;
+ this->z <<= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<=(tvec1<U, P> const & v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ this->y <<= static_cast<T>(v.x);
+ this->z <<= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<=(tvec3<U, P> const & v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ this->y <<= static_cast<T>(v.y);
+ this->z <<= static_cast<T>(v.z);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>=(U s)
+ {
+ this->x >>= static_cast<T>(s);
+ this->y >>= static_cast<T>(s);
+ this->z >>= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>=(tvec1<U, P> const & v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ this->y >>= static_cast<T>(v.x);
+ this->z >>= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>=(tvec3<U, P> const & v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ this->y >>= static_cast<T>(v.y);
+ this->z >>= static_cast<T>(v.z);
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z);
+ }
+
+ //////////////////////////////////////
+ // Binary arithmetic operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v, T const & s)
+ {
+ return tvec3<T, P>(
+ v.x + s,
+ v.y + s,
+ v.z + s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v, tvec1<T, P> const & s)
+ {
+ return tvec3<T, P>(
+ v.x + s.x,
+ v.y + s.x,
+ v.z + s.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator+(T const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s + v.x,
+ s + v.y,
+ s + v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec1<T, P> const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s.x + v.x,
+ s.x + v.y,
+ s.x + v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x + v2.x,
+ v1.y + v2.y,
+ v1.z + v2.z);
+ }
+
+ //operator-
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v, T const & s)
+ {
+ return tvec3<T, P>(
+ v.x - s,
+ v.y - s,
+ v.z - s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v, tvec1<T, P> const & s)
+ {
+ return tvec3<T, P>(
+ v.x - s.x,
+ v.y - s.x,
+ v.z - s.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator-(T const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s - v.x,
+ s - v.y,
+ s - v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec1<T, P> const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s.x - v.x,
+ s.x - v.y,
+ s.x - v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x - v2.x,
+ v1.y - v2.y,
+ v1.z - v2.z);
+ }
+
+ //operator*
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v, T const & s)
+ {
+ return tvec3<T, P>(
+ v.x * s,
+ v.y * s,
+ v.z * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v, tvec1<T, P> const & s)
+ {
+ return tvec3<T, P>(
+ v.x * s.x,
+ v.y * s.x,
+ v.z * s.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator*(T const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s * v.x,
+ s * v.y,
+ s * v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec1<T, P> const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s.x * v.x,
+ s.x * v.y,
+ s.x * v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x * v2.x,
+ v1.y * v2.y,
+ v1.z * v2.z);
+ }
+
+ //operator/
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec3<T, P> const & v, T const & s)
+ {
+ return tvec3<T, P>(
+ v.x / s,
+ v.y / s,
+ v.z / s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec3<T, P> const & v, tvec1<T, P> const & s)
+ {
+ return tvec3<T, P>(
+ v.x / s.x,
+ v.y / s.x,
+ v.z / s.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator/(T const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s / v.x,
+ s / v.y,
+ s / v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec1<T, P> const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s.x / v.x,
+ s.x / v.y,
+ s.x / v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x / v2.x,
+ v1.y / v2.y,
+ v1.z / v2.z);
+ }
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ -v.x,
+ -v.y,
+ -v.z);
+ }
+
+ //////////////////////////////////////
+ // Binary bit operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec3<T, P> const & v, T const & s)
+ {
+ return tvec3<T, P>(
+ v.x % s,
+ v.y % s,
+ v.z % s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec3<T, P> const & v, tvec1<T, P> const & s)
+ {
+ return tvec3<T, P>(
+ v.x % s.x,
+ v.y % s.x,
+ v.z % s.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator%(T const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s % v.x,
+ s % v.y,
+ s % v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec1<T, P> const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s.x % v.x,
+ s.x % v.y,
+ s.x % v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x % v2.x,
+ v1.y % v2.y,
+ v1.z % v2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec3<T, P> const & v, T const & s)
+ {
+ return tvec3<T, P>(
+ v.x & s,
+ v.y & s,
+ v.z & s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec3<T, P> const & v, tvec1<T, P> const & s)
+ {
+ return tvec3<T, P>(
+ v.x & s.x,
+ v.y & s.x,
+ v.z & s.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator&(T const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s & v.x,
+ s & v.y,
+ s & v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec1<T, P> const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s.x & v.x,
+ s.x & v.y,
+ s.x & v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x & v2.x,
+ v1.y & v2.y,
+ v1.z & v2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec3<T, P> const & v, T const & s)
+ {
+ return tvec3<T, P>(
+ v.x | s,
+ v.y | s,
+ v.z | s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec3<T, P> const & v, tvec1<T, P> const & s)
+ {
+ return tvec3<T, P>(
+ v.x | s.x,
+ v.y | s.x,
+ v.z | s.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator|(T const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s | v.x,
+ s | v.y,
+ s | v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec1<T, P> const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s.x | v.x,
+ s.x | v.y,
+ s.x | v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x | v2.x,
+ v1.y | v2.y,
+ v1.z | v2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec3<T, P> const & v, T const & s)
+ {
+ return tvec3<T, P>(
+ v.x ^ s,
+ v.y ^ s,
+ v.z ^ s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec3<T, P> const & v, tvec1<T, P> const & s)
+ {
+ return tvec3<T, P>(
+ v.x ^ s.x,
+ v.y ^ s.x,
+ v.z ^ s.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator^(T const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s ^ v.x,
+ s ^ v.y,
+ s ^ v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec1<T, P> const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s.x ^ v.x,
+ s.x ^ v.y,
+ s.x ^ v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x ^ v2.x,
+ v1.y ^ v2.y,
+ v1.z ^ v2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec3<T, P> const & v, T const & s)
+ {
+ return tvec3<T, P>(
+ v.x << s,
+ v.y << s,
+ v.z << s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec3<T, P> const & v, tvec1<T, P> const & s)
+ {
+ return tvec3<T, P>(
+ v.x << s.x,
+ v.y << s.x,
+ v.z << s.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(T const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s << v.x,
+ s << v.y,
+ s << v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec1<T, P> const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s.x << v.x,
+ s.x << v.y,
+ s.x << v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x << v2.x,
+ v1.y << v2.y,
+ v1.z << v2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec3<T, P> const & v, T const & s)
+ {
+ return tvec3<T, P>(
+ v.x >> s,
+ v.y >> s,
+ v.z >> s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec3<T, P> const & v, tvec1<T, P> const & s)
+ {
+ return tvec3<T, P>(
+ v.x >> s.x,
+ v.y >> s.x,
+ v.z >> s.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(T const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s >> v.x,
+ s >> v.y,
+ s >> v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec1<T, P> const & s, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ s.x >> v.x,
+ s.x >> v.y,
+ s.x >> v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x >> v2.x,
+ v1.y >> v2.y,
+ v1.z >> v2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator~(tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ ~v.x,
+ ~v.y,
+ ~v.z);
+ }
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/type_vec4.hpp b/3rdparty/include/glm/detail/type_vec4.hpp
new file mode 100644
index 0000000..8189d6f
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_vec4.hpp
@@ -0,0 +1,531 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_vec4.hpp
+/// @date 2008-08-22 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+//#include "../fwd.hpp"
+#include "setup.hpp"
+#include "type_vec.hpp"
+#ifdef GLM_SWIZZLE
+# if GLM_HAS_ANONYMOUS_UNION
+# include "_swizzle.hpp"
+# else
+# include "_swizzle_func.hpp"
+# endif
+#endif //GLM_SWIZZLE
+#include <cstddef>
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ struct simd
+ {
+ typedef T type[4];
+ };
+
+# define GLM_NOT_BUGGY_VC32BITS !(GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER & GLM_COMPILER_VC && GLM_COMPILER < GLM_COMPILER_VC2013)
+
+# if GLM_ARCH & GLM_ARCH_SSE2 && GLM_NOT_BUGGY_VC32BITS
+ template <>
+ struct simd<float>
+ {
+ typedef __m128 type;
+ };
+
+ template <>
+ struct simd<int>
+ {
+ typedef __m128i type;
+ };
+
+ template <>
+ struct simd<unsigned int>
+ {
+ typedef __m128i type;
+ };
+# endif
+
+# if GLM_ARCH & GLM_ARCH_AVX && GLM_NOT_BUGGY_VC32BITS
+ template <>
+ struct simd<double>
+ {
+ typedef __m256d type;
+ };
+# endif
+
+# if GLM_ARCH & GLM_ARCH_AVX2 && GLM_NOT_BUGGY_VC32BITS
+ template <>
+ struct simd<int64>
+ {
+ typedef __m256i type;
+ };
+
+ template <>
+ struct simd<uint64>
+ {
+ typedef __m256i type;
+ };
+# endif
+
+}//namespace detail
+
+ template <typename T, precision P = defaultp>
+ struct tvec4
+ {
+ //////////////////////////////////////
+ // Implementation detail
+
+ typedef tvec4<T, P> type;
+ typedef tvec4<bool, P> bool_type;
+ typedef T value_type;
+
+ //////////////////////////////////////
+ // Data
+
+# if GLM_HAS_ANONYMOUS_UNION
+ union
+ {
+ struct { T x, y, z, w;};
+ struct { T r, g, b, a; };
+ struct { T s, t, p, q; };
+
+ typename detail::simd<T>::type data;
+
+# ifdef GLM_SWIZZLE
+ _GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, x, y, z, w)
+ _GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, r, g, b, a)
+ _GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, s, t, p, q)
+ _GLM_SWIZZLE4_3_MEMBERS(T, P, tvec3, x, y, z, w)
+ _GLM_SWIZZLE4_3_MEMBERS(T, P, tvec3, r, g, b, a)
+ _GLM_SWIZZLE4_3_MEMBERS(T, P, tvec3, s, t, p, q)
+ _GLM_SWIZZLE4_4_MEMBERS(T, P, tvec4, x, y, z, w)
+ _GLM_SWIZZLE4_4_MEMBERS(T, P, tvec4, r, g, b, a)
+ _GLM_SWIZZLE4_4_MEMBERS(T, P, tvec4, s, t, p, q)
+# endif//GLM_SWIZZLE
+ };
+# else
+ union { T x, r, s; };
+ union { T y, g, t; };
+ union { T z, b, p; };
+ union { T w, a, q; };
+
+# ifdef GLM_SWIZZLE
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P, tvec4, tvec2, tvec3, tvec4)
+# endif//GLM_SWIZZLE
+# endif//GLM_LANG
+
+ //////////////////////////////////////
+ // Component accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ /// Return the count of components of the vector
+ typedef size_t size_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR size_type size() const;
+
+ GLM_FUNC_DECL T & operator[](size_type i);
+ GLM_FUNC_DECL T const & operator[](size_type i) const;
+# else
+ /// Return the count of components of the vector
+ typedef length_t length_type;
+ GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
+
+ GLM_FUNC_DECL T & operator[](length_type i);
+ GLM_FUNC_DECL T const & operator[](length_type i) const;
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ GLM_FUNC_DECL tvec4();
+ GLM_FUNC_DECL tvec4(tvec4<T, P> const & v);
+ template <precision Q>
+ GLM_FUNC_DECL tvec4(tvec4<T, Q> const & v);
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ GLM_FUNC_DECL explicit tvec4(ctor);
+ GLM_FUNC_DECL explicit tvec4(T s);
+ GLM_FUNC_DECL tvec4(T a, T b, T c, T d);
+ GLM_FUNC_DECL ~tvec4(){}
+
+ //////////////////////////////////////
+ // Conversion scalar constructors
+
+ /// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C, typename D>
+ GLM_FUNC_DECL tvec4(A a, B b, C c, D d);
+ template <typename A, typename B, typename C, typename D>
+ GLM_FUNC_DECL tvec4(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c, tvec1<D, P> const & d);
+
+ //////////////////////////////////////
+ // Conversion vector constructors
+
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_DECL explicit tvec4(tvec2<A, Q> const & a, B b, C c);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_DECL explicit tvec4(tvec2<A, Q> const & a, tvec1<B, Q> const & b, tvec1<C, Q> const & c);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_DECL explicit tvec4(A a, tvec2<B, Q> const & b, C c);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_DECL explicit tvec4(tvec1<A, Q> const & a, tvec2<B, Q> const & b, tvec1<C, Q> const & c);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_DECL explicit tvec4(A a, B b, tvec2<C, Q> const & c);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_DECL explicit tvec4(tvec1<A, Q> const & a, tvec1<B, Q> const & b, tvec2<C, Q> const & c);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_DECL explicit tvec4(tvec3<A, Q> const & a, B b);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_DECL explicit tvec4(tvec3<A, Q> const & a, tvec1<B, Q> const & b);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_DECL explicit tvec4(A a, tvec3<B, Q> const & b);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_DECL explicit tvec4(tvec1<A, Q> const & a, tvec3<B, Q> const & b);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_DECL explicit tvec4(tvec2<A, Q> const & a, tvec2<B, Q> const & b);
+
+# ifdef GLM_FORCE_EXPLICIT_CTOR
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL explicit tvec4(tvec4<U, Q> const & v);
+# else
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL tvec4(tvec4<U, Q> const & v);
+# endif
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+# if GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE)
+ template <int E0, int E1, int E2, int E3>
+ GLM_FUNC_DECL tvec4(detail::_swizzle<4, T, P, tvec4<T, P>, E0, E1, E2, E3> const & that)
+ {
+ *this = that();
+ }
+
+ template <int E0, int E1, int F0, int F1>
+ GLM_FUNC_DECL tvec4(detail::_swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v, detail::_swizzle<2, T, P, tvec2<T, P>, F0, F1, -1, -2> const & u)
+ {
+ *this = tvec4<T, P>(v(), u());
+ }
+
+ template <int E0, int E1>
+ GLM_FUNC_DECL tvec4(T const & x, T const & y, detail::_swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v)
+ {
+ *this = tvec4<T, P>(x, y, v());
+ }
+
+ template <int E0, int E1>
+ GLM_FUNC_DECL tvec4(T const & x, detail::_swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v, T const & w)
+ {
+ *this = tvec4<T, P>(x, v(), w);
+ }
+
+ template <int E0, int E1>
+ GLM_FUNC_DECL tvec4(detail::_swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v, T const & z, T const & w)
+ {
+ *this = tvec4<T, P>(v(), z, w);
+ }
+
+ template <int E0, int E1, int E2>
+ GLM_FUNC_DECL tvec4(detail::_swizzle<3, T, P, tvec3<T, P>, E0, E1, E2, -1> const & v, T const & w)
+ {
+ *this = tvec4<T, P>(v(), w);
+ }
+
+ template <int E0, int E1, int E2>
+ GLM_FUNC_DECL tvec4(T const & x, detail::_swizzle<3, T, P, tvec3<T, P>, E0, E1, E2, -1> const & v)
+ {
+ *this = tvec4<T, P>(x, v());
+ }
+# endif// GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE)
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tvec4<T, P> & operator=(tvec4<T, P> const & v);
+
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator=(tvec4<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator+=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator+=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator+=(tvec4<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator-=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator-=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator-=(tvec4<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator*=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator*=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator*=(tvec4<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator/=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator/=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator/=(tvec4<U, P> const & v);
+
+ //////////////////////////////////////
+ // Increment and decrement operators
+
+ GLM_FUNC_DECL tvec4<T, P> & operator++();
+ GLM_FUNC_DECL tvec4<T, P> & operator--();
+ GLM_FUNC_DECL tvec4<T, P> operator++(int);
+ GLM_FUNC_DECL tvec4<T, P> operator--(int);
+
+ //////////////////////////////////////
+ // Unary bit operators
+
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator%=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator%=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator%=(tvec4<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator&=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator&=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator&=(tvec4<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator|=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator|=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator|=(tvec4<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator^=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator^=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator^=(tvec4<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator<<=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator<<=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator<<=(tvec4<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator>>=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator>>=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator>>=(tvec4<U, P> const & v);
+ };
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator+(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator+(tvec1<T, P> const & s, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator-(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator-(tvec1<T, P> const & s, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator*(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator*(tvec1<T, P> const & s, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator/(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator/(tvec1<T, P> const & s, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator==(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator!=(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator%(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator%(tvec1<T, P> const & s, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator&(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator&(tvec1<T, P> const & s, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator|(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator|(tvec1<T, P> const & s, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator^(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator^(tvec1<T, P> const & s, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator<<(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator<<(tvec1<T, P> const & s, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v, tvec1<T, P> const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator>>(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator>>(tvec1<T, P> const & s, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator~(tvec4<T, P> const & v);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec4.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/3rdparty/include/glm/detail/type_vec4.inl b/3rdparty/include/glm/detail/type_vec4.inl
new file mode 100644
index 0000000..fbdf51f
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_vec4.inl
@@ -0,0 +1,1124 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_tvec4.inl
+/// @date 2008-08-23 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4()
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ : x(0), y(0), z(0), w(0)
+# endif
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec4<T, P> const & v)
+ : x(v.x), y(v.y), z(v.z), w(v.w)
+ {}
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec4<T, Q> const & v)
+ : x(v.x), y(v.y), z(v.z), w(v.w)
+ {}
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(T s)
+ : x(s), y(s), z(s), w(s)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(T a, T b, T c, T d)
+ : x(a), y(b), z(c), w(d)
+ {}
+
+ //////////////////////////////////////
+ // Conversion scalar constructors
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C, typename D>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(A a, B b, C c, D d) :
+ x(static_cast<T>(a)),
+ y(static_cast<T>(b)),
+ z(static_cast<T>(c)),
+ w(static_cast<T>(d))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C, typename D>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c, tvec1<D, P> const & d) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(b.x)),
+ z(static_cast<T>(c.x)),
+ w(static_cast<T>(d.x))
+ {}
+
+ //////////////////////////////////////
+ // Conversion vector constructors
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec2<A, Q> const & a, B b, C c) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(a.y)),
+ z(static_cast<T>(b)),
+ w(static_cast<T>(c))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec2<A, Q> const & a, tvec1<B, Q> const & b, tvec1<C, Q> const & c) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(a.y)),
+ z(static_cast<T>(b.x)),
+ w(static_cast<T>(c.x))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(A s1, tvec2<B, Q> const & v, C s2) :
+ x(static_cast<T>(s1)),
+ y(static_cast<T>(v.x)),
+ z(static_cast<T>(v.y)),
+ w(static_cast<T>(s2))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec1<A, Q> const & a, tvec2<B, Q> const & b, tvec1<C, Q> const & c) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(b.x)),
+ z(static_cast<T>(b.y)),
+ w(static_cast<T>(c.x))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(A s1, B s2, tvec2<C, Q> const & v) :
+ x(static_cast<T>(s1)),
+ y(static_cast<T>(s2)),
+ z(static_cast<T>(v.x)),
+ w(static_cast<T>(v.y))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec1<A, Q> const & a, tvec1<B, Q> const & b, tvec2<C, Q> const & c) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(b.x)),
+ z(static_cast<T>(c.x)),
+ w(static_cast<T>(c.y))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec3<A, Q> const & a, B b) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(a.y)),
+ z(static_cast<T>(a.z)),
+ w(static_cast<T>(b))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec3<A, Q> const & a, tvec1<B, Q> const & b) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(a.y)),
+ z(static_cast<T>(a.z)),
+ w(static_cast<T>(b.x))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(A a, tvec3<B, Q> const & b) :
+ x(static_cast<T>(a)),
+ y(static_cast<T>(b.x)),
+ z(static_cast<T>(b.y)),
+ w(static_cast<T>(b.z))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec1<A, Q> const & a, tvec3<B, Q> const & b) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(b.x)),
+ z(static_cast<T>(b.y)),
+ w(static_cast<T>(b.z))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec2<A, Q> const & a, tvec2<B, Q> const & b) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(a.y)),
+ z(static_cast<T>(b.x)),
+ w(static_cast<T>(b.y))
+ {}
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec4<U, Q> const & v) :
+ x(static_cast<T>(v.x)),
+ y(static_cast<T>(v.y)),
+ z(static_cast<T>(v.z)),
+ w(static_cast<T>(v.w))
+ {}
+
+ //////////////////////////////////////
+ // Component accesses
+
+# ifdef GLM_FORCE_SIZE_FUNC
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec4<T, P>::size_type tvec4<T, P>::size() const
+ {
+ return 4;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T & tvec4<T, P>::operator[](typename tvec4<T, P>::size_type i)
+ {
+ assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this));
+ return (&x)[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T const & tvec4<T, P>::operator[](typename tvec4<T, P>::size_type i) const
+ {
+ assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this));
+ return (&x)[i];
+ }
+# else
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec4<T, P>::length_type tvec4<T, P>::length() const
+ {
+ return 4;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T & tvec4<T, P>::operator[](typename tvec4<T, P>::length_type i)
+ {
+ assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this));
+ return (&x)[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T const & tvec4<T, P>::operator[](typename tvec4<T, P>::length_type i) const
+ {
+ assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this));
+ return (&x)[i];
+ }
+# endif//GLM_FORCE_SIZE_FUNC
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator=(tvec4<T, P> const & v)
+ {
+ this->x = v.x;
+ this->y = v.y;
+ this->z = v.z;
+ this->w = v.w;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator=(tvec4<U, P> const & v)
+ {
+ this->x = static_cast<T>(v.x);
+ this->y = static_cast<T>(v.y);
+ this->z = static_cast<T>(v.z);
+ this->w = static_cast<T>(v.w);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator+=(U scalar)
+ {
+ this->x += static_cast<T>(scalar);
+ this->y += static_cast<T>(scalar);
+ this->z += static_cast<T>(scalar);
+ this->w += static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator+=(tvec1<U, P> const & v)
+ {
+ T const scalar = static_cast<T>(v.x);
+ this->x += scalar;
+ this->y += scalar;
+ this->z += scalar;
+ this->w += scalar;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator+=(tvec4<U, P> const & v)
+ {
+ this->x += static_cast<T>(v.x);
+ this->y += static_cast<T>(v.y);
+ this->z += static_cast<T>(v.z);
+ this->w += static_cast<T>(v.w);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator-=(U scalar)
+ {
+ this->x -= static_cast<T>(scalar);
+ this->y -= static_cast<T>(scalar);
+ this->z -= static_cast<T>(scalar);
+ this->w -= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator-=(tvec1<U, P> const & v)
+ {
+ T const scalar = static_cast<T>(v.x);
+ this->x -= scalar;
+ this->y -= scalar;
+ this->z -= scalar;
+ this->w -= scalar;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator-=(tvec4<U, P> const & v)
+ {
+ this->x -= static_cast<T>(v.x);
+ this->y -= static_cast<T>(v.y);
+ this->z -= static_cast<T>(v.z);
+ this->w -= static_cast<T>(v.w);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator*=(U s)
+ {
+ this->x *= static_cast<T>(s);
+ this->y *= static_cast<T>(s);
+ this->z *= static_cast<T>(s);
+ this->w *= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator*=(tvec1<U, P> const & v)
+ {
+ this->x *= static_cast<T>(v.x);
+ this->y *= static_cast<T>(v.x);
+ this->z *= static_cast<T>(v.x);
+ this->w *= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator*=(tvec4<U, P> const & v)
+ {
+ this->x *= static_cast<T>(v.x);
+ this->y *= static_cast<T>(v.y);
+ this->z *= static_cast<T>(v.z);
+ this->w *= static_cast<T>(v.w);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator/=(U s)
+ {
+ this->x /= static_cast<T>(s);
+ this->y /= static_cast<T>(s);
+ this->z /= static_cast<T>(s);
+ this->w /= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator/=(tvec1<U, P> const & v)
+ {
+ this->x /= static_cast<T>(v.x);
+ this->y /= static_cast<T>(v.x);
+ this->z /= static_cast<T>(v.x);
+ this->w /= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator/=(tvec4<U, P> const & v)
+ {
+ this->x /= static_cast<T>(v.x);
+ this->y /= static_cast<T>(v.y);
+ this->z /= static_cast<T>(v.z);
+ this->w /= static_cast<T>(v.w);
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Increment and decrement operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator++()
+ {
+ ++this->x;
+ ++this->y;
+ ++this->z;
+ ++this->w;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator--()
+ {
+ --this->x;
+ --this->y;
+ --this->z;
+ --this->w;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> tvec4<T, P>::operator++(int)
+ {
+ tvec4<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> tvec4<T, P>::operator--(int)
+ {
+ tvec4<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ //////////////////////////////////////
+ // Unary bit operators
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator%=(U scalar)
+ {
+ this->x %= static_cast<T>(scalar);
+ this->y %= static_cast<T>(scalar);
+ this->z %= static_cast<T>(scalar);
+ this->w %= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator%=(tvec1<U, P> const & v)
+ {
+ this->x %= static_cast<T>(v.x);
+ this->y %= static_cast<T>(v.x);
+ this->z %= static_cast<T>(v.x);
+ this->w %= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator%=(tvec4<U, P> const & v)
+ {
+ this->x %= static_cast<T>(v.x);
+ this->y %= static_cast<T>(v.y);
+ this->z %= static_cast<T>(v.z);
+ this->w %= static_cast<T>(v.w);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator&=(U scalar)
+ {
+ this->x &= static_cast<T>(scalar);
+ this->y &= static_cast<T>(scalar);
+ this->z &= static_cast<T>(scalar);
+ this->w &= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator&=(tvec1<U, P> const & v)
+ {
+ this->x &= static_cast<T>(v.x);
+ this->y &= static_cast<T>(v.x);
+ this->z &= static_cast<T>(v.x);
+ this->w &= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator&=(tvec4<U, P> const & v)
+ {
+ this->x &= static_cast<T>(v.x);
+ this->y &= static_cast<T>(v.y);
+ this->z &= static_cast<T>(v.z);
+ this->w &= static_cast<T>(v.w);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator|=(U scalar)
+ {
+ this->x |= static_cast<T>(scalar);
+ this->y |= static_cast<T>(scalar);
+ this->z |= static_cast<T>(scalar);
+ this->w |= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator|=(tvec1<U, P> const & v)
+ {
+ this->x |= static_cast<T>(v.x);
+ this->y |= static_cast<T>(v.x);
+ this->z |= static_cast<T>(v.x);
+ this->w |= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator|=(tvec4<U, P> const & v)
+ {
+ this->x |= static_cast<T>(v.x);
+ this->y |= static_cast<T>(v.y);
+ this->z |= static_cast<T>(v.z);
+ this->w |= static_cast<T>(v.w);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator^=(U scalar)
+ {
+ this->x ^= static_cast<T>(scalar);
+ this->y ^= static_cast<T>(scalar);
+ this->z ^= static_cast<T>(scalar);
+ this->w ^= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator^=(tvec1<U, P> const & v)
+ {
+ this->x ^= static_cast<T>(v.x);
+ this->y ^= static_cast<T>(v.x);
+ this->z ^= static_cast<T>(v.x);
+ this->w ^= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator^=(tvec4<U, P> const & v)
+ {
+ this->x ^= static_cast<T>(v.x);
+ this->y ^= static_cast<T>(v.y);
+ this->z ^= static_cast<T>(v.z);
+ this->w ^= static_cast<T>(v.w);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator<<=(U scalar)
+ {
+ this->x <<= static_cast<T>(scalar);
+ this->y <<= static_cast<T>(scalar);
+ this->z <<= static_cast<T>(scalar);
+ this->w <<= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator<<=(tvec1<U, P> const & v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ this->y <<= static_cast<T>(v.x);
+ this->z <<= static_cast<T>(v.x);
+ this->w <<= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator<<=(tvec4<U, P> const & v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ this->y <<= static_cast<T>(v.y);
+ this->z <<= static_cast<T>(v.z);
+ this->w <<= static_cast<T>(v.w);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator>>=(U scalar)
+ {
+ this->x >>= static_cast<T>(scalar);
+ this->y >>= static_cast<T>(scalar);
+ this->z >>= static_cast<T>(scalar);
+ this->w >>= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator>>=(tvec1<U, P> const & v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ this->y >>= static_cast<T>(v.y);
+ this->z >>= static_cast<T>(v.z);
+ this->w >>= static_cast<T>(v.w);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator>>=(tvec4<U, P> const & v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ this->y >>= static_cast<T>(v.y);
+ this->z >>= static_cast<T>(v.z);
+ this->w >>= static_cast<T>(v.w);
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z) && (v1.w == v2.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z) || (v1.w != v2.w);
+ }
+
+ //////////////////////////////////////
+ // Binary arithmetic operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator+(tvec4<T, P> const & v, T scalar)
+ {
+ return tvec4<T, P>(
+ v.x + scalar,
+ v.y + scalar,
+ v.z + scalar,
+ v.w + scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator+(T scalar, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(
+ scalar + v.x,
+ scalar + v.y,
+ scalar + v.z,
+ scalar + v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(
+ v1.x + v2.x,
+ v1.y + v2.y,
+ v1.z + v2.z,
+ v1.w + v2.w);
+ }
+
+ //operator-
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator-(tvec4<T, P> const & v, T scalar)
+ {
+ return tvec4<T, P>(
+ v.x - scalar,
+ v.y - scalar,
+ v.z - scalar,
+ v.w - scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator-(T scalar, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(
+ scalar - v.x,
+ scalar - v.y,
+ scalar - v.z,
+ scalar - v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator-(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(
+ v1.x - v2.x,
+ v1.y - v2.y,
+ v1.z - v2.z,
+ v1.w - v2.w);
+ }
+
+ //operator*
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec4<T, P> const & v, T scalar)
+ {
+ return tvec4<T, P>(
+ v.x * scalar,
+ v.y * scalar,
+ v.z * scalar,
+ v.w * scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator*(T scalar, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(
+ scalar * v.x,
+ scalar * v.y,
+ scalar * v.z,
+ scalar * v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(
+ v1.x * v2.x,
+ v1.y * v2.y,
+ v1.z * v2.z,
+ v1.w * v2.w);
+ }
+
+ //operator/
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator/(tvec4<T, P> const & v, T scalar)
+ {
+ return tvec4<T, P>(
+ v.x / scalar,
+ v.y / scalar,
+ v.z / scalar,
+ v.w / scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator/(T scalar, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(
+ scalar / v.x,
+ scalar / v.y,
+ scalar / v.z,
+ scalar / v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(
+ v1.x / v2.x,
+ v1.y / v2.y,
+ v1.z / v2.z,
+ v1.w / v2.w);
+ }
+
+ // Unary constant operators
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator-(tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(
+ -v.x,
+ -v.y,
+ -v.z,
+ -v.w);
+ }
+
+ //////////////////////////////////////
+ // Binary bit operators
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator%(tvec4<T, P> const & v, T s)
+ {
+ return tvec4<T, P>(
+ v.x % s,
+ v.y % s,
+ v.z % s,
+ v.w % s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator%(tvec4<T, P> const & v, tvec1<T, P> const & s)
+ {
+ return tvec4<T, P>(
+ v.x % s.x,
+ v.y % s.x,
+ v.z % s.x,
+ v.w % s.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator%(T s, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(
+ s % v.x,
+ s % v.y,
+ s % v.z,
+ s % v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator%(tvec1<T, P> const & s, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(
+ s.x % v.x,
+ s.x % v.y,
+ s.x % v.z,
+ s.x % v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator%(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(
+ v1.x % v2.x,
+ v1.y % v2.y,
+ v1.z % v2.z,
+ v1.w % v2.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator&(tvec4<T, P> const & v, T s)
+ {
+ return tvec4<T, P>(
+ v.x & s,
+ v.y & s,
+ v.z & s,
+ v.w & s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator&(tvec4<T, P> const & v, tvec1<T, P> const & s)
+ {
+ return tvec4<T, P>(
+ v.x & s.x,
+ v.y & s.x,
+ v.z & s.x,
+ v.w & s.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator&(T s, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(
+ s & v.x,
+ s & v.y,
+ s & v.z,
+ s & v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator&(tvec1<T, P> const & s, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(
+ s.x & v.x,
+ s.x & v.y,
+ s.x & v.z,
+ s.x & v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator&(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(
+ v1.x & v2.x,
+ v1.y & v2.y,
+ v1.z & v2.z,
+ v1.w & v2.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator|(tvec4<T, P> const & v, T s)
+ {
+ return tvec4<T, P>(
+ v.x | s,
+ v.y | s,
+ v.z | s,
+ v.w | s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator|(tvec4<T, P> const & v, tvec1<T, P> const & s)
+ {
+ return tvec4<T, P>(
+ v.x | s.x,
+ v.y | s.x,
+ v.z | s.x,
+ v.w | s.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator|(T s, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(
+ s | v.x,
+ s | v.y,
+ s | v.z,
+ s | v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator|(tvec1<T, P> const & s, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(
+ s.x | v.x,
+ s.x | v.y,
+ s.x | v.z,
+ s.x | v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator|(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(
+ v1.x | v2.x,
+ v1.y | v2.y,
+ v1.z | v2.z,
+ v1.w | v2.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator^(tvec4<T, P> const & v, T s)
+ {
+ return tvec4<T, P>(
+ v.x ^ s,
+ v.y ^ s,
+ v.z ^ s,
+ v.w ^ s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator^(tvec4<T, P> const & v, tvec1<T, P> const & s)
+ {
+ return tvec4<T, P>(
+ v.x ^ s.x,
+ v.y ^ s.x,
+ v.z ^ s.x,
+ v.w ^ s.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator^(T scalar, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(
+ scalar ^ v.x,
+ scalar ^ v.y,
+ scalar ^ v.z,
+ scalar ^ v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator^(tvec1<T, P> const & s, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(
+ s.x ^ v.x,
+ s.x ^ v.y,
+ s.x ^ v.z,
+ s.x ^ v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator^(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(
+ v1.x ^ v2.x,
+ v1.y ^ v2.y,
+ v1.z ^ v2.z,
+ v1.w ^ v2.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(tvec4<T, P> const & v, T scalar)
+ {
+ return tvec4<T, P>(
+ v.x << scalar,
+ v.y << scalar,
+ v.z << scalar,
+ v.w << scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(tvec4<T, P> const & v, tvec1<T, P> const & s)
+ {
+ return tvec4<T, P>(
+ v.x << s.x,
+ v.y << s.x,
+ v.z << s.x,
+ v.w << s.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(T scalar, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(
+ scalar << v.x,
+ scalar << v.y,
+ scalar << v.z,
+ scalar << v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(tvec1<T, P> const & s, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(
+ s.x << v.x,
+ s.x << v.y,
+ s.x << v.z,
+ s.x << v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(
+ v1.x << v2.x,
+ v1.y << v2.y,
+ v1.z << v2.z,
+ v1.w << v2.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(tvec4<T, P> const & v, T scalar)
+ {
+ return tvec4<T, P>(
+ v.x >> scalar,
+ v.y >> scalar,
+ v.z >> scalar,
+ v.w >> scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(tvec4<T, P> const & v, tvec1<T, P> const & s)
+ {
+ return tvec4<T, P>(
+ v.x >> s.x,
+ v.y >> s.x,
+ v.z >> s.x,
+ v.w >> s.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(T scalar, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(
+ scalar >> v.x,
+ scalar >> v.y,
+ scalar >> v.z,
+ scalar >> v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(tvec1<T, P> const & s, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(
+ s.x >> v.x,
+ s.x >> v.y,
+ s.x >> v.z,
+ s.x >> v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(
+ v1.x >> v2.x,
+ v1.y >> v2.y,
+ v1.z >> v2.z,
+ v1.w >> v2.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator~(tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(
+ ~v.x,
+ ~v.y,
+ ~v.z,
+ ~v.w);
+ }
+}//namespace glm
+
+#if GLM_HAS_ANONYMOUS_UNION && GLM_NOT_BUGGY_VC32BITS
+#if GLM_ARCH & GLM_ARCH_SSE2
+# include "type_vec4_sse2.inl"
+#endif
+#if GLM_ARCH & GLM_ARCH_AVX
+# include "type_vec4_avx.inl"
+#endif
+#if GLM_ARCH & GLM_ARCH_AVX2
+# include "type_vec4_avx2.inl"
+#endif
+#endif//
diff --git a/3rdparty/include/glm/detail/type_vec4_avx.inl b/3rdparty/include/glm/detail/type_vec4_avx.inl
new file mode 100644
index 0000000..f2a4439
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_vec4_avx.inl
@@ -0,0 +1,41 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_tvec4_avx.inl
+/// @date 2014-12-01 / 2014-12-01
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+
+}//namespace detail
+
+
+
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/type_vec4_avx2.inl b/3rdparty/include/glm/detail/type_vec4_avx2.inl
new file mode 100644
index 0000000..fda75e5
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_vec4_avx2.inl
@@ -0,0 +1,41 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_tvec4_avx2.inl
+/// @date 2014-12-01 / 2014-12-01
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+
+}//namespace detail
+
+
+
+}//namespace glm
diff --git a/3rdparty/include/glm/detail/type_vec4_sse2.inl b/3rdparty/include/glm/detail/type_vec4_sse2.inl
new file mode 100644
index 0000000..002446f
--- /dev/null
+++ b/3rdparty/include/glm/detail/type_vec4_sse2.inl
@@ -0,0 +1,120 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/type_tvec4_sse2.inl
+/// @date 2014-12-01 / 2014-12-01
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+
+}//namespace detail
+
+ template <>
+ GLM_FUNC_QUALIFIER tvec4<float, lowp>::tvec4()
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ : data(_mm_setzero_ps())
+# endif
+ {}
+
+ template <>
+ GLM_FUNC_QUALIFIER tvec4<float, mediump>::tvec4()
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ : data(_mm_setzero_ps())
+# endif
+ {}
+
+ template <>
+ GLM_FUNC_QUALIFIER tvec4<float, lowp>::tvec4(float s) :
+ data(_mm_set1_ps(s))
+ {}
+
+ template <>
+ GLM_FUNC_QUALIFIER tvec4<float, mediump>::tvec4(float s) :
+ data(_mm_set1_ps(s))
+ {}
+
+ template <>
+ GLM_FUNC_QUALIFIER tvec4<float, lowp>::tvec4(float a, float b, float c, float d) :
+ data(_mm_set_ps(d, c, b, a))
+ {}
+
+ template <>
+ GLM_FUNC_QUALIFIER tvec4<float, mediump>::tvec4(float a, float b, float c, float d) :
+ data(_mm_set_ps(d, c, b, a))
+ {}
+
+ template <>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<float, lowp> & tvec4<float, lowp>::operator+=(U scalar)
+ {
+ this->data = _mm_add_ps(this->data, _mm_set_ps1(static_cast<float>(scalar)));
+ return *this;
+ }
+
+ template <>
+ template <>
+ GLM_FUNC_QUALIFIER tvec4<float, lowp> & tvec4<float, lowp>::operator+=<float>(float scalar)
+ {
+ this->data = _mm_add_ps(this->data, _mm_set_ps1(scalar));
+ return *this;
+ }
+
+ template <>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<float, mediump> & tvec4<float, mediump>::operator+=(U scalar)
+ {
+ this->data = _mm_add_ps(this->data, _mm_set_ps1(static_cast<float>(scalar)));
+ return *this;
+ }
+
+ template <>
+ template <>
+ GLM_FUNC_QUALIFIER tvec4<float, mediump> & tvec4<float, mediump>::operator+=<float>(float scalar)
+ {
+ this->data = _mm_add_ps(this->data, _mm_set_ps1(scalar));
+ return *this;
+ }
+
+ template <>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<float, lowp> & tvec4<float, lowp>::operator+=(tvec1<U, lowp> const & v)
+ {
+ this->data = _mm_add_ps(this->data, _mm_set_ps1(static_cast<float>(v.x)));
+ return *this;
+ }
+
+ template <>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<float, mediump> & tvec4<float, mediump>::operator+=(tvec1<U, mediump> const & v)
+ {
+ this->data = _mm_add_ps(this->data, _mm_set_ps1(static_cast<float>(v.x)));
+ return *this;
+ }
+}//namespace glm