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#include "AudioManager.h"
void AudioManager::playSound(std::string soundfile, float volume, bool looping)
{
auto siter = sounds.find(soundfile);
if (siter == sounds.end())
{
Mix_Chunk * as = Mix_LoadWAV(soundfile.c_str());
if (as)
{
sounds.insert(std::pair<std::string, Mix_Chunk*>(soundfile, as));
Mix_VolumeChunk(as, (unsigned char)(MIX_MAX_VOLUME*volume));
Mix_PlayChannel(-1, as, looping ? -1 : 0);
}
}
else
{
Mix_VolumeChunk(siter->second, (unsigned char)(MIX_MAX_VOLUME*volume));
Mix_PlayChannel(-1, siter->second, looping ? -1 : 0);
}
}
void AudioManager::playMusic(std::string soundfile, float volume, bool looping, int fade_time)
{
auto siter = scores.find(soundfile);
if (siter == scores.end())
{
Mix_Music * ms = Mix_LoadMUS(soundfile.c_str());
if (ms)
{
scores.insert(std::pair<std::string, Mix_Music*>(soundfile, ms));
Mix_VolumeMusic((unsigned char)(MIX_MAX_VOLUME*volume));
Mix_FadeInMusic(ms, looping ? -1 : 1, fade_time);
}
}
else
{
Mix_VolumeMusic((unsigned char)(MIX_MAX_VOLUME*volume));
Mix_FadeInMusic(siter->second, looping ? -1 : 1, fade_time);
}
}
void AudioManager::stopMusic(int fade_time)
{
Mix_FadeOutMusic(fade_time);
}
AudioManager::AudioManager()
{
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096) == -1)
return;
initialized = true;
}
AudioManager::~AudioManager()
{
for (auto sound : sounds)
Mix_FreeChunk(sound.second);
for (auto score : scores)
Mix_FreeMusic(score.second);
Mix_CloseAudio();
}
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