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#pragma once
#include "gameobject.h"
#include "player.h"
using namespace std;
class Game {
int game_state, object_counter, score;
float last_enemy_spawn_time, last_kamikaze_spawn_time;
float game_time_started, pressed_space;
GameObject * game_objects[1000];
Player * player;
void updateStartScreen();
void drawStartScreen();
void updateGame();
void drawGame();
void updateGameOverScreen();
void drawGameOverScreen();
bool checkCollision(GameObject * ob1, GameObject * ob2);
public:
Game();
~Game();
void update();
void draw();
void addObject(GameObject * object);
};
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