diff options
Diffstat (limited to '3rdparty/include/glm/detail')
81 files changed, 26402 insertions, 0 deletions
diff --git a/3rdparty/include/glm/detail/_features.hpp b/3rdparty/include/glm/detail/_features.hpp new file mode 100644 index 0000000..b0aa303 --- /dev/null +++ b/3rdparty/include/glm/detail/_features.hpp @@ -0,0 +1,428 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/_features.hpp +/// @date 2013-02-20 / 2013-02-20 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +// #define GLM_CXX98_EXCEPTIONS +// #define GLM_CXX98_RTTI + +// #define GLM_CXX11_RVALUE_REFERENCES +// Rvalue references - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html + +// GLM_CXX11_TRAILING_RETURN +// Rvalue references for *this - GCC not supported +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm + +// GLM_CXX11_NONSTATIC_MEMBER_INIT +// Initialization of class objects by rvalues - GCC any +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html + +// GLM_CXX11_NONSTATIC_MEMBER_INIT +// Non-static data member initializers - GCC 4.7 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm + +// #define GLM_CXX11_VARIADIC_TEMPLATE +// Variadic templates - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf + +// +// Extending variadic template template parameters - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf + +// #define GLM_CXX11_GENERALIZED_INITIALIZERS +// Initializer lists - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm + +// #define GLM_CXX11_STATIC_ASSERT +// Static assertions - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html + +// #define GLM_CXX11_AUTO_TYPE +// auto-typed variables - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf + +// #define GLM_CXX11_AUTO_TYPE +// Multi-declarator auto - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf + +// #define GLM_CXX11_AUTO_TYPE +// Removal of auto as a storage-class specifier - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm + +// #define GLM_CXX11_AUTO_TYPE +// New function declarator syntax - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm + +// #define GLM_CXX11_LAMBDAS +// New wording for C++0x lambdas - GCC 4.5 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf + +// #define GLM_CXX11_DECLTYPE +// Declared type of an expression - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf + +// +// Right angle brackets - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html + +// +// Default template arguments for function templates DR226 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226 + +// +// Solving the SFINAE problem for expressions DR339 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html + +// #define GLM_CXX11_ALIAS_TEMPLATE +// Template aliases N2258 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf + +// +// Extern templates N1987 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm + +// #define GLM_CXX11_NULLPTR +// Null pointer constant N2431 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf + +// #define GLM_CXX11_STRONG_ENUMS +// Strongly-typed enums N2347 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf + +// +// Forward declarations for enums N2764 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf + +// +// Generalized attributes N2761 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf + +// +// Generalized constant expressions N2235 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf + +// +// Alignment support N2341 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf + +// #define GLM_CXX11_DELEGATING_CONSTRUCTORS +// Delegating constructors N1986 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf + +// +// Inheriting constructors N2540 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm + +// #define GLM_CXX11_EXPLICIT_CONVERSIONS +// Explicit conversion operators N2437 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf + +// +// New character types N2249 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html + +// +// Unicode string literals N2442 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm + +// +// Raw string literals N2442 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm + +// +// Universal character name literals N2170 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html + +// #define GLM_CXX11_USER_LITERALS +// User-defined literals N2765 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf + +// +// Standard Layout Types N2342 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm + +// #define GLM_CXX11_DEFAULTED_FUNCTIONS +// #define GLM_CXX11_DELETED_FUNCTIONS +// Defaulted and deleted functions N2346 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm + +// +// Extended friend declarations N1791 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf + +// +// Extending sizeof N2253 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html + +// #define GLM_CXX11_INLINE_NAMESPACES +// Inline namespaces N2535 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm + +// #define GLM_CXX11_UNRESTRICTED_UNIONS +// Unrestricted unions N2544 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf + +// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS +// Local and unnamed types as template arguments N2657 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm + +// #define GLM_CXX11_RANGE_FOR +// Range-based for N2930 GCC 4.6 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html + +// #define GLM_CXX11_OVERRIDE_CONTROL +// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm + +// +// Minimal support for garbage collection and reachability-based leak detection N2670 No +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm + +// #define GLM_CXX11_NOEXCEPT +// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only) +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html + +// +// Defining move special member functions N3053 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html + +// +// Sequence points N2239 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html + +// +// Atomic operations N2427 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html + +// +// Strong Compare and Exchange N2748 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html + +// +// Bidirectional Fences N2752 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm + +// +// Memory model N2429 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm + +// +// Data-dependency ordering: atomics and memory model N2664 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm + +// +// Propagating exceptions N2179 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html + +// +// Abandoning a process and at_quick_exit N2440 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm + +// +// Allow atomics use in signal handlers N2547 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm + +// +// Thread-local storage N2659 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm + +// +// Dynamic initialization and destruction with concurrency N2660 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm + +// +// __func__ predefined identifier N2340 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm + +// +// C99 preprocessor N1653 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm + +// +// long long N1811 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf + +// +// Extended integral types N1988 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf + +#if(GLM_COMPILER & GLM_COMPILER_GCC) + +# if(GLM_COMPILER >= GLM_COMPILER_GCC43) +# define GLM_CXX11_STATIC_ASSERT +# endif + +#elif(GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM)) +# if(__has_feature(cxx_exceptions)) +# define GLM_CXX98_EXCEPTIONS +# endif + +# if(__has_feature(cxx_rtti)) +# define GLM_CXX98_RTTI +# endif + +# if(__has_feature(cxx_access_control_sfinae)) +# define GLM_CXX11_ACCESS_CONTROL_SFINAE +# endif + +# if(__has_feature(cxx_alias_templates)) +# define GLM_CXX11_ALIAS_TEMPLATE +# endif + +# if(__has_feature(cxx_alignas)) +# define GLM_CXX11_ALIGNAS +# endif + +# if(__has_feature(cxx_attributes)) +# define GLM_CXX11_ATTRIBUTES +# endif + +# if(__has_feature(cxx_constexpr)) +# define GLM_CXX11_CONSTEXPR +# endif + +# if(__has_feature(cxx_decltype)) +# define GLM_CXX11_DECLTYPE +# endif + +# if(__has_feature(cxx_default_function_template_args)) +# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS +# endif + +# if(__has_feature(cxx_defaulted_functions)) +# define GLM_CXX11_DEFAULTED_FUNCTIONS +# endif + +# if(__has_feature(cxx_delegating_constructors)) +# define GLM_CXX11_DELEGATING_CONSTRUCTORS +# endif + +# if(__has_feature(cxx_deleted_functions)) +# define GLM_CXX11_DELETED_FUNCTIONS +# endif + +# if(__has_feature(cxx_explicit_conversions)) +# define GLM_CXX11_EXPLICIT_CONVERSIONS +# endif + +# if(__has_feature(cxx_generalized_initializers)) +# define GLM_CXX11_GENERALIZED_INITIALIZERS +# endif + +# if(__has_feature(cxx_implicit_moves)) +# define GLM_CXX11_IMPLICIT_MOVES +# endif + +# if(__has_feature(cxx_inheriting_constructors)) +# define GLM_CXX11_INHERITING_CONSTRUCTORS +# endif + +# if(__has_feature(cxx_inline_namespaces)) +# define GLM_CXX11_INLINE_NAMESPACES +# endif + +# if(__has_feature(cxx_lambdas)) +# define GLM_CXX11_LAMBDAS +# endif + +# if(__has_feature(cxx_local_type_template_args)) +# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS +# endif + +# if(__has_feature(cxx_noexcept)) +# define GLM_CXX11_NOEXCEPT +# endif + +# if(__has_feature(cxx_nonstatic_member_init)) +# define GLM_CXX11_NONSTATIC_MEMBER_INIT +# endif + +# if(__has_feature(cxx_nullptr)) +# define GLM_CXX11_NULLPTR +# endif + +# if(__has_feature(cxx_override_control)) +# define GLM_CXX11_OVERRIDE_CONTROL +# endif + +# if(__has_feature(cxx_reference_qualified_functions)) +# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS +# endif + +# if(__has_feature(cxx_range_for)) +# define GLM_CXX11_RANGE_FOR +# endif + +# if(__has_feature(cxx_raw_string_literals)) +# define GLM_CXX11_RAW_STRING_LITERALS +# endif + +# if(__has_feature(cxx_rvalue_references)) +# define GLM_CXX11_RVALUE_REFERENCES +# endif + +# if(__has_feature(cxx_static_assert)) +# define GLM_CXX11_STATIC_ASSERT +# endif + +# if(__has_feature(cxx_auto_type)) +# define GLM_CXX11_AUTO_TYPE +# endif + +# if(__has_feature(cxx_strong_enums)) +# define GLM_CXX11_STRONG_ENUMS +# endif + +# if(__has_feature(cxx_trailing_return)) +# define GLM_CXX11_TRAILING_RETURN +# endif + +# if(__has_feature(cxx_unicode_literals)) +# define GLM_CXX11_UNICODE_LITERALS +# endif + +# if(__has_feature(cxx_unrestricted_unions)) +# define GLM_CXX11_UNRESTRICTED_UNIONS +# endif + +# if(__has_feature(cxx_user_literals)) +# define GLM_CXX11_USER_LITERALS +# endif + +# if(__has_feature(cxx_variadic_templates)) +# define GLM_CXX11_VARIADIC_TEMPLATES +# endif + +#endif//(GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM)) diff --git a/3rdparty/include/glm/detail/_fixes.hpp b/3rdparty/include/glm/detail/_fixes.hpp new file mode 100644 index 0000000..0405f33 --- /dev/null +++ b/3rdparty/include/glm/detail/_fixes.hpp @@ -0,0 +1,59 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/_fixes.hpp +/// @date 2011-02-21 / 2011-11-22 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#include <cmath> + +//! Workaround for compatibility with other libraries +#ifdef max +#undef max +#endif + +//! Workaround for compatibility with other libraries +#ifdef min +#undef min +#endif + +//! Workaround for Android +#ifdef isnan +#undef isnan +#endif + +//! Workaround for Android +#ifdef isinf +#undef isinf +#endif + +//! Workaround for Chrone Native Client +#ifdef log2 +#undef log2 +#endif + diff --git a/3rdparty/include/glm/detail/_noise.hpp b/3rdparty/include/glm/detail/_noise.hpp new file mode 100644 index 0000000..e887597 --- /dev/null +++ b/3rdparty/include/glm/detail/_noise.hpp @@ -0,0 +1,136 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/_noise.hpp +/// @date 2013-12-24 / 2013-12-24 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../common.hpp" + +namespace glm{ +namespace detail +{ + template <typename T> + GLM_FUNC_QUALIFIER T mod289(T const & x) + { + return x - floor(x * static_cast<T>(1.0) / static_cast<T>(289.0)) * static_cast<T>(289.0); + } + + template <typename T> + GLM_FUNC_QUALIFIER T permute(T const & x) + { + return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> permute(tvec2<T, P> const & x) + { + return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> permute(tvec3<T, P> const & x) + { + return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> permute(tvec4<T, P> const & x) + { + return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x); + } +/* + template <typename T, precision P, template<typename> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> permute(vecType<T, P> const & x) + { + return mod289(((x * T(34)) + T(1)) * x); + } +*/ + template <typename T> + GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> taylorInvSqrt(tvec2<T, P> const & r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> taylorInvSqrt(tvec3<T, P> const & r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> taylorInvSqrt(tvec4<T, P> const & r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } +/* + template <typename T, precision P, template<typename> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> taylorInvSqrt(vecType<T, P> const & r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } +*/ + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> fade(tvec2<T, P> const & t) + { + return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> fade(tvec3<T, P> const & t) + { + return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> fade(tvec4<T, P> const & t) + { + return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); + } +/* + template <typename T, precision P, template <typename> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fade(vecType<T, P> const & t) + { + return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); + } +*/ +}//namespace detail +}//namespace glm + diff --git a/3rdparty/include/glm/detail/_swizzle.hpp b/3rdparty/include/glm/detail/_swizzle.hpp new file mode 100644 index 0000000..2f23d0e --- /dev/null +++ b/3rdparty/include/glm/detail/_swizzle.hpp @@ -0,0 +1,833 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/_swizzle.hpp +/// @date 2006-04-20 / 2011-02-16 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +namespace glm{ +namespace detail +{ + // Internal class for implementing swizzle operators + template <typename T, int N> + struct _swizzle_base0 + { + typedef T value_type; + + protected: + GLM_FUNC_QUALIFIER value_type& elem (size_t i) { return (reinterpret_cast<value_type*>(_buffer))[i]; } + GLM_FUNC_QUALIFIER const value_type& elem (size_t i) const { return (reinterpret_cast<const value_type*>(_buffer))[i]; } + + // Use an opaque buffer to *ensure* the compiler doesn't call a constructor. + // The size 1 buffer is assumed to aligned to the actual members so that the + // elem() + char _buffer[1]; + }; + + template <typename T, precision P, typename V, int E0, int E1, int E2, int E3, int N> + struct _swizzle_base1 : public _swizzle_base0<T, N> + { + }; + + template <typename T, precision P, typename V, int E0, int E1> + struct _swizzle_base1<T, P, V,E0,E1,-1,-2,2> : public _swizzle_base0<T, 2> + { + GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1)); } + }; + + template <typename T, precision P, typename V, int E0, int E1, int E2> + struct _swizzle_base1<T, P, V,E0,E1,E2,-1,3> : public _swizzle_base0<T, 3> + { + GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2)); } + }; + + template <typename T, precision P, typename V, int E0, int E1, int E2, int E3> + struct _swizzle_base1<T, P, V,E0,E1,E2,E3,4> : public _swizzle_base0<T, 4> + { + GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); } + }; + + // Internal class for implementing swizzle operators + /* + Template parameters: + + ValueType = type of scalar values (e.g. float, double) + VecType = class the swizzle is applies to (e.g. tvec3<float>) + N = number of components in the vector (e.g. 3) + E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec + + DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles + containing duplicate elements so that they cannot be used as r-values). + */ + template <typename ValueType, precision P, typename VecType, int N, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS> + struct _swizzle_base2 : public _swizzle_base1<ValueType, P, VecType,E0,E1,E2,E3,N> + { + typedef VecType vec_type; + typedef ValueType value_type; + + GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const ValueType& t) + { + for (int i = 0; i < N; ++i) + (*this)[i] = t; + return *this; + } + + GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const VecType& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e = t; } + }; + _apply_op(that, op()); + return *this; + } + + GLM_FUNC_QUALIFIER void operator -= (const VecType& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e -= t; } + }; + _apply_op(that, op()); + } + + GLM_FUNC_QUALIFIER void operator += (const VecType& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e += t; } + }; + _apply_op(that, op()); + } + + GLM_FUNC_QUALIFIER void operator *= (const VecType& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e *= t; } + }; + _apply_op(that, op()); + } + + GLM_FUNC_QUALIFIER void operator /= (const VecType& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e /= t; } + }; + _apply_op(that, op()); + } + + GLM_FUNC_QUALIFIER value_type& operator[] (size_t i) + { + const int offset_dst[4] = { E0, E1, E2, E3 }; + return this->elem(offset_dst[i]); + } + GLM_FUNC_QUALIFIER value_type operator[] (size_t i) const + { + const int offset_dst[4] = { E0, E1, E2, E3 }; + return this->elem(offset_dst[i]); + } + + protected: + template <typename T> + GLM_FUNC_QUALIFIER void _apply_op(const VecType& that, T op) + { + // Make a copy of the data in this == &that. + // The copier should optimize out the copy in cases where the function is + // properly inlined and the copy is not necessary. + ValueType t[N]; + for (int i = 0; i < N; ++i) + t[i] = that[i]; + for (int i = 0; i < N; ++i) + op( (*this)[i], t[i] ); + } + }; + + // Specialization for swizzles containing duplicate elements. These cannot be modified. + template <typename ValueType, precision P, typename VecType, int N, int E0, int E1, int E2, int E3> + struct _swizzle_base2<ValueType, P, VecType,N,E0,E1,E2,E3,1> : public _swizzle_base1<ValueType, P, VecType,E0,E1,E2,E3,N> + { + typedef VecType vec_type; + typedef ValueType value_type; + + struct Stub {}; + GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const &) { return *this; } + + GLM_FUNC_QUALIFIER value_type operator[] (size_t i) const + { + const int offset_dst[4] = { E0, E1, E2, E3 }; + return this->elem(offset_dst[i]); + } + }; + + template <int N,typename ValueType, precision P, typename VecType, int E0,int E1,int E2,int E3> + struct _swizzle : public _swizzle_base2<ValueType, P, VecType, N, E0, E1, E2, E3, (E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)> + { + typedef _swizzle_base2<ValueType, P, VecType,N,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)> base_type; + + using base_type::operator=; + + GLM_FUNC_QUALIFIER operator VecType () const { return (*this)(); } + }; + +// +// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros +// +#define _GLM_SWIZZLE_TEMPLATE1 template <int N, typename T, precision P, typename V, int E0, int E1, int E2, int E3> +#define _GLM_SWIZZLE_TEMPLATE2 template <int N, typename T, precision P, typename V, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3> +#define _GLM_SWIZZLE_TYPE1 _swizzle<N, T, P, V, E0, E1, E2, E3> +#define _GLM_SWIZZLE_TYPE2 _swizzle<N, T, P, V, F0, F1, F2, F3> + +// +// Wrapper for a binary operator (e.g. u.yy + v.zy) +// +#define _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \ + _GLM_SWIZZLE_TEMPLATE2 \ + GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \ + { \ + return a() OPERAND b(); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const V& b) \ + { \ + return a() OPERAND b; \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER V operator OPERAND ( const V& a, const _GLM_SWIZZLE_TYPE1& b) \ + { \ + return a OPERAND b(); \ + } + +// +// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz) +// +#define _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b) \ + { \ + return a() OPERAND b; \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER V operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b) \ + { \ + return a OPERAND b(); \ + } + +// +// Macro for wrapping a function taking one argument (e.g. abs()) +// +#define _GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a) \ + { \ + return FUNCTION(a()); \ + } + +// +// Macro for wrapping a function taking two vector arguments (e.g. dot()). +// +#define _GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \ + _GLM_SWIZZLE_TEMPLATE2 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \ + { \ + return FUNCTION(a(), b()); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b) \ + { \ + return FUNCTION(a(), b()); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename V& b) \ + { \ + return FUNCTION(a(), b); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const _GLM_SWIZZLE_TYPE1& b) \ + { \ + return FUNCTION(a, b()); \ + } + +// +// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()). +// +#define _GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \ + _GLM_SWIZZLE_TEMPLATE2 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b, const T& c) \ + { \ + return FUNCTION(a(), b(), c); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \ + { \ + return FUNCTION(a(), b(), c); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\ + { \ + return FUNCTION(a(), b, c); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \ + { \ + return FUNCTION(a, b(), c); \ + } + +}//namespace detail +}//namespace glm + +namespace glm +{ + namespace detail + { + _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-) + _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*) + _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+) + _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-) + _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*) + _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/) + } + + // + // Swizzles are distinct types from the unswizzled type. The below macros will + // provide template specializations for the swizzle types for the given functions + // so that the compiler does not have any ambiguity to choosing how to handle + // the function. + // + // The alternative is to use the operator()() when calling the function in order + // to explicitly convert the swizzled type to the unswizzled type. + // + + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs); + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos); + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh); + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all); + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any); + + //_GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot); + //_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross); + //_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step); + //_GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix); +} + +#define _GLM_SWIZZLE2_2_MEMBERS(T, P, V, E0,E1) \ + struct { detail::_swizzle<2, T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \ + struct { detail::_swizzle<2, T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \ + struct { detail::_swizzle<2, T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \ + struct { detail::_swizzle<2, T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; }; + +#define _GLM_SWIZZLE2_3_MEMBERS(T, P, V, E0,E1) \ + struct { detail::_swizzle<3,T, P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<3,T, P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<3,T, P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<3,T, P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<3,T, P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<3,T, P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<3,T, P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<3,T, P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; }; + +#define _GLM_SWIZZLE2_4_MEMBERS(T, P, V, E0,E1) \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; + +#define _GLM_SWIZZLE3_2_MEMBERS(T, P, V, E0,E1,E2) \ + struct { detail::_swizzle<2,T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 0,2,-1,-2> E0 ## E2; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 1,2,-1,-2> E1 ## E2; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 2,0,-1,-2> E2 ## E0; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 2,1,-1,-2> E2 ## E1; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 2,2,-1,-2> E2 ## E2; }; + +#define _GLM_SWIZZLE3_3_MEMBERS(T, P, V ,E0,E1,E2) \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,0,2,-1> E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,1,2,-1> E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,2,0,-1> E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,2,1,-1> E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,2,2,-1> E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,0,2,-1> E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,1,2,-1> E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,2,0,-1> E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,2,1,-1> E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,2,2,-1> E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,0,0,-1> E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,0,1,-1> E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,0,2,-1> E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,1,0,-1> E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,1,1,-1> E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,1,2,-1> E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,2,0,-1> E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,2,1,-1> E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,2,2,-1> E2 ## E2 ## E2; }; + +#define _GLM_SWIZZLE3_4_MEMBERS(T, P, V, E0,E1,E2) \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V<T, P>, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; + +#define _GLM_SWIZZLE4_2_MEMBERS(T, P, V, E0,E1,E2,E3) \ + struct { detail::_swizzle<2,T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 0,2,-1,-2> E0 ## E2; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 0,3,-1,-2> E0 ## E3; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 1,2,-1,-2> E1 ## E2; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 1,3,-1,-2> E1 ## E3; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 2,0,-1,-2> E2 ## E0; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 2,1,-1,-2> E2 ## E1; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 2,2,-1,-2> E2 ## E2; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 2,3,-1,-2> E2 ## E3; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 3,0,-1,-2> E3 ## E0; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 3,1,-1,-2> E3 ## E1; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 3,2,-1,-2> E3 ## E2; }; \ + struct { detail::_swizzle<2,T, P, V<T, P>, 3,3,-1,-2> E3 ## E3; }; + +#define _GLM_SWIZZLE4_3_MEMBERS(T,P, V, E0,E1,E2,E3) \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,0,2,-1> E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,0,3,-1> E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,1,2,-1> E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,1,3,-1> E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,2,0,-1> E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,2,1,-1> E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,2,2,-1> E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,2,3,-1> E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,3,0,-1> E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,3,1,-1> E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,3,2,-1> E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 0,3,3,-1> E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,0,2,-1> E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,0,3,-1> E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,1,2,-1> E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,1,3,-1> E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,2,0,-1> E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,2,1,-1> E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,2,2,-1> E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,2,3,-1> E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,3,0,-1> E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,3,1,-1> E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,3,2,-1> E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 1,3,3,-1> E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,0,0,-1> E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,0,1,-1> E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,0,2,-1> E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,0,3,-1> E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,1,0,-1> E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,1,1,-1> E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,1,2,-1> E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,1,3,-1> E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,2,0,-1> E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,2,1,-1> E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,2,2,-1> E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,2,3,-1> E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,3,0,-1> E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,3,1,-1> E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,3,2,-1> E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 2,3,3,-1> E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 3,0,0,-1> E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 3,0,1,-1> E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 3,0,2,-1> E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 3,0,3,-1> E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 3,1,0,-1> E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 3,1,1,-1> E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 3,1,2,-1> E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 3,1,3,-1> E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 3,2,0,-1> E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 3,2,1,-1> E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 3,2,2,-1> E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 3,2,3,-1> E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 3,3,0,-1> E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 3,3,1,-1> E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 3,3,2,-1> E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<3,T,P, V<T, P>, 3,3,3,-1> E3 ## E3 ## E3; }; + +#define _GLM_SWIZZLE4_4_MEMBERS(T, P, V, E0,E1,E2,E3) \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V<T, P>, 3,3,3,3> E3 ## E3 ## E3 ## E3; }; diff --git a/3rdparty/include/glm/detail/_swizzle_func.hpp b/3rdparty/include/glm/detail/_swizzle_func.hpp new file mode 100644 index 0000000..464109d --- /dev/null +++ b/3rdparty/include/glm/detail/_swizzle_func.hpp @@ -0,0 +1,725 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/_swizzle_func.hpp +/// @date 2011-10-16 / 2011-10-16 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#define GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \ + SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B() CONST \ + { \ + return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \ + } + +#define GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \ + SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C() CONST \ + { \ + return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \ + } + +#define GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \ + SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C ## D() CONST \ + { \ + return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \ + } + +#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \ + template <typename TMPL_TYPE> \ + SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B() CONST \ + { \ + return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \ + } + +#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \ + template <typename TMPL_TYPE> \ + SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C() CONST \ + { \ + return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \ + } + +#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \ + template <typename TMPL_TYPE> \ + SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C ## D() CONST \ + { \ + return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \ + } + +#define GLM_MUTABLE + +#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, x, y) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, r, g) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, s, t) + +//GLM_SWIZZLE_GEN_REF_FROM_VEC2(valType, detail::vec2, detail::ref2) + +#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B) + +#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B, A) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, x, y, z) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, r, g, b) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, s, t, p) + +//GLM_SWIZZLE_GEN_REF_FROM_VEC3(valType, detail::vec3, detail::ref2, detail::ref3) + +#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, C) + +#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B) + +#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C, A) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q) + +//GLM_SWIZZLE_GEN_REF_FROM_VEC4(valType, detail::vec4, detail::ref2, detail::ref3, detail::ref4) + +#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) + +#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) + +#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t) + +//GLM_SWIZZLE_GEN_VEC_FROM_VEC2(valType, detail::vec2, detail::vec2, detail::vec3, detail::vec4) + +#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C) + +#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C) + +#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p) + +//GLM_SWIZZLE_GEN_VEC_FROM_VEC3(valType, detail::vec3, detail::vec2, detail::vec3, detail::vec4) + +#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D) + +#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D) + +#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, D) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q) + +//GLM_SWIZZLE_GEN_VEC_FROM_VEC4(valType, detail::vec4, detail::vec2, detail::vec3, detail::vec4) diff --git a/3rdparty/include/glm/detail/_vectorize.hpp b/3rdparty/include/glm/detail/_vectorize.hpp new file mode 100644 index 0000000..53cf5b3 --- /dev/null +++ b/3rdparty/include/glm/detail/_vectorize.hpp @@ -0,0 +1,160 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/_vectorize.hpp +/// @date 2011-10-14 / 2011-10-14 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "type_vec1.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" + +namespace glm{ +namespace detail +{ + template <typename R, typename T, precision P, template <typename, precision> class vecType> + struct functor1{}; + + template <typename R, typename T, precision P> + struct functor1<R, T, P, tvec1> + { + GLM_FUNC_QUALIFIER static tvec1<R, P> call(R (*Func) (T x), tvec1<T, P> const & v) + { + return tvec1<R, P>(Func(v.x)); + } + }; + + template <typename R, typename T, precision P> + struct functor1<R, T, P, tvec2> + { + GLM_FUNC_QUALIFIER static tvec2<R, P> call(R (*Func) (T x), tvec2<T, P> const & v) + { + return tvec2<R, P>(Func(v.x), Func(v.y)); + } + }; + + template <typename R, typename T, precision P> + struct functor1<R, T, P, tvec3> + { + GLM_FUNC_QUALIFIER static tvec3<R, P> call(R (*Func) (T x), tvec3<T, P> const & v) + { + return tvec3<R, P>(Func(v.x), Func(v.y), Func(v.z)); + } + }; + + template <typename R, typename T, precision P> + struct functor1<R, T, P, tvec4> + { + GLM_FUNC_QUALIFIER static tvec4<R, P> call(R (*Func) (T x), tvec4<T, P> const & v) + { + return tvec4<R, P>(Func(v.x), Func(v.y), Func(v.z), Func(v.w)); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType> + struct functor2{}; + + template <typename T, precision P> + struct functor2<T, P, tvec1> + { + GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, tvec1<T, P> const & b) + { + return tvec1<T, P>(Func(a.x, b.x)); + } + }; + + template <typename T, precision P> + struct functor2<T, P, tvec2> + { + GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, tvec2<T, P> const & b) + { + return tvec2<T, P>(Func(a.x, b.x), Func(a.y, b.y)); + } + }; + + template <typename T, precision P> + struct functor2<T, P, tvec3> + { + GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, tvec3<T, P> const & b) + { + return tvec3<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z)); + } + }; + + template <typename T, precision P> + struct functor2<T, P, tvec4> + { + GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, tvec4<T, P> const & b) + { + return tvec4<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w)); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType> + struct functor2_vec_sca{}; + + template <typename T, precision P> + struct functor2_vec_sca<T, P, tvec1> + { + GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, T b) + { + return tvec1<T, P>(Func(a.x, b)); + } + }; + + template <typename T, precision P> + struct functor2_vec_sca<T, P, tvec2> + { + GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, T b) + { + return tvec2<T, P>(Func(a.x, b), Func(a.y, b)); + } + }; + + template <typename T, precision P> + struct functor2_vec_sca<T, P, tvec3> + { + GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, T b) + { + return tvec3<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b)); + } + }; + + template <typename T, precision P> + struct functor2_vec_sca<T, P, tvec4> + { + GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, T b) + { + return tvec4<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b)); + } + }; +}//namespace detail +}//namespace glm diff --git a/3rdparty/include/glm/detail/dummy.cpp b/3rdparty/include/glm/detail/dummy.cpp new file mode 100644 index 0000000..09a2ae5 --- /dev/null +++ b/3rdparty/include/glm/detail/dummy.cpp @@ -0,0 +1,232 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/dummy.cpp +/// @date 2011-01-19 / 2011-06-15 +/// @author Christophe Riccio +/// +/// GLM is a header only library. There is nothing to compile. +/// dummy.cpp exist only a wordaround for CMake file. +/////////////////////////////////////////////////////////////////////////////////// + +#define GLM_MESSAGES +#include <glm/glm.hpp> +#include <glm/ext.hpp> +#include <limits> + +struct material +{ + glm::vec4 emission; // Ecm + glm::vec4 ambient; // Acm + glm::vec4 diffuse; // Dcm + glm::vec4 specular; // Scm + float shininess; // Srm +}; + +struct light +{ + glm::vec4 ambient; // Acli + glm::vec4 diffuse; // Dcli + glm::vec4 specular; // Scli + glm::vec4 position; // Ppli + glm::vec4 halfVector; // Derived: Hi + glm::vec3 spotDirection; // Sdli + float spotExponent; // Srli + float spotCutoff; // Crli + // (range: [0.0,90.0], 180.0) + float spotCosCutoff; // Derived: cos(Crli) + // (range: [1.0,0.0],-1.0) + float constantAttenuation; // K0 + float linearAttenuation; // K1 + float quadraticAttenuation;// K2 +}; + + +// Sample 1 +#include <glm/vec3.hpp>// glm::vec3 +#include <glm/geometric.hpp>// glm::cross, glm::normalize + +glm::vec3 computeNormal +( + glm::vec3 const & a, + glm::vec3 const & b, + glm::vec3 const & c +) +{ + return glm::normalize(glm::cross(c - a, b - a)); +} + +typedef unsigned int GLuint; +#define GL_FALSE 0 +void glUniformMatrix4fv(GLuint, int, int, float*){} + +// Sample 2 +#include <glm/vec3.hpp> // glm::vec3 +#include <glm/vec4.hpp> // glm::vec4, glm::ivec4 +#include <glm/mat4x4.hpp> // glm::mat4 +#include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective +#include <glm/gtc/type_ptr.hpp> // glm::value_ptr +void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate) +{ + glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f); + glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate)); + glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f)); + glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f)); + glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f)); + glm::mat4 MVP = Projection * View * Model; + glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP)); +} + +// Sample 3 +#include <glm/vec2.hpp>// glm::vec2 +#include <glm/packing.hpp>// glm::packUnorm2x16 +#include <glm/integer.hpp>// glm::uint +#include <glm/gtc/type_precision.hpp>// glm::i8vec2, glm::i32vec2 +std::size_t const VertexCount = 4; +// Float quad geometry +std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2); +glm::vec2 const PositionDataF32[VertexCount] = +{ + glm::vec2(-1.0f,-1.0f), + glm::vec2( 1.0f,-1.0f), + glm::vec2( 1.0f, 1.0f), + glm::vec2(-1.0f, 1.0f) + }; +// Half-float quad geometry +std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint); +glm::uint const PositionDataF16[VertexCount] = +{ + glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))), + glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, -1.0f))), + glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, 1.0f))), + glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, 1.0f))) +}; +// 8 bits signed integer quad geometry +std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2); +glm::i8vec2 const PositionDataI8[VertexCount] = +{ + glm::i8vec2(-1,-1), + glm::i8vec2( 1,-1), + glm::i8vec2( 1, 1), + glm::i8vec2(-1, 1) +}; +// 32 bits signed integer quad geometry +std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2); +glm::i32vec2 const PositionDataI32[VertexCount] = +{ + glm::i32vec2 (-1,-1), + glm::i32vec2 ( 1,-1), + glm::i32vec2 ( 1, 1), + glm::i32vec2 (-1, 1) +}; + +struct intersection +{ + glm::vec4 position; + glm::vec3 normal; +}; + +/* +// Sample 4 +#include <glm/vec3.hpp>// glm::vec3 +#include <glm/geometric.hpp>// glm::normalize, glm::dot, glm::reflect +#include <glm/exponential.hpp>// glm::pow +#include <glm/gtc/random.hpp>// glm::vecRand3 +glm::vec3 lighting +( + intersection const & Intersection, + material const & Material, + light const & Light, + glm::vec3 const & View +) +{ + glm::vec3 Color(0.0f); + glm::vec3 LightVertor(glm::normalize( + Light.position - Intersection.position + + glm::vecRand3(0.0f, Light.inaccuracy)); + + if(!shadow(Intersection.position, Light.position, LightVertor)) + { + float Diffuse = glm::dot(Intersection.normal, LightVector); + if(Diffuse <= 0.0f) + return Color; + if(Material.isDiffuse()) + Color += Light.color() * Material.diffuse * Diffuse; + if(Material.isSpecular()) + { + glm::vec3 Reflect(glm::reflect( + glm::normalize(-LightVector), + glm::normalize(Intersection.normal))); + float Dot = glm::dot(Reflect, View); + float Base = Dot > 0.0f ? Dot : 0.0f; + float Specular = glm::pow(Base, Material.exponent); + Color += Material.specular * Specular; + } + } + return Color; +} +*/ + + +template <typename T, glm::precision P, template<typename, glm::precision> class vecType> +T normalizeDotA(vecType<T, P> const & x, vecType<T, P> const & y) +{ + return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y)); +} + +#define GLM_TEMPLATE_GENTYPE typename T, glm::precision P, template<typename, glm::precision> class + +template <GLM_TEMPLATE_GENTYPE vecType> +T normalizeDotB(vecType<T, P> const & x, vecType<T, P> const & y) +{ + return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y)); +} + +template <typename vecType> +typename vecType::value_type normalizeDotC(vecType const & a, vecType const & b) +{ + return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b)); +} + +int main() +{ + glm::vec1 o(1); + glm::vec2 a(1); + glm::vec3 b(1); + glm::vec4 c(1); + + glm::quat q; + glm::dualquat p; + + glm::mat4 m(1); + + float a0 = normalizeDotA(a, a); + float b0 = normalizeDotB(b, b); + float c0 = normalizeDotC(c, c); + + return 0; +} diff --git a/3rdparty/include/glm/detail/func_common.hpp b/3rdparty/include/glm/detail/func_common.hpp new file mode 100644 index 0000000..08b69c8 --- /dev/null +++ b/3rdparty/include/glm/detail/func_common.hpp @@ -0,0 +1,456 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_common.hpp +/// @date 2008-03-08 / 2010-01-26 +/// @author Christophe Riccio +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> +/// +/// @defgroup core_func_common Common functions +/// @ingroup core +/// +/// These all operate component-wise. The description is per component. +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "setup.hpp" +#include "precision.hpp" +#include "type_int.hpp" +#include "_fixes.hpp" + +namespace glm +{ + /// @addtogroup core_func_common + /// @{ + + /// Returns x if x >= 0; otherwise, it returns -x. + /// + /// @tparam genType floating-point or signed integer; scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType abs(genType x); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x); + + /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. + /// + /// @tparam genType Floating-point or signed integer; scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x); + + /// Returns a value equal to the nearest integer that is less then or equal to x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x); + + /// Returns a value equal to the nearest integer to x + /// whose absolute value is not larger than the absolute value of x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// This includes the possibility that round(x) returns the + /// same value as roundEven(x) for all values of x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x); + + /// Returns a value equal to the nearest integer to x. + /// A fractional part of 0.5 will round toward the nearest even + /// integer. (Both 3.5 and 4.5 for x will return 4.0.) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + /// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x); + + /// Returns a value equal to the nearest integer + /// that is greater than or equal to x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x); + + /// Return x - floor(x). + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType fract(genType x); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x); + + /// Modulus. Returns x - y * floor(x / y) + /// for each component in x using the floating point value y. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType mod(genType x, genType y); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns the fractional part of x and sets i to the integer + /// part (as a whole number floating point value). Both the + /// return value and the output parameter will have the same + /// sign as x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType modf(genType x, genType & i); + + /// Returns y if y < x; otherwise, it returns x. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType min(genType x, genType y); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns y if x < y; otherwise, it returns x. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType max(genType x, genType y); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns min(max(x, minVal), maxVal) for each component in x + /// using the floating-point values minVal and maxVal. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal); + + /// If genTypeU is a floating scalar or vector: + /// Returns x * (1.0 - a) + y * a, i.e., the linear blend of + /// x and y using the floating-point value a. + /// The value for a is not restricted to the range [0, 1]. + /// + /// If genTypeU is a boolean scalar or vector: + /// Selects which vector each returned component comes + /// from. For a component of <a> that is false, the + /// corresponding component of x is returned. For a + /// component of a that is true, the corresponding + /// component of y is returned. Components of x and y that + /// are not selected are allowed to be invalid floating point + /// values and will have no effect on the results. Thus, this + /// provides different functionality than + /// genType mix(genType x, genType y, genType(a)) + /// where a is a Boolean vector. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + /// + /// @param[in] x Value to interpolate. + /// @param[in] y Value to interpolate. + /// @param[in] a Interpolant. + /// + /// @tparam genTypeT Floating point scalar or vector. + /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT. + /// + /// @code + /// #include <glm/glm.hpp> + /// ... + /// float a; + /// bool b; + /// glm::dvec3 e; + /// glm::dvec3 f; + /// glm::vec4 g; + /// glm::vec4 h; + /// ... + /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors. + /// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h; + /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second. + /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter. + /// @endcode + template <typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a); + + template <typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a); + + template <typename genTypeT, typename genTypeU> + GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a); + + /// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType step(genType edge, genType x); + + /// Returns 0.0 if x < edge, otherwise it returns 1.0. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <template <typename, precision> class vecType, typename T, precision P> + GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x); + + /// Returns 0.0 if x < edge, otherwise it returns 1.0. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <template <typename, precision> class vecType, typename T, precision P> + GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x); + + /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and + /// performs smooth Hermite interpolation between 0 and 1 + /// when edge0 < x < edge1. This is useful in cases where + /// you would want a threshold function with a smooth + /// transition. This is equivalent to: + /// genType t; + /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); + /// return t * t * (3 - 2 * t); + /// Results are undefined if edge0 >= edge1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x); + + /// Returns true if x holds a NaN (not a number) + /// representation in the underlying implementation's set of + /// floating point representations. Returns false otherwise, + /// including for implementations with no NaN + /// representations. + /// + /// /!\ When using compiler fast math, this function may fail. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x); + + /// Returns true if x holds a positive infinity or negative + /// infinity representation in the underlying implementation's + /// set of floating point representations. Returns false + /// otherwise, including for implementations with no infinity + /// representations. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x); + + /// Returns a signed integer value representing + /// the encoding of a floating-point value. The floating-point + /// value's bit-level representation is preserved. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + GLM_FUNC_DECL int floatBitsToInt(float const & v); + + /// Returns a signed integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <template <typename, precision> class vecType, precision P> + GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v); + + /// Returns a unsigned integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + GLM_FUNC_DECL uint floatBitsToUint(float const & v); + + /// Returns a unsigned integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <template <typename, precision> class vecType, precision P> + GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v); + + /// Returns a floating-point value corresponding to a signed + /// integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + GLM_FUNC_DECL float intBitsToFloat(int const & v); + + /// Returns a floating-point value corresponding to a signed + /// integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <template <typename, precision> class vecType, precision P> + GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v); + + /// Returns a floating-point value corresponding to a + /// unsigned integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + GLM_FUNC_DECL float uintBitsToFloat(uint const & v); + + /// Returns a floating-point value corresponding to a + /// unsigned integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <template <typename, precision> class vecType, precision P> + GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v); + + /// Computes and returns a * b + c. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c); + + /// Splits x into a floating-point significand in the range + /// [0.5, 1.0) and an integral exponent of two, such that: + /// x = significand * exp(2, exponent) + /// + /// The significand is returned by the function and the + /// exponent is returned in the parameter exp. For a + /// floating-point value of zero, the significant and exponent + /// are both zero. For a floating-point value that is an + /// infinity or is not a number, the results are undefined. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType, typename genIType> + GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp); + + /// Builds a floating-point number from x and the + /// corresponding integral exponent of two in exp, returning: + /// significand * exp(2, exponent) + /// + /// If this product is too large to be represented in the + /// floating-point type, the result is undefined. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>; + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType, typename genIType> + GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp); + + /// @} +}//namespace glm + +#include "func_common.inl" + diff --git a/3rdparty/include/glm/detail/func_common.inl b/3rdparty/include/glm/detail/func_common.inl new file mode 100644 index 0000000..83252de --- /dev/null +++ b/3rdparty/include/glm/detail/func_common.inl @@ -0,0 +1,758 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_common.inl +/// @date 2008-08-03 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#include "func_vector_relational.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include "_vectorize.hpp" +#include <limits> + +namespace glm{ +namespace detail +{ + template <typename genFIType, bool /*signed*/> + struct compute_abs + {}; + + template <typename genFIType> + struct compute_abs<genFIType, true> + { + GLM_FUNC_QUALIFIER static genFIType call(genFIType x) + { + GLM_STATIC_ASSERT( + std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed, + "'abs' only accept floating-point and integer scalar or vector inputs"); + + return x >= genFIType(0) ? x : -x; + // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff; + } + }; + + template <typename genFIType> + struct compute_abs<genFIType, false> + { + GLM_FUNC_QUALIFIER static genFIType call(genFIType x) + { + GLM_STATIC_ASSERT( + !std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer, + "'abs' only accept floating-point and integer scalar or vector inputs"); + return x; + } + }; + + template <typename T, typename U, precision P, template <class, precision> class vecType> + struct compute_mix_vector + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a) + { + GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559, "'mix' only accept floating-point inputs for the interpolator a"); + + return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x)); + } + }; + + template <typename T, precision P, template <class, precision> class vecType> + struct compute_mix_vector<T, bool, P, vecType> + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<bool, P> const & a) + { + vecType<T, P> Result(uninitialize); + for(detail::component_count_t i = 0; i < detail::component_count(x); ++i) + Result[i] = a[i] ? y[i] : x[i]; + return Result; + } + }; + + template <typename T, typename U, precision P, template <class, precision> class vecType> + struct compute_mix_scalar + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, U const & a) + { + GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559, "'mix' only accept floating-point inputs for the interpolator a"); + + return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x)); + } + }; + + template <typename T, precision P, template <class, precision> class vecType> + struct compute_mix_scalar<T, bool, P, vecType> + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, bool const & a) + { + return a ? y : x; + } + }; + + template <typename T, typename U> + struct compute_mix + { + GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, U const & a) + { + GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559, "'mix' only accept floating-point inputs for the interpolator a"); + + return static_cast<T>(static_cast<U>(x) + a * static_cast<U>(y - x)); + } + }; + + template <typename T> + struct compute_mix<T, bool> + { + GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, bool const & a) + { + return a ? y : x; + } + }; + + template <typename T, precision P, template <class, precision> class vecType, bool isFloat = true, bool isSigned = true> + struct compute_sign + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x) + { + return vecType<T, P>(glm::lessThan(vecType<T, P>(0), x)) - vecType<T, P>(glm::lessThan(x, vecType<T, P>(0))); + } + }; + + template <typename T, precision P, template <class, precision> class vecType> + struct compute_sign<T, P, vecType, false, false> + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x) + { + return vecType<T, P>(glm::greaterThan(x , vecType<T, P>(0))); + } + }; + + template <typename T, precision P, template <class, precision> class vecType> + struct compute_sign<T, P, vecType, false, true> + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x) + { + T const Shift(static_cast<T>(sizeof(T) * 8 - 1)); + vecType<T, P> const y(vecType<typename make_unsigned<T>::type, P>(-x) >> typename make_unsigned<T>::type(Shift)); + + return (x >> Shift) | y; + } + }; + + template <typename T, precision P, template <class, precision> class vecType, typename genType, bool isFloat = true> + struct compute_mod + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, genType const & b) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs."); + return a - b * floor(a / b); + } + }; +}//namespace detail + + // abs + template <> + GLM_FUNC_QUALIFIER int32 abs(int32 x) + { + int32 const y = x >> 31; + return (x ^ y) - y; + } + + template <typename genFIType> + GLM_FUNC_QUALIFIER genFIType abs(genFIType x) + { + return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> abs(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(abs, x); + } + + // sign + // fast and works for any type + template <typename genFIType> + GLM_FUNC_QUALIFIER genFIType sign(genFIType x) + { + GLM_STATIC_ASSERT( + std::numeric_limits<genFIType>::is_iec559 || (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer), + "'sign' only accept signed inputs"); + + return detail::compute_sign<genFIType, defaultp, tvec1, std::numeric_limits<genFIType>::is_iec559>::call(tvec1<genFIType>(x)).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> sign(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT( + std::numeric_limits<T>::is_iec559 || (std::numeric_limits<T>::is_signed && std::numeric_limits<T>::is_integer), + "'sign' only accept signed inputs"); + + return detail::compute_sign<T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x); + } + + // floor + using ::std::floor; + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> floor(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(floor, x); + } + + // trunc +# if GLM_HAS_CXX11_STL + using ::std::trunc; +# else + template <typename genType> + GLM_FUNC_QUALIFIER genType trunc(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'trunc' only accept floating-point inputs"); + + return x < static_cast<genType>(0) ? -floor(-x) : floor(x); + } +# endif + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> trunc(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(trunc, x); + } + + // round +# if GLM_HAS_CXX11_STL + using ::std::round; +# else + template <typename genType> + GLM_FUNC_QUALIFIER genType round(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'round' only accept floating-point inputs"); + + return x < static_cast<genType>(0) ? static_cast<genType>(int(x - static_cast<genType>(0.5))) : static_cast<genType>(int(x + static_cast<genType>(0.5))); + } +# endif + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> round(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(round, x); + } + +/* + // roundEven + template <typename genType> + GLM_FUNC_QUALIFIER genType roundEven(genType const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs"); + + return genType(int(x + genType(int(x) % 2))); + } +*/ + + // roundEven + template <typename genType> + GLM_FUNC_QUALIFIER genType roundEven(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs"); + + int Integer = static_cast<int>(x); + genType IntegerPart = static_cast<genType>(Integer); + genType FractionalPart = fract(x); + + if(FractionalPart > static_cast<genType>(0.5) || FractionalPart < static_cast<genType>(0.5)) + { + return round(x); + } + else if((Integer % 2) == 0) + { + return IntegerPart; + } + else if(x <= static_cast<genType>(0)) // Work around... + { + return IntegerPart - static_cast<genType>(1); + } + else + { + return IntegerPart + static_cast<genType>(1); + } + //else // Bug on MinGW 4.5.2 + //{ + // return mix(IntegerPart + genType(-1), IntegerPart + genType(1), x <= genType(0)); + //} + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> roundEven(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(roundEven, x); + } + + // ceil + using ::std::ceil; + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> ceil(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(ceil, x); + } + + // fract + template <typename genType> + GLM_FUNC_QUALIFIER genType fract(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fract' only accept floating-point inputs"); + + return fract(tvec1<genType>(x)).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fract(vecType<T, P> const & x) + { + return x - floor(x); + } + + // mod + template <typename genType> + GLM_FUNC_QUALIFIER genType mod(genType x, genType y) + { + return mod(tvec1<genType>(x), y).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & x, T y) + { + return detail::compute_mod<T, P, vecType, T, std::numeric_limits<T>::is_iec559>::call(x, y); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y) + { + return detail::compute_mod<T, P, vecType, vecType<T, P>, std::numeric_limits<T>::is_iec559>::call(x, y); + } + + // modf + template <typename genType> + GLM_FUNC_QUALIFIER genType modf(genType x, genType & i) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'modf' only accept floating-point inputs"); + + return std::modf(x, &i); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> modf(tvec1<T, P> const & x, tvec1<T, P> & i) + { + return tvec1<T, P>( + modf(x.x, i.x)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> modf(tvec2<T, P> const & x, tvec2<T, P> & i) + { + return tvec2<T, P>( + modf(x.x, i.x), + modf(x.y, i.y)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> modf(tvec3<T, P> const & x, tvec3<T, P> & i) + { + return tvec3<T, P>( + modf(x.x, i.x), + modf(x.y, i.y), + modf(x.z, i.z)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> modf(tvec4<T, P> const & x, tvec4<T, P> & i) + { + return tvec4<T, P>( + modf(x.x, i.x), + modf(x.y, i.y), + modf(x.z, i.z), + modf(x.w, i.w)); + } + + //// Only valid if (INT_MIN <= x-y <= INT_MAX) + //// min(x,y) + //r = y + ((x - y) & ((x - y) >> (sizeof(int) * + //CHAR_BIT - 1))); + //// max(x,y) + //r = x - ((x - y) & ((x - y) >> (sizeof(int) * + //CHAR_BIT - 1))); + + // min + template <typename genType> + GLM_FUNC_QUALIFIER genType min(genType x, genType y) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'min' only accept floating-point or integer inputs"); + + return x < y ? x : y; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, T b) + { + return detail::functor2_vec_sca<T, P, vecType>::call(min, a, b); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, vecType<T, P> const & b) + { + return detail::functor2<T, P, vecType>::call(min, a, b); + } + + // max + template <typename genType> + GLM_FUNC_QUALIFIER genType max(genType x, genType y) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'max' only accept floating-point or integer inputs"); + + return x > y ? x : y; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, T b) + { + return detail::functor2_vec_sca<T, P, vecType>::call(max, a, b); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, vecType<T, P> const & b) + { + return detail::functor2<T, P, vecType>::call(max, a, b); + } + + // clamp + template <typename genType> + GLM_FUNC_QUALIFIER genType clamp(genType x, genType minVal, genType maxVal) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'clamp' only accept floating-point or integer inputs"); + + return min(max(x, minVal), maxVal); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs"); + + return min(max(x, minVal), maxVal); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs"); + + return min(max(x, minVal), maxVal); + } + + template <typename genTypeT, typename genTypeU> + GLM_FUNC_QUALIFIER genTypeT mix(genTypeT x, genTypeT y, genTypeU a) + { + return detail::compute_mix<genTypeT, genTypeU>::call(x, y, a); + } + + template <typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a) + { + return detail::compute_mix_scalar<T, U, P, vecType>::call(x, y, a); + } + + template <typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a) + { + return detail::compute_mix_vector<T, U, P, vecType>::call(x, y, a); + } + + // step + template <typename genType> + GLM_FUNC_QUALIFIER genType step(genType edge, genType x) + { + return mix(static_cast<genType>(1), static_cast<genType>(0), glm::lessThan(x, edge)); + } + + template <template <typename, precision> class vecType, typename T, precision P> + GLM_FUNC_QUALIFIER vecType<T, P> step(T edge, vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'step' only accept floating-point inputs"); + + return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, vecType<T, P>(edge))); + } + + template <template <typename, precision> class vecType, typename T, precision P> + GLM_FUNC_QUALIFIER vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x) + { + return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, edge)); + } + + // smoothstep + template <typename genType> + GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'smoothstep' only accept floating-point inputs"); + + genType const tmp(clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1))); + return tmp * tmp * (genType(3) - genType(2) * tmp); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'smoothstep' only accept floating-point inputs"); + + vecType<T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1))); + return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'smoothstep' only accept floating-point inputs"); + + vecType<T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1))); + return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp); + } + +# if GLM_HAS_CXX11_STL + using std::isnan; +# else + template <typename genType> + GLM_FUNC_QUALIFIER bool isnan(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isnan' only accept floating-point inputs"); + +# if GLM_HAS_CXX11_STL + return std::isnan(x); +# elif GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_INTEL) + return _isnan(x) != 0; +# elif GLM_COMPILER & (GLM_COMPILER_GCC | (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM)) +# if GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L + return _isnan(x) != 0; +# else + return std::isnan(x); +# endif +# elif GLM_COMPILER & GLM_COMPILER_CUDA + return isnan(x) != 0; +# else + return std::isnan(x); +# endif + } +# endif + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> isnan(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs"); + + return detail::functor1<bool, T, P, vecType>::call(isnan, x); + } + +# if GLM_HAS_CXX11_STL + using std::isinf; +# else + template <typename genType> + GLM_FUNC_QUALIFIER bool isinf(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isinf' only accept floating-point inputs"); + +# if GLM_HAS_CXX11_STL + return std::isinf(x); +# elif GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC) + return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF; +# elif GLM_COMPILER & (GLM_COMPILER_GCC | (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM)) +# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L) + return _isinf(x) != 0; +# else + return std::isinf(x); +# endif +# elif GLM_COMPILER & GLM_COMPILER_CUDA + // http://developer.download.nvidia.com/compute/cuda/4_2/rel/toolkit/docs/online/group__CUDA__MATH__DOUBLE_g13431dd2b40b51f9139cbb7f50c18fab.html#g13431dd2b40b51f9139cbb7f50c18fab + return isinf(double(x)) != 0; +# else + return std::isinf(x); +# endif + } +# endif + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> isinf(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs"); + + return detail::functor1<bool, T, P, vecType>::call(isinf, x); + } + + GLM_FUNC_QUALIFIER int floatBitsToInt(float const & v) + { + return reinterpret_cast<int&>(const_cast<float&>(v)); + } + + template <template <typename, precision> class vecType, precision P> + GLM_FUNC_QUALIFIER vecType<int, P> floatBitsToInt(vecType<float, P> const & v) + { + return reinterpret_cast<vecType<int, P>&>(const_cast<vecType<float, P>&>(v)); + } + + GLM_FUNC_QUALIFIER uint floatBitsToUint(float const & v) + { + return reinterpret_cast<uint&>(const_cast<float&>(v)); + } + + template <template <typename, precision> class vecType, precision P> + GLM_FUNC_QUALIFIER vecType<uint, P> floatBitsToUint(vecType<float, P> const & v) + { + return reinterpret_cast<vecType<uint, P>&>(const_cast<vecType<float, P>&>(v)); + } + + GLM_FUNC_QUALIFIER float intBitsToFloat(int const & v) + { + return reinterpret_cast<float&>(const_cast<int&>(v)); + } + + template <template <typename, precision> class vecType, precision P> + GLM_FUNC_QUALIFIER vecType<float, P> intBitsToFloat(vecType<int, P> const & v) + { + return reinterpret_cast<vecType<float, P>&>(const_cast<vecType<int, P>&>(v)); + } + + GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const & v) + { + return reinterpret_cast<float&>(const_cast<uint&>(v)); + } + + template <template <typename, precision> class vecType, precision P> + GLM_FUNC_QUALIFIER vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v) + { + return reinterpret_cast<vecType<float, P>&>(const_cast<vecType<uint, P>&>(v)); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType fma(genType const & a, genType const & b, genType const & c) + { + return a * b + c; + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType frexp(genType x, int & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'frexp' only accept floating-point inputs"); + + return std::frexp(x, exp); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> frexp(tvec1<T, P> const & x, tvec1<int, P> & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'frexp' only accept floating-point inputs"); + + return tvec1<T, P>(std::frexp(x.x, exp.x)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> frexp(tvec2<T, P> const & x, tvec2<int, P> & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'frexp' only accept floating-point inputs"); + + return tvec2<T, P>( + frexp(x.x, exp.x), + frexp(x.y, exp.y)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> frexp(tvec3<T, P> const & x, tvec3<int, P> & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'frexp' only accept floating-point inputs"); + + return tvec3<T, P>( + frexp(x.x, exp.x), + frexp(x.y, exp.y), + frexp(x.z, exp.z)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> frexp(tvec4<T, P> const & x, tvec4<int, P> & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'frexp' only accept floating-point inputs"); + + return tvec4<T, P>( + frexp(x.x, exp.x), + frexp(x.y, exp.y), + frexp(x.z, exp.z), + frexp(x.w, exp.w)); + } + + template <typename genType, precision P> + GLM_FUNC_QUALIFIER genType ldexp(genType const & x, int const & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'ldexp' only accept floating-point inputs"); + + return std::ldexp(x, exp); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> ldexp(tvec1<T, P> const & x, tvec1<int, P> const & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ldexp' only accept floating-point inputs"); + + return tvec1<T, P>( + ldexp(x.x, exp.x)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> ldexp(tvec2<T, P> const & x, tvec2<int, P> const & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ldexp' only accept floating-point inputs"); + + return tvec2<T, P>( + ldexp(x.x, exp.x), + ldexp(x.y, exp.y)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> ldexp(tvec3<T, P> const & x, tvec3<int, P> const & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ldexp' only accept floating-point inputs"); + + return tvec3<T, P>( + ldexp(x.x, exp.x), + ldexp(x.y, exp.y), + ldexp(x.z, exp.z)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> ldexp(tvec4<T, P> const & x, tvec4<int, P> const & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ldexp' only accept floating-point inputs"); + + return tvec4<T, P>( + ldexp(x.x, exp.x), + ldexp(x.y, exp.y), + ldexp(x.z, exp.z), + ldexp(x.w, exp.w)); + } +}//namespace glm diff --git a/3rdparty/include/glm/detail/func_exponential.hpp b/3rdparty/include/glm/detail/func_exponential.hpp new file mode 100644 index 0000000..9277990 --- /dev/null +++ b/3rdparty/include/glm/detail/func_exponential.hpp @@ -0,0 +1,132 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_exponential.hpp +/// @date 2008-08-08 / 2011-06-14 +/// @author Christophe Riccio +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> +/// +/// @defgroup core_func_exponential Exponential functions +/// @ingroup core +/// +/// These all operate component-wise. The description is per component. +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "type_vec1.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include <cmath> + +namespace glm +{ + /// @addtogroup core_func_exponential + /// @{ + + /// Returns 'base' raised to the power 'exponent'. + /// + /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision. + /// @param exponent Floating point value representing the 'exponent'. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent); + + /// Returns the natural exponentiation of x, i.e., e^x. + /// + /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v); + + /// Returns the natural logarithm of v, i.e., + /// returns the value y which satisfies the equation x = e^y. + /// Results are undefined if v <= 0. + /// + /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> log(vecType<T, P> const & v); + + /// Returns 2 raised to the v power. + /// + /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> exp2(vecType<T, P> const & v); + + /// Returns the base 2 log of x, i.e., returns the value y, + /// which satisfies the equation x = 2 ^ y. + /// + /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> log2(vecType<T, P> const & v); + + /// Returns the positive square root of v. + /// + /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> + //template <typename genType> + //GLM_FUNC_DECL genType sqrt(genType const & x); + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & v); + + /// Returns the reciprocal of the positive square root of v. + /// + /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> inversesqrt(vecType<T, P> const & v); + + /// @} +}//namespace glm + +#include "func_exponential.inl" diff --git a/3rdparty/include/glm/detail/func_exponential.inl b/3rdparty/include/glm/detail/func_exponential.inl new file mode 100644 index 0000000..d558392 --- /dev/null +++ b/3rdparty/include/glm/detail/func_exponential.inl @@ -0,0 +1,161 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_exponential.inl +/// @date 2008-08-03 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#include "func_vector_relational.hpp" +#include "_vectorize.hpp" +#include <limits> +#include <cmath> +#include <cassert> + +namespace glm{ +namespace detail +{ +# if GLM_HAS_CXX11_STL + using std::log2; +# else + template <typename genType> + genType log2(genType Value) + { + return std::log(Value) * static_cast<genType>(1.4426950408889634073599246810019); + } +# endif + + template <typename T, precision P, template <class, precision> class vecType, bool isFloat = true> + struct compute_log2 + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & vec) + { + return detail::functor1<T, T, P, vecType>::call(log2, vec); + } + }; + + template <template <class, precision> class vecType, typename T, precision P> + struct compute_inversesqrt + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x) + { + return static_cast<T>(1) / sqrt(x); + } + }; + + template <template <class, precision> class vecType> + struct compute_inversesqrt<vecType, float, lowp> + { + GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & x) + { + vecType<float, lowp> tmp(x); + vecType<float, lowp> xhalf(tmp * 0.5f); + vecType<uint, lowp>* p = reinterpret_cast<vecType<uint, lowp>*>(const_cast<vecType<float, lowp>*>(&x)); + vecType<uint, lowp> i = vecType<uint, lowp>(0x5f375a86) - (*p >> vecType<uint, lowp>(1)); + vecType<float, lowp>* ptmp = reinterpret_cast<vecType<float, lowp>*>(&i); + tmp = *ptmp; + tmp = tmp * (1.5f - xhalf * tmp * tmp); + return tmp; + } + }; +}//namespace detail + + // pow + using std::pow; + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent) + { + return detail::functor2<T, P, vecType>::call(pow, base, exponent); + } + + // exp + using std::exp; + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> exp(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(exp, x); + } + + // log + using std::log; + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> log(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(log, x); + } + + //exp2, ln2 = 0.69314718055994530941723212145818f + template <typename genType> + GLM_FUNC_QUALIFIER genType exp2(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'exp2' only accept floating-point inputs"); + + return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> exp2(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(exp2, x); + } + + // log2, ln2 = 0.69314718055994530941723212145818f + template <typename genType> + GLM_FUNC_QUALIFIER genType log2(genType x) + { + return log2(tvec1<genType>(x)).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> log2(vecType<T, P> const & x) + { + return detail::compute_log2<T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x); + } + + // sqrt + using std::sqrt; + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> sqrt(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs"); + return detail::functor1<T, T, P, vecType>::call(sqrt, x); + } + + // inversesqrt + template <typename genType> + GLM_FUNC_QUALIFIER genType inversesqrt(genType x) + { + return static_cast<genType>(1) / sqrt(x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs"); + return detail::compute_inversesqrt<vecType, T, P>::call(x); + } +}//namespace glm diff --git a/3rdparty/include/glm/detail/func_geometric.hpp b/3rdparty/include/glm/detail/func_geometric.hpp new file mode 100644 index 0000000..cdbcc7b --- /dev/null +++ b/3rdparty/include/glm/detail/func_geometric.hpp @@ -0,0 +1,142 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_geometric.hpp +/// @date 2008-08-03 / 2011-06-14 +/// @author Christophe Riccio +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> +/// +/// @defgroup core_func_geometric Geometric functions +/// @ingroup core +/// +/// These operate on vectors as vectors, not component-wise. +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_func_geometric + /// @{ + + /// Returns the length of x, i.e., sqrt(x * x). + /// + /// @tparam genType Floating-point vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL T length( + vecType<T, P> const & x); + + /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). + /// + /// @tparam genType Floating-point vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL T distance( + vecType<T, P> const & p0, + vecType<T, P> const & p1); + + /// Returns the dot product of x and y, i.e., result = x * y. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL T dot( + vecType<T, P> const & x, + vecType<T, P> const & y); + + /// Returns the cross product of x and y. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> cross( + tvec3<T, P> const & x, + tvec3<T, P> const & y); + + /// Returns a vector in the same direction as x but with length of 1. + /// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> normalize( + vecType<T, P> const & x); + + /// If dot(Nref, I) < 0.0, return N, otherwise, return -N. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> faceforward( + vecType<T, P> const & N, + vecType<T, P> const & I, + vecType<T, P> const & Nref); + + /// For the incident vector I and surface orientation N, + /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> + template <typename genType> + GLM_FUNC_DECL genType reflect( + genType const & I, + genType const & N); + + /// For the incident vector I and surface normal N, + /// and the ratio of indices of refraction eta, + /// return the refraction vector. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> refract( + vecType<T, P> const & I, + vecType<T, P> const & N, + T eta); + + /// @} +}//namespace glm + +#include "func_geometric.inl" diff --git a/3rdparty/include/glm/detail/func_geometric.inl b/3rdparty/include/glm/detail/func_geometric.inl new file mode 100644 index 0000000..0673718 --- /dev/null +++ b/3rdparty/include/glm/detail/func_geometric.inl @@ -0,0 +1,201 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_geometric.inl +/// @date 2008-08-03 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#include "func_exponential.hpp" +#include "func_common.hpp" +#include "type_vec2.hpp" +#include "type_vec4.hpp" +#include "type_float.hpp" + +namespace glm{ +namespace detail +{ + template <template <class, precision> class vecType, typename T, precision P> + struct compute_dot{}; + + template <typename T, precision P> + struct compute_dot<tvec1, T, P> + { + GLM_FUNC_QUALIFIER static T call(tvec1<T, P> const & a, tvec1<T, P> const & b) + { + return a.x * b.x; + } + }; + + template <typename T, precision P> + struct compute_dot<tvec2, T, P> + { + GLM_FUNC_QUALIFIER static T call(tvec2<T, P> const & x, tvec2<T, P> const & y) + { + tvec2<T, P> tmp(x * y); + return tmp.x + tmp.y; + } + }; + + template <typename T, precision P> + struct compute_dot<tvec3, T, P> + { + GLM_FUNC_QUALIFIER static T call(tvec3<T, P> const & x, tvec3<T, P> const & y) + { + tvec3<T, P> tmp(x * y); + return tmp.x + tmp.y + tmp.z; + } + }; + + template <typename T, precision P> + struct compute_dot<tvec4, T, P> + { + GLM_FUNC_QUALIFIER static T call(tvec4<T, P> const & x, tvec4<T, P> const & y) + { + tvec4<T, P> tmp(x * y); + return (tmp.x + tmp.y) + (tmp.z + tmp.w); + } + }; +}//namespace detail + + // length + template <typename genType> + GLM_FUNC_QUALIFIER genType length(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' only accept floating-point inputs"); + + return abs(x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER T length(vecType<T, P> const & v) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs"); + + return sqrt(dot(v, v)); + } + + // distance + template <typename genType> + GLM_FUNC_QUALIFIER genType distance(genType const & p0, genType const & p1) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' only accept floating-point inputs"); + + return length(p1 - p0); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER T distance(vecType<T, P> const & p0, vecType<T, P> const & p1) + { + return length(p1 - p0); + } + + // dot + template <typename T> + GLM_FUNC_QUALIFIER T dot(T x, T y) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs"); + return x * y; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER T dot(vecType<T, P> const & x, vecType<T, P> const & y) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs"); + return detail::compute_dot<vecType, T, P>::call(x, y); + } + + // cross + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> cross(tvec3<T, P> const & x, tvec3<T, P> const & y) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' only accept floating-point inputs"); + + return tvec3<T, P>( + x.y * y.z - y.y * x.z, + x.z * y.x - y.z * x.x, + x.x * y.y - y.x * x.y); + } + + // normalize + template <typename genType> + GLM_FUNC_QUALIFIER genType normalize(genType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' only accept floating-point inputs"); + + return x < genType(0) ? genType(-1) : genType(1); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> normalize(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs"); + + return x * inversesqrt(dot(x, x)); + } + + // faceforward + template <typename genType> + GLM_FUNC_QUALIFIER genType faceforward(genType const & N, genType const & I, genType const & Nref) + { + return dot(Nref, I) < static_cast<genType>(0) ? N : -N; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> faceforward(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref) + { + return dot(Nref, I) < static_cast<T>(0) ? N : -N; + } + + // reflect + template <typename genType> + GLM_FUNC_QUALIFIER genType reflect(genType const & I, genType const & N) + { + return I - N * dot(N, I) * static_cast<genType>(2); + } + + // refract + template <typename genType> + GLM_FUNC_QUALIFIER genType refract(genType const & I, genType const & N, genType const & eta) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' only accept floating-point inputs"); + + genType const dotValue(dot(N, I)); + genType const k(static_cast<genType>(1) - eta * eta * (static_cast<genType>(1) - dotValue * dotValue)); + return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> refract(vecType<T, P> const & I, vecType<T, P> const & N, T eta) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs"); + + T const dotValue(dot(N, I)); + T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue)); + return (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast<T>(k >= static_cast<T>(0)); + } +}//namespace glm diff --git a/3rdparty/include/glm/detail/func_integer.hpp b/3rdparty/include/glm/detail/func_integer.hpp new file mode 100644 index 0000000..fa32fa1 --- /dev/null +++ b/3rdparty/include/glm/detail/func_integer.hpp @@ -0,0 +1,232 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_integer.hpp +/// @date 2010-03-17 / 2011-06-18 +/// @author Christophe Riccio +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> +/// +/// @defgroup core_func_integer Integer functions +/// @ingroup core +/// +/// These all operate component-wise. The description is per component. +/// The notation [a, b] means the set of bits from bit-number a through bit-number +/// b, inclusive. The lowest-order bit is bit 0. +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "setup.hpp" +#include "precision.hpp" +#include "func_common.hpp" +#include "func_vector_relational.hpp" + +namespace glm +{ + /// @addtogroup core_func_integer + /// @{ + + /// Adds 32-bit unsigned integer x and y, returning the sum + /// modulo pow(2, 32). The value carry is set to 0 if the sum was + /// less than pow(2, 32), or to 1 otherwise. + /// + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<uint, P> uaddCarry( + vecType<uint, P> const & x, + vecType<uint, P> const & y, + vecType<uint, P> & carry); + + /// Subtracts the 32-bit unsigned integer y from x, returning + /// the difference if non-negative, or pow(2, 32) plus the difference + /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise. + /// + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<uint, P> usubBorrow( + vecType<uint, P> const & x, + vecType<uint, P> const & y, + vecType<uint, P> & borrow); + + /// Multiplies 32-bit integers x and y, producing a 64-bit + /// result. The 32 least-significant bits are returned in lsb. + /// The 32 most-significant bits are returned in msb. + /// + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL void umulExtended( + vecType<uint, P> const & x, + vecType<uint, P> const & y, + vecType<uint, P> & msb, + vecType<uint, P> & lsb); + + /// Multiplies 32-bit integers x and y, producing a 64-bit + /// result. The 32 least-significant bits are returned in lsb. + /// The 32 most-significant bits are returned in msb. + /// + /// @tparam genIType Signed integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL void imulExtended( + vecType<int, P> const & x, + vecType<int, P> const & y, + vecType<int, P> & msb, + vecType<int, P> & lsb); + + /// Extracts bits [offset, offset + bits - 1] from value, + /// returning them in the least significant bits of the result. + /// For unsigned data types, the most significant bits of the + /// result will be set to zero. For signed data types, the + /// most significant bits will be set to the value of bit offset + base - 1. + /// + /// If bits is zero, the result will be zero. The result will be + /// undefined if offset or bits is negative, or if the sum of + /// offset and bits is greater than the number of bits used + /// to store the operand. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> bitfieldExtract( + vecType<T, P> const & Value, + int Offset, + int Bits); + + /// Returns the insertion the bits least-significant bits of insert into base. + /// + /// The result will have bits [offset, offset + bits - 1] taken + /// from bits [0, bits - 1] of insert, and all other bits taken + /// directly from the corresponding bits of base. If bits is + /// zero, the result will simply be base. The result will be + /// undefined if offset or bits is negative, or if the sum of + /// offset and bits is greater than the number of bits used to + /// store the operand. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> bitfieldInsert( + vecType<T, P> const & Base, + vecType<T, P> const & Insert, + int Offset, + int Bits); + + /// Returns the reversal of the bits of value. + /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value, + /// where bits is the total number of bits used to represent value. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> bitfieldReverse(vecType<T, P> const & v); + + /// Returns the number of bits set to 1 in the binary representation of value. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <typename genType> + GLM_FUNC_DECL int bitCount(genType v); + + /// Returns the number of bits set to 1 in the binary representation of value. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<int, P> bitCount(vecType<T, P> const & v); + + /// Returns the bit number of the least significant bit set to + /// 1 in the binary representation of value. + /// If value is zero, -1 will be returned. + /// + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <typename genIUType> + GLM_FUNC_DECL int findLSB(genIUType x); + + /// Returns the bit number of the least significant bit set to + /// 1 in the binary representation of value. + /// If value is zero, -1 will be returned. + /// + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<int, P> findLSB(vecType<T, P> const & v); + + /// Returns the bit number of the most significant bit in the binary representation of value. + /// For positive integers, the result will be the bit number of the most significant bit set to 1. + /// For negative integers, the result will be the bit number of the most significant + /// bit set to 0. For a value of zero or negative one, -1 will be returned. + /// + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <typename genIUType> + GLM_FUNC_DECL int findMSB(genIUType x); + + /// Returns the bit number of the most significant bit in the binary representation of value. + /// For positive integers, the result will be the bit number of the most significant bit set to 1. + /// For negative integers, the result will be the bit number of the most significant + /// bit set to 0. For a value of zero or negative one, -1 will be returned. + /// + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<int, P> findMSB(vecType<T, P> const & v); + + /// @} +}//namespace glm + +#include "func_integer.inl" diff --git a/3rdparty/include/glm/detail/func_integer.inl b/3rdparty/include/glm/detail/func_integer.inl new file mode 100644 index 0000000..31eddf9 --- /dev/null +++ b/3rdparty/include/glm/detail/func_integer.inl @@ -0,0 +1,393 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_integer.inl +/// @date 2010-03-17 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include "type_int.hpp" +#include "_vectorize.hpp" +#if(GLM_ARCH != GLM_ARCH_PURE) +#if(GLM_COMPILER & GLM_COMPILER_VC) +# include <intrin.h> +# pragma intrinsic(_BitScanReverse) +#endif//(GLM_COMPILER & GLM_COMPILER_VC) +#endif//(GLM_ARCH != GLM_ARCH_PURE) +#include <limits> + +namespace glm{ +namespace detail +{ + template <typename T> + GLM_FUNC_QUALIFIER T mask(T Bits) + { + return Bits >= sizeof(T) * 8 ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1); + } + + template <bool EXEC = false> + struct compute_bitfieldReverseStep + { + template <typename T, glm::precision P, template <class, glm::precision> class vecType> + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T) + { + return v; + } + }; + + template <> + struct compute_bitfieldReverseStep<true> + { + template <typename T, glm::precision P, template <class, glm::precision> class vecType> + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift) + { + return (v & Mask) << Shift | (v & (~Mask)) >> Shift; + } + }; + + template <bool EXEC = false> + struct compute_bitfieldBitCountStep + { + template <typename T, glm::precision P, template <class, glm::precision> class vecType> + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T) + { + return v; + } + }; + + template <> + struct compute_bitfieldBitCountStep<true> + { + template <typename T, glm::precision P, template <class, glm::precision> class vecType> + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift) + { + return (v & Mask) + ((v >> Shift) & Mask); + } + }; + + template <typename genIUType, size_t Bits> + struct compute_findLSB + { + GLM_FUNC_QUALIFIER static int call(genIUType Value) + { + if(Value == 0) + return -1; + + return glm::bitCount(~Value & (Value - static_cast<genIUType>(1))); + } + }; + +# if GLM_HAS_BITSCAN_WINDOWS + template <typename genIUType> + struct compute_findLSB<genIUType, 32> + { + GLM_FUNC_QUALIFIER static int call(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanForward(&Result, *reinterpret_cast<unsigned long*>(&Value)); + return IsNotNull ? int(Result) : -1; + } + }; + +# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32)) + template <typename genIUType> + struct compute_findLSB<genIUType, 64> + { + GLM_FUNC_QUALIFIER static int call(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanForward64(&Result, *reinterpret_cast<unsigned __int64*>(&Value)); + return IsNotNull ? int(Result) : -1; + } + }; +# endif +# endif//GLM_HAS_BITSCAN_WINDOWS + + template <typename T, glm::precision P, template <class, glm::precision> class vecType, bool EXEC = true> + struct compute_findMSB_step_vec + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, T Shift) + { + return x | (x >> Shift); + } + }; + + template <typename T, glm::precision P, template <typename, glm::precision> class vecType> + struct compute_findMSB_step_vec<T, P, vecType, false> + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, T) + { + return x; + } + }; + + template <typename T, glm::precision P, template <typename, glm::precision> class vecType, int> + struct compute_findMSB_vec + { + GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & vec) + { + vecType<T, P> x(vec); + x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 1)); + x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 2)); + x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 4)); + x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 16>::call(x, static_cast<T>( 8)); + x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 32>::call(x, static_cast<T>(16)); + x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 64>::call(x, static_cast<T>(32)); + return vecType<int, P>(sizeof(T) * 8 - 1) - glm::bitCount(~x); + } + }; + +# if GLM_HAS_BITSCAN_WINDOWS + template <typename genIUType> + GLM_FUNC_QUALIFIER int compute_findMSB_32(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanReverse(&Result, *reinterpret_cast<unsigned long*>(&Value)); + return IsNotNull ? int(Result) : -1; + } + + template <typename T, glm::precision P, template <class, glm::precision> class vecType> + struct compute_findMSB_vec<T, P, vecType, 32> + { + GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x) + { + return detail::functor1<int, T, P, vecType>::call(compute_findMSB_32, x); + } + }; + +# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32)) + template <typename genIUType> + GLM_FUNC_QUALIFIER int compute_findMSB_64(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanReverse64(&Result, *reinterpret_cast<unsigned __int64*>(&Value)); + return IsNotNull ? int(Result) : -1; + } + + template <typename T, glm::precision P, template <class, glm::precision> class vecType> + struct compute_findMSB_vec<T, P, vecType, 64> + { + GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x) + { + return detail::functor1<int, T, P, vecType>::call(compute_findMSB_64, x); + } + }; +# endif +# endif//GLM_HAS_BITSCAN_WINDOWS +}//namespace detail + + // uaddCarry + GLM_FUNC_QUALIFIER uint uaddCarry(uint const & x, uint const & y, uint & Carry) + { + uint64 const Value64(static_cast<uint64>(x) + static_cast<uint64>(y)); + uint64 const Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1)); + Carry = Value64 > Max32 ? 1 : 0; + return static_cast<uint32>(Value64 % (Max32 + static_cast<uint64>(1))); + } + + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<uint, P> uaddCarry(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Carry) + { + vecType<uint64, P> Value64(vecType<uint64, P>(x) + vecType<uint64, P>(y)); + vecType<uint64, P> Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1)); + Carry = mix(vecType<uint32, P>(0), vecType<uint32, P>(1), greaterThan(Value64, Max32)); + return vecType<uint32,P>(Value64 % (Max32 + static_cast<uint64>(1))); + } + + // usubBorrow + GLM_FUNC_QUALIFIER uint usubBorrow(uint const & x, uint const & y, uint & Borrow) + { + GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch"); + + Borrow = x >= y ? static_cast<uint32>(0) : static_cast<uint32>(1); + if(y >= x) + return y - x; + else + return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x))); + } + + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<uint, P> usubBorrow(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Borrow) + { + Borrow = mix(vecType<uint, P>(1), vecType<uint, P>(0), greaterThanEqual(x, y)); + vecType<uint, P> const YgeX(y - x); + vecType<uint, P> const XgeY(vecType<uint32, P>((static_cast<int64>(1) << static_cast<int64>(32)) + (vecType<int64, P>(y) - vecType<int64, P>(x)))); + return mix(XgeY, YgeX, greaterThanEqual(y, x)); + } + + // umulExtended + GLM_FUNC_QUALIFIER void umulExtended(uint const & x, uint const & y, uint & msb, uint & lsb) + { + GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch"); + + uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y); + uint32* PointerMSB = (reinterpret_cast<uint32*>(&Value64) + 1); + msb = *PointerMSB; + uint32* PointerLSB = (reinterpret_cast<uint32*>(&Value64) + 0); + lsb = *PointerLSB; + } + + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER void umulExtended(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & msb, vecType<uint, P> & lsb) + { + GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch"); + + vecType<uint64, P> Value64(vecType<uint64, P>(x) * vecType<uint64, P>(y)); + msb = vecType<uint32, P>(Value64 >> static_cast<uint64>(32)); + lsb = vecType<uint32, P>(Value64); + } + + // imulExtended + GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int & msb, int & lsb) + { + GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch"); + + int64 Value64 = static_cast<int64>(x) * static_cast<int64>(y); + int32* PointerMSB = (reinterpret_cast<int32*>(&Value64) + 1); + msb = *PointerMSB; + int32* PointerLSB = (reinterpret_cast<int32*>(&Value64)); + lsb = *PointerLSB; + } + + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER void imulExtended(vecType<int, P> const & x, vecType<int, P> const & y, vecType<int, P> & msb, vecType<int, P> & lsb) + { + GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch"); + + vecType<int64, P> Value64(vecType<int64, P>(x) * vecType<int64, P>(y)); + lsb = vecType<int32, P>(Value64 & static_cast<int64>(0xFFFFFFFF)); + msb = vecType<int32, P>((Value64 >> static_cast<int64>(32)) & static_cast<int64>(0xFFFFFFFF)); + } + + // bitfieldExtract + template <typename genIUType> + GLM_FUNC_QUALIFIER genIUType bitfieldExtract(genIUType Value, int Offset, int Bits) + { + return bitfieldExtract(tvec1<genIUType>(Value), Offset, Bits).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> bitfieldExtract(vecType<T, P> const & Value, int Offset, int Bits) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldExtract' only accept integer inputs"); + + return (Value >> static_cast<T>(Offset)) & static_cast<T>(detail::mask(Bits)); + } + + // bitfieldInsert + template <typename genIUType> + GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const & Base, genIUType const & Insert, int Offset, int Bits) + { + return bitfieldInsert(tvec1<genIUType>(Base), tvec1<genIUType>(Insert), Offset, Bits).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> bitfieldInsert(vecType<T, P> const & Base, vecType<T, P> const & Insert, int Offset, int Bits) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldInsert' only accept integer values"); + + T const Mask = static_cast<T>(detail::mask(Bits) << Offset); + return (Base & ~Mask) | (Insert & Mask); + } + + // bitfieldReverse + template <typename genType> + GLM_FUNC_QUALIFIER genType bitfieldReverse(genType x) + { + return bitfieldReverse(glm::tvec1<genType, glm::defaultp>(x)).x; + } + + template <typename T, glm::precision P, template <typename, glm::precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> bitfieldReverse(vecType<T, P> const & v) + { + vecType<T, P> x(v); + x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1)); + x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2)); + x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4)); + x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 16>::call(x, T(0x00FF00FF00FF00FFull), static_cast<T>( 8)); + x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 32>::call(x, T(0x0000FFFF0000FFFFull), static_cast<T>(16)); + x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 64>::call(x, T(0x00000000FFFFFFFFull), static_cast<T>(32)); + return x; + } + + // bitCount + template <typename genType> + GLM_FUNC_QUALIFIER int bitCount(genType x) + { + return bitCount(glm::tvec1<genType, glm::defaultp>(x)).x; + } + + template <typename T, glm::precision P, template <typename, glm::precision> class vecType> + GLM_FUNC_QUALIFIER vecType<int, P> bitCount(vecType<T, P> const & v) + { + vecType<typename detail::make_unsigned<T>::type, P> x(*reinterpret_cast<vecType<typename detail::make_unsigned<T>::type, P> const *>(&v)); + x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1)); + x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2)); + x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4)); + x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8)); + x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16)); + x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32)); + return vecType<int, P>(x); + } + + // findLSB + template <typename genIUType> + GLM_FUNC_QUALIFIER int findLSB(genIUType Value) + { + GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values"); + + return detail::compute_findLSB<genIUType, sizeof(genIUType) * 8>::call(Value); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<int, P> findLSB(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findLSB' only accept integer values"); + + return detail::functor1<int, T, P, vecType>::call(findLSB, x); + } + + // findMSB + template <typename genIUType> + GLM_FUNC_QUALIFIER int findMSB(genIUType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values"); + + return findMSB(tvec1<genIUType>(x)).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<int, P> findMSB(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findMSB' only accept integer values"); + + return detail::compute_findMSB_vec<T, P, vecType, sizeof(T) * 8>::call(x); + } +}//namespace glm diff --git a/3rdparty/include/glm/detail/func_matrix.hpp b/3rdparty/include/glm/detail/func_matrix.hpp new file mode 100644 index 0000000..5a9cb11 --- /dev/null +++ b/3rdparty/include/glm/detail/func_matrix.hpp @@ -0,0 +1,178 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_matrix.hpp +/// @date 2008-08-03 / 2011-06-15 +/// @author Christophe Riccio +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> +/// +/// @defgroup core_func_matrix Matrix functions +/// @ingroup core +/// +/// For each of the following built-in matrix functions, there is both a +/// single-precision floating point version, where all arguments and return values +/// are single precision, and a double-precision floating version, where all +/// arguments and return values are double precision. Only the single-precision +/// floating point version is shown. +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +// Dependencies +#include "../detail/precision.hpp" +#include "../detail/setup.hpp" +#include "../detail/type_mat.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +namespace glm{ +namespace detail +{ + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec2, tvec2> + { + typedef tmat2x2<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec2, tvec3> + { + typedef tmat2x3<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec2, tvec4> + { + typedef tmat2x4<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec3, tvec2> + { + typedef tmat3x2<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec3, tvec3> + { + typedef tmat3x3<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec3, tvec4> + { + typedef tmat3x4<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec4, tvec2> + { + typedef tmat4x2<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec4, tvec3> + { + typedef tmat4x3<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec4, tvec4> + { + typedef tmat4x4<T, P> type; + }; + +}//namespace detail + + /// @addtogroup core_func_matrix + /// @{ + + /// Multiply matrix x by matrix y component-wise, i.e., + /// result[i][j] is the scalar product of x[i][j] and y[i][j]. + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y); + + /// Treats the first parameter c as a column vector + /// and the second parameter r as a row vector + /// and does a linear algebraic matrix multiply c * r. + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB> + GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r); + + /// Returns the transposed matrix of x + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> +# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2012)) + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x); +# endif + + /// Return the determinant of a squared matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_DECL T determinant(matType<T, P> const & m); + + /// Return the inverse of a squared matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m); + + /// @} +}//namespace glm + +#include "func_matrix.inl" diff --git a/3rdparty/include/glm/detail/func_matrix.inl b/3rdparty/include/glm/detail/func_matrix.inl new file mode 100644 index 0000000..1ebed1f --- /dev/null +++ b/3rdparty/include/glm/detail/func_matrix.inl @@ -0,0 +1,310 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_matrix.inl +/// @date 2008-03-08 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#include "../geometric.hpp" +#include <limits> + +namespace glm{ +namespace detail +{ + template <template <class, precision> class matType, typename T, precision P> + struct compute_transpose{}; + + template <typename T, precision P> + struct compute_transpose<tmat2x2, T, P> + { + GLM_FUNC_QUALIFIER static tmat2x2<T, P> call(tmat2x2<T, P> const & m) + { + tmat2x2<T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + return result; + } + }; + + template <typename T, precision P> + struct compute_transpose<tmat2x3, T, P> + { + GLM_FUNC_QUALIFIER static tmat3x2<T, P> call(tmat2x3<T, P> const & m) + { + tmat3x2<T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + return result; + } + }; + + template <typename T, precision P> + struct compute_transpose<tmat2x4, T, P> + { + GLM_FUNC_QUALIFIER static tmat4x2<T, P> call(tmat2x4<T, P> const & m) + { + tmat4x2<T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[3][0] = m[0][3]; + result[3][1] = m[1][3]; + return result; + } + }; + + template <typename T, precision P> + struct compute_transpose<tmat3x2, T, P> + { + GLM_FUNC_QUALIFIER static tmat2x3<T, P> call(tmat3x2<T, P> const & m) + { + tmat2x3<T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + return result; + } + }; + + template <typename T, precision P> + struct compute_transpose<tmat3x3, T, P> + { + GLM_FUNC_QUALIFIER static tmat3x3<T, P> call(tmat3x3<T, P> const & m) + { + tmat3x3<T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + return result; + } + }; + + template <typename T, precision P> + struct compute_transpose<tmat3x4, T, P> + { + GLM_FUNC_QUALIFIER static tmat4x3<T, P> call(tmat3x4<T, P> const & m) + { + tmat4x3<T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + result[3][0] = m[0][3]; + result[3][1] = m[1][3]; + result[3][2] = m[2][3]; + return result; + } + }; + + template <typename T, precision P> + struct compute_transpose<tmat4x2, T, P> + { + GLM_FUNC_QUALIFIER static tmat2x4<T, P> call(tmat4x2<T, P> const & m) + { + tmat2x4<T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[0][3] = m[3][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[1][3] = m[3][1]; + return result; + } + }; + + template <typename T, precision P> + struct compute_transpose<tmat4x3, T, P> + { + GLM_FUNC_QUALIFIER static tmat3x4<T, P> call(tmat4x3<T, P> const & m) + { + tmat3x4<T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[0][3] = m[3][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[1][3] = m[3][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + result[2][3] = m[3][2]; + return result; + } + }; + + template <typename T, precision P> + struct compute_transpose<tmat4x4, T, P> + { + GLM_FUNC_QUALIFIER static tmat4x4<T, P> call(tmat4x4<T, P> const & m) + { + tmat4x4<T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[0][3] = m[3][0]; + + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[1][3] = m[3][1]; + + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + result[2][3] = m[3][2]; + + result[3][0] = m[0][3]; + result[3][1] = m[1][3]; + result[3][2] = m[2][3]; + result[3][3] = m[3][3]; + return result; + } + }; + + template <template <class, precision> class matType, typename T, precision P> + struct compute_determinant{}; + + template <typename T, precision P> + struct compute_determinant<tmat2x2, T, P> + { + GLM_FUNC_QUALIFIER static T call(tmat2x2<T, P> const & m) + { + return m[0][0] * m[1][1] - m[1][0] * m[0][1]; + } + }; + + template <typename T, precision P> + struct compute_determinant<tmat3x3, T, P> + { + GLM_FUNC_QUALIFIER static T call(tmat3x3<T, P> const & m) + { + return + + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) + - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2]) + + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]); + } + }; + + template <typename T, precision P> + struct compute_determinant<tmat4x4, T, P> + { + GLM_FUNC_QUALIFIER static T call(tmat4x4<T, P> const & m) + { + T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + tvec4<T, P> DetCof( + + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + return + m[0][0] * DetCof[0] + m[0][1] * DetCof[1] + + m[0][2] * DetCof[2] + m[0][3] * DetCof[3]; + } + }; +}//namespace detail + + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_QUALIFIER matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'matrixCompMult' only accept floating-point inputs"); + + matType<T, P> result(uninitialize); + for(detail::component_count_t i = 0; i < detail::component_count(result); ++i) + result[i] = x[i] * y[i]; + return result; + } + + template<typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB> + GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'outerProduct' only accept floating-point inputs"); + + typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type m(uninitialize); + for(detail::component_count_t i = 0; i < detail::component_count(m); ++i) + m[i] = c * r[i]; + return m; + } + + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_QUALIFIER typename matType<T, P>::transpose_type transpose(matType<T, P> const & m) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs"); + return detail::compute_transpose<matType, T, P>::call(m); + } + + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_QUALIFIER T determinant(matType<T, P> const & m) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'determinant' only accept floating-point inputs"); + return detail::compute_determinant<matType, T, P>::call(m); + } + + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_QUALIFIER matType<T, P> inverse(matType<T, P> const & m) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs"); + return detail::compute_inverse(m); + } + +}//namespace glm diff --git a/3rdparty/include/glm/detail/func_noise.hpp b/3rdparty/include/glm/detail/func_noise.hpp new file mode 100644 index 0000000..a827087 --- /dev/null +++ b/3rdparty/include/glm/detail/func_noise.hpp @@ -0,0 +1,93 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_noise.hpp +/// @date 2008-08-01 / 2011-06-18 +/// @author Christophe Riccio +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> +/// +/// @defgroup core_func_noise Noise functions +/// @ingroup core +/// +/// Noise functions are stochastic functions that can be used to increase visual +/// complexity. Values returned by the following noise functions give the +/// appearance of randomness, but are not truly random. +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "type_vec1.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "setup.hpp" + +namespace glm +{ + /// @addtogroup core_func_noise + /// @{ + + /// Returns a 1D noise value based on the input value x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> + template <typename genType> + GLM_FUNC_DECL typename genType::value_type noise1(genType const & x); + + /// Returns a 2D noise value based on the input value x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> + template <typename genType> + GLM_FUNC_DECL tvec2<typename genType::value_type, defaultp> noise2(genType const & x); + + /// Returns a 3D noise value based on the input value x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> + template <typename genType> + GLM_FUNC_DECL tvec3<typename genType::value_type, defaultp> noise3(genType const & x); + + /// Returns a 4D noise value based on the input value x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> + template <typename genType> + GLM_FUNC_DECL tvec4<typename genType::value_type, defaultp> noise4(genType const & x); + + /// @} +}//namespace glm + +#include "func_noise.inl" diff --git a/3rdparty/include/glm/detail/func_noise.inl b/3rdparty/include/glm/detail/func_noise.inl new file mode 100644 index 0000000..10901e6 --- /dev/null +++ b/3rdparty/include/glm/detail/func_noise.inl @@ -0,0 +1,388 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_noise.inl +/// @date 2008-08-01 / 2011-09-27 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#include "../detail/_noise.hpp" +#include "./func_common.hpp" + +namespace glm{ +namespace detail +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> grad4(T const & j, tvec4<T, P> const & ip) + { + tvec3<T, P> pXYZ = floor(fract(tvec3<T, P>(j) * tvec3<T, P>(ip)) * T(7)) * ip[2] - T(1); + T pW = static_cast<T>(1.5) - dot(abs(pXYZ), tvec3<T, P>(1)); + tvec4<T, P> s = tvec4<T, P>(lessThan(tvec4<T, P>(pXYZ, pW), tvec4<T, P>(0.0))); + pXYZ = pXYZ + (tvec3<T, P>(s) * T(2) - T(1)) * s.w; + return tvec4<T, P>(pXYZ, pW); + } +}//namespace detail + + template <typename T> + GLM_FUNC_QUALIFIER T noise1(T const & x) + { + return noise1(tvec2<T, defaultp>(x, T(0))); + } + + template <typename T> + GLM_FUNC_QUALIFIER tvec2<T, defaultp> noise2(T const & x) + { + return tvec2<T, defaultp>( + noise1(x + T(0.0)), + noise1(x + T(1.0))); + } + + template <typename T> + GLM_FUNC_QUALIFIER tvec3<T, defaultp> noise3(T const & x) + { + return tvec3<T, defaultp>( + noise1(x - T(1.0)), + noise1(x + T(0.0)), + noise1(x + T(1.0))); + } + + template <typename T> + GLM_FUNC_QUALIFIER tvec4<T, defaultp> noise4(T const & x) + { + return tvec4<T, defaultp>( + noise1(x - T(1.0)), + noise1(x + T(0.0)), + noise1(x + T(1.0)), + noise1(x + T(2.0))); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T noise1(tvec2<T, P> const & v) + { + tvec4<T, P> const C = tvec4<T, P>( + T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0 + T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0) + T(-0.577350269189626), // -1.0 + 2.0 * C.x + T( 0.024390243902439)); // 1.0 / 41.0 + + // First corner + tvec2<T, P> i = floor(v + dot(v, tvec2<T, P>(C[1]))); + tvec2<T, P> x0 = v - i + dot(i, tvec2<T, P>(C[0])); + + // Other corners + //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0 + //i1.y = 1.0 - i1.x; + tvec2<T, P> i1 = (x0.x > x0.y) ? tvec2<T, P>(1, 0) : tvec2<T, P>(0, 1); + + // x0 = x0 - 0.0 + 0.0 * C.xx ; + // x1 = x0 - i1 + 1.0 * C.xx ; + // x2 = x0 - 1.0 + 2.0 * C.xx ; + tvec4<T, P> x12 = tvec4<T, P>(x0.x, x0.y, x0.x, x0.y) + tvec4<T, P>(C.x, C.x, C.z, C.z); + x12 = tvec4<T, P>(tvec2<T, P>(x12) - i1, x12.z, x12.w); + + // Permutations + i = mod(i, T(289)); // Avoid truncation effects in permutation + tvec3<T, P> p = detail::permute( + detail::permute(i.y + tvec3<T, P>(T(0), i1.y, T(1))) + i.x + tvec3<T, P>(T(0), i1.x, T(1))); + + tvec3<T, P> m = max(T(0.5) - tvec3<T, P>( + dot(x0, x0), + dot(tvec2<T, P>(x12.x, x12.y), tvec2<T, P>(x12.x, x12.y)), + dot(tvec2<T, P>(x12.z, x12.w), tvec2<T, P>(x12.z, x12.w))), T(0)); + + m = m * m; + m = m * m; + + // Gradients: 41 points uniformly over a line, mapped onto a diamond. + // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287) + + tvec3<T, P> x = static_cast<T>(2) * fract(p * C.w) - T(1); + tvec3<T, P> h = abs(x) - T(0.5); + tvec3<T, P> ox = floor(x + T(0.5)); + tvec3<T, P> a0 = x - ox; + + // Normalise gradients implicitly by scaling m + // Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h ); + m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h); + + // Compute final noise value at P + tvec3<T, P> g; + g.x = a0.x * x0.x + h.x * x0.y; + //g.yz = a0.yz * x12.xz + h.yz * x12.yw; + g.y = a0.y * x12.x + h.y * x12.y; + g.z = a0.z * x12.z + h.z * x12.w; + return T(130) * dot(m, g); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T noise1(tvec3<T, P> const & v) + { + tvec2<T, P> const C(1.0 / 6.0, 1.0 / 3.0); + tvec4<T, P> const D(0.0, 0.5, 1.0, 2.0); + + // First corner + tvec3<T, P> i(floor(v + dot(v, tvec3<T, P>(C.y)))); + tvec3<T, P> x0(v - i + dot(i, tvec3<T, P>(C.x))); + + // Other corners + tvec3<T, P> g(step(tvec3<T, P>(x0.y, x0.z, x0.x), x0)); + tvec3<T, P> l(T(1) - g); + tvec3<T, P> i1(min(g, tvec3<T, P>(l.z, l.x, l.y))); + tvec3<T, P> i2(max(g, tvec3<T, P>(l.z, l.x, l.y))); + + // x0 = x0 - 0.0 + 0.0 * C.xxx; + // x1 = x0 - i1 + 1.0 * C.xxx; + // x2 = x0 - i2 + 2.0 * C.xxx; + // x3 = x0 - 1.0 + 3.0 * C.xxx; + tvec3<T, P> x1(x0 - i1 + C.x); + tvec3<T, P> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y + tvec3<T, P> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y + + // Permutations + i = mod289(i); + tvec4<T, P> p(detail::permute(detail::permute(detail::permute( + i.z + tvec4<T, P>(T(0), i1.z, i2.z, T(1))) + + i.y + tvec4<T, P>(T(0), i1.y, i2.y, T(1))) + + i.x + tvec4<T, P>(T(0), i1.x, i2.x, T(1)))); + + // Gradients: 7x7 points over a square, mapped onto an octahedron. + // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294) + T n_ = static_cast<T>(0.142857142857); // 1.0/7.0 + tvec3<T, P> ns(n_ * tvec3<T, P>(D.w, D.y, D.z) - tvec3<T, P>(D.x, D.z, D.x)); + + tvec4<T, P> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7) + + tvec4<T, P> x_(floor(j * ns.z)); + tvec4<T, P> y_(floor(j - T(7) * x_)); // mod(j,N) + + tvec4<T, P> x(x_ * ns.x + ns.y); + tvec4<T, P> y(y_ * ns.x + ns.y); + tvec4<T, P> h(T(1) - abs(x) - abs(y)); + + tvec4<T, P> b0(x.x, x.y, y.x, y.y); + tvec4<T, P> b1(x.z, x.w, y.z, y.w); + + // vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0; + // vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0; + tvec4<T, P> s0(floor(b0) * T(2) + T(1)); + tvec4<T, P> s1(floor(b1) * T(2) + T(1)); + tvec4<T, P> sh(-step(h, tvec4<T, P>(0.0))); + + tvec4<T, P> a0 = tvec4<T, P>(b0.x, b0.z, b0.y, b0.w) + tvec4<T, P>(s0.x, s0.z, s0.y, s0.w) * tvec4<T, P>(sh.x, sh.x, sh.y, sh.y); + tvec4<T, P> a1 = tvec4<T, P>(b1.x, b1.z, b1.y, b1.w) + tvec4<T, P>(s1.x, s1.z, s1.y, s1.w) * tvec4<T, P>(sh.z, sh.z, sh.w, sh.w); + + tvec3<T, P> p0(a0.x, a0.y, h.x); + tvec3<T, P> p1(a0.z, a0.w, h.y); + tvec3<T, P> p2(a1.x, a1.y, h.z); + tvec3<T, P> p3(a1.z, a1.w, h.w); + + // Normalise gradients + tvec4<T, P> norm = taylorInvSqrt(tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3))); + p0 *= norm.x; + p1 *= norm.y; + p2 *= norm.z; + p3 *= norm.w; + + // Mix final noise value + tvec4<T, P> m = max(T(0.6) - tvec4<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0)); + m = m * m; + return T(42) * dot(m * m, tvec4<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3))); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T noise1(tvec4<T, P> const & v) + { + tvec4<T, P> const C( + 0.138196601125011, // (5 - sqrt(5))/20 G4 + 0.276393202250021, // 2 * G4 + 0.414589803375032, // 3 * G4 + -0.447213595499958); // -1 + 4 * G4 + + // (sqrt(5) - 1)/4 = F4, used once below + T const F4 = static_cast<T>(0.309016994374947451); + + // First corner + tvec4<T, P> i = floor(v + dot(v, tvec4<T, P>(F4))); + tvec4<T, P> x0 = v - i + dot(i, tvec4<T, P>(C.x)); + + // Other corners + + // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI) + tvec4<T, P> i0; + tvec3<T, P> isX = step(tvec3<T, P>(x0.y, x0.z, x0.w), tvec3<T, P>(x0.x)); + tvec3<T, P> isYZ = step(tvec3<T, P>(x0.z, x0.w, x0.w), tvec3<T, P>(x0.y, x0.y, x0.z)); + + // i0.x = dot(isX, vec3(1.0)); + //i0.x = isX.x + isX.y + isX.z; + //i0.yzw = static_cast<T>(1) - isX; + i0 = tvec4<T, P>(isX.x + isX.y + isX.z, T(1) - isX); + + // i0.y += dot(isYZ.xy, vec2(1.0)); + i0.y += isYZ.x + isYZ.y; + + //i0.zw += 1.0 - tvec2<T, P>(isYZ.x, isYZ.y); + i0.z += static_cast<T>(1) - isYZ.x; + i0.w += static_cast<T>(1) - isYZ.y; + i0.z += isYZ.z; + i0.w += static_cast<T>(1) - isYZ.z; + + // i0 now contains the unique values 0,1,2,3 in each channel + tvec4<T, P> i3 = clamp(i0, T(0), T(1)); + tvec4<T, P> i2 = clamp(i0 - T(1), T(0), T(1)); + tvec4<T, P> i1 = clamp(i0 - T(2), T(0), T(1)); + + // x0 = x0 - 0.0 + 0.0 * C.xxxx + // x1 = x0 - i1 + 0.0 * C.xxxx + // x2 = x0 - i2 + 0.0 * C.xxxx + // x3 = x0 - i3 + 0.0 * C.xxxx + // x4 = x0 - 1.0 + 4.0 * C.xxxx + tvec4<T, P> x1 = x0 - i1 + C.x; + tvec4<T, P> x2 = x0 - i2 + C.y; + tvec4<T, P> x3 = x0 - i3 + C.z; + tvec4<T, P> x4 = x0 + C.w; + + // Permutations + i = mod(i, T(289)); + T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x); + tvec4<T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute( + i.w + tvec4<T, P>(i1.w, i2.w, i3.w, T(1))) + + i.z + tvec4<T, P>(i1.z, i2.z, i3.z, T(1))) + + i.y + tvec4<T, P>(i1.y, i2.y, i3.y, T(1))) + + i.x + tvec4<T, P>(i1.x, i2.x, i3.x, T(1))); + + // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope + // 7*7*6 = 294, which is close to the ring size 17*17 = 289. + tvec4<T, P> ip = tvec4<T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0)); + + tvec4<T, P> p0 = detail::grad4(j0, ip); + tvec4<T, P> p1 = detail::grad4(j1.x, ip); + tvec4<T, P> p2 = detail::grad4(j1.y, ip); + tvec4<T, P> p3 = detail::grad4(j1.z, ip); + tvec4<T, P> p4 = detail::grad4(j1.w, ip); + + // Normalise gradients + tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3))); + p0 *= norm.x; + p1 *= norm.y; + p2 *= norm.z; + p3 *= norm.w; + p4 *= taylorInvSqrt(dot(p4, p4)); + + // Mix contributions from the five corners + tvec3<T, P> m0 = max(T(0.6) - tvec3<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0)); + tvec2<T, P> m1 = max(T(0.6) - tvec2<T, P>(dot(x3, x3), dot(x4, x4) ), T(0)); + m0 = m0 * m0; + m1 = m1 * m1; + + return T(49) * ( + dot(m0 * m0, tvec3<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) + + dot(m1 * m1, tvec2<T, P>(dot(p3, x3), dot(p4, x4)))); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> noise2(tvec2<T, P> const & x) + { + return tvec2<T, P>( + noise1(x + tvec2<T, P>(0.0)), + noise1(tvec2<T, P>(0.0) - x)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> noise2(tvec3<T, P> const & x) + { + return tvec2<T, P>( + noise1(x + tvec3<T, P>(0.0)), + noise1(tvec3<T, P>(0.0) - x)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> noise2(tvec4<T, P> const & x) + { + return tvec2<T, P>( + noise1(x + tvec4<T, P>(0)), + noise1(tvec4<T, P>(0) - x)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> noise3(tvec2<T, P> const & x) + { + return tvec3<T, P>( + noise1(x - tvec2<T, P>(1.0)), + noise1(x + tvec2<T, P>(0.0)), + noise1(x + tvec2<T, P>(1.0))); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> noise3(tvec3<T, P> const & x) + { + return tvec3<T, P>( + noise1(x - tvec3<T, P>(1.0)), + noise1(x + tvec3<T, P>(0.0)), + noise1(x + tvec3<T, P>(1.0))); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> noise3(tvec4<T, P> const & x) + { + return tvec3<T, P>( + noise1(x - tvec4<T, P>(1)), + noise1(x + tvec4<T, P>(0)), + noise1(x + tvec4<T, P>(1))); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> noise4(tvec2<T, P> const & x) + { + return tvec4<T, P>( + noise1(x - tvec2<T, P>(1)), + noise1(x + tvec2<T, P>(0)), + noise1(x + tvec2<T, P>(1)), + noise1(x + tvec2<T, P>(2))); + } + + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> noise4(tvec3<T, P> const & x) + { + return tvec4<T, P>( + noise1(x - tvec3<T, P>(1)), + noise1(x + tvec3<T, P>(0)), + noise1(x + tvec3<T, P>(1)), + noise1(x + tvec3<T, P>(2))); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> noise4(tvec4<T, P> const & x) + { + return tvec4<T, P>( + noise1(x - tvec4<T, P>(1)), + noise1(x + tvec4<T, P>(0)), + noise1(x + tvec4<T, P>(1)), + noise1(x + tvec4<T, P>(2))); + } + +}//namespace glm diff --git a/3rdparty/include/glm/detail/func_packing.hpp b/3rdparty/include/glm/detail/func_packing.hpp new file mode 100644 index 0000000..bce0fe5 --- /dev/null +++ b/3rdparty/include/glm/detail/func_packing.hpp @@ -0,0 +1,197 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_packing.hpp +/// @date 2010-03-17 / 2011-06-15 +/// @author Christophe Riccio +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> +/// @see gtc_packing +/// +/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions +/// @ingroup core +/// +/// These functions do not operate component-wise, rather as described in each case. +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "type_vec2.hpp" +#include "type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core_func_packing + /// @{ + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v); + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v); + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm4x8: round(clamp(c, 0, +1) * 255.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v); + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm4x8: round(clamp(c, -1, +1) * 127.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm2x16: f / 65535.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm2x16: clamp(f / 32767.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm4x8: f / 255.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm4x8: clamp(f / 127.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p); + + /// Returns a double-precision value obtained by packing the components of v into a 64-bit value. + /// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. + /// Otherwise, the bit- level representation of v is preserved. + /// The first vector component specifies the 32 least significant bits; + /// the second component specifies the 32 most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL double packDouble2x32(uvec2 const & v); + + /// Returns a two-component unsigned integer vector representation of v. + /// The bit-level representation of v is preserved. + /// The first component of the vector contains the 32 least significant bits of the double; + /// the second component consists the 32 most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uvec2 unpackDouble2x32(double v); + + /// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification, + /// and then packing these two 16- bit integers into a 32-bit unsigned integer. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the second component specifies the 16 most-significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint packHalf2x16(vec2 const & v); + + /// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, + /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, + /// and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the second component is obtained from the 16 most-significant bits of v. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL vec2 unpackHalf2x16(uint v); + + /// @} +}//namespace glm + +#include "func_packing.inl" diff --git a/3rdparty/include/glm/detail/func_packing.inl b/3rdparty/include/glm/detail/func_packing.inl new file mode 100644 index 0000000..3132a27 --- /dev/null +++ b/3rdparty/include/glm/detail/func_packing.inl @@ -0,0 +1,119 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_packing.inl +/// @date 2010-03-17 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#include "func_common.hpp" +#include "type_half.hpp" +#include "../fwd.hpp" + +namespace glm +{ + GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v) + { + u16vec2 const Topack(round(clamp(v, 0.0f, 1.0f) * 65535.0f)); + return reinterpret_cast<uint const &>(Topack); + } + + GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p) + { + vec2 Unpack(reinterpret_cast<u16vec2 const &>(p)); + return Unpack * float(1.5259021896696421759365224689097e-5); // 1.0 / 65535.0 + } + + GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v) + { + i16vec2 const Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f)); + return reinterpret_cast<uint const &>(Topack); + } + + GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p) + { + vec2 const Unpack(reinterpret_cast<i16vec2 const &>(p)); + return clamp( + Unpack * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v) + { + u8vec4 const Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f)); + return reinterpret_cast<uint const &>(Topack); + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p) + { + vec4 const Unpack(reinterpret_cast<u8vec4 const&>(p)); + return Unpack * float(0.0039215686274509803921568627451); // 1 / 255 + } + + GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v) + { + i8vec4 const Topack(round(clamp(v ,-1.0f, 1.0f) * 127.0f)); + return reinterpret_cast<uint const &>(Topack); + } + + GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p) + { + vec4 const Unpack(reinterpret_cast<i8vec4 const &>(p)); + return clamp( + Unpack * 0.0078740157480315f, // 1.0f / 127.0f + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v) + { + return reinterpret_cast<double const &>(v); + } + + GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v) + { + return reinterpret_cast<uvec2 const &>(v); + } + + GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v) + { + i16vec2 const Unpack( + detail::toFloat16(v.x), + detail::toFloat16(v.y)); + + return reinterpret_cast<uint const &>(Unpack); + } + + GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v) + { + i16vec2 const Unpack(reinterpret_cast<i16vec2 const &>(v)); + + return vec2( + detail::toFloat32(Unpack.x), + detail::toFloat32(Unpack.y)); + } +}//namespace glm + diff --git a/3rdparty/include/glm/detail/func_trigonometric.hpp b/3rdparty/include/glm/detail/func_trigonometric.hpp new file mode 100644 index 0000000..d43961b --- /dev/null +++ b/3rdparty/include/glm/detail/func_trigonometric.hpp @@ -0,0 +1,205 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_trigonometric.hpp +/// @date 2008-08-01 / 2011-06-15 +/// @author Christophe Riccio +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> +/// +/// @defgroup core_func_trigonometric Angle and Trigonometry Functions +/// @ingroup core +/// +/// Function parameters specified as angle are assumed to be in units of radians. +/// In no case will any of these functions result in a divide by zero error. If +/// the divisor of a ratio is 0, then results will be undefined. +/// +/// These all operate component-wise. The description is per component. +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "setup.hpp" +#include "precision.hpp" + +namespace glm +{ + /// @addtogroup core_func_trigonometric + /// @{ + + /// Converts degrees to radians and returns the result. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> radians(vecType<T, P> const & degrees); + + /// Converts radians to degrees and returns the result. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> degrees(vecType<T, P> const & radians); + + /// The standard trigonometric sine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> sin(vecType<T, P> const & angle); + + /// The standard trigonometric cosine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> cos(vecType<T, P> const & angle); + + /// The standard trigonometric tangent function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> tan(vecType<T, P> const & angle); + + /// Arc sine. Returns an angle whose sine is x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// Results are undefined if |x| > 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> asin(vecType<T, P> const & x); + + /// Arc cosine. Returns an angle whose sine is x. + /// The range of values returned by this function is [0, PI]. + /// Results are undefined if |x| > 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> acos(vecType<T, P> const & x); + + /// Arc tangent. Returns an angle whose tangent is y/x. + /// The signs of x and y are used to determine what + /// quadrant the angle is in. The range of values returned + /// by this function is [-PI, PI]. Results are undefined + /// if x and y are both 0. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y, vecType<T, P> const & x); + + /// Arc tangent. Returns an angle whose tangent is y_over_x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y_over_x); + + /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2 + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> sinh(vecType<T, P> const & angle); + + /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2 + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> cosh(vecType<T, P> const & angle); + + /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> tanh(vecType<T, P> const & angle); + + /// Arc hyperbolic sine; returns the inverse of sinh. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> asinh(vecType<T, P> const & x); + + /// Arc hyperbolic cosine; returns the non-negative inverse + /// of cosh. Results are undefined if x < 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> acosh(vecType<T, P> const & x); + + /// Arc hyperbolic tangent; returns the inverse of tanh. + /// Results are undefined if abs(x) >= 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> atanh(vecType<T, P> const & x); + + /// @} +}//namespace glm + +#include "func_trigonometric.inl" diff --git a/3rdparty/include/glm/detail/func_trigonometric.inl b/3rdparty/include/glm/detail/func_trigonometric.inl new file mode 100644 index 0000000..a710525 --- /dev/null +++ b/3rdparty/include/glm/detail/func_trigonometric.inl @@ -0,0 +1,224 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_trigonometric.inl +/// @date 2008-08-03 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#include "_vectorize.hpp" +#include <cmath> +#include <limits> + +namespace glm +{ + // radians + template <typename genType> + GLM_FUNC_QUALIFIER genType radians(genType degrees) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'radians' only accept floating-point input"); + + return degrees * static_cast<genType>(0.01745329251994329576923690768489); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> radians(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(radians, v); + } + + // degrees + template <typename genType> + GLM_FUNC_QUALIFIER genType degrees(genType radians) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'degrees' only accept floating-point input"); + + return radians * static_cast<genType>(57.295779513082320876798154814105); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> degrees(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(degrees, v); + } + + // sin + using ::std::sin; + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> sin(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(sin, v); + } + + // cos + using std::cos; + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> cos(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(cos, v); + } + + // tan + using std::tan; + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> tan(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(tan, v); + } + + // asin + using std::asin; + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> asin(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(asin, v); + } + + // acos + using std::acos; + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> acos(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(acos, v); + } + + // atan + template <typename genType> + GLM_FUNC_QUALIFIER genType atan(genType const & y, genType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input"); + + return ::std::atan2(y, x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> atan(vecType<T, P> const & a, vecType<T, P> const & b) + { + return detail::functor2<T, P, vecType>::call(atan2, a, b); + } + + using std::atan; + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> atan(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(atan, v); + } + + // sinh + using std::sinh; + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> sinh(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(sinh, v); + } + + // cosh + using std::cosh; + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> cosh(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(cosh, v); + } + + // tanh + using std::tanh; + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> tanh(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(tanh, v); + } + + // asinh +# if GLM_HAS_CXX11_STL + using std::asinh; +# else + template <typename genType> + GLM_FUNC_QUALIFIER genType asinh(genType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asinh' only accept floating-point input"); + + return (x < static_cast<genType>(0) ? static_cast<genType>(-1) : (x > static_cast<genType>(0) ? static_cast<genType>(1) : static_cast<genType>(0))) * log(abs(x) + sqrt(static_cast<genType>(1) + x * x)); + } +# endif + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> asinh(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(asinh, v); + } + + // acosh +# if GLM_HAS_CXX11_STL + using std::acosh; +# else + template <typename genType> + GLM_FUNC_QUALIFIER genType acosh(genType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input"); + + if(x < static_cast<genType>(1)) + return static_cast<genType>(0); + return log(x + sqrt(x * x - static_cast<genType>(1))); + } +# endif + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> acosh(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(acosh, v); + } + + // atanh +# if GLM_HAS_CXX11_STL + using std::atanh; +# else + template <typename genType> + GLM_FUNC_QUALIFIER genType atanh(genType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input"); + + if(abs(x) >= static_cast<genType>(1)) + return 0; + return static_cast<genType>(0.5) * log((static_cast<genType>(1) + x) / (static_cast<genType>(1) - x)); + } +# endif + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> atanh(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(atanh, v); + } +}//namespace glm diff --git a/3rdparty/include/glm/detail/func_vector_relational.hpp b/3rdparty/include/glm/detail/func_vector_relational.hpp new file mode 100644 index 0000000..9252fcd --- /dev/null +++ b/3rdparty/include/glm/detail/func_vector_relational.hpp @@ -0,0 +1,140 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_vector_relational.hpp +/// @date 2008-08-03 / 2011-06-15 +/// @author Christophe Riccio +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> +/// +/// @defgroup core_func_vector_relational Vector Relational Functions +/// @ingroup core +/// +/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to +/// operate on scalars and produce scalar Boolean results. For vector results, +/// use the following built-in functions. +/// +/// In all cases, the sizes of all the input and return vectors for any particular +/// call must match. +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "precision.hpp" +#include "setup.hpp" + +namespace glm +{ + /// @addtogroup core_func_vector_relational + /// @{ + + /// Returns the component-wise comparison result of x < y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns the component-wise comparison of result x <= y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns the component-wise comparison of result x > y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns the component-wise comparison of result x >= y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns the component-wise comparison of result x == y. + /// + /// @tparam vecType Floating-point, integer or boolean vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns the component-wise comparison of result x != y. + /// + /// @tparam vecType Floating-point, integer or boolean vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns true if any component of x is true. + /// + /// @tparam vecType Boolean vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL bool any(vecType<bool, P> const & v); + + /// Returns true if all components of x are true. + /// + /// @tparam vecType Boolean vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL bool all(vecType<bool, P> const & v); + + /// Returns the component-wise logical complement of x. + /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead. + /// + /// @tparam vecType Boolean vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> not_(vecType<bool, P> const & v); + + /// @} +}//namespace glm + +#include "func_vector_relational.inl" diff --git a/3rdparty/include/glm/detail/func_vector_relational.inl b/3rdparty/include/glm/detail/func_vector_relational.inl new file mode 100644 index 0000000..72106d6 --- /dev/null +++ b/3rdparty/include/glm/detail/func_vector_relational.inl @@ -0,0 +1,131 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_vector_relational.inl +/// @date 2008-08-03 / 2011-09-09 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#include <limits> + +namespace glm +{ + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y) + { + assert(detail::component_count(x) == detail::component_count(y)); + + vecType<bool, P> Result(uninitialize); + for(detail::component_count_t i = 0; i < detail::component_count(x); ++i) + Result[i] = x[i] < y[i]; + + return Result; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y) + { + assert(detail::component_count(x) == detail::component_count(y)); + + vecType<bool, P> Result(uninitialize); + for(detail::component_count_t i = 0; i < detail::component_count(x); ++i) + Result[i] = x[i] <= y[i]; + return Result; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y) + { + assert(detail::component_count(x) == detail::component_count(y)); + + vecType<bool, P> Result(uninitialize); + for(detail::component_count_t i = 0; i < detail::component_count(x); ++i) + Result[i] = x[i] > y[i]; + return Result; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y) + { + assert(detail::component_count(x) == detail::component_count(y)); + + vecType<bool, P> Result(uninitialize); + for(detail::component_count_t i = 0; i < detail::component_count(x); ++i) + Result[i] = x[i] >= y[i]; + return Result; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y) + { + assert(detail::component_count(x) == detail::component_count(y)); + + vecType<bool, P> Result(uninitialize); + for(detail::component_count_t i = 0; i < detail::component_count(x); ++i) + Result[i] = x[i] == y[i]; + return Result; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y) + { + assert(detail::component_count(x) == detail::component_count(y)); + + vecType<bool, P> Result(uninitialize); + for(detail::component_count_t i = 0; i < detail::component_count(x); ++i) + Result[i] = x[i] != y[i]; + return Result; + } + + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER bool any(vecType<bool, P> const & v) + { + bool Result = false; + for(detail::component_count_t i = 0; i < detail::component_count(v); ++i) + Result = Result || v[i]; + return Result; + } + + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER bool all(vecType<bool, P> const & v) + { + bool Result = true; + for(detail::component_count_t i = 0; i < detail::component_count(v); ++i) + Result = Result && v[i]; + return Result; + } + + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> not_(vecType<bool, P> const & v) + { + vecType<bool, P> Result(uninitialize); + for(detail::component_count_t i = 0; i < detail::component_count(v); ++i) + Result[i] = !v[i]; + return Result; + } +}//namespace glm + diff --git a/3rdparty/include/glm/detail/glm.cpp b/3rdparty/include/glm/detail/glm.cpp new file mode 100644 index 0000000..d48b47c --- /dev/null +++ b/3rdparty/include/glm/detail/glm.cpp @@ -0,0 +1,286 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/glm.cpp +/// @date 2013-04-22 / 2013-04-22 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#include <glm/glm.hpp> +#include <glm/gtc/quaternion.hpp> +#include <glm/gtx/dual_quaternion.hpp> + +namespace glm +{ +// tvec1 type explicit instantiation +template struct tvec1<uint8, lowp>; +template struct tvec1<uint16, lowp>; +template struct tvec1<uint32, lowp>; +template struct tvec1<uint64, lowp>; +template struct tvec1<int8, lowp>; +template struct tvec1<int16, lowp>; +template struct tvec1<int32, lowp>; +template struct tvec1<int64, lowp>; +template struct tvec1<float32, lowp>; +template struct tvec1<float64, lowp>; + +template struct tvec1<uint8, mediump>; +template struct tvec1<uint16, mediump>; +template struct tvec1<uint32, mediump>; +template struct tvec1<uint64, mediump>; +template struct tvec1<int8, mediump>; +template struct tvec1<int16, mediump>; +template struct tvec1<int32, mediump>; +template struct tvec1<int64, mediump>; +template struct tvec1<float32, mediump>; +template struct tvec1<float64, mediump>; + +template struct tvec1<uint8, highp>; +template struct tvec1<uint16, highp>; +template struct tvec1<uint32, highp>; +template struct tvec1<uint64, highp>; +template struct tvec1<int8, highp>; +template struct tvec1<int16, highp>; +template struct tvec1<int32, highp>; +template struct tvec1<int64, highp>; +template struct tvec1<float32, highp>; +template struct tvec1<float64, highp>; + +// tvec2 type explicit instantiation +template struct tvec2<uint8, lowp>; +template struct tvec2<uint16, lowp>; +template struct tvec2<uint32, lowp>; +template struct tvec2<uint64, lowp>; +template struct tvec2<int8, lowp>; +template struct tvec2<int16, lowp>; +template struct tvec2<int32, lowp>; +template struct tvec2<int64, lowp>; +template struct tvec2<float32, lowp>; +template struct tvec2<float64, lowp>; + +template struct tvec2<uint8, mediump>; +template struct tvec2<uint16, mediump>; +template struct tvec2<uint32, mediump>; +template struct tvec2<uint64, mediump>; +template struct tvec2<int8, mediump>; +template struct tvec2<int16, mediump>; +template struct tvec2<int32, mediump>; +template struct tvec2<int64, mediump>; +template struct tvec2<float32, mediump>; +template struct tvec2<float64, mediump>; + +template struct tvec2<uint8, highp>; +template struct tvec2<uint16, highp>; +template struct tvec2<uint32, highp>; +template struct tvec2<uint64, highp>; +template struct tvec2<int8, highp>; +template struct tvec2<int16, highp>; +template struct tvec2<int32, highp>; +template struct tvec2<int64, highp>; +template struct tvec2<float32, highp>; +template struct tvec2<float64, highp>; + +// tvec3 type explicit instantiation +template struct tvec3<uint8, lowp>; +template struct tvec3<uint16, lowp>; +template struct tvec3<uint32, lowp>; +template struct tvec3<uint64, lowp>; +template struct tvec3<int8, lowp>; +template struct tvec3<int16, lowp>; +template struct tvec3<int32, lowp>; +template struct tvec3<int64, lowp>; +template struct tvec3<float32, lowp>; +template struct tvec3<float64, lowp>; + +template struct tvec3<uint8, mediump>; +template struct tvec3<uint16, mediump>; +template struct tvec3<uint32, mediump>; +template struct tvec3<uint64, mediump>; +template struct tvec3<int8, mediump>; +template struct tvec3<int16, mediump>; +template struct tvec3<int32, mediump>; +template struct tvec3<int64, mediump>; +template struct tvec3<float32, mediump>; +template struct tvec3<float64, mediump>; + +template struct tvec3<uint8, highp>; +template struct tvec3<uint16, highp>; +template struct tvec3<uint32, highp>; +template struct tvec3<uint64, highp>; +template struct tvec3<int8, highp>; +template struct tvec3<int16, highp>; +template struct tvec3<int32, highp>; +template struct tvec3<int64, highp>; +template struct tvec3<float32, highp>; +template struct tvec3<float64, highp>; + +// tvec4 type explicit instantiation +template struct tvec4<uint8, lowp>; +template struct tvec4<uint16, lowp>; +template struct tvec4<uint32, lowp>; +template struct tvec4<uint64, lowp>; +template struct tvec4<int8, lowp>; +template struct tvec4<int16, lowp>; +template struct tvec4<int32, lowp>; +template struct tvec4<int64, lowp>; +template struct tvec4<float32, lowp>; +template struct tvec4<float64, lowp>; + +template struct tvec4<uint8, mediump>; +template struct tvec4<uint16, mediump>; +template struct tvec4<uint32, mediump>; +template struct tvec4<uint64, mediump>; +template struct tvec4<int8, mediump>; +template struct tvec4<int16, mediump>; +template struct tvec4<int32, mediump>; +template struct tvec4<int64, mediump>; +template struct tvec4<float32, mediump>; +template struct tvec4<float64, mediump>; + +template struct tvec4<uint8, highp>; +template struct tvec4<uint16, highp>; +template struct tvec4<uint32, highp>; +template struct tvec4<uint64, highp>; +template struct tvec4<int8, highp>; +template struct tvec4<int16, highp>; +template struct tvec4<int32, highp>; +template struct tvec4<int64, highp>; +template struct tvec4<float32, highp>; +template struct tvec4<float64, highp>; + +// tmat2x2 type explicit instantiation +template struct tmat2x2<float32, lowp>; +template struct tmat2x2<float64, lowp>; + +template struct tmat2x2<float32, mediump>; +template struct tmat2x2<float64, mediump>; + +template struct tmat2x2<float32, highp>; +template struct tmat2x2<float64, highp>; + +// tmat2x3 type explicit instantiation +template struct tmat2x3<float32, lowp>; +template struct tmat2x3<float64, lowp>; + +template struct tmat2x3<float32, mediump>; +template struct tmat2x3<float64, mediump>; + +template struct tmat2x3<float32, highp>; +template struct tmat2x3<float64, highp>; + +// tmat2x4 type explicit instantiation +template struct tmat2x4<float32, lowp>; +template struct tmat2x4<float64, lowp>; + +template struct tmat2x4<float32, mediump>; +template struct tmat2x4<float64, mediump>; + +template struct tmat2x4<float32, highp>; +template struct tmat2x4<float64, highp>; + +// tmat3x2 type explicit instantiation +template struct tmat3x2<float32, lowp>; +template struct tmat3x2<float64, lowp>; + +template struct tmat3x2<float32, mediump>; +template struct tmat3x2<float64, mediump>; + +template struct tmat3x2<float32, highp>; +template struct tmat3x2<float64, highp>; + +// tmat3x3 type explicit instantiation +template struct tmat3x3<float32, lowp>; +template struct tmat3x3<float64, lowp>; + +template struct tmat3x3<float32, mediump>; +template struct tmat3x3<float64, mediump>; + +template struct tmat3x3<float32, highp>; +template struct tmat3x3<float64, highp>; + +// tmat3x4 type explicit instantiation +template struct tmat3x4<float32, lowp>; +template struct tmat3x4<float64, lowp>; + +template struct tmat3x4<float32, mediump>; +template struct tmat3x4<float64, mediump>; + +template struct tmat3x4<float32, highp>; +template struct tmat3x4<float64, highp>; + +// tmat4x2 type explicit instantiation +template struct tmat4x2<float32, lowp>; +template struct tmat4x2<float64, lowp>; + +template struct tmat4x2<float32, mediump>; +template struct tmat4x2<float64, mediump>; + +template struct tmat4x2<float32, highp>; +template struct tmat4x2<float64, highp>; + +// tmat4x3 type explicit instantiation +template struct tmat4x3<float32, lowp>; +template struct tmat4x3<float64, lowp>; + +template struct tmat4x3<float32, mediump>; +template struct tmat4x3<float64, mediump>; + +template struct tmat4x3<float32, highp>; +template struct tmat4x3<float64, highp>; + +// tmat4x4 type explicit instantiation +template struct tmat4x4<float32, lowp>; +template struct tmat4x4<float64, lowp>; + +template struct tmat4x4<float32, mediump>; +template struct tmat4x4<float64, mediump>; + +template struct tmat4x4<float32, highp>; +template struct tmat4x4<float64, highp>; + +// tquat type explicit instantiation +template struct tquat<float32, lowp>; +template struct tquat<float64, lowp>; + +template struct tquat<float32, mediump>; +template struct tquat<float64, mediump>; + +template struct tquat<float32, highp>; +template struct tquat<float64, highp>; + +//tdualquat type explicit instantiation +template struct tdualquat<float32, lowp>; +template struct tdualquat<float64, lowp>; + +template struct tdualquat<float32, mediump>; +template struct tdualquat<float64, mediump>; + +template struct tdualquat<float32, highp>; +template struct tdualquat<float64, highp>; + +}//namespace glm + diff --git a/3rdparty/include/glm/detail/intrinsic_common.hpp b/3rdparty/include/glm/detail/intrinsic_common.hpp new file mode 100644 index 0000000..8cb1a1c --- /dev/null +++ b/3rdparty/include/glm/detail/intrinsic_common.hpp @@ -0,0 +1,87 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/intrinsic_common.hpp +/// @date 2009-05-11 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "setup.hpp" + +#if(!(GLM_ARCH & GLM_ARCH_SSE2)) +# error "SSE2 instructions not supported or enabled" +#else + +namespace glm{ +namespace detail +{ + __m128 sse_abs_ps(__m128 x); + + __m128 sse_sgn_ps(__m128 x); + + //floor + __m128 sse_flr_ps(__m128 v); + + //trunc + __m128 sse_trc_ps(__m128 v); + + //round + __m128 sse_nd_ps(__m128 v); + + //roundEven + __m128 sse_rde_ps(__m128 v); + + __m128 sse_rnd_ps(__m128 x); + + __m128 sse_ceil_ps(__m128 v); + + __m128 sse_frc_ps(__m128 x); + + __m128 sse_mod_ps(__m128 x, __m128 y); + + __m128 sse_modf_ps(__m128 x, __m128i & i); + + //GLM_FUNC_QUALIFIER __m128 sse_min_ps(__m128 x, __m128 y) + + //GLM_FUNC_QUALIFIER __m128 sse_max_ps(__m128 x, __m128 y) + + __m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal); + + __m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a); + + __m128 sse_stp_ps(__m128 edge, __m128 x); + + __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x); + + __m128 sse_nan_ps(__m128 x); + + __m128 sse_inf_ps(__m128 x); + +}//namespace detail +}//namespace glm + +#include "intrinsic_common.inl" + +#endif//GLM_ARCH diff --git a/3rdparty/include/glm/detail/intrinsic_common.inl b/3rdparty/include/glm/detail/intrinsic_common.inl new file mode 100644 index 0000000..bd9774b --- /dev/null +++ b/3rdparty/include/glm/detail/intrinsic_common.inl @@ -0,0 +1,313 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/intrinsic_common.inl +/// @date 2009-05-08 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm{ +namespace detail{ + +#if(GLM_COMPILER & GLM_COMPILER_VC) +#pragma warning(push) +#pragma warning(disable : 4510 4512 4610) +#endif + + union ieee754_QNAN + { + const float f; + struct i + { + const unsigned int mantissa:23, exp:8, sign:1; + }; + + ieee754_QNAN() : f(0.0)/*, mantissa(0x7FFFFF), exp(0xFF), sign(0x0)*/ {} + }; + +#if(GLM_COMPILER & GLM_COMPILER_VC) +#pragma warning(pop) +#endif + + static const __m128 GLM_VAR_USED zero = _mm_setzero_ps(); + static const __m128 GLM_VAR_USED one = _mm_set_ps1(1.0f); + static const __m128 GLM_VAR_USED minus_one = _mm_set_ps1(-1.0f); + static const __m128 GLM_VAR_USED two = _mm_set_ps1(2.0f); + static const __m128 GLM_VAR_USED three = _mm_set_ps1(3.0f); + static const __m128 GLM_VAR_USED pi = _mm_set_ps1(3.1415926535897932384626433832795f); + static const __m128 GLM_VAR_USED hundred_eighty = _mm_set_ps1(180.f); + static const __m128 GLM_VAR_USED pi_over_hundred_eighty = _mm_set_ps1(0.017453292519943295769236907684886f); + static const __m128 GLM_VAR_USED hundred_eighty_over_pi = _mm_set_ps1(57.295779513082320876798154814105f); + + static const ieee754_QNAN absMask; + static const __m128 GLM_VAR_USED abs4Mask = _mm_set_ps1(absMask.f); + + static const __m128 GLM_VAR_USED _epi32_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(static_cast<int>(0x80000000))); + //static const __m128 GLM_VAR_USED _epi32_inv_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF)); + //static const __m128 GLM_VAR_USED _epi32_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000)); + //static const __m128 GLM_VAR_USED _epi32_inv_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x807FFFFF)); + //static const __m128 GLM_VAR_USED _epi32_min_norm_pos = _mm_castsi128_ps(_mm_set1_epi32(0x00800000)); + static const __m128 GLM_VAR_USED _epi32_0 = _mm_set_ps1(0); + static const __m128 GLM_VAR_USED _epi32_1 = _mm_set_ps1(1); + static const __m128 GLM_VAR_USED _epi32_2 = _mm_set_ps1(2); + static const __m128 GLM_VAR_USED _epi32_3 = _mm_set_ps1(3); + static const __m128 GLM_VAR_USED _epi32_4 = _mm_set_ps1(4); + static const __m128 GLM_VAR_USED _epi32_5 = _mm_set_ps1(5); + static const __m128 GLM_VAR_USED _epi32_6 = _mm_set_ps1(6); + static const __m128 GLM_VAR_USED _epi32_7 = _mm_set_ps1(7); + static const __m128 GLM_VAR_USED _epi32_8 = _mm_set_ps1(8); + static const __m128 GLM_VAR_USED _epi32_9 = _mm_set_ps1(9); + static const __m128 GLM_VAR_USED _epi32_127 = _mm_set_ps1(127); + //static const __m128 GLM_VAR_USED _epi32_ninf = _mm_castsi128_ps(_mm_set1_epi32(0xFF800000)); + //static const __m128 GLM_VAR_USED _epi32_pinf = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000)); + + static const __m128 GLM_VAR_USED _ps_1_3 = _mm_set_ps1(0.33333333333333333333333333333333f); + static const __m128 GLM_VAR_USED _ps_0p5 = _mm_set_ps1(0.5f); + static const __m128 GLM_VAR_USED _ps_1 = _mm_set_ps1(1.0f); + static const __m128 GLM_VAR_USED _ps_m1 = _mm_set_ps1(-1.0f); + static const __m128 GLM_VAR_USED _ps_2 = _mm_set_ps1(2.0f); + static const __m128 GLM_VAR_USED _ps_3 = _mm_set_ps1(3.0f); + static const __m128 GLM_VAR_USED _ps_127 = _mm_set_ps1(127.0f); + static const __m128 GLM_VAR_USED _ps_255 = _mm_set_ps1(255.0f); + static const __m128 GLM_VAR_USED _ps_2pow23 = _mm_set_ps1(8388608.0f); + + static const __m128 GLM_VAR_USED _ps_1_0_0_0 = _mm_set_ps(1.0f, 0.0f, 0.0f, 0.0f); + static const __m128 GLM_VAR_USED _ps_0_1_0_0 = _mm_set_ps(0.0f, 1.0f, 0.0f, 0.0f); + static const __m128 GLM_VAR_USED _ps_0_0_1_0 = _mm_set_ps(0.0f, 0.0f, 1.0f, 0.0f); + static const __m128 GLM_VAR_USED _ps_0_0_0_1 = _mm_set_ps(0.0f, 0.0f, 0.0f, 1.0f); + + static const __m128 GLM_VAR_USED _ps_pi = _mm_set_ps1(3.1415926535897932384626433832795f); + static const __m128 GLM_VAR_USED _ps_pi2 = _mm_set_ps1(6.283185307179586476925286766560f); + static const __m128 GLM_VAR_USED _ps_2_pi = _mm_set_ps1(0.63661977236758134307553505349006f); + static const __m128 GLM_VAR_USED _ps_pi_2 = _mm_set_ps1(1.5707963267948966192313216916398f); + static const __m128 GLM_VAR_USED _ps_4_pi = _mm_set_ps1(1.2732395447351626861510701069801f); + static const __m128 GLM_VAR_USED _ps_pi_4 = _mm_set_ps1(0.78539816339744830961566084581988f); + + static const __m128 GLM_VAR_USED _ps_sincos_p0 = _mm_set_ps1(0.15707963267948963959e1f); + static const __m128 GLM_VAR_USED _ps_sincos_p1 = _mm_set_ps1(-0.64596409750621907082e0f); + static const __m128 GLM_VAR_USED _ps_sincos_p2 = _mm_set_ps1(0.7969262624561800806e-1f); + static const __m128 GLM_VAR_USED _ps_sincos_p3 = _mm_set_ps1(-0.468175413106023168e-2f); + static const __m128 GLM_VAR_USED _ps_tan_p0 = _mm_set_ps1(-1.79565251976484877988e7f); + static const __m128 GLM_VAR_USED _ps_tan_p1 = _mm_set_ps1(1.15351664838587416140e6f); + static const __m128 GLM_VAR_USED _ps_tan_p2 = _mm_set_ps1(-1.30936939181383777646e4f); + static const __m128 GLM_VAR_USED _ps_tan_q0 = _mm_set_ps1(-5.38695755929454629881e7f); + static const __m128 GLM_VAR_USED _ps_tan_q1 = _mm_set_ps1(2.50083801823357915839e7f); + static const __m128 GLM_VAR_USED _ps_tan_q2 = _mm_set_ps1(-1.32089234440210967447e6f); + static const __m128 GLM_VAR_USED _ps_tan_q3 = _mm_set_ps1(1.36812963470692954678e4f); + static const __m128 GLM_VAR_USED _ps_tan_poleval = _mm_set_ps1(3.68935e19f); + static const __m128 GLM_VAR_USED _ps_atan_t0 = _mm_set_ps1(-0.91646118527267623468e-1f); + static const __m128 GLM_VAR_USED _ps_atan_t1 = _mm_set_ps1(-0.13956945682312098640e1f); + static const __m128 GLM_VAR_USED _ps_atan_t2 = _mm_set_ps1(-0.94393926122725531747e2f); + static const __m128 GLM_VAR_USED _ps_atan_t3 = _mm_set_ps1(0.12888383034157279340e2f); + static const __m128 GLM_VAR_USED _ps_atan_s0 = _mm_set_ps1(0.12797564625607904396e1f); + static const __m128 GLM_VAR_USED _ps_atan_s1 = _mm_set_ps1(0.21972168858277355914e1f); + static const __m128 GLM_VAR_USED _ps_atan_s2 = _mm_set_ps1(0.68193064729268275701e1f); + static const __m128 GLM_VAR_USED _ps_atan_s3 = _mm_set_ps1(0.28205206687035841409e2f); + + static const __m128 GLM_VAR_USED _ps_exp_hi = _mm_set_ps1(88.3762626647949f); + static const __m128 GLM_VAR_USED _ps_exp_lo = _mm_set_ps1(-88.3762626647949f); + static const __m128 GLM_VAR_USED _ps_exp_rln2 = _mm_set_ps1(1.4426950408889634073599f); + static const __m128 GLM_VAR_USED _ps_exp_p0 = _mm_set_ps1(1.26177193074810590878e-4f); + static const __m128 GLM_VAR_USED _ps_exp_p1 = _mm_set_ps1(3.02994407707441961300e-2f); + static const __m128 GLM_VAR_USED _ps_exp_q0 = _mm_set_ps1(3.00198505138664455042e-6f); + static const __m128 GLM_VAR_USED _ps_exp_q1 = _mm_set_ps1(2.52448340349684104192e-3f); + static const __m128 GLM_VAR_USED _ps_exp_q2 = _mm_set_ps1(2.27265548208155028766e-1f); + static const __m128 GLM_VAR_USED _ps_exp_q3 = _mm_set_ps1(2.00000000000000000009e0f); + static const __m128 GLM_VAR_USED _ps_exp_c1 = _mm_set_ps1(6.93145751953125e-1f); + static const __m128 GLM_VAR_USED _ps_exp_c2 = _mm_set_ps1(1.42860682030941723212e-6f); + static const __m128 GLM_VAR_USED _ps_exp2_hi = _mm_set_ps1(127.4999961853f); + static const __m128 GLM_VAR_USED _ps_exp2_lo = _mm_set_ps1(-127.4999961853f); + static const __m128 GLM_VAR_USED _ps_exp2_p0 = _mm_set_ps1(2.30933477057345225087e-2f); + static const __m128 GLM_VAR_USED _ps_exp2_p1 = _mm_set_ps1(2.02020656693165307700e1f); + static const __m128 GLM_VAR_USED _ps_exp2_p2 = _mm_set_ps1(1.51390680115615096133e3f); + static const __m128 GLM_VAR_USED _ps_exp2_q0 = _mm_set_ps1(2.33184211722314911771e2f); + static const __m128 GLM_VAR_USED _ps_exp2_q1 = _mm_set_ps1(4.36821166879210612817e3f); + static const __m128 GLM_VAR_USED _ps_log_p0 = _mm_set_ps1(-7.89580278884799154124e-1f); + static const __m128 GLM_VAR_USED _ps_log_p1 = _mm_set_ps1(1.63866645699558079767e1f); + static const __m128 GLM_VAR_USED _ps_log_p2 = _mm_set_ps1(-6.41409952958715622951e1f); + static const __m128 GLM_VAR_USED _ps_log_q0 = _mm_set_ps1(-3.56722798256324312549e1f); + static const __m128 GLM_VAR_USED _ps_log_q1 = _mm_set_ps1(3.12093766372244180303e2f); + static const __m128 GLM_VAR_USED _ps_log_q2 = _mm_set_ps1(-7.69691943550460008604e2f); + static const __m128 GLM_VAR_USED _ps_log_c0 = _mm_set_ps1(0.693147180559945f); + static const __m128 GLM_VAR_USED _ps_log2_c0 = _mm_set_ps1(1.44269504088896340735992f); + +GLM_FUNC_QUALIFIER __m128 sse_abs_ps(__m128 x) +{ + return _mm_and_ps(glm::detail::abs4Mask, x); +} + +GLM_FUNC_QUALIFIER __m128 sse_sgn_ps(__m128 x) +{ + __m128 Neg = _mm_set1_ps(-1.0f); + __m128 Pos = _mm_set1_ps(1.0f); + + __m128 Cmp0 = _mm_cmplt_ps(x, zero); + __m128 Cmp1 = _mm_cmpgt_ps(x, zero); + + __m128 And0 = _mm_and_ps(Cmp0, Neg); + __m128 And1 = _mm_and_ps(Cmp1, Pos); + + return _mm_or_ps(And0, And1); +} + +//floor +GLM_FUNC_QUALIFIER __m128 sse_flr_ps(__m128 x) +{ + __m128 rnd0 = sse_rnd_ps(x); + __m128 cmp0 = _mm_cmplt_ps(x, rnd0); + __m128 and0 = _mm_and_ps(cmp0, glm::detail::_ps_1); + __m128 sub0 = _mm_sub_ps(rnd0, and0); + return sub0; +} + +//trunc +/* +GLM_FUNC_QUALIFIER __m128 _mm_trc_ps(__m128 v) +{ + return __m128(); +} +*/ +//round +GLM_FUNC_QUALIFIER __m128 sse_rnd_ps(__m128 x) +{ + __m128 and0 = _mm_and_ps(glm::detail::_epi32_sign_mask, x); + __m128 or0 = _mm_or_ps(and0, glm::detail::_ps_2pow23); + __m128 add0 = _mm_add_ps(x, or0); + __m128 sub0 = _mm_sub_ps(add0, or0); + return sub0; +} + +//roundEven +GLM_FUNC_QUALIFIER __m128 sse_rde_ps(__m128 x) +{ + __m128 and0 = _mm_and_ps(glm::detail::_epi32_sign_mask, x); + __m128 or0 = _mm_or_ps(and0, glm::detail::_ps_2pow23); + __m128 add0 = _mm_add_ps(x, or0); + __m128 sub0 = _mm_sub_ps(add0, or0); + return sub0; +} + +GLM_FUNC_QUALIFIER __m128 sse_ceil_ps(__m128 x) +{ + __m128 rnd0 = sse_rnd_ps(x); + __m128 cmp0 = _mm_cmpgt_ps(x, rnd0); + __m128 and0 = _mm_and_ps(cmp0, glm::detail::_ps_1); + __m128 add0 = _mm_add_ps(rnd0, and0); + return add0; +} + +GLM_FUNC_QUALIFIER __m128 sse_frc_ps(__m128 x) +{ + __m128 flr0 = sse_flr_ps(x); + __m128 sub0 = _mm_sub_ps(x, flr0); + return sub0; +} + +GLM_FUNC_QUALIFIER __m128 sse_mod_ps(__m128 x, __m128 y) +{ + __m128 div0 = _mm_div_ps(x, y); + __m128 flr0 = sse_flr_ps(div0); + __m128 mul0 = _mm_mul_ps(y, flr0); + __m128 sub0 = _mm_sub_ps(x, mul0); + return sub0; +} + +/// TODO +/* +GLM_FUNC_QUALIFIER __m128 sse_modf_ps(__m128 x, __m128i & i) +{ + __m128 empty; + return empty; +} +*/ + +//GLM_FUNC_QUALIFIER __m128 _mm_min_ps(__m128 x, __m128 y) + +//GLM_FUNC_QUALIFIER __m128 _mm_max_ps(__m128 x, __m128 y) + +GLM_FUNC_QUALIFIER __m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal) +{ + __m128 min0 = _mm_min_ps(v, maxVal); + __m128 max0 = _mm_max_ps(min0, minVal); + return max0; +} + +GLM_FUNC_QUALIFIER __m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a) +{ + __m128 sub0 = _mm_sub_ps(glm::detail::one, a); + __m128 mul0 = _mm_mul_ps(v1, sub0); + __m128 mul1 = _mm_mul_ps(v2, a); + __m128 add0 = _mm_add_ps(mul0, mul1); + return add0; +} + +GLM_FUNC_QUALIFIER __m128 sse_stp_ps(__m128 edge, __m128 x) +{ + __m128 cmp = _mm_cmple_ps(x, edge); + if(_mm_movemask_ps(cmp) == 0) + return glm::detail::one; + else + return glm::detail::zero; +} + +GLM_FUNC_QUALIFIER __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x) +{ + __m128 sub0 = _mm_sub_ps(x, edge0); + __m128 sub1 = _mm_sub_ps(edge1, edge0); + __m128 div0 = _mm_sub_ps(sub0, sub1); + __m128 clp0 = sse_clp_ps(div0, glm::detail::zero, glm::detail::one); + __m128 mul0 = _mm_mul_ps(glm::detail::two, clp0); + __m128 sub2 = _mm_sub_ps(glm::detail::three, mul0); + __m128 mul1 = _mm_mul_ps(clp0, clp0); + __m128 mul2 = _mm_mul_ps(mul1, sub2); + return mul2; +} + +/// \todo +//GLM_FUNC_QUALIFIER __m128 sse_nan_ps(__m128 x) +//{ +// __m128 empty; +// return empty; +//} + +/// \todo +//GLM_FUNC_QUALIFIER __m128 sse_inf_ps(__m128 x) +//{ +// __m128 empty; +// return empty; +//} + +// SSE scalar reciprocal sqrt using rsqrt op, plus one Newton-Rhaphson iteration +// By Elan Ruskin, http://assemblyrequired.crashworks.org/ +GLM_FUNC_QUALIFIER __m128 sse_sqrt_wip_ss(__m128 const & x) +{ + __m128 const recip = _mm_rsqrt_ss(x); // "estimate" opcode + __m128 const half = _mm_set_ps1(0.5f); + __m128 const halfrecip = _mm_mul_ss(half, recip); + __m128 const threeminus_xrr = _mm_sub_ss(three, _mm_mul_ss(x, _mm_mul_ss (recip, recip))); + return _mm_mul_ss(halfrecip, threeminus_xrr); +} + +}//namespace detail +}//namespace glms + diff --git a/3rdparty/include/glm/detail/intrinsic_exponential.hpp b/3rdparty/include/glm/detail/intrinsic_exponential.hpp new file mode 100644 index 0000000..96d0129 --- /dev/null +++ b/3rdparty/include/glm/detail/intrinsic_exponential.hpp @@ -0,0 +1,77 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/intrinsic_exponential.hpp +/// @date 2009-05-11 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "setup.hpp" + +#if(!(GLM_ARCH & GLM_ARCH_SSE2)) +# error "SSE2 instructions not supported or enabled" +#else + +namespace glm{ +namespace detail +{ +/* +GLM_FUNC_QUALIFIER __m128 sse_rsqrt_nr_ss(__m128 const x) +{ + __m128 recip = _mm_rsqrt_ss( x ); // "estimate" opcode + const static __m128 three = { 3, 3, 3, 3 }; // aligned consts for fast load + const static __m128 half = { 0.5,0.5,0.5,0.5 }; + __m128 halfrecip = _mm_mul_ss( half, recip ); + __m128 threeminus_xrr = _mm_sub_ss( three, _mm_mul_ss( x, _mm_mul_ss ( recip, recip ) ) ); + return _mm_mul_ss( halfrecip, threeminus_xrr ); +} + +GLM_FUNC_QUALIFIER __m128 sse_normalize_fast_ps( float * RESTRICT vOut, float * RESTRICT vIn ) +{ + __m128 x = _mm_load_ss(&vIn[0]); + __m128 y = _mm_load_ss(&vIn[1]); + __m128 z = _mm_load_ss(&vIn[2]); + + const __m128 l = // compute x*x + y*y + z*z + _mm_add_ss( + _mm_add_ss( _mm_mul_ss(x,x), + _mm_mul_ss(y,y) + ), + _mm_mul_ss( z, z ) + ); + + + const __m128 rsqt = _mm_rsqrt_nr_ss( l ); + _mm_store_ss( &vOut[0] , _mm_mul_ss( rsqt, x ) ); + _mm_store_ss( &vOut[1] , _mm_mul_ss( rsqt, y ) ); + _mm_store_ss( &vOut[2] , _mm_mul_ss( rsqt, z ) ); + + return _mm_mul_ss( l , rsqt ); +} +*/ +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH diff --git a/3rdparty/include/glm/detail/intrinsic_exponential.inl b/3rdparty/include/glm/detail/intrinsic_exponential.inl new file mode 100644 index 0000000..9dba23c --- /dev/null +++ b/3rdparty/include/glm/detail/intrinsic_exponential.inl @@ -0,0 +1,27 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/intrinsic_exponential.inl +/// @date 2011-06-15 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// diff --git a/3rdparty/include/glm/detail/intrinsic_geometric.hpp b/3rdparty/include/glm/detail/intrinsic_geometric.hpp new file mode 100644 index 0000000..ecfbb03 --- /dev/null +++ b/3rdparty/include/glm/detail/intrinsic_geometric.hpp @@ -0,0 +1,74 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/intrinsic_geometric.hpp +/// @date 2009-05-08 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "setup.hpp" + +#if(!(GLM_ARCH & GLM_ARCH_SSE2)) +# error "SSE2 instructions not supported or enabled" +#else + +#include "intrinsic_common.hpp" + +namespace glm{ +namespace detail +{ + //length + __m128 sse_len_ps(__m128 x); + + //distance + __m128 sse_dst_ps(__m128 p0, __m128 p1); + + //dot + __m128 sse_dot_ps(__m128 v1, __m128 v2); + + // SSE1 + __m128 sse_dot_ss(__m128 v1, __m128 v2); + + //cross + __m128 sse_xpd_ps(__m128 v1, __m128 v2); + + //normalize + __m128 sse_nrm_ps(__m128 v); + + //faceforward + __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref); + + //reflect + __m128 sse_rfe_ps(__m128 I, __m128 N); + + //refract + __m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta); + +}//namespace detail +}//namespace glm + +#include "intrinsic_geometric.inl" + +#endif//GLM_ARCH diff --git a/3rdparty/include/glm/detail/intrinsic_geometric.inl b/3rdparty/include/glm/detail/intrinsic_geometric.inl new file mode 100644 index 0000000..3a3e4b0 --- /dev/null +++ b/3rdparty/include/glm/detail/intrinsic_geometric.inl @@ -0,0 +1,147 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/intrinsic_geometric.inl +/// @date 2009-05-08 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm{ +namespace detail{ + +//length +GLM_FUNC_QUALIFIER __m128 sse_len_ps(__m128 x) +{ + __m128 dot0 = sse_dot_ps(x, x); + __m128 sqt0 = _mm_sqrt_ps(dot0); + return sqt0; +} + +//distance +GLM_FUNC_QUALIFIER __m128 sse_dst_ps(__m128 p0, __m128 p1) +{ + __m128 sub0 = _mm_sub_ps(p0, p1); + __m128 len0 = sse_len_ps(sub0); + return len0; +} + +//dot +GLM_FUNC_QUALIFIER __m128 sse_dot_ps(__m128 v1, __m128 v2) +{ + +# if(GLM_ARCH & GLM_ARCH_AVX) + return _mm_dp_ps(v1, v2, 0xff); +# else + __m128 mul0 = _mm_mul_ps(v1, v2); + __m128 swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1)); + __m128 add0 = _mm_add_ps(mul0, swp0); + __m128 swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3)); + __m128 add1 = _mm_add_ps(add0, swp1); + return add1; +# endif +} + +// SSE1 +GLM_FUNC_QUALIFIER __m128 sse_dot_ss(__m128 v1, __m128 v2) +{ + __m128 mul0 = _mm_mul_ps(v1, v2); + __m128 mov0 = _mm_movehl_ps(mul0, mul0); + __m128 add0 = _mm_add_ps(mov0, mul0); + __m128 swp1 = _mm_shuffle_ps(add0, add0, 1); + __m128 add1 = _mm_add_ss(add0, swp1); + return add1; +} + +//cross +GLM_FUNC_QUALIFIER __m128 sse_xpd_ps(__m128 v1, __m128 v2) +{ + __m128 swp0 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 swp1 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 1, 0, 2)); + __m128 swp2 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2)); + __m128 mul0 = _mm_mul_ps(swp0, swp3); + __m128 mul1 = _mm_mul_ps(swp1, swp2); + __m128 sub0 = _mm_sub_ps(mul0, mul1); + return sub0; +} + +//normalize +GLM_FUNC_QUALIFIER __m128 sse_nrm_ps(__m128 v) +{ + __m128 dot0 = sse_dot_ps(v, v); + __m128 isr0 = _mm_rsqrt_ps(dot0); + __m128 mul0 = _mm_mul_ps(v, isr0); + return mul0; +} + +//faceforward +GLM_FUNC_QUALIFIER __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref) +{ + //__m128 dot0 = _mm_dot_ps(v, v); + //__m128 neg0 = _mm_neg_ps(N); + //__m128 sgn0 = _mm_sgn_ps(dot0); + //__m128 mix0 = _mm_mix_ps(N, neg0, sgn0); + //return mix0; + + __m128 dot0 = sse_dot_ps(Nref, I); + __m128 sgn0 = sse_sgn_ps(dot0); + __m128 mul0 = _mm_mul_ps(sgn0, glm::detail::minus_one); + __m128 mul1 = _mm_mul_ps(N, mul0); + return mul1; +} + +//reflect +GLM_FUNC_QUALIFIER __m128 sse_rfe_ps(__m128 I, __m128 N) +{ + __m128 dot0 = sse_dot_ps(N, I); + __m128 mul0 = _mm_mul_ps(N, dot0); + __m128 mul1 = _mm_mul_ps(mul0, glm::detail::two); + __m128 sub0 = _mm_sub_ps(I, mul1); + return sub0; +} + +//refract +GLM_FUNC_QUALIFIER __m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta) +{ + __m128 dot0 = sse_dot_ps(N, I); + __m128 mul0 = _mm_mul_ps(eta, eta); + __m128 mul1 = _mm_mul_ps(dot0, dot0); + __m128 sub0 = _mm_sub_ps(glm::detail::one, mul0); + __m128 sub1 = _mm_sub_ps(glm::detail::one, mul1); + __m128 mul2 = _mm_mul_ps(sub0, sub1); + + if(_mm_movemask_ps(_mm_cmplt_ss(mul2, glm::detail::zero)) == 0) + return glm::detail::zero; + + __m128 sqt0 = _mm_sqrt_ps(mul2); + __m128 mul3 = _mm_mul_ps(eta, dot0); + __m128 add0 = _mm_add_ps(mul3, sqt0); + __m128 mul4 = _mm_mul_ps(add0, N); + __m128 mul5 = _mm_mul_ps(eta, I); + __m128 sub2 = _mm_sub_ps(mul5, mul4); + + return sub2; +} + +}//namespace detail +}//namespace glm diff --git a/3rdparty/include/glm/detail/intrinsic_integer.hpp b/3rdparty/include/glm/detail/intrinsic_integer.hpp new file mode 100644 index 0000000..e4f07bc --- /dev/null +++ b/3rdparty/include/glm/detail/intrinsic_integer.hpp @@ -0,0 +1,48 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/intrinsic_integer.hpp +/// @date 2009-05-11 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "glm/glm.hpp" + +#if(!(GLM_ARCH & GLM_ARCH_SSE2)) +# error "SSE2 instructions not supported or enabled" +#else + +namespace glm{ +namespace detail +{ + __m128i _mm_bit_interleave_si128(__m128i x); + __m128i _mm_bit_interleave_si128(__m128i x, __m128i y); + +}//namespace detail +}//namespace glm + +#include "intrinsic_integer.inl" + +#endif//GLM_ARCH diff --git a/3rdparty/include/glm/detail/intrinsic_integer.inl b/3rdparty/include/glm/detail/intrinsic_integer.inl new file mode 100644 index 0000000..90426e3 --- /dev/null +++ b/3rdparty/include/glm/detail/intrinsic_integer.inl @@ -0,0 +1,139 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/intrinsic_integer.inl +/// @date 2009-05-08 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm{ +namespace detail +{ + inline __m128i _mm_bit_interleave_si128(__m128i x) + { + __m128i const Mask4 = _mm_set1_epi32(0x0000FFFF); + __m128i const Mask3 = _mm_set1_epi32(0x00FF00FF); + __m128i const Mask2 = _mm_set1_epi32(0x0F0F0F0F); + __m128i const Mask1 = _mm_set1_epi32(0x33333333); + __m128i const Mask0 = _mm_set1_epi32(0x55555555); + + __m128i Reg1; + __m128i Reg2; + + // REG1 = x; + // REG2 = y; + //Reg1 = _mm_unpacklo_epi64(x, y); + Reg1 = x; + + //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF); + //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF); + Reg2 = _mm_slli_si128(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask4); + + //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF); + //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF); + Reg2 = _mm_slli_si128(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask3); + + //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F); + //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F); + Reg2 = _mm_slli_epi32(Reg1, 4); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask2); + + //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333); + //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333); + Reg2 = _mm_slli_epi32(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask1); + + //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555); + //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask0); + + //return REG1 | (REG2 << 1); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg2 = _mm_srli_si128(Reg2, 8); + Reg1 = _mm_or_si128(Reg1, Reg2); + + return Reg1; + } + + inline __m128i _mm_bit_interleave_si128(__m128i x, __m128i y) + { + __m128i const Mask4 = _mm_set1_epi32(0x0000FFFF); + __m128i const Mask3 = _mm_set1_epi32(0x00FF00FF); + __m128i const Mask2 = _mm_set1_epi32(0x0F0F0F0F); + __m128i const Mask1 = _mm_set1_epi32(0x33333333); + __m128i const Mask0 = _mm_set1_epi32(0x55555555); + + __m128i Reg1; + __m128i Reg2; + + // REG1 = x; + // REG2 = y; + Reg1 = _mm_unpacklo_epi64(x, y); + + //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF); + //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF); + Reg2 = _mm_slli_si128(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask4); + + //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF); + //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF); + Reg2 = _mm_slli_si128(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask3); + + //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F); + //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F); + Reg2 = _mm_slli_epi32(Reg1, 4); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask2); + + //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333); + //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333); + Reg2 = _mm_slli_epi32(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask1); + + //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555); + //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask0); + + //return REG1 | (REG2 << 1); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg2 = _mm_srli_si128(Reg2, 8); + Reg1 = _mm_or_si128(Reg1, Reg2); + + return Reg1; + } +}//namespace detail +}//namespace glms diff --git a/3rdparty/include/glm/detail/intrinsic_matrix.hpp b/3rdparty/include/glm/detail/intrinsic_matrix.hpp new file mode 100644 index 0000000..e41b162 --- /dev/null +++ b/3rdparty/include/glm/detail/intrinsic_matrix.hpp @@ -0,0 +1,67 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/intrinsic_common.hpp +/// @date 2009-06-05 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "setup.hpp" + +#if(!(GLM_ARCH & GLM_ARCH_SSE2)) +# error "SSE2 instructions not supported or enabled" +#else + +#include "intrinsic_geometric.hpp" + +namespace glm{ +namespace detail +{ + void sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]); + + void sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]); + + __m128 sse_mul_ps(__m128 m[4], __m128 v); + + __m128 sse_mul_ps(__m128 v, __m128 m[4]); + + void sse_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]); + + void sse_transpose_ps(__m128 const in[4], __m128 out[4]); + + void sse_inverse_ps(__m128 const in[4], __m128 out[4]); + + void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]); + + __m128 sse_det_ps(__m128 const m[4]); + + __m128 sse_slow_det_ps(__m128 const m[4]); + +}//namespace detail +}//namespace glm + +#include "intrinsic_matrix.inl" + +#endif//GLM_ARCH diff --git a/3rdparty/include/glm/detail/intrinsic_matrix.inl b/3rdparty/include/glm/detail/intrinsic_matrix.inl new file mode 100644 index 0000000..380ffe4 --- /dev/null +++ b/3rdparty/include/glm/detail/intrinsic_matrix.inl @@ -0,0 +1,1070 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/intrinsic_common.inl +/// @date 2009-06-05 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm{ +namespace detail{ + +static const __m128 GLM_VAR_USED _m128_rad_ps = _mm_set_ps1(3.141592653589793238462643383279f / 180.f); +static const __m128 GLM_VAR_USED _m128_deg_ps = _mm_set_ps1(180.f / 3.141592653589793238462643383279f); + +template <typename matType> +GLM_FUNC_QUALIFIER matType sse_comp_mul_ps +( + __m128 const in1[4], + __m128 const in2[4], + __m128 out[4] +) +{ + out[0] = _mm_mul_ps(in1[0], in2[0]); + out[1] = _mm_mul_ps(in1[1], in2[1]); + out[2] = _mm_mul_ps(in1[2], in2[2]); + out[3] = _mm_mul_ps(in1[3], in2[3]); +} + +GLM_FUNC_QUALIFIER void sse_add_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]) +{ + { + out[0] = _mm_add_ps(in1[0], in2[0]); + out[1] = _mm_add_ps(in1[1], in2[1]); + out[2] = _mm_add_ps(in1[2], in2[2]); + out[3] = _mm_add_ps(in1[3], in2[3]); + } +} + +GLM_FUNC_QUALIFIER void sse_sub_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]) +{ + { + out[0] = _mm_sub_ps(in1[0], in2[0]); + out[1] = _mm_sub_ps(in1[1], in2[1]); + out[2] = _mm_sub_ps(in1[2], in2[2]); + out[3] = _mm_sub_ps(in1[3], in2[3]); + } +} + +GLM_FUNC_QUALIFIER __m128 sse_mul_ps(__m128 const m[4], __m128 v) +{ + __m128 v0 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 v1 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1)); + __m128 v2 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 v3 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(m[0], v0); + __m128 m1 = _mm_mul_ps(m[1], v1); + __m128 m2 = _mm_mul_ps(m[2], v2); + __m128 m3 = _mm_mul_ps(m[3], v3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + return a2; +} + +GLM_FUNC_QUALIFIER __m128 sse_mul_ps(__m128 v, __m128 const m[4]) +{ + __m128 i0 = m[0]; + __m128 i1 = m[1]; + __m128 i2 = m[2]; + __m128 i3 = m[3]; + + __m128 m0 = _mm_mul_ps(v, i0); + __m128 m1 = _mm_mul_ps(v, i1); + __m128 m2 = _mm_mul_ps(v, i2); + __m128 m3 = _mm_mul_ps(v, i3); + + __m128 u0 = _mm_unpacklo_ps(m0, m1); + __m128 u1 = _mm_unpackhi_ps(m0, m1); + __m128 a0 = _mm_add_ps(u0, u1); + + __m128 u2 = _mm_unpacklo_ps(m2, m3); + __m128 u3 = _mm_unpackhi_ps(m2, m3); + __m128 a1 = _mm_add_ps(u2, u3); + + __m128 f0 = _mm_movelh_ps(a0, a1); + __m128 f1 = _mm_movehl_ps(a1, a0); + __m128 f2 = _mm_add_ps(f0, f1); + + return f2; +} + +GLM_FUNC_QUALIFIER void sse_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]) +{ + { + __m128 e0 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[0] = a2; + } + + { + __m128 e0 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[1] = a2; + } + + { + __m128 e0 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[2] = a2; + } + + { + //(__m128&)_mm_shuffle_epi32(__m128i&)in2[0], _MM_SHUFFLE(3, 3, 3, 3)) + __m128 e0 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[3] = a2; + } +} + +GLM_FUNC_QUALIFIER void sse_transpose_ps(__m128 const in[4], __m128 out[4]) +{ + __m128 tmp0 = _mm_shuffle_ps(in[0], in[1], 0x44); + __m128 tmp2 = _mm_shuffle_ps(in[0], in[1], 0xEE); + __m128 tmp1 = _mm_shuffle_ps(in[2], in[3], 0x44); + __m128 tmp3 = _mm_shuffle_ps(in[2], in[3], 0xEE); + + out[0] = _mm_shuffle_ps(tmp0, tmp1, 0x88); + out[1] = _mm_shuffle_ps(tmp0, tmp1, 0xDD); + out[2] = _mm_shuffle_ps(tmp2, tmp3, 0x88); + out[3] = _mm_shuffle_ps(tmp2, tmp3, 0xDD); +} + +GLM_FUNC_QUALIFIER __m128 sse_slow_det_ps(__m128 const in[4]) +{ + __m128 Fac0; + { + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac0 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac1; + { + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac1 = _mm_sub_ps(Mul00, Mul01); + } + + + __m128 Fac2; + { + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac2 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac3; + { + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac3 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac4; + { + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac4 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac5; + { + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac5 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); + __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); + + // m[1][0] + // m[0][0] + // m[0][0] + // m[0][0] + __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][1] + // m[0][1] + // m[0][1] + // m[0][1] + __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][2] + // m[0][2] + // m[0][2] + // m[0][2] + __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][3] + // m[0][3] + // m[0][3] + // m[0][3] + __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); + + // col0 + // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), + // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), + // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), + // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), + __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); + __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); + __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); + __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); + __m128 Add00 = _mm_add_ps(Sub00, Mul02); + __m128 Inv0 = _mm_mul_ps(SignB, Add00); + + // col1 + // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), + // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), + // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), + // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), + __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); + __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); + __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); + __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); + __m128 Add01 = _mm_add_ps(Sub01, Mul05); + __m128 Inv1 = _mm_mul_ps(SignA, Add01); + + // col2 + // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), + // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), + // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), + // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), + __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); + __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); + __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); + __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); + __m128 Add02 = _mm_add_ps(Sub02, Mul08); + __m128 Inv2 = _mm_mul_ps(SignB, Add02); + + // col3 + // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), + // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), + // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), + // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); + __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); + __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); + __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); + __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); + __m128 Add03 = _mm_add_ps(Sub03, Mul11); + __m128 Inv3 = _mm_mul_ps(SignA, Add03); + + __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); + + // valType Determinant = m[0][0] * Inverse[0][0] + // + m[0][1] * Inverse[1][0] + // + m[0][2] * Inverse[2][0] + // + m[0][3] * Inverse[3][0]; + __m128 Det0 = sse_dot_ps(in[0], Row2); + return Det0; +} + +GLM_FUNC_QUALIFIER __m128 sse_detd_ps +( + __m128 const m[4] +) +{ + // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128( + + //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + // First 2 columns + __m128 Swp2A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 1, 1, 2))); + __m128 Swp3A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(3, 2, 3, 3))); + __m128 MulA = _mm_mul_ps(Swp2A, Swp3A); + + // Second 2 columns + __m128 Swp2B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(3, 2, 3, 3))); + __m128 Swp3B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(0, 1, 1, 2))); + __m128 MulB = _mm_mul_ps(Swp2B, Swp3B); + + // Columns subtraction + __m128 SubE = _mm_sub_ps(MulA, MulB); + + // Last 2 rows + __m128 Swp2C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 0, 1, 2))); + __m128 Swp3C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(1, 2, 0, 0))); + __m128 MulC = _mm_mul_ps(Swp2C, Swp3C); + __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC); + + //tvec4<T, P> DetCof( + // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + __m128 SubFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubE), _MM_SHUFFLE(2, 1, 0, 0))); + __m128 SwpFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(0, 0, 0, 1))); + __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA); + + __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1)); + __m128 SubFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpB), _MM_SHUFFLE(3, 1, 1, 0)));//SubF[0], SubE[3], SubE[3], SubE[1]; + __m128 SwpFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(1, 1, 2, 2))); + __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB); + + __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB); + + __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2)); + __m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2, 0))); + __m128 SwpFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(2, 3, 3, 3))); + __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC); + + __m128 AddRes = _mm_add_ps(SubRes, MulFacC); + __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f)); + + //return m[0][0] * DetCof[0] + // + m[0][1] * DetCof[1] + // + m[0][2] * DetCof[2] + // + m[0][3] * DetCof[3]; + + return sse_dot_ps(m[0], DetCof); +} + +GLM_FUNC_QUALIFIER __m128 sse_det_ps +( + __m128 const m[4] +) +{ + // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(add) + + //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + // First 2 columns + __m128 Swp2A = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 1, 1, 2)); + __m128 Swp3A = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(3, 2, 3, 3)); + __m128 MulA = _mm_mul_ps(Swp2A, Swp3A); + + // Second 2 columns + __m128 Swp2B = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(3, 2, 3, 3)); + __m128 Swp3B = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(0, 1, 1, 2)); + __m128 MulB = _mm_mul_ps(Swp2B, Swp3B); + + // Columns subtraction + __m128 SubE = _mm_sub_ps(MulA, MulB); + + // Last 2 rows + __m128 Swp2C = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 0, 1, 2)); + __m128 Swp3C = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(1, 2, 0, 0)); + __m128 MulC = _mm_mul_ps(Swp2C, Swp3C); + __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC); + + //tvec4<T, P> DetCof( + // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + __m128 SubFacA = _mm_shuffle_ps(SubE, SubE, _MM_SHUFFLE(2, 1, 0, 0)); + __m128 SwpFacA = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(0, 0, 0, 1)); + __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA); + + __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1)); + __m128 SubFacB = _mm_shuffle_ps(SubTmpB, SubTmpB, _MM_SHUFFLE(3, 1, 1, 0));//SubF[0], SubE[3], SubE[3], SubE[1]; + __m128 SwpFacB = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(1, 1, 2, 2)); + __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB); + + __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB); + + __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2)); + __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0)); + __m128 SwpFacC = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(2, 3, 3, 3)); + __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC); + + __m128 AddRes = _mm_add_ps(SubRes, MulFacC); + __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f)); + + //return m[0][0] * DetCof[0] + // + m[0][1] * DetCof[1] + // + m[0][2] * DetCof[2] + // + m[0][3] * DetCof[3]; + + return sse_dot_ps(m[0], DetCof); +} + +GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4]) +{ + __m128 Fac0; + { + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac0 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac1; + { + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac1 = _mm_sub_ps(Mul00, Mul01); + } + + + __m128 Fac2; + { + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac2 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac3; + { + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac3 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac4; + { + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac4 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac5; + { + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac5 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); + __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); + + // m[1][0] + // m[0][0] + // m[0][0] + // m[0][0] + __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][1] + // m[0][1] + // m[0][1] + // m[0][1] + __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][2] + // m[0][2] + // m[0][2] + // m[0][2] + __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][3] + // m[0][3] + // m[0][3] + // m[0][3] + __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); + + // col0 + // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), + // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), + // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), + // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), + __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); + __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); + __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); + __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); + __m128 Add00 = _mm_add_ps(Sub00, Mul02); + __m128 Inv0 = _mm_mul_ps(SignB, Add00); + + // col1 + // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), + // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), + // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), + // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), + __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); + __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); + __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); + __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); + __m128 Add01 = _mm_add_ps(Sub01, Mul05); + __m128 Inv1 = _mm_mul_ps(SignA, Add01); + + // col2 + // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), + // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), + // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), + // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), + __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); + __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); + __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); + __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); + __m128 Add02 = _mm_add_ps(Sub02, Mul08); + __m128 Inv2 = _mm_mul_ps(SignB, Add02); + + // col3 + // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), + // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), + // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), + // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); + __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); + __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); + __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); + __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); + __m128 Add03 = _mm_add_ps(Sub03, Mul11); + __m128 Inv3 = _mm_mul_ps(SignA, Add03); + + __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); + + // valType Determinant = m[0][0] * Inverse[0][0] + // + m[0][1] * Inverse[1][0] + // + m[0][2] * Inverse[2][0] + // + m[0][3] * Inverse[3][0]; + __m128 Det0 = sse_dot_ps(in[0], Row2); + __m128 Rcp0 = _mm_div_ps(one, Det0); + //__m128 Rcp0 = _mm_rcp_ps(Det0); + + // Inverse /= Determinant; + out[0] = _mm_mul_ps(Inv0, Rcp0); + out[1] = _mm_mul_ps(Inv1, Rcp0); + out[2] = _mm_mul_ps(Inv2, Rcp0); + out[3] = _mm_mul_ps(Inv3, Rcp0); +} + +GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4]) +{ + __m128 Fac0; + { + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac0 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac1; + { + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac1 = _mm_sub_ps(Mul00, Mul01); + } + + + __m128 Fac2; + { + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac2 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac3; + { + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac3 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac4; + { + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac4 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac5; + { + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac5 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); + __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); + + // m[1][0] + // m[0][0] + // m[0][0] + // m[0][0] + __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][1] + // m[0][1] + // m[0][1] + // m[0][1] + __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][2] + // m[0][2] + // m[0][2] + // m[0][2] + __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][3] + // m[0][3] + // m[0][3] + // m[0][3] + __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); + + // col0 + // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), + // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), + // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), + // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), + __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); + __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); + __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); + __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); + __m128 Add00 = _mm_add_ps(Sub00, Mul02); + __m128 Inv0 = _mm_mul_ps(SignB, Add00); + + // col1 + // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), + // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), + // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), + // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), + __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); + __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); + __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); + __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); + __m128 Add01 = _mm_add_ps(Sub01, Mul05); + __m128 Inv1 = _mm_mul_ps(SignA, Add01); + + // col2 + // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), + // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), + // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), + // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), + __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); + __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); + __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); + __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); + __m128 Add02 = _mm_add_ps(Sub02, Mul08); + __m128 Inv2 = _mm_mul_ps(SignB, Add02); + + // col3 + // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), + // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), + // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), + // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); + __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); + __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); + __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); + __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); + __m128 Add03 = _mm_add_ps(Sub03, Mul11); + __m128 Inv3 = _mm_mul_ps(SignA, Add03); + + __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); + + // valType Determinant = m[0][0] * Inverse[0][0] + // + m[0][1] * Inverse[1][0] + // + m[0][2] * Inverse[2][0] + // + m[0][3] * Inverse[3][0]; + __m128 Det0 = sse_dot_ps(in[0], Row2); + __m128 Rcp0 = _mm_rcp_ps(Det0); + //__m128 Rcp0 = _mm_div_ps(one, Det0); + // Inverse /= Determinant; + out[0] = _mm_mul_ps(Inv0, Rcp0); + out[1] = _mm_mul_ps(Inv1, Rcp0); + out[2] = _mm_mul_ps(Inv2, Rcp0); + out[3] = _mm_mul_ps(Inv3, Rcp0); +} +/* +GLM_FUNC_QUALIFIER void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]) +{ + float a = glm::radians(Angle); + float c = cos(a); + float s = sin(a); + + glm::vec4 AxisA(v[0], v[1], v[2], float(0)); + __m128 AxisB = _mm_set_ps(AxisA.w, AxisA.z, AxisA.y, AxisA.x); + __m128 AxisC = detail::sse_nrm_ps(AxisB); + + __m128 Cos0 = _mm_set_ss(c); + __m128 CosA = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Sin0 = _mm_set_ss(s); + __m128 SinA = _mm_shuffle_ps(Sin0, Sin0, _MM_SHUFFLE(0, 0, 0, 0)); + + // tvec3<T, P> temp = (valType(1) - c) * axis; + __m128 Temp0 = _mm_sub_ps(one, CosA); + __m128 Temp1 = _mm_mul_ps(Temp0, AxisC); + + //Rotate[0][0] = c + temp[0] * axis[0]; + //Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; + //Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; + __m128 Axis0 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 TmpA0 = _mm_mul_ps(Axis0, AxisC); + __m128 CosA0 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 1, 0)); + __m128 TmpA1 = _mm_add_ps(CosA0, TmpA0); + __m128 SinA0 = SinA;//_mm_set_ps(0.0f, s, -s, 0.0f); + __m128 TmpA2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 1, 2, 3)); + __m128 TmpA3 = _mm_mul_ps(SinA0, TmpA2); + __m128 TmpA4 = _mm_add_ps(TmpA1, TmpA3); + + //Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; + //Rotate[1][1] = c + temp[1] * axis[1]; + //Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; + __m128 Axis1 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(1, 1, 1, 1)); + __m128 TmpB0 = _mm_mul_ps(Axis1, AxisC); + __m128 CosA1 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 0, 1)); + __m128 TmpB1 = _mm_add_ps(CosA1, TmpB0); + __m128 SinB0 = SinA;//_mm_set_ps(-s, 0.0f, s, 0.0f); + __m128 TmpB2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 0, 3, 2)); + __m128 TmpB3 = _mm_mul_ps(SinA0, TmpB2); + __m128 TmpB4 = _mm_add_ps(TmpB1, TmpB3); + + //Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; + //Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; + //Rotate[2][2] = c + temp[2] * axis[2]; + __m128 Axis2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 TmpC0 = _mm_mul_ps(Axis2, AxisC); + __m128 CosA2 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 0, 1, 1)); + __m128 TmpC1 = _mm_add_ps(CosA2, TmpC0); + __m128 SinC0 = SinA;//_mm_set_ps(s, -s, 0.0f, 0.0f); + __m128 TmpC2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 3, 0, 1)); + __m128 TmpC3 = _mm_mul_ps(SinA0, TmpC2); + __m128 TmpC4 = _mm_add_ps(TmpC1, TmpC3); + + __m128 Result[4]; + Result[0] = TmpA4; + Result[1] = TmpB4; + Result[2] = TmpC4; + Result[3] = _mm_set_ps(1, 0, 0, 0); + + //tmat4x4<valType> Result(uninitialize); + //Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; + //Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; + //Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; + //Result[3] = m[3]; + //return Result; + sse_mul_ps(in, Result, out); +} +*/ +GLM_FUNC_QUALIFIER void sse_outer_ps(__m128 const & c, __m128 const & r, __m128 out[4]) +{ + out[0] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(0, 0, 0, 0))); + out[1] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(1, 1, 1, 1))); + out[2] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(2, 2, 2, 2))); + out[3] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(3, 3, 3, 3))); +} + +}//namespace detail +}//namespace glm diff --git a/3rdparty/include/glm/detail/intrinsic_trigonometric.hpp b/3rdparty/include/glm/detail/intrinsic_trigonometric.hpp new file mode 100644 index 0000000..bf2c9e2 --- /dev/null +++ b/3rdparty/include/glm/detail/intrinsic_trigonometric.hpp @@ -0,0 +1,46 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/intrinsic_trigonometric.hpp +/// @date 2009-06-09 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "setup.hpp" + +#if(!(GLM_ARCH & GLM_ARCH_SSE2)) +# error "SSE2 instructions not supported or enabled" +#else + +namespace glm{ +namespace detail +{ + +}//namespace detail +}//namespace glm + +#include "intrinsic_trigonometric.inl" + +#endif//GLM_ARCH diff --git a/3rdparty/include/glm/detail/intrinsic_trigonometric.inl b/3rdparty/include/glm/detail/intrinsic_trigonometric.inl new file mode 100644 index 0000000..5941ca3 --- /dev/null +++ b/3rdparty/include/glm/detail/intrinsic_trigonometric.inl @@ -0,0 +1,27 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/intrinsic_trigonometric.inl +/// @date 2011-06-15 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// diff --git a/3rdparty/include/glm/detail/intrinsic_vector_relational.hpp b/3rdparty/include/glm/detail/intrinsic_vector_relational.hpp new file mode 100644 index 0000000..fe7e902 --- /dev/null +++ b/3rdparty/include/glm/detail/intrinsic_vector_relational.hpp @@ -0,0 +1,46 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/intrinsic_vector_relational.hpp +/// @date 2009-06-09 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "setup.hpp" + +#if(!(GLM_ARCH & GLM_ARCH_SSE2)) +# error "SSE2 instructions not supported or enabled" +#else + +namespace glm{ +namespace detail +{ + +}//namespace detail +}//namespace glm + +#include "intrinsic_vector_relational.inl" + +#endif//GLM_ARCH diff --git a/3rdparty/include/glm/detail/intrinsic_vector_relational.inl b/3rdparty/include/glm/detail/intrinsic_vector_relational.inl new file mode 100644 index 0000000..e7445ed --- /dev/null +++ b/3rdparty/include/glm/detail/intrinsic_vector_relational.inl @@ -0,0 +1,366 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/intrinsic_vector_relational.inl +/// @date 2009-06-09 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// +// +//// lessThan +//template <typename valType> +//GLM_FUNC_QUALIFIER typename tvec2<T, P>::bool_type lessThan +//( +// tvec2<T, P> const & x, +// tvec2<T, P> const & y +//) +//{ +// GLM_STATIC_ASSERT( +// detail::type<valType>::is_float || +// detail::type<valType>::is_int || +// detail::type<valType>::is_uint); +// +// return typename tvec2<bool>::bool_type(x.x < y.x, x.y < y.y); +//} +// +//template <typename valType> +//GLM_FUNC_QUALIFIER typename tvec3<T, P>::bool_type lessThan +//( +// tvec3<T, P> const & x, +// tvec3<T, P> const & y +//) +//{ +// GLM_STATIC_ASSERT( +// detail::type<valType>::is_float || +// detail::type<valType>::is_int || +// detail::type<valType>::is_uint); +// +// return typename tvec3<bool>::bool_type(x.x < y.x, x.y < y.y, x.z < y.z); +//} +// +//template <typename valType> +//GLM_FUNC_QUALIFIER typename tvec4<T, P>::bool_type lessThan +//( +// tvec4<T, P> const & x, +// tvec4<T, P> const & y +//) +//{ +// GLM_STATIC_ASSERT( +// detail::type<valType>::is_float || +// detail::type<valType>::is_int || +// detail::type<valType>::is_uint); +// +// return typename tvec4<bool>::bool_type(x.x < y.x, x.y < y.y, x.z < y.z, x.w < y.w); +//} +// +//// lessThanEqual +//template <typename valType> +//GLM_FUNC_QUALIFIER typename tvec2<T, P>::bool_type lessThanEqual +//( +// tvec2<T, P> const & x, +// tvec2<T, P> const & y +//) +//{ +// GLM_STATIC_ASSERT( +// detail::type<valType>::is_float || +// detail::type<valType>::is_int || +// detail::type<valType>::is_uint); +// +// return typename tvec2<bool>::bool_type(x.x <= y.x, x.y <= y.y); +//} +// +//template <typename valType> +//GLM_FUNC_QUALIFIER typename tvec3<T, P>::bool_type lessThanEqual +//( +// tvec3<T, P> const & x, +// tvec3<T, P> const & y +//) +//{ +// GLM_STATIC_ASSERT( +// detail::type<valType>::is_float || +// detail::type<valType>::is_int || +// detail::type<valType>::is_uint); +// +// return typename tvec3<bool>::bool_type(x.x <= y.x, x.y <= y.y, x.z <= y.z); +//} +// +//template <typename valType> +//GLM_FUNC_QUALIFIER typename tvec4<T, P>::bool_type lessThanEqual +//( +// tvec4<T, P> const & x, +// tvec4<T, P> const & y +//) +//{ +// GLM_STATIC_ASSERT( +// detail::type<valType>::is_float || +// detail::type<valType>::is_int || +// detail::type<valType>::is_uint); +// +// return typename tvec4<bool>::bool_type(x.x <= y.x, x.y <= y.y, x.z <= y.z, x.w <= y.w); +//} +// +//// greaterThan +//template <typename valType> +//GLM_FUNC_QUALIFIER typename tvec2<T, P>::bool_type greaterThan +//( +// tvec2<T, P> const & x, +// tvec2<T, P> const & y +//) +//{ +// GLM_STATIC_ASSERT( +// detail::type<valType>::is_float || +// detail::type<valType>::is_int || +// detail::type<valType>::is_uint); +// +// return typename tvec2<bool>::bool_type(x.x > y.x, x.y > y.y); +//} +// +//template <typename valType> +//GLM_FUNC_QUALIFIER typename tvec3<T, P>::bool_type greaterThan +//( +// tvec3<T, P> const & x, +// tvec3<T, P> const & y +//) +//{ +// GLM_STATIC_ASSERT( +// detail::type<valType>::is_float || +// detail::type<valType>::is_int || +// detail::type<valType>::is_uint); +// +// return typename tvec3<bool>::bool_type(x.x > y.x, x.y > y.y, x.z > y.z); +//} +// +//template <typename valType> +//GLM_FUNC_QUALIFIER typename tvec4<T, P>::bool_type greaterThan +//( +// tvec4<T, P> const & x, +// tvec4<T, P> const & y +//) +//{ +// GLM_STATIC_ASSERT( +// detail::type<valType>::is_float || +// detail::type<valType>::is_int || +// detail::type<valType>::is_uint); +// +// return typename tvec4<bool>::bool_type(x.x > y.x, x.y > y.y, x.z > y.z, x.w > y.w); +//} +// +//// greaterThanEqual +//template <typename valType> +//GLM_FUNC_QUALIFIER typename tvec2<T, P>::bool_type greaterThanEqual +//( +// tvec2<T, P> const & x, +// tvec2<T, P> const & y +//) +//{ +// GLM_STATIC_ASSERT( +// detail::type<valType>::is_float || +// detail::type<valType>::is_int || +// detail::type<valType>::is_uint); +// +// return typename tvec2<bool>::bool_type(x.x >= y.x, x.y >= y.y); +//} +// +//template <typename valType> +//GLM_FUNC_QUALIFIER typename tvec3<T, P>::bool_type greaterThanEqual +//( +// tvec3<T, P> const & x, +// tvec3<T, P> const & y +//) +//{ +// GLM_STATIC_ASSERT( +// detail::type<valType>::is_float || +// detail::type<valType>::is_int || +// detail::type<valType>::is_uint); +// +// return typename tvec3<bool>::bool_type(x.x >= y.x, x.y >= y.y, x.z >= y.z); +//} +// +//template <typename valType> +//GLM_FUNC_QUALIFIER typename tvec4<T, P>::bool_type greaterThanEqual +//( +// tvec4<T, P> const & x, +// tvec4<T, P> const & y +//) +//{ +// GLM_STATIC_ASSERT( +// detail::type<valType>::is_float || +// detail::type<valType>::is_int || +// detail::type<valType>::is_uint); +// +// return typename tvec4<bool>::bool_type(x.x >= y.x, x.y >= y.y, x.z >= y.z, x.w >= y.w); +//} +// +//// equal +//template <typename valType> +//GLM_FUNC_QUALIFIER typename tvec2<T, P>::bool_type equal +//( +// tvec2<T, P> const & x, +// tvec2<T, P> const & y +//) +//{ +// GLM_STATIC_ASSERT( +// detail::type<valType>::is_float || +// detail::type<valType>::is_int || +// detail::type<valType>::is_uint || +// detail::type<valType>::is_bool); +// +// return typename tvec2<T, P>::bool_type(x.x == y.x, x.y == y.y); +//} +// +//template <typename valType> +//GLM_FUNC_QUALIFIER typename tvec3<T, P>::bool_type equal +//( +// tvec3<T, P> const & x, +// tvec3<T, P> const & y +//) +//{ +// GLM_STATIC_ASSERT( +// detail::type<valType>::is_float || +// detail::type<valType>::is_int || +// detail::type<valType>::is_uint || +// detail::type<valType>::is_bool); +// +// return typename tvec3<T, P>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z); +//} +// +//template <typename valType> +//GLM_FUNC_QUALIFIER typename tvec4<T, P>::bool_type equal +//( +// tvec4<T, P> const & x, +// tvec4<T, P> const & y +//) +//{ +// GLM_STATIC_ASSERT( +// detail::type<valType>::is_float || +// detail::type<valType>::is_int || +// detail::type<valType>::is_uint || +// detail::type<valType>::is_bool); +// +// return typename tvec4<T, P>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z, x.w == y.w); +//} +// +//// notEqual +//template <typename valType> +//GLM_FUNC_QUALIFIER typename tvec2<T, P>::bool_type notEqual +//( +// tvec2<T, P> const & x, +// tvec2<T, P> const & y +//) +//{ +// GLM_STATIC_ASSERT( +// detail::type<valType>::is_float || +// detail::type<valType>::is_int || +// detail::type<valType>::is_uint || +// detail::type<valType>::is_bool); +// +// return typename tvec2<T, P>::bool_type(x.x != y.x, x.y != y.y); +//} +// +//template <typename valType> +//GLM_FUNC_QUALIFIER typename tvec3<T, P>::bool_type notEqual +//( +// tvec3<T, P> const & x, +// tvec3<T, P> const & y +//) +//{ +// GLM_STATIC_ASSERT( +// detail::type<valType>::is_float || +// detail::type<valType>::is_int || +// detail::type<valType>::is_uint || +// detail::type<valType>::is_bool); +// +// return typename tvec3<T, P>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z); +//} +// +//template <typename valType> +//GLM_FUNC_QUALIFIER typename tvec4<T, P>::bool_type notEqual +//( +// tvec4<T, P> const & x, +// tvec4<T, P> const & y +//) +//{ +// GLM_STATIC_ASSERT( +// detail::type<valType>::is_float || +// detail::type<valType>::is_int || +// detail::type<valType>::is_uint || +// detail::type<valType>::is_bool); +// +// return typename tvec4<T, P>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z, x.w != y.w); +//} +// +//// any +//GLM_FUNC_QUALIFIER bool any(tvec2<bool> const & x) +//{ +// return x.x || x.y; +//} +// +//GLM_FUNC_QUALIFIER bool any(tvec3<bool> const & x) +//{ +// return x.x || x.y || x.z; +//} +// +//GLM_FUNC_QUALIFIER bool any(tvec4<bool> const & x) +//{ +// return x.x || x.y || x.z || x.w; +//} +// +//// all +//GLM_FUNC_QUALIFIER bool all(const tvec2<bool>& x) +//{ +// return x.x && x.y; +//} +// +//GLM_FUNC_QUALIFIER bool all(const tvec3<bool>& x) +//{ +// return x.x && x.y && x.z; +//} +// +//GLM_FUNC_QUALIFIER bool all(const tvec4<bool>& x) +//{ +// return x.x && x.y && x.z && x.w; +//} +// +//// not +//GLM_FUNC_QUALIFIER tvec2<bool>::bool_type not_ +//( +// tvec2<bool> const & v +//) +//{ +// return tvec2<bool>::bool_type(!v.x, !v.y); +//} +// +//GLM_FUNC_QUALIFIER tvec3<bool>::bool_type not_ +//( +// tvec3<bool> const & v +//) +//{ +// return tvec3<bool>::bool_type(!v.x, !v.y, !v.z); +//} +// +//GLM_FUNC_QUALIFIER tvec4<bool>::bool_type not_ +//( +// tvec4<bool> const & v +//) +//{ +// return tvec4<bool>::bool_type(!v.x, !v.y, !v.z, !v.w); +//}
\ No newline at end of file diff --git a/3rdparty/include/glm/detail/precision.hpp b/3rdparty/include/glm/detail/precision.hpp new file mode 100644 index 0000000..2be5e23 --- /dev/null +++ b/3rdparty/include/glm/detail/precision.hpp @@ -0,0 +1,44 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/precision.hpp +/// @date 2013-04-01 / 2013-04-01 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +namespace glm +{ + enum precision + { + highp, + mediump, + lowp, + defaultp = highp + }; +}//namespace glm diff --git a/3rdparty/include/glm/detail/setup.hpp b/3rdparty/include/glm/detail/setup.hpp new file mode 100644 index 0000000..17a0c4c --- /dev/null +++ b/3rdparty/include/glm/detail/setup.hpp @@ -0,0 +1,962 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/setup.hpp +/// @date 2006-11-13 / 2014-10-05 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include <cassert> +#include <cstddef> + +/////////////////////////////////////////////////////////////////////////////////// +// Version + +#define GLM_VERSION 96 +#define GLM_VERSION_MAJOR 0 +#define GLM_VERSION_MINOR 9 +#define GLM_VERSION_PATCH 6 +#define GLM_VERSION_REVISION 3 + +#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_VERSION_DISPLAYED)) +# define GLM_MESSAGE_VERSION_DISPLAYED +# pragma message ("GLM: version 0.9.6.3") +#endif//GLM_MESSAGE + +/////////////////////////////////////////////////////////////////////////////////// +// Platform + +#define GLM_PLATFORM_UNKNOWN 0x00000000 +#define GLM_PLATFORM_WINDOWS 0x00010000 +#define GLM_PLATFORM_LINUX 0x00020000 +#define GLM_PLATFORM_APPLE 0x00040000 +//#define GLM_PLATFORM_IOS 0x00080000 +#define GLM_PLATFORM_ANDROID 0x00100000 +#define GLM_PLATFORM_CHROME_NACL 0x00200000 +#define GLM_PLATFORM_UNIX 0x00400000 +#define GLM_PLATFORM_QNXNTO 0x00800000 +#define GLM_PLATFORM_WINCE 0x01000000 + +#ifdef GLM_FORCE_PLATFORM_UNKNOWN +# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN +#elif defined(__QNXNTO__) +# define GLM_PLATFORM GLM_PLATFORM_QNXNTO +#elif defined(__APPLE__) +# define GLM_PLATFORM GLM_PLATFORM_APPLE +#elif defined(WINCE) +# define GLM_PLATFORM GLM_PLATFORM_WINCE +#elif defined(_WIN32) +# define GLM_PLATFORM GLM_PLATFORM_WINDOWS +#elif defined(__native_client__) +# define GLM_PLATFORM GLM_PLATFORM_CHROME_NACL +#elif defined(__ANDROID__) +# define GLM_PLATFORM GLM_PLATFORM_ANDROID +#elif defined(__linux) +# define GLM_PLATFORM GLM_PLATFORM_LINUX +#elif defined(__unix) +# define GLM_PLATFORM GLM_PLATFORM_UNIX +#else +# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN +#endif// + +// Report platform detection +#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_PLATFORM_DISPLAYED)) +# define GLM_MESSAGE_PLATFORM_DISPLAYED +# if(GLM_PLATFORM & GLM_PLATFORM_QNXNTO) +# pragma message("GLM: QNX platform detected") +//# elif(GLM_PLATFORM & GLM_PLATFORM_IOS) +//# pragma message("GLM: iOS platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_APPLE) +# pragma message("GLM: Apple platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_WINCE) +# pragma message("GLM: WinCE platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_WINDOWS) +# pragma message("GLM: Windows platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_CHROME_NACL) +# pragma message("GLM: Native Client detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) +# pragma message("GLM: Android platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_LINUX) +# pragma message("GLM: Linux platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_UNIX) +# pragma message("GLM: UNIX platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_UNKNOWN) +# pragma message("GLM: platform unknown") +# else +# pragma message("GLM: platform not detected") +# endif +#endif//GLM_MESSAGE + +/////////////////////////////////////////////////////////////////////////////////// +// Compiler + +// User defines: GLM_FORCE_COMPILER_UNKNOWN +// TODO ? __llvm__ + +#define GLM_COMPILER_UNKNOWN 0x00000000 + +// Intel +#define GLM_COMPILER_INTEL 0x00100000 +#define GLM_COMPILER_INTEL12 0x00100010 +#define GLM_COMPILER_INTEL12_1 0x00100020 +#define GLM_COMPILER_INTEL13 0x00100030 +#define GLM_COMPILER_INTEL14 0x00100040 +#define GLM_COMPILER_INTEL15 0x00100050 + +// Visual C++ defines +#define GLM_COMPILER_VC 0x01000000 +#define GLM_COMPILER_VC2010 0x01000090 +#define GLM_COMPILER_VC2012 0x010000A0 +#define GLM_COMPILER_VC2013 0x010000B0 +#define GLM_COMPILER_VC2015 0x010000C0 + +// GCC defines +#define GLM_COMPILER_GCC 0x02000000 +#define GLM_COMPILER_GCC44 0x020000B0 +#define GLM_COMPILER_GCC45 0x020000C0 +#define GLM_COMPILER_GCC46 0x020000D0 +#define GLM_COMPILER_GCC47 0x020000E0 +#define GLM_COMPILER_GCC48 0x020000F0 +#define GLM_COMPILER_GCC49 0x02000100 +#define GLM_COMPILER_GCC50 0x02000200 + +// CUDA +#define GLM_COMPILER_CUDA 0x10000000 +#define GLM_COMPILER_CUDA40 0x10000040 +#define GLM_COMPILER_CUDA41 0x10000050 +#define GLM_COMPILER_CUDA42 0x10000060 +#define GLM_COMPILER_CUDA50 0x10000070 +#define GLM_COMPILER_CUDA60 0x10000080 +#define GLM_COMPILER_CUDA65 0x10000090 + +// LLVM +#define GLM_COMPILER_LLVM 0x20000000 +#define GLM_COMPILER_LLVM32 0x20000030 +#define GLM_COMPILER_LLVM33 0x20000040 +#define GLM_COMPILER_LLVM34 0x20000050 +#define GLM_COMPILER_LLVM35 0x20000060 + +// Apple Clang +#define GLM_COMPILER_APPLE_CLANG 0x40000000 +#define GLM_COMPILER_APPLE_CLANG40 0x40000010 +#define GLM_COMPILER_APPLE_CLANG41 0x40000020 +#define GLM_COMPILER_APPLE_CLANG42 0x40000030 +#define GLM_COMPILER_APPLE_CLANG50 0x40000040 +#define GLM_COMPILER_APPLE_CLANG51 0x40000050 +#define GLM_COMPILER_APPLE_CLANG60 0x40000060 + +// Build model +#define GLM_MODEL_32 0x00000010 +#define GLM_MODEL_64 0x00000020 + +// Force generic C++ compiler +#ifdef GLM_FORCE_COMPILER_UNKNOWN +# define GLM_COMPILER GLM_COMPILER_UNKNOWN + +#elif defined(__INTEL_COMPILER) +# if __INTEL_COMPILER == 1200 +# define GLM_COMPILER GLM_COMPILER_INTEL12 +# elif __INTEL_COMPILER == 1210 +# define GLM_COMPILER GLM_COMPILER_INTEL12_1 +# elif __INTEL_COMPILER == 1300 +# define GLM_COMPILER GLM_COMPILER_INTEL13 +# elif __INTEL_COMPILER == 1400 +# define GLM_COMPILER GLM_COMPILER_INTEL14 +# elif __INTEL_COMPILER >= 1500 +# define GLM_COMPILER GLM_COMPILER_INTEL15 +# else +# define GLM_COMPILER GLM_COMPILER_INTEL +# endif + +// CUDA +#elif defined(__CUDACC__) +# if !defined(CUDA_VERSION) && !defined(GLM_FORCE_CUDA) +# include <cuda.h> // make sure version is defined since nvcc does not define it itself! +# endif +# if CUDA_VERSION < 3000 +# error "GLM requires CUDA 3.0 or higher" +# else +# define GLM_COMPILER GLM_COMPILER_CUDA +# endif + +// Visual C++ +#elif defined(_MSC_VER) +# if _MSC_VER < 1600 +# error "GLM requires Visual C++ 2010 or higher" +# elif _MSC_VER == 1600 +# define GLM_COMPILER GLM_COMPILER_VC2010 +# elif _MSC_VER == 1700 +# define GLM_COMPILER GLM_COMPILER_VC2012 +# elif _MSC_VER == 1800 +# define GLM_COMPILER GLM_COMPILER_VC2013 +# elif _MSC_VER >= 1900 +# define GLM_COMPILER GLM_COMPILER_VC2015 +# else//_MSC_VER +# define GLM_COMPILER GLM_COMPILER_VC +# endif//_MSC_VER + +// Clang +#elif defined(__clang__) +# if GLM_PLATFORM & GLM_PLATFORM_APPLE +# if __clang_major__ == 4 && __clang_minor__ == 0 +# define GLM_COMPILER GLM_COMPILER_APPLE_CLANG40 +# elif __clang_major__ == 4 && __clang_minor__ == 1 +# define GLM_COMPILER GLM_COMPILER_APPLE_CLANG41 +# elif __clang_major__ == 4 && __clang_minor__ == 2 +# define GLM_COMPILER GLM_COMPILER_APPLE_CLANG42 +# elif __clang_major__ == 5 && __clang_minor__ == 0 +# define GLM_COMPILER GLM_COMPILER_APPLE_CLANG50 +# elif __clang_major__ == 5 && __clang_minor__ == 1 +# define GLM_COMPILER GLM_COMPILER_APPLE_CLANG51 +# elif __clang_major__ >= 6 +# define GLM_COMPILER GLM_COMPILER_APPLE_CLANG60 +# endif +# else +# if __clang_major__ == 3 && __clang_minor__ == 0 +# define GLM_COMPILER GLM_COMPILER_LLVM30 +# elif __clang_major__ == 3 && __clang_minor__ == 1 +# define GLM_COMPILER GLM_COMPILER_LLVM31 +# elif __clang_major__ == 3 && __clang_minor__ == 2 +# define GLM_COMPILER GLM_COMPILER_LLVM32 +# elif __clang_major__ == 3 && __clang_minor__ == 3 +# define GLM_COMPILER GLM_COMPILER_LLVM33 +# elif __clang_major__ == 3 && __clang_minor__ == 4 +# define GLM_COMPILER GLM_COMPILER_LLVM34 +# elif __clang_major__ == 3 && __clang_minor__ == 5 +# define GLM_COMPILER GLM_COMPILER_LLVM35 +# else +# define GLM_COMPILER GLM_COMPILER_LLVM35 +# endif +# endif + +// G++ +#elif defined(__GNUC__) || defined(__MINGW32__) +# if (__GNUC__ == 4) && (__GNUC_MINOR__ == 2) +# define GLM_COMPILER (GLM_COMPILER_GCC42) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 3) +# define GLM_COMPILER (GLM_COMPILER_GCC43) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 4) +# define GLM_COMPILER (GLM_COMPILER_GCC44) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 5) +# define GLM_COMPILER (GLM_COMPILER_GCC45) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 6) +# define GLM_COMPILER (GLM_COMPILER_GCC46) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 7) +# define GLM_COMPILER (GLM_COMPILER_GCC47) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 8) +# define GLM_COMPILER (GLM_COMPILER_GCC48) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ >= 9) +# define GLM_COMPILER (GLM_COMPILER_GCC49) +# elif (__GNUC__ > 4 ) +# define GLM_COMPILER (GLM_COMPILER_GCC50) +# else +# define GLM_COMPILER (GLM_COMPILER_GCC) +# endif + +#else +# define GLM_COMPILER GLM_COMPILER_UNKNOWN +#endif + +#ifndef GLM_COMPILER +#error "GLM_COMPILER undefined, your compiler may not be supported by GLM. Add #define GLM_COMPILER 0 to ignore this message." +#endif//GLM_COMPILER + +// Report compiler detection +#if defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_COMPILER_DISPLAYED) +# define GLM_MESSAGE_COMPILER_DISPLAYED +# if GLM_COMPILER & GLM_COMPILER_CUDA +# pragma message("GLM: CUDA compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma message("GLM: Visual C++ compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_APPLE_CLANG +# pragma message("GLM: Clang compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_LLVM +# pragma message("GLM: LLVM compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# pragma message("GLM: Intel Compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_GCC +# pragma message("GLM: GCC compiler detected") +# else +# pragma message("GLM: Compiler not detected") +# endif +#endif//GLM_MESSAGE + +/////////////////////////////////////////////////////////////////////////////////// +// Build model + +#if defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__) +# define GLM_MODEL GLM_MODEL_64 +#elif defined(__i386__) || defined(__ppc__) +# define GLM_MODEL GLM_MODEL_32 +#else +# define GLM_MODEL GLM_MODEL_32 +#endif// + +#if !defined(GLM_MODEL) && GLM_COMPILER != 0 +# error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message." +#endif//GLM_MODEL + +#if defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_MODEL_DISPLAYED) +# define GLM_MESSAGE_MODEL_DISPLAYED +# if(GLM_MODEL == GLM_MODEL_64) +# pragma message("GLM: 64 bits model") +# elif(GLM_MODEL == GLM_MODEL_32) +# pragma message("GLM: 32 bits model") +# endif//GLM_MODEL +#endif//GLM_MESSAGE + +/////////////////////////////////////////////////////////////////////////////////// +// C++ Version + +// User defines: GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_FORCE_CXX11, GLM_FORCE_CXX14 + +#define GLM_LANG_CXX98_FLAG (1 << 1) +#define GLM_LANG_CXX03_FLAG (1 << 2) +#define GLM_LANG_CXX0X_FLAG (1 << 3) +#define GLM_LANG_CXX11_FLAG (1 << 4) +#define GLM_LANG_CXX1Y_FLAG (1 << 5) +#define GLM_LANG_CXX14_FLAG (1 << 6) +#define GLM_LANG_CXX1Z_FLAG (1 << 7) +#define GLM_LANG_CXXMS_FLAG (1 << 8) +#define GLM_LANG_CXXGNU_FLAG (1 << 9) + +#define GLM_LANG_CXX98 GLM_LANG_CXX98_FLAG +#define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG) +#define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG) +#define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG) +#define GLM_LANG_CXX1Y (GLM_LANG_CXX11 | GLM_LANG_CXX1Y_FLAG) +#define GLM_LANG_CXX14 (GLM_LANG_CXX1Y | GLM_LANG_CXX14_FLAG) +#define GLM_LANG_CXX1Z (GLM_LANG_CXX14 | GLM_LANG_CXX1Z_FLAG) +#define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG +#define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG + +#if defined(GLM_FORCE_CXX14) +# undef GLM_FORCE_CXX11 +# undef GLM_FORCE_CXX03 +# undef GLM_FORCE_CXX98 +# define GLM_LANG GLM_LANG_CXX14 +#elif defined(GLM_FORCE_CXX11) +# undef GLM_FORCE_CXX03 +# undef GLM_FORCE_CXX98 +# define GLM_LANG GLM_LANG_CXX11 +#elif defined(GLM_FORCE_CXX03) +# undef GLM_FORCE_CXX98 +# define GLM_LANG GLM_LANG_CXX03 +#elif defined(GLM_FORCE_CXX98) +# define GLM_LANG GLM_LANG_CXX98 +#else +# if GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM) +# if __cplusplus >= 201402L // GLM_COMPILER_LLVM34 + -std=c++14 +# define GLM_LANG GLM_LANG_CXX14 +# elif __has_feature(cxx_decltype_auto) && __has_feature(cxx_aggregate_nsdmi) // GLM_COMPILER_LLVM33 + -std=c++1y +# define GLM_LANG GLM_LANG_CXX1Y +# elif __cplusplus >= 201103L // GLM_COMPILER_LLVM33 + -std=c++11 +# define GLM_LANG GLM_LANG_CXX11 +# elif __has_feature(cxx_static_assert) // GLM_COMPILER_LLVM29 + -std=c++11 +# define GLM_LANG GLM_LANG_CXX0X +# elif __cplusplus >= 199711L +# define GLM_LANG GLM_LANG_CXX98 +# else +# define GLM_LANG GLM_LANG_CXX +# endif +# elif GLM_COMPILER & GLM_COMPILER_GCC +# if __cplusplus >= 201402L +# define GLM_LANG GLM_LANG_CXX14 +# elif __cplusplus >= 201103L +# define GLM_LANG GLM_LANG_CXX11 +# elif defined(__GXX_EXPERIMENTAL_CXX0X__) +# define GLM_LANG GLM_LANG_CXX0X +# else +# define GLM_LANG GLM_LANG_CXX98 +# endif +# elif GLM_COMPILER & GLM_COMPILER_VC +# ifdef _MSC_EXTENSIONS +# if __cplusplus >= 201402L +# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_CXXMS_FLAG) +//# elif GLM_COMPILER >= GLM_COMPILER_VC2015 +//# define GLM_LANG (GLM_LANG_CXX1Y | GLM_LANG_CXXMS_FLAG) +# elif __cplusplus >= 201103L +# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_CXXMS_FLAG) +# elif GLM_COMPILER >= GLM_COMPILER_VC2010 +# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG) +# elif __cplusplus >= 199711L +# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_CXXMS_FLAG) +# else +# define GLM_LANG (GLM_LANG_CXX | GLM_LANG_CXXMS_FLAG) +# endif +# else +# if __cplusplus >= 201402L +# define GLM_LANG GLM_LANG_CXX14 +//# elif GLM_COMPILER >= GLM_COMPILER_VC2015 +//# define GLM_LANG GLM_LANG_CXX1Y +# elif __cplusplus >= 201103L +# define GLM_LANG GLM_LANG_CXX11 +# elif GLM_COMPILER >= GLM_COMPILER_VC2010 +# define GLM_LANG GLM_LANG_CXX0X +# elif __cplusplus >= 199711L +# define GLM_LANG GLM_LANG_CXX98 +# else +# define GLM_LANG GLM_LANG_CXX +# endif +# endif +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# ifdef _MSC_EXTENSIONS +# if __cplusplus >= 201402L +# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_CXXMS_FLAG) +# elif __cplusplus >= 201103L +# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_CXXMS_FLAG) +# elif GLM_COMPILER >= GLM_COMPILER_INTEL13 +# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG) +# elif __cplusplus >= 199711L +# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_CXXMS_FLAG) +# else +# define GLM_LANG (GLM_LANG_CXX | GLM_LANG_CXXMS_FLAG) +# endif +# else +# if __cplusplus >= 201402L +# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_CXXMS_FLAG) +# elif __cplusplus >= 201103L +# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_CXXMS_FLAG) +# elif GLM_COMPILER >= GLM_COMPILER_INTEL13 +# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG) +# elif __cplusplus >= 199711L +# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_CXXMS_FLAG) +# else +# define GLM_LANG (GLM_LANG_CXX | GLM_LANG_CXXMS_FLAG) +# endif +# endif +# else // Unkown compiler +# if __cplusplus >= 201402L +# define GLM_LANG GLM_LANG_CXX14 +# elif __cplusplus >= 201103L +# define GLM_LANG GLM_LANG_CXX11 +# elif __cplusplus >= 199711L +# define GLM_LANG GLM_LANG_CXX98 +# else +# define GLM_LANG GLM_LANG_CXX // Good luck with that! +# endif +# ifndef GLM_FORCE_PURE +# define GLM_FORCE_PURE +# endif +# endif +#endif + +#if defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_LANG_DISPLAYED) +# define GLM_MESSAGE_LANG_DISPLAYED + +# if GLM_LANG & GLM_LANG_CXX1Z_FLAG +# pragma message("GLM: C++1z") +# elif GLM_LANG & GLM_LANG_CXX14_FLAG +# pragma message("GLM: C++14") +# elif GLM_LANG & GLM_LANG_CXX1Y_FLAG +# pragma message("GLM: C++1y") +# elif GLM_LANG & GLM_LANG_CXX11_FLAG +# pragma message("GLM: C++11") +# elif GLM_LANG & GLM_LANG_CXX0X_FLAG +# pragma message("GLM: C++0x") +# elif GLM_LANG & GLM_LANG_CXX03_FLAG +# pragma message("GLM: C++03") +# elif GLM_LANG & GLM_LANG_CXX98_FLAG +# pragma message("GLM: C++98") +# else +# pragma message("GLM: C++ language undetected") +# endif//GLM_LANG + +# if GLM_LANG & (GLM_LANG_CXXGNU_FLAG | GLM_LANG_CXXMS_FLAG) +# pragma message("GLM: Language extensions enabled") +# endif//GLM_LANG +#endif//GLM_MESSAGE + +/////////////////////////////////////////////////////////////////////////////////// +// Has of C++ features + +// http://clang.llvm.org/cxx_status.html +// http://gcc.gnu.org/projects/cxx0x.html +// http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx + +#if GLM_PLATFORM == GLM_PLATFORM_ANDROID +# define GLM_HAS_CXX11_STL 0 +#elif GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG) +# define GLM_HAS_CXX11_STL __has_include(<__config>) +#else +# define GLM_HAS_CXX11_STL ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && \ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2013))) +#endif + +// N1720 +#if GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG) +# define GLM_HAS_STATIC_ASSERT __has_feature(cxx_static_assert) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_STATIC_ASSERT 1 +#else +# define GLM_HAS_STATIC_ASSERT (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC43)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2010))) +#endif + +// N1988 +#if GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_EXTENDED_INTEGER_TYPE 1 +#else +# define GLM_HAS_EXTENDED_INTEGER_TYPE (\ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2012)) || \ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC43)) || \ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_LLVM) && (GLM_COMPILER >= GLM_COMPILER_LLVM30)) || \ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_APPLE_CLANG) && (GLM_COMPILER >= GLM_COMPILER_APPLE_CLANG40))) +#endif + +// N2235 +#if GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG) +# define GLM_HAS_CONSTEXPR __has_feature(cxx_constexpr) +# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_CONSTEXPR 1 +# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR +#else +# define GLM_HAS_CONSTEXPR (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46))) +# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR || ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2015)) +#endif + +// N2672 +#if GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG) +# define GLM_HAS_INITIALIZER_LISTS __has_feature(cxx_generalized_initializers) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_INITIALIZER_LISTS 1 +#else +# define GLM_HAS_INITIALIZER_LISTS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC44)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2013))) +#endif + +// N2544 Unrestricted unions +#if GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG) +# define GLM_HAS_UNRESTRICTED_UNIONS __has_feature(cxx_unrestricted_unions) +#elif GLM_LANG & (GLM_LANG_CXX11_FLAG | GLM_LANG_CXXMS_FLAG) +# define GLM_HAS_UNRESTRICTED_UNIONS 1 +#else +# define GLM_HAS_UNRESTRICTED_UNIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46))) +#endif + +// N2346 +#if GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG) +# define GLM_HAS_DEFAULTED_FUNCTIONS __has_feature(cxx_defaulted_functions) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_DEFAULTED_FUNCTIONS 1 +#else +# define GLM_HAS_DEFAULTED_FUNCTIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC44)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2013))) +#endif + +// N2118 +#if GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG) +# define GLM_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_RVALUE_REFERENCES 1 +#else +# define GLM_HAS_RVALUE_REFERENCES (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC43)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2012))) +#endif + +// N2437 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf +#if GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG) +# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS 1 +#else +# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC45)) || \ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2013))) +#endif + +// N2258 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf +#if GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG) +# define GLM_HAS_TEMPLATE_ALIASES __has_feature(cxx_alias_templates) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_TEMPLATE_ALIASES 1 +#else +# define GLM_HAS_TEMPLATE_ALIASES (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL12_1)) || \ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC47)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2013))) +#endif + +// N2930 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html +#if GLM_COMPILER & (GLM_COMPILER_LLVM | GLM_COMPILER_APPLE_CLANG) +# define GLM_HAS_RANGE_FOR __has_feature(cxx_range_for) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_RANGE_FOR 1 +#else +# define GLM_HAS_RANGE_FOR (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)) || \ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL13)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2012))) +#endif + +// +#if GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_ASSIGNABLE 1 +#else +# define GLM_HAS_ASSIGNABLE (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC49))) +#endif + +// +#define GLM_HAS_TRIVIAL_QUERIES 0//( \ + //((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2013))) + +// +#if GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_MAKE_SIGNED 1 +#else +# define GLM_HAS_MAKE_SIGNED (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2013))) +#endif + +// +#if GLM_ARCH == GLM_ARCH_PURE +# define GLM_HAS_BITSCAN_WINDOWS 0 +#else +# define GLM_HAS_BITSCAN_WINDOWS (GLM_PLATFORM & GLM_PLATFORM_WINDOWS) && (\ + (GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_LLVM | GLM_COMPILER_INTEL)) +#endif + +// OpenMP +#ifdef _OPENMP +# if GLM_COMPILER & GLM_COMPILER_GCC +# if GLM_COMPILER >= GLM_COMPILER_GCC47 +# define GLM_HAS_OPENMP 31 +# elif GLM_COMPILER >= GLM_COMPILER_GCC44 +# define GLM_HAS_OPENMP 30 +# elif GLM_COMPILER >= GLM_COMPILER_GCC42 +# define GLM_HAS_OPENMP 25 +# endif +# endif// GLM_COMPILER & GLM_COMPILER_GCC + +# if GLM_COMPILER & GLM_COMPILER_VC +# if GLM_COMPILER >= GLM_COMPILER_VC2010 +# define GLM_HAS_OPENMP 20 +# endif +# endif// GLM_COMPILER & GLM_COMPILER_VC +#endif + +// Not standard +#define GLM_HAS_ANONYMOUS_UNION (GLM_LANG & GLM_LANG_CXXMS_FLAG) + +/////////////////////////////////////////////////////////////////////////////////// +// Platform + +// User defines: GLM_FORCE_PURE GLM_FORCE_SSE2 GLM_FORCE_SSE3 GLM_FORCE_AVX GLM_FORCE_AVX2 + +//#define GLM_ARCH_PURE 0x0000 +//#define GLM_ARCH_ARM 0x0001 +//#define GLM_ARCH_X86 0x0002 +//#define GLM_ARCH_SSE2 0x0004 +//#define GLM_ARCH_SSE3 0x0008 +//#define GLM_ARCH_SSE4 0x0010 +#define GLM_ARCH_AVX 0x0020 +//#define GLM_ARCH_AVX2 0x0040 + +#if defined(GLM_FORCE_PURE) +# define GLM_ARCH GLM_ARCH_PURE +#elif defined(GLM_FORCE_AVX2) +# define GLM_ARCH (GLM_ARCH_AVX2 | GLM_ARCH_AVX | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2) +#elif defined(GLM_FORCE_AVX) +# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2) +#elif defined(GLM_FORCE_SSE4) +# define GLM_ARCH (GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2) +#elif defined(GLM_FORCE_SSE3) +# define GLM_ARCH (GLM_ARCH_SSE3 | GLM_ARCH_SSE2) +#elif defined(GLM_FORCE_SSE2) +# define GLM_ARCH (GLM_ARCH_SSE2) +#elif (GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM | GLM_COMPILER_GCC)) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_LINUX)) +# if(__AVX2__) +# define GLM_ARCH (GLM_ARCH_AVX2 | GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2) +# elif(__AVX__) +# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2) +# elif(__SSE3__) +# define GLM_ARCH (GLM_ARCH_SSE3 | GLM_ARCH_SSE2) +# elif(__SSE2__) +# define GLM_ARCH (GLM_ARCH_SSE2) +# else +# define GLM_ARCH GLM_ARCH_PURE +# endif +#elif (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)) +# if defined(_M_ARM_FP) +# define GLM_ARCH (GLM_ARCH_ARM) +# elif defined(__AVX2__) +# define GLM_ARCH (GLM_ARCH_AVX2 | GLM_ARCH_AVX | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2) +# elif defined(__AVX__) +# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2) +# elif _M_IX86_FP == 2 +# define GLM_ARCH (GLM_ARCH_SSE2) +# else +# define GLM_ARCH (GLM_ARCH_PURE) +# endif +#elif (GLM_COMPILER & GLM_COMPILER_GCC) && (defined(__i386__) || defined(__x86_64__)) +# if defined(__AVX2__) +# define GLM_ARCH (GLM_ARCH_AVX2 | GLM_ARCH_AVX | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2) +# elif defined(__AVX__) +# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2) +# elif defined(__SSE4_1__ ) +# define GLM_ARCH (GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2) +# elif defined(__SSE3__) +# define GLM_ARCH (GLM_ARCH_SSE3 | GLM_ARCH_SSE2) +# elif defined(__SSE2__) +# define GLM_ARCH (GLM_ARCH_SSE2) +# else +# define GLM_ARCH (GLM_ARCH_PURE) +# endif +#else +# define GLM_ARCH GLM_ARCH_PURE +#endif + +// With MinGW-W64, including intrinsic headers before intrin.h will produce some errors. The problem is +// that windows.h (and maybe other headers) will silently include intrin.h, which of course causes problems. +// To fix, we just explicitly include intrin.h here. +#if defined(__MINGW64__) && (GLM_ARCH != GLM_ARCH_PURE) +# include <intrin.h> +#endif + +#if GLM_ARCH & GLM_ARCH_AVX2 +# include <immintrin.h> +#endif//GLM_ARCH +#if GLM_ARCH & GLM_ARCH_AVX +# include <immintrin.h> +#endif//GLM_ARCH +#if GLM_ARCH & GLM_ARCH_SSE4 +# include <smmintrin.h> +#endif//GLM_ARCH +#if GLM_ARCH & GLM_ARCH_SSE3 +# include <pmmintrin.h> +#endif//GLM_ARCH +#if GLM_ARCH & GLM_ARCH_SSE2 +# include <emmintrin.h> +# if(GLM_COMPILER == GLM_COMPILER_VC2005) // VC2005 is missing some intrinsics, workaround + inline float _mm_cvtss_f32(__m128 A) { return A.m128_f32[0]; } + inline __m128 _mm_castpd_ps(__m128d PD) { union { __m128 ps; __m128d pd; } c; c.pd = PD; return c.ps; } + inline __m128d _mm_castps_pd(__m128 PS) { union { __m128 ps; __m128d pd; } c; c.ps = PS; return c.pd; } + inline __m128i _mm_castps_si128(__m128 PS) { union { __m128 ps; __m128i pi; } c; c.ps = PS; return c.pi; } + inline __m128 _mm_castsi128_ps(__m128i PI) { union { __m128 ps; __m128i pi; } c; c.pi = PI; return c.ps; } +# endif +#endif//GLM_ARCH + +#if defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_ARCH_DISPLAYED) +# define GLM_MESSAGE_ARCH_DISPLAYED +# if(GLM_ARCH == GLM_ARCH_PURE) +# pragma message("GLM: Platform independent code") +# elif(GLM_ARCH & GLM_ARCH_ARM) +# pragma message("GLM: ARM instruction set") +# elif(GLM_ARCH & GLM_ARCH_AVX2) +# pragma message("GLM: AVX2 instruction set") +# elif(GLM_ARCH & GLM_ARCH_AVX) +# pragma message("GLM: AVX instruction set") +# elif(GLM_ARCH & GLM_ARCH_SSE3) +# pragma message("GLM: SSE3 instruction set") +# elif(GLM_ARCH & GLM_ARCH_SSE2) +# pragma message("GLM: SSE2 instruction set") +# endif//GLM_ARCH +#endif//GLM_MESSAGE + +/////////////////////////////////////////////////////////////////////////////////// +// Static assert + +#if GLM_HAS_STATIC_ASSERT +# define GLM_STATIC_ASSERT(x, message) static_assert(x, message) +#elif defined(BOOST_STATIC_ASSERT) +# define GLM_STATIC_ASSERT(x, message) BOOST_STATIC_ASSERT(x) +#elif GLM_COMPILER & GLM_COMPILER_VC +# define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1] +#else +# define GLM_STATIC_ASSERT(x, message) +# define GLM_STATIC_ASSERT_NULL +#endif//GLM_LANG + +/////////////////////////////////////////////////////////////////////////////////// +// Qualifiers + +#if GLM_COMPILER & GLM_COMPILER_CUDA +# define GLM_CUDA_FUNC_DEF __device__ __host__ +# define GLM_CUDA_FUNC_DECL __device__ __host__ +#else +# define GLM_CUDA_FUNC_DEF +# define GLM_CUDA_FUNC_DECL +#endif + +#if GLM_COMPILER & GLM_COMPILER_GCC +# define GLM_VAR_USED __attribute__ ((unused)) +#else +# define GLM_VAR_USED +#endif + +#if defined(GLM_FORCE_INLINE) +# if GLM_COMPILER & GLM_COMPILER_VC +# define GLM_INLINE __forceinline +# define GLM_NEVER_INLINE __declspec((noinline)) +# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM) +# define GLM_INLINE inline __attribute__((__always_inline__)) +# define GLM_NEVER_INLINE __attribute__((__noinline__)) +# else +# define GLM_INLINE inline +# define GLM_NEVER_INLINE +# endif//GLM_COMPILER +#else +# define GLM_INLINE inline +# define GLM_NEVER_INLINE +#endif//defined(GLM_FORCE_INLINE) + +#define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL +#define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE + +/////////////////////////////////////////////////////////////////////////////////// +// Swizzle operators + +// User defines: GLM_SWIZZLE + +#if defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED) +# define GLM_MESSAGE_SWIZZLE_DISPLAYED +# if defined(GLM_SWIZZLE) +# pragma message("GLM: Swizzling operators enabled") +# else +# pragma message("GLM: Swizzling operators disabled, #define GLM_SWIZZLE to enable swizzle operators") +# endif +#endif//GLM_MESSAGE + +/////////////////////////////////////////////////////////////////////////////////// +// Qualifiers + +#if (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)) +# define GLM_DEPRECATED __declspec(deprecated) +# define GLM_ALIGN(x) __declspec(align(x)) +# define GLM_ALIGNED_STRUCT(x) struct __declspec(align(x)) +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef __declspec(align(alignment)) type name +# define GLM_RESTRICT __declspec(restrict) +# define GLM_RESTRICT_VAR __restrict +#elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM | GLM_COMPILER_CUDA | GLM_COMPILER_INTEL) +# define GLM_DEPRECATED __attribute__((__deprecated__)) +# define GLM_ALIGN(x) __attribute__((aligned(x))) +# define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x))) +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __attribute__((aligned(alignment))) +# define GLM_RESTRICT __restrict__ +# define GLM_RESTRICT_VAR __restrict__ +#else +# define GLM_DEPRECATED +# define GLM_ALIGN +# define GLM_ALIGNED_STRUCT(x) struct +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name +# define GLM_RESTRICT +# define GLM_RESTRICT_VAR +#endif//GLM_COMPILER + +#if GLM_HAS_CONSTEXPR +# define GLM_CONSTEXPR constexpr +#else +# define GLM_CONSTEXPR +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Length type + +// User defines: GLM_FORCE_SIZE_T_LENGTH GLM_FORCE_SIZE_FUNC + +namespace glm +{ + using std::size_t; +# if defined(GLM_FORCE_SIZE_T_LENGTH) || defined(GLM_FORCE_SIZE_FUNC) + typedef size_t length_t; +# else + typedef int length_t; +# endif + +namespace detail +{ +# ifdef GLM_FORCE_SIZE_FUNC + typedef size_t component_count_t; +# else + typedef length_t component_count_t; +# endif + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR component_count_t component_count(genType const & m) + { +# ifdef GLM_FORCE_SIZE_FUNC + return m.size(); +# else + return m.length(); +# endif + } +}//namespace detail +}//namespace glm + +#if defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_FORCE_SIZE_T_LENGTH) +# define GLM_MESSAGE_FORCE_SIZE_T_LENGTH +# if defined GLM_FORCE_SIZE_FUNC +# pragma message("GLM: .length() is replaced by .size() and returns a std::size_t") +# elif defined GLM_FORCE_SIZE_T_LENGTH +# pragma message("GLM: .length() returns glm::length_t, a typedef of std::size_t") +# else +# pragma message("GLM: .length() returns glm::length_t, a typedef of int following the GLSL specification") +# endif +#endif//GLM_MESSAGE + +/////////////////////////////////////////////////////////////////////////////////// +// countof + +#ifndef __has_feature +# define __has_feature(x) 0 // Compatibility with non-clang compilers. +#endif + +#if GLM_HAS_CONSTEXPR_PARTIAL + namespace glm + { + template <typename T, std::size_t N> + constexpr std::size_t countof(T const (&)[N]) + { + return N; + } + }//namespace glm +# define GLM_COUNTOF(arr) glm::countof(arr) +#elif _MSC_VER +# define GLM_COUNTOF(arr) _countof(arr) +#else +# define GLM_COUNTOF(arr) sizeof(arr) / sizeof(arr[0]) +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Uninitialize constructors + +namespace glm +{ + enum ctor{uninitialize}; +}//namespace glm diff --git a/3rdparty/include/glm/detail/type_float.hpp b/3rdparty/include/glm/detail/type_float.hpp new file mode 100644 index 0000000..81d00b6 --- /dev/null +++ b/3rdparty/include/glm/detail/type_float.hpp @@ -0,0 +1,96 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_float.hpp +/// @date 2008-08-22 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "setup.hpp" + +namespace glm{ +namespace detail +{ + typedef float float32; + typedef double float64; +}//namespace detail + + typedef float lowp_float_t; + typedef float mediump_float_t; + typedef double highp_float_t; + + /// @addtogroup core_precision + /// @{ + + /// Low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef lowp_float_t lowp_float; + + /// Medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef mediump_float_t mediump_float; + + /// High precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef highp_float_t highp_float; + +#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef mediump_float float_t; +#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef highp_float float_t; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef mediump_float float_t; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_float float_t; +#else +# error "GLM error: multiple default precision requested for floating-point types" +#endif + + typedef float float32; + typedef double float64; + +//////////////////// +// check type sizes +#ifndef GLM_STATIC_ASSERT_NULL + GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform"); +#endif//GLM_STATIC_ASSERT_NULL + + /// @} + +}//namespace glm diff --git a/3rdparty/include/glm/detail/type_gentype.hpp b/3rdparty/include/glm/detail/type_gentype.hpp new file mode 100644 index 0000000..cfa6386 --- /dev/null +++ b/3rdparty/include/glm/detail/type_gentype.hpp @@ -0,0 +1,224 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_gentype.hpp +/// @date 2008-10-05 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +namespace glm +{ + enum profile + { + nice, + fast, + simd + }; + + typedef std::size_t sizeType; + +namespace detail +{ + template + < + typename VALTYPE, + template <typename> class TYPE + > + struct genType + { + public: + enum ctor{null}; + + typedef VALTYPE value_type; + typedef VALTYPE & value_reference; + typedef VALTYPE * value_pointer; + typedef VALTYPE const * value_const_pointer; + typedef TYPE<bool> bool_type; + + typedef sizeType size_type; + static bool is_vector(); + static bool is_matrix(); + + typedef TYPE<VALTYPE> type; + typedef TYPE<VALTYPE> * pointer; + typedef TYPE<VALTYPE> const * const_pointer; + typedef TYPE<VALTYPE> const * const const_pointer_const; + typedef TYPE<VALTYPE> * const pointer_const; + typedef TYPE<VALTYPE> & reference; + typedef TYPE<VALTYPE> const & const_reference; + typedef TYPE<VALTYPE> const & param_type; + + ////////////////////////////////////// + // Address (Implementation details) + + value_const_pointer value_address() const{return value_pointer(this);} + value_pointer value_address(){return value_pointer(this);} + + //protected: + // enum kind + // { + // GEN_TYPE, + // VEC_TYPE, + // MAT_TYPE + // }; + + // typedef typename TYPE::kind kind; + }; + + template + < + typename VALTYPE, + template <typename> class TYPE + > + bool genType<VALTYPE, TYPE>::is_vector() + { + return true; + } +/* + template <typename valTypeT, unsigned int colT, unsigned int rowT, profile proT = nice> + class base + { + public: + ////////////////////////////////////// + // Traits + + typedef sizeType size_type; + typedef valTypeT value_type; + + typedef base<value_type, colT, rowT> class_type; + + typedef base<bool, colT, rowT> bool_type; + typedef base<value_type, rowT, 1> col_type; + typedef base<value_type, colT, 1> row_type; + typedef base<value_type, rowT, colT> transpose_type; + + static size_type col_size(); + static size_type row_size(); + static size_type value_size(); + static bool is_scalar(); + static bool is_vector(); + static bool is_matrix(); + + private: + // Data + col_type value[colT]; + + public: + ////////////////////////////////////// + // Constructors + base(); + base(class_type const & m); + + explicit base(T const & x); + explicit base(value_type const * const x); + explicit base(col_type const * const x); + + ////////////////////////////////////// + // Conversions + template <typename vU, uint cU, uint rU, profile pU> + explicit base(base<vU, cU, rU, pU> const & m); + + ////////////////////////////////////// + // Accesses + col_type& operator[](size_type i); + col_type const & operator[](size_type i) const; + + ////////////////////////////////////// + // Unary updatable operators + class_type& operator= (class_type const & x); + class_type& operator+= (T const & x); + class_type& operator+= (class_type const & x); + class_type& operator-= (T const & x); + class_type& operator-= (class_type const & x); + class_type& operator*= (T const & x); + class_type& operator*= (class_type const & x); + class_type& operator/= (T const & x); + class_type& operator/= (class_type const & x); + class_type& operator++ (); + class_type& operator-- (); + }; +*/ + + //template <typename T> + //struct traits + //{ + // static const bool is_signed = false; + // static const bool is_float = false; + // static const bool is_vector = false; + // static const bool is_matrix = false; + // static const bool is_genType = false; + // static const bool is_genIType = false; + // static const bool is_genUType = false; + //}; + + //template <> + //struct traits<half> + //{ + // static const bool is_float = true; + // static const bool is_genType = true; + //}; + + //template <> + //struct traits<float> + //{ + // static const bool is_float = true; + // static const bool is_genType = true; + //}; + + //template <> + //struct traits<double> + //{ + // static const bool is_float = true; + // static const bool is_genType = true; + //}; + + //template <typename genType> + //struct desc + //{ + // typedef genType type; + // typedef genType * pointer; + // typedef genType const* const_pointer; + // typedef genType const *const const_pointer_const; + // typedef genType *const pointer_const; + // typedef genType & reference; + // typedef genType const& const_reference; + // typedef genType const& param_type; + + // typedef typename genType::value_type value_type; + // typedef typename genType::size_type size_type; + // static const typename size_type value_size; + //}; + + //template <typename genType> + //const typename desc<genType>::size_type desc<genType>::value_size = genType::value_size(); + +}//namespace detail +}//namespace glm + +//#include "type_gentype.inl" diff --git a/3rdparty/include/glm/detail/type_gentype.inl b/3rdparty/include/glm/detail/type_gentype.inl new file mode 100644 index 0000000..e46e774 --- /dev/null +++ b/3rdparty/include/glm/detail/type_gentype.inl @@ -0,0 +1,370 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_gentype.inl +/// @date 2008-10-05 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm{ +namespace detail{ + +///////////////////////////////// +// Static functions + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::col_size() +{ + return cT; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::row_size() +{ + return rT; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::value_size() +{ + return rT * cT; +} + +template <typename vT, uint cT, uint rT, profile pT> +bool base<vT, cT, rT, pT>::is_scalar() +{ + return rT == 1 && cT == 1; +} + +template <typename vT, uint cT, uint rT, profile pT> +bool base<vT, cT, rT, pT>::is_vector() +{ + return rT == 1; +} + +template <typename vT, uint cT, uint rT, profile pT> +bool base<vT, cT, rT, pT>::is_matrix() +{ + return rT != 1; +} + +///////////////////////////////// +// Constructor + +template <typename vT, uint cT, uint rT, profile pT> +base<vT, cT, rT, pT>::base() +{ + memset(&this->value, 0, cT * rT * sizeof(vT)); +} + +template <typename vT, uint cT, uint rT, profile pT> +base<vT, cT, rT, pT>::base +( + typename base<vT, cT, rT, pT>::class_type const & m +) +{ + for + ( + typename genType<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0); + i < base<vT, cT, rT, pT>::col_size(); + ++i + ) + { + this->value[i] = m[i]; + } +} + +template <typename vT, uint cT, uint rT, profile pT> +base<vT, cT, rT, pT>::base +( + typename base<vT, cT, rT, pT>::T const & x +) +{ + if(rT == 1) // vector + { + for + ( + typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0); + i < base<vT, cT, rT, pT>::col_size(); + ++i + ) + { + this->value[i][rT] = x; + } + } + else // matrix + { + memset(&this->value, 0, cT * rT * sizeof(vT)); + + typename base<vT, cT, rT, pT>::size_type stop = cT < rT ? cT : rT; + + for + ( + typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0); + i < stop; + ++i + ) + { + this->value[i][i] = x; + } + } +} + +template <typename vT, uint cT, uint rT, profile pT> +base<vT, cT, rT, pT>::base +( + typename base<vT, cT, rT, pT>::value_type const * const x +) +{ + memcpy(&this->value, &x.value, cT * rT * sizeof(vT)); +} + +template <typename vT, uint cT, uint rT, profile pT> +base<vT, cT, rT, pT>::base +( + typename base<vT, cT, rT, pT>::col_type const * const x +) +{ + for + ( + typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0); + i < base<vT, cT, rT, pT>::col_size(); + ++i + ) + { + this->value[i] = x[i]; + } +} + +template <typename vT, uint cT, uint rT, profile pT> +template <typename vU, uint cU, uint rU, profile pU> +base<vT, cT, rT, pT>::base +( + base<vU, cU, rU, pU> const & m +) +{ + for + ( + typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0); + i < base<vT, cT, rT, pT>::col_size(); + ++i + ) + { + this->value[i] = base<vT, cT, rT, pT>(m[i]); + } +} + +////////////////////////////////////// +// Accesses + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::col_type& base<vT, cT, rT, pT>::operator[] +( + typename base<vT, cT, rT, pT>::size_type i +) +{ + return this->value[i]; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::col_type const & base<vT, cT, rT, pT>::operator[] +( + typename base<vT, cT, rT, pT>::size_type i +) const +{ + return this->value[i]; +} + +////////////////////////////////////// +// Unary updatable operators + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator= +( + typename base<vT, cT, rT, pT>::class_type const & x +) +{ + memcpy(&this->value, &x.value, cT * rT * sizeof(vT)); + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+= +( + typename base<vT, cT, rT, pT>::T const & x +) +{ + typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + this->value[j][i] += x; + + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+= +( + typename base<vT, cT, rT, pT>::class_type const & x +) +{ + typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + this->value[j][i] += x[j][i]; + + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-= +( + typename base<vT, cT, rT, pT>::T const & x +) +{ + typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + this->value[j][i] -= x; + + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-= +( + typename base<vT, cT, rT, pT>::class_type const & x +) +{ + typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + this->value[j][i] -= x[j][i]; + + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*= +( + typename base<vT, cT, rT, pT>::T const & x +) +{ + typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + this->value[j][i] *= x; + + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*= +( + typename base<vT, cT, rT, pT>::class_type const & x +) +{ + typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + this->value[j][i] *= x[j][i]; + + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/= +( + typename base<vT, cT, rT, pT>::T const & x +) +{ + typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + this->value[j][i] /= x; + + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/= +( + typename base<vT, cT, rT, pT>::class_type const & x +) +{ + typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + this->value[j][i] /= x[j][i]; + + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator++ () +{ + typename base<vT, cT, rT, pT>::size_type stop_col = col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + ++this->value[j][i]; + + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-- () +{ + typename base<vT, cT, rT, pT>::size_type stop_col = col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + --this->value[j][i]; + + return *this; +} + +} //namespace detail +} //namespace glm diff --git a/3rdparty/include/glm/detail/type_half.hpp b/3rdparty/include/glm/detail/type_half.hpp new file mode 100644 index 0000000..6f6fae2 --- /dev/null +++ b/3rdparty/include/glm/detail/type_half.hpp @@ -0,0 +1,48 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_half.hpp +/// @date 2008-08-17 / 2011-09-20 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "setup.hpp" + +namespace glm{ +namespace detail +{ + typedef short hdata; + + GLM_FUNC_DECL float toFloat32(hdata value); + GLM_FUNC_DECL hdata toFloat16(float const & value); + +}//namespace detail +}//namespace glm + +#include "type_half.inl" diff --git a/3rdparty/include/glm/detail/type_half.inl b/3rdparty/include/glm/detail/type_half.inl new file mode 100644 index 0000000..ff8740c --- /dev/null +++ b/3rdparty/include/glm/detail/type_half.inl @@ -0,0 +1,277 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// +/// This half implementation is based on OpenEXR which is Copyright (c) 2002, +/// Industrial Light & Magic, a division of Lucas Digital Ltd. LLC +/// +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_half.inl +/// @date 2008-08-17 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm{ +namespace detail +{ + GLM_FUNC_QUALIFIER float overflow() + { + volatile float f = 1e10; + + for(int i = 0; i < 10; ++i) + f *= f; // this will overflow before the for loop terminates + return f; + } + + union uif32 + { + GLM_FUNC_QUALIFIER uif32() : + i(0) + {} + + GLM_FUNC_QUALIFIER uif32(float f) : + f(f) + {} + + GLM_FUNC_QUALIFIER uif32(uint32 i) : + i(i) + {} + + float f; + uint32 i; + }; + + GLM_FUNC_QUALIFIER float toFloat32(hdata value) + { + int s = (value >> 15) & 0x00000001; + int e = (value >> 10) & 0x0000001f; + int m = value & 0x000003ff; + + if(e == 0) + { + if(m == 0) + { + // + // Plus or minus zero + // + + detail::uif32 result; + result.i = (unsigned int)(s << 31); + return result.f; + } + else + { + // + // Denormalized number -- renormalize it + // + + while(!(m & 0x00000400)) + { + m <<= 1; + e -= 1; + } + + e += 1; + m &= ~0x00000400; + } + } + else if(e == 31) + { + if(m == 0) + { + // + // Positive or negative infinity + // + + uif32 result; + result.i = (unsigned int)((s << 31) | 0x7f800000); + return result.f; + } + else + { + // + // Nan -- preserve sign and significand bits + // + + uif32 result; + result.i = (unsigned int)((s << 31) | 0x7f800000 | (m << 13)); + return result.f; + } + } + + // + // Normalized number + // + + e = e + (127 - 15); + m = m << 13; + + // + // Assemble s, e and m. + // + + uif32 Result; + Result.i = (unsigned int)((s << 31) | (e << 23) | m); + return Result.f; + } + + GLM_FUNC_QUALIFIER hdata toFloat16(float const & f) + { + uif32 Entry; + Entry.f = f; + int i = (int)Entry.i; + + // + // Our floating point number, f, is represented by the bit + // pattern in integer i. Disassemble that bit pattern into + // the sign, s, the exponent, e, and the significand, m. + // Shift s into the position where it will go in in the + // resulting half number. + // Adjust e, accounting for the different exponent bias + // of float and half (127 versus 15). + // + + int s = (i >> 16) & 0x00008000; + int e = ((i >> 23) & 0x000000ff) - (127 - 15); + int m = i & 0x007fffff; + + // + // Now reassemble s, e and m into a half: + // + + if(e <= 0) + { + if(e < -10) + { + // + // E is less than -10. The absolute value of f is + // less than half_MIN (f may be a small normalized + // float, a denormalized float or a zero). + // + // We convert f to a half zero. + // + + return hdata(s); + } + + // + // E is between -10 and 0. F is a normalized float, + // whose magnitude is less than __half_NRM_MIN. + // + // We convert f to a denormalized half. + // + + m = (m | 0x00800000) >> (1 - e); + + // + // Round to nearest, round "0.5" up. + // + // Rounding may cause the significand to overflow and make + // our number normalized. Because of the way a half's bits + // are laid out, we don't have to treat this case separately; + // the code below will handle it correctly. + // + + if(m & 0x00001000) + m += 0x00002000; + + // + // Assemble the half from s, e (zero) and m. + // + + return hdata(s | (m >> 13)); + } + else if(e == 0xff - (127 - 15)) + { + if(m == 0) + { + // + // F is an infinity; convert f to a half + // infinity with the same sign as f. + // + + return hdata(s | 0x7c00); + } + else + { + // + // F is a NAN; we produce a half NAN that preserves + // the sign bit and the 10 leftmost bits of the + // significand of f, with one exception: If the 10 + // leftmost bits are all zero, the NAN would turn + // into an infinity, so we have to set at least one + // bit in the significand. + // + + m >>= 13; + + return hdata(s | 0x7c00 | m | (m == 0)); + } + } + else + { + // + // E is greater than zero. F is a normalized float. + // We try to convert f to a normalized half. + // + + // + // Round to nearest, round "0.5" up + // + + if(m & 0x00001000) + { + m += 0x00002000; + + if(m & 0x00800000) + { + m = 0; // overflow in significand, + e += 1; // adjust exponent + } + } + + // + // Handle exponent overflow + // + + if (e > 30) + { + overflow(); // Cause a hardware floating point overflow; + + return hdata(s | 0x7c00); + // if this returns, the half becomes an + } // infinity with the same sign as f. + + // + // Assemble the half from s, e and m. + // + + return hdata(s | (e << 10) | (m >> 13)); + } + } + +}//namespace detail +}//namespace glm diff --git a/3rdparty/include/glm/detail/type_int.hpp b/3rdparty/include/glm/detail/type_int.hpp new file mode 100644 index 0000000..6aacdc1 --- /dev/null +++ b/3rdparty/include/glm/detail/type_int.hpp @@ -0,0 +1,326 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_int.hpp +/// @date 2008-08-22 / 2013-03-30 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "setup.hpp" +#if GLM_HAS_MAKE_SIGNED +# include <type_traits> +#endif + +#if GLM_HAS_EXTENDED_INTEGER_TYPE +# include <cstdint> +#endif + +namespace glm{ +namespace detail +{ +# if GLM_HAS_EXTENDED_INTEGER_TYPE + typedef std::int8_t int8; + typedef std::int16_t int16; + typedef std::int32_t int32; + typedef std::int64_t int64; + + typedef std::uint8_t uint8; + typedef std::uint16_t uint16; + typedef std::uint32_t uint32; + typedef std::uint64_t uint64; +# else +# if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available + typedef int64_t sint64; + typedef uint64_t uint64; +# elif GLM_COMPILER & GLM_COMPILER_VC + typedef signed __int64 sint64; + typedef unsigned __int64 uint64; +# elif GLM_COMPILER & GLM_COMPILER_GCC + __extension__ typedef signed long long sint64; + __extension__ typedef unsigned long long uint64; +# else//unknown compiler + typedef signed long long sint64; + typedef unsigned long long uint64; +# endif//GLM_COMPILER + + typedef signed char int8; + typedef signed short int16; + typedef signed int int32; + typedef sint64 int64; + + typedef unsigned char uint8; + typedef unsigned short uint16; + typedef unsigned int uint32; + typedef uint64 uint64; +#endif// + + typedef signed int lowp_int_t; + typedef signed int mediump_int_t; + typedef signed int highp_int_t; + + typedef unsigned int lowp_uint_t; + typedef unsigned int mediump_uint_t; + typedef unsigned int highp_uint_t; + +# if GLM_HAS_MAKE_SIGNED + using std::make_signed; + using std::make_unsigned; + +# else//GLM_HAS_MAKE_SIGNED + template <typename genType> + struct make_signed + {}; + + template <> + struct make_signed<char> + { + typedef char type; + }; + + template <> + struct make_signed<short> + { + typedef short type; + }; + + template <> + struct make_signed<int> + { + typedef int type; + }; + + template <> + struct make_signed<long> + { + typedef long type; + }; + + template <> + struct make_signed<long long> + { + typedef long long type; + }; + + template <> + struct make_signed<unsigned char> + { + typedef char type; + }; + + template <> + struct make_signed<unsigned short> + { + typedef short type; + }; + + template <> + struct make_signed<unsigned int> + { + typedef int type; + }; + + template <> + struct make_signed<unsigned long> + { + typedef long type; + }; + + template <> + struct make_signed<unsigned long long> + { + typedef long long type; + }; + + template <typename genType> + struct make_unsigned + {}; + + template <> + struct make_unsigned<char> + { + typedef unsigned char type; + }; + + template <> + struct make_unsigned<short> + { + typedef unsigned short type; + }; + + template <> + struct make_unsigned<int> + { + typedef unsigned int type; + }; + + template <> + struct make_unsigned<long> + { + typedef unsigned long type; + }; + + template <> + struct make_unsigned<long long> + { + typedef unsigned long long type; + }; + + template <> + struct make_unsigned<unsigned char> + { + typedef unsigned char type; + }; + + template <> + struct make_unsigned<unsigned short> + { + typedef unsigned short type; + }; + + template <> + struct make_unsigned<unsigned int> + { + typedef unsigned int type; + }; + + template <> + struct make_unsigned<unsigned long> + { + typedef unsigned long type; + }; + + template <> + struct make_unsigned<unsigned long long> + { + typedef unsigned long long type; + }; +# endif//GLM_HAS_MAKE_SIGNED +}//namespace detail + + typedef detail::int8 int8; + typedef detail::int16 int16; + typedef detail::int32 int32; + typedef detail::int64 int64; + + typedef detail::uint8 uint8; + typedef detail::uint16 uint16; + typedef detail::uint32 uint32; + typedef detail::uint64 uint64; + + /// @addtogroup core_precision + /// @{ + + /// Low precision signed integer. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef detail::lowp_int_t lowp_int; + + /// Medium precision signed integer. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef detail::mediump_int_t mediump_int; + + /// High precision signed integer. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef detail::highp_int_t highp_int; + + /// Low precision unsigned integer. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef detail::lowp_uint_t lowp_uint; + + /// Medium precision unsigned integer. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef detail::mediump_uint_t mediump_uint; + + /// High precision unsigned integer. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef detail::highp_uint_t highp_uint; + +#if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT)) + typedef mediump_int int_t; +#elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT)) + typedef highp_int int_t; +#elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT)) + typedef mediump_int int_t; +#elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_int int_t; +#else +# error "GLM error: multiple default precision requested for signed interger types" +#endif + +#if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT)) + typedef mediump_uint uint_t; +#elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT)) + typedef highp_uint uint_t; +#elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT)) + typedef mediump_uint uint_t; +#elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT)) + typedef lowp_uint uint_t; +#else +# error "GLM error: multiple default precision requested for unsigned interger types" +#endif + + /// Unsigned integer type. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> + typedef unsigned int uint; + + /// @} + +//////////////////// +// check type sizes +#ifndef GLM_STATIC_ASSERT_NULL + GLM_STATIC_ASSERT(sizeof(glm::int8) == 1, "int8 size isn't 1 byte on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::int16) == 2, "int16 size isn't 2 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::int32) == 4, "int32 size isn't 4 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::int64) == 8, "int64 size isn't 8 bytes on this platform"); + + GLM_STATIC_ASSERT(sizeof(glm::uint8) == 1, "uint8 size isn't 1 byte on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::uint16) == 2, "uint16 size isn't 2 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::uint32) == 4, "uint32 size isn't 4 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::uint64) == 8, "uint64 size isn't 8 bytes on this platform"); +#endif//GLM_STATIC_ASSERT_NULL + +}//namespace glm diff --git a/3rdparty/include/glm/detail/type_mat.hpp b/3rdparty/include/glm/detail/type_mat.hpp new file mode 100644 index 0000000..2e4f511 --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat.hpp @@ -0,0 +1,793 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat.hpp +/// @date 2010-01-26 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "precision.hpp" + +namespace glm{ +namespace detail +{ + template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType> + struct outerProduct_trait{}; +}//namespace detail + + template <typename T, precision P> struct tvec2; + template <typename T, precision P> struct tvec3; + template <typename T, precision P> struct tvec4; + template <typename T, precision P> struct tmat2x2; + template <typename T, precision P> struct tmat2x3; + template <typename T, precision P> struct tmat2x4; + template <typename T, precision P> struct tmat3x2; + template <typename T, precision P> struct tmat3x3; + template <typename T, precision P> struct tmat3x4; + template <typename T, precision P> struct tmat4x2; + template <typename T, precision P> struct tmat4x3; + template <typename T, precision P> struct tmat4x4; + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, lowp> lowp_mat2; + + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, mediump> mediump_mat2; + + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, highp> highp_mat2; + + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, lowp> lowp_mat2x2; + + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, mediump> mediump_mat2x2; + + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, highp> highp_mat2x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x3<float, lowp> lowp_mat2x3; + + /// 2 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x3<float, mediump> mediump_mat2x3; + + /// 2 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x3<float, highp> highp_mat2x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x4<float, lowp> lowp_mat2x4; + + /// 2 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x4<float, mediump> mediump_mat2x4; + + /// 2 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x4<float, highp> highp_mat2x4; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x2<float, lowp> lowp_mat3x2; + + /// 3 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x2<float, mediump> mediump_mat3x2; + + /// 3 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x2<float, highp> highp_mat3x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, lowp> lowp_mat3; + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, mediump> mediump_mat3; + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, highp> highp_mat3; + + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, lowp> lowp_mat3x3; + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, mediump> mediump_mat3x3; + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, highp> highp_mat3x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x4<float, lowp> lowp_mat3x4; + + /// 3 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x4<float, mediump> mediump_mat3x4; + + /// 3 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x4<float, highp> highp_mat3x4; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x2<float, lowp> lowp_mat4x2; + + /// 4 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x2<float, mediump> mediump_mat4x2; + + /// 4 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x2<float, highp> highp_mat4x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x3<float, lowp> lowp_mat4x3; + + /// 4 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x3<float, mediump> mediump_mat4x3; + + /// 4 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x3<float, highp> highp_mat4x3; + + /// @} + + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<float, lowp> lowp_mat4; + + /// 4 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<float, mediump> mediump_mat4; + + /// 4 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<float, highp> highp_mat4; + + /// 4 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<float, lowp> lowp_mat4x4; + + /// 4 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<float, mediump> mediump_mat4x4; + + /// 4 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<float, highp> highp_mat4x4; + + /// @} + + /// @addtogroup core_types + /// @{ + + ////////////////////////// + // Float definition + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_mat2x2 mat2x2; + typedef lowp_mat2x3 mat2x3; + typedef lowp_mat2x4 mat2x4; + typedef lowp_mat3x2 mat3x2; + typedef lowp_mat3x3 mat3x3; + typedef lowp_mat3x4 mat3x4; + typedef lowp_mat4x2 mat4x2; + typedef lowp_mat4x3 mat4x3; + typedef lowp_mat4x4 mat4x4; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef mediump_mat2x2 mat2x2; + typedef mediump_mat2x3 mat2x3; + typedef mediump_mat2x4 mat2x4; + typedef mediump_mat3x2 mat3x2; + typedef mediump_mat3x3 mat3x3; + typedef mediump_mat3x4 mat3x4; + typedef mediump_mat4x2 mat4x2; + typedef mediump_mat4x3 mat4x3; + typedef mediump_mat4x4 mat4x4; +#else + //! 2 columns of 2 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_mat2x2 mat2x2; + + //! 2 columns of 3 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_mat2x3 mat2x3; + + //! 2 columns of 4 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_mat2x4 mat2x4; + + //! 3 columns of 2 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_mat3x2 mat3x2; + + //! 3 columns of 3 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_mat3x3 mat3x3; + + //! 3 columns of 4 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_mat3x4 mat3x4; + + //! 4 columns of 2 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_mat4x2 mat4x2; + + //! 4 columns of 3 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_mat4x3 mat4x3; + + //! 4 columns of 4 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_mat4x4 mat4x4; + +#endif//GLM_PRECISION + + //! 2 columns of 2 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef mat2x2 mat2; + + //! 3 columns of 3 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef mat3x3 mat3; + + //! 4 columns of 4 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef mat4x4 mat4; + + ////////////////////////// + // Double definition + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<double, lowp> lowp_dmat2; + + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<double, mediump> mediump_dmat2; + + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<double, highp> highp_dmat2; + + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<double, lowp> lowp_dmat2x2; + + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<double, mediump> mediump_dmat2x2; + + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<double, highp> highp_dmat2x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 3 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x3<double, lowp> lowp_dmat2x3; + + /// 2 columns of 3 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x3<double, mediump> mediump_dmat2x3; + + /// 2 columns of 3 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x3<double, highp> highp_dmat2x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 4 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x4<double, lowp> lowp_dmat2x4; + + /// 2 columns of 4 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x4<double, mediump> mediump_dmat2x4; + + /// 2 columns of 4 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x4<double, highp> highp_dmat2x4; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 2 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x2<double, lowp> lowp_dmat3x2; + + /// 3 columns of 2 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x2<double, mediump> mediump_dmat3x2; + + /// 3 columns of 2 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x2<double, highp> highp_dmat3x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, lowp> lowp_dmat3; + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<double, mediump> mediump_dmat3; + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<double, highp> highp_dmat3; + + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<double, lowp> lowp_dmat3x3; + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<double, mediump> mediump_dmat3x3; + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<double, highp> highp_dmat3x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 4 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x4<double, lowp> lowp_dmat3x4; + + /// 3 columns of 4 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x4<double, mediump> mediump_dmat3x4; + + /// 3 columns of 4 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x4<double, highp> highp_dmat3x4; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 2 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x2<double, lowp> lowp_dmat4x2; + + /// 4 columns of 2 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x2<double, mediump> mediump_dmat4x2; + + /// 4 columns of 2 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x2<double, highp> highp_dmat4x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 3 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x3<double, lowp> lowp_dmat4x3; + + /// 4 columns of 3 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x3<double, mediump> mediump_dmat4x3; + + /// 4 columns of 3 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x3<double, highp> highp_dmat4x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 4 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<double, lowp> lowp_dmat4; + + /// 4 columns of 4 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<double, mediump> mediump_dmat4; + + /// 4 columns of 4 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<double, highp> highp_dmat4; + + /// 4 columns of 4 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<double, lowp> lowp_dmat4x4; + + /// 4 columns of 4 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<double, mediump> mediump_dmat4x4; + + /// 4 columns of 4 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<double, highp> highp_dmat4x4; + + /// @} + +#if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_dmat2x2 dmat2x2; + typedef lowp_dmat2x3 dmat2x3; + typedef lowp_dmat2x4 dmat2x4; + typedef lowp_dmat3x2 dmat3x2; + typedef lowp_dmat3x3 dmat3x3; + typedef lowp_dmat3x4 dmat3x4; + typedef lowp_dmat4x2 dmat4x2; + typedef lowp_dmat4x3 dmat4x3; + typedef lowp_dmat4x4 dmat4x4; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef mediump_dmat2x2 dmat2x2; + typedef mediump_dmat2x3 dmat2x3; + typedef mediump_dmat2x4 dmat2x4; + typedef mediump_dmat3x2 dmat3x2; + typedef mediump_dmat3x3 dmat3x3; + typedef mediump_dmat3x4 dmat3x4; + typedef mediump_dmat4x2 dmat4x2; + typedef mediump_dmat4x3 dmat4x3; + typedef mediump_dmat4x4 dmat4x4; +#else //defined(GLM_PRECISION_HIGHP_DOUBLE) + + //! 2 * 2 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat2x2 dmat2; + + //! 3 * 3 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat3x3 dmat3; + + //! 4 * 4 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat4x4 dmat4; + + //! 2 * 2 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat2x2 dmat2x2; + + //! 2 * 3 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat2x3 dmat2x3; + + //! 2 * 4 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat2x4 dmat2x4; + + //! 3 * 2 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat3x2 dmat3x2; + + /// 3 * 3 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat3x3 dmat3x3; + + /// 3 * 4 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat3x4 dmat3x4; + + /// 4 * 2 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat4x2 dmat4x2; + + /// 4 * 3 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat4x3 dmat4x3; + + /// 4 * 4 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat4x4 dmat4x4; + +#endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/3rdparty/include/glm/detail/type_mat.inl b/3rdparty/include/glm/detail/type_mat.inl new file mode 100644 index 0000000..d6f43ab --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat.inl @@ -0,0 +1,32 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat.inl +/// @date 2011-06-15 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + diff --git a/3rdparty/include/glm/detail/type_mat2x2.hpp b/3rdparty/include/glm/detail/type_mat2x2.hpp new file mode 100644 index 0000000..046ceac --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat2x2.hpp @@ -0,0 +1,223 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat2x2.hpp +/// @date 2005-01-27 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_mat.hpp" +#include <limits> +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tmat2x2 + { + typedef tvec2<T, P> col_type; + typedef tvec2<T, P> row_type; + typedef tmat2x2<T, P> type; + typedef tmat2x2<T, P> transpose_type; + typedef T value_type; + + template <typename U, precision Q> + friend tvec2<U, Q> operator/(tmat2x2<U, Q> const & m, tvec2<U, Q> const & v); + template <typename U, precision Q> + friend tvec2<U, Q> operator/(tvec2<U, Q> const & v, tmat2x2<U, Q> const & m); + + private: + /// @cond DETAIL + col_type value[2]; + /// @endcond + + public: + ////////////////////////////////////// + // Constructors + GLM_FUNC_DECL tmat2x2(); + GLM_FUNC_DECL tmat2x2(tmat2x2<T, P> const & m); + template <precision Q> + GLM_FUNC_DECL tmat2x2(tmat2x2<T, Q> const & m); + + GLM_FUNC_DECL explicit tmat2x2(ctor); + GLM_FUNC_DECL explicit tmat2x2(T const & x); + GLM_FUNC_DECL tmat2x2( + T const & x1, T const & y1, + T const & x2, T const & y2); + GLM_FUNC_DECL tmat2x2( + col_type const & v1, + col_type const & v2); + + ////////////////////////////////////// + // Conversions + template <typename U, typename V, typename M, typename N> + GLM_FUNC_DECL tmat2x2( + U const & x1, V const & y1, + M const & x2, N const & y2); + + template <typename U, typename V> + GLM_FUNC_DECL tmat2x2( + tvec2<U, P> const & v1, + tvec2<V, P> const & v2); + + ////////////////////////////////////// + // Matrix conversions + +# ifdef GLM_FORCE_EXPLICIT_CTOR + template <typename U, precision Q> + GLM_FUNC_DECL explicit tmat2x2(tmat2x2<U, Q> const & m); +# else + template <typename U, precision Q> + GLM_FUNC_DECL tmat2x2(tmat2x2<U, Q> const & m); +# endif + + GLM_FUNC_DECL explicit tmat2x2(tmat3x3<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x2(tmat4x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x2(tmat2x3<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x2(tmat3x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x2(tmat2x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x2(tmat4x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x2(tmat3x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x2(tmat4x3<T, P> const & x); + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + typedef size_t size_type; + GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const; + + GLM_FUNC_DECL col_type & operator[](size_type i); + GLM_FUNC_DECL col_type const & operator[](size_type i) const; +# else + typedef length_t length_type; + GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const; + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////// + // Unary arithmetic operators + + GLM_FUNC_DECL tmat2x2<T, P> & operator=(tmat2x2<T, P> const & v); + + template <typename U> + GLM_FUNC_DECL tmat2x2<T, P> & operator=(tmat2x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x2<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x2<T, P> & operator+=(tmat2x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x2<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x2<T, P> & operator-=(tmat2x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x2<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x2<T, P> & operator*=(tmat2x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x2<T, P> & operator/=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x2<T, P> & operator/=(tmat2x2<U, P> const & m); + + ////////////////////////////////////// + // Increment and decrement operators + + GLM_FUNC_DECL tmat2x2<T, P> & operator++ (); + GLM_FUNC_DECL tmat2x2<T, P> & operator-- (); + GLM_FUNC_DECL tmat2x2<T, P> operator++(int); + GLM_FUNC_DECL tmat2x2<T, P> operator--(int); + }; + + // Binary operators + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator+(T const & s, tmat2x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator-(T const & s, tmat2x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat2x2<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator*(T const & s, tmat2x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat2x2<T, P>::col_type operator*(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat2x2<T, P>::row_type operator*(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat3x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat4x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator/(tmat2x2<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator/(T const & s, tmat2x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat2x2<T, P>::col_type operator/(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat2x2<T, P>::row_type operator/(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator/(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2); + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> const operator-(tmat2x2<T, P> const & m); +} //namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat2x2.inl" +#endif diff --git a/3rdparty/include/glm/detail/type_mat2x2.inl b/3rdparty/include/glm/detail/type_mat2x2.inl new file mode 100644 index 0000000..779cc09 --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat2x2.inl @@ -0,0 +1,548 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat2x2.inl +/// @date 2005-01-16 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm{ +namespace detail +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> compute_inverse(tmat2x2<T, P> const & m) + { + T OneOverDeterminant = static_cast<T>(1) / ( + + m[0][0] * m[1][1] + - m[1][0] * m[0][1]); + + tmat2x2<T, P> Inverse( + + m[1][1] * OneOverDeterminant, + - m[0][1] * OneOverDeterminant, + - m[1][0] * OneOverDeterminant, + + m[0][0] * OneOverDeterminant); + + return Inverse; + } +}//namespace detail + + ////////////////////////////////////////////////////////////// + // Constructors + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0); + this->value[1] = col_type(0, 1); +# endif + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x2<T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x2<T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(T const & s) + { + this->value[0] = col_type(s, 0); + this->value[1] = col_type(0, s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2 + ( + T const & x0, T const & y0, + T const & x1, T const & y1 + ) + { + this->value[0] = col_type(x0, y0); + this->value[1] = col_type(x1, y1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(col_type const & v0, col_type const & v1) + { + this->value[0] = v0; + this->value[1] = v1; + } + + ////////////////////////////////////// + // Conversion constructors + template <typename T, precision P> + template <typename X1, typename Y1, typename X2, typename Y2> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2 + ( + X1 const & x1, Y1 const & y1, + X2 const & x2, Y2 const & y2 + ) + { + this->value[0] = col_type(static_cast<T>(x1), value_type(y1)); + this->value[1] = col_type(static_cast<T>(x2), value_type(y2)); + } + + template <typename T, precision P> + template <typename V1, typename V2> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tvec2<V1, P> const & v1, tvec2<V2, P> const & v2) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + } + + ////////////////////////////////////////////////////////////// + // mat2x2 matrix conversions + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x2<U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat3x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat4x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat3x2<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat4x2<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat3x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat4x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat2x2<T, P>::size_type tmat2x2<T, P>::size() const + { + return 2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type & tmat2x2<T, P>::operator[](typename tmat2x2<T, P>::size_type i) + { + assert(i < this->size()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type const & tmat2x2<T, P>::operator[](typename tmat2x2<T, P>::size_type i) const + { + assert(i < this->size()); + return this->value[i]; + } +# else + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat2x2<T, P>::length_type tmat2x2<T, P>::length() const + { + return 2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type & tmat2x2<T, P>::operator[](typename tmat2x2<T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type const & tmat2x2<T, P>::operator[](typename tmat2x2<T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////////////////////////////// + // Unary updatable operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator=(tmat2x2<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator=(tmat2x2<U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator+=(tmat2x2<U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-=(tmat2x2<U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*=(tmat2x2<U, P> const & m) + { + return (*this = *this * m); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/=(tmat2x2<U, P> const & m) + { + return (*this = *this * detail::compute_inverse<T, P>(m)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> tmat2x2<T, P>::operator++(int) + { + tmat2x2<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> tmat2x2<T, P>::operator--(int) + { + tmat2x2<T, P> Result(*this); + --*this; + return Result; + } + + ////////////////////////////////////////////////////////////// + // Binary operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(tmat2x2<T, P> const & m, T const & s) + { + return tmat2x2<T, P>( + m[0] + s, + m[1] + s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(T const & s, tmat2x2<T, P> const & m) + { + return tmat2x2<T, P>( + m[0] + s, + m[1] + s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2) + { + return tmat2x2<T, P>( + m1[0] + m2[0], + m1[1] + m2[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(tmat2x2<T, P> const & m, T const & s) + { + return tmat2x2<T, P>( + m[0] - s, + m[1] - s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(T const & s, tmat2x2<T, P> const & m) + { + return tmat2x2<T, P>( + s - m[0], + s - m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2) + { + return tmat2x2<T, P>( + m1[0] - m2[0], + m1[1] - m2[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat2x2<T, P> const & m, T const & s) + { + return tmat2x2<T, P>( + m[0] * s, + m[1] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(T const & s, tmat2x2<T, P> const & m) + { + return tmat2x2<T, P>( + m[0] * s, + m[1] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type operator* + ( + tmat2x2<T, P> const & m, + typename tmat2x2<T, P>::row_type const & v + ) + { + return tvec2<T, P>( + m[0][0] * v.x + m[1][0] * v.y, + m[0][1] * v.x + m[1][1] * v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::row_type operator* + ( + typename tmat2x2<T, P>::col_type const & v, + tmat2x2<T, P> const & m + ) + { + return tvec2<T, P>( + v.x * m[0][0] + v.y * m[0][1], + v.x * m[1][0] + v.y * m[1][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2) + { + return tmat2x2<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat3x2<T, P> const & m2) + { + return tmat3x2<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat4x2<T, P> const & m2) + { + return tmat4x2<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/(tmat2x2<T, P> const & m, T const & s) + { + return tmat2x2<T, P>( + m[0] / s, + m[1] / s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/(T const & s, tmat2x2<T, P> const & m) + { + return tmat2x2<T, P>( + s / m[0], + s / m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type operator/(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v) + { + return detail::compute_inverse<T, P>(m) * v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::row_type operator/(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m) + { + return v * detail::compute_inverse<T, P>(m); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2) + { + tmat2x2<T, P> m1_copy(m1); + return m1_copy /= m2; + } + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> const operator-(tmat2x2<T, P> const & m) + { + return tmat2x2<T, P>( + -m[0], + -m[1]); + } + + ////////////////////////////////////// + // Boolean operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]); + } +} //namespace glm diff --git a/3rdparty/include/glm/detail/type_mat2x3.hpp b/3rdparty/include/glm/detail/type_mat2x3.hpp new file mode 100644 index 0000000..9986e88 --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat2x3.hpp @@ -0,0 +1,201 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat2x3.hpp +/// @date 2006-10-01 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_mat.hpp" +#include <limits> +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tmat2x3 + { + typedef tvec3<T, P> col_type; + typedef tvec2<T, P> row_type; + typedef tmat2x3<T, P> type; + typedef tmat3x2<T, P> transpose_type; + typedef T value_type; + + private: + /// @cond DETAIL + col_type value[2]; + /// @endcond + + public: + // Constructors + GLM_FUNC_DECL tmat2x3(); + GLM_FUNC_DECL tmat2x3(tmat2x3<T, P> const & m); + template <precision Q> + GLM_FUNC_DECL tmat2x3(tmat2x3<T, Q> const & m); + + GLM_FUNC_DECL explicit tmat2x3(ctor); + GLM_FUNC_DECL explicit tmat2x3(T const & s); + GLM_FUNC_DECL tmat2x3( + T const & x0, T const & y0, T const & z0, + T const & x1, T const & y1, T const & z1); + GLM_FUNC_DECL tmat2x3( + col_type const & v0, + col_type const & v1); + + ////////////////////////////////////// + // Conversions + + template <typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2> + GLM_FUNC_DECL tmat2x3( + X1 const & x1, Y1 const & y1, Z1 const & z1, + X2 const & x2, Y2 const & y2, Z2 const & z2); + + template <typename U, typename V> + GLM_FUNC_DECL tmat2x3( + tvec3<U, P> const & v1, + tvec3<V, P> const & v2); + + ////////////////////////////////////// + // Matrix conversion + +# ifdef GLM_FORCE_EXPLICIT_CTOR + template <typename U, precision Q> + GLM_FUNC_DECL explicit tmat2x3(tmat2x3<U, Q> const & m); +# else + template <typename U, precision Q> + GLM_FUNC_DECL tmat2x3(tmat2x3<U, Q> const & m); +# endif + + GLM_FUNC_DECL explicit tmat2x3(tmat2x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x3(tmat3x3<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x3(tmat4x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x3(tmat2x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x3(tmat3x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x3(tmat3x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x3(tmat4x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x3(tmat4x3<T, P> const & x); + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + typedef size_t size_type; + GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const; + + GLM_FUNC_DECL col_type & operator[](size_type i); + GLM_FUNC_DECL col_type const & operator[](size_type i) const; +# else + typedef length_t length_type; + GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const; + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////// + // Unary arithmetic operators + + GLM_FUNC_DECL tmat2x3<T, P> & operator=(tmat2x3<T, P> const & m); + + template <typename U> + GLM_FUNC_DECL tmat2x3<T, P> & operator=(tmat2x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x3<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x3<T, P> & operator+=(tmat2x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x3<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x3<T, P> & operator-=(tmat2x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x3<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x3<T, P> & operator/=(U s); + + ////////////////////////////////////// + // Increment and decrement operators + + GLM_FUNC_DECL tmat2x3<T, P> & operator++ (); + GLM_FUNC_DECL tmat2x3<T, P> & operator-- (); + GLM_FUNC_DECL tmat2x3<T, P> operator++(int); + GLM_FUNC_DECL tmat2x3<T, P> operator--(int); + }; + + // Binary operators + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat2x3<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator*(T const & s, tmat2x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat2x3<T, P>::col_type operator*(tmat2x3<T, P> const & m, typename tmat2x3<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat2x3<T, P>::row_type operator*(typename tmat2x3<T, P>::col_type const & v, tmat2x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat2x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator/(tmat2x3<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator/(T const & s, tmat2x3<T, P> const & m); + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> const operator-(tmat2x3<T, P> const & m); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat2x3.inl" +#endif diff --git a/3rdparty/include/glm/detail/type_mat2x3.inl b/3rdparty/include/glm/detail/type_mat2x3.inl new file mode 100644 index 0000000..32c30fd --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat2x3.inl @@ -0,0 +1,506 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat2x3.inl +/// @date 2006-08-05 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + ////////////////////////////////////////////////////////////// + // Constructors + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0, 0); + this->value[1] = col_type(0, 1, 0); +# endif + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x3<T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x3<T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(T const & s) + { + this->value[0] = col_type(s, 0, 0); + this->value[1] = col_type(0, s, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3 + ( + T const & x0, T const & y0, T const & z0, + T const & x1, T const & y1, T const & z1 + ) + { + this->value[0] = col_type(x0, y0, z0); + this->value[1] = col_type(x1, y1, z1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(col_type const & v0, col_type const & v1) + { + this->value[0] = v0; + this->value[1] = v1; + } + + ////////////////////////////////////// + // Conversion constructors + template <typename T, precision P> + template < + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3 + ( + X1 const & x1, Y1 const & y1, Z1 const & z1, + X2 const & x2, Y2 const & y2, Z2 const & z2 + ) + { + this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1)); + this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2)); + } + + template <typename T, precision P> + template <typename V1, typename V2> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tvec3<V1, P> const & v1, tvec3<V2, P> const & v2) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + } + + ////////////////////////////////////// + // Matrix conversions + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x3<U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat3x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat4x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat3x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat3x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat4x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat4x3<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + } + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat2x3<T, P>::size_type tmat2x3<T, P>::size() const + { + return 2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type & tmat2x3<T, P>::operator[](typename tmat2x3<T, P>::size_type i) + { + assert(i < this->size()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type const & tmat2x3<T, P>::operator[](typename tmat2x3<T, P>::size_type i) const + { + assert(i < this->size()); + return this->value[i]; + } +# else + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat2x3<T, P>::length_type tmat2x3<T, P>::length() const + { + return 2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type & tmat2x3<T, P>::operator[](typename tmat2x3<T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type const & tmat2x3<T, P>::operator[](typename tmat2x3<T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////////////////////////////// + // Unary updatable operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator=(tmat2x3<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator=(tmat2x3<U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator+=(tmat2x3<U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator-=(tmat2x3<U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> tmat2x3<T, P>::operator++(int) + { + tmat2x3<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> tmat2x3<T, P>::operator--(int) + { + tmat2x3<T, P> Result(*this); + --*this; + return Result; + } + + ////////////////////////////////////////////////////////////// + // Binary operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+(tmat2x3<T, P> const & m, T const & s) + { + return tmat2x3<T, P>( + m[0] + s, + m[1] + s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2) + { + return tmat2x3<T, P>( + m1[0] + m2[0], + m1[1] + m2[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator-(tmat2x3<T, P> const & m, T const & s) + { + return tmat2x3<T, P>( + m[0] - s, + m[1] - s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator-(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2) + { + return tmat2x3<T, P>( + m1[0] - m2[0], + m1[1] - m2[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat2x3<T, P> const & m, T const & s) + { + return tmat2x3<T, P>( + m[0] * s, + m[1] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(T const & s, tmat2x3<T, P> const & m) + { + return tmat2x3<T, P>( + m[0] * s, + m[1] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type operator* + ( + tmat2x3<T, P> const & m, + typename tmat2x3<T, P>::row_type const & v) + { + return typename tmat2x3<T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y, + m[0][1] * v.x + m[1][1] * v.y, + m[0][2] * v.x + m[1][2] * v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::row_type operator* + ( + typename tmat2x3<T, P>::col_type const & v, + tmat2x3<T, P> const & m) + { + return typename tmat2x3<T, P>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat2x2<T, P> const & m2) + { + return tmat2x3<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2) + { + T SrcA00 = m1[0][0]; + T SrcA01 = m1[0][1]; + T SrcA02 = m1[0][2]; + T SrcA10 = m1[1][0]; + T SrcA11 = m1[1][1]; + T SrcA12 = m1[1][2]; + + T SrcB00 = m2[0][0]; + T SrcB01 = m2[0][1]; + T SrcB10 = m2[1][0]; + T SrcB11 = m2[1][1]; + T SrcB20 = m2[2][0]; + T SrcB21 = m2[2][1]; + + tmat3x3<T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2) + { + return tmat4x3<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1], + m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator/(tmat2x3<T, P> const & m, T const & s) + { + return tmat2x3<T, P>( + m[0] / s, + m[1] / s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator/(T const & s, tmat2x3<T, P> const & m) + { + return tmat2x3<T, P>( + s / m[0], + s / m[1]); + } + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> const operator-(tmat2x3<T, P> const & m) + { + return tmat2x3<T, P>( + -m[0], + -m[1]); + } + + ////////////////////////////////////// + // Boolean operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]); + } +} //namespace glm diff --git a/3rdparty/include/glm/detail/type_mat2x4.hpp b/3rdparty/include/glm/detail/type_mat2x4.hpp new file mode 100644 index 0000000..9239e9c --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat2x4.hpp @@ -0,0 +1,202 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat2x4.hpp +/// @date 2006-08-05 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include <limits> +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tmat2x4 + { + typedef tvec4<T, P> col_type; + typedef tvec2<T, P> row_type; + typedef tmat2x4<T, P> type; + typedef tmat4x2<T, P> transpose_type; + typedef T value_type; + + private: + /// @cond DETAIL + col_type value[2]; + /// @endcond + + public: + // Constructors + GLM_FUNC_DECL tmat2x4(); + GLM_FUNC_DECL tmat2x4(tmat2x4<T, P> const & m); + template <precision Q> + GLM_FUNC_DECL tmat2x4(tmat2x4<T, Q> const & m); + + GLM_FUNC_DECL explicit tmat2x4(ctor); + GLM_FUNC_DECL explicit tmat2x4(T const & s); + GLM_FUNC_DECL tmat2x4( + T const & x0, T const & y0, T const & z0, T const & w0, + T const & x1, T const & y1, T const & z1, T const & w1); + GLM_FUNC_DECL tmat2x4( + col_type const & v0, + col_type const & v1); + + ////////////////////////////////////// + // Conversions + template < + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2> + GLM_FUNC_DECL tmat2x4( + X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1, + X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2); + + template <typename U, typename V> + GLM_FUNC_DECL tmat2x4( + tvec4<U, P> const & v1, + tvec4<V, P> const & v2); + + ////////////////////////////////////// + // Matrix conversions + +# ifdef GLM_FORCE_EXPLICIT_CTOR + template <typename U, precision Q> + GLM_FUNC_DECL explicit tmat2x4(tmat2x4<U, Q> const & m); +# else + template <typename U, precision Q> + GLM_FUNC_DECL tmat2x4(tmat2x4<U, Q> const & m); +# endif + + GLM_FUNC_DECL explicit tmat2x4(tmat2x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x4(tmat3x3<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x4(tmat4x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x4(tmat2x3<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x4(tmat3x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x4(tmat3x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x4(tmat4x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat2x4(tmat4x3<T, P> const & x); + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + typedef size_t size_type; + GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const; + + GLM_FUNC_DECL col_type & operator[](size_type i); + GLM_FUNC_DECL col_type const & operator[](size_type i) const; +# else + typedef length_t length_type; + GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const; + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////// + // Unary arithmetic operators + + GLM_FUNC_DECL tmat2x4<T, P> & operator=(tmat2x4<T, P> const & m); + + template <typename U> + GLM_FUNC_DECL tmat2x4<T, P> & operator=(tmat2x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x4<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x4<T, P> & operator+=(tmat2x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x4<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x4<T, P> & operator-=(tmat2x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x4<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x4<T, P> & operator/=(U s); + + ////////////////////////////////////// + // Increment and decrement operators + + GLM_FUNC_DECL tmat2x4<T, P> & operator++ (); + GLM_FUNC_DECL tmat2x4<T, P> & operator-- (); + GLM_FUNC_DECL tmat2x4<T, P> operator++(int); + GLM_FUNC_DECL tmat2x4<T, P> operator--(int); + }; + + // Binary operators + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat2x4<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator*(T const & s, tmat2x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat2x4<T, P>::col_type operator*(tmat2x4<T, P> const & m, typename tmat2x4<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat2x4<T, P>::row_type operator*(typename tmat2x4<T, P>::col_type const & v, tmat2x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat4x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat2x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat3x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator/(tmat2x4<T, P> const & m, T s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator/(T s, tmat2x4<T, P> const & m); + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> const operator-(tmat2x4<T, P> const & m); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat2x4.inl" +#endif diff --git a/3rdparty/include/glm/detail/type_mat2x4.inl b/3rdparty/include/glm/detail/type_mat2x4.inl new file mode 100644 index 0000000..fcf5d31 --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat2x4.inl @@ -0,0 +1,515 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat2x4.inl +/// @date 2006-08-05 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + ////////////////////////////////////////////////////////////// + // Constructors + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0, 0, 0); + this->value[1] = col_type(0, 1, 0, 0); +# endif + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x4<T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x4<T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(T const & s) + { + value_type const Zero(0); + this->value[0] = col_type(s, Zero, Zero, Zero); + this->value[1] = col_type(Zero, s, Zero, Zero); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4 + ( + T const & x0, T const & y0, T const & z0, T const & w0, + T const & x1, T const & y1, T const & z1, T const & w1 + ) + { + this->value[0] = col_type(x0, y0, z0, w0); + this->value[1] = col_type(x1, y1, z1, w1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(col_type const & v0, col_type const & v1) + { + this->value[0] = v0; + this->value[1] = v1; + } + + ////////////////////////////////////// + // Conversion constructors + template <typename T, precision P> + template < + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4 + ( + X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1, + X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2 + ) + { + this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1)); + this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2)); + } + + template <typename T, precision P> + template <typename V1, typename V2> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tvec4<V1, P> const & v1, tvec4<V2, P> const & v2) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + } + + ////////////////////////////////////// + // Matrix conversions + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x4<U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat3x3<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat4x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x3<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat3x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat3x4<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat4x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat4x3<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat2x4<T, P>::size_type tmat2x4<T, P>::size() const + { + return 2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type & tmat2x4<T, P>::operator[](typename tmat2x4<T, P>::size_type i) + { + assert(i < this->size()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type const & tmat2x4<T, P>::operator[](typename tmat2x4<T, P>::size_type i) const + { + assert(i < this->size()); + return this->value[i]; + } +# else + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat2x4<T, P>::length_type tmat2x4<T, P>::length() const + { + return 2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type & tmat2x4<T, P>::operator[](typename tmat2x4<T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type const & tmat2x4<T, P>::operator[](typename tmat2x4<T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////////////////////////////// + // Unary updatable operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator=(tmat2x4<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator=(tmat2x4<U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator+=(tmat2x4<U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator-=(tmat2x4<U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x4<T, P> & tmat2x4<T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> tmat2x4<T, P>::operator++(int) + { + tmat2x4<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> tmat2x4<T, P>::operator--(int) + { + tmat2x4<T, P> Result(*this); + --*this; + return Result; + } + + ////////////////////////////////////////////////////////////// + // Binary operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+(tmat2x4<T, P> const & m, T const & s) + { + return tmat2x4<T, P>( + m[0] + s, + m[1] + s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2) + { + return tmat2x4<T, P>( + m1[0] + m2[0], + m1[1] + m2[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-(tmat2x4<T, P> const & m, T const & s) + { + return tmat2x4<T, P>( + m[0] - s, + m[1] - s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2) + { + return tmat2x4<T, P>( + m1[0] - m2[0], + m1[1] - m2[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat2x4<T, P> const & m, T const & s) + { + return tmat2x4<T, P>( + m[0] * s, + m[1] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(T const & s, tmat2x4<T, P> const & m) + { + return tmat2x4<T, P>( + m[0] * s, + m[1] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type operator*(tmat2x4<T, P> const & m, typename tmat2x4<T, P>::row_type const & v) + { + return typename tmat2x4<T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y, + m[0][1] * v.x + m[1][1] * v.y, + m[0][2] * v.x + m[1][2] * v.y, + m[0][3] * v.x + m[1][3] * v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::row_type operator*(typename tmat2x4<T, P>::col_type const & v, tmat2x4<T, P> const & m) + { + return typename tmat2x4<T, P>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat4x2<T, P> const & m2) + { + T SrcA00 = m1[0][0]; + T SrcA01 = m1[0][1]; + T SrcA02 = m1[0][2]; + T SrcA03 = m1[0][3]; + T SrcA10 = m1[1][0]; + T SrcA11 = m1[1][1]; + T SrcA12 = m1[1][2]; + T SrcA13 = m1[1][3]; + + T SrcB00 = m2[0][0]; + T SrcB01 = m2[0][1]; + T SrcB10 = m2[1][0]; + T SrcB11 = m2[1][1]; + T SrcB20 = m2[2][0]; + T SrcB21 = m2[2][1]; + T SrcB30 = m2[3][0]; + T SrcB31 = m2[3][1]; + + tmat4x4<T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01; + Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11; + Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21; + Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21; + Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31; + Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31; + Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31; + Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat2x2<T, P> const & m2) + { + return tmat2x4<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat3x2<T, P> const & m2) + { + return tmat3x4<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1], + m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator/(tmat2x4<T, P> const & m, T s) + { + return tmat2x4<T, P>( + m[0] / s, + m[1] / s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator/(T s, tmat2x4<T, P> const & m) + { + return tmat2x4<T, P>( + s / m[0], + s / m[1]); + } + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> const operator-(tmat2x4<T, P> const & m) + { + return tmat2x4<T, P>( + -m[0], + -m[1]); + } + + ////////////////////////////////////// + // Boolean operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]); + } +} //namespace glm diff --git a/3rdparty/include/glm/detail/type_mat3x2.hpp b/3rdparty/include/glm/detail/type_mat3x2.hpp new file mode 100644 index 0000000..9fd573f --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat3x2.hpp @@ -0,0 +1,207 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat3x2.hpp +/// @date 2006-08-05 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_mat.hpp" +#include <limits> +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tmat3x2 + { + typedef tvec2<T, P> col_type; + typedef tvec3<T, P> row_type; + typedef tmat3x2<T, P> type; + typedef tmat2x3<T, P> transpose_type; + typedef T value_type; + + private: + /// @cond DETAIL + col_type value[3]; + /// @endcond + + public: + // Constructors + GLM_FUNC_DECL tmat3x2(); + GLM_FUNC_DECL tmat3x2(tmat3x2<T, P> const & m); + template <precision Q> + GLM_FUNC_DECL tmat3x2(tmat3x2<T, Q> const & m); + + GLM_FUNC_DECL explicit tmat3x2(ctor); + GLM_FUNC_DECL explicit tmat3x2(T const & s); + GLM_FUNC_DECL tmat3x2( + T const & x0, T const & y0, + T const & x1, T const & y1, + T const & x2, T const & y2); + GLM_FUNC_DECL tmat3x2( + col_type const & v0, + col_type const & v1, + col_type const & v2); + + ////////////////////////////////////// + // Conversions + + template< + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3> + GLM_FUNC_DECL tmat3x2( + X1 const & x1, Y1 const & y1, + X2 const & x2, Y2 const & y2, + X3 const & x3, Y3 const & y3); + + template <typename V1, typename V2, typename V3> + GLM_FUNC_DECL tmat3x2( + tvec2<V1, P> const & v1, + tvec2<V2, P> const & v2, + tvec2<V3, P> const & v3); + + ////////////////////////////////////// + // Matrix conversions + +# ifdef GLM_FORCE_EXPLICIT_CTOR + template <typename U, precision Q> + GLM_FUNC_DECL explicit tmat3x2(tmat3x2<U, Q> const & m); +# else + template <typename U, precision Q> + GLM_FUNC_DECL tmat3x2(tmat3x2<U, Q> const & m); +# endif + + GLM_FUNC_DECL explicit tmat3x2(tmat2x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x2(tmat3x3<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x2(tmat4x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x2(tmat2x3<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x2(tmat2x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x2(tmat3x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x2(tmat4x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x2(tmat4x3<T, P> const & x); + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + typedef size_t size_type; + GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const; + + GLM_FUNC_DECL col_type & operator[](size_type i); + GLM_FUNC_DECL col_type const & operator[](size_type i) const; +# else + typedef length_t length_type; + GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const; + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////// + // Unary arithmetic operators + + GLM_FUNC_DECL tmat3x2<T, P> & operator=(tmat3x2<T, P> const & m); + + template <typename U> + GLM_FUNC_DECL tmat3x2<T, P> & operator=(tmat3x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x2<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x2<T, P> & operator+=(tmat3x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x2<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x2<T, P> & operator-=(tmat3x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x2<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x2<T, P> & operator/=(U s); + + ////////////////////////////////////// + // Increment and decrement operators + + GLM_FUNC_DECL tmat3x2<T, P> & operator++ (); + GLM_FUNC_DECL tmat3x2<T, P> & operator-- (); + GLM_FUNC_DECL tmat3x2<T, P> operator++(int); + GLM_FUNC_DECL tmat3x2<T, P> operator--(int); + }; + + // Binary operators + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat3x2<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator*(T const & s, tmat3x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat3x2<T, P>::col_type operator*(tmat3x2<T, P> const & m, typename tmat3x2<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat3x2<T, P>::row_type operator*(typename tmat3x2<T, P>::col_type const & v, tmat3x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat2x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat3x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat4x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator/(tmat3x2<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator/(T const & s, tmat3x2<T, P> const & m); + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> const operator-(tmat3x2<T, P> const & m); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat3x2.inl" +#endif diff --git a/3rdparty/include/glm/detail/type_mat3x2.inl b/3rdparty/include/glm/detail/type_mat3x2.inl new file mode 100644 index 0000000..d42a9ae --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat3x2.inl @@ -0,0 +1,540 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat3x2.inl +/// @date 2006-08-05 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + ////////////////////////////////////////////////////////////// + // Constructors + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0); + this->value[1] = col_type(0, 1); + this->value[2] = col_type(0, 0); +# endif + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x2<T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x2<T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(T const & s) + { + this->value[0] = col_type(s, 0); + this->value[1] = col_type(0, s); + this->value[2] = col_type(0, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2 + ( + T const & x0, T const & y0, + T const & x1, T const & y1, + T const & x2, T const & y2 + ) + { + this->value[0] = col_type(x0, y0); + this->value[1] = col_type(x1, y1); + this->value[2] = col_type(x2, y2); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2 + ( + col_type const & v0, + col_type const & v1, + col_type const & v2 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + } + + ////////////////////////////////////// + // Conversion constructors + template <typename T, precision P> + template < + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2 + ( + X1 const & x1, Y1 const & y1, + X2 const & x2, Y2 const & y2, + X3 const & x3, Y3 const & y3 + ) + { + this->value[0] = col_type(static_cast<T>(x1), value_type(y1)); + this->value[1] = col_type(static_cast<T>(x2), value_type(y2)); + this->value[2] = col_type(static_cast<T>(x3), value_type(y3)); + } + + template <typename T, precision P> + template <typename V1, typename V2, typename V3> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2 + ( + tvec2<V1, P> const & v1, + tvec2<V2, P> const & v2, + tvec2<V3, P> const & v3 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + } + + ////////////////////////////////////////////////////////////// + // mat3x2 matrix conversions + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x2<U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat2x2<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat4x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat2x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(T(0)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat2x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(T(0)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat4x2<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat4x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat3x2<T, P>::size_type tmat3x2<T, P>::size() const + { + return 3; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type & tmat3x2<T, P>::operator[](typename tmat3x2<T, P>::size_type i) + { + assert(i < this->size()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type const & tmat3x2<T, P>::operator[](typename tmat3x2<T, P>::size_type i) const + { + assert(i < this->size()); + return this->value[i]; + } +# else + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat3x2<T, P>::length_type tmat3x2<T, P>::length() const + { + return 3; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type & tmat3x2<T, P>::operator[](typename tmat3x2<T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type const & tmat3x2<T, P>::operator[](typename tmat3x2<T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////////////////////////////// + // Unary updatable operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator=(tmat3x2<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator=(tmat3x2<U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator+=(tmat3x2<U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator-=(tmat3x2<U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x2<T, P> & tmat3x2<T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> tmat3x2<T, P>::operator++(int) + { + tmat3x2<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> tmat3x2<T, P>::operator--(int) + { + tmat3x2<T, P> Result(*this); + --*this; + return Result; + } + + ////////////////////////////////////////////////////////////// + // Binary operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+(tmat3x2<T, P> const & m, T const & s) + { + return tmat3x2<T, P>( + m[0] + s, + m[1] + s, + m[2] + s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2) + { + return tmat3x2<T, P>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-(tmat3x2<T, P> const & m, T const & s) + { + return tmat3x2<T, P>( + m[0] - s, + m[1] - s, + m[2] - s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2) + { + return tmat3x2<T, P>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat3x2<T, P> const & m, T const & s) + { + return tmat3x2<T, P>( + m[0] * s, + m[1] * s, + m[2] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(T const & s, tmat3x2<T, P> const & m) + { + return tmat3x2<T, P>( + m[0] * s, + m[1] * s, + m[2] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type operator*(tmat3x2<T, P> const & m, typename tmat3x2<T, P>::row_type const & v) + { + return typename tmat3x2<T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::row_type operator*(typename tmat3x2<T, P>::col_type const & v, tmat3x2<T, P> const & m) + { + return typename tmat3x2<T, P>::row_type( + v.x * m[0][0] + v.y * m[0][1], + v.x * m[1][0] + v.y * m[1][1], + v.x * m[2][0] + v.y * m[2][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat2x3<T, P> const & m2) + { + const T SrcA00 = m1[0][0]; + const T SrcA01 = m1[0][1]; + const T SrcA10 = m1[1][0]; + const T SrcA11 = m1[1][1]; + const T SrcA20 = m1[2][0]; + const T SrcA21 = m1[2][1]; + + const T SrcB00 = m2[0][0]; + const T SrcB01 = m2[0][1]; + const T SrcB02 = m2[0][2]; + const T SrcB10 = m2[1][0]; + const T SrcB11 = m2[1][1]; + const T SrcB12 = m2[1][2]; + + tmat2x2<T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat3x3<T, P> const & m2) + { + return tmat3x2<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat4x3<T, P> const & m2) + { + return tmat4x2<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator/(tmat3x2<T, P> const & m, T const & s) + { + return tmat3x2<T, P>( + m[0] / s, + m[1] / s, + m[2] / s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator/(T const & s, tmat3x2<T, P> const & m) + { + return tmat3x2<T, P>( + s / m[0], + s / m[1], + s / m[2]); + } + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> const operator-(tmat3x2<T, P> const & m) + { + return tmat3x2<T, P>( + -m[0], + -m[1], + -m[2]); + } + + ////////////////////////////////////// + // Boolean operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); + } +} //namespace glm diff --git a/3rdparty/include/glm/detail/type_mat3x3.hpp b/3rdparty/include/glm/detail/type_mat3x3.hpp new file mode 100644 index 0000000..dddfc53 --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat3x3.hpp @@ -0,0 +1,230 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat3x3.hpp +/// @date 2005-01-27 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "../fwd.hpp" +#include "type_vec3.hpp" +#include "type_mat.hpp" +#include <limits> +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tmat3x3 + { + typedef tvec3<T, P> col_type; + typedef tvec3<T, P> row_type; + typedef tmat3x3<T, P> type; + typedef tmat3x3<T, P> transpose_type; + typedef T value_type; + + template <typename U, precision Q> + friend tvec3<U, Q> operator/(tmat3x3<U, Q> const & m, tvec3<U, Q> const & v); + template <typename U, precision Q> + friend tvec3<U, Q> operator/(tvec3<U, Q> const & v, tmat3x3<U, Q> const & m); + + private: + /// @cond DETAIL + col_type value[3]; + /// @endcond + + public: + // Constructors + GLM_FUNC_DECL tmat3x3(); + GLM_FUNC_DECL tmat3x3(tmat3x3<T, P> const & m); + template <precision Q> + GLM_FUNC_DECL tmat3x3(tmat3x3<T, Q> const & m); + + GLM_FUNC_DECL explicit tmat3x3(ctor); + GLM_FUNC_DECL explicit tmat3x3(T const & s); + GLM_FUNC_DECL tmat3x3( + T const & x0, T const & y0, T const & z0, + T const & x1, T const & y1, T const & z1, + T const & x2, T const & y2, T const & z2); + GLM_FUNC_DECL tmat3x3( + col_type const & v0, + col_type const & v1, + col_type const & v2); + + ////////////////////////////////////// + // Conversions + + template< + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3> + GLM_FUNC_DECL tmat3x3( + X1 const & x1, Y1 const & y1, Z1 const & z1, + X2 const & x2, Y2 const & y2, Z2 const & z2, + X3 const & x3, Y3 const & y3, Z3 const & z3); + + template <typename V1, typename V2, typename V3> + GLM_FUNC_DECL tmat3x3( + tvec3<V1, P> const & v1, + tvec3<V2, P> const & v2, + tvec3<V3, P> const & v3); + + ////////////////////////////////////// + // Matrix conversions + +# ifdef GLM_FORCE_EXPLICIT_CTOR + template <typename U, precision Q> + GLM_FUNC_DECL explicit tmat3x3(tmat3x3<U, Q> const & m); +# else + template <typename U, precision Q> + GLM_FUNC_DECL tmat3x3(tmat3x3<U, Q> const & m); +# endif + + GLM_FUNC_DECL explicit tmat3x3(tmat2x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x3(tmat4x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x3(tmat2x3<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x3(tmat3x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x3(tmat2x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x3(tmat4x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x3(tmat3x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x3(tmat4x3<T, P> const & x); + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + typedef size_t size_type; + GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const; + + GLM_FUNC_DECL col_type & operator[](size_type i); + GLM_FUNC_DECL col_type const & operator[](size_type i) const; +# else + typedef length_t length_type; + GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const; + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////// + // Unary arithmetic operators + + GLM_FUNC_DECL tmat3x3<T, P> & operator=(tmat3x3<T, P> const & m); + + template <typename U> + GLM_FUNC_DECL tmat3x3<T, P> & operator=(tmat3x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x3<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x3<T, P> & operator+=(tmat3x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x3<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x3<T, P> & operator-=(tmat3x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x3<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x3<T, P> & operator*=(tmat3x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x3<T, P> & operator/=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x3<T, P> & operator/=(tmat3x3<U, P> const & m); + + ////////////////////////////////////// + // Increment and decrement operators + + GLM_FUNC_DECL tmat3x3<T, P> & operator++(); + GLM_FUNC_DECL tmat3x3<T, P> & operator--(); + GLM_FUNC_DECL tmat3x3<T, P> operator++(int); + GLM_FUNC_DECL tmat3x3<T, P> operator--(int); + }; + + // Binary operators + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator+(T const & s, tmat3x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator-(T const & s, tmat3x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat3x3<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator*(T const & s, tmat3x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat3x3<T, P>::col_type operator*(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat3x3<T, P>::row_type operator*(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat2x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat4x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator/(tmat3x3<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator/(T const & s, tmat3x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat3x3<T, P>::col_type operator/(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat3x3<T, P>::row_type operator/(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator/(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2); + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> const operator-(tmat3x3<T, P> const & m); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat3x3.inl" +#endif diff --git a/3rdparty/include/glm/detail/type_mat3x3.inl b/3rdparty/include/glm/detail/type_mat3x3.inl new file mode 100644 index 0000000..ad933d3 --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat3x3.inl @@ -0,0 +1,631 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat3x3.inl +/// @date 2005-01-27 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm{ +namespace detail +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> compute_inverse(tmat3x3<T, P> const & m) + { + T OneOverDeterminant = static_cast<T>(1) / ( + + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) + - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2]) + + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2])); + + tmat3x3<T, P> Inverse(uninitialize); + Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant; + Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant; + Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant; + Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant; + Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant; + Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant; + Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant; + Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant; + Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant; + + return Inverse; + } +}//namespace detail + + ////////////////////////////////////////////////////////////// + // Constructors + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0, 0); + this->value[1] = col_type(0, 1, 0); + this->value[2] = col_type(0, 0, 1); +# endif + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x3<T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x3<T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(T const & s) + { + this->value[0] = col_type(s, 0, 0); + this->value[1] = col_type(0, s, 0); + this->value[2] = col_type(0, 0, s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3 + ( + T const & x0, T const & y0, T const & z0, + T const & x1, T const & y1, T const & z1, + T const & x2, T const & y2, T const & z2 + ) + { + this->value[0] = col_type(x0, y0, z0); + this->value[1] = col_type(x1, y1, z1); + this->value[2] = col_type(x2, y2, z2); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3 + ( + col_type const & v0, + col_type const & v1, + col_type const & v2 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + } + + ////////////////////////////////////// + // Conversion constructors + template <typename T, precision P> + template < + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3 + ( + X1 const & x1, Y1 const & y1, Z1 const & z1, + X2 const & x2, Y2 const & y2, Z2 const & z2, + X3 const & x3, Y3 const & y3, Z3 const & z3 + ) + { + this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1)); + this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2)); + this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3)); + } + + template <typename T, precision P> + template <typename V1, typename V2, typename V3> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3 + ( + tvec3<V1, P> const & v1, + tvec3<V2, P> const & v2, + tvec3<V3, P> const & v3 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + } + + ////////////////////////////////////////////////////////////// + // Conversions + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x3<U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat2x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat4x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat2x3<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = col_type(0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat2x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat4x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat4x3<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + } + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat3x3<T, P>::size_type tmat3x3<T, P>::size() const + { + return 3; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type & tmat3x3<T, P>::operator[](typename tmat3x3<T, P>::size_type i) + { + assert(i < this->size()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type const & tmat3x3<T, P>::operator[](typename tmat3x3<T, P>::size_type i) const + { + assert(i < this->size()); + return this->value[i]; + } +# else + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat3x3<T, P>::length_type tmat3x3<T, P>::length() const + { + return 3; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type & tmat3x3<T, P>::operator[](typename tmat3x3<T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type const & tmat3x3<T, P>::operator[](typename tmat3x3<T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////////////////////////////// + // Operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator=(tmat3x3<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator=(tmat3x3<U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator+=(tmat3x3<U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator-=(tmat3x3<U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator*=(tmat3x3<U, P> const & m) + { + return (*this = *this * m); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator/=(tmat3x3<U, P> const & m) + { + return (*this = *this * detail::compute_inverse<T, P>(m)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> tmat3x3<T, P>::operator++(int) + { + tmat3x3<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> tmat3x3<T, P>::operator--(int) + { + tmat3x3<T, P> Result(*this); + --*this; + return Result; + } + + ////////////////////////////////////////////////////////////// + // Binary operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(tmat3x3<T, P> const & m, T const & s) + { + return tmat3x3<T, P>( + m[0] + s, + m[1] + s, + m[2] + s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(T const & s, tmat3x3<T, P> const & m) + { + return tmat3x3<T, P>( + m[0] + s, + m[1] + s, + m[2] + s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2) + { + return tmat3x3<T, P>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(tmat3x3<T, P> const & m, T const & s) + { + return tmat3x3<T, P>( + m[0] - s, + m[1] - s, + m[2] - s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(T const & s, tmat3x3<T, P> const & m) + { + return tmat3x3<T, P>( + s - m[0], + s - m[1], + s - m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2) + { + return tmat3x3<T, P>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat3x3<T, P> const & m, T const & s) + { + return tmat3x3<T, P>( + m[0] * s, + m[1] * s, + m[2] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(T const & s, tmat3x3<T, P> const & m) + { + return tmat3x3<T, P>( + m[0] * s, + m[1] * s, + m[2] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type operator*(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v) + { + return typename tmat3x3<T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z, + m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::row_type operator*(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m) + { + return typename tmat3x3<T, P>::row_type( + m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z, + m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z, + m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2) + { + T const SrcA00 = m1[0][0]; + T const SrcA01 = m1[0][1]; + T const SrcA02 = m1[0][2]; + T const SrcA10 = m1[1][0]; + T const SrcA11 = m1[1][1]; + T const SrcA12 = m1[1][2]; + T const SrcA20 = m1[2][0]; + T const SrcA21 = m1[2][1]; + T const SrcA22 = m1[2][2]; + + T const SrcB00 = m2[0][0]; + T const SrcB01 = m2[0][1]; + T const SrcB02 = m2[0][2]; + T const SrcB10 = m2[1][0]; + T const SrcB11 = m2[1][1]; + T const SrcB12 = m2[1][2]; + T const SrcB20 = m2[2][0]; + T const SrcB21 = m2[2][1]; + T const SrcB22 = m2[2][2]; + + tmat3x3<T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat2x3<T, P> const & m2) + { + return tmat2x3<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat4x3<T, P> const & m2) + { + return tmat4x3<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2], + m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/(tmat3x3<T, P> const & m, T const & s) + { + return tmat3x3<T, P>( + m[0] / s, + m[1] / s, + m[2] / s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/(T const & s, tmat3x3<T, P> const & m) + { + return tmat3x3<T, P>( + s / m[0], + s / m[1], + s / m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type operator/(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v) + { + return detail::compute_inverse<T, P>(m) * v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::row_type operator/(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m) + { + return v * detail::compute_inverse<T, P>(m); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2) + { + tmat3x3<T, P> m1_copy(m1); + return m1_copy /= m2; + } + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> const operator-(tmat3x3<T, P> const & m) + { + return tmat3x3<T, P>( + -m[0], + -m[1], + -m[2]); + } + + ////////////////////////////////////// + // Boolean operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); + } +} //namespace glm diff --git a/3rdparty/include/glm/detail/type_mat3x4.hpp b/3rdparty/include/glm/detail/type_mat3x4.hpp new file mode 100644 index 0000000..7814e3f --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat3x4.hpp @@ -0,0 +1,206 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat3x4.hpp +/// @date 2006-08-05 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "../fwd.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include <limits> +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tmat3x4 + { + typedef tvec4<T, P> col_type; + typedef tvec3<T, P> row_type; + typedef tmat3x4<T, P> type; + typedef tmat4x3<T, P> transpose_type; + typedef T value_type; + + private: + /// @cond DETAIL + col_type value[3]; + /// @endcond + + public: + // Constructors + GLM_FUNC_DECL tmat3x4(); + GLM_FUNC_DECL tmat3x4(tmat3x4<T, P> const & m); + template <precision Q> + GLM_FUNC_DECL tmat3x4(tmat3x4<T, Q> const & m); + + GLM_FUNC_DECL explicit tmat3x4(ctor); + GLM_FUNC_DECL explicit tmat3x4(T const & s); + GLM_FUNC_DECL tmat3x4( + T const & x0, T const & y0, T const & z0, T const & w0, + T const & x1, T const & y1, T const & z1, T const & w1, + T const & x2, T const & y2, T const & z2, T const & w2); + GLM_FUNC_DECL tmat3x4( + col_type const & v0, + col_type const & v1, + col_type const & v2); + + ////////////////////////////////////// + // Conversions + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3> + GLM_FUNC_DECL tmat3x4( + X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1, + X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2, + X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3); + + template <typename V1, typename V2, typename V3> + GLM_FUNC_DECL tmat3x4( + tvec4<V1, P> const & v1, + tvec4<V2, P> const & v2, + tvec4<V3, P> const & v3); + + ////////////////////////////////////// + // Matrix conversion + +# ifdef GLM_FORCE_EXPLICIT_CTOR + template <typename U, precision Q> + GLM_FUNC_DECL explicit tmat3x4(tmat3x4<U, Q> const & m); +# else + template <typename U, precision Q> + GLM_FUNC_DECL tmat3x4(tmat3x4<U, Q> const & m); +# endif + + GLM_FUNC_DECL explicit tmat3x4(tmat2x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x4(tmat3x3<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x4(tmat4x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x4(tmat2x3<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x4(tmat3x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x4(tmat2x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x4(tmat4x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat3x4(tmat4x3<T, P> const & x); + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + typedef size_t size_type; + GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const; + + GLM_FUNC_DECL col_type & operator[](size_type i); + GLM_FUNC_DECL col_type const & operator[](size_type i) const; +# else + typedef length_t length_type; + GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const; + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////// + // Unary arithmetic operators + + GLM_FUNC_DECL tmat3x4<T, P> & operator=(tmat3x4<T, P> const & m); + + template <typename U> + GLM_FUNC_DECL tmat3x4<T, P> & operator=(tmat3x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x4<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x4<T, P> & operator+=(tmat3x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x4<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x4<T, P> & operator-=(tmat3x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x4<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x4<T, P> & operator/=(U s); + + ////////////////////////////////////// + // Increment and decrement operators + + GLM_FUNC_DECL tmat3x4<T, P> & operator++(); + GLM_FUNC_DECL tmat3x4<T, P> & operator--(); + GLM_FUNC_DECL tmat3x4<T, P> operator++(int); + GLM_FUNC_DECL tmat3x4<T, P> operator--(int); + }; + + // Binary operators + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat3x4<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator*(T const & s, tmat3x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat3x4<T, P>::col_type operator*(tmat3x4<T, P> const & m, typename tmat3x4<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat3x4<T, P>::row_type operator*(typename tmat3x4<T, P>::col_type const & v, tmat3x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat4x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat2x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat3x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator/(tmat3x4<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator/(T const & s, tmat3x4<T, P> const & m); + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> const operator-(tmat3x4<T, P> const & m); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat3x4.inl" +#endif diff --git a/3rdparty/include/glm/detail/type_mat3x4.inl b/3rdparty/include/glm/detail/type_mat3x4.inl new file mode 100644 index 0000000..03e0c2c --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat3x4.inl @@ -0,0 +1,579 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat3x4.inl +/// @date 2006-08-05 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + ////////////////////////////////////////////////////////////// + // Constructors + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0, 0, 0); + this->value[1] = col_type(0, 1, 0, 0); + this->value[2] = col_type(0, 0, 1, 0); +# endif + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x4<T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x4<T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(T const & s) + { + value_type const Zero(0); + this->value[0] = col_type(s, Zero, Zero, Zero); + this->value[1] = col_type(Zero, s, Zero, Zero); + this->value[2] = col_type(Zero, Zero, s, Zero); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4 + ( + T const & x0, T const & y0, T const & z0, T const & w0, + T const & x1, T const & y1, T const & z1, T const & w1, + T const & x2, T const & y2, T const & z2, T const & w2 + ) + { + this->value[0] = col_type(x0, y0, z0, w0); + this->value[1] = col_type(x1, y1, z1, w1); + this->value[2] = col_type(x2, y2, z2, w2); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4 + ( + col_type const & v0, + col_type const & v1, + col_type const & v2 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + } + + ////////////////////////////////////// + // Conversion constructors + template <typename T, precision P> + template < + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4 + ( + X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1, + X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2, + X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3 + ) + { + this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1)); + this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2)); + this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3)); + } + + template <typename T, precision P> + template <typename V1, typename V2, typename V3> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4 + ( + tvec4<V1, P> const & v1, + tvec4<V2, P> const & v2, + tvec4<V3, P> const & v3 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + } + + // Conversion + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x4<U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat2x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(0, 0, 1, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x3<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat4x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat2x3<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0, 0, 1, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(m[2], 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat2x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat4x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(m[2], 1, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat4x3<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); + } + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat3x4<T, P>::size_type tmat3x4<T, P>::size() const + { + return 3; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type & tmat3x4<T, P>::operator[](typename tmat3x4<T, P>::size_type i) + { + assert(i < this->size()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type const & tmat3x4<T, P>::operator[](typename tmat3x4<T, P>::size_type i) const + { + assert(i < this->size()); + return this->value[i]; + } +# else + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat3x4<T, P>::length_type tmat3x4<T, P>::length() const + { + return 3; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type & tmat3x4<T, P>::operator[](typename tmat3x4<T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type const & tmat3x4<T, P>::operator[](typename tmat3x4<T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////////////////////////////// + // Unary updatable operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator=(tmat3x4<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator=(tmat3x4<U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator+=(tmat3x4<U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator-=(tmat3x4<U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x4<T, P> & tmat3x4<T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> tmat3x4<T, P>::operator++(int) + { + tmat3x4<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> tmat3x4<T, P>::operator--(int) + { + tmat3x4<T, P> Result(*this); + --*this; + return Result; + } + + ////////////////////////////////////////////////////////////// + // Binary operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+(tmat3x4<T, P> const & m, T const & s) + { + return tmat3x4<T, P>( + m[0] + s, + m[1] + s, + m[2] + s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2) + { + return tmat3x4<T, P>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-(tmat3x4<T, P> const & m, T const & s) + { + return tmat3x4<T, P>( + m[0] - s, + m[1] - s, + m[2] - s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2) + { + return tmat3x4<T, P>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat3x4<T, P> const & m, T const & s) + { + return tmat3x4<T, P>( + m[0] * s, + m[1] * s, + m[2] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(T const & s, tmat3x4<T, P> const & m) + { + return tmat3x4<T, P>( + m[0] * s, + m[1] * s, + m[2] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type operator* + ( + tmat3x4<T, P> const & m, + typename tmat3x4<T, P>::row_type const & v + ) + { + return typename tmat3x4<T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z, + m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z, + m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::row_type operator* + ( + typename tmat3x4<T, P>::col_type const & v, + tmat3x4<T, P> const & m + ) + { + return typename tmat3x4<T, P>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3], + v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat4x3<T, P> const & m2) + { + const T SrcA00 = m1[0][0]; + const T SrcA01 = m1[0][1]; + const T SrcA02 = m1[0][2]; + const T SrcA03 = m1[0][3]; + const T SrcA10 = m1[1][0]; + const T SrcA11 = m1[1][1]; + const T SrcA12 = m1[1][2]; + const T SrcA13 = m1[1][3]; + const T SrcA20 = m1[2][0]; + const T SrcA21 = m1[2][1]; + const T SrcA22 = m1[2][2]; + const T SrcA23 = m1[2][3]; + + const T SrcB00 = m2[0][0]; + const T SrcB01 = m2[0][1]; + const T SrcB02 = m2[0][2]; + const T SrcB10 = m2[1][0]; + const T SrcB11 = m2[1][1]; + const T SrcB12 = m2[1][2]; + const T SrcB20 = m2[2][0]; + const T SrcB21 = m2[2][1]; + const T SrcB22 = m2[2][2]; + const T SrcB30 = m2[3][0]; + const T SrcB31 = m2[3][1]; + const T SrcB32 = m2[3][2]; + + tmat4x4<T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02; + Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01 + SrcA23 * SrcB02; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12; + Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11 + SrcA23 * SrcB12; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22; + Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21 + SrcA23 * SrcB22; + Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31 + SrcA20 * SrcB32; + Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31 + SrcA21 * SrcB32; + Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31 + SrcA22 * SrcB32; + Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31 + SrcA23 * SrcB32; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat2x3<T, P> const & m2) + { + return tmat2x4<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat3x3<T, P> const & m2) + { + return tmat3x4<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2], + m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator/(tmat3x4<T, P> const & m, T const & s) + { + return tmat3x4<T, P>( + m[0] / s, + m[1] / s, + m[2] / s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator/(T const & s, tmat3x4<T, P> const & m) + { + return tmat3x4<T, P>( + s / m[0], + s / m[1], + s / m[2]); + } + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> const operator-(tmat3x4<T, P> const & m) + { + return tmat3x4<T, P>( + -m[0], + -m[1], + -m[2]); + } + + ////////////////////////////////////// + // Boolean operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); + } +} //namespace glm diff --git a/3rdparty/include/glm/detail/type_mat4x2.hpp b/3rdparty/include/glm/detail/type_mat4x2.hpp new file mode 100644 index 0000000..d529ecb --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat4x2.hpp @@ -0,0 +1,212 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat4x2.hpp +/// @date 2006-10-01 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include <limits> +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tmat4x2 + { + typedef tvec2<T, P> col_type; + typedef tvec4<T, P> row_type; + typedef tmat4x2<T, P> type; + typedef tmat2x4<T, P> transpose_type; + typedef T value_type; + + private: + /// @cond DETAIL + col_type value[4]; + /// @endcond + + public: + // Constructors + GLM_FUNC_DECL tmat4x2(); + GLM_FUNC_DECL tmat4x2(tmat4x2<T, P> const & m); + template <precision Q> + GLM_FUNC_DECL tmat4x2(tmat4x2<T, Q> const & m); + + GLM_FUNC_DECL explicit tmat4x2(ctor); + GLM_FUNC_DECL explicit tmat4x2(T const & x); + GLM_FUNC_DECL tmat4x2( + T const & x0, T const & y0, + T const & x1, T const & y1, + T const & x2, T const & y2, + T const & x3, T const & y3); + GLM_FUNC_DECL tmat4x2( + col_type const & v0, + col_type const & v1, + col_type const & v2, + col_type const & v3); + + ////////////////////////////////////// + // Conversions + + template < + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3, + typename X4, typename Y4> + GLM_FUNC_DECL tmat4x2( + X1 const & x1, Y1 const & y1, + X2 const & x2, Y2 const & y2, + X3 const & x3, Y3 const & y3, + X4 const & x4, Y4 const & y4); + + template <typename V1, typename V2, typename V3, typename V4> + GLM_FUNC_DECL tmat4x2( + tvec2<V1, P> const & v1, + tvec2<V2, P> const & v2, + tvec2<V3, P> const & v3, + tvec2<V4, P> const & v4); + + ////////////////////////////////////// + // Matrix conversions + +# ifdef GLM_FORCE_EXPLICIT_CTOR + template <typename U, precision Q> + GLM_FUNC_DECL explicit tmat4x2(tmat4x2<U, Q> const & m); +# else + template <typename U, precision Q> + GLM_FUNC_DECL tmat4x2(tmat4x2<U, Q> const & m); +# endif + + GLM_FUNC_DECL explicit tmat4x2(tmat2x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x2(tmat3x3<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x2(tmat4x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x2(tmat2x3<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x2(tmat3x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x2(tmat2x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x2(tmat4x3<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x2(tmat3x4<T, P> const & x); + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + typedef size_t size_type; + GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const; + + GLM_FUNC_DECL col_type & operator[](size_type i); + GLM_FUNC_DECL col_type const & operator[](size_type i) const; +# else + typedef length_t length_type; + GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const; + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////// + // Unary arithmetic operators + + GLM_FUNC_DECL tmat4x2<T, P> & operator=(tmat4x2<T, P> const & m); + + template <typename U> + GLM_FUNC_DECL tmat4x2<T, P> & operator=(tmat4x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x2<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x2<T, P> & operator+=(tmat4x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x2<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x2<T, P> & operator-=(tmat4x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x2<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x2<T, P> & operator/=(U s); + + ////////////////////////////////////// + // Increment and decrement operators + + GLM_FUNC_DECL tmat4x2<T, P> & operator++ (); + GLM_FUNC_DECL tmat4x2<T, P> & operator-- (); + GLM_FUNC_DECL tmat4x2<T, P> operator++(int); + GLM_FUNC_DECL tmat4x2<T, P> operator--(int); + }; + + // Binary operators + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat4x2<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator*(T const & s, tmat4x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat4x2<T, P>::col_type operator*(tmat4x2<T, P> const & m, typename tmat4x2<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat4x2<T, P>::row_type operator*(typename tmat4x2<T, P>::col_type const & v, tmat4x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat3x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat4x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat2x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator/(tmat4x2<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator/(T const & s, tmat4x2<T, P> const & m); + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> const operator-(tmat4x2<T, P> const & m); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat4x2.inl" +#endif diff --git a/3rdparty/include/glm/detail/type_mat4x2.inl b/3rdparty/include/glm/detail/type_mat4x2.inl new file mode 100644 index 0000000..dac9ff0 --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat4x2.inl @@ -0,0 +1,587 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat4x2.inl +/// @date 2006-10-01 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + ////////////////////////////////////////////////////////////// + // Constructors + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0); + this->value[1] = col_type(0, 1); + this->value[2] = col_type(0, 0); + this->value[3] = col_type(0, 0); +# endif + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x2<T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + this->value[3] = m.value[3]; + } + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x2<T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + this->value[3] = m.value[3]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(T const & s) + { + value_type const Zero(0); + this->value[0] = col_type(s, Zero); + this->value[1] = col_type(Zero, s); + this->value[2] = col_type(Zero, Zero); + this->value[3] = col_type(Zero, Zero); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2 + ( + T const & x0, T const & y0, + T const & x1, T const & y1, + T const & x2, T const & y2, + T const & x3, T const & y3 + ) + { + this->value[0] = col_type(x0, y0); + this->value[1] = col_type(x1, y1); + this->value[2] = col_type(x2, y2); + this->value[3] = col_type(x3, y3); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2 + ( + col_type const & v0, + col_type const & v1, + col_type const & v2, + col_type const & v3 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + this->value[3] = v3; + } + + ////////////////////////////////////// + // Conversion constructors + + template <typename T, precision P> + template < + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3, + typename X4, typename Y4> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2 + ( + X1 const & x1, Y1 const & y1, + X2 const & x2, Y2 const & y2, + X3 const & x3, Y3 const & y3, + X4 const & x4, Y4 const & y4 + ) + { + this->value[0] = col_type(static_cast<T>(x1), value_type(y1)); + this->value[1] = col_type(static_cast<T>(x2), value_type(y2)); + this->value[2] = col_type(static_cast<T>(x3), value_type(y3)); + this->value[3] = col_type(static_cast<T>(x4), value_type(y4)); + } + + template <typename T, precision P> + template <typename V1, typename V2, typename V3, typename V4> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2 + ( + tvec2<V1, P> const & v1, + tvec2<V2, P> const & v2, + tvec2<V3, P> const & v3, + tvec2<V4, P> const & v4 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + this->value[3] = col_type(v4); + } + + ////////////////////////////////////// + // Conversion + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x2<U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat2x2<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat3x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat2x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat3x2<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat2x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat3x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat4x2<T, P>::size_type tmat4x2<T, P>::size() const + { + return 4; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type & tmat4x2<T, P>::operator[](typename tmat4x2<T, P>::size_type i) + { + assert(i < this->size()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type const & tmat4x2<T, P>::operator[](typename tmat4x2<T, P>::size_type i) const + { + assert(i < this->size()); + return this->value[i]; + } +# else + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat4x2<T, P>::length_type tmat4x2<T, P>::length() const + { + return 4; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type & tmat4x2<T, P>::operator[](typename tmat4x2<T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type const & tmat4x2<T, P>::operator[](typename tmat4x2<T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////////////////////////////// + // Unary updatable operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>& tmat4x2<T, P>::operator=(tmat4x2<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x2<T, P>& tmat4x2<T, P>::operator=(tmat4x2<U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + this->value[3] += s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator+=(tmat4x2<U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + this->value[3] += m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + this->value[3] -= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator-=(tmat4x2<U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + this->value[3] -= m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + this->value[3] *= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + this->value[3] /= s; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + ++this->value[3]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + --this->value[3]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> tmat4x2<T, P>::operator++(int) + { + tmat4x2<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> tmat4x2<T, P>::operator--(int) + { + tmat4x2<T, P> Result(*this); + --*this; + return Result; + } + + ////////////////////////////////////////////////////////////// + // Binary operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+(tmat4x2<T, P> const & m, T const & s) + { + return tmat4x2<T, P>( + m[0] + s, + m[1] + s, + m[2] + s, + m[3] + s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2) + { + return tmat4x2<T, P>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2], + m1[3] + m2[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-(tmat4x2<T, P> const & m, T const & s) + { + return tmat4x2<T, P>( + m[0] - s, + m[1] - s, + m[2] - s, + m[3] - s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2) + { + return tmat4x2<T, P>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2], + m1[3] - m2[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat4x2<T, P> const & m, T const & s) + { + return tmat4x2<T, P>( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(T const & s, tmat4x2<T, P> const & m) + { + return tmat4x2<T, P>( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type operator*(tmat4x2<T, P> const & m, typename tmat4x2<T, P>::row_type const & v) + { + return typename tmat4x2<T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::row_type operator*(typename tmat4x2<T, P>::col_type const & v, tmat4x2<T, P> const & m) + { + return typename tmat4x2<T, P>::row_type( + v.x * m[0][0] + v.y * m[0][1], + v.x * m[1][0] + v.y * m[1][1], + v.x * m[2][0] + v.y * m[2][1], + v.x * m[3][0] + v.y * m[3][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat2x4<T, P> const & m2) + { + T const SrcA00 = m1[0][0]; + T const SrcA01 = m1[0][1]; + T const SrcA10 = m1[1][0]; + T const SrcA11 = m1[1][1]; + T const SrcA20 = m1[2][0]; + T const SrcA21 = m1[2][1]; + T const SrcA30 = m1[3][0]; + T const SrcA31 = m1[3][1]; + + T const SrcB00 = m2[0][0]; + T const SrcB01 = m2[0][1]; + T const SrcB02 = m2[0][2]; + T const SrcB03 = m2[0][3]; + T const SrcB10 = m2[1][0]; + T const SrcB11 = m2[1][1]; + T const SrcB12 = m2[1][2]; + T const SrcB13 = m2[1][3]; + + tmat2x2<T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat3x4<T, P> const & m2) + { + return tmat3x2<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat4x4<T, P> const & m2) + { + return tmat4x2<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator/(tmat4x2<T, P> const & m, T const & s) + { + return tmat4x2<T, P>( + m[0] / s, + m[1] / s, + m[2] / s, + m[3] / s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator/(T const & s, tmat4x2<T, P> const & m) + { + return tmat4x2<T, P>( + s / m[0], + s / m[1], + s / m[2], + s / m[3]); + } + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> const operator-(tmat4x2<T, P> const & m) + { + return tmat4x2<T, P>( + -m[0], + -m[1], + -m[2], + -m[3]); + } + + ////////////////////////////////////// + // Boolean operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); + } +} //namespace glm diff --git a/3rdparty/include/glm/detail/type_mat4x3.hpp b/3rdparty/include/glm/detail/type_mat4x3.hpp new file mode 100644 index 0000000..8bde1ac --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat4x3.hpp @@ -0,0 +1,211 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat4x3.hpp +/// @date 2006-08-04 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "../fwd.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include <limits> +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tmat4x3 + { + typedef tvec3<T, P> col_type; + typedef tvec4<T, P> row_type; + typedef tmat4x3<T, P> type; + typedef tmat3x4<T, P> transpose_type; + typedef T value_type; + + private: + // Data + col_type value[4]; + + public: + // Constructors + GLM_FUNC_DECL tmat4x3(); + GLM_FUNC_DECL tmat4x3(tmat4x3<T, P> const & m); + template <precision Q> + GLM_FUNC_DECL tmat4x3(tmat4x3<T, Q> const & m); + + GLM_FUNC_DECL explicit tmat4x3(ctor); + GLM_FUNC_DECL explicit tmat4x3(T const & x); + GLM_FUNC_DECL tmat4x3( + T const & x0, T const & y0, T const & z0, + T const & x1, T const & y1, T const & z1, + T const & x2, T const & y2, T const & z2, + T const & x3, T const & y3, T const & z3); + GLM_FUNC_DECL tmat4x3( + col_type const & v0, + col_type const & v1, + col_type const & v2, + col_type const & v3); + + ////////////////////////////////////// + // Conversions + + template < + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3, + typename X4, typename Y4, typename Z4> + GLM_FUNC_DECL tmat4x3( + X1 const & x1, Y1 const & y1, Z1 const & z1, + X2 const & x2, Y2 const & y2, Z2 const & z2, + X3 const & x3, Y3 const & y3, Z3 const & z3, + X4 const & x4, Y4 const & y4, Z4 const & z4); + + template <typename V1, typename V2, typename V3, typename V4> + GLM_FUNC_DECL tmat4x3( + tvec3<V1, P> const & v1, + tvec3<V2, P> const & v2, + tvec3<V3, P> const & v3, + tvec3<V4, P> const & v4); + + ////////////////////////////////////// + // Matrix conversions + +# ifdef GLM_FORCE_EXPLICIT_CTOR + template <typename U, precision Q> + GLM_FUNC_DECL explicit tmat4x3(tmat4x3<U, Q> const & m); +# else + template <typename U, precision Q> + GLM_FUNC_DECL tmat4x3(tmat4x3<U, Q> const & m); +# endif + + GLM_FUNC_DECL explicit tmat4x3(tmat2x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x3(tmat3x3<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x3(tmat4x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x3(tmat2x3<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x3(tmat3x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x3(tmat2x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x3(tmat4x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x3(tmat3x4<T, P> const & x); + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + typedef size_t size_type; + GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const; + + GLM_FUNC_DECL col_type & operator[](size_type i); + GLM_FUNC_DECL col_type const & operator[](size_type i) const; +# else + typedef length_t length_type; + GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const; + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////// + // Unary arithmetic operators + + GLM_FUNC_DECL tmat4x3<T, P> & operator=(tmat4x3<T, P> const & m); + + template <typename U> + GLM_FUNC_DECL tmat4x3<T, P> & operator=(tmat4x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x3<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x3<T, P> & operator+=(tmat4x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x3<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x3<T, P> & operator-=(tmat4x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x3<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x3<T, P> & operator/=(U s); + + ////////////////////////////////////// + // Increment and decrement operators + + GLM_FUNC_DECL tmat4x3<T, P> & operator++(); + GLM_FUNC_DECL tmat4x3<T, P> & operator--(); + GLM_FUNC_DECL tmat4x3<T, P> operator++(int); + GLM_FUNC_DECL tmat4x3<T, P> operator--(int); + }; + + // Binary operators + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat4x3<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator*(T const & s, tmat4x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat4x3<T, P>::col_type operator*(tmat4x3<T, P> const & m, typename tmat4x3<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat4x3<T, P>::row_type operator*(typename tmat4x3<T, P>::col_type const & v, tmat4x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat2x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat3x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat4x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator/(tmat4x3<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator/(T const & s, tmat4x3<T, P> const & m); + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> const operator-(tmat4x3<T, P> const & m); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat4x3.inl" +#endif //GLM_EXTERNAL_TEMPLATE diff --git a/3rdparty/include/glm/detail/type_mat4x3.inl b/3rdparty/include/glm/detail/type_mat4x3.inl new file mode 100644 index 0000000..d5c62c8 --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat4x3.inl @@ -0,0 +1,631 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat4x3.inl +/// @date 2006-04-17 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + ////////////////////////////////////////////////////////////// + // Constructors + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0, 0); + this->value[1] = col_type(0, 1, 0); + this->value[2] = col_type(0, 0, 1); + this->value[3] = col_type(0, 0, 0); +# endif + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x3<T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + this->value[3] = m.value[3]; + } + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x3<T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + this->value[3] = m.value[3]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(T const & s) + { + this->value[0] = col_type(s, 0, 0); + this->value[1] = col_type(0, s, 0); + this->value[2] = col_type(0, 0, s); + this->value[3] = col_type(0, 0, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3 + ( + T const & x0, T const & y0, T const & z0, + T const & x1, T const & y1, T const & z1, + T const & x2, T const & y2, T const & z2, + T const & x3, T const & y3, T const & z3 + ) + { + this->value[0] = col_type(x0, y0, z0); + this->value[1] = col_type(x1, y1, z1); + this->value[2] = col_type(x2, y2, z2); + this->value[3] = col_type(x3, y3, z3); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3 + ( + col_type const & v0, + col_type const & v1, + col_type const & v2, + col_type const & v3 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + this->value[3] = v3; + } + + ////////////////////////////////////// + // Conversion constructors + + template <typename T, precision P> + template < + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3, + typename X4, typename Y4, typename Z4> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3 + ( + X1 const & x1, Y1 const & y1, Z1 const & z1, + X2 const & x2, Y2 const & y2, Z2 const & z2, + X3 const & x3, Y3 const & y3, Z3 const & z3, + X4 const & x4, Y4 const & y4, Z4 const & z4 + ) + { + this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1)); + this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2)); + this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3)); + this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4)); + } + + template <typename T, precision P> + template <typename V1, typename V2, typename V3, typename V4> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3 + ( + tvec3<V1, P> const & v1, + tvec3<V2, P> const & v2, + tvec3<V3, P> const & v3, + tvec3<V4, P> const & v4 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + this->value[3] = col_type(v4); + } + + ////////////////////////////////////////////////////////////// + // Matrix conversions + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x3<U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat2x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat3x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat2x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat3x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat2x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + this->value[3] = col_type(m[3], 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat3x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat4x3<T, P>::size_type tmat4x3<T, P>::size() const + { + return 4; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type & tmat4x3<T, P>::operator[](typename tmat4x3<T, P>::size_type i) + { + assert(i < this->size()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type const & tmat4x3<T, P>::operator[](typename tmat4x3<T, P>::size_type i) const + { + assert(i < this->size()); + return this->value[i]; + } +# else + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat4x3<T, P>::length_type tmat4x3<T, P>::length() const + { + return 4; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type & tmat4x3<T, P>::operator[](typename tmat4x3<T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type const & tmat4x3<T, P>::operator[](typename tmat4x3<T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////////////////////////////// + // Unary updatable operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>& tmat4x3<T, P>::operator=(tmat4x3<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x3<T, P>& tmat4x3<T, P>::operator=(tmat4x3<U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + this->value[3] += s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator+=(tmat4x3<U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + this->value[3] += m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + this->value[3] -= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator-=(tmat4x3<U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + this->value[3] -= m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + this->value[3] *= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + this->value[3] /= s; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + ++this->value[3]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + --this->value[3]; + return *this; + } + + ////////////////////////////////////////////////////////////// + // Binary operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+(tmat4x3<T, P> const & m, T const & s) + { + return tmat4x3<T, P>( + m[0] + s, + m[1] + s, + m[2] + s, + m[3] + s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2) + { + return tmat4x3<T, P>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2], + m1[3] + m2[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator-(tmat4x3<T, P> const & m, T const & s) + { + return tmat4x3<T, P>( + m[0] - s, + m[1] - s, + m[2] - s, + m[3] - s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator-(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2) + { + return tmat4x3<T, P>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2], + m1[3] - m2[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat4x3<T, P> const & m, T const & s) + { + return tmat4x3<T, P>( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(T const & s, tmat4x3<T, P> const & m) + { + return tmat4x3<T, P>( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type operator* + ( + tmat4x3<T, P> const & m, + typename tmat4x3<T, P>::row_type const & v) + { + return typename tmat4x3<T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w, + m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::row_type operator* + ( + typename tmat4x3<T, P>::col_type const & v, + tmat4x3<T, P> const & m) + { + return typename tmat4x3<T, P>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2], + v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2], + v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat2x4<T, P> const & m2) + { + return tmat2x3<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat3x4<T, P> const & m2) + { + T const SrcA00 = m1[0][0]; + T const SrcA01 = m1[0][1]; + T const SrcA02 = m1[0][2]; + T const SrcA10 = m1[1][0]; + T const SrcA11 = m1[1][1]; + T const SrcA12 = m1[1][2]; + T const SrcA20 = m1[2][0]; + T const SrcA21 = m1[2][1]; + T const SrcA22 = m1[2][2]; + T const SrcA30 = m1[3][0]; + T const SrcA31 = m1[3][1]; + T const SrcA32 = m1[3][2]; + + T const SrcB00 = m2[0][0]; + T const SrcB01 = m2[0][1]; + T const SrcB02 = m2[0][2]; + T const SrcB03 = m2[0][3]; + T const SrcB10 = m2[1][0]; + T const SrcB11 = m2[1][1]; + T const SrcB12 = m2[1][2]; + T const SrcB13 = m2[1][3]; + T const SrcB20 = m2[2][0]; + T const SrcB21 = m2[2][1]; + T const SrcB22 = m2[2][2]; + T const SrcB23 = m2[2][3]; + + tmat3x3<T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat4x4<T, P> const & m2) + { + return tmat4x3<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3], + m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator/(tmat4x3<T, P> const & m, T const & s) + { + return tmat4x3<T, P>( + m[0] / s, + m[1] / s, + m[2] / s, + m[3] / s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator/(T const & s, tmat4x3<T, P> const & m) + { + return tmat4x3<T, P>( + s / m[0], + s / m[1], + s / m[2], + s / m[3]); + } + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> const operator-(tmat4x3<T, P> const & m) + { + return tmat4x3<T, P>( + -m[0], + -m[1], + -m[2], + -m[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> const operator++(tmat4x3<T, P> const & m, int) + { + return tmat4x3<T, P>( + m[0] + T(1), + m[1] + T(1), + m[2] + T(1), + m[3] + T(1)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> const operator--(tmat4x3<T, P> const & m, int) + { + return tmat4x3<T, P>( + m[0] - T(1), + m[1] - T(1), + m[2] - T(1), + m[3] - T(1)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> tmat4x3<T, P>::operator++(int) + { + tmat4x3<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> tmat4x3<T, P>::operator--(int) + { + tmat4x3<T, P> Result(*this); + --*this; + return Result; + } + + ////////////////////////////////////// + // Boolean operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); + } +} //namespace glm diff --git a/3rdparty/include/glm/detail/type_mat4x4.hpp b/3rdparty/include/glm/detail/type_mat4x4.hpp new file mode 100644 index 0000000..dcb7269 --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat4x4.hpp @@ -0,0 +1,235 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat4x4.hpp +/// @date 2005-01-27 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "../fwd.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include <limits> +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tmat4x4 + { + typedef tvec4<T, P> col_type; + typedef tvec4<T, P> row_type; + typedef tmat4x4<T, P> type; + typedef tmat4x4<T, P> transpose_type; + typedef T value_type; + + template <typename U, precision Q> + friend tvec4<U, Q> operator/(tmat4x4<U, Q> const & m, tvec4<U, Q> const & v); + template <typename U, precision Q> + friend tvec4<U, Q> operator/(tvec4<U, Q> const & v, tmat4x4<U, Q> const & m); + + private: + /// @cond DETAIL + col_type value[4]; + /// @endcond + + public: + // Constructors + GLM_FUNC_DECL tmat4x4(); + GLM_FUNC_DECL tmat4x4(tmat4x4<T, P> const & m); + template <precision Q> + GLM_FUNC_DECL tmat4x4(tmat4x4<T, Q> const & m); + + GLM_FUNC_DECL explicit tmat4x4(ctor); + GLM_FUNC_DECL explicit tmat4x4(T const & x); + GLM_FUNC_DECL tmat4x4( + T const & x0, T const & y0, T const & z0, T const & w0, + T const & x1, T const & y1, T const & z1, T const & w1, + T const & x2, T const & y2, T const & z2, T const & w2, + T const & x3, T const & y3, T const & z3, T const & w3); + GLM_FUNC_DECL tmat4x4( + col_type const & v0, + col_type const & v1, + col_type const & v2, + col_type const & v3); + + ////////////////////////////////////// + // Conversions + + template < + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3, + typename X4, typename Y4, typename Z4, typename W4> + GLM_FUNC_DECL tmat4x4( + X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1, + X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2, + X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3, + X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4); + + template <typename V1, typename V2, typename V3, typename V4> + GLM_FUNC_DECL tmat4x4( + tvec4<V1, P> const & v1, + tvec4<V2, P> const & v2, + tvec4<V3, P> const & v3, + tvec4<V4, P> const & v4); + + ////////////////////////////////////// + // Matrix conversions + +# ifdef GLM_FORCE_EXPLICIT_CTOR + template <typename U, precision Q> + GLM_FUNC_DECL explicit tmat4x4(tmat4x4<U, Q> const & m); +# else + template <typename U, precision Q> + GLM_FUNC_DECL tmat4x4(tmat4x4<U, Q> const & m); +# endif + + GLM_FUNC_DECL explicit tmat4x4(tmat2x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x4(tmat3x3<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x4(tmat2x3<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x4(tmat3x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x4(tmat2x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x4(tmat4x2<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x4(tmat3x4<T, P> const & x); + GLM_FUNC_DECL explicit tmat4x4(tmat4x3<T, P> const & x); + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + typedef size_t size_type; + GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const; + + GLM_FUNC_DECL col_type & operator[](size_type i); + GLM_FUNC_DECL col_type const & operator[](size_type i) const; +# else + typedef length_t length_type; + GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const; + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////// + // Unary arithmetic operators + + GLM_FUNC_DECL tmat4x4<T, P> & operator=(tmat4x4<T, P> const & m); + + template <typename U> + GLM_FUNC_DECL tmat4x4<T, P> & operator=(tmat4x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x4<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x4<T, P> & operator+=(tmat4x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x4<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x4<T, P> & operator-=(tmat4x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x4<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x4<T, P> & operator*=(tmat4x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x4<T, P> & operator/=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x4<T, P> & operator/=(tmat4x4<U, P> const & m); + + ////////////////////////////////////// + // Increment and decrement operators + + GLM_FUNC_DECL tmat4x4<T, P> & operator++(); + GLM_FUNC_DECL tmat4x4<T, P> & operator--(); + GLM_FUNC_DECL tmat4x4<T, P> operator++(int); + GLM_FUNC_DECL tmat4x4<T, P> operator--(int); + }; + + // Binary operators + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator+(T const & s, tmat4x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator-(T const & s, tmat4x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat4x4<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator*(T const & s, tmat4x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator*(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator*(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat2x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat3x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator/(tmat4x4<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator/(T const & s, tmat4x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator/(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator/(typename tmat4x4<T, P>::col_type & v, tmat4x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator/(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2); + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> const operator-(tmat4x4<T, P> const & m); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat4x4.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/3rdparty/include/glm/detail/type_mat4x4.inl b/3rdparty/include/glm/detail/type_mat4x4.inl new file mode 100644 index 0000000..103be5b --- /dev/null +++ b/3rdparty/include/glm/detail/type_mat4x4.inl @@ -0,0 +1,790 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_mat4x4.inl +/// @date 2005-01-27 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm{ +namespace detail +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> compute_inverse(tmat4x4<T, P> const & m) + { + T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + tvec4<T, P> Fac0(Coef00, Coef00, Coef02, Coef03); + tvec4<T, P> Fac1(Coef04, Coef04, Coef06, Coef07); + tvec4<T, P> Fac2(Coef08, Coef08, Coef10, Coef11); + tvec4<T, P> Fac3(Coef12, Coef12, Coef14, Coef15); + tvec4<T, P> Fac4(Coef16, Coef16, Coef18, Coef19); + tvec4<T, P> Fac5(Coef20, Coef20, Coef22, Coef23); + + tvec4<T, P> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]); + tvec4<T, P> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]); + tvec4<T, P> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]); + tvec4<T, P> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]); + + tvec4<T, P> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2); + tvec4<T, P> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4); + tvec4<T, P> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5); + tvec4<T, P> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5); + + tvec4<T, P> SignA(+1, -1, +1, -1); + tvec4<T, P> SignB(-1, +1, -1, +1); + tmat4x4<T, P> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB); + + tvec4<T, P> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]); + + tvec4<T, P> Dot0(m[0] * Row0); + T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w); + + T OneOverDeterminant = static_cast<T>(1) / Dot1; + + return Inverse * OneOverDeterminant; + } +}//namespace detail + + ////////////////////////////////////////////////////////////// + // Constructors + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0, 0, 0); + this->value[1] = col_type(0, 1, 0, 0); + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); +# endif + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x4<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + } + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x4<T, Q> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(T const & s) + { + this->value[0] = col_type(s, 0, 0, 0); + this->value[1] = col_type(0, s, 0, 0); + this->value[2] = col_type(0, 0, s, 0); + this->value[3] = col_type(0, 0, 0, s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4 + ( + T const & x0, T const & y0, T const & z0, T const & w0, + T const & x1, T const & y1, T const & z1, T const & w1, + T const & x2, T const & y2, T const & z2, T const & w2, + T const & x3, T const & y3, T const & z3, T const & w3 + ) + { + this->value[0] = col_type(x0, y0, z0, w0); + this->value[1] = col_type(x1, y1, z1, w1); + this->value[2] = col_type(x2, y2, z2, w2); + this->value[3] = col_type(x3, y3, z3, w3); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4 + ( + col_type const & v0, + col_type const & v1, + col_type const & v2, + col_type const & v3 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + this->value[3] = v3; + } + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4 + ( + tmat4x4<U, Q> const & m + ) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + ////////////////////////////////////// + // Conversion constructors + template <typename T, precision P> + template < + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3, + typename X4, typename Y4, typename Z4, typename W4> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4 + ( + X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1, + X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2, + X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3, + X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4 + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<X1>::is_iec559 || std::numeric_limits<X1>::is_integer, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<Y1>::is_iec559 || std::numeric_limits<Y1>::is_integer, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<Z1>::is_iec559 || std::numeric_limits<Z1>::is_integer, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<W1>::is_iec559 || std::numeric_limits<W1>::is_integer, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid."); + + GLM_STATIC_ASSERT(std::numeric_limits<X2>::is_iec559 || std::numeric_limits<X2>::is_integer, "*mat4x4 constructor only takes float and integer types, 5th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<Y2>::is_iec559 || std::numeric_limits<Y2>::is_integer, "*mat4x4 constructor only takes float and integer types, 6th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<Z2>::is_iec559 || std::numeric_limits<Z2>::is_integer, "*mat4x4 constructor only takes float and integer types, 7th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<W2>::is_iec559 || std::numeric_limits<W2>::is_integer, "*mat4x4 constructor only takes float and integer types, 8th parameter type invalid."); + + GLM_STATIC_ASSERT(std::numeric_limits<X3>::is_iec559 || std::numeric_limits<X3>::is_integer, "*mat4x4 constructor only takes float and integer types, 9th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<Y3>::is_iec559 || std::numeric_limits<Y3>::is_integer, "*mat4x4 constructor only takes float and integer types, 10th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<Z3>::is_iec559 || std::numeric_limits<Z3>::is_integer, "*mat4x4 constructor only takes float and integer types, 11th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<W3>::is_iec559 || std::numeric_limits<W3>::is_integer, "*mat4x4 constructor only takes float and integer types, 12th parameter type invalid."); + + GLM_STATIC_ASSERT(std::numeric_limits<X4>::is_iec559 || std::numeric_limits<X4>::is_integer, "*mat4x4 constructor only takes float and integer types, 13th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<Y4>::is_iec559 || std::numeric_limits<Y4>::is_integer, "*mat4x4 constructor only takes float and integer types, 14th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<Z4>::is_iec559 || std::numeric_limits<Z4>::is_integer, "*mat4x4 constructor only takes float and integer types, 15th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<W4>::is_iec559 || std::numeric_limits<W4>::is_integer, "*mat4x4 constructor only takes float and integer types, 16th parameter type invalid."); + + this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1)); + this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2)); + this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3)); + this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4), value_type(w4)); + } + + template <typename T, precision P> + template <typename V1, typename V2, typename V3, typename V4> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4 + ( + tvec4<V1, P> const & v1, + tvec4<V2, P> const & v2, + tvec4<V3, P> const & v3, + tvec4<V4, P> const & v4 + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<V1>::is_iec559 || std::numeric_limits<V1>::is_integer, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<V2>::is_iec559 || std::numeric_limits<V2>::is_integer, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<V3>::is_iec559 || std::numeric_limits<V3>::is_integer, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<V4>::is_iec559 || std::numeric_limits<V4>::is_integer, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid."); + + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + this->value[3] = col_type(v4); + } + + ////////////////////////////////////// + // Matrix convertion constructors + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat2x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat3x3<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat2x3<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat3x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(m[2], 0, 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat2x4<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = col_type(0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat3x4<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = col_type(0, 0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x3<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); + this->value[3] = col_type(m[3], 1); + } + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat4x4<T, P>::size_type tmat4x4<T, P>::size() const + { + return 4; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type & tmat4x4<T, P>::operator[](typename tmat4x4<T, P>::size_type i) + { + assert(i < this->size()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type const & tmat4x4<T, P>::operator[](typename tmat4x4<T, P>::size_type i) const + { + assert(i < this->size()); + return this->value[i]; + } +# else + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tmat4x4<T, P>::length_type tmat4x4<T, P>::length() const + { + return 4; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type & tmat4x4<T, P>::operator[](typename tmat4x4<T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type const & tmat4x4<T, P>::operator[](typename tmat4x4<T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////////////////////////////// + // Operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator=(tmat4x4<T, P> const & m) + { + //memcpy could be faster + //memcpy(&this->value, &m.value, 16 * sizeof(valType)); + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator=(tmat4x4<U, P> const & m) + { + //memcpy could be faster + //memcpy(&this->value, &m.value, 16 * sizeof(valType)); + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + this->value[3] += s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator+=(tmat4x4<U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + this->value[3] += m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + this->value[3] -= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator-=(tmat4x4<U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + this->value[3] -= m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + this->value[3] *= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator*=(tmat4x4<U, P> const & m) + { + return (*this = *this * m); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + this->value[3] /= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator/=(tmat4x4<U, P> const & m) + { + return (*this = *this * detail::compute_inverse<T, P>(m)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + ++this->value[3]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + --this->value[3]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> tmat4x4<T, P>::operator++(int) + { + tmat4x4<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> tmat4x4<T, P>::operator--(int) + { + tmat4x4<T, P> Result(*this); + --*this; + return Result; + } + + // Binary operators + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(tmat4x4<T, P> const & m, T const & s) + { + return tmat4x4<T, P>( + m[0] + s, + m[1] + s, + m[2] + s, + m[3] + s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(T const & s, tmat4x4<T, P> const & m) + { + return tmat4x4<T, P>( + m[0] + s, + m[1] + s, + m[2] + s, + m[3] + s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2) + { + return tmat4x4<T, P>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2], + m1[3] + m2[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(tmat4x4<T, P> const & m, T const & s) + { + return tmat4x4<T, P>( + m[0] - s, + m[1] - s, + m[2] - s, + m[3] - s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(T const & s, tmat4x4<T, P> const & m) + { + return tmat4x4<T, P>( + s - m[0], + s - m[1], + s - m[2], + s - m[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2) + { + return tmat4x4<T, P>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2], + m1[3] - m2[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat4x4<T, P> const & m, T const & s) + { + return tmat4x4<T, P>( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(T const & s, tmat4x4<T, P> const & m) + { + return tmat4x4<T, P>( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type operator* + ( + tmat4x4<T, P> const & m, + typename tmat4x4<T, P>::row_type const & v + ) + { +/* + __m128 v0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 v1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(1, 1, 1, 1)); + __m128 v2 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 v3 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(m[0].data, v0); + __m128 m1 = _mm_mul_ps(m[1].data, v1); + __m128 a0 = _mm_add_ps(m0, m1); + + __m128 m2 = _mm_mul_ps(m[2].data, v2); + __m128 m3 = _mm_mul_ps(m[3].data, v3); + __m128 a1 = _mm_add_ps(m2, m3); + + __m128 a2 = _mm_add_ps(a0, a1); + + return typename tmat4x4<T, P>::col_type(a2); +*/ + + typename tmat4x4<T, P>::col_type const Mov0(v[0]); + typename tmat4x4<T, P>::col_type const Mov1(v[1]); + typename tmat4x4<T, P>::col_type const Mul0 = m[0] * Mov0; + typename tmat4x4<T, P>::col_type const Mul1 = m[1] * Mov1; + typename tmat4x4<T, P>::col_type const Add0 = Mul0 + Mul1; + typename tmat4x4<T, P>::col_type const Mov2(v[2]); + typename tmat4x4<T, P>::col_type const Mov3(v[3]); + typename tmat4x4<T, P>::col_type const Mul2 = m[2] * Mov2; + typename tmat4x4<T, P>::col_type const Mul3 = m[3] * Mov3; + typename tmat4x4<T, P>::col_type const Add1 = Mul2 + Mul3; + typename tmat4x4<T, P>::col_type const Add2 = Add0 + Add1; + return Add2; + +/* + return typename tmat4x4<T, P>::col_type( + m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3], + m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3], + m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3], + m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3]); +*/ + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::row_type operator* + ( + typename tmat4x4<T, P>::col_type const & v, + tmat4x4<T, P> const & m + ) + { + return typename tmat4x4<T, P>::row_type( + m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3], + m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3], + m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3], + m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat2x4<T, P> const & m2) + { + return tmat2x4<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat3x4<T, P> const & m2) + { + return tmat3x4<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3], + m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2] + m1[3][3] * m2[2][3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2) + { + typename tmat4x4<T, P>::col_type const SrcA0 = m1[0]; + typename tmat4x4<T, P>::col_type const SrcA1 = m1[1]; + typename tmat4x4<T, P>::col_type const SrcA2 = m1[2]; + typename tmat4x4<T, P>::col_type const SrcA3 = m1[3]; + + typename tmat4x4<T, P>::col_type const SrcB0 = m2[0]; + typename tmat4x4<T, P>::col_type const SrcB1 = m2[1]; + typename tmat4x4<T, P>::col_type const SrcB2 = m2[2]; + typename tmat4x4<T, P>::col_type const SrcB3 = m2[3]; + + tmat4x4<T, P> Result(uninitialize); + Result[0] = SrcA0 * SrcB0[0] + SrcA1 * SrcB0[1] + SrcA2 * SrcB0[2] + SrcA3 * SrcB0[3]; + Result[1] = SrcA0 * SrcB1[0] + SrcA1 * SrcB1[1] + SrcA2 * SrcB1[2] + SrcA3 * SrcB1[3]; + Result[2] = SrcA0 * SrcB2[0] + SrcA1 * SrcB2[1] + SrcA2 * SrcB2[2] + SrcA3 * SrcB2[3]; + Result[3] = SrcA0 * SrcB3[0] + SrcA1 * SrcB3[1] + SrcA2 * SrcB3[2] + SrcA3 * SrcB3[3]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/(tmat4x4<T, P> const & m, T const & s) + { + return tmat4x4<T, P>( + m[0] / s, + m[1] / s, + m[2] / s, + m[3] / s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/(T const & s, tmat4x4<T, P> const & m) + { + return tmat4x4<T, P>( + s / m[0], + s / m[1], + s / m[2], + s / m[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type operator/(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v) + { + return detail::compute_inverse<T, P>(m) * v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::row_type operator/(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m) + { + return v * detail::compute_inverse<T, P>(m); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2) + { + tmat4x4<T, P> m1_copy(m1); + return m1_copy /= m2; + } + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> const operator-(tmat4x4<T, P> const & m) + { + return tmat4x4<T, P>( + -m[0], + -m[1], + -m[2], + -m[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> const operator++(tmat4x4<T, P> const & m, int) + { + return tmat4x4<T, P>( + m[0] + static_cast<T>(1), + m[1] + static_cast<T>(1), + m[2] + static_cast<T>(1), + m[3] + static_cast<T>(1)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> const operator--(tmat4x4<T, P> const & m, int) + { + return tmat4x4<T, P>( + m[0] - static_cast<T>(1), + m[1] - static_cast<T>(1), + m[2] - static_cast<T>(1), + m[3] - static_cast<T>(1)); + } + + ////////////////////////////////////// + // Boolean operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); + } +}//namespace glm diff --git a/3rdparty/include/glm/detail/type_vec.hpp b/3rdparty/include/glm/detail/type_vec.hpp new file mode 100644 index 0000000..c14f234 --- /dev/null +++ b/3rdparty/include/glm/detail/type_vec.hpp @@ -0,0 +1,518 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_vec.hpp +/// @date 2010-01-26 / 2014-10-05 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "precision.hpp" +#include "type_int.hpp" + +namespace glm +{ + template <typename T, precision P> struct tvec1; + template <typename T, precision P> struct tvec2; + template <typename T, precision P> struct tvec3; + template <typename T, precision P> struct tvec4; + + typedef tvec1<float, highp> highp_vec1_t; + typedef tvec1<float, mediump> mediump_vec1_t; + typedef tvec1<float, lowp> lowp_vec1_t; + typedef tvec1<double, highp> highp_dvec1_t; + typedef tvec1<double, mediump> mediump_dvec1_t; + typedef tvec1<double, lowp> lowp_dvec1_t; + typedef tvec1<int, highp> highp_ivec1_t; + typedef tvec1<int, mediump> mediump_ivec1_t; + typedef tvec1<int, lowp> lowp_ivec1_t; + typedef tvec1<uint, highp> highp_uvec1_t; + typedef tvec1<uint, mediump> mediump_uvec1_t; + typedef tvec1<uint, lowp> lowp_uvec1_t; + typedef tvec1<bool, highp> highp_bvec1_t; + typedef tvec1<bool, mediump> mediump_bvec1_t; + typedef tvec1<bool, lowp> lowp_bvec1_t; + + /// @addtogroup core_precision + /// @{ + + /// 2 components vector of high single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<float, highp> highp_vec2; + + /// 2 components vector of medium single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<float, mediump> mediump_vec2; + + /// 2 components vector of low single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<float, lowp> lowp_vec2; + + /// 2 components vector of high double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<double, highp> highp_dvec2; + + /// 2 components vector of medium double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<double, mediump> mediump_dvec2; + + /// 2 components vector of low double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<double, lowp> lowp_dvec2; + + /// 2 components vector of high precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<int, highp> highp_ivec2; + + /// 2 components vector of medium precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<int, mediump> mediump_ivec2; + + /// 2 components vector of low precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<int, lowp> lowp_ivec2; + + /// 2 components vector of high precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<uint, highp> highp_uvec2; + + /// 2 components vector of medium precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<uint, mediump> mediump_uvec2; + + /// 2 components vector of low precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<uint, lowp> lowp_uvec2; + + /// 2 components vector of high precision bool numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<bool, highp> highp_bvec2; + + /// 2 components vector of medium precision bool numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<bool, mediump> mediump_bvec2; + + /// 2 components vector of low precision bool numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<bool, lowp> lowp_bvec2; + + /// @} + + + /// @addtogroup core_precision + /// @{ + + /// 3 components vector of high single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<float, highp> highp_vec3; + + /// 3 components vector of medium single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<float, mediump> mediump_vec3; + + /// 3 components vector of low single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<float, lowp> lowp_vec3; + + /// 3 components vector of high double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<double, highp> highp_dvec3; + + /// 3 components vector of medium double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<double, mediump> mediump_dvec3; + + /// 3 components vector of low double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<double, lowp> lowp_dvec3; + + /// 3 components vector of high precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<int, highp> highp_ivec3; + + /// 3 components vector of medium precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<int, mediump> mediump_ivec3; + + /// 3 components vector of low precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<int, lowp> lowp_ivec3; + + /// 3 components vector of high precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<uint, highp> highp_uvec3; + + /// 3 components vector of medium precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<uint, mediump> mediump_uvec3; + + /// 3 components vector of low precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<uint, lowp> lowp_uvec3; + + /// 3 components vector of high precision bool numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<bool, highp> highp_bvec3; + + /// 3 components vector of medium precision bool numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<bool, mediump> mediump_bvec3; + + /// 3 components vector of low precision bool numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<bool, lowp> lowp_bvec3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 components vector of high single-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<float, highp> highp_vec4; + + /// 4 components vector of medium single-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<float, mediump> mediump_vec4; + + /// 4 components vector of low single-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<float, lowp> lowp_vec4; + + /// 4 components vector of high double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<double, highp> highp_dvec4; + + /// 4 components vector of medium double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<double, mediump> mediump_dvec4; + + /// 4 components vector of low double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<double, lowp> lowp_dvec4; + + /// 4 components vector of high precision signed integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<int, highp> highp_ivec4; + + /// 4 components vector of medium precision signed integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<int, mediump> mediump_ivec4; + + /// 4 components vector of low precision signed integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<int, lowp> lowp_ivec4; + + /// 4 components vector of high precision unsigned integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<uint, highp> highp_uvec4; + + /// 4 components vector of medium precision unsigned integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<uint, mediump> mediump_uvec4; + + /// 4 components vector of low precision unsigned integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<uint, lowp> lowp_uvec4; + + /// 4 components vector of high precision bool numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<bool, highp> highp_bvec4; + + /// 4 components vector of medium precision bool numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<bool, mediump> mediump_bvec4; + + /// 4 components vector of low precision bool numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<bool, lowp> lowp_bvec4; + + /// @} + + /// @addtogroup core_types + /// @{ + + ////////////////////////// + // Default float definition + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_vec2 vec2; + typedef lowp_vec3 vec3; + typedef lowp_vec4 vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef mediump_vec2 vec2; + typedef mediump_vec3 vec3; + typedef mediump_vec4 vec4; +#else //defined(GLM_PRECISION_HIGHP_FLOAT) + /// 2 components vector of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_vec2 vec2; + + //! 3 components vector of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_vec3 vec3; + + //! 4 components vector of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_vec4 vec4; +#endif//GLM_PRECISION + + ////////////////////////// + // Default double definition + +#if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_dvec2 dvec2; + typedef lowp_dvec3 dvec3; + typedef lowp_dvec4 dvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef mediump_dvec2 dvec2; + typedef mediump_dvec3 dvec3; + typedef mediump_dvec4 dvec4; +#else //defined(GLM_PRECISION_HIGHP_DOUBLE) + /// 2 components vector of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_dvec2 dvec2; + + //! 3 components vector of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_dvec3 dvec3; + + //! 4 components vector of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_dvec4 dvec4; +#endif//GLM_PRECISION + + ////////////////////////// + // Signed integer definition + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_ivec2 ivec2; + typedef lowp_ivec3 ivec3; + typedef lowp_ivec4 ivec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_ivec2 ivec2; + typedef mediump_ivec3 ivec3; + typedef mediump_ivec4 ivec4; +#else //defined(GLM_PRECISION_HIGHP_INT) + //! 2 components vector of signed integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_ivec2 ivec2; + + //! 3 components vector of signed integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_ivec3 ivec3; + + //! 4 components vector of signed integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_ivec4 ivec4; +#endif//GLM_PRECISION + + ////////////////////////// + // Unsigned integer definition + +#if(defined(GLM_PRECISION_LOWP_UINT)) + typedef lowp_uvec2 uvec2; + typedef lowp_uvec3 uvec3; + typedef lowp_uvec4 uvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef mediump_uvec2 uvec2; + typedef mediump_uvec3 uvec3; + typedef mediump_uvec4 uvec4; +#else //defined(GLM_PRECISION_HIGHP_UINT) + /// 2 components vector of unsigned integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_uvec2 uvec2; + + /// 3 components vector of unsigned integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_uvec3 uvec3; + + /// 4 components vector of unsigned integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_uvec4 uvec4; +#endif//GLM_PRECISION + + ////////////////////////// + // Boolean definition + +#if(defined(GLM_PRECISION_LOWP_BOOL)) + typedef lowp_bvec2 bvec2; + typedef lowp_bvec3 bvec3; + typedef lowp_bvec4 bvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) + typedef mediump_bvec2 bvec2; + typedef mediump_bvec3 bvec3; + typedef mediump_bvec4 bvec4; +#else //defined(GLM_PRECISION_HIGHP_BOOL) + //! 2 components vector of boolean. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_bvec2 bvec2; + + //! 3 components vector of boolean. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_bvec3 bvec3; + + //! 4 components vector of boolean. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_bvec4 bvec4; +#endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/3rdparty/include/glm/detail/type_vec.inl b/3rdparty/include/glm/detail/type_vec.inl new file mode 100644 index 0000000..2021980 --- /dev/null +++ b/3rdparty/include/glm/detail/type_vec.inl @@ -0,0 +1,31 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_vec.inl +/// @date 2011-06-15 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// diff --git a/3rdparty/include/glm/detail/type_vec1.hpp b/3rdparty/include/glm/detail/type_vec1.hpp new file mode 100644 index 0000000..3550d03 --- /dev/null +++ b/3rdparty/include/glm/detail/type_vec1.hpp @@ -0,0 +1,322 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_vec1.hpp +/// @date 2008-08-25 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "../fwd.hpp" +#include "type_vec.hpp" +#ifdef GLM_SWIZZLE +# if GLM_HAS_ANONYMOUS_UNION +# include "_swizzle.hpp" +# else +# include "_swizzle_func.hpp" +# endif +#endif //GLM_SWIZZLE +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tvec1 + { + ////////////////////////////////////// + // Implementation detail + + typedef tvec1<T, P> type; + typedef tvec1<bool, P> bool_type; + typedef T value_type; + + ////////////////////////////////////// + // Data + +# if GLM_HAS_ANONYMOUS_UNION + union + { + T x; + T r; + T s; +/* +# ifdef GLM_SWIZZLE + _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, x) + _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, r) + _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, s) + _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, x) + _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, r) + _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, s) + _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, x) + _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, r) + _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, s) +# endif//GLM_SWIZZLE*/ + }; +# else + union {T x, r, s;}; +/* +# ifdef GLM_SWIZZLE + GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, P, tvec2, tvec2, tvec3, tvec4) +# endif//GLM_SWIZZLE*/ +# endif + + ////////////////////////////////////// + // Accesses + +# ifdef GLM_FORCE_SIZE_FUNC + /// Return the count of components of the vector + typedef size_t size_type; + GLM_FUNC_DECL GLM_CONSTEXPR size_type size() const; + + GLM_FUNC_DECL T & operator[](size_type i); + GLM_FUNC_DECL T const & operator[](size_type i) const; +# else + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const; + + GLM_FUNC_DECL T & operator[](length_type i); + GLM_FUNC_DECL T const & operator[](length_type i) const; +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////// + // Implicit basic constructors + + GLM_FUNC_DECL tvec1(); + GLM_FUNC_DECL tvec1(tvec1<T, P> const & v); + template <precision Q> + GLM_FUNC_DECL tvec1(tvec1<T, Q> const & v); + + ////////////////////////////////////// + // Explicit basic constructors + + GLM_FUNC_DECL explicit tvec1(ctor); + GLM_FUNC_DECL explicit tvec1(T const & s); + + ////////////////////////////////////// + // Conversion vector constructors + + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL explicit tvec1(tvec2<U, Q> const & v); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL explicit tvec1(tvec3<U, Q> const & v); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL explicit tvec1(tvec4<U, Q> const & v); + +# ifdef GLM_FORCE_EXPLICIT_CTOR + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL explicit tvec1(tvec1<U, Q> const & v); +# else + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL tvec1(tvec1<U, Q> const & v); +# endif + + ////////////////////////////////////// + // Swizzle constructors + +# if(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE)) + template <int E0> + GLM_FUNC_DECL tvec1(detail::_swizzle<1, T, P, tvec1<T, P>, E0, -1,-2,-3> const & that) + { + *this = that(); + } +# endif//(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE)) + + ////////////////////////////////////// + // Unary arithmetic operators + + GLM_FUNC_DECL tvec1<T, P> & operator=(tvec1<T, P> const & v); + + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator+=(U const & s); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator+=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator-=(U const & s); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator-=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator*=(U const & s); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator*=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator/=(U const & s); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator/=(tvec1<U, P> const & v); + + ////////////////////////////////////// + // Increment and decrement operators + + GLM_FUNC_DECL tvec1<T, P> & operator++(); + GLM_FUNC_DECL tvec1<T, P> & operator--(); + GLM_FUNC_DECL tvec1<T, P> operator++(int); + GLM_FUNC_DECL tvec1<T, P> operator--(int); + + ////////////////////////////////////// + // Unary bit operators + + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator%=(U const & s); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator%=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator&=(U const & s); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator&=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator|=(U const & s); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator|=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator^=(U const & s); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator^=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator<<=(U const & s); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator<<=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator>>=(U const & s); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator>>=(tvec1<U, P> const & v); + }; + + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator+(T const & s, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator-(tvec1<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator-(T const & s, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator- (tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator*(tvec1<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator*(T const & s, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator*(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator/(tvec1<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator/(T const & s, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator/(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator-(tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator==(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator!=(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator%(tvec1<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator%(T const & s, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator%(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator&(tvec1<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator&(T const & s, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator&(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator|(tvec1<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator|(T const & s, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator|(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator^(tvec1<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator^(T const & s, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator^(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator<<(tvec1<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator<<(T const & s, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator<<(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator>>(tvec1<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator>>(T const & s, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator>>(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator~(tvec1<T, P> const & v); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec1.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/3rdparty/include/glm/detail/type_vec1.inl b/3rdparty/include/glm/detail/type_vec1.inl new file mode 100644 index 0000000..bd756cd --- /dev/null +++ b/3rdparty/include/glm/detail/type_vec1.inl @@ -0,0 +1,616 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_vec1.inl +/// @date 2008-08-25 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + ////////////////////////////////////// + // Implicit basic constructors + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1() +# ifndef GLM_FORCE_NO_CTOR_INIT + : x(0) +# endif + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(tvec1<T, P> const & v) + : x(v.x) + {} + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(tvec1<T, Q> const & v) + : x(v.x) + {} + + ////////////////////////////////////// + // Explicit basic constructors + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(T const & s) + : x(s) + {} + + ////////////////////////////////////// + // Conversion vector constructors + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(tvec1<U, Q> const & v) + : x(static_cast<T>(v.x)) + {} + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(tvec2<U, Q> const & v) + : x(static_cast<T>(v.x)) + {} + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(tvec3<U, Q> const & v) + : x(static_cast<T>(v.x)) + {} + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(tvec4<U, Q> const & v) + : x(static_cast<T>(v.x)) + {} + + ////////////////////////////////////// + // Component accesses + +# ifdef GLM_FORCE_SIZE_FUNC + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec1<T, P>::size_type tvec1<T, P>::size() const + { + return 1; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T & tvec1<T, P>::operator[](typename tvec1<T, P>::size_type i) + { + assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this)); + return (&x)[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T const & tvec1<T, P>::operator[](typename tvec1<T, P>::size_type i) const + { + assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this)); + return (&x)[i]; + } +# else + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec1<T, P>::length_type tvec1<T, P>::length() const + { + return 1; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T & tvec1<T, P>::operator[](typename tvec1<T, P>::length_type i) + { + assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this)); + return (&x)[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T const & tvec1<T, P>::operator[](typename tvec1<T, P>::length_type i) const + { + assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this)); + return (&x)[i]; + } +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////// + // Unary arithmetic operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator=(tvec1<T, P> const & v) + { + this->x = v.x; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator=(tvec1<U, P> const & v) + { + this->x = static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator+=(U const & s) + { + this->x += static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator+=(tvec1<U, P> const & v) + { + this->x += static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator-=(U const & s) + { + this->x -= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator-=(tvec1<U, P> const & v) + { + this->x -= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator*=(U const & s) + { + this->x *= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator*=(tvec1<U, P> const & v) + { + this->x *= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator/=(U const & s) + { + this->x /= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator/=(tvec1<U, P> const & v) + { + this->x /= static_cast<T>(v.x); + return *this; + } + + ////////////////////////////////////// + // Increment and decrement operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator++() + { + ++this->x; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator--() + { + --this->x; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> tvec1<T, P>::operator++(int) + { + tvec1<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> tvec1<T, P>::operator--(int) + { + tvec1<T, P> Result(*this); + --*this; + return Result; + } + + ////////////////////////////////////// + // Boolean operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return (v1.x == v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return (v1.x != v2.x); + } + + ////////////////////////////////////// + // Unary bit operators + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator%=(U const & s) + { + this->x %= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator%=(tvec1<U, P> const & v) + { + this->x %= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator&=(U const & s) + { + this->x &= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator&=(tvec1<U, P> const & v) + { + this->x &= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator|=(U const & s) + { + this->x |= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator|=(tvec1<U, P> const & v) + { + this->x |= U(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator^=(U const & s) + { + this->x ^= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator^=(tvec1<U, P> const & v) + { + this->x ^= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator<<=(U const & s) + { + this->x <<= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator<<=(tvec1<U, P> const & v) + { + this->x <<= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator>>=(U const & s) + { + this->x >>= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator>>=(tvec1<U, P> const & v) + { + this->x >>= static_cast<T>(v.x); + return *this; + } + + ////////////////////////////////////// + // Binary arithmetic operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator+(tvec1<T, P> const & v, T const & s) + { + return tvec1<T, P>( + v.x + s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator+(T const & s, tvec1<T, P> const & v) + { + return tvec1<T, P>( + s + v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator+(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x + v2.x); + } + + //operator- + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator-(tvec1<T, P> const & v, T const & s) + { + return tvec1<T, P>( + v.x - s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator-(T const & s, tvec1<T, P> const & v) + { + return tvec1<T, P>( + s - v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator-(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x - v2.x); + } + + //operator* + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator*(tvec1<T, P> const & v, T const & s) + { + return tvec1<T, P>( + v.x * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator*(T const & s, tvec1<T, P> const & v) + { + return tvec1<T, P>( + s * v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator*(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x * v2.x); + } + + //operator/ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator/(tvec1<T, P> const & v, T const & s) + { + return tvec1<T, P>( + v.x / s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator/(T const & s, tvec1<T, P> const & v) + { + return tvec1<T, P>( + s / v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator/(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x / v2.x); + } + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator-(tvec1<T, P> const & v) + { + return tvec1<T, P>( + -v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator++(tvec1<T, P> const & v, int) + { + return tvec1<T, P>( + v.x + T(1)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator--(tvec1<T, P> const & v, int) + { + return tvec1<T, P>( + v.x - T(1)); + } + + ////////////////////////////////////// + // Binary bit operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator%(tvec1<T, P> const & v, T const & s) + { + return tvec1<T, P>( + v.x % s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator%(T const & s, tvec1<T, P> const & v) + { + return tvec1<T, P>( + s % v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator%(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x % v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator&(tvec1<T, P> const & v, T const & s) + { + return tvec1<T, P>( + v.x & s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator&(T const & s, tvec1<T, P> const & v) + { + return tvec1<T, P>( + s & v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator&(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x & v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator|(tvec1<T, P> const & v, T const & s) + { + return tvec1<T, P>( + v.x | s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator|(T const & s, tvec1<T, P> const & v) + { + return tvec1<T, P>( + s | v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator|(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x | v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator^(tvec1<T, P> const & v, T const & s) + { + return tvec1<T, P>( + v.x ^ s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator^(T const & s, tvec1<T, P> const & v) + { + return tvec1<T, P>( + s ^ v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator^(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x ^ v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator<<(tvec1<T, P> const & v, T const & s) + { + return tvec1<T, P>( + v.x << s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator<<(T const & s, tvec1<T, P> const & v) + { + return tvec1<T, P>( + s << v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator<<(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x << v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator>>(tvec1<T, P> const & v, T const & s) + { + return tvec1<T, P>( + v.x >> s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator>>(T const & s, tvec1<T, P> const & v) + { + return tvec1<T, P>( + s >> v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator>>(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x >> v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator~(tvec1<T, P> const & v) + { + return tvec1<T, P>( + ~v.x); + } +}//namespace glm diff --git a/3rdparty/include/glm/detail/type_vec2.hpp b/3rdparty/include/glm/detail/type_vec2.hpp new file mode 100644 index 0000000..29cfa09 --- /dev/null +++ b/3rdparty/include/glm/detail/type_vec2.hpp @@ -0,0 +1,403 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_vec2.hpp +/// @date 2008-08-18 / 2013-08-27 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +//#include "../fwd.hpp" +#include "type_vec.hpp" +#ifdef GLM_SWIZZLE +# if GLM_HAS_ANONYMOUS_UNION +# include "_swizzle.hpp" +# else +# include "_swizzle_func.hpp" +# endif +#endif //GLM_SWIZZLE +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tvec2 + { + ////////////////////////////////////// + // Implementation detail + + typedef tvec2<T, P> type; + typedef tvec2<bool, P> bool_type; + typedef T value_type; + + ////////////////////////////////////// + // Data + +# if GLM_HAS_ANONYMOUS_UNION + union + { + struct{ T x, y; }; + struct{ T r, g; }; + struct{ T s, t; }; + +# ifdef GLM_SWIZZLE + _GLM_SWIZZLE2_2_MEMBERS(T, P, tvec2, x, y) + _GLM_SWIZZLE2_2_MEMBERS(T, P, tvec2, r, g) + _GLM_SWIZZLE2_2_MEMBERS(T, P, tvec2, s, t) + _GLM_SWIZZLE2_3_MEMBERS(T, P, tvec3, x, y) + _GLM_SWIZZLE2_3_MEMBERS(T, P, tvec3, r, g) + _GLM_SWIZZLE2_3_MEMBERS(T, P, tvec3, s, t) + _GLM_SWIZZLE2_4_MEMBERS(T, P, tvec4, x, y) + _GLM_SWIZZLE2_4_MEMBERS(T, P, tvec4, r, g) + _GLM_SWIZZLE2_4_MEMBERS(T, P, tvec4, s, t) +# endif//GLM_SWIZZLE + }; +# else + union {T x, r, s;}; + union {T y, g, t;}; + +# ifdef GLM_SWIZZLE + GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P, tvec2, tvec2, tvec3, tvec4) +# endif//GLM_SWIZZLE +# endif + + ////////////////////////////////////// + // Component accesses + +# ifdef GLM_FORCE_SIZE_FUNC + /// Return the count of components of the vector + typedef size_t size_type; + GLM_FUNC_DECL GLM_CONSTEXPR size_type size() const; + + GLM_FUNC_DECL T & operator[](size_type i); + GLM_FUNC_DECL T const & operator[](size_type i) const; +# else + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const; + + GLM_FUNC_DECL T & operator[](length_type i); + GLM_FUNC_DECL T const & operator[](length_type i) const; +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////// + // Implicit basic constructors + + GLM_FUNC_DECL tvec2(); + GLM_FUNC_DECL tvec2(tvec2<T, P> const & v); + template <precision Q> + GLM_FUNC_DECL tvec2(tvec2<T, Q> const & v); + + ////////////////////////////////////// + // Explicit basic constructors + + GLM_FUNC_DECL explicit tvec2(ctor); + GLM_FUNC_DECL explicit tvec2(T const & s); + GLM_FUNC_DECL tvec2(T const & s1, T const & s2); + + ////////////////////////////////////// + // Conversion constructors + + /// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B> + GLM_FUNC_DECL tvec2(A const & x, B const & y); + template <typename A, typename B> + GLM_FUNC_DECL tvec2(tvec1<A, P> const & v1, tvec1<B, P> const & v2); + + ////////////////////////////////////// + // Conversion vector constructors + + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL explicit tvec2(tvec3<U, Q> const & v); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL explicit tvec2(tvec4<U, Q> const & v); + +# ifdef GLM_FORCE_EXPLICIT_CTOR + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL explicit tvec2(tvec2<U, Q> const & v); +# else + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL tvec2(tvec2<U, Q> const & v); +# endif + + ////////////////////////////////////// + // Swizzle constructors + +# if GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE) + template <int E0, int E1> + GLM_FUNC_DECL tvec2(detail::_swizzle<2, T, P, tvec2<T, P>, E0, E1,-1,-2> const & that) + { + *this = that(); + } +# endif// GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE) + + ////////////////////////////////////// + // Unary arithmetic operators + + GLM_FUNC_DECL tvec2<T, P>& operator=(tvec2<T, P> const & v); + + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator=(tvec2<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator+=(U s); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator+=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator+=(tvec2<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator-=(U s); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator-=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator-=(tvec2<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator*=(U s); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator*=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator*=(tvec2<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator/=(U s); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator/=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator/=(tvec2<U, P> const & v); + + ////////////////////////////////////// + // Increment and decrement operators + + GLM_FUNC_DECL tvec2<T, P> & operator++(); + GLM_FUNC_DECL tvec2<T, P> & operator--(); + GLM_FUNC_DECL tvec2<T, P> operator++(int); + GLM_FUNC_DECL tvec2<T, P> operator--(int); + + ////////////////////////////////////// + // Unary bit operators + + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator%=(U s); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator%=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator%=(tvec2<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator&=(U s); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator&=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator&=(tvec2<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator|=(U s); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator|=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator|=(tvec2<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator^=(U s); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator^=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator^=(tvec2<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator<<=(U s); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator<<=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator<<=(tvec2<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator>>=(U s); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator>>=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator>>=(tvec2<U, P> const & v); + }; + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator+(T const & s, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator+(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator-(T const & s, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator-(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator*(T const & s, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator*(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator/(T const & s, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator/(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator%(T const & s, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator%(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator&(T const & s, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator&(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator|(T const & s, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator|(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator^(T const & s, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator^(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator<<(T const & s, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator<<(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator>>(T const & s, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator>>(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator~(tvec2<T, P> const & v); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec2.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/3rdparty/include/glm/detail/type_vec2.inl b/3rdparty/include/glm/detail/type_vec2.inl new file mode 100644 index 0000000..4db2947 --- /dev/null +++ b/3rdparty/include/glm/detail/type_vec2.inl @@ -0,0 +1,909 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/type_tvec2.inl +/// @date 2008-08-18 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ +#ifdef GLM_FORCE_SIZE_FUNC + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR size_t tvec2<T, P>::size() const + { + return 2; + } +#else + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tvec2<T, P>::length() const + { + return 2; + } +#endif + + ////////////////////////////////////// + // Accesses + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T & tvec2<T, P>::operator[](length_t i) + { + assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this)); + return (&x)[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T const & tvec2<T, P>::operator[](length_t i) const + { + assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this)); + return (&x)[i]; + } + + ////////////////////////////////////// + // Implicit basic constructors + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2() +# ifndef GLM_FORCE_NO_CTOR_INIT + : x(0), y(0) +# endif + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(tvec2<T, P> const & v) + : x(v.x), y(v.y) + {} + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(tvec2<T, Q> const & v) + : x(v.x), y(v.y) + {} + + ////////////////////////////////////// + // Explicit basic constructors + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(T const & s) + : x(s), y(s) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(T const & s1, T const & s2) + : x(s1), y(s2) + {} + + ////////////////////////////////////// + // Conversion scalar constructors + + template <typename T, precision P> + template <typename A, typename B> + GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(A const & a, B const & b) + : x(static_cast<T>(a)) + , y(static_cast<T>(b)) + {} + + template <typename T, precision P> + template <typename A, typename B> + GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(tvec1<A, P> const & a, tvec1<B, P> const & b) + : x(static_cast<T>(a.x)) + , y(static_cast<T>(b.x)) + {} + + ////////////////////////////////////// + // Conversion vector constructors + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(tvec2<U, Q> const & v) + : x(static_cast<T>(v.x)) + , y(static_cast<T>(v.y)) + {} + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(tvec3<U, Q> const & v) + : x(static_cast<T>(v.x)) + , y(static_cast<T>(v.y)) + {} + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(tvec4<U, Q> const & v) + : x(static_cast<T>(v.x)) + , y(static_cast<T>(v.y)) + {} + + ////////////////////////////////////// + // Unary arithmetic operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator=(tvec2<T, P> const & v) + { + this->x = v.x; + this->y = v.y; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator=(tvec2<U, P> const & v) + { + this->x = static_cast<T>(v.x); + this->y = static_cast<T>(v.y); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator+=(U s) + { + this->x += static_cast<T>(s); + this->y += static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator+=(tvec1<U, P> const & v) + { + this->x += static_cast<T>(v.x); + this->y += static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator+=(tvec2<U, P> const & v) + { + this->x += static_cast<T>(v.x); + this->y += static_cast<T>(v.y); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator-=(U s) + { + this->x -= static_cast<T>(s); + this->y -= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator-=(tvec1<U, P> const & v) + { + this->x -= static_cast<T>(v.x); + this->y -= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator-=(tvec2<U, P> const & v) + { + this->x -= static_cast<T>(v.x); + this->y -= static_cast<T>(v.y); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator*=(U s) + { + this->x *= static_cast<T>(s); + this->y *= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator*=(tvec1<U, P> const & v) + { + this->x *= static_cast<T>(v.x); + this->y *= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator*=(tvec2<U, P> const & v) + { + this->x *= static_cast<T>(v.x); + this->y *= static_cast<T>(v.y); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator/=(U s) + { + this->x /= static_cast<T>(s); + this->y /= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator/=(tvec1<U, P> const & v) + { + this->x /= static_cast<T>(v.x); + this->y /= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator/=(tvec2<U, P> const & v) + { + this->x /= static_cast<T>(v.x); + this->y /= static_cast<T>(v.y); + return *this; + } + + ////////////////////////////////////// + // Increment and decrement operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator++() + { + ++this->x; + ++this->y; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator--() + { + --this->x; + --this->y; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> tvec2<T, P>::operator++(int) + { + tvec2<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> tvec2<T, P>::operator--(int) + { + tvec2<T, P> Result(*this); + --*this; + return Result; + } + + ////////////////////////////////////// + // Boolean operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return (v1.x == v2.x) && (v1.y == v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return (v1.x != v2.x) || (v1.y != v2.y); + } + + ////////////////////////////////////// + // Unary bit operators + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator%=(U s) + { + this->x %= static_cast<T>(s); + this->y %= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator%=(tvec1<U, P> const & v) + { + this->x %= static_cast<T>(v.x); + this->y %= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator%=(tvec2<U, P> const & v) + { + this->x %= static_cast<T>(v.x); + this->y %= static_cast<T>(v.y); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator&=(U s) + { + this->x &= static_cast<T>(s); + this->y &= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator&=(tvec1<U, P> const & v) + { + this->x &= static_cast<T>(v.x); + this->y &= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator&=(tvec2<U, P> const & v) + { + this->x &= static_cast<T>(v.x); + this->y &= static_cast<T>(v.y); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator|=(U s) + { + this->x |= static_cast<T>(s); + this->y |= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator|=(tvec1<U, P> const & v) + { + this->x |= static_cast<T>(v.x); + this->y |= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator|=(tvec2<U, P> const & v) + { + this->x |= static_cast<T>(v.x); + this->y |= static_cast<T>(v.y); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator^=(U s) + { + this->x ^= static_cast<T>(s); + this->y ^= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator^=(tvec1<U, P> const & v) + { + this->x ^= static_cast<T>(v.x); + this->y ^= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator^=(tvec2<U, P> const & v) + { + this->x ^= static_cast<T>(v.x); + this->y ^= static_cast<T>(v.y); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator<<=(U s) + { + this->x <<= static_cast<T>(s); + this->y <<= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator<<=(tvec1<U, P> const & v) + { + this->x <<= static_cast<T>(v.x); + this->y <<= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator<<=(tvec2<U, P> const & v) + { + this->x <<= static_cast<T>(v.x); + this->y <<= static_cast<T>(v.y); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator>>=(U s) + { + this->x >>= static_cast<T>(s); + this->y >>= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator>>=(tvec1<U, P> const & v) + { + this->x >>= static_cast<T>(v.x); + this->y >>= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator>>=(tvec2<U, P> const & v) + { + this->x >>= static_cast<T>(v.x); + this->y >>= static_cast<T>(v.y); + return *this; + } + + ////////////////////////////////////// + // Binary arithmetic operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec2<T, P> const & v, T const & s) + { + return tvec2<T, P>( + v.x + s, + v.y + s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x + v2.x, + v1.y + v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator+(T const & s, tvec2<T, P> const & v) + { + return tvec2<T, P>( + s + v.x, + s + v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x + v2.x, + v1.x + v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x + v2.x, + v1.y + v2.y); + } + + //operator- + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v, T const & s) + { + return tvec2<T, P>( + v.x - s, + v.y - s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x - v2.x, + v1.y - v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator-(T const & s, tvec2<T, P> const & v) + { + return tvec2<T, P>( + s - v.x, + s - v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x - v2.x, + v1.x - v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x - v2.x, + v1.y - v2.y); + } + + //operator* + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec2<T, P> const & v1, T const & v2) + { + return tvec2<T, P>( + v1.x * v2, + v1.y * v2); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x * v2.x, + v1.y * v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator*(T const & s, tvec2<T, P> const & v) + { + return tvec2<T, P>( + s * v.x, + s * v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x * v2.x, + v1.x * v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x * v2.x, + v1.y * v2.y); + } + + //operator/ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec2<T, P> const & v, T const & s) + { + return tvec2<T, P>( + v.x / s, + v.y / s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x / v2.x, + v1.y / v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator/(T const & s, tvec2<T, P> const & v) + { + return tvec2<T, P>( + s / v.x, + s / v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x / v2.x, + v1.x / v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x / v2.x, + v1.y / v2.y); + } + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v) + { + return tvec2<T, P>( + -v.x, + -v.y); + } + + ////////////////////////////////////// + // Binary bit operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec2<T, P> const & v, T const & s) + { + return tvec2<T, P>( + v.x % s, + v.y % s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x % v2.x, + v1.y % v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator%(T const & s, tvec2<T, P> const & v) + { + return tvec2<T, P>( + s % v.x, + s % v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x % v2.x, + v1.x % v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x % v2.x, + v1.y % v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec2<T, P> const & v, T const & s) + { + return tvec2<T, P>( + v.x & s, + v.y & s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x & v2.x, + v1.y & v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator&(T const & s, tvec2<T, P> const & v) + { + return tvec2<T, P>( + s & v.x, + s & v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x & v2.x, + v1.x & v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x & v2.x, + v1.y & v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec2<T, P> const & v, T const & s) + { + return tvec2<T, P>( + v.x | s, + v.y | s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x | v2.x, + v1.y | v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator|(T const & s, tvec2<T, P> const & v) + { + return tvec2<T, P>( + s | v.x, + s | v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x | v2.x, + v1.x | v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x | v2.x, + v1.y | v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec2<T, P> const & v, T const & s) + { + return tvec2<T, P>( + v.x ^ s, + v.y ^ s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x ^ v2.x, + v1.y ^ v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator^(T const & s, tvec2<T, P> const & v) + { + return tvec2<T, P>( + s ^ v.x, + s ^ v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x ^ v2.x, + v1.x ^ v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x ^ v2.x, + v1.y ^ v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec2<T, P> const & v, T const & s) + { + return tvec2<T, P>( + v.x << s, + v.y << s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x << v2.x, + v1.y << v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(T const & s, tvec2<T, P> const & v) + { + return tvec2<T, P>( + s << v.x, + s << v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x << v2.x, + v1.x << v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x << v2.x, + v1.y << v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec2<T, P> const & v, T const & s) + { + return tvec2<T, P>( + v.x >> s, + v.y >> s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x >> v2.x, + v1.y >> v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(T const & s, tvec2<T, P> const & v) + { + return tvec2<T, P>( + s >> v.x, + s >> v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x >> v2.x, + v1.x >> v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x >> v2.x, + v1.y >> v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator~(tvec2<T, P> const & v) + { + return tvec2<T, P>( + ~v.x, + ~v.y); + } +}//namespace glm diff --git a/3rdparty/include/glm/detail/type_vec3.hpp b/3rdparty/include/glm/detail/type_vec3.hpp new file mode 100644 index 0000000..5f0673b --- /dev/null +++ b/3rdparty/include/glm/detail/type_vec3.hpp @@ -0,0 +1,425 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_vec3.hpp +/// @date 2008-08-22 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +//#include "../fwd.hpp" +#include "type_vec.hpp" +#ifdef GLM_SWIZZLE +# if GLM_HAS_ANONYMOUS_UNION +# include "_swizzle.hpp" +# else +# include "_swizzle_func.hpp" +# endif +#endif //GLM_SWIZZLE +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tvec3 + { + ////////////////////////////////////// + // Implementation detail + + typedef tvec3<T, P> type; + typedef tvec3<bool, P> bool_type; + typedef T value_type; + + ////////////////////////////////////// + // Data + +# if GLM_HAS_ANONYMOUS_UNION + union + { + struct{ T x, y, z; }; + struct{ T r, g, b; }; + struct{ T s, t, p; }; + +# ifdef GLM_SWIZZLE + _GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, x, y, z) + _GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, r, g, b) + _GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, s, t, p) + _GLM_SWIZZLE3_3_MEMBERS(T, P, tvec3, x, y, z) + _GLM_SWIZZLE3_3_MEMBERS(T, P, tvec3, r, g, b) + _GLM_SWIZZLE3_3_MEMBERS(T, P, tvec3, s, t, p) + _GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, x, y, z) + _GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, r, g, b) + _GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, s, t, p) +# endif//GLM_SWIZZLE + }; +# else + union { T x, r, s; }; + union { T y, g, t; }; + union { T z, b, p; }; + +# ifdef GLM_SWIZZLE + GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P, tvec3, tvec2, tvec3, tvec4) +# endif//GLM_SWIZZLE +# endif//GLM_LANG + + ////////////////////////////////////// + // Component accesses + +# ifdef GLM_FORCE_SIZE_FUNC + /// Return the count of components of the vector + typedef size_t size_type; + GLM_FUNC_DECL GLM_CONSTEXPR size_type size() const; + + GLM_FUNC_DECL T & operator[](size_type i); + GLM_FUNC_DECL T const & operator[](size_type i) const; +# else + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const; + + GLM_FUNC_DECL T & operator[](length_type i); + GLM_FUNC_DECL T const & operator[](length_type i) const; +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////// + // Implicit basic constructors + + GLM_FUNC_DECL tvec3(); + GLM_FUNC_DECL tvec3(tvec3<T, P> const & v); + template <precision Q> + GLM_FUNC_DECL tvec3(tvec3<T, Q> const & v); + + ////////////////////////////////////// + // Explicit basic constructors + + GLM_FUNC_DECL explicit tvec3(ctor); + GLM_FUNC_DECL explicit tvec3(T const & s); + GLM_FUNC_DECL tvec3(T const & a, T const & b, T const & c); + + ////////////////////////////////////// + // Conversion scalar constructors + + /// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C> + GLM_FUNC_DECL tvec3(A const & a, B const & b, C const & c); + template <typename A, typename B, typename C> + GLM_FUNC_DECL tvec3(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c); + + ////////////////////////////////////// + // Conversion vector constructors + + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, precision Q> + GLM_FUNC_DECL explicit tvec3(tvec2<A, Q> const & a, B const & b); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, precision Q> + GLM_FUNC_DECL explicit tvec3(tvec2<A, Q> const & a, tvec1<B, Q> const & b); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, precision Q> + GLM_FUNC_DECL explicit tvec3(A const & a, tvec2<B, Q> const & b); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, precision Q> + GLM_FUNC_DECL explicit tvec3(tvec1<A, Q> const & a, tvec2<B, Q> const & b); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL explicit tvec3(tvec4<U, Q> const & v); + +# ifdef GLM_FORCE_EXPLICIT_CTOR + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL explicit tvec3(tvec3<U, Q> const & v); +# else + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL tvec3(tvec3<U, Q> const & v); +# endif + + ////////////////////////////////////// + // Swizzle constructors + +# if GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE) + template <int E0, int E1, int E2> + GLM_FUNC_DECL tvec3(detail::_swizzle<3, T, P, tvec3<T, P>, E0, E1, E2, -1> const & that) + { + *this = that(); + } + + template <int E0, int E1> + GLM_FUNC_DECL tvec3(detail::_swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v, T const & s) + { + *this = tvec3<T, P>(v(), s); + } + + template <int E0, int E1> + GLM_FUNC_DECL tvec3(T const & s, detail::_swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v) + { + *this = tvec3<T, P>(s, v()); + } +# endif// GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE) + + ////////////////////////////////////// + // Unary arithmetic operators + + GLM_FUNC_DECL tvec3<T, P> & operator=(tvec3<T, P> const & v); + + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator=(tvec3<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator+=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator+=(tvec3<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator-=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator-=(tvec3<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator*=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator*=(tvec3<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator/=(U s); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator/=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator/=(tvec3<U, P> const & v); + + ////////////////////////////////////// + // Increment and decrement operators + + GLM_FUNC_DECL tvec3<T, P> & operator++(); + GLM_FUNC_DECL tvec3<T, P> & operator--(); + GLM_FUNC_DECL tvec3<T, P> operator++(int); + GLM_FUNC_DECL tvec3<T, P> operator--(int); + + ////////////////////////////////////// + // Unary bit operators + + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator%=(U s); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator%=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator%=(tvec3<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator&=(U s); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator&=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator&=(tvec3<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator|=(U s); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator|=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator|=(tvec3<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator^=(U s); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator^=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator^=(tvec3<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator<<=(U s); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator<<=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator<<=(tvec3<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator>>=(U s); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator>>=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator>>=(tvec3<U, P> const & v); + }; + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator+(T const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator+(tvec1<T, P> const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator-(T const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator-(tvec1<T, P> const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator*(T const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator*(tvec1<T, P> const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator/(T const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator/(tvec1<T, P> const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator%(T const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator%(tvec1<T, P> const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator&(T const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator&(tvec1<T, P> const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator|(T const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator|(tvec1<T, P> const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator^(T const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator^(tvec1<T, P> const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator<<(T const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator<<(tvec1<T, P> const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator>>(T const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator>>(tvec1<T, P> const & s, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator~(tvec3<T, P> const & v); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec3.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/3rdparty/include/glm/detail/type_vec3.inl b/3rdparty/include/glm/detail/type_vec3.inl new file mode 100644 index 0000000..b2088d8 --- /dev/null +++ b/3rdparty/include/glm/detail/type_vec3.inl @@ -0,0 +1,1042 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_tvec3.inl +/// @date 2008-08-22 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + ////////////////////////////////////// + // Implicit basic constructors + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3() +# ifndef GLM_FORCE_NO_CTOR_INIT + : x(0), y(0), z(0) +# endif + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(tvec3<T, P> const & v) + : x(v.x), y(v.y), z(v.z) + {} + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(tvec3<T, Q> const & v) + : x(v.x), y(v.y), z(v.z) + {} + + ////////////////////////////////////// + // Explicit basic constructors + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(T const & s) + : x(s), y(s), z(s) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(T const & a, T const & b, T const & c) + : x(a), y(b), z(c) + {} + + ////////////////////////////////////// + // Conversion scalar constructors + + template <typename T, precision P> + template <typename A, typename B, typename C> + GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(A const & a, B const & b, C const & c) : + x(static_cast<T>(a)), + y(static_cast<T>(b)), + z(static_cast<T>(c)) + {} + + template <typename T, precision P> + template <typename A, typename B, typename C> + GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c) : + x(static_cast<T>(a)), + y(static_cast<T>(b)), + z(static_cast<T>(c)) + {} + + ////////////////////////////////////// + // Conversion vector constructors + + template <typename T, precision P> + template <typename A, typename B, precision Q> + GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(tvec2<A, Q> const & a, B const & b) : + x(static_cast<T>(a.x)), + y(static_cast<T>(a.y)), + z(static_cast<T>(b)) + {} + + template <typename T, precision P> + template <typename A, typename B, precision Q> + GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(tvec2<A, Q> const & a, tvec1<B, Q> const & b) : + x(static_cast<T>(a.x)), + y(static_cast<T>(a.y)), + z(static_cast<T>(b.x)) + {} + + template <typename T, precision P> + template <typename A, typename B, precision Q> + GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(A const & a, tvec2<B, Q> const & b) : + x(static_cast<T>(a)), + y(static_cast<T>(b.x)), + z(static_cast<T>(b.y)) + {} + + template <typename T, precision P> + template <typename A, typename B, precision Q> + GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(tvec1<A, Q> const & a, tvec2<B, Q> const & b) : + x(static_cast<T>(a.x)), + y(static_cast<T>(b.x)), + z(static_cast<T>(b.y)) + {} + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(tvec3<U, Q> const & v) : + x(static_cast<T>(v.x)), + y(static_cast<T>(v.y)), + z(static_cast<T>(v.z)) + {} + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(tvec4<U, Q> const & v) : + x(static_cast<T>(v.x)), + y(static_cast<T>(v.y)), + z(static_cast<T>(v.z)) + {} + + ////////////////////////////////////// + // Component accesses + +# ifdef GLM_FORCE_SIZE_FUNC + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec3<T, P>::size_type tvec3<T, P>::size() const + { + return 3; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T & tvec3<T, P>::operator[](typename tvec3<T, P>::size_type i) + { + assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this)); + return (&x)[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T const & tvec3<T, P>::operator[](typename tvec3<T, P>::size_type i) const + { + assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this)); + return (&x)[i]; + } +# else + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec3<T, P>::length_type tvec3<T, P>::length() const + { + return 3; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T & tvec3<T, P>::operator[](typename tvec3<T, P>::length_type i) + { + assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this)); + return (&x)[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T const & tvec3<T, P>::operator[](typename tvec3<T, P>::length_type i) const + { + assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this)); + return (&x)[i]; + } +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////// + // Unary arithmetic operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P>& tvec3<T, P>::operator=(tvec3<T, P> const & v) + { + this->x = v.x; + this->y = v.y; + this->z = v.z; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P>& tvec3<T, P>::operator=(tvec3<U, P> const & v) + { + this->x = static_cast<T>(v.x); + this->y = static_cast<T>(v.y); + this->z = static_cast<T>(v.z); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+=(U s) + { + this->x += static_cast<T>(s); + this->y += static_cast<T>(s); + this->z += static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+=(tvec1<U, P> const & v) + { + this->x += static_cast<T>(v.x); + this->y += static_cast<T>(v.x); + this->z += static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+=(tvec3<U, P> const & v) + { + this->x += static_cast<T>(v.x); + this->y += static_cast<T>(v.y); + this->z += static_cast<T>(v.z); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-=(U s) + { + this->x -= static_cast<T>(s); + this->y -= static_cast<T>(s); + this->z -= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-=(tvec1<U, P> const & v) + { + this->x -= static_cast<T>(v.x); + this->y -= static_cast<T>(v.x); + this->z -= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-=(tvec3<U, P> const & v) + { + this->x -= static_cast<T>(v.x); + this->y -= static_cast<T>(v.y); + this->z -= static_cast<T>(v.z); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*=(U s) + { + this->x *= static_cast<T>(s); + this->y *= static_cast<T>(s); + this->z *= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*=(tvec1<U, P> const & v) + { + this->x *= static_cast<T>(v.x); + this->y *= static_cast<T>(v.x); + this->z *= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*=(tvec3<U, P> const & v) + { + this->x *= static_cast<T>(v.x); + this->y *= static_cast<T>(v.y); + this->z *= static_cast<T>(v.z); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/=(U s) + { + this->x /= static_cast<T>(s); + this->y /= static_cast<T>(s); + this->z /= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/=(tvec1<U, P> const & v) + { + this->x /= static_cast<T>(v.x); + this->y /= static_cast<T>(v.x); + this->z /= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/=(tvec3<U, P> const & v) + { + this->x /= static_cast<T>(v.x); + this->y /= static_cast<T>(v.y); + this->z /= static_cast<T>(v.z); + return *this; + } + + ////////////////////////////////////// + // Increment and decrement operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator++() + { + ++this->x; + ++this->y; + ++this->z; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator--() + { + --this->x; + --this->y; + --this->z; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> tvec3<T, P>::operator++(int) + { + tvec3<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> tvec3<T, P>::operator--(int) + { + tvec3<T, P> Result(*this); + --*this; + return Result; + } + + ////////////////////////////////////// + // Unary bit operators + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%=(U s) + { + this->x %= s; + this->y %= s; + this->z %= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%=(tvec1<U, P> const & v) + { + this->x %= v.x; + this->y %= v.x; + this->z %= v.x; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%=(tvec3<U, P> const & v) + { + this->x %= v.x; + this->y %= v.y; + this->z %= v.z; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&=(U s) + { + this->x &= s; + this->y &= s; + this->z &= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&=(tvec1<U, P> const & v) + { + this->x &= v.x; + this->y &= v.x; + this->z &= v.x; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&=(tvec3<U, P> const & v) + { + this->x &= v.x; + this->y &= v.y; + this->z &= v.z; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|=(U s) + { + this->x |= s; + this->y |= s; + this->z |= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|=(tvec1<U, P> const & v) + { + this->x |= v.x; + this->y |= v.x; + this->z |= v.x; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|=(tvec3<U, P> const & v) + { + this->x |= v.x; + this->y |= v.y; + this->z |= v.z; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^=(U s) + { + this->x ^= s; + this->y ^= s; + this->z ^= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^=(tvec1<U, P> const & v) + { + this->x ^= v.x; + this->y ^= v.x; + this->z ^= v.x; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^=(tvec3<U, P> const & v) + { + this->x ^= v.x; + this->y ^= v.y; + this->z ^= v.z; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<=(U s) + { + this->x <<= s; + this->y <<= s; + this->z <<= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<=(tvec1<U, P> const & v) + { + this->x <<= static_cast<T>(v.x); + this->y <<= static_cast<T>(v.x); + this->z <<= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<=(tvec3<U, P> const & v) + { + this->x <<= static_cast<T>(v.x); + this->y <<= static_cast<T>(v.y); + this->z <<= static_cast<T>(v.z); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>=(U s) + { + this->x >>= static_cast<T>(s); + this->y >>= static_cast<T>(s); + this->z >>= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>=(tvec1<U, P> const & v) + { + this->x >>= static_cast<T>(v.x); + this->y >>= static_cast<T>(v.x); + this->z >>= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>=(tvec3<U, P> const & v) + { + this->x >>= static_cast<T>(v.x); + this->y >>= static_cast<T>(v.y); + this->z >>= static_cast<T>(v.z); + return *this; + } + + ////////////////////////////////////// + // Boolean operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z); + } + + ////////////////////////////////////// + // Binary arithmetic operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v, T const & s) + { + return tvec3<T, P>( + v.x + s, + v.y + s, + v.z + s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v, tvec1<T, P> const & s) + { + return tvec3<T, P>( + v.x + s.x, + v.y + s.x, + v.z + s.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator+(T const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s + v.x, + s + v.y, + s + v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec1<T, P> const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s.x + v.x, + s.x + v.y, + s.x + v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x + v2.x, + v1.y + v2.y, + v1.z + v2.z); + } + + //operator- + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v, T const & s) + { + return tvec3<T, P>( + v.x - s, + v.y - s, + v.z - s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v, tvec1<T, P> const & s) + { + return tvec3<T, P>( + v.x - s.x, + v.y - s.x, + v.z - s.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator-(T const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s - v.x, + s - v.y, + s - v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec1<T, P> const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s.x - v.x, + s.x - v.y, + s.x - v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x - v2.x, + v1.y - v2.y, + v1.z - v2.z); + } + + //operator* + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v, T const & s) + { + return tvec3<T, P>( + v.x * s, + v.y * s, + v.z * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v, tvec1<T, P> const & s) + { + return tvec3<T, P>( + v.x * s.x, + v.y * s.x, + v.z * s.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator*(T const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s * v.x, + s * v.y, + s * v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec1<T, P> const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s.x * v.x, + s.x * v.y, + s.x * v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x * v2.x, + v1.y * v2.y, + v1.z * v2.z); + } + + //operator/ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec3<T, P> const & v, T const & s) + { + return tvec3<T, P>( + v.x / s, + v.y / s, + v.z / s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec3<T, P> const & v, tvec1<T, P> const & s) + { + return tvec3<T, P>( + v.x / s.x, + v.y / s.x, + v.z / s.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator/(T const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s / v.x, + s / v.y, + s / v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec1<T, P> const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s.x / v.x, + s.x / v.y, + s.x / v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x / v2.x, + v1.y / v2.y, + v1.z / v2.z); + } + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v) + { + return tvec3<T, P>( + -v.x, + -v.y, + -v.z); + } + + ////////////////////////////////////// + // Binary bit operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec3<T, P> const & v, T const & s) + { + return tvec3<T, P>( + v.x % s, + v.y % s, + v.z % s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec3<T, P> const & v, tvec1<T, P> const & s) + { + return tvec3<T, P>( + v.x % s.x, + v.y % s.x, + v.z % s.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator%(T const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s % v.x, + s % v.y, + s % v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec1<T, P> const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s.x % v.x, + s.x % v.y, + s.x % v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x % v2.x, + v1.y % v2.y, + v1.z % v2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec3<T, P> const & v, T const & s) + { + return tvec3<T, P>( + v.x & s, + v.y & s, + v.z & s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec3<T, P> const & v, tvec1<T, P> const & s) + { + return tvec3<T, P>( + v.x & s.x, + v.y & s.x, + v.z & s.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator&(T const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s & v.x, + s & v.y, + s & v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec1<T, P> const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s.x & v.x, + s.x & v.y, + s.x & v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x & v2.x, + v1.y & v2.y, + v1.z & v2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec3<T, P> const & v, T const & s) + { + return tvec3<T, P>( + v.x | s, + v.y | s, + v.z | s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec3<T, P> const & v, tvec1<T, P> const & s) + { + return tvec3<T, P>( + v.x | s.x, + v.y | s.x, + v.z | s.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator|(T const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s | v.x, + s | v.y, + s | v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec1<T, P> const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s.x | v.x, + s.x | v.y, + s.x | v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x | v2.x, + v1.y | v2.y, + v1.z | v2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec3<T, P> const & v, T const & s) + { + return tvec3<T, P>( + v.x ^ s, + v.y ^ s, + v.z ^ s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec3<T, P> const & v, tvec1<T, P> const & s) + { + return tvec3<T, P>( + v.x ^ s.x, + v.y ^ s.x, + v.z ^ s.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator^(T const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s ^ v.x, + s ^ v.y, + s ^ v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec1<T, P> const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s.x ^ v.x, + s.x ^ v.y, + s.x ^ v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x ^ v2.x, + v1.y ^ v2.y, + v1.z ^ v2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec3<T, P> const & v, T const & s) + { + return tvec3<T, P>( + v.x << s, + v.y << s, + v.z << s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec3<T, P> const & v, tvec1<T, P> const & s) + { + return tvec3<T, P>( + v.x << s.x, + v.y << s.x, + v.z << s.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(T const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s << v.x, + s << v.y, + s << v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec1<T, P> const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s.x << v.x, + s.x << v.y, + s.x << v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x << v2.x, + v1.y << v2.y, + v1.z << v2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec3<T, P> const & v, T const & s) + { + return tvec3<T, P>( + v.x >> s, + v.y >> s, + v.z >> s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec3<T, P> const & v, tvec1<T, P> const & s) + { + return tvec3<T, P>( + v.x >> s.x, + v.y >> s.x, + v.z >> s.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(T const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s >> v.x, + s >> v.y, + s >> v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec1<T, P> const & s, tvec3<T, P> const & v) + { + return tvec3<T, P>( + s.x >> v.x, + s.x >> v.y, + s.x >> v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x >> v2.x, + v1.y >> v2.y, + v1.z >> v2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator~(tvec3<T, P> const & v) + { + return tvec3<T, P>( + ~v.x, + ~v.y, + ~v.z); + } +}//namespace glm diff --git a/3rdparty/include/glm/detail/type_vec4.hpp b/3rdparty/include/glm/detail/type_vec4.hpp new file mode 100644 index 0000000..8189d6f --- /dev/null +++ b/3rdparty/include/glm/detail/type_vec4.hpp @@ -0,0 +1,531 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_vec4.hpp +/// @date 2008-08-22 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +//#include "../fwd.hpp" +#include "setup.hpp" +#include "type_vec.hpp" +#ifdef GLM_SWIZZLE +# if GLM_HAS_ANONYMOUS_UNION +# include "_swizzle.hpp" +# else +# include "_swizzle_func.hpp" +# endif +#endif //GLM_SWIZZLE +#include <cstddef> + +namespace glm{ +namespace detail +{ + template <typename T> + struct simd + { + typedef T type[4]; + }; + +# define GLM_NOT_BUGGY_VC32BITS !(GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER & GLM_COMPILER_VC && GLM_COMPILER < GLM_COMPILER_VC2013) + +# if GLM_ARCH & GLM_ARCH_SSE2 && GLM_NOT_BUGGY_VC32BITS + template <> + struct simd<float> + { + typedef __m128 type; + }; + + template <> + struct simd<int> + { + typedef __m128i type; + }; + + template <> + struct simd<unsigned int> + { + typedef __m128i type; + }; +# endif + +# if GLM_ARCH & GLM_ARCH_AVX && GLM_NOT_BUGGY_VC32BITS + template <> + struct simd<double> + { + typedef __m256d type; + }; +# endif + +# if GLM_ARCH & GLM_ARCH_AVX2 && GLM_NOT_BUGGY_VC32BITS + template <> + struct simd<int64> + { + typedef __m256i type; + }; + + template <> + struct simd<uint64> + { + typedef __m256i type; + }; +# endif + +}//namespace detail + + template <typename T, precision P = defaultp> + struct tvec4 + { + ////////////////////////////////////// + // Implementation detail + + typedef tvec4<T, P> type; + typedef tvec4<bool, P> bool_type; + typedef T value_type; + + ////////////////////////////////////// + // Data + +# if GLM_HAS_ANONYMOUS_UNION + union + { + struct { T x, y, z, w;}; + struct { T r, g, b, a; }; + struct { T s, t, p, q; }; + + typename detail::simd<T>::type data; + +# ifdef GLM_SWIZZLE + _GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, x, y, z, w) + _GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, r, g, b, a) + _GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, s, t, p, q) + _GLM_SWIZZLE4_3_MEMBERS(T, P, tvec3, x, y, z, w) + _GLM_SWIZZLE4_3_MEMBERS(T, P, tvec3, r, g, b, a) + _GLM_SWIZZLE4_3_MEMBERS(T, P, tvec3, s, t, p, q) + _GLM_SWIZZLE4_4_MEMBERS(T, P, tvec4, x, y, z, w) + _GLM_SWIZZLE4_4_MEMBERS(T, P, tvec4, r, g, b, a) + _GLM_SWIZZLE4_4_MEMBERS(T, P, tvec4, s, t, p, q) +# endif//GLM_SWIZZLE + }; +# else + union { T x, r, s; }; + union { T y, g, t; }; + union { T z, b, p; }; + union { T w, a, q; }; + +# ifdef GLM_SWIZZLE + GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P, tvec4, tvec2, tvec3, tvec4) +# endif//GLM_SWIZZLE +# endif//GLM_LANG + + ////////////////////////////////////// + // Component accesses + +# ifdef GLM_FORCE_SIZE_FUNC + /// Return the count of components of the vector + typedef size_t size_type; + GLM_FUNC_DECL GLM_CONSTEXPR size_type size() const; + + GLM_FUNC_DECL T & operator[](size_type i); + GLM_FUNC_DECL T const & operator[](size_type i) const; +# else + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const; + + GLM_FUNC_DECL T & operator[](length_type i); + GLM_FUNC_DECL T const & operator[](length_type i) const; +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////// + // Implicit basic constructors + + GLM_FUNC_DECL tvec4(); + GLM_FUNC_DECL tvec4(tvec4<T, P> const & v); + template <precision Q> + GLM_FUNC_DECL tvec4(tvec4<T, Q> const & v); + + ////////////////////////////////////// + // Explicit basic constructors + + GLM_FUNC_DECL explicit tvec4(ctor); + GLM_FUNC_DECL explicit tvec4(T s); + GLM_FUNC_DECL tvec4(T a, T b, T c, T d); + GLM_FUNC_DECL ~tvec4(){} + + ////////////////////////////////////// + // Conversion scalar constructors + + /// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C, typename D> + GLM_FUNC_DECL tvec4(A a, B b, C c, D d); + template <typename A, typename B, typename C, typename D> + GLM_FUNC_DECL tvec4(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c, tvec1<D, P> const & d); + + ////////////////////////////////////// + // Conversion vector constructors + + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_DECL explicit tvec4(tvec2<A, Q> const & a, B b, C c); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_DECL explicit tvec4(tvec2<A, Q> const & a, tvec1<B, Q> const & b, tvec1<C, Q> const & c); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_DECL explicit tvec4(A a, tvec2<B, Q> const & b, C c); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_DECL explicit tvec4(tvec1<A, Q> const & a, tvec2<B, Q> const & b, tvec1<C, Q> const & c); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_DECL explicit tvec4(A a, B b, tvec2<C, Q> const & c); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_DECL explicit tvec4(tvec1<A, Q> const & a, tvec1<B, Q> const & b, tvec2<C, Q> const & c); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, precision Q> + GLM_FUNC_DECL explicit tvec4(tvec3<A, Q> const & a, B b); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, precision Q> + GLM_FUNC_DECL explicit tvec4(tvec3<A, Q> const & a, tvec1<B, Q> const & b); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, precision Q> + GLM_FUNC_DECL explicit tvec4(A a, tvec3<B, Q> const & b); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, precision Q> + GLM_FUNC_DECL explicit tvec4(tvec1<A, Q> const & a, tvec3<B, Q> const & b); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, precision Q> + GLM_FUNC_DECL explicit tvec4(tvec2<A, Q> const & a, tvec2<B, Q> const & b); + +# ifdef GLM_FORCE_EXPLICIT_CTOR + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL explicit tvec4(tvec4<U, Q> const & v); +# else + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL tvec4(tvec4<U, Q> const & v); +# endif + + ////////////////////////////////////// + // Swizzle constructors + +# if GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE) + template <int E0, int E1, int E2, int E3> + GLM_FUNC_DECL tvec4(detail::_swizzle<4, T, P, tvec4<T, P>, E0, E1, E2, E3> const & that) + { + *this = that(); + } + + template <int E0, int E1, int F0, int F1> + GLM_FUNC_DECL tvec4(detail::_swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v, detail::_swizzle<2, T, P, tvec2<T, P>, F0, F1, -1, -2> const & u) + { + *this = tvec4<T, P>(v(), u()); + } + + template <int E0, int E1> + GLM_FUNC_DECL tvec4(T const & x, T const & y, detail::_swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v) + { + *this = tvec4<T, P>(x, y, v()); + } + + template <int E0, int E1> + GLM_FUNC_DECL tvec4(T const & x, detail::_swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v, T const & w) + { + *this = tvec4<T, P>(x, v(), w); + } + + template <int E0, int E1> + GLM_FUNC_DECL tvec4(detail::_swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v, T const & z, T const & w) + { + *this = tvec4<T, P>(v(), z, w); + } + + template <int E0, int E1, int E2> + GLM_FUNC_DECL tvec4(detail::_swizzle<3, T, P, tvec3<T, P>, E0, E1, E2, -1> const & v, T const & w) + { + *this = tvec4<T, P>(v(), w); + } + + template <int E0, int E1, int E2> + GLM_FUNC_DECL tvec4(T const & x, detail::_swizzle<3, T, P, tvec3<T, P>, E0, E1, E2, -1> const & v) + { + *this = tvec4<T, P>(x, v()); + } +# endif// GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE) + + ////////////////////////////////////// + // Unary arithmetic operators + + GLM_FUNC_DECL tvec4<T, P> & operator=(tvec4<T, P> const & v); + + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator=(tvec4<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator+=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator+=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator+=(tvec4<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator-=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator-=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator-=(tvec4<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator*=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator*=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator*=(tvec4<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator/=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator/=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator/=(tvec4<U, P> const & v); + + ////////////////////////////////////// + // Increment and decrement operators + + GLM_FUNC_DECL tvec4<T, P> & operator++(); + GLM_FUNC_DECL tvec4<T, P> & operator--(); + GLM_FUNC_DECL tvec4<T, P> operator++(int); + GLM_FUNC_DECL tvec4<T, P> operator--(int); + + ////////////////////////////////////// + // Unary bit operators + + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator%=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator%=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator%=(tvec4<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator&=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator&=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator&=(tvec4<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator|=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator|=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator|=(tvec4<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator^=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator^=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator^=(tvec4<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator<<=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator<<=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator<<=(tvec4<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator>>=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator>>=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator>>=(tvec4<U, P> const & v); + }; + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator+(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator+(tvec1<T, P> const & s, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator-(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator-(tvec1<T, P> const & s, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator*(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator*(tvec1<T, P> const & s, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator/(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator/(tvec1<T, P> const & s, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator==(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator!=(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator%(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator%(tvec1<T, P> const & s, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator&(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator&(tvec1<T, P> const & s, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator|(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator|(tvec1<T, P> const & s, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator^(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator^(tvec1<T, P> const & s, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator<<(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator<<(tvec1<T, P> const & s, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v, tvec1<T, P> const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator>>(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator>>(tvec1<T, P> const & s, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator~(tvec4<T, P> const & v); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec4.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/3rdparty/include/glm/detail/type_vec4.inl b/3rdparty/include/glm/detail/type_vec4.inl new file mode 100644 index 0000000..fbdf51f --- /dev/null +++ b/3rdparty/include/glm/detail/type_vec4.inl @@ -0,0 +1,1124 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_tvec4.inl +/// @date 2008-08-23 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + ////////////////////////////////////// + // Implicit basic constructors + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4() +# ifndef GLM_FORCE_NO_CTOR_INIT + : x(0), y(0), z(0), w(0) +# endif + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec4<T, P> const & v) + : x(v.x), y(v.y), z(v.z), w(v.w) + {} + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec4<T, Q> const & v) + : x(v.x), y(v.y), z(v.z), w(v.w) + {} + + ////////////////////////////////////// + // Explicit basic constructors + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(T s) + : x(s), y(s), z(s), w(s) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(T a, T b, T c, T d) + : x(a), y(b), z(c), w(d) + {} + + ////////////////////////////////////// + // Conversion scalar constructors + + template <typename T, precision P> + template <typename A, typename B, typename C, typename D> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(A a, B b, C c, D d) : + x(static_cast<T>(a)), + y(static_cast<T>(b)), + z(static_cast<T>(c)), + w(static_cast<T>(d)) + {} + + template <typename T, precision P> + template <typename A, typename B, typename C, typename D> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c, tvec1<D, P> const & d) : + x(static_cast<T>(a.x)), + y(static_cast<T>(b.x)), + z(static_cast<T>(c.x)), + w(static_cast<T>(d.x)) + {} + + ////////////////////////////////////// + // Conversion vector constructors + + template <typename T, precision P> + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec2<A, Q> const & a, B b, C c) : + x(static_cast<T>(a.x)), + y(static_cast<T>(a.y)), + z(static_cast<T>(b)), + w(static_cast<T>(c)) + {} + + template <typename T, precision P> + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec2<A, Q> const & a, tvec1<B, Q> const & b, tvec1<C, Q> const & c) : + x(static_cast<T>(a.x)), + y(static_cast<T>(a.y)), + z(static_cast<T>(b.x)), + w(static_cast<T>(c.x)) + {} + + template <typename T, precision P> + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(A s1, tvec2<B, Q> const & v, C s2) : + x(static_cast<T>(s1)), + y(static_cast<T>(v.x)), + z(static_cast<T>(v.y)), + w(static_cast<T>(s2)) + {} + + template <typename T, precision P> + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec1<A, Q> const & a, tvec2<B, Q> const & b, tvec1<C, Q> const & c) : + x(static_cast<T>(a.x)), + y(static_cast<T>(b.x)), + z(static_cast<T>(b.y)), + w(static_cast<T>(c.x)) + {} + + template <typename T, precision P> + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(A s1, B s2, tvec2<C, Q> const & v) : + x(static_cast<T>(s1)), + y(static_cast<T>(s2)), + z(static_cast<T>(v.x)), + w(static_cast<T>(v.y)) + {} + + template <typename T, precision P> + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec1<A, Q> const & a, tvec1<B, Q> const & b, tvec2<C, Q> const & c) : + x(static_cast<T>(a.x)), + y(static_cast<T>(b.x)), + z(static_cast<T>(c.x)), + w(static_cast<T>(c.y)) + {} + + template <typename T, precision P> + template <typename A, typename B, precision Q> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec3<A, Q> const & a, B b) : + x(static_cast<T>(a.x)), + y(static_cast<T>(a.y)), + z(static_cast<T>(a.z)), + w(static_cast<T>(b)) + {} + + template <typename T, precision P> + template <typename A, typename B, precision Q> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec3<A, Q> const & a, tvec1<B, Q> const & b) : + x(static_cast<T>(a.x)), + y(static_cast<T>(a.y)), + z(static_cast<T>(a.z)), + w(static_cast<T>(b.x)) + {} + + template <typename T, precision P> + template <typename A, typename B, precision Q> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(A a, tvec3<B, Q> const & b) : + x(static_cast<T>(a)), + y(static_cast<T>(b.x)), + z(static_cast<T>(b.y)), + w(static_cast<T>(b.z)) + {} + + template <typename T, precision P> + template <typename A, typename B, precision Q> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec1<A, Q> const & a, tvec3<B, Q> const & b) : + x(static_cast<T>(a.x)), + y(static_cast<T>(b.x)), + z(static_cast<T>(b.y)), + w(static_cast<T>(b.z)) + {} + + template <typename T, precision P> + template <typename A, typename B, precision Q> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec2<A, Q> const & a, tvec2<B, Q> const & b) : + x(static_cast<T>(a.x)), + y(static_cast<T>(a.y)), + z(static_cast<T>(b.x)), + w(static_cast<T>(b.y)) + {} + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec4<U, Q> const & v) : + x(static_cast<T>(v.x)), + y(static_cast<T>(v.y)), + z(static_cast<T>(v.z)), + w(static_cast<T>(v.w)) + {} + + ////////////////////////////////////// + // Component accesses + +# ifdef GLM_FORCE_SIZE_FUNC + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec4<T, P>::size_type tvec4<T, P>::size() const + { + return 4; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T & tvec4<T, P>::operator[](typename tvec4<T, P>::size_type i) + { + assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this)); + return (&x)[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T const & tvec4<T, P>::operator[](typename tvec4<T, P>::size_type i) const + { + assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this)); + return (&x)[i]; + } +# else + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec4<T, P>::length_type tvec4<T, P>::length() const + { + return 4; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T & tvec4<T, P>::operator[](typename tvec4<T, P>::length_type i) + { + assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this)); + return (&x)[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T const & tvec4<T, P>::operator[](typename tvec4<T, P>::length_type i) const + { + assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this)); + return (&x)[i]; + } +# endif//GLM_FORCE_SIZE_FUNC + + ////////////////////////////////////// + // Unary arithmetic operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator=(tvec4<T, P> const & v) + { + this->x = v.x; + this->y = v.y; + this->z = v.z; + this->w = v.w; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator=(tvec4<U, P> const & v) + { + this->x = static_cast<T>(v.x); + this->y = static_cast<T>(v.y); + this->z = static_cast<T>(v.z); + this->w = static_cast<T>(v.w); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator+=(U scalar) + { + this->x += static_cast<T>(scalar); + this->y += static_cast<T>(scalar); + this->z += static_cast<T>(scalar); + this->w += static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator+=(tvec1<U, P> const & v) + { + T const scalar = static_cast<T>(v.x); + this->x += scalar; + this->y += scalar; + this->z += scalar; + this->w += scalar; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator+=(tvec4<U, P> const & v) + { + this->x += static_cast<T>(v.x); + this->y += static_cast<T>(v.y); + this->z += static_cast<T>(v.z); + this->w += static_cast<T>(v.w); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator-=(U scalar) + { + this->x -= static_cast<T>(scalar); + this->y -= static_cast<T>(scalar); + this->z -= static_cast<T>(scalar); + this->w -= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator-=(tvec1<U, P> const & v) + { + T const scalar = static_cast<T>(v.x); + this->x -= scalar; + this->y -= scalar; + this->z -= scalar; + this->w -= scalar; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator-=(tvec4<U, P> const & v) + { + this->x -= static_cast<T>(v.x); + this->y -= static_cast<T>(v.y); + this->z -= static_cast<T>(v.z); + this->w -= static_cast<T>(v.w); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator*=(U s) + { + this->x *= static_cast<T>(s); + this->y *= static_cast<T>(s); + this->z *= static_cast<T>(s); + this->w *= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator*=(tvec1<U, P> const & v) + { + this->x *= static_cast<T>(v.x); + this->y *= static_cast<T>(v.x); + this->z *= static_cast<T>(v.x); + this->w *= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator*=(tvec4<U, P> const & v) + { + this->x *= static_cast<T>(v.x); + this->y *= static_cast<T>(v.y); + this->z *= static_cast<T>(v.z); + this->w *= static_cast<T>(v.w); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator/=(U s) + { + this->x /= static_cast<T>(s); + this->y /= static_cast<T>(s); + this->z /= static_cast<T>(s); + this->w /= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator/=(tvec1<U, P> const & v) + { + this->x /= static_cast<T>(v.x); + this->y /= static_cast<T>(v.x); + this->z /= static_cast<T>(v.x); + this->w /= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator/=(tvec4<U, P> const & v) + { + this->x /= static_cast<T>(v.x); + this->y /= static_cast<T>(v.y); + this->z /= static_cast<T>(v.z); + this->w /= static_cast<T>(v.w); + return *this; + } + + ////////////////////////////////////// + // Increment and decrement operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator++() + { + ++this->x; + ++this->y; + ++this->z; + ++this->w; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator--() + { + --this->x; + --this->y; + --this->z; + --this->w; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> tvec4<T, P>::operator++(int) + { + tvec4<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> tvec4<T, P>::operator--(int) + { + tvec4<T, P> Result(*this); + --*this; + return Result; + } + + ////////////////////////////////////// + // Unary bit operators + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator%=(U scalar) + { + this->x %= static_cast<T>(scalar); + this->y %= static_cast<T>(scalar); + this->z %= static_cast<T>(scalar); + this->w %= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator%=(tvec1<U, P> const & v) + { + this->x %= static_cast<T>(v.x); + this->y %= static_cast<T>(v.x); + this->z %= static_cast<T>(v.x); + this->w %= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator%=(tvec4<U, P> const & v) + { + this->x %= static_cast<T>(v.x); + this->y %= static_cast<T>(v.y); + this->z %= static_cast<T>(v.z); + this->w %= static_cast<T>(v.w); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator&=(U scalar) + { + this->x &= static_cast<T>(scalar); + this->y &= static_cast<T>(scalar); + this->z &= static_cast<T>(scalar); + this->w &= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator&=(tvec1<U, P> const & v) + { + this->x &= static_cast<T>(v.x); + this->y &= static_cast<T>(v.x); + this->z &= static_cast<T>(v.x); + this->w &= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator&=(tvec4<U, P> const & v) + { + this->x &= static_cast<T>(v.x); + this->y &= static_cast<T>(v.y); + this->z &= static_cast<T>(v.z); + this->w &= static_cast<T>(v.w); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator|=(U scalar) + { + this->x |= static_cast<T>(scalar); + this->y |= static_cast<T>(scalar); + this->z |= static_cast<T>(scalar); + this->w |= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator|=(tvec1<U, P> const & v) + { + this->x |= static_cast<T>(v.x); + this->y |= static_cast<T>(v.x); + this->z |= static_cast<T>(v.x); + this->w |= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator|=(tvec4<U, P> const & v) + { + this->x |= static_cast<T>(v.x); + this->y |= static_cast<T>(v.y); + this->z |= static_cast<T>(v.z); + this->w |= static_cast<T>(v.w); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator^=(U scalar) + { + this->x ^= static_cast<T>(scalar); + this->y ^= static_cast<T>(scalar); + this->z ^= static_cast<T>(scalar); + this->w ^= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator^=(tvec1<U, P> const & v) + { + this->x ^= static_cast<T>(v.x); + this->y ^= static_cast<T>(v.x); + this->z ^= static_cast<T>(v.x); + this->w ^= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator^=(tvec4<U, P> const & v) + { + this->x ^= static_cast<T>(v.x); + this->y ^= static_cast<T>(v.y); + this->z ^= static_cast<T>(v.z); + this->w ^= static_cast<T>(v.w); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator<<=(U scalar) + { + this->x <<= static_cast<T>(scalar); + this->y <<= static_cast<T>(scalar); + this->z <<= static_cast<T>(scalar); + this->w <<= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator<<=(tvec1<U, P> const & v) + { + this->x <<= static_cast<T>(v.x); + this->y <<= static_cast<T>(v.x); + this->z <<= static_cast<T>(v.x); + this->w <<= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator<<=(tvec4<U, P> const & v) + { + this->x <<= static_cast<T>(v.x); + this->y <<= static_cast<T>(v.y); + this->z <<= static_cast<T>(v.z); + this->w <<= static_cast<T>(v.w); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator>>=(U scalar) + { + this->x >>= static_cast<T>(scalar); + this->y >>= static_cast<T>(scalar); + this->z >>= static_cast<T>(scalar); + this->w >>= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator>>=(tvec1<U, P> const & v) + { + this->x >>= static_cast<T>(v.x); + this->y >>= static_cast<T>(v.y); + this->z >>= static_cast<T>(v.z); + this->w >>= static_cast<T>(v.w); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator>>=(tvec4<U, P> const & v) + { + this->x >>= static_cast<T>(v.x); + this->y >>= static_cast<T>(v.y); + this->z >>= static_cast<T>(v.z); + this->w >>= static_cast<T>(v.w); + return *this; + } + + ////////////////////////////////////// + // Boolean operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z) && (v1.w == v2.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z) || (v1.w != v2.w); + } + + ////////////////////////////////////// + // Binary arithmetic operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator+(tvec4<T, P> const & v, T scalar) + { + return tvec4<T, P>( + v.x + scalar, + v.y + scalar, + v.z + scalar, + v.w + scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator+(T scalar, tvec4<T, P> const & v) + { + return tvec4<T, P>( + scalar + v.x, + scalar + v.y, + scalar + v.z, + scalar + v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>( + v1.x + v2.x, + v1.y + v2.y, + v1.z + v2.z, + v1.w + v2.w); + } + + //operator- + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator-(tvec4<T, P> const & v, T scalar) + { + return tvec4<T, P>( + v.x - scalar, + v.y - scalar, + v.z - scalar, + v.w - scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator-(T scalar, tvec4<T, P> const & v) + { + return tvec4<T, P>( + scalar - v.x, + scalar - v.y, + scalar - v.z, + scalar - v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator-(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>( + v1.x - v2.x, + v1.y - v2.y, + v1.z - v2.z, + v1.w - v2.w); + } + + //operator* + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec4<T, P> const & v, T scalar) + { + return tvec4<T, P>( + v.x * scalar, + v.y * scalar, + v.z * scalar, + v.w * scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator*(T scalar, tvec4<T, P> const & v) + { + return tvec4<T, P>( + scalar * v.x, + scalar * v.y, + scalar * v.z, + scalar * v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>( + v1.x * v2.x, + v1.y * v2.y, + v1.z * v2.z, + v1.w * v2.w); + } + + //operator/ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator/(tvec4<T, P> const & v, T scalar) + { + return tvec4<T, P>( + v.x / scalar, + v.y / scalar, + v.z / scalar, + v.w / scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator/(T scalar, tvec4<T, P> const & v) + { + return tvec4<T, P>( + scalar / v.x, + scalar / v.y, + scalar / v.z, + scalar / v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>( + v1.x / v2.x, + v1.y / v2.y, + v1.z / v2.z, + v1.w / v2.w); + } + + // Unary constant operators + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator-(tvec4<T, P> const & v) + { + return tvec4<T, P>( + -v.x, + -v.y, + -v.z, + -v.w); + } + + ////////////////////////////////////// + // Binary bit operators + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator%(tvec4<T, P> const & v, T s) + { + return tvec4<T, P>( + v.x % s, + v.y % s, + v.z % s, + v.w % s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator%(tvec4<T, P> const & v, tvec1<T, P> const & s) + { + return tvec4<T, P>( + v.x % s.x, + v.y % s.x, + v.z % s.x, + v.w % s.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator%(T s, tvec4<T, P> const & v) + { + return tvec4<T, P>( + s % v.x, + s % v.y, + s % v.z, + s % v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator%(tvec1<T, P> const & s, tvec4<T, P> const & v) + { + return tvec4<T, P>( + s.x % v.x, + s.x % v.y, + s.x % v.z, + s.x % v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator%(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>( + v1.x % v2.x, + v1.y % v2.y, + v1.z % v2.z, + v1.w % v2.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator&(tvec4<T, P> const & v, T s) + { + return tvec4<T, P>( + v.x & s, + v.y & s, + v.z & s, + v.w & s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator&(tvec4<T, P> const & v, tvec1<T, P> const & s) + { + return tvec4<T, P>( + v.x & s.x, + v.y & s.x, + v.z & s.x, + v.w & s.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator&(T s, tvec4<T, P> const & v) + { + return tvec4<T, P>( + s & v.x, + s & v.y, + s & v.z, + s & v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator&(tvec1<T, P> const & s, tvec4<T, P> const & v) + { + return tvec4<T, P>( + s.x & v.x, + s.x & v.y, + s.x & v.z, + s.x & v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator&(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>( + v1.x & v2.x, + v1.y & v2.y, + v1.z & v2.z, + v1.w & v2.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator|(tvec4<T, P> const & v, T s) + { + return tvec4<T, P>( + v.x | s, + v.y | s, + v.z | s, + v.w | s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator|(tvec4<T, P> const & v, tvec1<T, P> const & s) + { + return tvec4<T, P>( + v.x | s.x, + v.y | s.x, + v.z | s.x, + v.w | s.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator|(T s, tvec4<T, P> const & v) + { + return tvec4<T, P>( + s | v.x, + s | v.y, + s | v.z, + s | v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator|(tvec1<T, P> const & s, tvec4<T, P> const & v) + { + return tvec4<T, P>( + s.x | v.x, + s.x | v.y, + s.x | v.z, + s.x | v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator|(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>( + v1.x | v2.x, + v1.y | v2.y, + v1.z | v2.z, + v1.w | v2.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator^(tvec4<T, P> const & v, T s) + { + return tvec4<T, P>( + v.x ^ s, + v.y ^ s, + v.z ^ s, + v.w ^ s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator^(tvec4<T, P> const & v, tvec1<T, P> const & s) + { + return tvec4<T, P>( + v.x ^ s.x, + v.y ^ s.x, + v.z ^ s.x, + v.w ^ s.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator^(T scalar, tvec4<T, P> const & v) + { + return tvec4<T, P>( + scalar ^ v.x, + scalar ^ v.y, + scalar ^ v.z, + scalar ^ v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator^(tvec1<T, P> const & s, tvec4<T, P> const & v) + { + return tvec4<T, P>( + s.x ^ v.x, + s.x ^ v.y, + s.x ^ v.z, + s.x ^ v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator^(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>( + v1.x ^ v2.x, + v1.y ^ v2.y, + v1.z ^ v2.z, + v1.w ^ v2.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(tvec4<T, P> const & v, T scalar) + { + return tvec4<T, P>( + v.x << scalar, + v.y << scalar, + v.z << scalar, + v.w << scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(tvec4<T, P> const & v, tvec1<T, P> const & s) + { + return tvec4<T, P>( + v.x << s.x, + v.y << s.x, + v.z << s.x, + v.w << s.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(T scalar, tvec4<T, P> const & v) + { + return tvec4<T, P>( + scalar << v.x, + scalar << v.y, + scalar << v.z, + scalar << v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(tvec1<T, P> const & s, tvec4<T, P> const & v) + { + return tvec4<T, P>( + s.x << v.x, + s.x << v.y, + s.x << v.z, + s.x << v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>( + v1.x << v2.x, + v1.y << v2.y, + v1.z << v2.z, + v1.w << v2.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(tvec4<T, P> const & v, T scalar) + { + return tvec4<T, P>( + v.x >> scalar, + v.y >> scalar, + v.z >> scalar, + v.w >> scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(tvec4<T, P> const & v, tvec1<T, P> const & s) + { + return tvec4<T, P>( + v.x >> s.x, + v.y >> s.x, + v.z >> s.x, + v.w >> s.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(T scalar, tvec4<T, P> const & v) + { + return tvec4<T, P>( + scalar >> v.x, + scalar >> v.y, + scalar >> v.z, + scalar >> v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(tvec1<T, P> const & s, tvec4<T, P> const & v) + { + return tvec4<T, P>( + s.x >> v.x, + s.x >> v.y, + s.x >> v.z, + s.x >> v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>( + v1.x >> v2.x, + v1.y >> v2.y, + v1.z >> v2.z, + v1.w >> v2.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator~(tvec4<T, P> const & v) + { + return tvec4<T, P>( + ~v.x, + ~v.y, + ~v.z, + ~v.w); + } +}//namespace glm + +#if GLM_HAS_ANONYMOUS_UNION && GLM_NOT_BUGGY_VC32BITS +#if GLM_ARCH & GLM_ARCH_SSE2 +# include "type_vec4_sse2.inl" +#endif +#if GLM_ARCH & GLM_ARCH_AVX +# include "type_vec4_avx.inl" +#endif +#if GLM_ARCH & GLM_ARCH_AVX2 +# include "type_vec4_avx2.inl" +#endif +#endif// diff --git a/3rdparty/include/glm/detail/type_vec4_avx.inl b/3rdparty/include/glm/detail/type_vec4_avx.inl new file mode 100644 index 0000000..f2a4439 --- /dev/null +++ b/3rdparty/include/glm/detail/type_vec4_avx.inl @@ -0,0 +1,41 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_tvec4_avx.inl +/// @date 2014-12-01 / 2014-12-01 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm{ +namespace detail +{ + +}//namespace detail + + + +}//namespace glm diff --git a/3rdparty/include/glm/detail/type_vec4_avx2.inl b/3rdparty/include/glm/detail/type_vec4_avx2.inl new file mode 100644 index 0000000..fda75e5 --- /dev/null +++ b/3rdparty/include/glm/detail/type_vec4_avx2.inl @@ -0,0 +1,41 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_tvec4_avx2.inl +/// @date 2014-12-01 / 2014-12-01 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm{ +namespace detail +{ + +}//namespace detail + + + +}//namespace glm diff --git a/3rdparty/include/glm/detail/type_vec4_sse2.inl b/3rdparty/include/glm/detail/type_vec4_sse2.inl new file mode 100644 index 0000000..002446f --- /dev/null +++ b/3rdparty/include/glm/detail/type_vec4_sse2.inl @@ -0,0 +1,120 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/type_tvec4_sse2.inl +/// @date 2014-12-01 / 2014-12-01 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm{ +namespace detail +{ + +}//namespace detail + + template <> + GLM_FUNC_QUALIFIER tvec4<float, lowp>::tvec4() +# ifndef GLM_FORCE_NO_CTOR_INIT + : data(_mm_setzero_ps()) +# endif + {} + + template <> + GLM_FUNC_QUALIFIER tvec4<float, mediump>::tvec4() +# ifndef GLM_FORCE_NO_CTOR_INIT + : data(_mm_setzero_ps()) +# endif + {} + + template <> + GLM_FUNC_QUALIFIER tvec4<float, lowp>::tvec4(float s) : + data(_mm_set1_ps(s)) + {} + + template <> + GLM_FUNC_QUALIFIER tvec4<float, mediump>::tvec4(float s) : + data(_mm_set1_ps(s)) + {} + + template <> + GLM_FUNC_QUALIFIER tvec4<float, lowp>::tvec4(float a, float b, float c, float d) : + data(_mm_set_ps(d, c, b, a)) + {} + + template <> + GLM_FUNC_QUALIFIER tvec4<float, mediump>::tvec4(float a, float b, float c, float d) : + data(_mm_set_ps(d, c, b, a)) + {} + + template <> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<float, lowp> & tvec4<float, lowp>::operator+=(U scalar) + { + this->data = _mm_add_ps(this->data, _mm_set_ps1(static_cast<float>(scalar))); + return *this; + } + + template <> + template <> + GLM_FUNC_QUALIFIER tvec4<float, lowp> & tvec4<float, lowp>::operator+=<float>(float scalar) + { + this->data = _mm_add_ps(this->data, _mm_set_ps1(scalar)); + return *this; + } + + template <> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<float, mediump> & tvec4<float, mediump>::operator+=(U scalar) + { + this->data = _mm_add_ps(this->data, _mm_set_ps1(static_cast<float>(scalar))); + return *this; + } + + template <> + template <> + GLM_FUNC_QUALIFIER tvec4<float, mediump> & tvec4<float, mediump>::operator+=<float>(float scalar) + { + this->data = _mm_add_ps(this->data, _mm_set_ps1(scalar)); + return *this; + } + + template <> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<float, lowp> & tvec4<float, lowp>::operator+=(tvec1<U, lowp> const & v) + { + this->data = _mm_add_ps(this->data, _mm_set_ps1(static_cast<float>(v.x))); + return *this; + } + + template <> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<float, mediump> & tvec4<float, mediump>::operator+=(tvec1<U, mediump> const & v) + { + this->data = _mm_add_ps(this->data, _mm_set_ps1(static_cast<float>(v.x))); + return *this; + } +}//namespace glm |